XBLA Fans' Scores

  • Games
For 493 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Potion Permit
Lowest review score: 20 Dangerous Golf
Score distribution:
493 game reviews
    • 55 Metascore
    • 80 Critic Score
    The campaign was enjoyable with smooth story progression. Puzzles were clever though sometimes hard to pull off because of the awkward controls. The setting is awesome, who doesn’t like a chaotic explosion in a museum? With a unique setting as well as a cool 3D printing mechanism, I think this game is fine how it is, but could use a little improvement in controls and graphics. It seemed kind of blocky with little detail. Yet I did enjoy what I played and it was nothing short of unique, which made me like it. Though I wouldn’t play it a second time, I would love some DLC to be added.
    • 72 Metascore
    • 100 Critic Score
    While it’s labeled a horror game and does have creepy moments, it seems the fun lies in actually playing detective; browsing through a life that isn’t yours, trying to piece together what could have transpired. I’ve never played this genre, which is new to me but has been around for a few years. I am pleasantly surprised and enthralled with it. If you love psychology, technology, horror, and playing detective, then you will be happy to hear that this snooping adventure has it all. I absolutely loved it.
    • 65 Metascore
    • 60 Critic Score
    A fascinating world with luscious forestry and an intriguing species. You can tell a lot of passion went into developing it. The puzzles are quite simple but still satisfying to complete. It’s short, which isn’t usually an issue for me, but the pacing seemed a bit off. I felt as if I were in the middle of a game because of how the puzzles go from easy to moderate in difficulty. Even though you have two characters to control, most of the time you’ll be using Deaf since he is fast and you can really appreciate the beautiful world. There are a decent amount of tweaks that could really enhance the experience while playing, specifically fixed bugs and a narrator to tell the story as if it was being read to you like a book.
    • 67 Metascore
    • 60 Critic Score
    The idea is really good. I just love being able to put myself in a job that I normally don’t do. I think that’s why the simulation games are so popular. I wanted more out of it. I didn’t mind it being short, but sometimes it felt there was less control than you should have.
    • 68 Metascore
    • 60 Critic Score
    Lost Ember provided me an endless list of grievances at every turn, but that never stopped me from actively enjoying the game. It’s a technical mess with a terrible narrative and some poor design choices – but there’s just something so relaxing about running around the wilderness at your own pace. The gameplay’s done right, and there are some brilliant moments where everything comes together, but it’s hard to recommend a game in this state of disrepair.
    • 63 Metascore
    • 60 Critic Score
    There’s a lot of good but sometimes the bad can outweigh it. This can be an extremely difficult game only because of the seemingly unfair advantage your opponent has. The upgrade system can be annoying especially when someone you invested in gets wasted. Is it fun? Yeah, but a lot of games do it better. This is for fans of the series for sure, and if it didn’t have the show giving its appeal, then this would be a poor entry into strategy-based combat.
    • 75 Metascore
    • 100 Critic Score
    It’s a spectacular and beautiful experience you should not pass up. This is easily one of the best releases of the year, and if you have read this far, you already know it’s something you need to try for yourself.
    • 69 Metascore
    • 60 Critic Score
    There’s no real way to measure the length of time you’ll spend playing this. It’s all based around your personal desire to build and create your own masterpiece. Want easy achievements? Then you’ll be happy to know it has them. While it wasn’t something I could spend any more than a few hours tinkering around with, I can admire the possibilities for others. It has a great theme, extremely child-friendly, and the wooden tracks look excellent. As a whole, it’s a nice package that will either bore you or open up your imagination and give you countless hours of joy.
    • 70 Metascore
    • 80 Critic Score
    The original ToeJam and Earl is a pretty good microcosm of the early 1990s, complete with its aesthetic roots in hip-hop culture. HumaNature has successfully brought the duo into 2019 with a thorough update that maintains that same aesthetic, while adding in more up-to-date components. For the uninitiated, the game will feel … um, “fresh” … while old-school gamers will have plenty of nostalgia combined with new references everyone will get. With the holiday season upon us again, having this game handy for party guests would amp up any gathering. You’ll have to provide your own carrot suit, however.
    • 62 Metascore
    • 40 Critic Score
    While A Knight’s Quest can have its moments, the negative outweigh anything positive. The fun is eclipsed by an infuriating nonexistent roadmap of what you’re supposed to do. While I was able to get to the end, for some reason my save file got erased and all of my progress was lost. After that mishap, I had mixed feelings. I love getting achievements and feel I didn’t have long to complete the game which had me upset. However, I realized it was a blessing in disguise and freed me from having to continue getting lost again or wasting hours figuring out where to go next.
    • 47 Metascore
    • 20 Critic Score
    I like the ideas, acting, and creativeness found in Headspun. The dark humor is pretty great and I enjoyed being in someone’s head trying to help them regain their memory. While I enjoyed it, I hate to admit that the game is broken, more so than Theo’s mind. It has some of the worst glitches I have experienced in any game.
    • 80 Metascore
    • 80 Critic Score
    While the game can be quite a grind to finish everything, I guess as long as you’re having a good time it shouldn’t matter.
    • 69 Metascore
    • 60 Critic Score
    Felix the Reaper is a textbook example of style over substance. The presentation, especially of the central character, is immaculate and easily the most enjoyable part of the experience. The game itself isn’t bad, but it lacks anything that left me itching to play more. The gameplay is fine but solutions can be a bit obtuse, while the additional challenges are too hardcore to be fun. I could watch Felix dance all day, but those moves won’t charm anyone who’s not ready to take on his deadly dance floor.
