Shacknews' Scores

  • Games
For 1,733 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Skate Story
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1760 game reviews
    • 69 Metascore
    • 70 Critic Score
    Despite its loud style, Shuten Order doesn’t land with the same explosive impact as its predecessors. It has a more tame energy, and seems more interested in being a true mystery story at the expense of Too Kyo Games’ more absurdist tendencies. That stuff is still in there of course, but it’s almost like Shuten Order takes itself a bit more seriously. And there’s something to that train of thought, especially since the biggest boon from its anthology-like structure is a greater emphasis on character development compared to games like Hundred Line or Rain Code. Many of the gameplay gimmicks ring hollow, with generic puzzles and busywork interrupting the stuff you actually care about and threatening to drag the momentum down. I mostly appreciated the novelty of this approach, especially as a fan of short stories as a format. Let’s just do without the slider puzzles next time, please!
    • 71 Metascore
    • 70 Critic Score
    The Knightling offers a colorful world, fun characters, some interesting gameplay gimmicks, and a lot of Stuff to Do. The downside is an overall lack of “finish” that makes the more intense gameplay feel unrefined and inconsistent, and an open world structure that doesn’t do much to distinguish itself from peers. It’s a fun, cheerful platformer with plenty of personality and ideas, but perhaps doesn’t achieve all its goals as intended.
    • 74 Metascore
    • 80 Critic Score
    Being able to simply review a Super Robot Wars game is crazy, after several years of navigating fan translations, imports, and having the first opportunity thrown off by… Work Problems, we’ll say. It was hard not to gush just about how cool this opportunity is. So in a way, I’m thankful to Gundam Seed for being so egregiously mid that I could keep my critic sensors online. Super Robot Wars Y has a slow start with a story hook that misses the gas pedal, but the series’ tried and true foundations and showmanship steer the ship home at the end of the day. Mecha fans are eating good lately, and I hope SRW’s North American console debut is the first step of a new normal. In the meantime, I have to look up SSSS.Dynazenon and see what that crew of weirdos is all about. Walking away with a nugget of something new to look into and discover is the final piece of the SRW puzzle, and a crucial part of the magic.
    • tbd Metascore
    • 70 Critic Score
    Particle Hearts is a puzzle game that plays primarily like a walking simulator. On the one hand, its puzzles are mostly rudimentary, and its narrative isn’t one that will move the needle. On the other hand, the game’s emotion-filled music and unique world of particles make exploring it a visual and audial pleasure that doesn’t overstay its welcome.
    • 87 Metascore
    • 90 Critic Score
    While I can't speak for this game in comparison to its 16-bit heyday, Shinobi: Art of Vengeance is a thrill that stands on its own. It's a total master class in combat depth, level design, and story moments that leave enough to the imagination without completely halting the action. It's good enough that it'll make people wonder what took so long for this franchise to come back in the first place. It'll also make people wonder, between this and Streets of Rage 4, if there's another classic franchise that could use the Lizardcube touch, because this developer is clearly very good at what it does.
    • 77 Metascore
    • 80 Critic Score
    Herdling is a fairly linear game that wraps up in about six hours. Despite its relatively short playtime, Herdling does a decent job at capturing the unspoken bond that forms between a herder and their animals, while showcasing the many facets that come with the role. Although Herdling could certainly stand to be longer, artificial length may not necessarily improve the game. As much as I would have liked more time with my loyal companions, the length is appropriate for the type of story Herdling is trying to tell, and its brevity doesn’t diminish the journey it offers. This is an adventure that will tug at your heartstrings, while leaving you with a handful of bittersweet memories and screenshots to hold on to. If you are willing to spend an afternoon opening yourself to a moving story told through guiding gestures and the steady rumble of hooves, it would behoove you to give Herdling a go.
