CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 60 Metascore
    • 85 Critic Score
    After a hundred hours spent with RE6 I’m still hungry for more. While others complain that Resident Evil reached the gutter, I’m in love with the Mercenaries mode and superb combat system that lets you create unbelievable encounters. [06/2016, p.59]
    • CD-Action
    • 88 Metascore
    • 90 Critic Score
    One of the best platformers is now more accessible (but even the lowest difficulty setting can be frustrating) and introduces a new area and two new useful skills. The Definitive Edition is a great opportunity to catch up if you haven’t played this amazing game (and you really should!), but also a good reason to revisit Nibel. [06/2016, p.59]
    • CD-Action
    • 84 Metascore
    • 85 Critic Score
    From the very first seconds of the introductory cut-scene, from the very first notes of the soundtrack HLD sucked me into its masterfully crafted world, alternately engaging me with its intensity and soothing my nerves. Hyper Light Drifter is an instant classic. [06/2016, p.58]
    • CD-Action
    • 80 Metascore
    • 60 Critic Score
    I do not mind simplicity as long as there’s something valuable underneath it. Samorost 3 can only offer great visuals and for me that is not enough. [06/2016, p.57]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    Avalanche pulled out the big guns – the Star Wars license. Along with new characters and Play Sets came many additions and cool new features in the Toy Box mode. [06/2016, p.56]
    • CD-Action
    • 67 Metascore
    • 45 Critic Score
    Creating your own robots is cool, but pointless due to their terrible AI. Why invest a fortune in upgrades if your dumb metal buddy will probably get stuck on a first rock he encounters? [06/2016, p.55]
    • CD-Action
    • 46 Metascore
    • 40 Critic Score
    What completely spoils the game is its absolutely disastrous driving model. You’re not driving in Bus Simulator 16, you’re sliding unable to get the feel of the vehicles’ weight and dimensions. It’s a chore, not a pleasure. [06/2016, p.55]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    I’m happy that Outer Rim not only introduces new content but also refreshes the game as a whole, making it much more enjoyable. Still no dedicated servers though. [06/2016, p.54]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    Epistory is a one-trick pony (you interact with the environment by typing in corresponding words) so it becomes repetitive, but it has a pleasant fairy tale atmosphere. [06/2016, p.53]
    • CD-Action
    • 82 Metascore
    • 70 Critic Score
    I was disappointed to see the return of the old, a bit obscure user interface and the biggest pain in the neck – the inability to attack diagonally in close combat. I was also once more let down by the story which is awkward at times and ends too abruptly. [06/2016, p.52]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    Insomniac Games did not just remake this classic platformer. They boldly bombarded it with ideas and then rebuilt it pixel by pixel using methods unknown 13 years ago. The result is magnificent. [06/2016, p.50]
    • CD-Action
    • 77 Metascore
    • 85 Critic Score
    It’s not just the best game set in Warhammer 40,000 universe we’ve seen in years, but also the best modern space strategy. I need to warn you though – it is brutally difficult. [06/2016, p.48]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    The way the story branches out depending on your choices is really impressive, but experimenting with it becomes repetitive after a while due to scarcity of levels and too easy (but otherwise enjoyable) combat. [06/2016, p.47]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    It’s a competent game but it won’t show you any tricks you haven’t seen in the genre. [06/2016, p.46]
    • CD-Action
    • 84 Metascore
    • 75 Critic Score
    An illegitimate child of Binding of Isaac and Nuclear Throne – a wonderfully animated twin-stick shooter with randomly generated world, vast choice of weapons and pixel graphics. It’s a shame it didn’t inherit Isaac’s atmosphere and Nuclear Throne’s pace. [06/2016, p.44]
    • CD-Action
    • 60 Metascore
    • 60 Critic Score
    The game’s cardinal sin is that it painfully limits your creativity. Instead of inventing deadly contraptions you mostly recreate those designed by the developers, so you can meet the level completion requirements. [06/2016, p.43]
    • CD-Action
    • 86 Metascore
    • 80 Critic Score
    After 23 years Day of the Tentacle is still so much more than a curious archeological find. It’s an important chapter of genre’s constitution, still reminding us how point’n’clicks should be done. [06/2016, p.42]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    Living up to such legacy seemed impossible but Beamdog understands Baldur’s Gate and created a game true to the original. Unfortunately along with the party you need to gather a band of patches, because bugs are crawling all over the place. [06/2016, p.40]
    • CD-Action
    • 89 Metascore
    • 85 Critic Score
