Sea of Solitude Image
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72

Mixed or average reviews - based on 20 Critic Reviews What's this?

User Score
6.7

Mixed or average reviews- based on 46 Ratings

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  • Summary: When humans get too lonely, they turn into monsters

    Sea of Solitude takes you on a personal journey of a young woman's loneliness. Set sail across a beautiful and evolving world, where nothing is quite what it seems. Meet fantastical creatures and monsters, learn their stories, and solve
    When humans get too lonely, they turn into monsters

    Sea of Solitude takes you on a personal journey of a young woman's loneliness. Set sail across a beautiful and evolving world, where nothing is quite what it seems. Meet fantastical creatures and monsters, learn their stories, and solve challenges. Explore a flooded city, either by boat, on foot, or by swimming through the water itself. Dare to look what lies beneath the surface, in a haunting struggle of darkness and light, and discover what it truly means to be human.

    KEY FEATURES

    - AN EMOTIONAL JOURNEY Sea of Solitude embarks players on a nuanced and intimate action-adventure, experienced through the mind of Kay, as she struggles to overcome her inner loneliness. Players must help Kay see below the surface and beyond, guiding her through her Sea of Solitude, in this deeply touching tale of darkness and light.

    - A METAPHORICAL WORLD As her journey evolves, Kay's dark and stormy environment begins to transform, with light and color shining into the world. Water levels rise and fall to reflect her own state of mind, transforming the flooded city landscape into new areas for the player to explore, with new challenges to face.

    - FACE THE MONSTERS WITHIN Encounter fantastical creatures, solve puzzles, and rid the world of tainted memories. Meet a variety of beautiful and terrifying monsters, each with their own struggles of loneliness to tell. Through confronting these monsters, Kay will not only learn more about them, but also herself, and what it means to be human.
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Sea of Solitude: The Director’s Cut - Launch Trailer
Score distribution:
  1. Positive: 10 out of 20
  2. Negative: 0 out of 20
  1. Jul 23, 2019
    88
    If you aren’t a fan of games like What Remains of Edith Finch and Fe, where combat and thrill takes a backseat to emotion and art, then I’ll be honest—this probably isn’t the game for you, and that’s okay. But for those of you who enjoy games with meaning, games with abstraction, or games with that unique artistic beauty that so often blossoms in indie games, then Kay is waiting for you on the Sea of Solitude.
  2. Jul 11, 2019
    83
    Sea of Solitude makes one o the better and more realistic recreations of some mental issues that are more common that most people think.
  3. Jul 12, 2019
    80
    Sea of Solitude on Xbox One is too short, some of the gameplay doesn’t ever push hard enough in terms of what could be done, and the last act isn’t as interesting as it could have been. But the way the story and the journey are crafted and told through its characters, themes, visuals, and audio is superb.
  4. Aug 6, 2019
    74
    Sea of Solitude certainly has a unique look and feel to it, but the novelty alone is not enough to carry the game. Your enjoyment of it will come down to how much you connect to Kay and her story because the gameplay alone will not be enough to compel you to play until the end. Even if you're just in it for the story, there are times when that story will also feel like a slog, especially when you face the monsters that represent Kay's endlessly bickering parents. The game is certainly an unusual experience, but it will probably leave you wishing that it was a more compelling one.
  5. Aug 10, 2019
    70
    Even tough the story is a bit unevenly told; we cannot stop playing Sea of Solitude until Kay has reached the end of her journey. Partly because the story always manages to motivate us to go further, partly because the adventure is not long enough for the shortcomings to become too intrusive. When it is all said and done, Sea of ​​Solitude is a gripping but uneven journey that is worth taking.
  6. Jul 17, 2019
    68
    Despite a gorgeous look, Sea of Solitude lacks of a complex narrative or level design that puts it into pair with recent games inspired by mental issues.
  7. Jul 5, 2019
    55
    By trying to say too much and do too much, the work is dispersed and the adventure is diluted.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 10 out of 16
  2. Negative: 1 out of 16
  1. Apr 12, 2021
    10
    Very beautifully looking game with an incredible story amplified by great soundtrack. It is shorter game (about 3h) but if you are going toVery beautifully looking game with an incredible story amplified by great soundtrack. It is shorter game (about 3h) but if you are going to explore that nice world and collect bottles and seagulls, you can
    at least double that. Definitely a game to try in Game Pass.
    Expand
  2. Jul 6, 2019
    9
    This review contains spoilers, click expand to view. es un buen juego te distrae tiene una mecanica simple esta bien para pasar el rato Expand
  3. Jan 28, 2021
    9
    I am a little late to this one but I am in love with art and the deep story hidden beneath the surface and a chance to put it right a fewI am a little late to this one but I am in love with art and the deep story hidden beneath the surface and a chance to put it right a few minor glitches but not game braking and didn’t detract for my enjoyment for that reason I would say a solid 9/10 and if you have Xbox game pass it a no brainier Expand
  4. Nov 10, 2020
    8
    Great story and art style. Didn't bought it on release because of a bad review from IGN that said it was too repetitive and boring. It is not.Great story and art style. Didn't bought it on release because of a bad review from IGN that said it was too repetitive and boring. It is not. It's a short game that you'll probably finnish in an afternoon, and you'll also learn a thing or two about depression. I finished it in one sit cause I couldn't put the controller down. Expand
  5. Nov 15, 2020
    7
    Juego muy bonito y emocional, pero extremadamente corto y con jugabilidad nula, es un walking simulator realmente. Aún así, muy recomendable,Juego muy bonito y emocional, pero extremadamente corto y con jugabilidad nula, es un walking simulator realmente. Aún así, muy recomendable, es más una experiencia que un juego como tal. Expand
  6. Jan 11, 2021
    7
    Overall a pretty solid story driven small scale game, most of the issues for me were technical, and the price is a bit too high for what itOverall a pretty solid story driven small scale game, most of the issues for me were technical, and the price is a bit too high for what it offers, especially since it is not really an Indie game, given the backing by EA.

