Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
This is like an indie version of DQ--a sweet little aside between epics. [Mar 2008, p.50]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Critic Score
But DW6 does feel sort of lightweight, especially at a $60 price tag. [Mar 2008, p.59]- Play Magazine
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- Critic Score
But DW6 does feel sort of lightweight, especially at a $60 price tag. [Mar 2008, p.59]- Play Magazine
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- Critic Score
Unfortunately, while the intimidation that comes along with many a dungeon crawler is lacking here, so too is an overall sense of polish: control and combat are just too stiff, and character and monster sprites are thoroughly bland. [Mar 2008, p.66]- Play Magazine
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- Critic Score
I'm totally open to a game like this working off a solid simplicity, but ultimately Fifa Street 3 isn't strong enough at its core to keep the reward of play on a fever pitch. [Apr 2008, p.61]- Play Magazine
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- Critic Score
I'm totally open to a game like this working off a solid simplicity, but ultimately Fifa Street 3 isn't strong enough at its core to keep the reward of play on a fever pitch. [Apr 2008, p.61]- Play Magazine
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Trying to shoehorn a 360/PS3 game onto the Wii is like getting a Super Model to woof down a 10-pound ham. What comes out the other side just isn't pretty. Still tastes okay though! [Dec 2007, p.66]- Play Magazine
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- Critic Score
Though some may be turned off by just how much of a dungeon crawler the PSP version of Dungeon Explorer ended up being, those willing to hike up their boots and wade into the game's darks depths will be well rewarded. [Mar 2008, p.66]- Play Magazine
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If you're new to this slick brand of futuristic racing, WipEout Pulse has the potential to really impress. [Mar 2008, p.67]- Play Magazine
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If you're expecting a revolution, you may come away disappointed. But if you're a fan of the genre, you'll appreciate Lost Odyssey's exceptional craftmanship from start to finish. [Mar 2008, p.48]- Play Magazine
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As good as the puzzles are, the presentation is almost better. [JPN Import; May 2007, p.77]- Play Magazine
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Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]- Play Magazine
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- Critic Score
Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]- Play Magazine
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The deck-building and card-collecting aspects of Culdcept Saga have a powerful appeal, but the game-board mechanics aren't quite interesting enough to justify the excessive length of the matches. [Jan 2008, p.50]- Play Magazine
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Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]- Play Magazine
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- Critic Score
Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]- Play Magazine
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- Play Magazine
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- Critic Score
The procedure is more tedious than fun, and the payoff is a handful of minigames that are genuinely fun and addicting, but far too many that aren't. [Mar 2008, p.65]- Play Magazine
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- Critic Score
The look is so sharp and appealing in HD, but you really have to appreciate PixelJunk Monsters even more for a style that feels so removed from the norm. [Apr 2008, p.63]- Play Magazine
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Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]- Play Magazine
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- Critic Score
Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]- Play Magazine
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- Critic Score
This one is designed from the ground up for Wii and it really shows. [mar 2008, p.57]- Play Magazine
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It's derivative, stark, and brash. But the game succeeds because of its swagger. [Mar 2008, p.54]- Play Magazine
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- Critic Score
Endless Ocean is a perfect non-game, whatever that means. [Jan 2008, p.60]- Play Magazine
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Once you hit the game's rhythm it's all downhill. It's also one of the console's better looking games in terms of textures. [Mar 2008, p.60]- Play Magazine
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There's a zoom/lock-on for ranged attacks; combos are strictly a one-button affair and you've never had this much fun tinkering with weapons, spells, and items--I guarantee it. [Jan 2008, p.52]- Play Magazine
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- Critic Score
If you're ever wondering how high shit can be stacked, take a look at Jackass the Game, a bleary, depressing, craptastic "adventure" based on a bleary, depressing, craptastic TV show. [Mar 2008, p.64]- Play Magazine
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Regardless, whether you've been looking forward to this game for a decade or you're just now being introduced to Nightopia, this isn't NiGHTS. [Jan 2008, p.54]- Play Magazine
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Once the starting gate drops you begin to see why they call it Untamed. [Dec 2007, p.66]- Play Magazine
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As I discovered during my first few days with the game, the real fun in Soldner-X can be found in its smart balancing, addictive chain patterns and accumulated stats. [Jan 2008, p.76]- Play Magazine