    Everything about Dark Souls III is great, but it fails to push the series forward. Bloodborne and both previous Souls squash it in terms of ambition. DkS3 is like a compilation album by your favorite band – you enjoy listening to it because you love these songs despite having heard them so many times before, but there’s no room for even a tiniest surprise. [06/2016, p.34]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    A hundredth sequel to Harvest Moon delivers what you expect from it – a chance to experience a simple yet happy farm life. [05/2016, p.75]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    You can spend an hour with Mighty Micros and have a pretty good time, but then you will uninstall it without a second thought. [05/2016, p.75]
    • CD-Action
    • 70 Metascore
    • 75 Critic Score
    It’s a shame that because of the limited processing power Hyrule Warriors lost much of its visual attractiveness and fluidity, but other than that it’s one of the best games in the series. [05/2016, p.75]
    • CD-Action
    • 85 Metascore
    • 75 Critic Score
    Despite simple rules Clash Royale has enough ingredients to stay enjoyable for a long time. [05/2016, p.74]
    • CD-Action
    • 81 Metascore
    • 65 Critic Score
    Those of you who played Bravely Default should also play Bravely Second, though you might be disappointed, because in my private opinion the previous game was better. [05/2016, p.74]
    • CD-Action
    • 69 Metascore
    • 55 Critic Score
    Screencheat is primarily a party game and as such works well, because the idea behind it is cool, but if you prefer to play alone, look elsewhere. [05/2016, p.73]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    An intelligent, brilliantly designed platformer that tells a story worth following and does it so creatively that you never know what to expect next. [05/2016, p.72]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    The Guest is average in every aspect and you will forget about it in an hour. [05/2016, p.71]
    • CD-Action
    • 57 Metascore
    • 65 Critic Score
    The most important thing in Sky Fortress is the jet pack which makes moving around, replaying the campaign and liberating regions a new, even more enjoyable experience. But if you’ve already done everything there was to do in JC3, the DLC will be too short for you, as the story it offers lasts for a mere hour. [05/2016, p.71]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    It could really use some improvements introduced in more recent instalments of the series and it does not look good, but if you get hooked on its addictive character development, you can spend hundreds (!) of hours with Disgaea PC. [05/2016, p.70]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    This might be the most suggestive vision of hell I’ve ever seen in a game, both repulsive and entrancing. [05/2016, p.69]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    A wonderful game utilizing fighters, mechanics and modes that had been cleverly developed for almost a decade. [05/2016, p.69]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    The developers contrasted disturbing scenes with simple, idyllic pixel art, creating an intriguing mix of a horror story and a fable. [05/2016, p.68]
    • CD-Action
    • 61 Metascore
    • 30 Critic Score
    The worst thing about Into the Stars is overwhelming boredom that makes you look for something more interesting on the ceiling. You’ll have much more fun playing FTL once again or hunting pirates in Elite Dangerous. [05/2016, p.67]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    I’m glad the developers decided to introduce some substantial changes, especially that improvements were made where they were really needed. Controls are much more intuitive and the whole grappling system was redesigned. If you’re looking for a realistic fighting game, pick up UFC 2. [05/2016, p.66]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    Humans are worse than zombies. Humans are worse than zombies. Humans are worse than zombies. Humans are worse than zombies. More of the same in every aspect. [05/2016, p.65]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    ChaosTower’s rule are simple – you get some building materials with which you have to raise a tower of required height, and then you defend it. Sounds promising, but because the developers did not put enough thought into said building materials, most levels can be completed by repeating one simple trick, and due to imprecise controls it’s almost impossible to make the elements fit each other closely. [05/2016, p.65]
    • CD-Action
    • 59 Metascore
    • 55 Critic Score
    No Pineapple Left Behind works really well as a satire, but as a game is too shallow and gets boring pretty fast. [05/2016, p.64]
    • CD-Action
    • 54 Metascore
    • 45 Critic Score
    Sometimes it manages to tickle the pleasure center of the brain, but these moments are like grains of sand in the desert of low budget mediocrity. [05/2016, p.63]
    • CD-Action
    • 64 Metascore
    • 65 Critic Score
