CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • tbd Metascore
    • 95 Critic Score
    An uncomplicated, brilliant scoring system, simple but very stylish visuals and dynamic difficulty level make Blue Revolver a true masterpiece. [13/2016, p.65]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    This year’s WWE left me with mixed feeling. At its core it’s still a decent game and minor changes went in the right direction, but lack of Showcase mode and wasted potential of addressing the crowd held me back from being really excited. [13/2016, p.64]
    • CD-Action
    • 64 Metascore
    • 80 Critic Score
    Although lack of experience and some unexpected clichés can be painful, The Silver Case is like a debut punk rock album that was way ahead of its time. [13/2016, p.63]
    • CD-Action
    • 69 Metascore
    • 85 Critic Score
    Ride 2 has the ambition to appeal to as wide audience of motorbike fans as possible, so it offers loads of contents (tracks, bikes, competitions) and is very flexible in terms of customizing your experience. It’s the best bike racing game of this generation. [13/2016, p.62]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    Imaginators puts a Diablo twist on Skylanders. Pure fun! [13/2016, p.61]
    • CD-Action
    • 83 Metascore
    • 85 Critic Score
    At the end of the season Hitman turned out to be a great game, arguably the best in the series. [13/2016, p.60]
    • CD-Action
    • 73 Metascore
    • 60 Critic Score
    I have nothing against tough games but if instead of satisfaction after overcoming a challenge I’m rewarded with a feeling of relief and humiliating gratitude for stopping the torture for a while – something went wrong. In my opinion Rive’s designers failed to distinguish what’s reasonably challenging from what’s unfair. [13/2016, p.59]
    • CD-Action
    • 62 Metascore
    • 65 Critic Score
    The Moon delights us with its entire glory just once a month – on other nights it looks unfinished. The same goes for Moon Hunters, which has its moments but its story seems incomplete and gameplay mechanics are too simple. [13/2016, p.59]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    By constantly comparing their game to “Twin Peaks” and “True Detective” the developers set the bar so high that they could not fulfill expectations. Nevertheless Virginia is an interesting experiment worth your time (especially that it only takes two hours to complete). [13/2016, p.58]
    • CD-Action
    • 72 Metascore
    • 80 Critic Score
    It’s not just a game. It’s a wonderful journey to the past that revives beautiful memories. [13/2016, p.57]
    • CD-Action
    • 88 Metascore
    • 80 Critic Score
    Owlboy lacks a real challenge and a spark of genius that would elevate this enjoyable, extraordinarily pretty platformer to genre’s Olympus. [13/2016, p.56]
    • CD-Action
    • 86 Metascore
    • 90 Critic Score
    It’s the most enjoyable shooter I’ve played in a long, long time, a brilliant mix of different flavors that you simply need to try. [13/2016, p.52]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    The sequel does not introduce significant new features, but it’s an enjoyable makeshift MMO if you’re a hardcore Dragon Ball fan. [13/2016, p.50]
    • CD-Action
    • 73 Metascore
    • 70 Critic Score
    I can only recommend this collection to people who intend to play it with a young Potter fan. Otherwise Lego Star Wars or Lego Hobbit will be a better choice, because these games are simply better. [13/2016, p.49]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    It saddens me to see the game that stole more of my time than I’m willing to admit turn into a self-parody. Ashes of Ariandel is like a covers playlist prepared by someone who has never heard the original recordings. Its only truly valuable moment is the wonderful last boss fight. [13/2016, p.48]
    • CD-Action
    • 88 Metascore
    • 90 Critic Score
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    Despite some obvious limitations caused by tight budget Aragami is a surprisingly good, challenging stealth game. [13/2016, p.42]
    • CD-Action
    • 86 Metascore
    • 80 Critic Score
    It’s nice to see old friends again and relive fond memories, but if Modern Warfare somehow failed to enrapture you back in the day, it most likely won’t do it now. [13/2016, p.40]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Good old Infinity Ward is back and not just with Modern Warfare Remastered! The single player campaign (the best in years!) alone is enough to give Infinite Warfare a chance. Just like with Doom and Titanfall 2 I expected nothing from the game and was shocked with how good it turned out to be. [13/2016, p.34]
    • CD-Action
    • 88 Metascore
    • 70 Critic Score
