Shacknews' Scores

  • Games
For 1,747 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1774 game reviews
    • 87 Metascore
    • 80 Critic Score
    If you manage to master the music you will be rewarded with engaging combat, a plethora of items to use and an addictive adventure that you can sink your teeth into. However if the beat breaks you down then this game is nothing more than a heartache.
    • 89 Metascore
    • 90 Critic Score
    Pillars of Eternity excels at bringing the look and feel of the Infinity Engine games to the modern world in an expertly written story that’s worth sitting through for over 70 hours...Honestly, it's one of the best RPGs I've ever played.
    • 83 Metascore
    • 80 Critic Score
    Between the extra Fatalities, dozens of Brutalities, and match modifiers locked up alongside costumes and art in the interactive Krypt, players should be prepared for a long grind before they can unlock the "entire" game.
    • 77 Metascore
    • 80 Critic Score
    For the most part, Stealth Inc. 2 is a very enjoyable stealth based platforming game, but the sudden switches from planned stealth to frantic reflex based gameplay might be a turn-off for those like me.
    • 80 Metascore
    • 80 Critic Score
    While series like Madden struggle to create a worthwhile product year after year, The Show is fortunate in the sense that it has crafted a nearly-perfect baseball experience for several years. This year is no different and while that may not be everyone's cup of tea, the subtle improvements made to each new iteration is good news for baseball fans.
    • 84 Metascore
    • 90 Critic Score
    Axiom Verge does a phenomenal job of not only paying homage to some of the greatest games of the past, but also of crafting its own identity in the process. It doesn't just pay respects to the greats. It deserves its own place alongside them.
    • 92 Metascore
    • 90 Critic Score
    You’re going to die a lot and become extremely frustrated more often than not. I can say Bloodborne is an experience that I will never forget as its combat mechanics, especially its transforming main weapons, helped me to adapt to the task at hand and I will gladly continue adventuring through in order to witness everything Bloodborne has to offer.
    • 85 Metascore
    • 70 Critic Score
    Once you get a feel for the game, Cities: Skylines can be quite satisfying and fun to play. But getting there can feel like trying to build a house without blueprints and only a vague idea of how to use each tool.
    • 80 Metascore
    • 80 Critic Score
    The constant reinvention reminded me of Donkey Kong for the Gameboy, another devious puzzle game from Nintendo that repeatedly introduced new ideas throughout.
    • 61 Metascore
    • 60 Critic Score
    A great “demo” for fans of the film series who want to check out Forza Horizon 2 while also getting a dose of the film franchise they love so much. The game does a great job of giving players a taste of the Horizon 2 experience as I was able to complete the main story in approximately 3 hours.
    • 72 Metascore
    • 50 Critic Score
    A lot of this game's PSP heritage appears to be on display. While the characters appear to look fine for an HD remaster, many of the environments and menus look awkward and even blurry.
    • 74 Metascore
    • 50 Critic Score
    Resident Evil Revelations 2 must be played with a second person, preferably someone who doesn't mind having a passive support role. It's easier to appreciate the story and gameplay, which aren't half bad, when you don't have to switch between characters all the time.
    • 71 Metascore
    • 60 Critic Score
    Battlefield Hardline feels like a valiant attempt from Visceral and EA, but the gritty crime drama that they're aiming for comes out as an underwhelming effort. Multiplayer offers some fun moments, but it doesn't do enough with the concept to feel like a major leap in the world of first-person shooters. Meanwhile, the campaign feels bogged down under the weight of silly cliches and doesn't offer enough of a tactical, strategic cop experience.
    • 66 Metascore
    • 70 Critic Score
    Anyone that has a previous installment of the game (including any of the ones currently available on the Wii Virtual Console) may find it tough to make the case for an upgrade. Bowser Party is worth a look, though, and is great for playing with kids or adults alike.
    • 74 Metascore
    • 80 Critic Score
    I'm not really a huge fan of the game's ending, but I truly enjoyed getting there, even though the game started to feel drawn out after a while, especially after I restarted some of the levels dozens of times over.
    • 64 Metascore
    • 70 Critic Score
    Even though the space ship combat is challenging and fun, I don't think it has a lot of long-term appeal. The supporting strategy elements in Starships are too shallow and there's no cohesive narrative holding things together.