    • 72 Metascore
    • 80 Critic Score
    What isn’t to like? It delivers on all fronts and comes as advertised. The only reason not to buy it is the higher price tag. That is just my personal opinion. There is indeed a ton of features and extra content to look at. You can even watch videos from the making of the games. It’s like Blu-Ray features that you’d actually want to watch. I think they just needed one more game. Maybe I’m getting greedy, but why not include Toy Story?
    • 80 Metascore
    • 80 Critic Score
    I’ve been wanting River City Ransom to have some kind of re-release or remake for a very long time. While this isn’t it, it’s as close as we’re going to get. Everything I would want in a new River game has been delivered, and there are even some improvements. The only thing I didn’t care for was the way recruits were handled and not getting experience for beating enemies that appear after the initial fight.
    • 67 Metascore
    • 60 Critic Score
    Because of the horrible glitches I experienced along with a confusing end sequence, I was not able to enjoy it entirely. It’s not a bad game, in fact quite the opposite. There just was no room for that much error. With only one game mode heavily focusing on story, it just has to be done right. You can complete the whole adventure in just a few hours. Is it scary? Yes, they have done a fantastic job with jump scenes and being lost in the eerie woods. I wanted to give it another try, so I started a new game. When in the first area I could not get Bullet to fetch the hat for me, I force quit the game and decided not to bother. If they ever fix the issues, I may revisit the forest and get lost all over again.
    • 73 Metascore
    • 60 Critic Score
    Without a doubt, I would not be missing anything if I skipped this collection. I didn’t miss out when they were originally released either. However, there is a strong contingent of shmup fans that will love it. The asking price is very fair, and if anyone enjoyed the originals they will appreciate the chance at not only playing the classics but the enhanced version as well. The Vasara Collection is a bit on the harder side, so anyone new to the genre will best spend their time elsewhere.
    • 84 Metascore
    • 100 Critic Score
    If someone asked me right now, what my favorite game of the year was it would be Bloodstained, hands down. Even after completing it, I still felt an addiction to find every single item and upgrade all abilities. I can play for hours and not get bored. It has everything you could imagine a platformer to have. I played on normal and have a feeling I’ll start a new game plus on a harder difficulty. Bloodstained: Ritual of the Night is easily going to be a favorite for many people. I am beyond impressed with the production value as well as the combat and excellent story. I can’t express how much I recommend this to everyone. It’s an experience you won’t want to miss.
    • 66 Metascore
    • 60 Critic Score
    I think there’s a lot of room for improvement but it’s still a fun game. As a whole though, I didn’t feel like spending much more than a few hours with it. The design and atmosphere was great, but there were too many things I found to burden the overall experience.
    • 67 Metascore
    • 40 Critic Score
    The subject matter is deep, almost invasive. It might be something that actually helps you consider your own destiny. However, the actual gameplay is bad. There are easy puzzles then there are ones that slow down your progress, making you wonder if it’s worth continuing because the experience hasn’t been that great to begin with. It’s kind of bland and sometimes boring. Some may like the personalized questions that allow them to have a bit of self-discovery but usually games are an escape from reality. Instead, Solo: Islands of the Heart can actually bring back those memories. It really depends on your own life and experiences. If you’re happy and together with someone, the game will feel pretty pointless. If you’ve had your heartbroken or are alone, it may just highlight your failures instead.
    • tbd Metascore
    • 60 Critic Score
    Game nights are a remarkably popular way to engage with friends, which has led to the resurgence of tabletop board and card games of late. Pandemic has had quite a following, and this digital version does have its plus points – easier logistics, lower cost – and it will be familiar to those who already play the board game. For those who haven’t played before, the lack of a meaningful tutorial will be an obstacle to getting into it. However, its inclusion in Xbox Game Pass will greatly lower the risk of trying out the game. Now if you’ll excuse me, I don’t feel so good… hope it’s nothing serious.
    • tbd Metascore
    • 100 Critic Score
    After the final scene, I wanted to experience more of the world with Ted. It was short but very pleasant. I laughed at a lot of scenes and I think the characters are great. Flint made a nice counter personality to Ted, being extremely nice but also sarcastic and could keep up with the banter. While not being overly challenging, you’re allowed to enjoy the story. The pacing is near perfect, allowing you to easily backtrack to areas that are still relevant. I don’t have anything negative to say about the game. It’s well worth playing through until the end. I was never bored and loved clicking on everything to see what outrageous dialogue would be spoken next.
    • 81 Metascore
    • 80 Critic Score
    The point-and-click genre is not one I’ve personally been interested in. This one is excellent, both for people who love these types of games and those who don’t usually care about them. The story is one to remember, giving a somewhat educational yet funny look into how communism works. Being set in the Cold War era, it does everything right to keep things fairly accurate, even while being fictional. By accurate I’m talking about the music and culture. I only had an issue with certain interactions and wish there was a chapter select option. Otherwise, I advise anyone to pick this up and play through it.
    • 71 Metascore
    • 40 Critic Score
    It’s just too basic and doesn’t live up to a lot of things being released these days. I understand it’s more of a throwback to the old school arcade shooters, but even they seem to offer more. The story itself is a bit confusing and a bit hard to follow. It’s not a bad game by all means although it’s nothing that should be on your radar.
