Shacknews' Scores

  • Games
For 1,732 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1759 game reviews
    • 76 Metascore
    • 80 Critic Score
    Memories of Celceta isn’t my favorite Ys game, but if you have a Switch 2, Ys Memoire: Revelations in Celceta is probably the best way to play it. It’s a Vita game very much of its time, with some growing pains as a Ys entry, but the extra juice you get from Nintendo’s new platform helps realize the original vision as a 3D Ys delivering a higher fidelity experience on a handheld. Playing on a TV or monitor just isn’t the same, as these handheld-oriented RPGs don’t hit as well when you’re locked in at your desk or on your couch. If you’re still using a Switch 1 this is harder to recommend, as you’ll still encounter performance snags that don’t exist on other versions. Regardless, if you’re looking to check out the whole series, it’s now easier than ever to play Ys 4. Hopefully we can say the same for Ys 5 sooner rather than later.
    • 91 Metascore
    • 90 Critic Score
    When I rolled credits on Mixtape, I was sad that it was over so soon. But then, I was immediately excited at the prospect of multiple future playthroughs where I could toy with all of the quirky minigames and their outcomes en route to seeing everything the game had to offer. It’s how I knew that I truly love a video game. Like with many of the coming-of-age films it takes inspiration from and the timeless artists featured on its soundtrack, I know I won’t be able to resist the urge to come back to Mixtape again and again.
    • 69 Metascore
    • 60 Critic Score
    Last Flag's biggest problem, unfortunately, is that it feels limited. Two maps at launch, regardless of how well-designed they are, is an undeniable disappointment. I wish I could have seen the developers go to town on multiple maps, giving them the same detailed treatment that they gave to the game's characters. I wanted to feel the same love for Last Flag that I did for Team Fortress 2 (and its CTF mode) back in the day, but that intangible hook just wasn't there...Still, if you're into Capture the Flag, I wouldn't wave the white flag on Last Flag and its budget price point, because it's certainly a solid debut effort from the Night Street Games crew.
    • 67 Metascore
    • 80 Critic Score
    Kiln is the latest example of one of gaming’s most creative studios executing well on a fresh idea. There may be a couple of aspects that could’ve used more time in the oven, but Double Fine’s Kiln is a cool and quirky addition to Xbox’s 2026 lineup.
    • tbd Metascore
    • Critic Score
    Besides fun gameplay, 007 First Light packs a punch in the presentation department. Its audiovisuals are stunning to behold; you’ll feel like you’re playing a Bond movie, but with all the accoutrements of a modern video game, alongside decision-making that feels uniquely yours. [Hands-On Impressions]
    • 72 Metascore
    • 80 Critic Score
    Invincible VS is a satisfying fighter when you learn its tricks, and while a few caveats keep it from being a perfect start for Quarter Up, I’m excited to see how it grows over time.
    • 66 Metascore
    • 70 Critic Score
    Aphelion is far from the next classic Don’t Nod game, but fans of the studio will likely have a good enough time with it. The concept and narrative execution are strong here, but so much of it is bogged down by gameplay segments that made me wish I could skip like a cutscene.
    • 87 Metascore
    • 90 Critic Score
    Coming into 2026, I knew that few games were a surer bet than Saros. Housemarque’s 2021 breakout is still one of the PS5’s best games, and Saros will now stand alongside it. I could see some players lamenting just how similar it feels to Returnal, but Saros was exactly what I needed from a spiritual successor.
    • 78 Metascore
    • 70 Critic Score
    Rhythm Psychosis is a heck of an experience that, depending on how much you know about this stuff going in, can be a window into an unfamiliar world, a push down a rabbit hole you had no previous plans to enter. And that’s fascinating, and a cool central theme to wrap a whole music game around. Combine that with some brilliant localization for what had to be some mind-boggling source material, an admittedly strange but catchy soundtrack, solid enough rhythm gameplay (think DJMAX but a bit simpler), and some storytelling chops unafraid to tackle dark material in an empathetic way, and you have a deranged feast of a game to sift through. That said, having to grind out levels far beyond what the tracklist can reasonably support just to finish the story is criminal. Yunyun Syndrome’s momentum plunges off a cliff about halfway through, and that’s a real shame considering how much energy it has out of the gate. I feel like I’ve wasted hours of my life on this game despite loving it at first, and that’s a sense of conflict I wish I didn’t have to contend with.
    • 81 Metascore
    • 80 Critic Score
    Vampire Crawlers is fun. Like, capital-F Fun. I’ve spent many hours with it and will spend more, especially if there’s as much long-term support as we saw with Survivors. But while Survivors felt like a totally fresh kind of experience in a lot of ways, Crawlers steps into territory that has a long and dense history, which means it’s fitting into a framework with plenty of comparison points available. And where Crawlers is weak, it’s weak in the very spot that defines the new space it’s walked into. That’s a bummer. Where it hits is all in how its trademark style and systems translate, the snappy card combat, and of course the banging soundtrack I’m only just mentioning because I’m not great at talking about music. So a thumbs up from me, but one that comes with an acute sadness at how much more Vampire Crawlers could have been if it had true blobber bona fides.
