Shacknews' Scores

  • Games
For 1,735 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1762 game reviews
    • 76 Metascore
    • 70 Critic Score
    What stands out to me is how all of the new elements and tweaked versions of older elements combine together to create something that, in many ways, feels less like a Warriors game and more like a proper Action-RPG. It's almost as if the team had ambitions of moving in that direction, but felt unsure about pulling too far from its roots. Who knows if we'll ever see a third game that will go all-in on that approach, but what we've been given here is a decidedly fun, if flawed, Dragon Quest adventure.
    • 92 Metascore
    • 90 Critic Score
    This is a fantastic addition to the Switch library, not just as a great game but as one that benefits from the system's core features. It adds the requisite new content and fixes the one large oversight of the original. Mario Kart 8 was already one of the best in the series. Mario Kart 8 Deluxe is even better.
    • 76 Metascore
    • 80 Critic Score
    The Disney Afternoon Collection may not have the consistency of Capcom's previous work with the Eclipse Engine, thanks to its library varying in quality. But it is just as reverent and breezy, and the addition of the Rewind feature helps ease the journey into the past. If you were a fan of even a few of these games, you owe it to yourself to see them presented so respectfully for a modern audience.
    • 77 Metascore
    • 80 Critic Score
    Minor quibbles aside, Full Throttle hits all the right notes as deftly in 2017 as it did in 1995. Not only do its story, voice acting, puzzles, and audiovisual accoutrements hold up, younger fans weaned on Telltale's interactive movies might take to it due to its balance of puzzles and plot.
    • 61 Metascore
    • 80 Critic Score
    An excellent re-release of a PlayStation classic, even if it feels as though it squandered some of the potential it has as a new PlayStation 4 release. It still has the same excellent music, memorable characters, and zany charm it had when it originally released, and if you never got a chance to check it out, you’re in for a real treat. I hope Um Jammer Lammy gets the same treatment going forward.
    • 85 Metascore
    • 80 Critic Score
    It’s always easy to recommend The Show, and even easier on its best years. While there are still a few rough spots, it’s hard to look at this year’s edition and not come away impressed by the sheer amount of content and modes, as well as the polished gameplay and player experience improvements. This is a gigantic care package of baseball, with countless ways to play the game for both hardcore and fair weather fans alike. I’ll be spending lots of time with this game all year, even when my Tigers inevitably hit a brick wall in August (prove me wrong, boys – prove me wrong). MLB: The Show ’17 is a love letter to baseball and its fans, and one of the secret best reasons to own a PS4.
    • 72 Metascore
    • 60 Critic Score
    A frustrating mess of bad design decisions, bugs, glitches, and narrative missteps. It could have been so much more, but it ends up falling flat on its face. While there are things to enjoy about it, they're few and far between -- your time is much better served replaying the original trilogy or exploring the widely available mods out there. You'll end up being much more fulfilled and feeling as though you've used your time in a productive manner.
    • 76 Metascore
    • 60 Critic Score
    In any other year, Ghost Recon: Wildlands would be a fine if somewhat unremarkable open-world game. By a twist of fate, it happened to release in a very crowded season for open-world games, which may make it seem pale in comparison. Where it stands out from Zelda: Breath of the Wild and Horizon: Zero Dawn, though, is its multiplayer focus. Though I found the repetition too much, those cathartic moments of perfect planning in multiplayer are enough to warrant giving it a try, as long as you have a squad of friends to back you up.
    • 81 Metascore
    • 80 Critic Score
    An excellent racer that’s every bit worth picking up to add to your arsenal of Nintendo Switch games. There are plenty of tracks, vehicles, and reasons to keep coming back for more. But the one you can’t ignore is the greatest of all: The speed. It may not be the racing game you asked for on the Switch, but it’s the racing game you didn’t know you needed.
    • 84 Metascore
    • 80 Critic Score
    For those who yearn for the days of platforming yore, Shovel Knight: Specter of Torment is a dream come true. Some will be turned off by its lack of scope, especially when it seems like every major title that comes out is filled with lore and unbound exploration. However, sometimes it's just great to spend some time with a game that just has tight, precise gameplay that doesn't require you to deal with endless mechanics and crafting to get enjoyment. Specter of Torment is that game, a modernized version of the platforming games that we loved and loved to hate from childhood.