    • 79 Metascore
    • 80 Critic Score
    The story isn’t far beyond decent but the way it’s told is unique. It might not be something you spend a lot of hours in but the time you do spend with it will be quite enjoyable.
    • 73 Metascore
    • 60 Critic Score
    Sure, it’s a simple physics game that doesn’t have much to offer, but it delivers entertainment and the fact that you’re delivering equipment to help save the world is a great addition. It plays out just like an old school Nintendo game, allowing you to choose what level you want to play. Except you never face the boss, but defeat them by completing the course. I know this won’t be for everyone, in fact, it’s going to be quite annoying to some. It’s short but priced extremely fairly for what it offers. I enjoyed it and if you like achievements, the good news is that they’re very easy and straight forward. It’s great to just throw it on or to complete it one sitting. It’s a great little game with limited content and I’m okay with that.
    • 72 Metascore
    • 60 Critic Score
    It’s a pretty decent game. The focus on mental health is heavy, yet I don’t think it was done flawlessly. I failed to care about the character, thinking they were taking things a bit too seriously because the problems they had seemed insignificant compared to problems such as death or mental abuse. I know everyone can feel this way for any reason since it’s human nature. It seems to fall short in comparison to games such as Hellblade and The Missing.
    • tbd Metascore
    • 40 Critic Score
    The presentation was nice, but it had very limited gameplay. Awkward physics worked very well for duels though they were almost depressing during the mini-games. Watching the clock tick as your character makes no progress because you can’t move deters your desire for more. It’s going to have a niche group of gamers that love it but most people can look elsewhere to have a duel.
    • 78 Metascore
    • 60 Critic Score
    Over the years, 2D platformers have been raising the bars in quality and ingenuity. Double Cross doesn’t add much to the genre but is pretty decent overall. The excitement of solving cases diminishes quickly when you come to realize there is no thinking on your part. It just serves as part of the storyline. If you can focus on the combat and levels, you’ll see why it’s still a very enjoyable game. Each of the various stages offer different challenges to make things feel different as you progress. It’s nice to be able to choose what missions you take on. The story is a bit light and the humor could use a lot of work. It ends up being a fine addition to the platformer genre, but nothing you need to rush to purchase.
    • 81 Metascore
    • 80 Critic Score
    If you love having choices that alter the course of a story, you’ll enjoy this game. If figuring things out proves too difficult, you can always put it on the easiest mode that provides hints on what to do next. The action works well (most of it) and you’ll feel comfortable with the platforming. I especially liked that after beating the final area, you’re able to replay any day you want in order to see all sides of the story. It’s pretty awesome that it’s a world of animals that are at war but can come to peace for a greater cause. Its cartoony-like graphics are pretty to look at and the stylish hack-n-slash combat never gets old. The only letdowns were janky abilities and the fact that the character you control has no deeper connection to anyone, even you.
    • 80 Metascore
    • 40 Critic Score
    The character that you play is dull, so if he died no tears were shed. While some games get you hooked with “just completing one more quest” since you have none, there was no desire to continue. I know many people will disagree but I’m just being straightforward. It was hard for me to find anything within Darkwood that I truly admired besides the theme. Just because it’s not for everyone doesn’t mean it’s a bad game. Lots of people will love it. I just think that the majority won’t.
    • 67 Metascore
    • 60 Critic Score
    For what it’s worth, the extremely small amount of time you’ll play this game will be entertaining. You can do everything within a couple of hours but you’ll likely enjoy your time. I liked it a lot but I also played it on Game Pass. I would regret buying it for the asking price, so if you don’t have a Game Pass subscription or it’s no longer available in the library, maybe wait for a good sale. I don’t normally like to talk about pricing, but I think it’s pretty important that you know ahead of time what you’ll be enjoying won’t be for very long.
    • 75 Metascore
    • 60 Critic Score
    Instead of a game that grows on you, it starts becoming chore the more you play. If you die, you’re starting all the way back at the beginning. Just because you have more tools at your disposal doesn’t make it any more entertaining. There are great concepts here, which stem from Bioshock which was quoted as a main influence. From great to mediocre, Void Bastards is playable but becomes its own nuisance. There are both good ideas and bad ones that mix into an average shooter with a few annoying traits.
    • 74 Metascore
    • 100 Critic Score
    Everything about Timespinner is excellent. There are only a few very minor things I personally didn’t care for, but they have no bearing on actually being negative. With an assortment of firepower, you’ll love trying out all of the orbs and jewlrey. The time to complete everything is perfect, being right around the 15-hour mark. You can keep doing new-game-plus if you can’t get enough action and become addicted to leveling up everything, which have a cap of level 999. I really would enjoy some DLC or even a sequel. It’s one of the few games of recent times that I can say that I adore.
    • 60 Metascore
    • 60 Critic Score
    The main attraction here, without question, is Dragon’s Lair itself, but Space Ace and Time Warp make the trilogy a well-rounded ensemble. If you don’t already have all of these games in your collection, Dragon’s Lair Trilogy is a great way to fill that void, and the cost of admission is quite reasonable. So, as the narrator says, “Lead on, adventurer … your quest awaits!”, and it awaits you in the Xbox Store today.
    • 82 Metascore
    • 80 Critic Score
    Dauntless can be extremely addicting. Needing a part to upgrade or craft a weapon will make you want to “do one more hunt” before turning it off. The sheer amount of gear options and mastery levels will give you a seemingly endless objective that’s based entirely on your OCD for completion. I’m excited to see what the future holds for such an amazing concept.
