Shacknews' Scores

  • Games
For 1,733 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Skate Story
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1760 game reviews
    • 89 Metascore
    • 60 Critic Score
    Despite having a lot of verbs, stats, tinkering, and codexes, Ball x Pit feels brainless. I’m just clicking on things to make numbers go up, because numbers going up is the only way I’m going to get through a level. There’s no clever strategy or hidden breakthroughs buried off the beaten path, which is weird in an action game based on pinball you can mold into turn-based combat at one point. For all the gimmicks, ideas, and mechanics Ball x Pit has up its sleeves, it’s so focused on Being a Roguelike it misses the forest for the trees and corners you with stats from the jump. While Vampire Survivors makes me sidestep my own tastes, Ball x Pit simply reinforced them.
    • 78 Metascore
    • 90 Critic Score
    Pokemon Legends: Z-A gave me just about everything I wanted from a new Legends game. It continues the trend of bucking against series norms while maintaining the essence of what makes these games so special for fans.
    • 87 Metascore
    • 90 Critic Score
    Dotemu and Guard Crush Games have not pulled any punches with Absolum. Its fluid, hard-hitting combat system is a blast to play, and piecing together the best build to crush foes with 100-hit combos never gets old. Every runthrough in the fantasy world of Talamn is challenging but fair and replete with new paths to discover. Despite a few minor flaws, Absolum takes a bold step toward modernizing the beat-’em-up genre with an original story and technical prowess.
    • 72 Metascore
    • 80 Critic Score
    It’s a thorough re-imagining, and even just sitting down with it to make the comparison is a fun and engaging exercise. I disagree with the way some of the edges have been sanded off, but Yooka-Replaylee is still a great time. And Trowzer the Snake is still hilarious.
    • 71 Metascore
    • 80 Critic Score
    Even if two friends can't experience Little Nightmares 3 in the same room, it's still a game worth enjoying. At the end of the day, it's sad that I can't share my awe and wonder to my partner personally in the moment, but at least I can share those feelings on Discord. And this tale of friendship is one that will definitely generate feelings.
    • 75 Metascore
    • 70 Critic Score
    I’m not sure King of Meat has truly captured my interest in order to keep me coming back after my work obligations are over. It’s a cute, welcoming multiplayer action game with a lot of challenges and interesting mechanics. But it also feels like I’ve seen pretty much everything there is to see after a few days of playing. Hopefully with time there will be more variety with post-launch content additions and a robust player content creation suite. I might not be around for it, but I’ll always be grateful for my awesome, new Discord server tag, a sword paired with a simple word: MEAT.
    • 77 Metascore
    • 80 Critic Score
    EA Sports FC 26 boasts some of the best on-field gameplay the series has ever seen. Casual and veteran players alike will appreciate the split in gameplay presents and just how distinct and responsive each dribble, pass, and shot feels in accordance with each. Monitization has unfortunately poked its ugly head into single-player modes now, too, so be fair warned in that regard. Still, this is the best soccer simulator I've played in years, so it is unlikely to disappoint anyone willing to look past some of its minor faults.
    • 80 Metascore
    • 90 Critic Score
    Time Stranger doesn’t always hit the way I was hoping, because I foolishly expected More Cyber Sleuth. I had to get used to a slower, more somber kind of energy, and for all the systemic improvements I found parts I didn’t actually love to engage with. But Time Stranger impressed me with its own vision and ambition to be more than just a sequel to the cult classic a bunch of weirdos love. It’s about time such a long wait between games delivered so cleanly. I’d gladly wait another ten years for the next one if that’s what it takes.
    • 87 Metascore
    • 100 Critic Score
    Whether you mastered gravity years ago or are venturing to Mario’s outer space for the first time, you’re in for a treat.
    • 95 Metascore
    • 100 Critic Score
    Hades 2 is everything that a gaming sequel should be, and it's one that will keep me coming back, whether it's on PC or Switch 2. (Cross-save works great, by the way.) Because even after conquering Chronos and scaling the surface, there's still so much more to do. Every time I thought I had this game or this story figured out, something else would happen that would turn everything on its head. Like the late "Rowdy" Roddy Piper used to say, when I thought I had the answers, Hades 2 changed the question. Heck, I might still discover something mind-blowing even after this review is posted. I look forward to seeing it. There's always something new to find in the House of Hades, a house that's eternal and yet never gets old.
    • 77 Metascore
    • 70 Critic Score
    Will I come back to LEGO Party! over time? In this case, it’s not up to me, it’s up to the folks I played with. I will say that’s part because these are the people I play party games with, and part because I probably won’t suggest it myself. LEGO Party! is a fine enough virtual board game, and is a particular standout in the ways it uses that LEGO license to the fullest. From the look and feel of the experience to the themes and ideas in minigames, the developers thought of damn near every way you could possibly think to incorporate LEGO into a Mario Party competitor. What holds it back is both how closely it adheres to the Mario Party formula, and how rough and unfriendly the minigames can be from a gameplay perspective, especially for younger or less experienced players. It’s a cute romp, but not all the way there yet.