    An interesting hybrid of guild management, a board game and a card game, perfectly tailored for mobile devices. For me though there’s a bit too much stress on grind and the initial charm wore thin too quickly. [12/2016, p.79]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    One of the best point’n’clicks released on iOS in recent times. [12/2016, p.79]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    The levels are generated procedurally and the game doses new opponents and obstacles wisely. If only the enemies were smarter than an average bubble gum... [12/2016, p.78]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    A Puzzle Bobble clone intended for kids, judging from the difficulty level and visuals. [12/2016, p.78]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    A text adventure game that successfully pretends it’s not a game. The illusion of contacting real people is really immersive at times and I wish the story was longer. [12/2016, p.78]
    • CD-Action
    • 62 Metascore
    • 60 Critic Score
    It’s not the new Generations (that we’re all waiting for), but faithful fans of the series should be moderately happy with it if they can endure a subpar level design. [12/2016, p.77]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    Chaos Chronicle is a sinful pleasure – it requires almost nothing except a bit of player’s attention, but is really well put together and microtransactions are not intrusive. [12/2016, p.77]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    A distant cousin of Flappy Bird. When you get used to controls the sessions begin to last longer than 10 seconds and the game becomes really enjoyable. [12/2016, p.76]
    • CD-Action
    • 59 Metascore
    • 75 Critic Score
    For its price ($5, free on iOS and Android) Ambition of the Slimes definitely stands out among other tactical RPG’s. [12/2016, p.76]
    • CD-Action
    • 81 Metascore
    • 90 Critic Score
    The best kind of remake – it show the game the way you remember it, not the way it really was. [12/2016, p.76]
    • CD-Action
    • 88 Metascore
    • 80 Critic Score
    A complete sports game package tailored to any kind of player, if they’re at least casually interested in basketball. [12/2016, p.75]
    • CD-Action
    • tbd Metascore
    • 90 Critic Score
    Thanks to Mystery Chronicle I finally understood why people get addicted to roguelike games. [12/2016, p.74]
    • CD-Action
    • 76 Metascore
    • 70 Critic Score
    The Final Station’s gameplay is divided into two parts that fit together rather loosely. The first one is travelling from station to station by train and it offers almost no challenge. The game shows its true colors when it makes you leave the train and turns into a wonderfully creative and perfectly balanced 2D shooter. [12/2016, p.73]
    • CD-Action
    • 75 Metascore
    • 55 Critic Score
    My initial fascination with Event[0] quickly turned into disappointment. How am I supposed to build a relationship with an AI that would fail to trick a four-year-old in the Turing test? What’s more, the game lasts for 3 hours at most. It does offer various endings, but you influence them in the final stage of the game. [12/2016, p.73]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    It’s a competent, accessible sim, but there is nothing special about it, so I didn’t miss it after I stopped playing it for the sake of this review. [12/2016, p.72]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    The story mode (this year’s biggest selling point) is not perfect, but I was surprised how much I was invested in this idealized adventure every little boy dreams of while playing football with his pals. None other mode in FIFA or PES provides such experience. In all other departments – licenses, visuals, sound, atmosphere – the new FIFA is as strong as ever. [12/2016, p.67]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    The PC version of Pro Evo stayed way behind the console editions and obviously exists only to squeeze some cash out of fans. Don’t buy it – either try FIFA 17 or keep playing PES 2016. It seems we need to wait until Pro Evo PC’s corpse decays completely and turns to dust to see it thoroughly overhauled. [12/2016, p.67]
    • CD-Action
    • 85 Metascore
    • 80 Critic Score
    If you can look past the usual scarcity of licenses (e.g. just two English clubs are licensed), you’ll see a great game – unpredictable, spectacular, deep, satisfying and engaging. It just needs time to show its advantages, because they might not be instantly obvious when you pick up a controller for a moment at a party. [12/2016, p.66]
    • CD-Action
    • 84 Metascore
    • 70 Critic Score
    The multiplayer mode is still excellent but I can’t stand how much this game as a whole is stuck in the previous generation both in terms of design and form. [12/2016, p.62]
    • CD-Action
    • 63 Metascore
    • 35 Critic Score
    In my opinion only masochists could possibly enjoy this game with its horrible AI, annoying micromanagement, chaotic battles and absurd difficulty level. [12/2016, p.60]
