CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • tbd Metascore
    • 50 Critic Score
    It tries to balance between tried and true mechanics of World of Warcraft and the ideas that made the first Ragnarok popular. The outcome is mediocre – boring combat, gameplay based on uninspired quests (‘kill 20 of those’) and small, almost linear world. [CD-Action 07/2013, p.65]
    • CD-Action
    • 58 Metascore
    • 65 Critic Score
    God Mode is a likable run-of-the-mill effort that can offer a couple of enjoyable hours, but nothing more. [CD-Action 07/2013, p.64]
    • CD-Action
    • 61 Metascore
    • 60 Critic Score
    This game can be charming (its surreal setting is wonderful), but not charming enough to turn a blind eye to boring gameplay and numerous other shortcomings, like faulty collision detection (yes, in a game that’s all about collision detection). [CD-Action 07/2013, p.62]
    • CD-Action
    • 70 Metascore
    • 75 Critic Score
    A parade of oddities that’s definitely worth checking out, because the impressions – whether positive or negative – are unforgettable. Terrible visuals are improved a bit in The Director’s Cut (so now it can compete with average PS2 games), but scarcity of new content is disappointing. [CD-Action 07/2013, p.61]
    • CD-Action
    • 79 Metascore
    • 85 Critic Score
    One could think that a game that makes you cut down trees, shatter rocks and cook meals will get boring quickly, but it’s not the case with Don’t Starve. Each time you start in a freshly generated world and time and again encounter new things, monsters and events. Even after writing this review I’m convinced there’s still a lot for me to experience in Klei’s new game. [CD-Action 07/2013, p.60]
    • CD-Action
    • 74 Metascore
    • 85 Critic Score
    After RE6 I was convinced that there’s no hope for the series. Luckily there are still people in Capcom who try to preserve Resident Evil’s unique personality as a survival horror where every bullet and every dodge count. Revelations is the best Resident Evil in years. [CD-Action 07/2013, p.58]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    Despite limitations imposed by the genre, and the fact that there are only 5 units and 4 powers, Anomaly 2 gives you quite a broad spectrum of possibilities. [CD-Action 07/2013, p.56]
    • CD-Action
    • 82 Metascore
    • 85 Critic Score
    It’s not Metro 2033 anymore – Ukrainians look up to the western style of game development now and you have to get used to it. Last Light could have been better, but only a bit better. The atmosphere is amazing, there are moments when the game is poetically beautiful and in terms of sound it’s one of the best titles out there. [CD-Action 07/2013, p.50]
    • CD-Action
    • 65 Metascore
    • 85 Critic Score
    Remember Me is high quality from beginning to the credits. The developers managed to squeeze out much more than one could expect from the simple formula. The fact that the game was done by the French aided by the Japanese shows even in the main menu – it’s obvious that the artistic side of the project was very important. [CD-Action 07/2013, p.74]
    • CD-Action
    • 70 Metascore
    • 60 Critic Score
    Retrovirus is strongly inspired by Descent, so its old school gameplay diverges from current standards, which doesn’t have to be a drawback. The game’s biggest strength is how the world looks. [CD-Action 06/2013, p.81]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    Factions is a teaser of a bigger game and does a rather lousy job at encouraging to check out the main dish. It’s simply boring. [CD-Action 06/2013, p.81]
    • CD-Action
    • 72 Metascore
    • 50 Critic Score
    The biggest problem with Cities in Motion 2 is that this game is extremely user-unfriendly. Gameplay is sluggish even with the highest time compression and the interface contradicts ergonomics and intuition. [CD-Action 06/2013, p.80]
    • CD-Action
    • 61 Metascore
    • 65 Critic Score
    A terrific idea – Evoland lets us gradually unlock milestones in evolution of RPG games and see how they influence the experience. Unfortunately about halfway through this charming game turns into a torture chamber, because it wasn’t thought out well enough in terms of gameplay. [CD-Action 06/2013, p.79]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    How long can you stare at birds and globes traveling across the sky? [CD-Action 06/2013, p.79]
    • CD-Action
    • 85 Metascore
    • 70 Critic Score
    A pleasant and hard (in a fair way) platformer, but I think authors should have left out the enemies and the means to fight them, because they introduce unwanted chaos and the sense of losing full control over the character. [CD-Action 06/2013, p.78]
    • CD-Action
    • 68 Metascore
    • 55 Critic Score
    Let me make a list of all the changes introduced in the HD version of Age of Empires II - higher resolution. [CD-Action 06/2013, p.77]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    Revisiting Dunwall was very rewarding and also motivated me to complete the original campaign of this great game for the second time. [CD-Action 06/2013, p.77]