    • 81 Metascore
    • 70 Critic Score
    Madden NFL 26 isn’t the game I’ve been dreaming of, but it’s a meaningful improvement over recent games and actually addresses some of the issues I’ve had with the series for years. I’ll actually come back to this one throughout the NFL season to screw around with rebuilds in Franchise mode, and the Switch 2 version will remain installed for the novelty of playing on the go.
    • 85 Metascore
    • 90 Critic Score
    Did everything here age well? Heck no. Is it still a long-winded exposition bomb at multiple points? Absolutely. But if you’re here because of the original, I want you to know that everything in the OG Snake Eater that might have made you happy, sad, and/or mad, are all still here. All of the action, all of the stealth, all of the cheesy one-liners… For those of you who are jumping in for the first time? Have some patience and try to enjoy the rollercoaster. This one is definitely for the fans.
    • 83 Metascore
    • 80 Critic Score
    OFF
    Off isn’t just a classic. It’s a formative work from a time in which indie game development was taking on a new form, one that has continued to evolve and ripple and shape what the space is like today. Off is a small, strange, and gnarly RPG that may be simple in functionality, but remains special in the story it tells and how it tells it. This new release from Fangamer is a rare opportunity to not only revisit a core moment in history, but for many to experience it for the first time. I have some hang-ups about compromises that had to be made, but the methodology on display in drawing attention to and deliberately not replacing the original is a more than fair answer. If you like RPGs, you owe it to yourself to sit down with Off. The Batter needs your help. You monster.
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, Drag x Drive just doesn’t deliver the joy and excitement that I expect from a game developed by Nintendo.
    • 79 Metascore
    • 80 Critic Score
    Is This Seat Taken? is a charming series of logic puzzles with a serene soundtrack and a fun story to follow. It's brilliantly designed for short sessions and adds just enough to keep the experience fresh through the end. It's not a long journey, but it's one that's worth sitting down to appreciate.
    • 69 Metascore
    • 60 Critic Score
    Confusion within the mechanics hold Ra Ra Boom back from being an excellent debut from developer Gylee Games, and an excellent example in its genre in its own right. From its punchy, wholehearted aesthetic to its ambitious combat, there was tons of potential here. Unfortunately, while I still had a fun time, that potential wasn't met as I ended up just sticking to the beat ‘em up basics to get through, ignoring the bells and whistles almost entirely after growing tired of wrestling with them.
    • 75 Metascore
    • 80 Critic Score
    There are often no right answers in life, no quick and easy way to tell what someone is really after or see the ripples from your choices until it’s too late to do anything about them. Static Dread understands that, and asks you to do the best you can in an impossible situation. My keeper was defiant and kind, and he didn’t always make the right calls, but he tried to. The story I experienced was the result of those choices. Static Dread isn’t a long game (my playthrough clocked in at about 10 hours), but it kept me compelled throughout its runtime and never overstayed its welcome. Its low-fi, contained horror isn’t going to scare the pants off of you, but it is unsettling, and it will keep you guessing until the end. Just… do yourself a favor: when the night rolls in, stay in the light.
    • 76 Metascore
    • 70 Critic Score
    If you’re coming in from the first game, and you liked that one, we have great news: Demon Slayer - The Hinokami Chronicles 2 is basically the same kind of experience, with some small but meaningful improvements. Plus, Training Paths is an excellent new mode that gives you something to do if you aren’t interested in multiplayer. The story mode still has a lot of padding that isn’t fun or interesting to engage with though, albeit operating at a brisker pace. Newcomers can expect an exciting adaptation of the anime relative to other games of its kind, and a shallow, but thrilling combat system that’s more interested in spectacle than challenge or raw skill. CyberConnect2 knows how to make an anime look rad and play well, and at the end of the day, that’s the assignment.