    • 86 Metascore
    • 90 Critic Score
    In Atsu, we have a haunted protagonist, someone trapped between two states of being. On one hand, the warrior who wishes only to feel the splash of blood upon her face as her blade finds its home in the heart of her enemies. On the other, the young girl who cannot help but wonder who she would get to be if the demons and the flames had never devoured her family on that faithful night. Perhaps, somewhere in the tale of the onryō, there is room for both.
    • 74 Metascore
    • 50 Critic Score
    I’ve come to really dig Atelier over the years after kind of avoiding them for a long time (time limits stress me out, I’ll be honest), so much so that I’ve imported the physical trilogy carts for Nintendo Switch and even pre-ordered the special edition for Ryza 2 back when I had the means to do so. I say that to emphasize the weight of my words when I state how much of a step backwards on the series’ evolutionary trajectory this experience feels like. Atelier Resleriana: The Red Alchemist & the White Guardian looks and feels cheap (I hate to go there, but it’s unavoidable) to play, and is full of what feel like kitbashed structural systems clumsily molded into a single player game that suffers from its connection to a failed gacha joint. It bums me out to say it, but that’s the vibe.
    • 87 Metascore
    • 80 Critic Score
    Final Fantasy Tactics - The Ivalice Chronicles feels like a massive ship that's undergone a bizarre restoration process, comprising half reasonable repair work and half gaudy attempts to make improvements where they weren’t needed, and sometimes end up making things worse. And there’s a lack of control over the whole thing that feels frustrating compared to simpler, cheaper projects from competitors. It’s not a remaster, a port, or a remake. Instead, it’s the classic video game version of (one of my favorite books) John Dies at the End’s opening. This is the triumphant return of a life-changing experience many young nerds experienced on the PlayStation circa 1997. Is that true? Maybe, maybe not. But Final Fantasy Tactics is brilliant anyway, I reckon.
    • 77 Metascore
    • 70 Critic Score
    What we have at the end of the day is a strange, silly game that is a little too sure of itself to stick its landing effectively. It stretches itself too thin to be consistently funny and its story is clumsily told despite its put-on air of poignance. It has its moments though, and for as grumpy as I was by the end I still look back at its early hours with some fondness. Watching a dumpy nerd slide down a muddy hill is pretty funny the first few times; it just doesn’t stay funny as long as Baby Steps wants it to.
    • 92 Metascore
    • 90 Critic Score
    Was it worth it after eight long years of waiting? Yes, I think so. Hollow Knight: Silksong is beautiful and feels great to play. It’s filled with content and challenges that are fun to overcome. Its characters are delightfully expressive, and despite that charm, there’s a deeply complex and morbid air that compels one to want to save all these bugs from a terrible fate. I could have done without the numerous hours I spent on farming and other padded elements, but Silksong is still an enormously packed journey, and a tremendous payoff on a nearly decade-long wait. Just mind the challenge and don’t rush it. True endings won’t come easy, but that’s part of what makes victory feel beautiful in Hollow Knight: Silksong.
    • 85 Metascore
    • 90 Critic Score
    Silent Hill f enjoys getting under your skin. It’s a game that gives you objectives like “go on ahead” and “escape.” Every jump that the game elicited from me was usually followed by a wide grin. I loved the unique challenges that combat posed as I made my way from puzzle to puzzle, and the story’s overarching mystery is one worthy of the Silent Hill name.
    • tbd Metascore
    • 70 Critic Score
    If Cladun X3 was tuned just a little differently, it could have been a perfect time-killing grindfest for me. Being able to pick some characters, customize them to my tastes, then take them into little bite-sized dungeons for some numbers-driven dopamine has “good time” written all over it. But having to sit and tinker with the Magic Circles for gains that feel disproportionately small compared to the time I put in, while being quickly outpaced by how fast the dungeons scale up makes the pace feel arduous. I like grinding to a reasonable extent, but what Cladun X3 seems to be asking is a bit too much. I respect the wild level of creativity its customization tools have to offer, but the ways in which this game demands time in exchange for flimsy rewards make it struggle to actually capture my attention.
    • 79 Metascore
    • 70 Critic Score
    A lot of the fun you can have with Dying Light: The Beast is what you make of it yourself. Exploring the world, unlocking the safe houses, finding cool new weapon modifications and crafting recipes, and generally getting lost. Nothing about the experience was groundbreaking, nor was it as enthralling or immersive as other open-world games. Instead, it was good fun you can enjoy in short or long bursts, whether you want to sink your teeth into zombie hunting or chilling as you wander the wilds and urban spaces of Castor Hills.
    • 82 Metascore
    • 80 Critic Score
    Given some of the recent marketing and with the way release windows worked out, CrossWorlds is inevitably going to draw comparisons to Mario Kart World. After spending time with both games, it feels like an apples and oranges (or F1 and NASCAR, if you prefer) comparison. CrossWorlds is good enough to stand on its own and even above previous Sonic racing games. Just put the car in gear and enjoy the ride.
