Shacknews' Scores

  • Games
For 1,735 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1762 game reviews
    • 74 Metascore
    • 80 Critic Score
    As a faithful fan of both FreQuency and Amplitude, I'm satisfied with the reboot Harmonix has so lovingly crafted, but as a much different product than the loud, raucous Amplitude I fell in love with as a teenager. I won't keep returning to this Amplitude like I do the 2004 version despite enjoying the soundtrack because it lacks the same kind of replay value for me, but as its own being it absolutely stands on its own feet as a music title evocative of games like Rez or Child of Eden.
    • 54 Metascore
    • 50 Critic Score
    Hatoful Boyfriend: Holiday Star isn't a lump of coal by any means. Rather, it feels more like unwrapping a present and getting socks.
    • 86 Metascore
    • 80 Critic Score
    The fact that I want to go back and grind some missions to level up my less developed characters speaks to SteamWorld Heist's longevity and satisfying appeal. Image & Form has another retro-inspired gem here, and has further established that like its denizens, SteamWorld stands for piecing together something great from a box of spare parts.
    • 75 Metascore
    • 70 Critic Score
    It is a Picross game at its core, but Nintendo has found enough ways to integrate the Pokemon mythos that it feels fresh and new. While it's certainly strange that you're essentially penalized for challenging yourself, and the asking price to access all the content may feel too steep, it is a creative take on the classic puzzle type. For Picross devotees or Pokemon fans, it's certainly worth exploring.
    • 84 Metascore
    • 90 Critic Score
    There are immensely satisfying moments for those that choose to stick with this game, but those moments need to be earned. Nothing will come easy, but nothing truly worthwhile ever is.
    • 74 Metascore
    • 80 Critic Score
    A welcome addition to the Just Cause family. There is plenty of destruction to cause, and plenty of room to explore the world however you want to. It’s a welcome amount of freedom from the action-packed linear games we seem to have gotten used to, and I’d easily rank it among the best of the open world games that the current generation of gaming has to offer.
    • 75 Metascore
    • 60 Critic Score
    Star Wars: Battlefront is everything a Star Wars fan could want. The game’s locations feel iconic, complete recreations of the beautiful settings introduced to us in the movies. But the game’s casual attitude towards weapons, and the limited number of locations to explore make Star Wars: Battlefront sizzle out far too early. Top that with an exorbitant DLC offer, which features content that feels like it could be in the base game, and EA has already done a great job of freezing Star Wars: Battlefront in carbonite before it’s even had a chance to live a fulfilling life.
    • 78 Metascore
    • 70 Critic Score
    It isn't a terrible game by any means, and I'd rank it much higher on the totem pole than the previous installment, Assassin's Creed Unity. But that doesn't change the fact that Ubisoft's latest assassin-centered story is only a few shades above mediocre.
    • 71 Metascore
    • 60 Critic Score
    Knight Squad suffers from a couple of problems, but overall, it's good for what it is. It's a way to get friends together to slash them to ribbons and, barring that, it's a quick way to kill some time in the online space.
    • 58 Metascore
    • 60 Critic Score
    Mario Tennis' transition to the Wii U feels like one step forward and two steps back. The addition of Mega Mushrooms is clever enough, but the game doesn't commit to the idea of power-ups enough to sustain it. Meanwhile the no-frills package feels so anemic that I was burned out on the experience after only a few hours. If you want a great Mario Tennis game, stick with the better, cheaper, and more complete 3DS version.
    • 64 Metascore
    • 70 Critic Score
    The season does end on a strong note, with plenty of bloodshed, and a special mystery with what Gared finds in the North past the wall. It's too bad that the some of the season's highest points are little more than a setup for the next season. I admit that there were a few intense situations, like poking a guy's eye out, but they are overshadowed by the fact that my choices generally didn't much matter in a game with the primary focus on decision making--underscored by how the same one eyed-man still talked crap to the cripple that beat him up.