    • 88 Metascore
    • 90 Critic Score
    As I closed in on the final endings for Nier: Automata, I found myself looking back on my time with it and wondering how I'd encapsulate all that into a review. Like its predecessor, this is something that must be experienced to be properly understood. At the time, I was sure I could see where it was going, and that fact left me wondering if this entry lacked that extra something that made the first Nier so memorable. As I worked my way through the final dungeon, Automata had something to prove in my mind. Would it simply stay the course, or would it save something special for the end? If you know Yoko Taro's work, you've probably guessed the answer to that question. Never before have the very credits held such sway over my opinion of a game. I leave Nier: Automata behind, not just pleased with it, but enraptured by it. Hopefully you will too.
    • 62 Metascore
    • 60 Critic Score
    I think Bomberman is cool and cute, but this title is not the launch that the Nintendo Switch deserved. By either offering more new content or pricing the game reasonably, Konami could have jump started the Bomberman franchise, which has been MIA for years. Instead, Super Bomberman R just doesn't give the value or the fun that the price commands. Instead, you're better off saving up an extra $10 and buying The Legend of Zelda: Breath of the Wild. If you already have a copy, you might want to think about just buying a second one instead of this title. As least then you'd get your money's worth.
    • 80 Metascore
    • 80 Critic Score
    An impressive showing both as far as first-round Nintendo Switch games go and puzzle titles in general. It’s a bargain for the amount of time you’ll get out of it, and it’s rife with color, intrigue, challenging puzzles, and adorable graphics. The only real problems arise from the fact that it’s meant to be played with others, so if that’s not your bag you won’t get as much out of it. For everyone else, however, this is a system-seller, especially since you can enjoy it on the go. You’ll want to cut in on a Snipperclips session, that’s for sure.
    • 72 Metascore
    • 50 Critic Score
    For one of the earliest Nintendo Switch experiences I’ve had with the console, Just Dance 2017 was a disappointing departure. Though its slick and easy to use interface combined with the Switch-centric Tabletop Mode are boons for those looking to dance, there’s little substance here, certainly not enough to recommend shelling out cash for Just Dance Unlimited or even playing this game instead of just turning on the radio and dancing to your own routines.
    • 97 Metascore
    • 90 Critic Score
    The Legend of Zelda: Breath of the Wild is a game that is meant to be loved and savored for years to come, and I'm sure it will be looked back on with as much fanfare and admiration as The Legend of Zelda: Ocarina of Time and Nintendo's other hallmark titles.
    • 79 Metascore
    • 70 Critic Score
    Halo Wars didn't rewrite the RTS playbook, and Halo Wars 2 is unlikely to bring on many converts who weren't convinced by the first attempt. In many ways this is an iterative sequel, with new units and balance, and a handful of additions. The campaign is well-made and the multiplayer shines thanks largely to Blitz Mode. It's a streamlined take on a genre that has faded even more in recent years, but in its own way, Halo Wars 2 is still carrying the flame.
    • 89 Metascore
    • 90 Critic Score
    When I began Horizon: Zero Dawn, I was anxious it wouldn't be able to maintain itself for thirty-plus hours. I'm thrilled that fear was unfounded. The play was constantly rich and rewarding, and the mysteries constantly unfolding. I'm left not just feeling satisfied the entire time, but wanting more. This one is something special.
    • 76 Metascore
    • 80 Critic Score
    For Honor will inevitably be a favorite title. It combines easy to pick up, complicated to master fighting and action-style gameplay with compelling gameplay types and there's nothing quite like it. However, if you were looking for a single-player game, you might not want to purchase this title. The heart and soul of For Honor are its multiplayer modes, and unfortunately, at this time, there are enough issues with matchmaking and peer-to-peer connections that you may want to wait until Ubisoft has some time to fix those problems. However, once For Honor has a solid networking backbone I can say it'll be one of my go to multiplayer titles for the next few years to come.