    Irrespective of the platform, Kholat is a game full of extremities. Awesome aspect of navigating the area is squandered by invisible corridors resulting from main character’s restricted mobility. Powerful horror scenes are wasted in a story that’s just an empty shell. On a technical side I was disappointed that the game runs in 30 fps and sometimes noticeably stutters. [05/2016, p.63]
    • CD-Action
    • 60 Metascore
    • 65 Critic Score
    This tactical game about dwarves exploring an alien planet will not forgive any mistakes and will boss you around, but is completely fair in its ruthlessness. It’s a shame that brilliant setting was wasted by writers and the game itself becomes monotonous after a while. [05/2016, p.62]
    • CD-Action
    • 86 Metascore
    • 75 Critic Score
    One component of the original Twilight Princess refused to be transferred into HD. It is, unfortunately, the most important one – the game’s distinct atmosphere, that vanished almost completely. [05/2016, p.61]
    • CD-Action
    • 82 Metascore
    • 90 Critic Score
    Trigger Happy Havoc is an unsettling journey, an absorbing moral dilemma and a brilliant, tangled criminal story. [05/2016, p.60]
    • CD-Action
    • 85 Metascore
    • 95 Critic Score
    The ultimate edition of the best fighting game currently available. [05/2016, p.59]
    • CD-Action
    • 76 Metascore
    • 70 Critic Score
    Doomsday is not as good as previous Deponias – not as funny (but still funny enough), considerably easier and heavier on mindless minigames. [05/2016, p.58]
    • CD-Action
    • 83 Metascore
    • 85 Critic Score
    Dozens of hours of hacking and slashing done so well and so addictive that you could swear it’s Blizzard’s game. [05/2016, p.56]
    • CD-Action
    • tbd Metascore
    • 30 Critic Score
    There is so much wrong with FNaF World that there’s just one thing I can commend – the fact that Cawthon had enough decency not to charge people for this rubbish. [05/2016, p.55]
    • CD-Action
    • 75 Metascore
    • 70 Critic Score
    I expect more from Wadjet Eye, because they understand what made classic point’n’clicks great and their every game was a diamond that would rival Beneath a Steel Sky and Broken Sword in the 90s. In comparison Shardlight is... well... just a good game, a diamond in the rough. [05/2016, p.54]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    Four good multiplayer maps and a great castle for the constantly awesome zombie mode. [05/2016, p.53]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    The PC version of NfS is the prettiest of them all, but it is the same game with all its flaws, including horrible AI that sucks all satisfaction out of races (even if you stop completely, your rivals will wait for you) and scarce content that leaves you with nothing to do after around 12 hours. [05/2016, p.53]
    • CD-Action
    • 75 Metascore
    • 70 Critic Score
    A digital board game in a purest form, with interesting, deep rules and nice art style. What bothered me was that it was not always immediately clear what happened during opponents’ rounds and I often spent more time analyzing their past movements than planning mine. [05/2016, p.52]
    • CD-Action
    • 40 Metascore
    • 65 Critic Score
    Hitman’s less gifted cousin has a lot of flaws that I need to point out, like a poor story that I didn’t care about, stupid AI painfully reminding that you’re playing a game, and dated visuals. Surprisingly, despite all that I do not regret playing Alekhine’s Gun, because its mechanics are solid and eleven locations are varied and well-designed. [05/2016, p.50]
    • CD-Action
    • 75 Metascore
    • 75 Critic Score
    Hitman returns to form he presented in brilliant Blood Money, but upon arrival it’s a demo waiting to be expanded with free episodic content. Fortunately the available mission in Paris takes place in a huge area (much bigger than the largest maps from previous instalments) and can be completed in many different ways, so I enjoyed replaying it over and over again. [05/2016, p.48]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    A fusion of Gunpoint with Hotline Miami that casts you as the Grim Reaper and tasks you with clearing out dens of undead criminals. [05/2016, p.47]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    It’s one of the most beautiful MMO games and it offers a really cool combat system, but as a whole it is simply boring and most of the time I spent with it I was considering going back to ArcheAge. [05/2016, p.46]
    • CD-Action
    • 73 Metascore
    • 30 Critic Score
    Gears of War: Ultimate Edition is a great game, but only on Xbox One. The PC edition is troublesome beyond belief. I had to face failing Windows Store download, abysmal performance (so much for the Full HD, not to mention 4K...) and lots of different technical issues ranging from missing textures to game quitting unexpectedly. [05/2016, p.45]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    If Lovecraft and Poe could play The Last Door, they would be delighted by its remarkable atmosphere. [05/2016, p.44]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    Despite the top-down view DarkMaus stays too close to Dark Souls and it’s obvious that the developer is not interested in telling stories, but I’m still really impressed by what he managed to achieve on his own. [05/2016, p.43]
