Quiplash tries to fit into the role of Apples to Apples or Cards Against Humanity spin-offs and while it can easily offer drunken amusement,Quiplash tries to fit into the role of Apples to Apples or Cards Against Humanity spin-offs and while it can easily offer drunken amusement, but fails to be a true contender.
The game is played over three rounds. In the first two rounds, you answer two questions. Each question is asked to exactly two people. The answer can be anything you can fit into the text box. After everyone answers (or 90 seconds), everyone votes on each question as to which answer they prefer. These votes turn into points. In the third round, everyone answers the same question which everyone then divides 3 votes among the other answers. After the final round, whoever has the most points is the winner.
The game is presented in a very snarky, cute style that is the highlight of the game. A narrator asks the questions and provides a little commentary at the start. However, the rest of the game doesn't hold up. The game attempts to mimic a certain style of party games, but ends up trying to innovate in areas that leave it worse off.
First, everyone votes between two answers. While this seems to make decisions easier to make for 'judges', it ends up hurting the experience sometimes. Imagine you putting up your answer that you spent 30 seconds trying to come up with and putting it out there just to have everyone else unanimously say it's inferior. While other party games can have similar experiences, the fact that you are given entire control over your answer as opposed to having cards to pick from makes you feel less funny and creative. In Apples to Apples or even Cards Against Humanity, you can just say you had a bad hand. In this game, it puts that blame on you saying you just weren't creative or witty enough.
The next issue that stems from the open answer given to everyone is that when you play these games, you pander to the judge. In every single round, the judge is the same (everyone else). This means, you quickly learn what the group finds funny. Does you group like references to One Punch Man and body pillows? Then guess what half of all questions are going to have as an answer. Since you don't have a hand of fixed cards, there is nothing to stop you from answering with the same funny things every time which gets old fast.
Additionally, because you can pick anything as an answer, leading prompts get what you expect. The question about something you don't want to find on an airplane? You'll get probably at least one answer related to bombs or terrorists. With other party games, you are stuck with a crappy hand, and that makes it funny. It's not funny saying "How awful to find a bomb on an airplane." But what about when someone has a bad hand and says it's awful to find a Banana Peel on an airplane. That made party games funny.
Finally, the game tries to be very quick and witty with itself. As such, it doesn't allow the group as much time to laugh and enjoy answers because they are quickly thrust into the next question to answer.
Overall, I wouldn't say this game is awful. It can be enjoyable and provide some quick amusement, but think about any time a new MMO or MOBA comes out. It will be instantly compared to other established games, and unless it can provide something new and better, it will be an overall disappointment. Why play Quiplash when you can play Apples to Apples or any other great party game that plays in a very similar way? Sure, this is a video game, but why? The best I can think is so that you can stream the game and play with people further away, but then you end up with 10 second lag that makes a weird disconnect between all the players (not to mention being further rushed to answer questions due to the time limit). Overall, I enjoyed playing Quiplash. Would I recommend it? No.… Expand