Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]- Play Magazine
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- Critic Score
One place I never thought this series would go, however, is action. And yet, here it is, and it's tremendously successful. [May 2006, p.74]- Play Magazine
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- Critic Score
I'm not going to say it's a better game than FFXII(although a part of me wants to), but I will say this: if you pluck one other RPG off the rack this year, this little gem should be it. [Nov. 2006, p.77]- Play Magazine
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- Critic Score
With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]- Play Magazine
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- Play Magazine
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- Critic Score
It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]- Play Magazine
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- Critic Score
It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]- Play Magazine
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- Critic Score
With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]- Play Magazine
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- Critic Score
It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]- Play Magazine
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- Critic Score
With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]- Play Magazine
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- Critic Score
It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]- Play Magazine
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- Critic Score
If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]- Play Magazine
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- Critic Score
Say hello to our little friend, great disappointment. [Oct. 2006, p.60]- Play Magazine
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- Critic Score
Say hello to our little friend, great disappointment. [Oct. 2006, p.60]- Play Magazine
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- Critic Score
Dashing sequences and platforming bits do well to break the monotony, and the character animation is silky smooth. [Nov. 2006, p.104]- Play Magazine
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- Critic Score
This portable "Getaway" has its share of ugly gangster gameplay and bullet holes. [Nov. 2006, p.99]- Play Magazine
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- Critic Score
Though the story is short-lived and the rest of the missions are repetitive, the main game is strong enough to rise above the shortcomings to provide enough action-packed thrills and spills to satisfy anyone after a game to just have fun with. [Issue 145, p.70]- Play Magazine
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No game has ever afforded this level of freedom, and it's simply breathtaking to behold. [Oct. 2006, p.56]- Play Magazine
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- Critic Score
Everything about Silmeria, except for the localization, which is good but pales to the likes of FF XII(but what doesn't?)is the stuff that RPG dreams are made of. [Oct. 2006, p.58]- Play Magazine
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- Critic Score
I'd like to recommend Spectral Souls for such an occasion, but unless you're a hardcore SRPG junkie, it might be more frustration than relaxation. [Oct. 2006, p.65]- Play Magazine
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- Play Magazine
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- Critic Score
The fighting is so nuanced and altogether joyous it never gets old for a second, and the bosses are simply stunning. Like I said, Zelda only better. [Oct. 2006, p.50]- Play Magazine
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- Critic Score
There's nothing about The Godfather that is especially effective; it just plays well enough and carries enough fun ideas to work as a satisfying experience. [Nov. 2006, p.86]- Play Magazine
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- Critic Score
Spin-offs aren't as common in the video game world as they are in Hollywood, but with Dragon Quest Heroes: Rocket Slime, maybe more companies should take a cue from Square Enix. [Oct. 2006, p.65]- Play Magazine
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- Critic Score
Chaotic fun, but poorly balanced chaotic fun. [Sept 2006, p.59]- Play Magazine
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- Critic Score
A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]- Play Magazine
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- Critic Score
A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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The whole game seems like an exercise in monotony; a battle-tech demo with refreshing character design. [Sept 2006, p.62]- Play Magazine
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- Play Magazine
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- Critic Score
At the end of the Saturday morning, I think IGPX will please its younger fans, although it makes some mistakes along the way that may keep discerning gamers at bay. [Oct. 2006, p.59]- Play Magazine
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- Critic Score
I think everyone should experience this game, especially horror fans, but in order to do so, you're going to have to suffer through times of sheer agony--just like poor, unlucky Jennifer. [Oct. 2006, p. 53]- Play Magazine
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- Critic Score
Age of Pirates is plagued by slipshod sword fighting and a cluttered interface, but its breadth and freedom--no plot constraints here--are absolutely commendable. [Oct. 2006, p.69]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Play Magazine
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- Critic Score
The combination of fighting game accoutrements such as combos, psych bursts, and overdrive attacks coupled with traditional arcade action gameplay is surpisingly appealing on a portable system. [Sept 2006, p.64]- Play Magazine
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A long and riveting story, plenty of freedom and a fantastic battle system have earned it a spot on my all-time Playstation 2 top 10 list. [Sept 2006, p.52]- Play Magazine
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- Critic Score
If they gave this game to depressed people Xanax would be over the counter. [Sept 2006, p.66]- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine
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- Critic Score
[eM] is most impressive when placed in its proper context: From Software managed to craft a sprawling, 60-hour-long, traditional J-RPG on a next-generation platform in an incredibly short ammount of time....and it's actually pretty darn good. [Mar 2006, p.61]- Play Magazine
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Ultimate Ghosts 'n Goblins is "2D" but it's also a highly-produced, meticulously planned, big-budget release. This is no throwback to side-scrollers gone by, this is 2D handheld gaming. [Aug 2006, p.16]- Play Magazine
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- Critic Score
The town and dungeon environments are among the most beautiful ever to grace the PS2. [Sept 2006, p.58]- Play Magazine
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- Critic Score
Fans of the original will need little convincing, but for the rest of you, trust me when I say this game's well worth your time. [Aug 2006, p.57]- Play Magazine
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The nature of the game's free-form design coupled with its devices also make it an extremely personal experience, more so than any of its predecessors. [Sept 2006, p.50]- Play Magazine
