Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Play Magazine
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- Critic Score
Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]- Play Magazine
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- Critic Score
Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]- Play Magazine
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- Play Magazine
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- Critic Score
I can only hope this game does well enough for Capcom to bring the other games in this series to the U.S. [Oct 2005]- Play Magazine
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- Critic Score
This isn't just a clone of Koei's slash-'em-ups, but a game that actually improves upon them in several ways. [Oct 2005, p.68]- Play Magazine
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- Critic Score
Something a bit more aboriginal would be nice too... it's definitely time for Ty to get some edge. [Nov p.95]- Play Magazine
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- Critic Score
If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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- Critic Score
All technical aspects aside,, your gameplay experience in DDS2 is what truly makes it worthy of the upper echelon of RPG-dom. [Nov p.74]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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- Critic Score
Yes, Quake 4 delivers some incredible action to tie everything together, but the campaign gameplay is guilty of being slightly formulaic at times. [Nov 2005, p.104]- Play Magazine
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- Critic Score
When it comes to balls-to-the-wall kitchen sink FPSs, Sam is the man. [Dec 2005, p.66]- Play Magazine
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- Critic Score
If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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- Critic Score
One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]- Play Magazine
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- Critic Score
One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]- Play Magazine
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- Critic Score
Sega's VT World Tour takes not only intuitive control but reactive animation to the next level... [Nov p.98]- Play Magazine
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- Critic Score
It looks gorgeous, and there's just something about that classic Doom feeling that keeps you glued. [Dec 2005, p.66]- Play Magazine
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- Critic Score
You can develop into a deity so festering evil that your on-screen god hand becomes scaled and tattooed... [Nov p.103]- Play Magazine
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- Play Magazine
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- Critic Score
I never thought a game could get so intense using a stylus. [Oct 2005]- Play Magazine
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- Play Magazine
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- Critic Score
A delightful movie game that's sure to satisfy. [Nov p.92]- Play Magazine
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- Critic Score
There are lots of nuances here and a truly spectacular CG opener, but the deja vu is loomin' large. [Oct 2005]- Play Magazine
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- Play Magazine
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- Critic Score
A delightful movie game that's sure to satisfy. [Nov p.92]- Play Magazine
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- Critic Score
I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]- Play Magazine
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- Critic Score
I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]- Play Magazine
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- Critic Score
The game is vibrant, mildly entertaining, and offers an array of puzzles to solve while you navigate Frogger through each level. [Nov p.102]- Play Magazine
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- Critic Score
With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]- Play Magazine
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- Critic Score
It's pretty short and linear, and as far as I can tell, you can't die. [Oct 2005]- Play Magazine
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- Critic Score
Unlocking songs gets a bit tedious after a while. [Oct 2005, p.67]- Play Magazine
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- Critic Score
Combing an area twice (once for experience, again for items) becomes tedious and aggravating. [Nov p.100]- Play Magazine
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- Critic Score
Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]- Play Magazine
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- Critic Score
If this is the last of its kind on Xbox, Far Cry: Instincts is a great way to go out. [Nov p.86]- Play Magazine
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- Critic Score
With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]- Play Magazine
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- Critic Score
Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]- Play Magazine
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- Critic Score
Bet on Soldier's action really heats up later in the campaign, the level design and intensity improve dramatically. [Nov p.103]- Play Magazine
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- Critic Score
When it comes off slightly undercooked, it's not for lack of strong ingredients. [Nov p.89]- Play Magazine
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- Critic Score
An immense action ride that embodies all that is good and fun about video games. [Oct 2005, p.60]- Play Magazine
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- Critic Score
The latest offering on PSP is a much improved, almost-mirror image of the console versions in most places that count. [Nov p.100]- Play Magazine
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- Play Magazine
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- Critic Score
With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]- Play Magazine
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- Critic Score
Lots of bark, lots of bite and more high-flying marvel gaming goodness... [Nov p.95]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Critic Score
The entire game is bathed in ancient Chinese mystique, from its look to its captivating neo-Asian soundtrack - onf of the best for a platformer I've come across. [Sept 2005, p.]- Play Magazine
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- Critic Score
There's still a massive learning curve, but it's about as accessible as a program of this type can be. [Aug 2005, p.51]- Play Magazine
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- Critic Score
There's a little more optional flavor and a great deal more core content. [Oct 2005]- Play Magazine
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- Critic Score