    • tbd Metascore
    • 20 Critic Score
    The appearance of DragonFangZ is pretty, but the concept feels like it deserts you from the beginning. You like what you see, thinking you’re going to have a blast in some dungeons. Then you die. No problem, let’s attempt it again. The cycle continues and unless you fall in love with the game, you’re going to despise it. It might not be fair for me to come to such quick judgment, only having played for a couple of hours. However, I do think it’s fair to say that I’ve played enough to know I never want to load it on my Xbox ever again. I guess if you’re playing on a portable console such as the Nintendo Switch you may find a little more value inside. On the Xbox, it just doesn’t deserve the attention.
    • 62 Metascore
    • 80 Critic Score
    Steel Rats races into near perfection, with only a few downsides to controls and aiming. It’s easily one of my favorite new titles released this year.
    • tbd Metascore
    • 60 Critic Score
    While you won’t be “wowed” by Legend of the Tetrarchs, you won’t be disappointed. It does enough to be unique but still feels like a classic. There are great systems in place to make it a new experience. The downfalls are with the map and quest descriptions not giving you enough information. What really stings is the character development. There isn’t any. It causes an odd and offset balance to traditional RPGs. There are great ideas for leveling up and equipment, but poor execution with the story and basic principles of the task at hand. I think it’s a very decent RPG, but nothing you’re going to want to play a second time.
    • 65 Metascore
    • 40 Critic Score
    When this game landed in my inbox, I did have very high hopes that this would be the Burnout of old that helped introduce me to Xbox 360 racing, as one of my first Xbox 360 purchases was Burnout Revenge. Unfortunately, those hopes were dashed by an ostensibly full-featured release that appears to be a beta in disguise. Three Fields is promising free updates that add content and fix issues. Unfortunately, as it stands today, players would be better advised to set their satnav’s destination for another title.
    • 65 Metascore
    • 40 Critic Score
    It’s not that I didn’t like what I played, but that I couldn’t enjoy it more. You’re forced to abide by randomness. The less control I have in a game, the less I want to continue on with it. I liked the style and theme. The mazes were great and shooting monsters is always a pleasure. But then you die. That powerful new rifle you bought is no longer in your inventory. The shop that sold it might not have it in stock anymore. And they are overpriced anyway. Damage over time seems to ruin the combat. Everything I liked was overshadowed by exactly what H.P. Lovecraft was all about. Madness. If Untold Stories was meant to create that feeling in real life, then it sure succeeded.
    • 76 Metascore
    • 80 Critic Score
    I had a lot of fun with a genre I actually don’t normally care for. That’s why I think so highly of the game length. It all depends on how fast you can solve the puzzles. It’s not too hard nor too easy. It had just the right amount of difficulty. The voice acting was done quite well too, and I admire the goofy lines. I played it almost a complete second time and I was still having a good time even though I knew all of the solutions. The story could really have used some tweaks but it didn’t ruin it. I wasn’t blown away but that’s not always a requirement for me to enjoy something that was made extremely well.
    • 69 Metascore
    • 60 Critic Score
    I love the idea of being able to race on practically any surface. It adds depth to an already crazy fast racer. With so many customizable parts, modes, and multiplayer options, you’ll find enough content for hours upon hours of gameplay. Unfortunately, the combat aspect is bland and could have used a lot more creativity. It averages out the game to being, well, average. It can get a bit repetitive but then again I’m not a huge fan of racing games, though I’ve played a lot. What I am a huge fan of, is combat racing like Blur which has a heavy focus on combat that actually changes the outcome of the race. GRIP was fast enough to be first in speed but comes last in vehicle combat.
    • 46 Metascore
    • 40 Critic Score
    At first, it was an eerie nightmare I got excited to become entrapped in. Things start becoming much brighter and the mood is suddenly less appealing. The music even changes (it’s pretty decent though). I quickly began to lose interest because the story never really plays out well. I had some guesses and then it gets even more confusing by the end. It’s even left open for the possibility of a sequel. So the title stays true; it is indeed unknown.
    • 44 Metascore
    • 40 Critic Score
    Indeed, I was a sucker for this horror game. It could very well be the worst one I have ever played. Still, that fan inside me kind of enjoyed it. I have to respect the attempt, as if another fan of the genre had decided to make their own version based on previous titles they’ve played. Unfortunately, that’s all it has going for it. I cannot recommend this game because it was poorly done. Everything about it is a disaster. From movement to the clunky item management system, it just doesn’t work smoothly.
    • 51 Metascore
    • 20 Critic Score
    While it’s nice to live back in the day, nothing is new enough to want to play Zeroptian Invasion for more than a few rounds. If people have a craving to play those older arcade classics, they can simply play them. There aren’t any actual problems. Everything works and plays just fine. It just isn’t very fun. Nothing new is present, just recycled ideas. It’s like an old classic car that wasn’t restored. Though in this case, it was never actually a classic. It’s a new car bearing a resemblance to a classic.
    • tbd Metascore
    • 20 Critic Score
    The flaws outweigh all positives. I enjoyed the world and the idea behind the story, but it’s nearly unplayable. I just don’t think it was ready to launch when it did, needing vast improvements in the most important areas. There were several occasions I force quit the game to take a break from the mess. I couldn’t even start to name every annoyance I had while playing. Even the starting screen makes no sense. You’re always on “New Game” and must scroll down to “load game”. Why would I want to start new? It should not be my first option. I’m really disappointed. I think there was a total miss on what could have been an exceptional adventure.