    • 86 Metascore
    • 80 Critic Score
    While the 2013 reboot was growth for the sake of survival, Rise is more about growth on a more personal scale. Between a fantastic story that introduces some fascinating characters, its vast open world filled with hidden elements and wild game, and a greater emphasis on solving problems with brains as much as bullets, Rise of the Tomb Raider proves to be a remarkable follow-up to Lara's origin tale.
    • 87 Metascore
    • 80 Critic Score
    Fallout 4 is exactly and precisely more Fallout. Its couple of new gameplay elements are well-executed and enrich the experience, but they don't make this feel especially different than the Wasteland we were exploring almost a decade ago. If you enter looking for a heaping helping of the Fallout action you already enjoy, and an enthralling romp through a newly realized portion of the Wasteland, this certainly fits the bill. Just don't hope for another revolution, because like war, the Wasteland apparently never changes.
    • 73 Metascore
    • 80 Critic Score
    While the campaign story itself feels silly, co-op is a marvelous addition and a far better way to experience the narrative for those that don't feel like killing zombies. Meanwhile, multiplayer feels like a huge difference from previous CoD games and much of it is for the better. With a faster pace, more fluid movement, and cool Specialist abilities, it feels like a refreshing twist on the CoD multiplayer formula.
    • 66 Metascore
    • 60 Critic Score
    While Ventura Bay looks good and the game has plenty of missions and side missions to complete, the constant distractions I felt while playing it kept me away from enjoying it as much as I have previous iterations of the franchise.
    • 84 Metascore
    • 90 Critic Score
    Halo 5: Guardians isn't 343's first Halo game, but it's the first that really makes the series its own. This isn't a reflection of Bungie's efforts, or a remaster, or stage-setting. The studio has put its own identity on this Halo game with smart moves like a more identifiable story and a wider array of multiplayer options, along with increased polish like Guardians' incredible visual punch and impeccable multiplayer balance.
    • 81 Metascore
    • 70 Critic Score
    I'm fine with the endings for Max, Chloe, and everyone else. It disappoints because of the path the game took in getting there. The ultimate result is a letdown and it leaves a sense that Life is Strange could have been such a more memorable experience than it was.
    • 81 Metascore
    • 80 Critic Score
    FreeStyleGames has taken only the most fundamental pieces of what Harmonix and Neversoft introduced and instead put their own unique stamp on Guitar Hero Live. In many ways, it's for the better, especially in GHTV. In fact, GHTV might even have some players wondering why that wasn't the whole game. It certainly makes the live action concert element feel superfluous.
    • 86 Metascore
    • 90 Critic Score
    As a story-based game, it features some of Telltale's best writing to date and its humor separates it from the developer's more recent efforts. It also features a shocking amount of replay value and actually made me want to play the finale more than once to see the various character interactions, as well as find any little things I might have missed.
    • 89 Metascore
    • 80 Critic Score
    Hearts of Stone is a great addition to The Witcher 3 if all you’re looking for is more of the same. If you’re expecting something game changing or different, then this isn’t a DLC worth your time.
    • 77 Metascore
    • 80 Critic Score
    While Dragon Quest purists may not enjoy the action-RPG feel of Dragon Quest Heroes, I still was able to enjoy the experience a great deal as a long-time fan of the series, regardless of the few issues I had with it.
    • 78 Metascore
    • 80 Critic Score
    Like any good jawbreaker, it's worth sticking with and savoring its flavor. With fresh concepts introduced in each stage, lots of collectibles, and creative level and boss designs, Yoshi's Wooly World stands as Yoshi's best outing in a long time.
    • 59 Metascore
    • 70 Critic Score
    It's a testament to its stage design, though, that I came away feeling utterly satisfied despite the game so constantly getting in its own way. Chibi-Robo may not be destined for Nintendo stardom, but Zip Lash shows how the tiny robot still has plenty of room to grow, experiment, and find what works for him.
