Resident Evil 0: HD Remaster Image
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70

Mixed or average reviews - based on 45 Critic Reviews What's this?

User Score
8.0

Generally favorable reviews- based on 327 Ratings

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  • Summary: Resident Evil 0 reveals the truth behind the Mansion Incident, the catalyst for the entire storyline of the Resident Evil series. This remastered version takes the story and gameplay of the original and adds stunning HD graphics, 5.1 channel surround sound, optional modernized controls andResident Evil 0 reveals the truth behind the Mansion Incident, the catalyst for the entire storyline of the Resident Evil series. This remastered version takes the story and gameplay of the original and adds stunning HD graphics, 5.1 channel surround sound, optional modernized controls and widescreen TV compatibility. Get ready to discover the terrible secrets lurking in the origins of evil. Expand

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Score distribution:
  1. Positive: 21 out of 45
  2. Negative: 2 out of 45
  1. Jan 18, 2016
    85
    This HD remaster of Resident Evil 0 is an easy recommendation for anyone who enjoyed the original GameCube release and has enough patience to navigate the sometimes tedious inventory management.
  2. Jan 18, 2016
    82
    Resident Evil Zero HD Remaster has improved graphics, some new stuff, new modes and still is a great classic Resident Evil game 13 years later.
  3. Jan 18, 2016
    80
    Quotation forthcoming.
  4. Games Master UK
    Mar 19, 2016
    72
    An uneven but occasionally excellent update to one of Resi's most overlooked entries. [March 2016, p.74]
  5. Feb 5, 2016
    70
    Resident Evil Zero's remaster doesn't manage to surpass the series' previous remaster work, mostly missing the opportunity to fix some of the glaring issues the original edition of the game had.
  6. Jan 18, 2016
    70
    Resident Evil Zero HD isn’t exactly the most beloved game in the franchise, yet the high quality of the HD upgrade makes it well worth a look for fans of the series. It still features the main issues that the previous version had, but the detail that’s gone into the restoration work is highly commendable and the new Wesker mode is worth unlocking. If only the base game wasn’t more inventory management than surviving a zombie outbreak.
  7. Apr 2, 2016
    20
    A joyless game. Every section feels like a tedious lateral thinking puzzle – "the farmer has a fox, a chicken and some grain, but can only carry one at a time" – and the locations and creatures are half-heartedly designed. If you haven't played it, it provides valuable insight into where Resident Evil, and perhaps games at large, went wrong over the past decade or so. Other than that, it feels like work.

See all 45 Critic Reviews

Score distribution:
  1. Positive: 21 out of 43
  2. Negative: 7 out of 43
  1. Jan 19, 2016
    10
    Love the game one of the best entries in the series! Scary, atmospheric, great characters, story, everything about this game is so AWESOME. MyLove the game one of the best entries in the series! Scary, atmospheric, great characters, story, everything about this game is so AWESOME. My advice to everyone not to trust the game sites bull crap review since all are biased, especially IGNorants, they hire ppl who are new to the series who have no experience playing these games to review the games and they complain about stupid minor issues like inventory case, loading doors, fixed camera angles, etc. I think it's perfect the way it is, and that is what made the old RE games so memorable and legendary than the new ones. (4,5,6) Expand
  2. May 6, 2020
    10
    This is resident evil style!!!!!! Good design nice story innovation I love it
  3. Jan 23, 2016
    9
    The RE0 Remake is an incredible experience! The enhancement to graphics and overall performance makes this remake well worth picking up. IfThe RE0 Remake is an incredible experience! The enhancement to graphics and overall performance makes this remake well worth picking up. If you've never played RE0, don't expect an easy game [even normal is fairly challenging]. Each enemy type has their own attack patterns and behaviors, as well as weaknesses to certain weapons. Bosses within the game are interesting, and are not your run-of-the-mill bullet sponges [they do require strategies to defeat them]. The item management system does take a small bit of time to get used to, and you will find yourself backtracking to pick up items that you need later on, but the game usually opens up shortcuts to make the trek back to your beloved items shorter. Lastly, the story itself does a great job of explaining the events before RE1, making a lot of the afore events more meaningful.

    Overall, RE0R has all the classic Resident Evil atmosphere and intense moments you could ask for. With a great story, overhaul graphics, and fantastic gameplay I only have one thing to say; Go buy it now!
    Expand
  4. May 25, 2020
    7
    All the graphic improvements that came with the remake are also come in this title. However, I still don't like RE 0 completely. [Queen Leech]
  5. Jun 24, 2016
    7
    After playing the Resident Evil remaster when it came out and getting my first real taste of the old school Resident Evil games, I was reallyAfter playing the Resident Evil remaster when it came out and getting my first real taste of the old school Resident Evil games, I was really looking forward to another HD release of one of the franchises older games. So, Resident Evil 0 is out and despite how much I enjoyed it, I can’t help but be somewhat disappointed.