    • 71 Metascore
    • 50 Critic Score
    Life is Strange: Reunion is going to make a lot of people happy and I don't begrudge any of them. There are people out there who waited a long time to give Max and Chloe a happy ending. However, as someone who watched Max Caulfield persevere through tragedy to build a happy life for herself, Reunion felt like a regression for this character. If the story was told well, I could overlook a lot of my personal hangups with the story. Unfortunately, I saw the potential of what they were setting up with Chloe and Safi, with Chloe's uncertain place in existence, with the nature of fate and the idea that some events are fixed and always meant to unfold. Reunion set up some tantalizing plot points and all of them underwhelmed.
    • 78 Metascore
    • 90 Critic Score
    Tomodachi Life: Living the Dream gave me a unique chance to create an ecosystem that would make a 2000s era TV producer weep tears of joy. I can’t say I ever expected a game to give me this kind of experience, but I guess that’s just what it’s like when you’re Living the Dream.
    • 81 Metascore
    • 80 Critic Score
    Set in a gritty noire story told through rubberhose animated-characters, Mouse: P.I. takes players into the seedy underbelly of Mouseberg, and while I often felt like more of a “Mouse Mercenary” than a P.I., the look and feel of the game had me hooked throughout the twisting and turning adventure.
    • 87 Metascore
    • 90 Critic Score
    Pragmata dug its hooks into me in ways I didn’t expect. While I knew from the demo that the gameplay would be something special, it’s the story and characters that I can’t stop thinking about. This could be the birth of a new tentpole IP for Capcom, but even if it isn’t, Pragmata won’t be leaving my mind anytime soon.
    • 78 Metascore
    • 70 Critic Score
    People of Note has lot of heart. However muddied its story might be, I can't say that it doesn't have charm. Its turn-based battles are some of the best I've seen in an RPG in a long time, making the most of its musical motif. Plus, the musical performances go a long way toward making this game more memorable than it would have been without them. I wouldn't say it's worthy of topping the Billboard charts, but it's certainly worth a few plays.
    • tbd Metascore
    • 80 Critic Score
    In an increasingly digital world, I find myself longing for the days of Blockbuster and Hollywood Video. Unfortunately, I don’t think those days will ever come back, but Retro Rewind is a fulfilling trip down memory lane.
    • 69 Metascore
    • 60 Critic Score
    If you’re a bigtime Marvel head and your goal is to maximize your collection of Marvel video games, then look no further than the Marvel MaXimum Collection as a hefty step forward in that endeavor. Pun intended. For a low price you get a fat stack of games, and if you ignore the fact that several of them are probably bargain bin occupiers in retro game stores right now, that’s not a bad deal from a collector’s point of view. You can hop online and have fun with X-Men, check out the other games out of varying degrees of curiosity, then admire the thing on your shelf once you’re done. That’s fine! Also, it’s easier than ever to hit your unsuspecting friends with Silver Surfer, and that’s always a hoot. Just don’t expect to set this bad boy up next to… any other reputable retro compilation.
    • 86 Metascore
    • 80 Critic Score
    I once again have to point to Minishoot’ Adventures succeeding where it matters most: execution. Genre mashups are plentiful these days, and sometimes the math is off, or there’s something incongruous the developers struggle to overcome. I think of games like TMNT: Tactical Takedown or Pac-Man World 2’s bizarre Sonic DLC as recent examples of mashups going hard in the paint and nailing premises that sound odd on paper. Minishoot’ Adventures definitely stands among them as a new stellar example of presenting a strange-sounding concept and nailing it at a base level.
    • 81 Metascore
    • 90 Critic Score
    The beauty of Marathon is that it’s not a game for everyone. It’s a game for a specific niche. Bungie knows this and Marathon excels because of it. Bungie has been intentional, hyper-focused, and utterly conscious of what it has delivered with Marathon. It is a brutal and challenging game with an art style that demands attention. The shooting feels superb, the factions are dripping with personality and meaningful upgrades, and the systems and gameplay converge into an experience that sinks its teeth into your subconscious. I’m thinking about Marathon every waking moment. Bungie has once again shown why it’s the king in the shooter space.
    • tbd Metascore
    • 70 Critic Score
    MLB The Show 26 retains enough of what makes this series stand out that I still see it as an overall positive. New settings and quality-of-life improvements across the core modes are always welcome, and I’ll likely end the year with more hours in this than any other sports game. Still, I don’t think this franchise can sustain another year where it just treads water, maintaining the status quo without doing anything to elevate its game.
    • 68 Metascore
    • 90 Critic Score
    I had much more fun with Last Man Sitting than I ever expected I would. Part of it comes from gameplay systems I’m familiar with. The roguelite elements, character and weapon selection, perks, and other unlockables in and out of a match make Last Man Sitting go from decent game to excellent game. When you hit that perfect assembly of weapons, perks, and upgrades that carry you to a victory, it feels excellent. This might look like a silly game about white collar workers fighting a robot uprising from the comforts of their office chairs, but once you add some fire, poison, lightning, and a large caliber rifle to the mix, Last Man Sitting blooms.