    • CD-Action
    • 80 Metascore
    • 70 Critic Score
    It’s not an add-on but rather a Game of the Year edition of Dragon’s Dogma. Exploring the Bitterblack Isle (new content intended for veteran players with a high level party) is basically a dungeon crawler and this face of the game I enjoyed much more than the open world of Gransys. [CD-Action 06/2013, p.76]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Controls are not as superb as in Trials Evolution, physics engine not as perfectly precise and the challenges not as insanely over the top. That’s why Urban Trial Freestyle is a rival for Joe Danger rather than Trials Evolution. [CD-Action 06/2013, p.75]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    I treated Motocross Madness with reserve but then spent half the night with it enjoying its pleasant driving model and nice visuals but also wishing it had more content. [CD-Action 06/2013, p.75]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    Trials makes you swear and rail but never in real anger, because when you play this game, a broad smile never leaves your face. [CD-Action 06/2013, p.74]
    • CD-Action
    • 64 Metascore
    • 70 Critic Score
    As of now the game is crawling with bugs but developers eradicate them very ably. There’s something charming in Defiance and I will keep playing it. [CD-Action 06/2013, p.72]
    • CD-Action
    • 76 Metascore
    • 70 Critic Score
    Addictive, fast, balanced gameplay quickly induces the state of total focus which is the most important source of pleasure in ShootMania. [CD-Action 06/2013, p.70]
    • CD-Action
    • 65 Metascore
    • 25 Critic Score
    People who gave us the excellent Slender: The Eight Pages suddenly ceased to understand what makes a good horror. [CD-Action 06/2013, p.69]
    • CD-Action
    • 38 Metascore
    • 40 Critic Score
    None of its elements is done well enough. The combat system is primitive and slapdash, there’s practically just one enemy type with several skins and the level design based on simple greyish blocks is trivial. [CD-Action 06/2013, p.68]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    The whole ‘turning your console into an HD arcade’ feature is a hogwash (pixels look like paving slabs and there are black stripes on the sides of the screen), but it’s a nice blast from the past. [CD-Action 06/2013, p.65]
    • CD-Action
    • 61 Metascore
    • 55 Critic Score
    The game is pleasant to look at but quickly became tedious and repetitive (even though it’s short – took me less than 4 hours to complete). There’s no challenge in it either – the enemies grow stronger, but the hero does that faster due to the character development system and new weapons. [CD-Action 06/2013, p.64]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    Decent Far Cry 3 mechanics merged with a tongue-in-cheek setting absurd to a point of genius. You either love or hate this homage to the 80s. [CD-Action 06/2013, p.62]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    In terms of gameplay mechanics Injustice closely resembles Netherrealm’s previous work – Mortal Kombat – but fails to outshine it. Still it’s a great fighting game, especially if you’re into comic books. [CD-Action 06/2013, p.60]
    • CD-Action
    • 84 Metascore
    • 90 Critic Score
    Conversations with your comrades are more meaningful and have a stronger emotional charge than combat or solving problems. Citadel is a great way to bid Commander Shepard good-bye. [CD-Action 06/2013, p.58]
    • CD-Action
    • 45 Metascore
    • 60 Critic Score
    I had an impression Digital Extremes wants to make a deal. They pretend to have developed a great game (which they haven’t) and I was supposed to pretend I’m having great time (which I didn’t). [CD-Action 06/2013, p.54]
    • CD-Action
    • 57 Metascore
    • 70 Critic Score
    Riptide does a great job as a co-operative action game and it tastes best played with friends. If someone is still hungry for some zombie slashing after having finished the original Dead Island, Riptide will provide same fun enriched with some new equipment and fresh gameplay mechanics. Unfortunately it repeats most of the mistakes of the predecessor. [CD-Action 06/2013, p.48]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    As a fan of Ninja Theory’s take on Devil May Cry, I had some fun with this DLC, mainly thanks to surreal Limbo setting. But Vergil’s Downfall is short (took me about 1,5 hour on medium difficulty), cut-scenes look more like storyboards than something that was supposed to appear in the final product, there are bugs and Vergil is no Dante. [CD-Action 05/2013, p.77]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]
    • CD-Action
    • 82 Metascore
    • 70 Critic Score
