Shacknews' Scores

  • Games
For 1,733 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Skate Story
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1760 game reviews
    • 66 Metascore
    • 80 Critic Score
    Square seems to have taken critiques of the first two games to heart and corrected them. Gone are the oppressively limited environments and the convoluted stories. In their place are a large world, clear story, and the latest refinement of what was already among the most radically inventive combat systems to hit JRPGs in years.
    • 85 Metascore
    • 80 Critic Score
    Square Enix may be taking its signature Final Fantasy series to new places, but Bravely Default shows that they still know what makes a good, traditional JRPG.
    • 53 Metascore
    • 30 Critic Score
    Ultimately, Battle of Z offers Dragon Ball Z fans more of the same: another chance at seeing their favorite characters pummel each other. However, without a real fighting engine to support the game, hardcore fans haven't just played this before, they've probably already played something better.
    • 81 Metascore
    • 70 Critic Score
    Nidhogg is a simple and enjoyable package, only marred by an unstable netcode, a limited stage selection, and all-too-simple options.
    • 57 Metascore
    • 50 Critic Score
    Mario Party: Island Tour never seems a natural fit on the 3DS. It feels more like the game has been hammered into shape to fit as well as it can on the platform.
    • 67 Metascore
    • 50 Critic Score
    Pirates isn't a terrible game, but its pedigree means it needed to aim higher. Black Flag's ship combat was extremely refined, but Pirates comes off as a shallow imitator, and will undoubtedly leave players wanting.
    • 81 Metascore
    • 80 Critic Score
    Polyphony's latest may be burdened by familiar shortcomings, but Gran Turismo 6 reaches its greatest heights yet as a driving simulator.
    • 79 Metascore
    • 80 Critic Score
    Drivatars prove to be a winning addition to the franchise, ensuring every race is thrilling. Stepping into the virtual cockpit of these spectacularly detailed cars, Forza 5 is a love letter for car enthusiasts. It's a shame, really, that most players will never be able to see everything the game has to offer.
    • 59 Metascore
    • 40 Critic Score
    Given its feature film length, one can't help but wonder if the game would've been better served in that format. While there are some interesting puzzles, the overall lack of polish makes it more frustrating than fun to play through. Like the shadows that inspire the game, Contrast just doesn't have much substance.
    • 60 Metascore
    • 50 Critic Score
    Ryse: Son of Rome had potential, but Crytek did too little to expand upon its repetitive combat. While I ran through the campaign in about five hours, it honestly felt like 20. And with the formula becoming more and more boring with each by-the-numbers execution, the addition of throwaway collectibles, like vistas and scrolls, couldn't save this game. Ryse doesn't come close to living up to Roman standards.
    • 48 Metascore
    • 30 Critic Score
    With its shallow gameplay, lazy design, and unfunny writing, I can only hope that Twisted Pixel intentionally set out to create a bad game--one that could be celebrated in the way that terrible films can. If so, LocoCycle is a huge success; it is miserable.
    • 93 Metascore
    • 90 Critic Score
    Super Mario 3D World is a tightly-designed platformer, raucously fun in multiplayer, and a master's class in level design. Don't pass it off as just another Mario game. This one is not to be missed.
    • 73 Metascore
    • 60 Critic Score
    Multiplayer may be fun, but it plays too safe to overcome the genuinely disappointing single-player campaign.
    • 68 Metascore
    • 70 Critic Score
    Zoo Tycoon may have taken a best-of-both-worlds approach, but to my surprise and delight, ends up being more successful as a "game" than a mere family-friendly "experience."
    • 73 Metascore
    • 70 Critic Score
    At launch, Killer Instinct serves as a solid foundation for what could eventually become a good fighting game. More characters and stages are coming down the line, but at launch, the game's limited single and multiplayer modes are glaring and will grow stale quickly.
    • 78 Metascore
    • 60 Critic Score
    Capcom Vancouver shot for a much larger world and, in the end, that idea wound up taking away from the overall experience. In the case of Dead Rising 3, I feel like less would have been more.