    • 79 Metascore
    • 80 Critic Score
    It's a return to form, putting the focus back on four-player fun without any overly-complicated mechanics. The new additions all focus on just letting loose and having a good time and even those mechanical additions aren't forced. The DLC situation is something of a mess, but those willing to bear through it will have a sure-fire party gem on their hands.
    • 66 Metascore
    • 40 Critic Score
    I ultimately concluded that it's not meant to be that deep. It's just a boring game.
    • 76 Metascore
    • 30 Critic Score
    Charging an admission fee for what is essentially an explainer reel with jumbled tidbits of mundane unfinished game ideas is ludicrous, even in the name of thinking outside the box in terms of game design. Play The Stanley Parable instead.
    • 86 Metascore
    • 80 Critic Score
    While the Uncharted series does have few bumps and bruises, and Drake’s wrinkles have deepened over time, fans of the Drake’s story, and action adventure games alike, couldn’t have asked for anything better.
    • 32 Metascore
    • 10 Critic Score
    The graphics are two console generations old, it suffers bad level design, and missions are uninspiring throughout all stages. What makes this whole experience sting even more is the fact that this bad game has so many obvious issues, that even getting through it for the sake of a review was difficult.
    • 67 Metascore
    • 70 Critic Score
    Heroes 7 has a number of problems that completely ruin the experience.
    • 76 Metascore
    • 70 Critic Score
    It's not the greatest concert you'll ever witness, but Persona 4: Dancing All Night gives a solid performance, one that does its catchy soundtrack proud.
    • 84 Metascore
    • 70 Critic Score
    All the stumbling around trades away any sense of suspense. It's hard to feel scared of monsters after you've walked circles around them several times. Not even tricks like suddenly switching off the lights saves the mood. Soma does a great job of making me feel lost and frustrated. Perhaps too good.
    • 83 Metascore
    • 60 Critic Score
    Though Madden NFL 16 has some great ideas in the form of new modes or changes to existing systems, it feels less cohesive and finished than the franchise deserves.
    • 72 Metascore
    • 70 Critic Score
    Sure, Regicide takes strategy to an all new level, but this level is a tad too brutal for me.
    • 87 Metascore
    • 90 Critic Score
    Forza Motorsport 6 is what I always wanted a next-gen driving game to be. It offers beautiful visuals, a wide variety of options, and uses real-world physics to dictate how vehicles perform...It's unlikely anything will unseat it in the near future.
    • 72 Metascore
    • 80 Critic Score
    Renowned Explorers is the perfect example of a game that's easy learn but difficult to master. I don't usually enjoy games that have a big element of chance, but I like this one. It's too easy to get stuck on a boss, but that's part of what being an explorer is all about.
    • 75 Metascore
    • 80 Critic Score
    The intensity ramps up very quickly, which is crazy, because no game that's this cute should be this stressful. Playing is both a joy and infuriating, depending on your back stabbing/stabbed ratio. In either case, I found myself wanting to go back for more.
    • 88 Metascore
    • 90 Critic Score
    Nintendo is known for being conservative and protective of its properties, and it's taking an uncharacteristic risk by giving players this much control over its most iconic character. We're already seeing creativity flourish. I can only imagine what will happen when we're all Mario's caretakers.
    • 75 Metascore
    • 60 Critic Score
    Getting through Satellite Reign can be a painful and slow process until you can amass enough tech, skill and firepower to repel waves of soldiers. It wants to be a game that gives you different choices, but the stealth gameplay wears thin so quickly that the game just gets boring.
    • 80 Metascore
    • 70 Critic Score
    While I wish the combat had undergone more dramatic changes, better combos do help it inch its way towards a more naturalistic feel, and the achievement of combining it with a flexible platforming engine makes any omissions pretty forgivable.
    • 83 Metascore
    • 80 Critic Score
    Like Hitman GO before it, Lara Croft GO proves to be a brilliant reimagining of a classic franchise. It may not have the tense atmosphere of the newer Tomb Raider games, but that's part of the reason that GO succeeds. It successfully illustrates the versatility of the franchise as a whole, showing that it can work as a soothing puzzle game just as well as an action-packed, nerve-wracking platformer.