    • CD-Action
    • 73 Metascore
    • 70 Critic Score
    An experienced traveler will deal with the campaign in 2 hours tops, but gathering experience in a series of adventures in a randomly generated world is the most enjoyable thing here. The moments of triumph and fear that you will experience along the way are reasons enough to give this game a chance despite its many (but not severe) technical issues. [05/2016, p.42]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    Quantum Break is a bad movie, but a really good game. It did not convince me with its poor (and poorly told) story and characters that I did not care about at all, but as a shooter it is really enjoyable and creative. [05/2016, p.38]
    • CD-Action
    • 79 Metascore
    • 90 Critic Score
    It took The Division a lot of time to reach our computers and consoles, but it was worth waiting for. We have already spent about 200 hours with it collectively and we’re not planning on abandoning it, because it is, simply put, outstanding and shows amazing potential for the future. [05/2016, p.30]
    • CD-Action
    • 82 Metascore
    • 90 Critic Score
    A perfect dungeon crawler for everyone – for those who want to spend a couple of hours building the optimal party and don’t care for elaborate story (Classic Mode), for those who prefer predefined characters with distinct dialogue lines (Story Mode), for those who expect to die in the first encounter with two yellow hedgehogs (Expert Mode), and for those who don’t want any trouble at all (Picnic Mode). [04/2016, p.63]
    • CD-Action
    • 89 Metascore
    • 95 Critic Score
    It’s not every day that you encounter such brilliance. You won’t find a better game about running to the right and shooting everything that comes from beyond the screen. [04/2016, p.63]
    • CD-Action
    • 77 Metascore
    • 65 Critic Score
    Due to continental drift North America moves away from Europe at the rate of about an inch per year, which means the continents are much livelier than the story of Trails of Cold Steel. [04/2016, p.62]
    • CD-Action
    • 67 Metascore
    • 55 Critic Score
    At first glance The Legend of Legacy offers everything a jRPG should offer, but its really complex and interesting combat system was watered down with tedious running around and leveling up to be able to progress. [04/2016, p.62]
    • CD-Action
    • 76 Metascore
    • 65 Critic Score
    After having played ATS for over a dozen hours I put it aside and returned to Euro Truck Simulator 2. Right now ATS is just a foundation for a game and it will take a couple of DLCs to fill it properly with content. [04/2016, p.60]
    • CD-Action
    • 53 Metascore
    • 45 Critic Score
    As a stealth game Chronicles crosses the thin line between acceptable simplifications and ridiculousness (the AI is awful), its visuals are bland to the point of being tiring and the story is stupid even for an Assassin’s Creed game. Workers of the world, just stay at home and... you know... do something else maybe. [04/2016, p.58]
    • CD-Action
    • 72 Metascore
    • 55 Critic Score
    Layers of Fear can send shivers down your spine, but it lacks a good story and moderation. It looks like developers could not decide which favourite horror motifs to use, so they used all of them and although the game started really well, after two hours I was already tired by the throng of predictable clichés and jump scares. [04/2016, p.57]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    I really have no idea why I should be playing this ugly, unbalanced game when there are so many good online shooters out there. [04/2016, p.56]
    • CD-Action
    • 82 Metascore
    • 70 Critic Score
    Superhot makes everything you do look unbelievably stylish, but offers so little content that three hours with the game was enough for me. It needs more varied enemies, a broader arsenal, larger stages. I believe Superhot’s innovative mechanics can be squeezed for more and I’m looking forward to a sequel. [04/2016, p.54]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    Snowfall introduces more new features than After Dark did, but I wish it had avoided some silliness (I based the economy of my subarctic city mostly on agriculture). [04/2016, p.53]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    It’s a shame that it’s not a remake or a reboot (that this charming game deserves), but just a straightforward port with unattractively upscaled 480p visuals, poor controller support, primitive physics and flat out horrible companion AI. [04/2016, p.52]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    UNS4 will delight the fans of the series (i.e. with tons of playable characters that come with unique techniques) and leave everyone else wandering what the hell is going on. However everyone will admit that the scope of some fights is astonishing. [04/2016, p.51]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    Firewatch is hands down the best, the most engaging first person walker I have ever played. Something doesn’t let me rate it higher though, and I guess it’s my common sense. [04/2016, p.50]