    If you’ve played the Resident Evil Remaster, you know exactly what to expect with this release of Zero. Updated controls to better suit players who aren’t used to the original control scheme, as well as updated graphics to better your HD television are both present in RE0. The main difference between this and the Remaster released in 2015 is the ability to control two characters. You play as Rebecca Chambers, a rookie officer of the police group STARS, and Billy Cohen, an AWOL soldier sentenced to death with a checkered past. You take control of both of them in an attempt to survive the zombie outbreak they’ve both stumbled into.

    Gameplay wise, getting used to controlling both Billy and Rebecca, as well as using the menus to swap items and issue commands is very cumbersome and unintuitive at first, but once you get used to it, you’ll find the controls are very efficient and work well. The game also does a great job of utilizing the mechanic of character swapping. Both Billy and Rebecca have their own unique attributes and skills, making both of them useful in different circumstances like puzzle solving, or in other cases where another character needs rescued. In essence, Resident Evil 0 does a great job of utilizing the dual character swapping mechanic to its fullest.

    It’s not without its flaws though. One annoyance is the constant navigation of the menus to issue any commands outside of “Follow me” and “Stay there.” This is only made more annoying by the fact that there are two dedicated buttons for commanding your partner, only to discover they both do the exact same thing. Telling your partner to “Hold fire” and “Fire at will” are commands you’ll be using just as often as telling your partner whether or not to follow you. Not dedicating a button to these specific two commands - especially when there’s already one readily available – feels sloppily done.

    Of course, if you enjoyed Resident Evil’s core gameplay, you’ll definitely find some fun here. You explore a mansion infested with zombies and other monsters, backtrack a lot, solve puzzles and fight interesting bosses. Only in this game you do it as a team (woo!).

    However, the game’s main annoyance and easily the one thing that can really make or break RE0 for you is its inventory system. Like previous Resident Evil games, inventory management and the conservation of resources is a primary concern. The ability to swap items between Rebecca and Billy should make this more manageable - and it does to a certain extent - but the inventory chests used in other Resident Evil games have been completely removed.

    Remember those chests you could use to safeguard your items? The one’s that were placed throughout all the levels and made your entire stored inventory accessible from any chest? Those are gone now, and instead have been replaced with the abilities to both swap and drop items in your inventory. While both of these mechanics are useful, they don’t do a good job of making up for the removal of the inventory chest. The problems start with the limited inventory space given to both characters. Both Billy and Rebecca only have inventory slots of six, making carrying space limited. However, two handed weapons like the shotgun only make things worse by taking up more space than previous games. The ability to swap does help, but it does mean you’ll be spending more time in menus than you should have to. Plus, the ability to drop and leave items means you’ll be spending a lot more time backtracking to retrieve a key item. Overall, the added abilities of swapping and dropping are improvements, but the lack of an inventory chest is much more of a detriment. It’s very much a “1 step forward and two steps back” kind of deal. Resident Evil 0 would’ve been much better with all of these mechanics in place, rather than only the two we do have.

    Overall, if you enjoy the core of Resident Evil, you’ll likely enjoy RE0, but it’s not guaranteed. While the simultaneous control of two characters adds a unique spin, the tedious inventory management and backtracking to retrieve items makes RE0 a much more annoying experience than its predecessors. After last year’s release of Resident Evil, I was so excited to buy this game. Now, I’m glad I rented it first. One playthrough was enough for me. So for anyone interested, I would definitely recommending trying before you buy, since the inventory management can make or break this game for some people.
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  6. Feb 8, 2016
    6
    I purchased this game years ago for the Gamecube and never finished it. Years have passed since then and there have been some solid ResidentI purchased this game years ago for the Gamecube and never finished it. Years have passed since then and there have been some solid Resident Evil titles along with some chuff. Amongst these was the excellent remaster of the original Resident Evil. Upon replaying the game, after about 30 minutes or so, I remembered exactly why I didn't finish this last time around. The "Buddy" system is so dated and makes the game at times impossible to play. At times, you are separated and with only 6 items slots, every decision takes way too much thought making the game move along at an agonisingly slow pace. One wrong decision can lead to replaying large sections of the game and it soon becomes frustrating. A 6 is generous however, the graphics are nice, except it seems the cut scenes haven't been touched? ( I may be wrong with this) The gameplay could have used a serious overhaul. It's a shame as this remake could have been so much more. Expand
  7. Jan 18, 2020
    0
    ну и параша 80% всей игры смотришь на открывания дверей и ковыряешься в инвентаре. душная хуйня, к управлению так и не привык, кнопкину и параша 80% всей игры смотришь на открывания дверей и ковыряешься в инвентаре. душная хуйня, к управлению так и не привык, кнопки переставили, почему не оставили раскладку с хд ремастера Expand

See all 43 User Reviews