    • 75 Metascore
    • 80 Critic Score
    The biggest gripe I had was the map and traveling system. It gave me a sense of wanting to give up because I felt too bothered to run to certain areas. It’s what may hinder people from reaching the story’s conclusion. If you do manage to stick with it, you’ll have a true appreciation of a world you’ll eventually want to know more about.
    • tbd Metascore
    • 20 Critic Score
    Where The Bees Make Honey just didn’t quite hit home. It tried too many different things and forgot about the core puzzle stages it should have instead put all focus into.
    • 69 Metascore
    • 60 Critic Score
    Over time, we have seen ideas become recycled and reskinned and we’ve become used to it. We’ve even labeled them into specific genres. The Occupation is a fresh idea that comes very close to becoming its own. It provides you with a lot of choices. I can see why it shot just at par level with its attempt to accomplish such a difficult combination of stealth and realism. There is a level of complexity that doesn’t match its easy going attitude. It’s labeled as immersive and if that was the main goal, then it has exceeded. While it’s an experience to be had, it struggles to push you into wanting more.
    • 78 Metascore
    • 80 Critic Score
    This game is by no means perfect but set a pretty high standard in the format they chose to unravel this witty story in.
    • 71 Metascore
    • 60 Critic Score
    The amount of time needed to master the end parts of the game seem broken and unfair. Difficult just to be known as difficult. Practice makes perfect, but if you don’t enjoy practicing then you’re bound for failure. The King’s Bird barely gets my recommendation, but enough of it was good for me to say it’s pretty decent.
    • 54 Metascore
    • 40 Critic Score
    A mess of a flying and aiming system, Bow to Blood delivers moderate entertainment that doesn’t make me want to continue playing it.
    • 78 Metascore
    • 60 Critic Score
    Horizon Chase Turbo is best viewed from the perspective its designers intended. In that sense, it’s a rather fun title, and might actually make a great option for younger drivers who are a bit overwhelmed by the “Forza” franchises. Achievement hunters may be turned off by all the grinding, and driving purists will have issues with the frequent collisions. However, when played as an occasional diversion instead of a campaign – just as one did with its arcade inspirations – this is one horizon that racers certainly won’t mind chasing.
    • tbd Metascore
    • 60 Critic Score
    If you don’t mind grinding through to unlock everything, then it’s a pretty enjoyable experience. If you’re an achievement hunter you will probably like how you must obtain everything in order to get all of them. This is especially true with beating the game while only using a specific type of weapon. It encourages you to do everything possible in the game. However, if you don’t like replaying things numerous times, then it will be a short experience with a “that wasn’t worth it” feeling. The biggest sting here is the price tag which, unless you fall in love with the combat system, may lead you to feel dissatisfied with your purchase.
    • 70 Metascore
    • 60 Critic Score
    As a horror walking sim adventure, it hardly barely reached it’s potential to keep the player engaged. With no clues or help along the way, it’s a blind struggle to figure out what to do next. It’s not a bad game, and with a few added tweaks it would be much better.
    • 85 Metascore
    • 80 Critic Score
    I liked Guacamelee 2 more than I did its predecessor, though being a few years removed from that experience it’s hard to pinpoint why. I remember the original left me unimpressed and occasionally frustrated; here those feelings were lessened but not completely mitigated. It’s the same game but better, backed by a team that’s gained a lot of experience since they’re first go-round. If you loved the first you’ll love this; if you didn’t love the first this still may not win you over, but it’s a definite step in the right direction.
    • tbd Metascore
    • 60 Critic Score
    While I felt the beginning of the game struggled to keep my attention, I really enjoyed the rest of it. However, there are several things I think could really help improve the experience. I didn’t particularly like the character design but did have a great time surviving. The excellent fast travel and saving system made death not so crushing. At times the pacing was a little awkward and I cared little about any of the characters, however, I believe overall it was a better-than-average survival game.
    • 56 Metascore
    • 40 Critic Score
    There’s quality in At Sundown, but sadly its biggest strength in online play didn’t work out. There’s not much fun to be had past a couple of matches against bots. I didn’t really get into the “in the dark” element because I didn’t like or dislike it. I was impartial and though I thought it was a neat idea, I wasn’t impressed with the implementation. Without an online presence, the only appeal this will have is to those who seek out games they can play with people they know.
    • tbd Metascore
    • 100 Critic Score
    I was quite surprised by how good of a title this was. While seemingly simple, Hive Jump gives all the tools for you to have a great time doing the repetitive missions. Each idea created was well done, and I found myself wondering what really could have made it better. The one thing I felt truly missing was the online cooperative. I just never got a chance to play it how it was probably meant to be played. Luckily, as a singleplayer experience it still holds its own and doesn’t leave you wondering how you’ve ended up having no real-life gamer friends. Hive Jump won’t astonish you but it will be something you can enjoy spending a lot of time on.
    • 85 Metascore
    • 100 Critic Score
    The game is both playful and challenging, encouraging you to overcome the obstacles before you and keep the story moving. The franchise may have been overshadowed back in the day, but Monster Boy deserves to be up in the rarefied air primarily populated by Italian plumbers with a fondness for the color red.
