CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
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39% higher than the average critic
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9% same as the average critic
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52% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Grand Theft Auto V | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
- By Date
- By Critic Score
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- Critic Score
Alice: Madness Returns is a dream come true for me as a fan of American McGee's Alice. It's a worthy heir and at the same time a fully modern game that can vie with the best contemporary representatives of this genre. It's long, it's difficult, it's rewarding and enchanting – so far the game of the year for me. [July 2011, p.62]- CD-Action
Posted Jul 4, 2011 -
- Critic Score
Armageddon lacks ideas that could help vary the experience. It's hard to tell the missions apart, because in almost every room and every tunnel you have to do the exact same things. The developer made a mistake of betting everything on just one feature – total destruction. [July 2011, p.60]- CD-Action
Posted Jul 4, 2011 -
- Critic Score
If I didn't have to write this review, I wouldn't complete the game. I would chuck it in after 2 hours. Duke might be a legend but believe me – this game is so bland it's a waste of time. Duke Nukem Forever should have stayed where it spent so much time: on the drawing boards. [July 2011, p.54]- CD-Action
Posted Jul 4, 2011 -
- Critic Score
Those who expected a separate adventure, an independent chapter in Aventuria's history, will be sorely disappointed. It's more of a DLC. It's nice to see the game world expanded with a new setting (a beautiful elven city) and new quests offering up to 10 hours of gameplay but I can't help but think it's not enough for a full-fledged expansion. [June 2011, p.84]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
Child of Eden is an abstract interactive music video trying to induce the state of synesthesia. This significant journey is short though – all the game's 'worlds' can be discovered in two hours. It's hard for me to recommend the game to anyone but dance music enthusiasts who are additionally able to hear red C-sharp vibrate hypnotically. [June 2011, p.83]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
Interesting but unpolished, ambitious but too weak to lift the weight of these ambitions. What bothered me most was that the brilliant idea of bringing other players into your single player mode was not realized properly. [June 2011, p.80]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
It captivates you for an hour using the element of surprise. When you shake off the hefty dose of absurdity, you quickly become bored as the gameplay is uninteresting and looks like a bunch of random (and often nonsensical) ideas crammed into one game by force. [June 2011, p.79]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
If in your dictionary the 'point'n'click' entry lies close to 'good old times', We Negotiate With Terrorists is the game for you. If not, you can – as Hector would say – go #$%^&^ yourself. Twice! [June 2011, p.78]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
A caption on the box for Polish edition of Lost Horizon promises a 'traditional adventure game with a cinematic feel' – and this slogan is very accurate. For the fans of Indy-like adventures Lost Horizon is a must-have. [June 2011, p.76]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
It's hard to rate this game as it is very inconsistent. Good impression made by the music score is destroyed by terrible voice acting. Evading traps is fun but a moment later you're forced to use a simplified stealth system to trick dumb enemies. The sceneries can be really charming but the thrill is gone when a lifeless cut-scene kicks in. [June 2011, p.74]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
Lego Pirates is hardly the best offering from the series but still is enjoyable. I will not recommend it to everyone – because the game's core concept got old – but those of you who love cute Lego parodies by Traveller's Tales' should be pleased. [June 2011, p.72]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
Despite some flaws Gemini Rue is an extraordinary game that will offer good times not only to point'n'click fans but also to those gamers who lost track of the genre around the Beneath the Steel Sky era. [June 2011, p. 71]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
Garshasp emulates some of God of War's traits quite successfully but it's the core elements of the gameplay – like collision detection during combat – that the developer stumbled over. [June 2011, p.70]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
Mythos failed to win me over for long. Having played through the early stages with two characters past level 10 I faced the necessity to laboriously grind my way up to level 20 and beyond – and that depleted my reserves of time and enthusiasm quickly. I don't regret all those hours spent with Mythos but I just don't intend to spend any more. [June 2011, p.68]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
I see this game as a tech demo of a good physics engine that can be put to a sensible use in some bigger project. The only thing you'll remember having played through Hydrophobia is that water played it's part brilliantly. [June 2011, p.66]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
This game is deeply satisfying when you are driving and at times frustrating when you're not (the load times can really get under your skin). And thus – in my opinion – is a bit worse than the predecessor. [June 2011, p.64]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
If you treat yourself to the PvE campaign – especially in co-op mode – in small portions, it's a good recipe for a couple of relaxing game sessions. In the beginning at least, because over time watching the experience bar grow simply gets boring. [June 2011, p. 62]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
The first word that comes to my mind when I think of Prejudice is 'solid'. Every element of this game was executed at least well (the Swarm mode, audio and graphics) and some of them really stand out (like the Conquest mode and Dynamic Combat Missions). [June 2011, p.60]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
To keep it short and simple: the PC version is a solid port. Do not expect wonders or any efforts to radically improve the game. Let's be honest – it's the weakest installment of the trilogy. [June 2011, p.59]- CD-Action
Posted Jul 1, 2011 -
- Critic Score
L.A. Noire is a new breed of adventure game. It's quality and scale completely eclipse even the most important achievements in this genre and I strongly recommend it as the best interactive detective story of all time. [June 2011, p.52]- CD-Action
Posted Jul 1, 2011