- Publisher: Nintendo
- Release Date: Mar 13, 2015
- Summary:
Buy Now
- Developer: Intelligent Systems
- Genre(s): Sci-Fi, Strategy, Turn-Based, Tactics
- # of players: 2
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 36 out of 69
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Mixed: 28 out of 69
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Negative: 5 out of 69
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Nintendo Force MagazineApr 20, 2015I expected that I'd like Code Name: S.T.E.A.M. – what I didn't expect was to love it. This is a game that fires on all cylinders right from the start and never lets up – it's seriously challenging, charmingly funny and packed with entirely new design ideas every step of the way. Code Name: S.T.E.A.M. is a triumph. [Issue #14: Old vs. New – March/April 2015, p.68]
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May 4, 2015There's still room for improvement, but as it is Codename: S.T.E.A.M. is an interesting turn based game, bestowed by a deep and complex combat system, albeit a bit slow.
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May 22, 2015Great combination of ideas from Valkyria Chronicles and XCOM: Enemy Unknown. Not without a few issues, but still addictive for a long time.
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Mar 25, 2015Code Name S.T.E.A.M. is a decent action strategy game.
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May 1, 2015The historical and literary figures, married with the silver-age comic book visuals make for an engaging world which begs for you to be a part of it. The downside is that the tactical gameplay simply isn’t in the same league as the developer’s other work, rewarding drawn-out, cautious play above any more meaningful tactics.
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Mar 25, 2015Code Name S.T.E.A.M. has an interesting premise and an initially appealing aesthetic. But then the gameplay comes along and teams up with a crushing difficulty to deflate what should have been a great piece of hokey Americana.
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Mar 14, 2015So, there's my deep dark secret, I didn't finish Code Name STEAM. Sneer all you want, but the credit scroll would literally have to include a treasure map to a working jetpack before I'd consider finishing this brutally misguided, horrifically dull debacle.
Score distribution:
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Positive: 27 out of 34
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Mixed: 5 out of 34
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Negative: 2 out of 34
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