    • 80 Metascore
    • 90 Critic Score
    A unique, satisfying experience that's a sheer joy to play. It may not be able to scratch the itch that a more traditional racing fan may be looking for, but it sets the bar for what online-connected worlds should be about. As you try to dominate the map, take down racers, and unlock the fastest cars, you'll always be mindful while playing online: anything can happen, and that's pretty awesome.
    • 54 Metascore
    • 50 Critic Score
    The story is also a convoluted mess, going on for much too long. Even worse, its reliance on deus ex machinas is almost comical. The emotional manipulation that Cerny attempts through the story is a bit too brute-forced.
    • 91 Metascore
    • 90 Critic Score
    Quite honestly, I didn't realize Nintendo still knew how to make a Zelda game at this level of sheer quality. Though A Link Between Worlds may not become an enduring classic through the decades like A Link to the Past, it stands as a worthwhile successor and a modern masterpiece in its own right.
    • 76 Metascore
    • 70 Critic Score
    The Ratchet & Clank series has seen several iterations over the years, but the core gameplay loop of constant progress and upgrades remains as fun as ever. Insomniac just had to strip out some of the extraneous bits and give us a condensed version to show off how well it stands up.
    • 86 Metascore
    • 70 Critic Score
    Equal parts frustration and elation, XCOM: Enemy Within is a bonafide fist-pump producer, taking players through the same emotional peaks and valleys of the original. Like most expansion packs, Enemy Within is targeted towards the experienced. But Firaxis once again manages to balance XCOM's disparate elements, resulting in a challenging and satisfying experience.
    • 86 Metascore
    • 70 Critic Score
    Auto-runners may be a dime a dozen on the App Store, but Fiesta Run is simple, satisfying, and gorgeous to look at.
    • 73 Metascore
    • 60 Critic Score
    Call of Duty: Ghosts is yet another serviceable entry to Activision's long-running franchise. The franchise's staleness increasingly leaves something to be desired, but at its core, Call of Duty is still reliably fun. New additions like Extinction and Squads will likely suffice for series fans, who don't mind the franchise playing it safe.
    • 74 Metascore
    • 60 Critic Score
    The real shame of Batman: Arkham Origins is that those attempts at innovation are so clearly visible. The studios have obviously made an attempt to freshen up the series, and some changes like the boss battles are actually very successful. But those changes are fairly minor in the grander scope of the game as a whole, leaving Arkham Origins unable to escape from under its predecessors' shadows.
    • 88 Metascore
    • 80 Critic Score
    Much like Assassin's Creed 2 took the unpolished ideas of the original AC, Black Flag builds upon the flawed AC3 experience. Ubisoft's latest adventure takes the best ideas of last year's game, refines them, and adds surprising new experiences in the form of underwater missions and a genuinely fun modern-day narrative.
    • 79 Metascore
    • 70 Critic Score
    Battlefield 4 doesn't break any molds, but whether you're making your way through the glossed-up campaign or burning scores of hours battling online, there's always a strong underlying sense of anxiety and uncertainty. You simply never feel safe. All the great things you remember about the series like realistic ballistics, balanced vehicles, and solid gunplay are here.
    • 63 Metascore
    • 20 Critic Score
    It doesn't take long, however, to realize that Sonic Team was inspired by Galaxy on a cosmetic level only. Lost World fails to execute on the gameplay afforded by circular worlds. In fact, in nearly every aspect of its design, it's evident that Sonic Team has never asked the crucial question: "why?"
    • 65 Metascore
    • 30 Critic Score
    Meaningless microgames water down the package considerably. Instead of 80 plus games, many of which don't use the GamePad at all, Wii Party U would have been better served focused on what makes Nintendo's new home console unique. Of course, that kind of creative decision would have gone against what the real goal of Wii Party U is: to sell more Wii Remotes.
    • 81 Metascore
    • 60 Critic Score
    While Dual Destinies may initially appear like a fresh take on the series, it ultimately doesn't take a lot of chances. Still, Capcom continues to do what it does best: creating a compelling courtroom drama with fun, campy, off-the-wall characters. It may be more of the same, but for fans, that's really all they need.
    • 70 Metascore
    • 50 Critic Score
    Simply telling the story in chronological order would not only make the story flow better, but it would be more effective at giving the illusion of player agency.

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