    • 82 Metascore
    • 80 Critic Score
    Xenonauts 2 is quite impressive in its faithfulness to the oldest form of X-Com. I appreciate how far it goes to capture those old-school vibes, and I can very easily see what Goldhawk Interactive improved upon from the first game. This is a shamelessly difficult alien invasion tactical strategy, where every success or failure rely on careful, timely decisions and a bit of luck. I wish the aircraft game was a better piece of the overall puzzle, but it’s hard to be too sore about that when I’m just outright relieved to get all of my squaddies home in one piece and ready to prep for the next contact.
    • 71 Metascore
    • 70 Critic Score
    Despite my issues, there are feelings Super Meat Boy 3D gets right. It’s that same level of hard that begs to be conquered, cultivated in the original. And when I finished a particularly hard level, I got to see a marathon of my little Meat Boys failing all over the level until I finally got one of them through, and that part is as triumphant as it has ever been. Other dedicated people will conquer this game. I suspect some speedrunner will weave wizardry in their mastery of Super Meat Boy 3D and its levels. That said, this feels like a game in which you have to have more patience that ever to put up with the shenanigans that a fast-paced 3D Meat Boy game presents.
    • 69 Metascore
    • 70 Critic Score
    For a surprise, low-cost look into Rayman history, Rayman 30th Anniversary Edition is a neat little treat. But it
    • 73 Metascore
    • 80 Critic Score
    As a new entry in an old-school racing series, Screamer hardly bears resemblance to its origins. But at the same time, it shoots for a similar target. This is an over the top spectacle of a racer that needles in an interest in sim-adjacent car physics and handling. The target just looks a lot different these days, as the definition of “over the top” is subject to inflation here in the video game world. Three decades later, a realistic setting with cool, intense animations has translated to realistic physics in an epic-length anime story with similar production values and style to something like Dispatch. It’s absurd, but that absurdity is executed with such confidence that it sells the whole package, warts and all. Prospective fans who are more on the casual side will struggle, but in this case that struggle has an excellent reward system in the form of a storytelling strength you almost never see in this genre.
    • 77 Metascore
    • 50 Critic Score
    Crimson Desert is an exercise in excess, and it is worse for it. If you believe more is always better and are so enraptured by “world big” that you are willing to overlook substantial, glaring flaws (and there are many), you’ll love Crimson Desert. Perhaps the most damning thing I can say about Crimson Desert is that it is an enormous game with a ton of content, and I spent most of my time with it wishing I was doing anything else.
    • 64 Metascore
    • 40 Critic Score
    To put it simply, I just didn’t have a good time with God of War Sons of Sparta. This game stepped into an overly crowded space, brought nothing new or interesting to the table, and has this weird, corporate, “how do you do fellow kids” energy with its faux-retro trimmings that don’t have any historical verisimilitude. Sauceless combat, a do-nothing story, and striking lack of personality don’t do any favors to a novel premise and quality voice acting that gave an initially promising first impression. A God of War Metroidvania could have been a productive and exciting use of the IP, especially in a post-Silksong world, but Sons of Sparta doesn’t have a fraction of that juice.
    • 72 Metascore
    • 70 Critic Score
    John Carpenter’s Toxic Commando feels like the kind of game I would’ve rented on the Xbox 360, for better and worse. It’s a simple, no-nonsense shooter that offers some classic arcade-like fun. That comes at the cost of narrative and mechanical depth, but it’s still a good time if you’re looking to restore that old school feeling.
    • 86 Metascore
    • 80 Critic Score
    I dig how Monster Hunter Stories’ monster collecting spinoff has evolved over the years. Twisted Reflection has enough juice to be a good RPG for most players between its charming story, interesting characters, and engaging combat. And then when you get to the monster management, it opens up like never before with a wide variety of improvements, discoveries, and stat swapping to make your party as cracked as you want them to be. This game’s hairiest encounters put your party management and pattern recognition to the test in big ways. I wish more of the weapon classes had made it over, and that monster collection didn’t feel so tedious once you’re deep in it, but Monster Hunter Stories 3: Twisted Reflection is a fine benchmark for how far these spinoffs have come, and whether you’re returning from previous games or cracking a Stories game for the first time, there’s a lot to love here for stat-loving RPG fans.
    • tbd Metascore
    • 70 Critic Score
    It’s good to see Skunkape get to continue its revisitation of classic Telltale history, instead of riding off into the sunset after finishing the Sam and Max trilogy. It’s also neat to see this little oddity in particular not only come back, but do so with tweaks and even keeping the Team Fortress 2 interactivity intact. I hope this team gets to continue working on stuff, keeping that era of adventure games alive for as long as possible. In the meantime though, I’m feeling like I could get pretty good at poker.

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