    • CD-Action
    • 54 Metascore
    • 55 Critic Score
    Apart from its great art style, I honestly don’t know why I should choose The Tomorrow Children over a crowd of similar survival games. [12/2016, p.58]
    • CD-Action
    • 75 Metascore
    • 70 Critic Score
    Apart from wonderful visuals Seasons After Fall has little to offer – it’s just another indie platformer built around one idea (a good one, at least). [12/2016, p.58]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    The idea for this roguelike is great, but in my case The Curious Expedition’s charm wore off too quickly. I took the first place in my fifth or sixth attempt and though every time the game managed to surprise me, I needed just three hours to do it. [12/2016, p.57]
    • CD-Action
    • 80 Metascore
    • 50 Critic Score
    A huge disappointment. I can recommend The Collection only to those who never played the original games, because the quality of the remasters does not justify paying for them again (even old bugs were left intact!). [12/2016, p.57]
    • CD-Action
    • tbd Metascore
    • 90 Critic Score
    After all these years Dead Rising’s design is still absolutely unique. There’s no way you’ll finish the game in the first attempt. You’ll have to repeat it over and over again to work out the optimum scenario, but Dead Rising is so good you won’t mind that at all. [12/2016, p.56]
    • CD-Action
    • 91 Metascore
    • 90 Critic Score
    The new Forza Horizon is even more enjoyable than before and its only real fault is that it looks more like a large patch for Forza Horizon 2 than a full-blooded new entry in the series. [12/2016, p.54]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    They say first impression matters the most. In case of Shadow Warrior 2 this first impression is terrific and lasts almost to the end credits. [12/2016, p.52]
    • CD-Action
    • 68 Metascore
    • 70 Critic Score
    It could have been a really great sandbox for one evening. It’s a shame the developers decided to extend it by over a dozen completely redundant hours, because they had fresh ideas for around one fifth of the campaign and made the rest of the game repetitive as hell. [12/2016, p.48]
    • CD-Action
    • 78 Metascore
    • 70 Critic Score
    Championship Edition DX+ was brilliant, because it was deep enough to satisfy hardcore high score chasers, but also offered straightforward fun even to casual gamers. Championship Edition 2 is so fast a lot of people will be overwhelmed by it. [12/2016, p.46]
    • CD-Action
    • 58 Metascore
    • 70 Critic Score
    The biggest obstacle on ReCore’s path to greatness is the uneven pacing of the campaign. First couple of hours, when the game gradually unveils its secrets, are almost perfect, but then it becomes unnecessarily hard and the story gets watered down too much. [12/2016, p.44]
    • CD-Action
    • 54 Metascore
    • 55 Critic Score
    On mobile devices Hybrid Wars would be a pretty good game for a morning commute. On PC it’s a run-of-the-mill futuristic twin-stick shooter that can’t hold a candle to Helldivers. [12/2016, p.43]
    • CD-Action
    • 70 Metascore
    • 55 Critic Score
    MRB’s most notable aspect is its nice pixel art, but I don’t think that’s enough to recommend this game, especially if you’re thinking on playing it alone. [12/2016, p.42]
    • CD-Action
    • 88 Metascore
    • 80 Critic Score
    A much needed radical change of setting worked great. It’s still obvious you’re playing a Battlefield game, but it offers a lot of period specific elements you won’t find in other war themed shooters. I was delighted with Battlefield 1’s multiplayer, but unfortunately the single player campaign is very uneven and leaves the aftertaste of squandered potential of a great setting. [12/2016, p.36]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    What if we take Ninja Gaiden and make the protagonist run automatically? We get NinjAwasome – a game that’s really enjoyable in short sessions. [11/2016, p.75]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    Square tried to give us a modern game heavily inspired by classic Final Fantasy titles, but lost its orientation somewhere on the way. The only advantage of Brave Exvius is the wonderful music during battles. [11/2016, p. 75]
    • CD-Action
    • 64 Metascore
    • 30 Critic Score
    It’s just Clash of Clans redone to make some easy money. [11/2016, p.75]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    American Dream is not only a mockery from players who pick it up, but also a probably unintended satire on celebrities and the bubble of vanity they live in. [11/2016, p.74]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A Harvest Moon clone that just multiplies the amount of clicking instead of expanding the mechanics (as opposed to terrific Stardew Valley for example). [11/2016, p.74]
    • CD-Action