    • 68 Metascore
    • 70 Critic Score
    Artifacts of Power hits most of the right marks. There are some wonderfully creative physics based puzzles, multiplayer support, and breathtaking graphics. There's even some nice humor in the game, like when Amadeus briefly tries to explain why getting into the Wizard's Academy is so weird and difficult...At the same time, there's a feeling that the game lost something when it went fully 3D.
    • 82 Metascore
    • 80 Critic Score
    If you pride yourself in your Gears of War multiplayer skills, Gears of War Ultimate Edition will scratch your competitive itch. Just remember this is Gears of War, so there are some things you won’t be able to do like tag a grenade on a surface to create makeshift mine or stun an opponent by jumping over an obstacle they’re hiding behind.
    • tbd Metascore
    • 60 Critic Score
    In terms of couch co-op games, Capsule Force has a uniquely colorful look and can be entertaining with enough people in the living room. As far as a solo experience, there isn't much beyond the time trial challenges and a two-player game just doesn't bring the same intensity.
    • 82 Metascore
    • 90 Critic Score
    This platformer is chaotic fun and one of the best (and simplest) multiplayer experiences on Wii U.
    • 80 Metascore
    • 80 Critic Score
    Everything from the menu presentation to the game emulation is crafted with such care that its developers clearly understood the subject matter. It's the best Mega Man game collection to date, and shows how a classic series can be revitalized in the right hands.
    • 74 Metascore
    • 70 Critic Score
    Crookz is challenging, despite its comedic trappings, and it's easy to get obsessive over it. However, unless leaderboards or pulling off the perfect heist in the lowest time really appeals to you, there's not much reason to replay old missions.
    • 79 Metascore
    • 80 Critic Score
    Until Dawn kept me intrigued from start to finish. I came for the campy teen horror movie feel and left extremely impressed with how well rounded and influential an experience Supermassive Games delivered. This is a game that you'll be talking to your friends and colleagues about for years to come as you'll find no two experiences are alike no matter how hard you try.
    • 80 Metascore
    • 80 Critic Score
    As a regular MOBA player, I really enjoyed my time with the Xbox One version of Smite. As much as I enjoy playing MOBAs, being able to play it from the comfort of my console with a gamepad is a huge plus.
    • 60 Metascore
    • 60 Critic Score
    Beyond Eyes has to be commended for expressing a complicated idea so well and in such a unique way. It's almost worth experiencing just for that aspect alone. Unfortunately, as a high-concept empathy game that overrelies on the concept, it doesn't manage to move past its own cleverness.
    • 80 Metascore
    • 80 Critic Score
    Definitely a great follow-up to Bithell’s success with Thomas Was Alone. It might not grab your heart the same way those geometric shapes with human emotions did, but it’s still an experience worth having, and I can’t wait to see what wonderful creations come out of the game’s map editor.
    • 78 Metascore
    • 70 Critic Score
    Fans of slower-paced story games will enjoy it, but others may very well lose their patience.
    • 75 Metascore
    • 70 Critic Score
    Sorcerer King has a lot of great ideas, but they don't necessarily come together well. Level progression is slow, so losing experienced soldiers is extremely painful. Oftentimes, the game has you wandering the world, trying to complete a vague quest, and hoping that it will bring you closer to defeating the King.
    • 56 Metascore
    • 30 Critic Score
    The gameplay is boring, the landmarks and scenery are mediocre, and the story is almost nonexistent. Submerged is a rapidly sinking ship that never even left the harbor.
    • 84 Metascore
    • 80 Critic Score
    Perhaps more importantly, it packs a surprising amount of historical heft, making it just as much a must-have for those interested in a broad and distinct look at the medium itself.
    • 70 Metascore
    • 80 Critic Score
    Despite these issues, I still love the game. It’s a brilliant look at what indie games should be, and the unique Don’t Starve-like art style is right up my alley.