    • tbd Metascore
    • 80 Critic Score
    Everest VR is another exciting journey to a place on Earth that many of us would otherwise not be able to visit. Sólfar Studios has made an excellent example of how virtual reality can offer an experience that is somewhere between a movie and a video game, a still story that we can walk through at our leisure. If you have an Oculus Rift headset and Oculus Touch, I heartily recommend Everest VR as a great way to introduce others to VR or as an awesome trip through the history of the world's highest mountain.
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite 4 offers more of the same great gameplay that its predecessors were known for while tightening it up for the current generation. Rebellion has crafted a sniper simulator that, while not for everyone, has the complexity and polish to be one of the best shooters of 2017.
    • 88 Metascore
    • Critic Score
    To call Nioh a copycat would be doing it a disservice. Combat is tight and layered with options, levels are gorgeously rendered and ooze atmosphere, and the story is entertaining enough to keep me interested yet can still be set aside when I'm more interested in perfecting my ki pulses.
    • 86 Metascore
    • 90 Critic Score
    Resident Evil was in dire need of fresh characters, ideas and mechanics to ensure we’d see additional numbered entries in the future, and this was one of the best ways to breathe new life into a franchise that’s been mistreated a bit in the past. From top to bottom it’s clear this was a project that was handled with great care, with excellent voice acting, gruesome surprises, and scenes you’ll be scratching your head about for days to come. To all Resident Evil fans out there, I say welcome home. You’re going to enjoy your stay with the Bakers.
    • 80 Metascore
    • 80 Critic Score
    Taking on the role of Kat is rush of an experience, and there’s so much here to absorb that you’ll need a couple dozen hours to get through it all. Whether or not you played the original Gravity Rush or are looking for a unique game to add to your PlayStation 4 library, Gravity Rush 2 is certainly a breath of fresh air.
    • 76 Metascore
    • 50 Critic Score
    2064: Read Only Memories is a great game for anyone who agrees 100% with what its heavy-handed, politically-charged plot forces down your throat without question. However, like a political conversation on social media, 2064 is long-winded, overly aggressive in its message, ill-presented, and accomplishes nothing.
    • 81 Metascore
    • 90 Critic Score
    Final Fantasy XV is the rare game that transcends its genre to become an appealing product to anyone who is a fan of gaming. While a few issues keep it from being considered “perfect,” Final Fantasy XV is one of the “must-play” games of 2016 and is an incredibly enjoyable experience from beginning to end.
    • 71 Metascore
    • Critic Score
    Peel away impressive visuals, and you're left with a game that seemingly holds itself together with haphazardly-placed thin threads. Being that it's an open world extreme sports game, you're encouraged to explore around the mountains, detecting drop zones and finding new challenges to participate in.
    • 72 Metascore
    • 70 Critic Score
    It's fitting, somehow, that a game series so lovingly modeled after a famous B-movie would itself result in a B-tier game. Dead Rising 4 is uneven and less polished than many other games this fall. It's the kind of light, airy game I would have expected earlier in the year, when it wouldn't risk being swallowed up by the holiday season. At its core it's a pulp adventure, with winking witticisms and bloody messes strewn throughout. That makes it, if not entirely memorable, at least a bloody good time that understands the ephemeral nature of camp.
    • 82 Metascore
    • 80 Critic Score
    A rare sequel where the developers took a chance instead of sticking by what was a successful formula. Although I personally wasn’t a fan of the original Watch Dogs, the game sold well and Ubisoft could have easily slapped some new paint on it and released another dreary, boring game. They didn’t though, and I hope it’s a trend other developers pick up on because Watch Dogs 2 is a superior product.
    • 86 Metascore
    • 90 Critic Score
    Those minor issues with the game aside, Dishonored 2 proves to be a return to a classic formula that worked so well in the orginal. Strong level design, open world exploration and the ability to play your own way with powers that can be adapted or modified how you want makes the game one of the top titles of the year.
    • 89 Metascore
    • 70 Critic Score
    The addition of a single-player campaign was a huge positive for this series, especially due to the bizarre twists and turns it takes throughout. In a year filled with outstanding shooters in both the single and multiplayer fronts, Titanfall 2 does just enough to prove it can hang with the others, even if it is re-treading old ground.