    • 62 Metascore
    • 60 Critic Score
    With no proper explanation of how things work, you find yourself fighting the game’s menu system more than actual opponents. Matches can take a long time to find, especially if it involves more than a 1v1. I believe if the experience was gained at double or even triple the rate, Absolver would be able to maintain interest from players. Having the same gear for hours and being done with the main playthrough becomes so repetitive that you lose enjoyment. While the combat is superb and the foundation of gear is quite strong, it is not at all implemented correctly. I did very much enjoy my time with Absolver, however, I quickly reached the ceiling on the time I wanted to spend with it.
    • 69 Metascore
    • 60 Critic Score
    There’s nothing really to dislike about Aftercharge. There just isn’t much Aftercharge to like. Without a campaign and lack of in-game story, you won’t find yourself intrigued nor have the ambition to continue on. There’s supposed to be a competitive mode, which wasn’t active during the time I played. It may entice people to continue on, especially if they have friends on mics. In its current state, there just isn’t enough content to warrant return after a few hours. While I enjoyed the aesthetics and original idea of the multiplayer mode, I got bored.
    • 74 Metascore
    • 100 Critic Score
    The graphics are enhanced but still feel old school. I can’t believe I missed this growing up. It’s simply outstanding. I couldn’t list many things I disliked because there really weren’t any. I got over not being able to skip scenes and got used to the wacky camera changes. It’s no wonder this was critically acclaimed so long ago. I didn’t mention it before, but the presentation was high level and the music was spectacular. If you’ve played it before, you’ll enjoy reliving (or re-dying) it. Never played it before? You’re in for a real treat. I can’t recommend Onimusha: Warlords enough.
    • 87 Metascore
    • 100 Critic Score
    To go for the lazy metaphor, Donut County is like a delicious pastry. It’s baked with the kind of care you’d only get from a homemade dessert. Maybe they could have been a little more liberal with the jelly filling, but it’s a fantastic treat regardless. Modest yet satisfying, it’s the perfect go-to if you’re craving something sweet.
    • 84 Metascore
    • 100 Critic Score
    Besides being a fun puzzler, The Missing provides a look into depression and psychological torment. It’s grotesque yet elegant. I would even go to claim that it’s a borderline masterpiece. It leads you in one direction then turns out you were wrong the entire time. When it ends, it clicks all at once, and you suddenly want to read all the message conversations over again and play through to see everything in a different light. I couldn’t stop playing and actually spent seven hours straight playing until it was finished. I even kept replaying chapters afterward to collect what I missed. Overall, I think bold design choices were made, and we are rewarded with one of the best platformers available.
    • tbd Metascore
    • 80 Critic Score
    While seeming like just another shmup, Final Star excels in being entertaining while still being a challenge. It’s not overly difficult and you can enjoy multiple playthroughs. It’s pretty short, but you can replay missions as well as the entire game while maintaining your precious upgrades. There are a few negatives in certain enemies and useless feeling powers, but the positives outweigh them. Choosing what upgrades and what ship you play as is a delight. Mini-games provide a nice break when some missions are tough. The graphics look fine and the story is easy to follow and satisfactory. If this game ever gets a sequel, I will be looking forward to it.
    • tbd Metascore
    • 60 Critic Score
    There are clever dialogue moments and lots of humor thrown in showing that it was a fun project that doesn’t take itself too seriously. The music is an absolute pleasure and I was impressed with how many tracks are present, changing as you play. The overall mood for Desert Child is casual. You can play it without stressing about losing. You really cannot lose. Just based on your actions the game might take longer to complete. It’s a somewhat brief experience but is entertaining. Nothing in it will blow your mind but you won’t regret your time while on Mars, chilling and making your dream of success a reality.
    • 77 Metascore
    • 80 Critic Score
    With multiple endings, you steer your mystery taking uncertain turns in the hope they lead you in the right direction. The unique shapeshifting mechanic is absolutely genius. The flow of the scenes is done quite well, with the only hiccup being the time you felt was wasted from showing up at empty rooms. You may feel content with your ending but may also have that itch to try again to see all of the possible outcomes. I don’t tend to watch movies more than once, but one that changes constantly in a video game format is something I can definitely get on board with.
    • 80 Metascore
    • 60 Critic Score
    Mutant Year Zero: Road to Eden is a clever take on the turn-based RPG, blending it with freeform exploration in a way that feels natural and satisfying. It’s unfortunate that the rest of the game can’t match the well-realized concept, giving off the sense of a great execution that wasn’t fully baked. For the genre, it’s a surprisingly bite-size experience that, while may not be the most friendly to newcomers, fans should definitely check out.
    • 56 Metascore
    • 60 Critic Score
    It may sound stupid, but I actually noticed myself actually more aware afterward when kids are around and how their attention and curiosity can get them into trouble. I’m sure parents will enjoy this even more, even though it’s quite an exaggeration. What children do and how it can make you worry of judgment being made based on your parenting skills is an actual reality. If you really enjoy time management based games, this one will be a definite break from the more serious games in the genre.
    • 77 Metascore
    • 80 Critic Score
    Mothergunship is a ultimately a humorous tale of taking back earth from the aliens that had no business winning in the first place. Going through this game will have its frustrations but the funny writing and the solid gameplay at work here will make those melt away. From top to bottom, Mothergunship is a good time, and good for a solid go on your hard drive. So what are you waiting on soldier? Don’t you have some aliens to kill?