    • CD-Action
    • 67 Metascore
    • 55 Critic Score
    A shallow game that should be played on a mobile device, not in front of the TV. I actually had some fun with it, as I was amused by its broadly defined ineptitude. [04/2016, p.49]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    A simple PC port of a good gamebook adaptation released originally on mobile devices. Both parts can be completed in few hours but they reveal their depth on the third playthrough. [04/2016, p.49]
    • CD-Action
    • 43 Metascore
    • 40 Critic Score
    A mediocre twin-stick shooter that tries to be funny and fails. [04/2016, p.48]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Formula developed by Traveller’s Tales got old like 10 games ago and it’s hard not see Avengers as yet another sign of studio’s creative stagnation. [04/2016, p.46]
    • CD-Action
    • 79 Metascore
    • 85 Critic Score
    Offers more of what worked well in Pillars and provides a satisfying ending to the adventure. [04/2016, p.44]
    • CD-Action
    • 80 Metascore
    • 90 Critic Score
    Chronicle Saviours offers more content than any other shmup and is enjoyable for both hardcore fans and newcomers alike. [04/2016, p.43]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    Qasir Al-Wasat’s shallow story wastes the potential of the oriental setting and the stealth mechanics are very basic. [04/2016, p.42]
    • CD-Action
    • 67 Metascore
    • 80 Critic Score
    For those who are searching for something different, something really bonkers. [04/2016, p.41]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    Very simple and repetitive, not much more than a game jam experiment. [04/2016, p.41]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    The Horus Heresy refreshes the formula decently but not overly bravely. The biggest problem was that when I played it its servers resembled a ghost town from a western movie and it was nearly impossible to find anyone to play with. [04/2016, p.40]
    • CD-Action
    • 80 Metascore
    • 85 Critic Score
    I feel sorry for Garden Warfare 2. It’s a great game (right now the best utilizing Frostbite 3 engine) that probably will be dismissed contemptuously by those too “adult” to shoot corn kernels at zombies. [04/2016, p.38]
    • CD-Action
    • 77 Metascore
    • 85 Critic Score
    Everything that I didn’t like about SFIV is gone, leaving a deep yet easy to grasp, spectacular game. [04/2016, p.34]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    The setting used to disguise the Far Cry we’ve already seen is fresh and wonderful, it’s easy to sink into this wild, beautiful, majestic world. Primal was put together skillfully, it’s not an outstanding game, but it’s so enjoyable that I devoured it hour after hour with an appetite of a cave bear. [04/2016, p.28]
    • CD-Action
    • 68 Metascore
    • 70 Critic Score
    Looks good, sounds good and has some cool ideas, especially in the field of level design. [03/2016, p.73]
    • CD-Action
    • 75 Metascore
    • 70 Critic Score
    If you enjoy Picross and love Pokémon – get this game. [03/2016, p.73]
    • CD-Action
    • 72 Metascore
    • 45 Critic Score
    I was fed up with Steel Empire after 15 minutes. The game is too easy, weapons lack punch, action sequences are anemic. [03/2016, p.73]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Candy Crush Jelly Saga will not replace a balanced gaming diet. [03/2016, p.73]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    Provides a couple hours of genuine fun but if you have a portable device capable of running anything more complex than Pokémon Red/Blue, there’s no real reason to play Pocket Mortys. [03/2016, p.72]
    • CD-Action
    • 77 Metascore
    • 65 Critic Score
    Decent both in terms of gameplay and production values. If only it was more varied in later stages and didn’t insist so strongly on selling you unlimited saving. [03/2016, p.72]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    A runner with a twist – instead of controlling the surfer, you control the waves. [03/2016, p.72]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    If you regard the 90s and first two Fallout games as ancient history, Underrail is not for you, because without the anesthetic power of nostalgia it might be completely indigestible. [03/2016, p.71]
    • CD-Action
    • 50 Metascore
    • 75 Critic Score
    50 increasingly maddening, short arcade levels. [03/2016, p.70]
    • CD-Action
    • 86 Metascore
    • 80 Critic Score
    A curious experiment that is really worth taking part in. [03/2016, p.69]
    • CD-Action
    • 86 Metascore
    • 95 Critic Score
    Hands down the finest version of the best Tomb Raider game. [03/2016, p.68]
    • CD-Action
    • 63 Metascore
    • 65 Critic Score
    Instead of building on ACC: China’s formula, Climax Studios delivered more of the same, just more annoying. [03/2016, p.66]
    • CD-Action

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