    • 88 Metascore
    • Critic Score
    All early indications are Dishonored 2 holds up to the high bar of its predecessor, and while it offers a bit more replayability with Emily and Corvo and some new game mechanics, it isn't as much of an advancement as it is a return to a formula that continues to work incredibly well for the series.
    • 80 Metascore
    • 80 Critic Score
    The story, and the characters within, blend perfectly, and the expertly crafted world building is something we don’t see in RPGs as of late. While Tyranny might not be as good as I had hoped it would be, it is still a welcome addition to any classic RPG fans’ library, and Obsidian should be proud of the product that they’ve released to the world. Sure, there are things that could be better, but in the grand scheme of things, Tyranny is a brilliant jaunt through a land riveted by evil. For once, it’s good to be bad.
    • 77 Metascore
    • 80 Critic Score
    While Infinity Ward might have played it a little too safe when it came to the competitive multiplayer mode, the improvements in the single-player campaign and Call of Duty: Zombies are substantial. The single-player campaign, in particular, hooked me, and I hope that future campaigns in the Call of Duty universe get the same care.
    • 88 Metascore
    • 80 Critic Score
    It feels like Battlefield, it works like Battlefield, and it has plenty of opportunities for amazing things to happen that have only ever happened in a Battlefield game. It’s nice to see DICE returning to the roots of what makes this series so amazing, and I’m happy that, for the first time in years, a new Battlefield game doesn’t feel like it is in the middle of an identity crisis.
    • 77 Metascore
    • 90 Critic Score
    Even though the game is a huge crossover event, by making everything make sense in its own world of Grymoire, the game doesn’t rely exclusively on nostalgia to hook players. Even though you’ll see Sephiroth, Squall, and other friends in your quest, even those who somehow don’t know these iconic characters can get enjoyment out of the great gameplay and light-hearted story of World of Final Fantasy.
    • 79 Metascore
    • 60 Critic Score
    For all its focus on customization, Skylanders Imaginators feels fairly paint-by-number. It makes some smart improvements, and its creation gimmick is oddly addictive despite some of its design drawbacks. Even so, this is the sixth entry in a long-running series, and it's showing its age.
    • 84 Metascore
    • 90 Critic Score
    This is one of the best games to be released this year, without a doubt. While the campaign may have felt a bit short with its abrupt ending, it left me itching for a sequel.
    • 69 Metascore
    • Critic Score
    WWE 2K17's expansive game systems represent possibly the most substantial update to the franchise in years. Most of the changes are small, but they add up to the most fun I've had with a WWE game in years.
    • 71 Metascore
    • 70 Critic Score
    Lince Works' ninja epic will scratch any stealth purist's itch, but that formula comes with its fair share of frustrations.
    • 76 Metascore
    • 60 Critic Score
    Paper Mario: Color Splash ruins a gorgeous art style and clever writing with an incredibly tedious combat system.
    • 71 Metascore
    • 70 Critic Score
    I found Toy Odyssey to be, all in all, an enjoyable little romp evne if it wasn't something I probably would have picked up and played on my own. It still managed to be fun and exciting, with an impressive attention to detail and plenty of reasons to keep coming back, as long as you space out your visits to the toy room by a few days proper.
    • 74 Metascore
    • 70 Critic Score
    When mixed with the camera’s specific framing the low-res polygonal visual design and clear progression delineation, Virginia is a marvel of sight and sound.
    • 72 Metascore
    • 70 Critic Score
    Destiny: Rise of Iron is a solid expansion to Bungie’s shoot and loot universe. While the campaign itself did feel a bit short, and the plot felt like it was paced too quickly, the new enemies, restructuring of old strikes, and the new raid all make up for the expansion’s short comings.
    • 69 Metascore
    • 70 Critic Score
    Thankfully that slapdash treatment isn't indicative of the game as a whole. The story mode is well put together and serves as a faithful homage to the classic. It's loving to the point of almost fawning, and it feels a little too willing to play it safe at times, but it's an enjoyable nostalgia trip regardless.