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RTS fans would do well to investigate Universe at War. [Dec 2007, p.96]- Play Magazine
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Still: warts and all, this is among the best fighters for the system. [Dec 2007, p.82]- Play Magazine
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Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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As a strict role-playing adventure, Effect fares much better. [Dec 2007, p.64]- Play Magazine
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There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]- Play Magazine
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There's certainly potential here, albeit squandered (in my opinion) on the Wii where like so many of its games, the hook--waving the Wiimote--is more curse than cool. [Dec 2007, p.81]- Play Magazine
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You never get the impression that there's something lacking, but experienced RTS fans may hunger for something more challenging. [Nov 2007, p.76]- Play Magazine
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If you like retro-style gameplay, or are hungry for shooters, or just want something that you can pop in for a few minutes at a time, it's just perfect. [Jan 2008, p.60]- Play Magazine
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One of my biggest beefs is with the presentation, which is too static and satisfied to be just barely good enough on the PS3 hardware. [Jan 2008, p.59]- Play Magazine
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Still, Trauma Center: Second Opinion was one of my favorite games during the launch window for the Wii, and New Blood delivers more of the same joy. [Dec 2007, p.73]- Play Magazine
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Naughty Dog use the PS3 to reinvigorate the adventure gaming experience, combining key elements that every gamer holds dear in a game that looks and feels like a blockbuster film. [Dec 2007, p.52]- Play Magazine
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The handling and physics, damage accumulation, and detail are all highly polished and the car models beam with next-gen wax-on. [Dec 2007, p.86]- Play Magazine
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There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]- Play Magazine
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Assassin's Creed joins the guild as by far the best "sandbox" game created to date, rounding out the best single year I've had as a gamer since I picked up a 2600 pad. [Jan 2008, p.56]- Play Magazine
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This is the second iteration of the Smackdown vs. Raw series to make it to next-generation platforms, and its blemishes are becoming more apparent. [Dec 2007, p.85]- Play Magazine
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There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]- Play Magazine
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This really is a special game for the truest fans. [Dec 2007, p.84]- Play Magazine
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Down to the trademark ping the gunfire makes hitting steel, Contra 4 is a thoroughbred effort. [Dec 2007, p.92]- Play Magazine
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The most important quality in any relationship is personality, and The King of Fighters XI has personality in abundance. [JPN Import, Oct 2006, p.78]- Play Magazine
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It is possible to dress up a cell phone game and make her the belle of the ball on the Nintendo DS. Unfortunately, ID has not done this with Orcs & Elves. [Jan 2008, p.64]- Play Magazine
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What a shame that Medal of Honor Heroes 2 is yet another worn-out march through the battlefields of World War II. [Jan 2008, p.60]- Play Magazine
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What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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The visuals are fairly nondescript, and while there's enough technical prowess to find acceptable on the PSP, the settings the designers decided to toss you into do little to excite. [Jan 2008, p.65]- Play Magazine
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As redefining an experience as "Super Mario 64" was, and we can all remember how that game made us feel, Super Mario Galaxy is the most profound game since "Super Mario Bros." defined action gaming on the NES. There’s something almost transcendental about SMG.- Play Magazine
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If you enjoyed the silly, cynical and delightful whimsy of past Sam & Max adventures, this episode will bring that smile back for another couple of hours...if you can scrounge up a measly $8.95. [Dec 2007, p.97]- Play Magazine
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This is not some side-story relegated to the PSP, but a true new chapter worthy of its name and console-sized in scope. [Nov 2007, p.77]- Play Magazine
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Bladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73]- Play Magazine
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If you don't dig Pokemon, do DQM. Or, if you've already beaten Pokemon, take a stab at DQM. In the end, though, it's just more of the same. [Nov 2007, p.77]- Play Magazine
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Hellgate: London arrives as an addictive and highly replayable action RPG. [Dec 2007, p.96]- Play Magazine
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- Play Magazine