    • 76 Metascore
    • 60 Critic Score
    In theory, I understand why people like Patapon so much. It’s cute, there’s a primal satisfaction in staying on beat, and the shrill “Pata-Pata-Pata-Pon” chanting along with your commands is something I can see being infectious in a Tetris Effect sort of way. But every time I played, all I could think was, is this really it? This is the PSP’s premiere music game that everyone loves? Parappa was sent to cross the rainbow bridge for this? How can I be this bored playing a game about music? These questions may haunt me forever. Or at least until I go back to the local arcade for a few rounds of Pop‘n Music.
    • 68 Metascore
    • 80 Critic Score
    As I expected, your mileage will Killing Floor 3 will likely depend on the friends you bring to the party. Fortunately, crossplay between PC and consoles makes that easier than ever. Unfortunately, if you don’t have some buds on hand, the content here might not keep you hooked in for more than a few hours. The difficulties remain a way to bring the greatest chaos to this fight, where Normal can be handled solo, Hard is good for groups, and Hell on Earth is absurdly hard, but it’s still a limited array of content that feels tough to grind in the later stages by yourself. I’m happy with this starting course. I’m going to play Killing Floor 3 for dozens of hours with my friends. And I look forward to seeing how this game grows as Tripwire adds more to what I consider a very nice start.
    • 82 Metascore
    • 80 Critic Score
    Despite my shaky feelings on some of the core modes, College Football 26 is a marked improvement over College Football 25. I got a lot out of the smaller changes, like the new Dynamic Substitutions and supplementary Dynasty features. It’s yet to be seen if this franchise will fall into the cynical rinse and repeat pattern that Madden has been on for several years now, but for the time being, it’s more CFB goodness.
    • 71 Metascore
    • 70 Critic Score
    As it is, Wheel World delivers what its premise suggests and that's a relaxing bike ride — nothing more, nothing less.
    • tbd Metascore
    • 80 Critic Score
    Mado Monogatari: Fia and the Wondrous Academy isn’t going to light the world on fire and turn millions of gamers on to a lost RPG franchise of gold, but it is neat that it exists and hasn’t gone through any weird legal filters. Sega heads finally don’t have to be a savvy enough person to be aware of niche-within-a-niche fan translations to get a little slice of history of their favorite puzzle game. Mystery Dungeon sickos may be disappointed with a game that looks like one of those but thoroughly isn’t, but the combat mechanics feel distinct and fun to play with even if their busyness doesn’t always translate to a challenge. Sometimes a dungeon-crawler can just be cute, and that’s okay.
    • 74 Metascore
    • 80 Critic Score
    Wuchang: Fallen Feathers is a souls-like game that takes us to a fictional ancient China based on folklore and mythology, but it also puts some spins on the formula that make this an interesting action-RPG in its own right.
    • 65 Metascore
    • 80 Critic Score
    One of the best parts of running into a game like Shadow Labyrinth is there’s no telling what kind of audience it has. It’s weird, difficult, janky, ambitious, and did I say weird? Let’s go with bizarre. Absurd. Deranged, even. The announcement was met with confusion, and I think the end product will be met with even more confusion than anticipated. But there’s also some gas here, with an experience that almost never slows down, never lets you rest or breathe, but is always wrenching your brain and making you think. This is an utterly fascinating experience, and a wonderful exercise in a team taking something mundane and being relentlessly creative. Tons of people will probably hate it. But folks who gel with this particular brand of crazy have a potential new cult classic in their libraries.
    • 91 Metascore
    • 90 Critic Score
    With the arrival of Donkey Kong: Bananza, Nintendo’s legendary gorilla is finally back in the spotlight for a new 3D platformer. This sprawling journey is rich with challenging platforming sequences, a plethora of unique enemies, and features that will alter the DNA of this franchise moving forward. Top it all off with a story full of heart, and you’ve got an excellent addition to the Switch 2’s young library.