    • 92 Metascore
    • 90 Critic Score
    Buying Crypt of the Necrodancer is one of the most rewarding investments you can make while holding a mobile device. [11/2016, p.73]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    Wow, what a strange phenomenon – a free mobile game based on a movie is much better than the movie itself. [11/2016, p.73]
    • CD-Action
    • 81 Metascore
    • 90 Critic Score
    Do yourselves a favor and buy Planet Robobot. Both its gameplay and wonderful visuals are worth it. [11/2016, p.73]
    • CD-Action
    • 81 Metascore
    • 70 Critic Score
    Despite some rough edges Deus Ex GO is a definitely recommendable puzzle game. [11/2016, p.72]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    A humorous, easy to pick up kingdom simulator inspired by... Tinder. [11/2016, p.71]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    The studio behind Slender: The Arrival tried to combine Mirror’s Edge with a first person shooter and inject it with Ori and the Blind Forest’s atmosphere, but only managed to prove that it’s often better to focus on one thing and get it right. [11/2016, p.70]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    Maybe I was spoiled by Civilization, but Master of Orion struck me as scant in terms of bells and whistles. It also doesn’t look and doesn’t sound particularly good, but transparent rules, well-designed interface and variety of paths to victory make it a very reasonable proposal for the fans of classic 4X games. [11/2016, p.68]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    Distinct visual style was the reason I noticed Winter Novel and sadly turned out to be the only thing worth mentioning. [11/2016, p.67]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    At its core 7 Mages is a really decent dungeon crawler but it was ported from mobile devices sloppily, to say the least. [11/2016, p.67]
    • CD-Action
    • 63 Metascore
    • 55 Critic Score
    In comparison to beautiful, fluid, rich Forza Motorsport 6 Assetto Corsa seems amateurish and I see no point in wasting time on looking for its alleged awesomeness when every platform offers at least one better racing game. [11/2016, p.66]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    If you worry you’ll get stuck because of all the hacking (done by typing in commands), rest assured that Quadrilateral Cowboy turns it into pure pleasure. [11/2016, p.65]
    • CD-Action
    • 70 Metascore
    • 70 Critic Score
    Grow Home’s sequel is still charming, enjoyable and cute as a button, but increasing its scale was completely unnecessary. [11/2016, p.64]
    • CD-Action
    • 67 Metascore
    • 55 Critic Score
    Due to its offensive simplicity and repetitiveness Champions of Anteria looks more like some mobile bull than a real strategy game. [11/2016, p.62]
    • CD-Action
    • 55 Metascore
    • 30 Critic Score
    A poorly written, ugly interactive crime movie that fails to even properly imitate freedom of choice and actions. [11/2016, p.61]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    It’s the best Worms game in recent years, maybe even the best ever. It goes beyond rehashing fun from previous renditions and adds some cool new weapons and ideas. [11/2016, p.60]
    • CD-Action
    • 71 Metascore
    • 45 Critic Score
    Mocap team, the dancer and the choreographer did a great job, and it’s a pity their effort was wasted on such a mediocre game. [11/2016, p.58]
    • CD-Action
    • 41 Metascore
    • 30 Critic Score
    Militant is amateurish, looks like a dissected specimen from the PS2 era and offers absolutely nothing that would encourage you to bear with its defects. [11/2016, p.57]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    How is it possible that Just Cause 3 DLCs are so bland and suck so much?! [11/2016, p.57]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    It’s a very poor strategy game and I can’t recommend it even to the most enthusiastic fans of the genre. [11/2016, p.56]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    Livelock is a case of a one-evening game: you launch it, annihilate hordes of enemies, kick the last boss’ butt and then you forget about it all. It will not be a life changing evening, but nonetheless a pleasant one. [11/2016, p.54]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    A fairly enjoyable tribute to the ancestors of modern computer role-playing, but not deep and varied enough to keep me playing longer than I needed to without the impression that I’m wasting my time. [11/2016, p.53]
    • CD-Action
    • 82 Metascore
    • 85 Critic Score
    At last F1 is a game it should have always been – a feast for both hardcore Formula 1 fans who expect a proper simulation and those who want to pick up such game for the first time. It’s unbelievable that Codemasters’ series needed six years to reach the level of MicroProse’s unforgettable Grand Prix 4. [11/2016, p.52]