    Resurrection is a bundle of two slightly renovated classic games of the series – Darkstalkers: Night Warrior and Darkstalkers 3. It’s fun but I don’t see much of a point in such re-editions. What we need is a brand new Darkstalkers game. [CD-Action 05/2013, p.80]
    • CD-Action
    • 58 Metascore
    • 40 Critic Score
    It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]
    • CD-Action
    • 87 Metascore
    • 60 Critic Score
    It’s the best baseball simulation available, but the biggest new feature is the mode for beginners, not very interesting to PS3 baseball aficionados. And the rest will probably ignore this game. [CD-Action 05/2013, p.79]
    • CD-Action
    • 45 Metascore
    • 50 Critic Score
    A game similar to Dungeon Keeper but worse in every aspect. [CD-Action 05/2013, p.76]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    Gaijin Games once again managed to find a reasonable balance between trivial gameplay rules and gradually rising, pleasantly challenging difficulty level. [CD-Action 05/2013, p.75]
    • CD-Action
    • 81 Metascore
    • 70 Critic Score
    Inspired by traditional point’n’click games, Kentucky Route Zero steers clear of puzzles, picking up objects and using everything on everything else. Instead it offers a distinct mood comparable to Alan Wake. [CD-Action 05/2013, p.75]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Another online shooter – these three words sum up Team X nicely. It offers nothing that would keep you in front of the screen. What’s even worse – there are no people to play with. [CD-Action 05/2013, p.74]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    Twisted Dreams is as old school as it gets. It’s also long and offers some additional modes for really hardcore gamers who should like Black Forest’s platformer. [CD-Action 05/2013, p.73]
    • CD-Action
    • 73 Metascore
    • 80 Critic Score
    A good idea + a pinch of genius = a refreshing game. [CD-Action 05/2013, p.72]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    Capcom did not repeat mistakes from RE4, so using keyboard and mouse is almost as comfortable as playing with a gamepad. PC edition was also enriched with some interesting bonus content and patched (but that didn’t save it from some technical issues). [CD-Action 05/2013, p.71]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    It’s curious that XSEED waited so long to publish Ys I & II Chronicles, as both games are visibly more primitive than their successors from 2012. Instead of dessert we were served a stale biscuit. [CD-Action 05/2013, p.70]
    • CD-Action
    • 67 Metascore
    • 65 Critic Score
    Until you get bored with characters and arenas, fun can be had. Updates will decide whether The Showdown Effect stays with us for longer. [CD-Action 05/2013, p.69]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    I fell in love with Capture the Flag – one of two modes reintroduced by End Game (the other one is Air Superiority). [CD-Action 05/2013, p.68]
    • CD-Action
    • 80 Metascore
    • 85 Critic Score
    You can point out that Ascension failed to make a real step forward. You can argue that the multiplayer mode is a foreign body, a strained attempt to find innovation in the wrong place. That’s true, but in my eyes the foundation built by the previous God of War games proved to be strong enough to sustain what I hope is just the calm before the storm that Kratos will unleash on PS4. And damn, Ascension looks unbelievable! [CD-Action 05/2013, p.64]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    Judgment shows that the People Can Fly team knows its way around triple-A titles. They managed to squeeze a lot out of Unreal Engine 3 – the game looks great even compared to Crysis 3, which set new standards in terms of visuals, also on consoles. And when the technology restrained them, they creatively found a way around limitations. [CD-Action 05/2013, p.60]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    A hack’n’slash that quickly turns into a grindfest on the same maps over and over again. Unless you’re willing to pay through microtransactions to save yourself a lot of time and effort. [CD-Action 05/2013, p.59]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    It’s a shame Double Fine missed the chance to expand the game by enriching the short campaign and introducing new, more varied side quests. Still Brutal Legend is a treat for every hard rocker and metalhead – they definitely should hop on this crazy train! [CD-Action 05/2013, p.58]
    • CD-Action
    • 86 Metascore
    • 80 Critic Score
    Simply put, Heart of the Swarm shows how PC games should be done, however I wish the campaign was longer and more epic (Wings of Liberty did a better job in that department). You can treat the final rating as an average of 7/10 for the single-player mode and 9/10 for the multiplayer. [CD-Action 05/2013, p.54]
    • CD-Action
    • 52 Metascore
    • 55 Critic Score
    It’s roughly the first Sniper with all its shortcomings, including strong linearity, repetitiveness, shallow story and inept multiplayer. [CD-Action 05/2013, p.52]