    • 69 Metascore
    • 80 Critic Score
    The premise behind Code Name: STEAM is so ridiculous that I couldn’t help but enjoy myself the more I played it. It doesn’t go very far beyond a “there are aliens at this location, get rid of them” type of story, but its gameplay, as brutal as it can be at times, can be rewarding when you figure out just the right combination of squad members to use during missions.
    • 88 Metascore
    • 90 Critic Score
    Moon Studios has a cinematic marvel on its hands, knowing exactly where to balance the light and the dark, both visually and narratively. It's a short game, coming in at about 7 hours for me, but it's worth every precious second.
    • 70 Metascore
    • 70 Critic Score
    Even though Mario vs. Donkey Kong: Tipping Stars isn’t a “full” game in terms of what it offers and its pricing, it still has lots of potential. The end product is a puzzle game that is easy to play, but difficult to master.
    • 81 Metascore
    • 80 Critic Score
    Helldivers is the kind of game all co-op titles should strive to be. Not only does it offer a very rewarding top-down twin-stick shooter experience, but it's co-op goes beyond your own game.
    • 69 Metascore
    • 80 Critic Score
    Although the game is very challenging, and I never made it to the final boss, at no point did I feel that the game was impossible to overcome. Oblitus's dark atmosphere and artwork also offer incentive to soldier on, just to see more of world, even after restarting the game a dozen times over. If you don't mind the Sisyphean struggle, Oblitus is definitely a game worth checking out.
    • 63 Metascore
    • 80 Critic Score
    The Order: 1886 feels like the perfect balance between story, gameplay, and atmosphere as Ready at Dawn has struck gold with its first attempt at an original IP. There may not be much to do after the credits begin to roll, but once they do, you’ll be met with a unique story told within an absolutely gorgeous game.
    • 75 Metascore
    • 60 Critic Score
    Grow Home gets high points for creativity and providing a relaxing, almost meditative, experience. Except, the game is designed around a mechanic that's often more tedious than fun, and uses a robot that's prone to random spasms and collapses. Still, it's a nice distraction from action games.
    • 73 Metascore
    • 80 Critic Score
    By its very nature, it feels more at home on a handheld. Just in this case, it's a handheld system that's tethered to your living room console.
    • 71 Metascore
    • 60 Critic Score
    I do wish that you could do something unexpected to help break up the monotony, like start a prison riot. Or form dance troupe with your fellow inmates.
    • Shacknews
    • 86 Metascore
    • 80 Critic Score
    A great addition to the series thanks to its impressive combat mechanics, its highly-detailed and locales, and its ability to be challenging, but not impossible to beat. Even though it still has some aspects I thought could be improved, it's still a game that I ended up enjoying way more than I initially thought I would.
    • 64 Metascore
    • 70 Critic Score
    Phantom Breaker's best features are its multiplayer modes, especially the cooperative ones. While it's disappointing that the game doesn't have online play, the chaotic fun of throwing multiple fighters into the mix makes up for it.
    • 74 Metascore
    • 70 Critic Score
    In a world of overcrowded shooters, I've grown to enjoy Evolve and the uniqueness it brings to the table. One item that should be noted, though, is the shakiness of the game's shooting mechanics. While I mostly embraced the Assault class for a chunk of the review, that only made the iffy physics surrounding aiming and firing that much more apparent. Aiming doesn't get much easier with the monsters and when Goliath's arsenal contains a "rock throw" ability, not being able to reliably aim is a killer.
    • 77 Metascore
    • 80 Critic Score
    By most standards, Grey Goo is an excellent real-time strategy game with fantastically unique factions and stunning graphics. Its campaign undermines some of its positive aspects with a steep difficulty curve, some annoying "gotcha" moments, and maps that can make it difficult for expansion.
    • 89 Metascore
    • 80 Critic Score
    Majora's Mask 3D is just as much an oddity as it was fourteen years ago. While some aspects of it haven't aged well, Nintendo has made enough smart changes to make this remaster worth a second look for those like me who left the original undone. It's nicely presented, shows some real growth of the seeds planted in Ocarina, and is easily among the most unique games in the franchise.

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