Shacknews' Scores

  • Games
For 1,747 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1774 game reviews
    • 91 Metascore
    • 90 Critic Score
    Quite honestly, I didn't realize Nintendo still knew how to make a Zelda game at this level of sheer quality. Though A Link Between Worlds may not become an enduring classic through the decades like A Link to the Past, it stands as a worthwhile successor and a modern masterpiece in its own right.
    • 76 Metascore
    • 70 Critic Score
    The Ratchet & Clank series has seen several iterations over the years, but the core gameplay loop of constant progress and upgrades remains as fun as ever. Insomniac just had to strip out some of the extraneous bits and give us a condensed version to show off how well it stands up.
    • 86 Metascore
    • 70 Critic Score
    Equal parts frustration and elation, XCOM: Enemy Within is a bonafide fist-pump producer, taking players through the same emotional peaks and valleys of the original. Like most expansion packs, Enemy Within is targeted towards the experienced. But Firaxis once again manages to balance XCOM's disparate elements, resulting in a challenging and satisfying experience.
    • 86 Metascore
    • 70 Critic Score
    Auto-runners may be a dime a dozen on the App Store, but Fiesta Run is simple, satisfying, and gorgeous to look at.
    • 73 Metascore
    • 60 Critic Score
    Call of Duty: Ghosts is yet another serviceable entry to Activision's long-running franchise. The franchise's staleness increasingly leaves something to be desired, but at its core, Call of Duty is still reliably fun. New additions like Extinction and Squads will likely suffice for series fans, who don't mind the franchise playing it safe.
    • 74 Metascore
    • 60 Critic Score
    The real shame of Batman: Arkham Origins is that those attempts at innovation are so clearly visible. The studios have obviously made an attempt to freshen up the series, and some changes like the boss battles are actually very successful. But those changes are fairly minor in the grander scope of the game as a whole, leaving Arkham Origins unable to escape from under its predecessors' shadows.
    • 88 Metascore
    • 80 Critic Score
    Much like Assassin's Creed 2 took the unpolished ideas of the original AC, Black Flag builds upon the flawed AC3 experience. Ubisoft's latest adventure takes the best ideas of last year's game, refines them, and adds surprising new experiences in the form of underwater missions and a genuinely fun modern-day narrative.
    • 79 Metascore
    • 70 Critic Score
    Battlefield 4 doesn't break any molds, but whether you're making your way through the glossed-up campaign or burning scores of hours battling online, there's always a strong underlying sense of anxiety and uncertainty. You simply never feel safe. All the great things you remember about the series like realistic ballistics, balanced vehicles, and solid gunplay are here.
    • 63 Metascore
    • 20 Critic Score
    It doesn't take long, however, to realize that Sonic Team was inspired by Galaxy on a cosmetic level only. Lost World fails to execute on the gameplay afforded by circular worlds. In fact, in nearly every aspect of its design, it's evident that Sonic Team has never asked the crucial question: "why?"
    • 65 Metascore
    • 30 Critic Score
    Meaningless microgames water down the package considerably. Instead of 80 plus games, many of which don't use the GamePad at all, Wii Party U would have been better served focused on what makes Nintendo's new home console unique. Of course, that kind of creative decision would have gone against what the real goal of Wii Party U is: to sell more Wii Remotes.
    • 81 Metascore
    • 60 Critic Score
    While Dual Destinies may initially appear like a fresh take on the series, it ultimately doesn't take a lot of chances. Still, Capcom continues to do what it does best: creating a compelling courtroom drama with fun, campy, off-the-wall characters. It may be more of the same, but for fans, that's really all they need.
    • 70 Metascore
    • 50 Critic Score
    Simply telling the story in chronological order would not only make the story flow better, but it would be more effective at giving the illusion of player agency.
    • 97 Metascore
    • 80 Critic Score
    Grand Theft Auto 5 is easily more likable than its predecessor, striking a better, more consistent tone than GTA4. Whereas Liberty City shifted jarringly from dire seriousness to slapstick, GTA5 is largely a purely fun, interweaving story of reluctant friendship amid shady activities.
    • 88 Metascore
    • 90 Critic Score
    All told, it's an impressive accomplishment, and a great start for the series on the Nintendo 3DS. I have no idea what the future holds, but for another few years at least, the beat will go right on for what may be the most important series on any Nintendo platform.
    • 87 Metascore
    • 90 Critic Score
    These caveats aside, Pokemon X and Y is a very successful update for the venerable series, and actually, it compares rather favorably to Diamond and Pearl in terms of content out of the box (not as much Black and White, which had half a continent to explore after the Elite 4 was done).
    • 72 Metascore
    • 70 Critic Score
    It's a heavy plot, wrapped in psychological terror, intricately-placed jump scares, and monstrous creations. It's worth experiencing, but make sure you turn out all the lights and grab your headphones to get the full Amnesia experience.
    • 78 Metascore
    • 70 Critic Score
    The controls may be cumbersome, and the pacing may be faulty, but it's a romp worth sticking with. With its superpowered premise, memorable characters, and fascinating gameplay gimmick, The Wonderful 101 is a theatrical blockbuster that's perfect for Wii U.
    • 92 Metascore
    • 90 Critic Score
    Above all, Rayman Legends embodies the spirit of what makes gaming so wonderful: it's enchanting, it's memorable, and most importantly, it's sheer fun.
    • 61 Metascore
    • 50 Critic Score
    Too much of Game & Wario feels like it's been done before. Its handful of smart designs provide fleeting thrills, while the rest are unfortunately forgettable.
    • 80 Metascore
    • 60 Critic Score
    Everything its predecessor was: an intense and enjoyable RTS that gives you the feeling of really being an armchair general. It is just unfortunate that after waiting so long for a sequel, it doesn't offer too much in the way of innovation.
    • 69 Metascore
    • 40 Critic Score
    I couldn't put aside how clunky the controls feel without a controller or mouse/keyboard.
    • 76 Metascore
    • 70 Critic Score
    Any person eager for the heyday of the pen & paper days of RPGs should find this a nice blast from the past.
    • 87 Metascore
    • 70 Critic Score
    It's clear that Pikmin 3 was not designed with the GamePad in mind. Even in our review guide, Nintendo recommends playing with the Wii Remote and Nunchuck. Controlling the virtual cursor becomes much easier the Wii Remote, and alleviates many of the camera control issues you may face when playing with just the GamePad or Pro Controller.
    • 81 Metascore
    • 60 Critic Score
    Mario & Luigi has also become known for its sharply humorous writing. While that's definitely present here, it's obscured by the sheer mass of dialogue.
    • 81 Metascore
    • 80 Critic Score
    A thoroughly well-executed absurd empowerment fantasy, and a fond farewell to its peanut gallery. This might not be the game to evoke essays on meaning and artistry, but I haven't had more fun this year.
    • 86 Metascore
    • 90 Critic Score
    The Fullbright Company's first indie effort is backed up by a touching narrative, one paced incredibly well, that effectively engages players through the bulk of the game's short three-hour runtime.
    • 82 Metascore
    • 70 Critic Score
    Ubisoft Toronto's flexible approach succeeds in catering to both fans new and old. A strong co-op mode and the addition of both classic and a fully modernized Spies vs. Mercs makes Blacklist worthy of holding the Splinter Cell name.

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