    The story, focusing on human relations and mental health and effect of one on the other and vice versa, is a bit generic and is definitely no masterpiece, but is reasonably well written, and executed, and supported by solid, if at times a bit emotionally bland (given the subject) voice-acting. The movement is well paced and gives enough time to admire the scenery, but is still quick enough to see / feel you are progressing further at a good pace. Platforming is overall decent, but nothing special - it is not very challenging, the game overall is not, although there are some parts which contain either very timing sensitive approach, or precision - the latter of which is not a very good thing and the reason will be explained further down.

    The game world is technically open, but the progression is a bit streamlined, but there are parts in the story where you can explore a bit. It also changes throughout the story, so backtracking through some parts of it later into the story is barely noticeable.

    The art style of the game, and the interconnection between visuals and audio is top notch - this is the part of the game where it truly hits beyond it "class". The visuals are somewhat simplistic and cartoonish, but not in a childish or over done way, the color palette is wonderful, and while overall the graphic style is on the simpler side, there is just the right amount of detail in the right places.

    Sound and music, however, is even better. The ambience is simple, but wonderful and very high quality, helping immersion a lot, but the "star" here is music, and not only in terms of it being very fitting, but the use of it is also exceptionally good in regards to revealing the true mood of the current situation - where the visuals reveal the surface mood of the current situation in the game, it is the music and the sounds which will truly tell you what is going on. With the audio and music being so good, the game also makes a great use of silence - when this game goes silent, it hits you like a hammer, more so than any increase in music volume or tempo ever could.

    The game also has a set of collectibles, some of which reveal some pretty interesting information regarding the story, which also kind of provides an explanation to some game systems / mechanics - for example, why you do not really die - more like get knocked out and then wake up - perhaps as if the failure was just a bad dream.

    Unfortunately, the good part is over, now onto the not so good - While the game is technically sound in regards to stable FPS, and no crashes, there are a couple things that could use a bit more polish in regards to some in-game mechanics and movement physics.

    The movement is very imprecise and especially jumping can be problematic in certain parts of the game, the hit-boxes are very hit and miss - some of them are way too simplistic and do not fit the actual object you see, while others are overly detailed and will cause you to get to stuck on random bits and pieces. There are also some parts where you will slide down a sloped surface, and others where you will not - sometimes next to each other This is a particularly frustrating issue with the platforming sections which require precise jumps - there are not many, fortunately, but it is still very annoying.

    In regards to platforming, there is also one more complaint - the "punishment" for missing some jumps is not very consistent with the difficulty of the jumps themselves, nor with how far into the game you are, which can lead to some more frustration.

    The boat you use to traverse over the body of water also feels nothing like a real boat, it actually feels like some placeholder mechanics were put in, and then never really worked on - maybe because of time constraints. The physics of the boat also feel very odd in many instances and it only really ever resembles the handling of a boat at full speed. Anyways, spinning around like a fidget spinner is amusing, but a bit off from the overall feelings the game tries to invoke.

    The last issue I had with the game are repetitive encounters with "enemies", which often force you to repeat simple, but tedious tasks to trick them into "destroying" themselves, as you cannot engage them directly. This by itself would perhaps not be such an issue if it was more spread out throughout the game - so more individual encounters, but more breaks in between and less repeating at the same time, but most of the encounters lock you in a small arena and then force you to do the same thing 4-5-6 or even more times, and while discovering the methods of defeating the various enemies is pretty satisfying, it's nothing ground breaking, and will get repetitive and boring really quickly.
    Expand
  7. Mar 21, 2023
    4
    I was so excited about this game after hearing a talk from the game designer. But the disappointment was big. When the part with the bullyingI was so excited about this game after hearing a talk from the game designer. But the disappointment was big. When the part with the bullying starts and the dialogue gets interesting, that's when you get annoyed by annoying enemies who destroy the whole moment and where you can't even concentrate on the dialogues to get the content. This is such bad design, it almost wasn't worth the effort to tell a story in the game. A lot of effort was put into mediocre jump and run and annoying enemies. Expand

See all 16 User Reviews

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