    • 78 Metascore
    • 100 Critic Score
    Ashen subverts expectations. It manages to take the Souls genre, deconstruct it and make it feel originally its own. From the art style to the lovingly-crafted areas you venture through, you can tell that this was a passion project for the development team at A44. Slight performance issues aside, Ashen is a wonderful action role-playing game that respects the player’s desire to explore. It’s some of the most fun I’ve had with my Xbox One this year and well worth the time of anyone who is a fan of the genre, as well as a great entry point for those who are curious – a true independent gem.
    • 81 Metascore
    • 100 Critic Score
    It’s a fairly simple game, but it does everything so well it almost feels effortless. Controls are easy for anyone to grasp, new concepts and increased difficulty unfold so naturally, you may not even notice. The narrative may be cliché but comes across sincere, brought to life with a charming interpretation of childhood imagination. It’s the gaming equivalent of a warm, cozy blanket – a relaxing and welcoming experience built for anyone to enjoy.
    • 70 Metascore
    • 80 Critic Score
    An unlikely mix of survival horror and cartoons work smoothly together. Bendy and the Ink Machine succeeds in combining two very different genres into one. It’s as if you were playing inside a child’s nightmare. The game suffers a little when it comes to the combat but, luckily that is a minor focus in the game. Even though it’s a pretty short game with little to no replay value, you can expect to have a memorable time.
    • 52 Metascore
    • 60 Critic Score
    If you’re looking for a casual puzzle game that you can pick up and drop whenever you’re in the mood, this is a great bit of fun. It does have a lot of great combinations but also a lot that just made no sense. The micro-transaction part is an annoying idea, but in the end, it’s really up to the player to decide if they would like to speed up their game by using their own money. The campaign was a letdown, but I guess it’s better than not having one at all. When they release another Doodle God game, I most certainly will pick it up.
    • tbd Metascore
    • 60 Critic Score
    Shadow of Loot Box is a game that addresses the concept of loot boxes but doesn’t really drive the nail inward on how hindering they can be when it comes to a game. The added satire towards games like Fallout 4, among others adds a bit of comedy but are so short-lived that you’re immediately thrown back into the emptiness of the world around you. What the game has to offer is great, but if the game decided to add DLC in the future, not only would it add-on perfectly to the joke that was being delivered, but it would help to further expand the concepts the game bases around. In its present state, the game is decent, but some players may find it needs more.
    • 69 Metascore
    • 100 Critic Score
    The game’s presentation is like a kid’s book that came to life, and you get to control the heroes, which is a stark contract in some ways to the deep nature of the plot. The story is based as a loose allegory for World War II. They obviously made a lot of changes, such as the robotic enemies; however, they handled an incredibly complex and dark theme well. I am very glad I got the opportunity to experience it. I had no clue what the game was when I fired it up on my Xbox. It was a pleasant surprise, and I hope more people get the chance to play and appreciate this work of art.
    • 51 Metascore
    • 80 Critic Score
    The best analogue I can come up with for this game is the arcade first-person light-gun shooter, like The House of the Dead or Time Crisis. When taken in that context, Time Carnage makes a lot of sense. It’s playable in small bites, it’s pretty good fun and it offers multiple ways to play. The asking price is just right, and low-risk/high-reward combinations are a winner in my eyes. The complaints I do have should not keep genre fans away from this time-hopping adventure, so leave the DeLorean in the garage and start up your Xbox One instead.
    • 65 Metascore
    • 40 Critic Score
    Home Sweet Home is a game that lacks the direction and polish that it needed. The various locations that the game has to offer really bring on the horror feeling, but once the broken AI rears its ugly head, it just takes the horror appeal away completely.
    • 72 Metascore
    • 80 Critic Score
    Gorgeous design quality, accurate controls and interesting use of shifting the time of day make Planet Alpha stand out amongst recent platform based games. It has quick load times, forgiving checkpoints and can actually be quite challenging in a lot of areas. It’s fairly short, but I believe the time spent is very enjoyable.
    • 66 Metascore
    • 60 Critic Score
    Besides a unique concept and beautiful presentation, Sinner falls short on content and playability. You never care about your hero and the bosses can be extremely frustrating. With no difficulty option, you’re forced into an uphill battle against the bosses. You aren’t offered any hints on how the world works, and you’ll be often stuck wondering what to do next. I enjoyed what I played, but it got stale very quickly. I felt no reason to continue my journey after beating most of the sins.
    • 73 Metascore
    • 60 Critic Score
    Despite my grievances I enjoyed the game: it’s a solid, beautiful space exploration game — but one with too much space in between the good parts (pun intended).
    • tbd Metascore
    • 100 Critic Score
    Hollow Knight is an immediate classic. You’ll be rewarded with every second that you spend playing this game, nothing feels wasted or left as an afterthought save for some minor pacing issues. Team Cherry has crafted a tight, responsive 2D side-scroller that deserves your attention & support as it’s truly a modern masterpiece.
    • 79 Metascore
    • 80 Critic Score
    Guns, Gore and Cannoli 2 does well to tell a unique and comedic story all while following suit with the events of the previous game. The game offers a variety of different levels, all which can be completed in a little over three hours on the normal difficulty. Guns, Gore and Cannoli 2 is a game well worth the time invested.