    • 58 Metascore
    • 50 Critic Score
    Kyn
    Kyn is a nice distraction from other games, but don’t expect it to endlessly enthrall you like other RPGs would. However, the scope of the game is well beyond what you’d expect from the two-man team who coded, created, and designed it.
    • 38 Metascore
    • 50 Critic Score
    The game has some nice fan-features, including Prime Ministers with varying personalities and perspectives on Godzilla's threat potential, and Diorama Mode, which is a virtual dollhouse for custom scenes. There's also a great kaiju encyclopedia, detailing the long list of monsters Godzilla has confronted, along with various versions of the monster itself. However, none of that helps the game overcome its overly simplistic and boring gameplay.
    • 81 Metascore
    • 70 Critic Score
    The combat system is still quick and rewarding, the story is still heart-breaking and cruel, and the progression system is still paced perfectly as Kratos never feels too powerful throughout his journey...While God of War 3: Remastered may scratch the nostalgia itch we all have for Kratos-related mayhem, it doesn’t offer anything more than a good-looking trip down memory lane.
    • 61 Metascore
    • 70 Critic Score
    Traverser provides a sweet experience, but doesn't provide a challenge compelling enough to return to.
    • tbd Metascore
    • 70 Critic Score
    Unless you have a very good group of friends playing, it can be a game that's very easy to put down and step away from. Despite some these potential issues, Quiplash ends up being a fun little game that has the potential to liven up get-togethers and parties, but its enjoyment depends entirely on the players involved.
    • 85 Metascore
    • 80 Critic Score
    As far as soccer games go, Rocket League stands out as a fantastic alternative to the more serious sports outings out there. The quickened pace and numerous customization options make this game a more intriguing and unconventional multiplayer option, but one that's definitely worth taking onto the pitch.
    • 70 Metascore
    • 70 Critic Score
    Ronin has a brilliant concept, but its execution leaves something to be desired. The gameplay demands a level of precision and control that the game doesn't completely deliver.
    • 63 Metascore
    • 50 Critic Score
    A good effort by an indie studio as the art style drew me in from the moment I first saw it, but it lacks any sort of depth as its puzzles aren't difficult to figure out and it's story, as horrific as it turns out to be, didn't really entice me.
    • 70 Metascore
    • 70 Critic Score
    Every positive–the twisting storyline, the iconic villains, and the superb combat–are undermined by other factors. Mediocre acting, rough dialogue, and overuse of the Batmobile, leave Batman: Arkham Knight that much less cohesive than its predecessors.
    • 73 Metascore
    • 80 Critic Score
    Between the bloodlines, research, and combat, Massive Chalice tosses a ton to micromanage, and it can feel overwhelming. But it all builds up to a spectacular ending that makes it worthwhile and satisfying.
    • 86 Metascore
    • 90 Critic Score
    Heroes of the Storm is the least intimidating of the major MOBAs and that's a good part of what makes it so easy to keep coming back. It's easy to pick up and learn, while the option to turn Allied Chat off makes the game a pressure-free environment.
    • 43 Metascore
    • 30 Critic Score
    Hatred is a game that basks in controversy for the sake of controversy, while doing nothing to keep the curious interested in seeing it through.
    • 81 Metascore
    • 80 Critic Score
    Given how complex GalCiv3's overlapping systems are, getting good at the game can become quite a daunting task, but it's worth it. Few games offer the same sense of flexibility and depth that this game has.
    • 92 Metascore
    • 90 Critic Score
    It’s been a heck of a ride, with the story twisting and tearing my heart out every chance I gave it. Most of this heartbreak stems from the choices that I made, which is why I love this series so much. Even so, some of the simplified elements like potion crafting or combat left me wishing it had kept more of its legacy intact.
    • 82 Metascore
    • 80 Critic Score
    The game's challenge might seem extreme at first, but it never feels cheap. It forces you to think out your strategy and carefully plan each move. Invisible Inc is a sort of paradox. You have to move carefully, but you're fighting the clock at the same time. It's immense pressure that is thrilling to play out.