    • CD-Action
    • 74 Metascore
    • 80 Critic Score
    Even if the The Turing Test sometimes wanders into the realm of clichés in terms of both gameplay and the story, the developers tackled the subject of artificial intelligence really well and created an engaging game. [11/2016, p.50]
    • CD-Action
    • 77 Metascore
    • 70 Critic Score
    Hue
    An interesting and well-executed concept sometimes held back by frustrating controls. [11/2016, p.48]
    • CD-Action
    • 76 Metascore
    • 65 Critic Score
    Obduction is scant storywise and in contrast to The Witness failed to gradually teach me how to deal with its puzzles, instead forcing me to use the trial and error method. Myst fans, however, should enjoy it. [11/2016, p.46]
    • CD-Action
    • 88 Metascore
    • 90 Critic Score
    Legion took me back to the times of World of Warcraft’s greatest splendor, to the era of The Burning Crusade and Wrath of the Lich King. It miraculously revived a game that was already dead to me. [11/2016, p.44]
    • CD-Action
    • tbd Metascore
    • 10 Critic Score
    An abominable turd made to squeeze some money out of Katamari Damacy fans. [10/2016, p.71]
    • CD-Action
    • 64 Metascore
    • 70 Critic Score
    LotB drips with Maiden “mythology”, looks great and offers a decent gameplay, but becomes repetitive too fast and relies on grinding too much. [10/2016, p.71]
    • CD-Action
    • 85 Metascore
    • 85 Critic Score
    Generations is a sort of a greatest hits compilation that will benefit newcomers the most. [10/2016, p.70]
    • CD-Action
    • 80 Metascore
    • 90 Critic Score
    It’s actually a perfect smartphone game, but on 3DS it doesn’t attack you with ads, microtransactions and other annoyances associated with the free-to-play model. [10/2016, p.70]
    • CD-Action
    • 83 Metascore
    • 65 Critic Score
    Less than two hours of playing time is just right for Abzu’s shallow gameplay. The game offers a hefty dose of “beautiful moments” but fails to make any lasting impact. [10/2016, p.68]
    • CD-Action
    • 79 Metascore
    • 90 Critic Score
    Every level of EDF is like a mix of Omaha Beach, Pearl Harbor, Thermopylae and Helm’s Deep. Yes, the visuals might be laughable, but it’s the price for the enormous scale of battles. [10/2016, p.67]
    • CD-Action
    • 81 Metascore
    • 85 Critic Score
    One of the best party games ever made – and I don’t even like cooking. [10/2016, p.65]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    Dear Telltale, having to write this breaks my heart, but we cannot see each other again. Please don’t message me, please don’t call me to tell me about Bridget Jones: The Telltale Series (or whatever franchise you’ll turn into a primitive, derivative husk of a game in the future). I’d love to say it’s not you, it’s me, but... well, it’s you. [02/2017, p.54]
    • CD-Action
    • 74 Metascore
    • 50 Critic Score
    Retrofuturistic environments are alive, they burst with vivid colors and details, but the game itself is painfully repetitive. [10/2016, p.64]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s hardly any thrill in Renegade. [10/2016, p.63]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    I found Knot to be a very enjoyable, relaxing change from my usual shooters and other action games. [10/2016, p.63]
    • CD-Action
    • 38 Metascore
    • 20 Critic Score
    Sadly all the words I would like use to concisely sum up Ghostbusters are not admissible in print. [10/2016, p.62]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    I was really hoping I Am Setsuna will turn out to be the promised spiritual successor of Chrono Trigger. Instead it’s more of a walk through a museum of obsolete ideas that lack some binder which would make the game as engaging as Chrono Trigger or Final Fantasy V. [10/2016, p.60]
    • CD-Action
    • 81 Metascore
    • 85 Critic Score
    The price to fun ratio is amazing, but Starbound’s biggest advantage is the freedom it offers. I took a long break from Elite Dangerous to play this indie gem – it’s that good! [10/2016, p.58]
    • CD-Action
    • 59 Metascore
    • 70 Critic Score
    Necropolis’ highlight is its Souls-like combat based on locking on targets, managing the stamina bar, blocking and dodging. The game’s general minimalism serves it well and permadeath encourages to try harder. [10/2016, p.56]
    • CD-Action
    • 80 Metascore
    • 70 Critic Score
    Atlus does not step outside safe territory charted by Persona. #FE will mostly be appreciated by people interested in the Japanese idol scene and those of you who need some more Persona right away. [10/2016, p.55]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    It’s a shame that this puzzle platformer’s gameplay is not on par with outstanding visuals. [10/2016, p.55]
    • CD-Action

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