    • tbd Metascore
    • 40 Critic Score
    Even being one of the only party games on the Xbox, it sure didn’t seem to try very hard. There seems to be so much more they could have done and added, but there really isn’t much to do or unlock. Not all of the mini-games are bad. I actually really enjoy roulette. Some of them are completed in under a minute, reducing even more what was already a minimal game. I thought it was almost decent, but lacking online support and giving little effort to expanding a basic concept, Vegas Party may not be one you’d want to attend.
    • tbd Metascore
    • 60 Critic Score
    No, it’s not an amazing new franchise you’ll desire more of. You will, however, enjoy what you experience. There’s a happy medium of enjoyment without becoming something you’ll want to play all the time. If you’re looking for something creative that doesn’t take itself too seriously, then maybe Pizza Titan Ultra is something you can have fun with but not take too seriously.
    • tbd Metascore
    • 40 Critic Score
    Nefarious attempts to show the other side of a classic video game power struggle, but like many evil schemes it just doesn’t pan out as intended. For all its ambitious goals, it buckles under the pressure at every turn. The blueprints are there, but it lacks the workmanship and polish to truly strike fear into the weak-minded masses. It might be good for a few sinister chuckles, but that’s about it.
    • 53 Metascore
    • 60 Critic Score
    Besides the flaws and lackluster graphics, Revenant Dogma somehow manages to still capture the genre’s appeal.
    • 76 Metascore
    • 100 Critic Score
    Whether it’s because you grew up with these games, love these characters or just enjoy good games, The Disney Afternoon Collection is well worth a playthrough.
    • 57 Metascore
    • 40 Critic Score
    The Path of Motus is short and not worth the money to purchase. If you don’t care about achievements, then you’ll get even less out of the game. The story is dull, and the characters are uninspiring. While you won’t hate your brief time with the game, you won’t exactly have much fun either. Everything does seem to run smoothly, and there are fast load times, but that’s seemingly because there’s so little to go wrong. Puzzles seem thrown in to delay you from completing the game too quickly. After gaining all of the achievements, there’s literally no replay value whatsoever.
    • 72 Metascore
    • 60 Critic Score
    Late Shift is an enjoyable story and was good enough that I didn’t mind playing it through several times, even with the issues I had with it. If you’re in the mood for a decent story and don’t mind working for it, then give Late Shift a try. It is definitely an enjoyable experience.
    • 68 Metascore
    • 80 Critic Score
    Aces of Luftwaffe – Squadron is an addictive experience you won’t want to miss. Even those who don’t normally don’t enjoy the genre will feel quite appeased with their decision to try it out. The skill system sets this apart from many others like it, and you’ll love maxing out each character and attempting higher difficulties. With only minor setbacks which is completely an opinion, some may consider this game near perfect. The achievement list is fun to tackle and nothing seems impossible or overly difficult. The fierce and frantic gameplay is eased with the generous four lives you get. While it won’t be for everyone, it will be enjoyed by most.
    • 36 Metascore
    • 20 Critic Score
    The levels are difficult, but the real difficulty of the game comes from all the aggravation the player will deal with from their jumps not registering, constant deaths from invulnerable enemies, the irritating progression back to your most recent checkpoint and the constant failures due to not meeting the time constraints. It’s really the type of game that you wouldn’t recommend to anyone based on how much it fails on all fronts.
    • tbd Metascore
    • 40 Critic Score
    Everything about the game seems to make sense. It also isn’t anything you’ll fall in love with. Without substance, I can’t imagine anyone spending more than a few hours playing. Luckily the game is also on par with its price point. If you like easy achievements then, by all means, you can do it in one small gaming session. On a mobile device, this would be a pretty good time killer, but I can’t really say the same for a console.
    • 67 Metascore
    • 40 Critic Score
    The difficulty in this platformer is beyond frustrating. It has its moments but falls just as often as you will. You won’t even worry about your times; you’ll be more concerned with surviving. The ranks end up feeling like you have to find the faster routes which require a lot of upgrades. It’s either you complete the level with a low ranking, or you find an alternate route to get a cheated S rank. There’s really not much in-between. This leaves the whole idea of speed running in the dust. It just doesn’t work, and I don’t feel many people will enjoy trying to obtain better times. Razed is playable even with its flaws, but how much you play will be up to your patience and determination.
    • tbd Metascore
    • 80 Critic Score
    There is a ton of content and the price of the game is easily justified. I would like to stress that at times, this title can feel slow and may be one you won’t have enough time to sink into for enjoyment. If you’ve played the actual board game I would highly suggest giving this a shot. If you haven’t, I still think it’s worth a roll of the dice.
    • tbd Metascore
    • 40 Critic Score
    The game is simple and allows for you to pace it however you please. The glitches in the game and some poor design choices leave it buried in a heap of rubble without any feeling of real accomplishment after you finish. Because of the negatives, I would have to say this game is just pretty mediocre.
    • tbd Metascore
    • 60 Critic Score
    With Polygod, the consistency of having to repeat the first two-three levels over and over, never really making any further progress, easily becomes exhausting. The player really needs to ask themselves if they’re ready for that type of commitment before investing.
    • tbd Metascore
    • 60 Critic Score
    Whilst I enjoyed the game’s story, soundtrack and unique possession based puzzle system, Wailing Heights does suffer from too many quality issues to be a straight-up recommendation. The game in itself is short but seems to be dragged out by overly repeating conversations and environments. That said, if you can overlook the negatives, Wailing Heights is still a fun and memorable adventure game that should appeal to old school point and click fans and more so with the spooky season just around the corner.

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