Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Tecmo has shown once again that it doesn't take mega licenses or millions of dollars to make a great video game. [Jan 2006, p.50]- Play Magazine
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- Critic Score
The game is surprisingly close it its bigger brother, with the same addictive charge shots and simple, satisfying play. [Nov p.100]- Play Magazine
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- Critic Score
This is by far the craziest Mario sports title yet and I had a blast with it. [Jan 2006, p.49]- Play Magazine
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- Critic Score
The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]- Play Magazine
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- Critic Score
The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]- Play Magazine
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- Critic Score
The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]- Play Magazine
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- Critic Score
This RPG is brilliant, taking me back to the good old days when games like FFVII and Vagrant Story were king. [Nov p.101]- Play Magazine
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- Critic Score
I don't often get a good belly laugh from a video game, but then not many games pack the humorous charm of Mario and Luigi 2... [Nov p.99]- Play Magazine
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- Critic Score
There's a lot to be said about plowing through town with a zombie horde, biting brains. [Dec 2005, p.59]- Play Magazine
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- Critic Score
The sounds that move all around you are also wonderfully implemented. [Jan 2006, p.42]- Play Magazine
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- Critic Score
The game packs some decent chills and engaging action when it's working ,carry over some addictive, classic deathmatch play into the online arena. [Jan 2006, p.37]- Play Magazine
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- Critic Score
Let's just call it very, very good and remind Namco that they'll need to surprise us next time. [Dec 2005, p.55]- Play Magazine
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- Critic Score
As a first-gen next-gen FPS it succeeds where it needs to most, dazzling us with heretofore unimaginable worlds, deep online components, and one spectacular franchise player. [Jan 2006, p.44]- Play Magazine
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- Play Magazine
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- Critic Score
In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]- Play Magazine
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- Critic Score
The complete adventure package and then some, and it's not as sticky-sweet as you might think. [Jan 2006, p.48]- Play Magazine
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- Critic Score
Visually, Condemned will spoil you, as everything is exactly as it should be. Monolith has set the bar extremely high with its first 360 offering. [Dec 2005, p.52]- Play Magazine
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- Critic Score
Maybe it's time to teach this dog some new tricks and enter the realm of hub-based platforming with fantasy elements. Now that'd be something. [Jan 2006, p.49]- Play Magazine
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- Play Magazine
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- Critic Score
I haven't enjoyed a hockey game this much in a long time (it's just cheaper on the original Xbox). [Jan 2006, p.48]- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Critic Score
Unlike "NHL 2K6," this one's been visually juiced, and it looks awesome. [Jan 2006, p.48]- Play Magazine
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- Critic Score
Just pretend it's seven or so years ago when all US localizations were crap and you'll be fine. [Dec 2005, p.61]- Play Magazine
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- Critic Score
Demands forgiveness for being over-the-top in its attempt to be wacky. [Jan 2006, p.46]- Play Magazine
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- Critic Score
Driving through the alleyways and suburban sprawls...rain pouring down, thunder clapping, music up; this is (virtual) living. [Dec 2005, p.54]- Play Magazine
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- Critic Score
The first dungeon in Wild Arms Alter Code F is abysmal. [Feb 2006, p.24]- Play Magazine
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- Critic Score
It's a bloody good time, and not even the most diseased, blood-crazed Santa Claus would put it on his naughty list. [Jan 2006, p.53]- Play Magazine
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- Critic Score
DQ8 is the epitome and ultimate maturation of traditional role-playing, nothing more, nothing less. [Nov 2005, p.26]- Play Magazine
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- Critic Score
I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]- Play Magazine
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- Critic Score
One of the improvements over Rivals is tighter feel in control, and the visual style takes a turn for the better. [Dec 2005, p.74]- Play Magazine
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- Critic Score
Both on the field and in towns, LoH is big on events...and character development. [Jan 2006, p.51]- Play Magazine
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- Critic Score
It's everything you'd expect from Climax Japan, let alone a handheld. [Dec 2005, p.72]- Play Magazine
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- Critic Score
That Sonic epiphany we've been waiting for all these years has finally arrived. [Dec 2005, p.70]- Play Magazine
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- Critic Score
The world is compelling in its visual completeness, serving up an inescapable web of despair, loneliness and isolation. [Jan 2006, p.38]- Play Magazine
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- Critic Score
I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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- Play Magazine
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- Critic Score
Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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- Critic Score
Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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- Critic Score
A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]- Play Magazine
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- Critic Score
The core designs that have marked this tactical-shooter franchise are well represented. [Dec 2005, p.74]- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Play Magazine
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- Critic Score
Capturing images of the dead is the name of the game in Fatal Frame, but it's not as easy as it sounds. [Dec 2005, p.63]- Play Magazine
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- Critic Score
The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53]- Play Magazine
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- Critic Score
An extended session with Misters Been There Done That. [Dec 2005, p.66]- Play Magazine
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- Critic Score