    • CD-Action
    • 94 Metascore
    • 85 Critic Score
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
    • CD-Action
    • 82 Metascore
    • 85 Critic Score
    I just finished Antichamber. I feel satisfaction I haven’t experienced after completing any game in many years and for the first time in ages I learned something about myself while playing. It’s hard for me to expect anything more from a game. [CD-Action 04/2013, p.82]
    • CD-Action
    • 67 Metascore
    • 65 Critic Score
    The game’s testers deserve having their butts kicked more than the creatures of Dungeonland. [CD-Action 04/2013, p.81]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    A cute little game that fails to offer much more than a cool visual style. [CD-Action 04/2013, p.81]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    It’s evident to me that HD Trilogy was cooked up quickly, without investing neither sufficient means nor heart and soul. [CD-Action 04/2013, p.80]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    A decent hybrid of genres but why is it so short? [CD-Action 04/2013, p.78]
    • CD-Action
    • 68 Metascore
    • 80 Critic Score
    By the end arcade sequences get a bit tedious but tactical manoeuvres are still fun. It might not be for everyone but I did go down with the ‘one more round’ syndrome. [CD-Action 04/2013, p.76]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    Will the thrill provided by permadeath be enough to keep people playing this new Wizardry that is not really a Wizardry? [CD-Action 04/2013, p.72]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    Revengeance has moments worth 90/100 but it is surprisingly short and rather shallow. Apparently turbulence during the development process forced the team to make some cutbacks. [CD-Action 04/2013, p.70]
    • CD-Action
    • 78 Metascore
    • 70 Critic Score
    A great horror game was turned into a decent co-op shooter. Dead Space 3 is well-made but the uniqueness of the series is gone. Was that really the goal? [CD-Action 04/2013, p.66]
    • CD-Action
    • 64 Metascore
    • 80 Critic Score
    Neither minor bugs nor some questionable ideas change the fact that one thing was recreated perfectly in new SimCity – the addictive quality this series is known for. [CD-Action 04/2013, p.60]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    I was really impressed with gameplay variety squeezed into Thieves in Time. It’s a long and well-designed game for kids really worth the money – and that doesn’t happen very often. [CD-Action 04/2013, p.58]
    • CD-Action
    • 86 Metascore
    • 85 Critic Score
    The new Tomb Raider is not as revolutionary as the original from 1996 but this reboot is the most mature, interesting and friendly entry to the series. For me it is Uncharted on steroids, a game that’s better in every aspect than Nathan Drake’s adventures. [CD-Action 04/2013, p.52]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    A generic top-down shooter that fails to deliver anything novel. [CD-Action 03/2013, p.76]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    The only thing making Party of Sins worth your while are clever puzzles that demand both thinking and precision. [CD-Action 03/2013, p.75]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    I love PC gaming – despite all the inconveniences it’s the only platform that offers such genuinely unconventional games. [CD-Action 03/2013, p.74]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    For offbeat humour aficionados and brain flexing enthusiasts. [CD-Action 03/2013, p.72]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    A weird game with an amazing atmosphere and a really long, vast campaign. [CD-Action 03/2013, p.71]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    Rise of the Guardians offers a 4 player co-op mode, so it’s a good idea for masochists’ get-togethers. [CD-Action 03/2013, p.70]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    This game captures the magic of the tabletop original but does absolutely nothing more and the AI is half-baked. [CD-Action 03/2013, p.69]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    An interesting subject of humans and dinosaurs pitched against each other is the only unique thing this game has to offer. [CD-Action 03/2013, p.68]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    Arctic Combat is not dripping with content and it’s crystal clear Webzen has no grasp of the nature of Call of Duty’s success. Their game is just average but can be entertaining at times. [CD-Action 03/2013, p.67]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    A beautiful homage to Grim Fandango. Not perfect though – Chapter One is short, could be funnier and the choice of some of the voices is questionable. [CD-Action 03/2013, p.66]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    An interesting idea – a 3D brawler focused on multiplayer. The combat system seems simple but offers quite a bit of depth. Unfortunately it is hard to find people to play with over the Internet and the single player mode is dull as hell. [CD-Action 03/2013, p.64]