    • 86 Metascore
    • 90 Critic Score
    Picross 3D 2 is what a sequel should be, especially for puzzle games. I would've been happy with more puzzles, but it went further. It iterated and engaged my brain in new and clever ways that I hadn't even considered, it revised its progression ramp in a way that I found more satisfying, and it gave and continues to give me dozens of hours of enjoyment. If you have any interest in logic puzzles and brain-teasers, this is a can't-miss.
    • 72 Metascore
    • 80 Critic Score
    There are layers here, and it all meshes wonderfully; the story, playing out like a radio drama as you explore the locations in which it took place; the Valley as this beautiful, vulnerable, and magical location; and the themes, which explore life, death, and purpose with surprising nuance.
    • 91 Metascore
    • 90 Critic Score
    After playing every game in the Forza series, I can say without any hesitation that this is, by far, the best Forza game to date.
    • 63 Metascore
    • 50 Critic Score
    All of this took a promising franchise introduction and just left a bad taste in my mouth. I genuinely enjoyed a lot of aspects of ReCore--the world, the nail-biting platforming challenges, the smart and fast-paced combat. But it comes with so many issues and reservations that it becomes hard to recommend.
    • 78 Metascore
    • 80 Critic Score
    An amalgam of excellent new augments, though for the most part it stays the same and implements new looks and skins. I'm not sure there's enough that it actually changes from the other game, but there's still plenty here to enjoy and hungrily devour, like Pac-Man and ghosts, if you're a diehard fan or even have a passing interest in the game.
    • 70 Metascore
    • 60 Critic Score
    Bud is adorable, the world is visually stunning, and the game itself enticingly oozes whimsy. But those pure moments of bliss are undercut by Bud’s frustrating controls in a world filled with moments requiring his best precision.
    • 83 Metascore
    • 70 Critic Score
    Madden NFL 17 is a quality Madden game. It does a lot of things right, and fixes most of the major shortcomings of previous editions. If you’ve lapsed in the series or just want to know if you should grab this year’s game, go forward knowing that you will get a lot of mileage from it. It’s good. At the same time, however, it is still absolutely a Madden game, and in the 12th year of EA’s exclusivity deal with the NFL it’s hard not to pine for a little competition. Sunrise, sunset.
    • 64 Metascore
    • 80 Critic Score
    Had it been released under a different name, it'd be a perfectly serviceable mutliplayer mech adventure, but even with the Metroid name it's well worth picking up for a fun little weekend jaunt, especially if you're the type to return again and again to a game to best your previous scores and advance from there, you'll find an excellent entry in the Metroid series here.
    • 71 Metascore
    • 60 Critic Score
    At the end of the day, No Man’s Sky isn’t a perfect game. It’s really not even close. The ride has been bumpy, with Murray and the team keeping their lips sealed tightly about anything and everything pertaining to the game, and the overhyped nature of this industry has pushed many away from the title. But if you’re just looking for a game that can be both intense and relaxing, while offering lots of opportunities to explore colorful and interesting worlds, No Man’s Sky fits the bill perfectly.
    • 81 Metascore
    • 80 Critic Score
    Deus Ex Go is the most cohesively designed and complex of the set so far, and that's saying something.
    • 74 Metascore
    • Critic Score
    While the main focus of the story isn’t on how badass Batman is, Telltale has done a great job with the combat sequences, and the story-driven choices that are littered throughout the narrative really help to push the character forward.
    • 77 Metascore
    • 80 Critic Score
    Valhalla is a dark and moody dystopic game with an infectious underlying optimism. It’s comfort food, a relaxed experience welcoming you with soothing music, cooly-colored visuals, casual conversation, and a calm sensation. This, mixed with its brilliant approach of telling a story through the experiences of its characters, makes it a smart and inventive new take on the science fiction visual novel.
    • 74 Metascore
    • 60 Critic Score
    It has some nice Metroidvania moments, although it sputters towards the end to only rely on its color-coded components to keep me out of certain areas, which felt like a cheap way to finish the game.
    • 70 Metascore
    • 70 Critic Score
    If you're aching for a familiar and exciting JRPG, there's better to be found out there. While this is a serviceable option, there are plenty other more memorable ones out there.