    • 78 Metascore
    • 80 Critic Score
    It’s short and sweet, sticking around just as long as it needs to tell its cute, little story and give a pair of buds a nice afternoon of game time together. It’s a kind of experience not unlike taking the time to put a real Lego set together with a friend.
    • 73 Metascore
    • 50 Critic Score
    Reviews aren’t the place to weigh in on how to fix things, so I won’t do that here. Deep down I hope the developers who are making this are kicking down Electronic Arts CEO, Andrew Wilson's, door asking for more time, budget, or anything really. Developers tend to be super fans who love making amazing games. I believe that about EA Vancouver, but this is not good enough and hasn’t been good enough for years. The players who return year after year deserve better.
    • 64 Metascore
    • 60 Critic Score
    Despite the early promise brought by its measured sense of style, interest in intellectual concepts, and distinct combat system, Varlet falls flat in almost every way. It’s still an eye-pleasing RPG experience with fun combat, but all of its surface elements are just that: surface elements. The whole game is dressed up as something it isn’t, which is a shame. I’d love to play the game Varlet presents itself as, rather than the sterile, conveyor belt production line version of a Persona-inspired RPG it feels like.
    • 82 Metascore
    • 70 Critic Score
    NBA 2K26 is a good basketball game. It’s got a great on-court experience, and some of the rough edges have been sanded down. Still, issues that have existed for years still persist. Philosophically, not a lot has changed. I’ve enjoyed my time with it more than I did 2K25 and 2K24, but I still yearn for a more well-rounded and fulfilling basketball experience.
    • 81 Metascore
    • 90 Critic Score
    Borderlands 4 is bloody chaotic and pure mayhem. Vault Hunters with dozens of perks across multiple skill trees. Guns raining from the sky with wildly unique perk combinations. Enhancements, Class Mods, set bonuses, and more dramatically feeding into your builds, making numbers go higher and enemy health bars go lower. Each system links arms with the other and grabs hold of you as you dash, grapple, sprint, and shoot your way through battlefields of screaming, rambling psychos that will test your build to its limits. Borderlands 4 is the best the series has been in decades and a testament to Gearbox’s ability to absolutely cook. Are you ready to taste the chaos?
    • 81 Metascore
    • 60 Critic Score
    Back to the Dawn is a fascinating game at first glance, due to its uncanny mix of prison, animals, and laid back music. But as you dive into its systems and figure out what your goals are, you run into a sort of identity issue. Does this game want to be open-ended or not? It’s hard to tell, and the rush to complete goals within a strict time limit betrays the offerings of things to do and people to meet. This confusion between what this experience does or doesn’t want to be, and a surprising lack of personality beneath the surface, both made my time with this adventure feel laborious.
    • 80 Metascore
    • 70 Critic Score
    The Rogue Prince of Persia has all the style and flair that's expected of this series. The art is spectacular, the combat is fluid, and the parkour is as captivating as any of the other games in the Prince's long history. The 2D roguelite approach is novel and works in some big ways, such as the Mind Map being used to push the story forward and unlock new stages. However, it does lead to static level layouts that inevitably feel stale after multiple runs. On top of that, the focus is often going to be on using any collected currencies to upgrade the Prince's weaponry and passive abilities, which means using that same currency for cosmetics seems like a sure-fire way to ensure I never see those outfits...Even with its faults, The Rogue Prince of Persia is another strong outing for Ubisoft's long-running franchise, still fresh off of last year's overlooked gem, The Lost Crown. Evil Empire continues to up its game and it'll be exciting to see what awaits the team beyond the Prince's Oasis.
    • 72 Metascore
    • 50 Critic Score
    When compared to the other golf juggernauts in the video game landscape, the physics are poorly executed. Swings, timing, impact, and reads are far too inconsistent and hinder the enjoyment of the realistic aspects of the game far too much. Combine this with annoying camera angles, bad textures, and grindy gameplay unlock mechanics, and the air gets completely sucked out of the room...The main saving grace for Everybody's Golf Hot Shots is that Wacky Golf is chaotic fun with friends, especially if you don't care about winning. If you're going into the game expecting this to be a next step in the evolution of the series, though, I hope you've got a pretty high handicap, as you're going to need it.
    • 77 Metascore
    • 90 Critic Score
    Bloober Team took what they learned from combat and survival design on Silent Hill 2, blended it with its expertise in environmental design, and told a story that sinks its hand-claws in and leaves you uncertain of your decisions at pivotal points. It’s not always ticking at a good pace, but Cronos is an intense time-hopping journey that adds frightful new flavor to the horror universe.
    • 78 Metascore
    • 90 Critic Score
    Hell is Us initially hooked me with its horror vibe and cool-looking action. After a fifty-hour playthrough, I’m happy to report that the combat is indeed cool and the vibes are indeed horror-adjacent, but Hell is Us is much more than that. It tells a story, rooted in realism, about the effects of war and how people become divided. It’s also a supernatural mystery with extremely elaborate lore and worldbuilding. One that you can spend hours diving into. Hell is Us trusts the player to investigate and uncover the mystery of Hadea without any guidance, and it’s a mystery worth solving.

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