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It's a decent game that feels ultimately out of its league. [Dec 2007, p.62]- Play Magazine
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- Play Magazine
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Rise of a Ninja defies categorization with its open-world structure, RPG pacing, and eccentric mix of min-games and one-on-one combat. [Dec 2007, p.74]- Play Magazine
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For portable role playing on the go you can't do much better...okay, "Jeanne de Arc", but that's it. [Oct 2007, p.94]- Play Magazine
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Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]- Play Magazine
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Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]- Play Magazine
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Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]- Play Magazine
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- Play Magazine
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This is a game born for the Wiimote and Nunchuck and Kuju makes the best of it. [Dec 2007, p.76]- Play Magazine
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The gameplay is a real throwback to those THQ SNES action-platformers of old, right down to the floaty control. [Nov 2007, p.75]- Play Magazine
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GH III is drop-dead knock-down dragout gorgeous to behold. I’m still doing double takes to make sure the venues are polygonal, and the player models have reached a high that will make you smash your old GH II axe Pete Townsend-style. [Nov 2007, p.72]- Play Magazine
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- Play Magazine
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I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]- Play Magazine
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- Critic Score
I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]- Play Magazine
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I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]- Play Magazine
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It looks good but not great, feels good but not great, has some very cool moments before running into duller moments right around the corner. [Nov 2007, p.60]- Play Magazine
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It looks good but not great, feels good but not great, has some very cool moments before running into duller moments right around the corner. [Nov 2007, p.60]- Play Magazine
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Given the obscurity of the original PC engine origins and all the extras that play to true fans, Castlevania: The Dracula X Chronicles is an esoteric gem. [Oct 2007, p.92]- Play Magazine
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Ace Combat 6 is this venerable series at its best. [Nov 2007, p.63]- Play Magazine
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And only on the Wii could a game like Zack and Wiki make any sense at all, because it's the motion-sensing controls that ultimately make the experience fly. [Nov 2007, p.53]- Play Magazine
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Together with the wonderfully integrated story and action-RPG accoutrements, ZXA is yet another 2D diamond from Capcom. [Nov 2007, p.74]- Play Magazine
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About as close to true perfection as games are gonna get right now.- Play Magazine
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A superb first shot at what a serious boxing game could be like on Wii, utterly blwing Wii Sports' interpretation of the sport out of the water. [JPN Import; Oct 2007, p.101]- Play Magazine
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This really is a special game for the truest fans. [Dec 2007, p.84]- Play Magazine
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What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]- Play Magazine
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Prism: Light the Way is a classic game of single-screened, piece-manipulating puzzle-solving. [Nov 2007, p.76]- Play Magazine
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The slow plodding existence of a SWAT team member isn't ffor everyone. [Nov 2007, p.78]- Play Magazine
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I buy games to explore other worlds, and the Wii seems satisfied with merely distracting me from this one. [Oct 2007, p.90]- Play Magazine
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There are many reasons to praise Half-Life 2 that reach well beyond the surface of its gameplay and into the expression of its complete world of fantasy. [Nov 2007, p.66]- Play Magazine
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There are many reasons to praise Half-Life 2 that reach well beyond the surface of its gameplay and into the expression of its complete world of fantasy. [Nov 2007, p.66]- Play Magazine
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Sega Rally Revo, like its predecessors, is all about the thrill of flying around a track. [Nov 2007, p.73]- Play Magazine
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Sega Rally Revo, like its predecessors, is all about the thrill of flying around a track. [Nov 2007, p.73]- Play Magazine
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The important things is that the Looney Tunes are back in a game that does the namesake complete justice. [Oct 2007, p.84]- Play Magazine
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Bleach: Shattered Balde is a great casual fighting game. [Nov 2007, p.62]- Play Magazine
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This is a beautiful and adult game, whose transition to the PSP is only marred by nearly imperceptible delays in combat. [Nov 2007, p.74]- Play Magazine