    • 75 Metascore
    • 80 Critic Score
    Despite its quirks and difficulties, Not a Hero is a spectacularly addictive game.
    • 57 Metascore
    • 70 Critic Score
    Toren is an experience that's worth at least one run. Then, it gets put up on a shelf like a nice book, where it ends up disappearing alongside the other novels.
    • 76 Metascore
    • 80 Critic Score
    For those that don't have the time to devote to The New Order, this abbreviated Old Blood experience should suffice.
    • 83 Metascore
    • 60 Critic Score
    Only those who are really into realistic driving simulators may flock towards Project Cars, although they might get bored easily considering there really aren’t any unique game modes either. It carries a sense of realism in spades, but there isn't much under the hood.
    • 61 Metascore
    • 70 Critic Score
    I'm sure Shadowrun Chronicles: Boston Lockdown will eventually get itself together and grow with new features and content. Hopefully, it can overcome its server problems before they drive away its player community. Personally, I want to stay, but this town is making it really hard to.
    • 75 Metascore
    • 80 Critic Score
    Chroma Squad scratches both my nostalgia and strategy RPG itch in places that have long been left unscratched, and it’s a game I hope Behold Studios has plans to make more of.
    • 76 Metascore
    • 70 Critic Score
    As a whole, Broken Age pulls off its duality motif wonderfully. Not only are Shay and Vella's stories interesting reflections of themselves, but Part 1 and Part 2 as a whole are practically reflections of themselves, as well. They're two parts of a tale that should be experienced together as a whole, especially since the game only offers the briefest of recaps when starting Part 2.
    • 67 Metascore
    • 80 Critic Score
    It's nice to take a break from the increasingly convoluted plot of the main storyline with a straightforward tale of revenge set in a historic corner of the world that often doesn't get a lot of attention in Western video games.
    • 87 Metascore
    • 80 Critic Score
    If you manage to master the music you will be rewarded with engaging combat, a plethora of items to use and an addictive adventure that you can sink your teeth into. However if the beat breaks you down then this game is nothing more than a heartache.
    • 89 Metascore
    • 90 Critic Score
    Pillars of Eternity excels at bringing the look and feel of the Infinity Engine games to the modern world in an expertly written story that’s worth sitting through for over 70 hours...Honestly, it's one of the best RPGs I've ever played.
    • 83 Metascore
    • 80 Critic Score
    Between the extra Fatalities, dozens of Brutalities, and match modifiers locked up alongside costumes and art in the interactive Krypt, players should be prepared for a long grind before they can unlock the "entire" game.
    • 77 Metascore
    • 80 Critic Score
    For the most part, Stealth Inc. 2 is a very enjoyable stealth based platforming game, but the sudden switches from planned stealth to frantic reflex based gameplay might be a turn-off for those like me.
    • 80 Metascore
    • 80 Critic Score
    While series like Madden struggle to create a worthwhile product year after year, The Show is fortunate in the sense that it has crafted a nearly-perfect baseball experience for several years. This year is no different and while that may not be everyone's cup of tea, the subtle improvements made to each new iteration is good news for baseball fans.
    • 84 Metascore
    • 90 Critic Score
    Axiom Verge does a phenomenal job of not only paying homage to some of the greatest games of the past, but also of crafting its own identity in the process. It doesn't just pay respects to the greats. It deserves its own place alongside them.
    • 92 Metascore
    • 90 Critic Score
    You’re going to die a lot and become extremely frustrated more often than not. I can say Bloodborne is an experience that I will never forget as its combat mechanics, especially its transforming main weapons, helped me to adapt to the task at hand and I will gladly continue adventuring through in order to witness everything Bloodborne has to offer.
    • 85 Metascore
    • 70 Critic Score
    Once you get a feel for the game, Cities: Skylines can be quite satisfying and fun to play. But getting there can feel like trying to build a house without blueprints and only a vague idea of how to use each tool.