    • CD-Action
    • 81 Metascore
    • 70 Critic Score
    Once or twice The Cat Lady made my heart race but the game would benefit from some more tweaking, especially when it comes to story coherence. [CD-Action 03/2013, p.63]
    • CD-Action
    • 50 Metascore
    • 65 Critic Score
    A good game to play with your kid – it’s designed for co-op and visuals are doing great job of referring to the Cartoon Network show. [CD-Action 03/2013, p.61]
    • CD-Action
    • 66 Metascore
    • 65 Critic Score
    Although first impressions are good, it soon becomes obvious that the ‘simulation’ is shallow, there’s too much chaos and the mech controls are not intuitive. [CD-Action 03/2013, p.60]
    • CD-Action
    • 45 Metascore
    • 50 Critic Score
    Aliens in Colonial Marines fail to scare you. Instead they make you laugh at their awkwardness and grotesque animations. The whole game is riddled with bugs and I honestly can’t remember any title with dumber AI controlled squad members. Sadly it seems that Gearbox is unable to make an ordinary first person shooters any more. [CD-Action 03/2013, p.54]
    • CD-Action
    • 76 Metascore
    • 90 Critic Score
    This is not only Crytek's best work and the most beautiful PC title to date but also a wonderful good-bye to the current generation of platforms. Crysis finally found its place among Call of Duty, Battlefield and Halo, taking some of their best bits but at the same time remaining distinct enough to be worth your time. You should definitely at least see it. [CD-Action 03/2013, p.44]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    If you want to see what zumba is all about, Zumba Fitness Rush is a great introduction to this discipline. [CD-Action 02/2013, p.71]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    It requires you to precisely repeat exercises it gives you but Kinect sometimes fails to read your movements correctly (I would say it works fine 66% of the time). [CD-Action 02/2013, p.71]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    Move is still a gadget that you can do without – Sports Champions 2 doesn’t change that. [CD-Action 02/2013, p.70]
    • CD-Action
    • 86 Metascore
    • 70 Critic Score
    If I was to recommend any installment of the series, it would be Dance Central 2. [CD-Action 02/2013, p.70]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    Not bad in small doses but can get tedious during long sessions. Works better in multiplayer. [CD-Action 02/2013, p.69]
    • CD-Action
    • 79 Metascore
    • 65 Critic Score
    It worked much better as an iOS game than it does on PC. [CD-Action 02/2013, p.69]
    • CD-Action
    • 49 Metascore
    • 45 Critic Score
    Invasion shows how a fast, properly executed gameplay can be turned into a tedious monstrosity. [CD-Action 02/2013, p.68]
    • CD-Action
    • 90 Metascore
    • 80 Critic Score
    If you haven’t played Okami before on PS2 or Wii, you’re in for a unique journey unlike anything you experienced in front of your console. [CD-Action 02/2013, p.67]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    The only element of Killzone that stood the test of time is the enemy AI. [CD-Action 02/2013, p.67]
    • CD-Action
    • 75 Metascore
    • 85 Critic Score
    I remembered Zone of the Enders on PS2 for two reasons – because it looked great and was so much fun to play. Both these qualities were carried over to the HD version. [CD-Action 02/2013, p.66]
    • CD-Action
    • 76 Metascore
    • 70 Critic Score
    It forces you to switch off the cause and effect mode in your brain and try most insane solutions. Fun! [CD-Action 02/2013, p.65]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    A couple of hilarious games combined into one.I would never suspect Japanese can laugh so hard at their RPG standards. [CD-Action 02/2013, p.65]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    Not impressed by Wonderbook. I gave it to a group of 9-year-olds. It turned out that the lack of Harry Potter (the game was developed in cooperation with J.K. Rowling) was not an issue and they did not complain that they had to do practically same things over and over again. [CD-Action 02/2013, p.64]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Paired with PS Vita’s gyroscope it would have been a cool thing but as a conventional game on a PC it’s just average and boring. [CD-Action 02/2013, p.63]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    Karateka is just a series of painfully repetitive QTE. The idea of combining a brawler with a rhythm game is cool but in my opinion it’s not enough for anything more than a minigame in some bigger title.[CD-Action 02/2013, p.63]
    • CD-Action

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