A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]- Play Magazine
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- Play Magazine
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- Critic Score
The close quarters combat feels exactly as you'd hope for in a high-quality samurai action game. [Sept 2005, p.85]- Play Magazine
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- Critic Score
A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]- Play Magazine
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- Critic Score
I only wish they'd have fixed the mission-ops map and installed a slow-motion option to better deploy troops when the pressure is on. [Oct 2005]- Play Magazine
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- Critic Score
It is arguably without peer, the ultimate game for the audience open to its madness. [Oct 2005, p.56]- Play Magazine
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- Critic Score
A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]- Play Magazine
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- Critic Score
Great sound and remarkably smooth animation. [Dec 2005, p.71]- Play Magazine
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- Critic Score
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
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- Critic Score
Provides a fun, challenging time that makes the most out of its constraints. [Oct 2005]- Play Magazine
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- Critic Score
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
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- Play Magazine
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- Critic Score
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
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- Critic Score
The fighting - and there's tons of it - never grows laborious or monotonous... [Nov p.76]- Play Magazine
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- Critic Score
The fighting - and there's tons of it - never grows laborious or monotonous... [Nov p.76]- Play Magazine
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- Play Magazine
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- Critic Score
MediEvil is ultra-polished, filled with wonder and brilliant level design and set to a soundrack I'd put up against any cosole game on the market. [Sept 2005, p.61]- Play Magazine
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- Critic Score
Every wreck is a visual affair to be savored and a delightful treat for a job nastily done. [Oct 2005, p.66]- Play Magazine
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- Critic Score
One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]- Play Magazine
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- Critic Score
Despite some attempts at variety, the missions grow repetitive quickly thanks to a limited move set. [Oct 2005, p.67]- Play Magazine
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- Critic Score
The developers did a nice job of capturing Burnout's breathless sense of velocity as well as its wicked series of car crashes and explosions on the PSP. [Nov p.98]- Play Magazine
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- Critic Score
Every wreck is a visual affair to be savored and a delightful treat for a job nastily done. [Oct 2005, p.66]- Play Magazine
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- Critic Score
One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]- Play Magazine
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- Critic Score
At least this port is enhanced over the PS2 version. [Oct 2005, p.69]- Play Magazine
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- Critic Score
You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]- Play Magazine
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- Play Magazine
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- Critic Score
You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]- Play Magazine
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- Critic Score
You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]- Play Magazine
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- Critic Score
I haven't enjoyed a fighting game this much in years. [Oct 2005, p.70]- Play Magazine
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- Critic Score
A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]- Play Magazine
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- Critic Score
A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]- Play Magazine
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- Critic Score
If you manage to stay the course and get past Radiata Stories' early rough spots, you'll find an engaging adventure beneath the goofy exterior. [Sept 2005, p.54]- Play Magazine
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- Critic Score
A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]- Play Magazine
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- Critic Score
A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]- Play Magazine
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- Play Magazine
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- Critic Score
Console version fans should perhaps approach with caution, but I had quite an enjoyable time - except for a few cheap bosses with inescapable attacks that cause automatic death. [Sept 2005, p.64]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Critic Score
Its simple yet strategic move set makes it amicable for amateurs or aces. [Oct 2005, p.68]- Play Magazine
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- Critic Score
Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]- Play Magazine
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- Critic Score
Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]- Play Magazine
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- Critic Score
Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]- Play Magazine
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- Critic Score
Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]- Play Magazine
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- Critic Score
It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]- Play Magazine
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- Critic Score
At the default resolution, the game captures nicely the crispness of the original CRTs, and especially with Galaga, I was transported instantly back in time. It was awesom! [Oct 2005, p.74]- Play Magazine
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- Critic Score
Unlike "Yoshi's Touch and Go" and "Kirby: Canvas Curse," I found myself growing tired of moving Pac-Man along in this fashion. Maybe I'm just lazy. [Sept 2005, p.62]- Play Magazine
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- Critic Score
Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]- Play Magazine
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- Critic Score
Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]- Play Magazine
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- Critic Score
Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]- Play Magazine