    • 69 Metascore
    • 60 Critic Score
    Song of the Deep has a sweet and appealing core at its center, but small frustrations make it difficult to appreciate those qualities.
    • 77 Metascore
    • 60 Critic Score
    Furi's beautiful art and interesting ideas are somewhat undermined by obtuse story and janky mechanics.
    • 52 Metascore
    • 50 Critic Score
    Mighty No 9 does present a few concepts that feel like they could have been the next iterative step. Even if it had avoided its many pitfalls and baffling design choices, though, it's likely a few decades too late for such minor improvements.
    • 44 Metascore
    • 40 Critic Score
    Unsurprisingly, Mutants in Manhattan continues the time-honored tradition of licensed games being a sub-par, disappointing representation of a popular franchise.
    • 69 Metascore
    • 80 Critic Score
    DICE may have failed to address all of the problems of its predecessor, but it completely re-captured what Mirror’s Edge was all about. Mirror’s Edge Catalyst is a great way to bring new fans–and old fans alike–back into the world of Faith Connors.
    • 54 Metascore
    • 30 Critic Score
    A golf game developed by some of the people who brought us Burnout seemed like a great idea on paper, but it was poorly executed as globetrotting means nothing in this game, it isn’t very well optimized on PC, and its repetitive gameplay can get old real fast.
    • 81 Metascore
    • 80 Critic Score
    Like its iconic hero, Planet Robobot is light and airy, and a little on the short side, but it takes such a range of forms that it always feels fresh and new.
    • 90 Metascore
    • 90 Critic Score
    A collection of firsts, but it carries itself with the confidence and proficiency of a veteran. It has plenty of room to grow and expand, but as our first step into this world, it's inviting, competitive, smartly designed, beautiful to look at, and fun to play. You can't ask for much more than that.
    • 92 Metascore
    • 90 Critic Score
    An excellent addition to the Witcher 3 universe. The new enemies, redesigned UI, and exceptionally well-crafted new land to explore are all pluses in my book. The main questline introduced for the expansion is intriguing, and gives much more insight into the world that Geralt has spent his life adventuring through. In the final moments CDPR brings everything together to really help the player’s impact on the world feel more real, and it’s something that very few developers have ever managed to really accomplish.
    • 85 Metascore
    • 90 Critic Score
    That a first-person shooter like Doom exists in 2016 is shocking. Its levels are vast and intricately designed, its gameplay diverse and joyful, its toolset robust. Multiplayer is its weak link, but the adaptability of SnapMap is more than enough to offset that.
    • 68 Metascore
    • 60 Critic Score
    It's enjoyable in its best moments and especially in one of its multiplayer modes, but the problem comes with its lack of longevity.
    • 93 Metascore
    • 90 Critic Score
    What I can say, however, is it is the best representation of the Uncharted series we have seen to date, and you’d be doing yourself a disservice if you didn’t experience it firsthand.
    • 83 Metascore
    • 70 Critic Score
    Its complexity can be overwhelming, but once you hit your stride, it's entertaining all the way to the home stretch.
    • 71 Metascore
    • 70 Critic Score
    Whether it was because of the shorter format or because the developer was tied to comic canon, The Walking Dead: Michonne doesn't quite hold the same emotional resonance as Telltale's own original take on the series. But as a Michonne story, it does a great job of providing a window into this character's fractured soul.
    • 81 Metascore
    • 80 Critic Score
    Bravely Default modernized the classic Final Fantasy formula, but Bravely Second improves on it in almost every way.
    • 69 Metascore
    • 60 Critic Score
    It's a game that doesn't have the courage to be itself, so it throws every half-baked design idea it has at you instead. Next time, Nintendo, listen to the rabbit: trust your instincts.
    • 82 Metascore
    • 80 Critic Score
    There's a lot of depth in this game and it's a real treat to play, assuming you're the patient type that sticks around long enough to enjoy it.
    • 73 Metascore
    • 70 Critic Score
    Most of Stories: The Path of Destinies is hinged upon the idea of discovering the best possible outcomes of its story, no matter how nonsensical it may be at first. It’s a clever way to build a narrative, because it’s built around the assumption one will fail multiple times while still retaining useful knowledge to apply in a different run.