A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]- Play Magazine
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- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Critic Score
A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]- Play Magazine
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- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Critic Score
In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]- Play Magazine
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- Critic Score
The control is superb, the scope heretofore unimaginable, and the presentation royal in pedigree. [Jan 2006, p.40]- Play Magazine
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- Critic Score
Mastering multiple note, holding notes, and nailing that crazy spaghetti takes (much) practice, but the quality axe is good to go. [Dec 2005, p.66]- Play Magazine
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- Critic Score
Since 2D never really evolved far beyond this point, the game of course not only holds up but is a true blessing as it looks absolutely magnificent on the Micro screen. [Nov p.96]- Play Magazine
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- Critic Score
In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]- Play Magazine
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- Critic Score
The tools of the demon-hunting trade define Curse. [Nov p.84]- Play Magazine
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- Critic Score
Testosterone carries Warning. It does not carry it very far, nor very fast. [Nov p.88]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Critic Score
Welcome to the last bastion of quality, Japanese-developed beat-'em-ups. [Dec 2005, p.66]- Play Magazine
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- Critic Score
The tools of the demon-hunting trade define Curse. [Nov p.84]- Play Magazine
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- Critic Score
It's accessible, customizable and has all the tools necessary to build communities. [Dec 2005, p.76]- Play Magazine
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- Critic Score
It's a shame that Battlefront 2's core action does not live up to its ambition, and yet it's certainly a game worth playing. [Dec 2005, p.80]- Play Magazine
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- Critic Score
Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]- Play Magazine
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- Critic Score
Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]- Play Magazine
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- Critic Score
Precise aiming on the run is a little dicey on the PSP, and the loading times can be extraneous, but it's a small price to pay to get Motoko and company into your mobile unit. [Oct 2005]- Play Magazine
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- Critic Score
I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]- Play Magazine
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- Critic Score
Capcom turned the venerable but stagnant series around with Evil 4 [Nov p.72]- Play Magazine
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- Critic Score
Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]- Play Magazine
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- Critic Score
Soul Calibur 3 represents the ultimate evolution in weapons-based fighting. [Dec 2005, p.57]- Play Magazine
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For now, they can bask in the glow of a truly superior achievement. [Dec 2005, p.80]- Play Magazine
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There's a sense that Insomniac wanted to go out with a quick, clean fourth installment without too much hassle and strain. [Nov p.78]- Play Magazine
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- Critic Score
The simpler past is sometimes as good as the present. [Dec 2005, p.71]- Play Magazine
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- Critic Score
Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]- Play Magazine
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- Critic Score
Its soldiers may be dumber than buttered toast, but Combat's missions cannot be impugned. [Dec 2005, p.60]- Play Magazine
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- Critic Score
If it's Metroid it's in here, and looking absolutely amazing... [Nov p.99]- Play Magazine
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- Critic Score
Its soldiers may be dumber than buttered toast, but Combat's missions cannot be impugned. [Dec 2005, p.60]- Play Magazine
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- Critic Score
"The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]- Play Magazine
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- Critic Score
Hmmm, do I smell yet another Bandai anime-based fighting game? Indeed I do and again it's all that and a trip to the fruity farm... [Nov p.94]- Play Magazine
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- Critic Score
"The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]- Play Magazine
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- Critic Score
Hmmm, do I smell yet another Bandai anime-based fighting game? Indeed I do and again it's all that and a trip to the fruity farm... [Nov p.94]- Play Magazine
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- Critic Score
"The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]- Play Magazine
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- Critic Score
It is a game of tremendous emotion, of sadness and exhilaration, tragedy and wonder. [Nov p.80]- Play Magazine
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- Critic Score
Jak X: Combat Racing is the best thing to happen to the genre on PS2 [Nov p.90]- Play Magazine
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- Critic Score
Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]- Play Magazine
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- Critic Score
A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]- Play Magazine
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- Critic Score
Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]- Play Magazine
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- Critic Score
Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]- Play Magazine
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- Critic Score
Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]- Play Magazine
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- Critic Score
Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]- Play Magazine
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- Critic Score
Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]- Play Magazine
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- Critic Score
There's a lot to be said about plowing through town with a zombie horde, biting brains. [Dec 2005, p.59]- Play Magazine
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- Critic Score
A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]- Play Magazine
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- Critic Score
Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]- Play Magazine
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- Critic Score
A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]- Play Magazine