    • 80 Metascore
    • 80 Critic Score
    The constant reinvention reminded me of Donkey Kong for the Gameboy, another devious puzzle game from Nintendo that repeatedly introduced new ideas throughout.
    • 61 Metascore
    • 60 Critic Score
    A great “demo” for fans of the film series who want to check out Forza Horizon 2 while also getting a dose of the film franchise they love so much. The game does a great job of giving players a taste of the Horizon 2 experience as I was able to complete the main story in approximately 3 hours.
    • 72 Metascore
    • 50 Critic Score
    A lot of this game's PSP heritage appears to be on display. While the characters appear to look fine for an HD remaster, many of the environments and menus look awkward and even blurry.
    • 74 Metascore
    • 50 Critic Score
    Resident Evil Revelations 2 must be played with a second person, preferably someone who doesn't mind having a passive support role. It's easier to appreciate the story and gameplay, which aren't half bad, when you don't have to switch between characters all the time.
    • 71 Metascore
    • 60 Critic Score
    Battlefield Hardline feels like a valiant attempt from Visceral and EA, but the gritty crime drama that they're aiming for comes out as an underwhelming effort. Multiplayer offers some fun moments, but it doesn't do enough with the concept to feel like a major leap in the world of first-person shooters. Meanwhile, the campaign feels bogged down under the weight of silly cliches and doesn't offer enough of a tactical, strategic cop experience.
    • 66 Metascore
    • 70 Critic Score
    Anyone that has a previous installment of the game (including any of the ones currently available on the Wii Virtual Console) may find it tough to make the case for an upgrade. Bowser Party is worth a look, though, and is great for playing with kids or adults alike.
    • 74 Metascore
    • 80 Critic Score
    I'm not really a huge fan of the game's ending, but I truly enjoyed getting there, even though the game started to feel drawn out after a while, especially after I restarted some of the levels dozens of times over.
    • 64 Metascore
    • 70 Critic Score
    Even though the space ship combat is challenging and fun, I don't think it has a lot of long-term appeal. The supporting strategy elements in Starships are too shallow and there's no cohesive narrative holding things together.
    • 69 Metascore
    • 80 Critic Score
    The premise behind Code Name: STEAM is so ridiculous that I couldn’t help but enjoy myself the more I played it. It doesn’t go very far beyond a “there are aliens at this location, get rid of them” type of story, but its gameplay, as brutal as it can be at times, can be rewarding when you figure out just the right combination of squad members to use during missions.
    • 88 Metascore
    • 90 Critic Score
    Moon Studios has a cinematic marvel on its hands, knowing exactly where to balance the light and the dark, both visually and narratively. It's a short game, coming in at about 7 hours for me, but it's worth every precious second.
    • 70 Metascore
    • 70 Critic Score
    Even though Mario vs. Donkey Kong: Tipping Stars isn’t a “full” game in terms of what it offers and its pricing, it still has lots of potential. The end product is a puzzle game that is easy to play, but difficult to master.
    • 81 Metascore
    • 80 Critic Score
    Helldivers is the kind of game all co-op titles should strive to be. Not only does it offer a very rewarding top-down twin-stick shooter experience, but it's co-op goes beyond your own game.
    • 69 Metascore
    • 80 Critic Score
    Although the game is very challenging, and I never made it to the final boss, at no point did I feel that the game was impossible to overcome. Oblitus's dark atmosphere and artwork also offer incentive to soldier on, just to see more of world, even after restarting the game a dozen times over. If you don't mind the Sisyphean struggle, Oblitus is definitely a game worth checking out.
    • 63 Metascore
    • 80 Critic Score
    The Order: 1886 feels like the perfect balance between story, gameplay, and atmosphere as Ready at Dawn has struck gold with its first attempt at an original IP. There may not be much to do after the credits begin to roll, but once they do, you’ll be met with a unique story told within an absolutely gorgeous game.

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