    • 85 Metascore
    • 80 Critic Score
    Most of these additions and tweaks are bonuses or minor quality-of-life improvements learned from later games. The core is intact, unchanged, and still spectacularly fun. As the saying goes, they don't make them like they used to. Ratchet & Clank argues that maybe they should.
    • 77 Metascore
    • 60 Critic Score
    If Quantum Break is a game fractured between two worlds, the one reality set for us as players is the one in which it's a shooter that often isn't a shooter, and a story that doesn't fully explore its narrative potential. It has intriguing ideas regarding both, but in this case, two halves don't really make a whole.
    • 80 Metascore
    • 80 Critic Score
    Frustrations with its servers aside, The Division is what I wished Bungie’s Destiny would have been. It has an engrossing and fascinating story, a wide variety of loot to collect, and collectibles and side missions that help give a much clearer picture of the terrifying reality of what would happen if New York City was hit with a deadly, flu-like virus. And while my Agent is recovering from a fever, I feel the only prescription that could possibly cure her is more Division.
    • 74 Metascore
    • 70 Critic Score
    Shadow Complex is a game that demands experiencing at least once. While those who played through multiple times and unlocked every secret the first go-round might not be especially compelled to do it again with such bare-bones revisions, it's a perfect vehicle for first-timers. If you haven't played Shadow Complex before, it's absolutely worth armoring up now.
    • 76 Metascore
    • 60 Critic Score
    Pokken Tournament tries its best to cater to a more casual fighting crowd, but in its efforts to do so rapidly becomes mundane after repeated playthroughs.
    • 86 Metascore
    • 70 Critic Score
    On the whole, these improvements make Twilight Princess HD the best version of the worst modern Zelda game. That said, even a mediocre Zelda game is still pretty fun. If you can get past its tonal oddities and paint-by-numbers structure, it's a good game, but not a great one. I enjoyed it as a cultural artifact, but replaying it made me appreciate that this direction for the series was temporary.
    • 80 Metascore
    • 70 Critic Score
    Maybe the same solid foundation with more robust content is all Garden Warfare 2 needs to be. The package feels more whole and satisfying, and while that may dampen my thoughts on the first game a bit, it's really only by comparison to this one. If Garden Warfare was the seed, this sequel is the harvest.
    • 76 Metascore
    • 60 Critic Score
    In the end the new abilities, like taming animals and riding them, are great additions to the game, but they just aren't enough to save Far Cry Primal from being a fairly average and mindless adventure in a time long forgotten.
    • 73 Metascore
    • 60 Critic Score
    For fans of Namco Bandai, Capcom, and Sega, Project X Zone 2 is full of the characters you love, in-jokes you'll laugh at, and over the top attacks and pairings that would make a FanFiction.net author blush. However, if you're just looking for a turn-based RPG to sink your teeth into, there's better to be had on the Nintendo 3DS.
    • 88 Metascore
    • 90 Critic Score
    Fire Emblem Fates exemplifies the best way to approach a sequel. It maintains and iterates on Awakening's best qualities, while also introducing new systems that have a profound impact alongside a richer and more poignant story. It's more than just a worthwhile successor to a recent hit. Taken as a whole, it's the best Fire Emblem to date.
    • 77 Metascore
    • 70 Critic Score
    The fact that a handful of game modes and features aren't ready for consumer use feels frustrating, especially since the quality of those inclusions can't be judged until they make it into the game. Battle Lounges, Online Lobbies, and Spectator modes could be awesome, but right now, nobody can say for sure.
    • 60 Metascore
    • 50 Critic Score
    Had 'Russia' stuck to some of the roots of the main AC series, this could have been an interesting departure from the 3D games. But making the main characters feel paper thin while stacking the deck with inconsistent stealth mechanics, fussy controls, and timed objectives starts to make 'Russia' feel like a weekend in Siberia.