    • 89 Metascore
    • 90 Critic Score
    Death Stranding 2 will probably be divisive to players, partially because of the length of its journey (I clocked 100+ hours at an exploratory pace), and partially because it doesn’t solve every issue that speckled the shine of the first. Travel and delivery can still feel awkward and frustrating, but you have so many options for everything that the only thing really holding you back is not exploring them. Meanwhile, Kojima’s writing is still long-winded, and sometimes inappropriately paced, but the overall message, the compelling forces that drive it, and the ultimate conclusion left me breathless by the time the credits rolled. If you care enough to start the journey, I implore you to finish it. It truly is worth the trip.
    • 75 Metascore
    • 90 Critic Score
    Everdeep Aurora intrigued me. It moved me. It made me explore. Guided me often without me knowing it. It forced me to learn where things were (there is a map, but it does not mark everything), to backtrack, to explore, to remember, to find what was asked of me and solve what wasn’t, to carve my path in a way that acknowledged I would be back here, wherever that was, again. It took me through a world that felt old and lived in and like it could have been made twenty years ago but is probably only possible today. It introduced me to Shell, who reminded me of the value of being kind and helping others.
    • 44 Metascore
    • 30 Critic Score
    MindsEye isn’t a “so bad it’s good” situation. It’s just bad in a mundane, uninteresting way. It’s a half-baked idea built out with shallow writing, vapid gameplay, and bland everything else. Even the bugs aren’t funny enough to be memorable. The most entertaining part of all this is the vague allusion to sabotage the leadership at Build a Rocket Boy seems to be leaning on. Will we eventually learn exactly who sabotaged what part of this pile of decaying, raw beef of a video game to the extent of holding it back from greatness? Or were we simply seeing desperate executives throwing darts at the Wheel of Avoiding Accountability? Who can say? By the time an answer may emerge we’ll probably all forget MindsEye existed. We don’t really have bargain bins anymore, after all.
    • 86 Metascore
    • 90 Critic Score
    THPS 3 is a perfect game in my eyes, and while some design choices made in bringing THPS 4 to this combined remake package didn’t hit me in the nostalgia feelings the same way I can appreciate the overall result. Welcome back to the 9 Club, Tony!
    • 70 Metascore
    • 70 Critic Score
    Multiplayer, to its credit, does offer more variety. You can play modes like tag or capture the flag, for example, in addition to the sandbox play. These are fun, but feel more like side attractions to the main way to play. And without more built-in motivation to keep engaging with the game, multiplayer doesn’t magically patch that breach in the hull.
    • 75 Metascore
    • 80 Critic Score
    I wish Rematch had more modes, and I’d kick a soccer ball at somebody’s head for some bots and crossplay, which is bafflingly absent, though all that and more is allegedly coming down the line. I can’t deny that when I’m playing Rematch, I’m having a blast, and when I’m not, I’m thinking about playing Rematch, even if that means risking the solo queue. Sloclap is onto something here, and I even found myself sneaking a couple matches when I got stuck writing this review. That’s a hell of an accomplishment. Now all I need to do is find a regular team. Anybody looking to kick a ball around?
    • 62 Metascore
    • 60 Critic Score
    Survival Kids is an interesting take on a popular genre, one meant for a much younger audience. At the same time, kids have been growing up on Minecraft for over a decade, so Survival Kids may not be giving the gaming youth enough credit. There are some neat ideas here, but ultimately the experience is a little too shallow for exciting play, regardless of how old you are. And retro gaming enthusiasts who may have been excited for an actual, new Survival Kids are going to walk away immediately.
    • 83 Metascore
    • 80 Critic Score
    So while it’s rough around the edges in some ways, and a little confusing in others, the core of Popucom is a fun, creative, and thoughtful co-op challenge that combines a set of ideas you don’t see put together often. I mean, if I asked for an example of Puzzle Bobble as a shooter, I doubt I’d get many answers. Add the other gimmicks on top (I love that kitty UFO drone so much, folks), and you have a compelling set of challenges that ramps up intelligently and in ways that always feel surprising and fun to solve. I mostly just wish it was easier to pick up and play!

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