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It was only a matter of time before Star Fox found its way onto the DS. Instead of being a remixed version of a classic Star Fox(the N64 version springs to mind), Star Fox Command is an original effort offering up some interesting new ideas as well as classic McCloud shooting action. [Oct. 2006, p.67]- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine
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- Critic Score
Very beautiful. How disappointing, then, to learn that the entertainment factor is only mild. [Sept 2006, p.54]- Play Magazine
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If you've come for heavy tactics and deployment you will be disappointed. But if you come for epic battles, inspired visuals, soaring overtures, and gorgeous medieval design you will be overcome with joy. [Aug 2006, p.54]- Play Magazine
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Not only is Xyanide a 3D space shooter but it is like no other you have ever seen or played. It's actually a benchmark title. [Dec. 2006, p.60]- Play Magazine
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In many ways, Rising is a spiritual successor to Capcom's "Resident Evil." This zombie epic, however, has brains and a heart to go with its blood and gore. [Sept 2006, p.55]- Play Magazine
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- Critic Score
The game's depth and customization is quite strong, as is its sweeping storyline, but the overall presentation, and user interface especially, are quite unfriendly to those who don't live and breathe grid-lined maps and screens overflowing with stats. [Aug 2006, p.65]- Play Magazine
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- Critic Score
FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]- Play Magazine
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- Critic Score
FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]- Play Magazine
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- Critic Score
FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]- Play Magazine
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What absolutely makes the game are the addictive side-scrolling real-time battles. [Aug 2006, p.65]- Play Magazine
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In so many words, it feels like the PSP's killer app. [Sept 2006, p.63]- Play Magazine
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As a first-person shooter, Painkiller flat out excels, crucifying nearly all comers on Xbox. [Jun 2006, p.47]- Play Magazine
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American gamers are long overdue for a second shot at this underrated classic. [Aug 2006, p.68]- Play Magazine
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Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]- Play Magazine
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Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]- Play Magazine
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It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]- Play Magazine
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The customization adds an additional layer of strategy to Chromehounds, one that's very much welcome. [Aug 2006, p.59]- Play Magazine
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It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]- Play Magazine
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- Critic Score
The control scheme, though a bit Byzantine, works well. [Aug 2006, p.58]- Play Magazine
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- Critic Score
Mundane battle exercises. [Aug 2006, p.64]- Play Magazine
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- Play Magazine
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The game looks decent too; just prepare to struggle a bit with the perspective. [Aug 2006, p.64]- Play Magazine
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A tad repetitious but always extra caffienated. [Aug 2006, p.65]- Play Magazine
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- Critic Score
The game is juts totally multidimensional; easily the freshest fighting game to come along since "Powerstone". [july 2006, p.71]- Play Magazine
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- Play Magazine
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Tomb Raider: Legend is an impressive technical achievement on PSP, mirroring the console versions closer than you might think. [June 2006, p.55]- Play Magazine
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This is the kind of game that once you pick up, you aren't going to want to put down until you find out what happens next. [June 2006, p.55]- Play Magazine
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- Critic Score
The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]- Play Magazine
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- Critic Score
So finally, after all these years, we have a gameplay-perfect home version of Alpha 3....and you even get every previous game in the series for free. [May 2006, p.44]- Play Magazine
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- Critic Score
There are subtle, impressive touches to the presentation and dialogue that evoke a feel of game-like adventure, making up for the labored plotting. [July 2006, p.72]- Play Magazine
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- Critic Score
The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]- Play Magazine
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Moto GP 2006 gets a squeaky clean bill of health...and then some. The Xbox 360's first 2-wheeled racer is a godsend. [July 2006, p.69]- Play Magazine
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- Critic Score
The real prizes here, though, are Gradius II and Gradius Gaiden, which make their first appearance in the US along with a feast of never-before-seen extras. [June 2006, p.53]- Play Magazine
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This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]- Play Magazine
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- Critic Score
This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]- Play Magazine
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- Critic Score
This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]- Play Magazine
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- Critic Score
This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]- Play Magazine
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- Critic Score
BBA can only keep you entertained for so long before you tire of its routine. [Aug 2006, p.64]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]- Play Magazine
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- Critic Score
Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]- Play Magazine
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Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]- Play Magazine
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- Critic Score
Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]- Play Magazine
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You'll find yourself unable to stop. Monster Hunter Freedom is just that addictive, and just that dangerous. [May 2006, p.56]- Play Magazine
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If it's combat you crave, Field Commander won't disappoint. [may 2006, p.59]- Play Magazine
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It's an esoteric game that creates some of its own off-center rules while sticking to pleasant tradition. [Apr 2006, p.53]- Play Magazine
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- Play Magazine