    • 81 Metascore
    • 80 Critic Score
    The world is beautiful and the voice acting is excellent. But Henry and Delilah’s story is far too short, and the resolution of the game’s story relies far too much on a backstory that isn’t given the breathing room it needs. It’s an emotional rollercoaster that just teeters back down to a merry-go-round, leaving me with a detached feeling that everything I had spent the past few hours working towards has been all for naught.
    • 78 Metascore
    • 70 Critic Score
    Unravel's strengths lie more in its heart-warming story than offering compelling gameplay. Even though there are some thought-provoking puzzles, they’re few and far between. There’s no doubt Yarny is quite the adorable little mascot who has good intentions, but a video game can’t succeed on good intentions alone.
    • 88 Metascore
    • 80 Critic Score
    In many ways, XCOM 2 is more of what we already enjoyed in the recent reboot, with a few considerable improvements. The new units liven up the experience and add much more variety, while the procedurally generated maps help to customize every player’s experience into a one of a kind novelty. If you’re a newcomer to the resistance or an old veteran, XCOM 2 is a smartly designed action-strategy game with a staggering amount of content and replayability.
    • 87 Metascore
    • 70 Critic Score
    The Witness is an intentionally simple game to grasp, but enjoyment almost feels proportional to patience. These puzzles are absolute brain-breakers, so anyone that doesn't have the patience for them will get no enjoyment out of The Witness. I was certainly on the verge of being one of those people, but exploring the sheer beauty of the island and learning more about its central mystery turned out to make returning worthwhile.
    • 69 Metascore
    • 70 Critic Score
    The technical hiccups aren't the major obstacle for me. I just felt finished with the game after completing the campaign. The simple mission structure didn't compel me to come back. While I'm sure I could get into specializing my character and hooking up with friends to take on the wealth of extra challenges, I was left with the feeling that they'll be largely the same as the ones I've already completed.
    • 71 Metascore
    • 80 Critic Score
    It combined TT Games’ ability to translate a popular film franchise into a fun and family-friendly experience while also adding some new tricks, such as the stud multiplier and combo attacks. And even though I was quite familiar with the source material, I still couldn’t help but to pay close attention to its story as it was delivered in such a unique and fun package.
    • 84 Metascore
    • 90 Critic Score
    Darkest Dungeon takes the staples of roguelikes and adds the atmosphere and themes of Lovecraftian Horror and does so with incredible success. The game captures the feeling of battling an unending wave of nightmarish abominations with little to no chance of hope. But when you do succeed you feel like a million bucks. The difficulty may deter many people from trying this game out, but if you are brave enough you will be rewarded with a rich experience.
    • 76 Metascore
    • 70 Critic Score
    Mario & Luigi: Paper Jam can get a bit grindy at times and drag on at certain times, especially the first time where it looks like the game's end is at hand. But there's more than enough masterfully comedic writing to carry the day, between the sight gags, fourth-wall-breaking references, and Luigi's pratfalls.
    • 70 Metascore
    • 50 Critic Score
    Resident Evil 0 HD should easily cater to fans of the series, but without the rose-colored glasses of nostalgia, I came away more frustrated than impressed.
    • 80 Metascore
    • 90 Critic Score
    Oxenfree is a fantastic horror game, and Night School Studio has definitely pulled out all the stops to bring this story to life. Its classic Telltale meets the horror movies of the 1980s, and they’ve hit all the right notes. The branching storylines, likeable characters, and underlying dread and mystery really help this game to accomplish everything it could. Oxenfree is sure to keep you guessing until you reach the final ending screen. At which point I can’t promise you won’t just start over, ready to explore the ghostly realm ocne again.
    • 63 Metascore
    • 70 Critic Score
    I enjoyed Assassin's Creed Chronicles: India, but it wasn't different enough from China to suggest that playing both is a necessity. If Russia is similarly indistinct, I'd have to recommend players simply pick the country that interests them the most.
    • 81 Metascore
    • 70 Critic Score
    Capcom has done a solid job bringing a very well-made RPG over to the PC. The game features the massive world of Granys, and is filled with tons of customization options, as well as hundreds of complex and dynamic combat situations. It's really one of the better RPGs we've seen of late, and I only experienced two crashes during my time with the game.

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