Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 84 Metascore
    • 90 Critic Score
    Warriors succeeds because it wholly engrosses players. [Nov p.82]
    • Play Magazine
    • 76 Metascore
    • 55 Critic Score
    Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]
    • Play Magazine
    • 78 Metascore
    • 55 Critic Score
    Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    Warriors succeeds because it wholly engrosses players. [Nov p.82]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    I can only hope this game does well enough for Capcom to bring the other games in this series to the U.S. [Oct 2005]
    • Play Magazine
    • 64 Metascore
    • 70 Critic Score
    This isn't just a clone of Koei's slash-'em-ups, but a game that actually improves upon them in several ways. [Oct 2005, p.68]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Something a bit more aboriginal would be nice too... it's definitely time for Ty to get some edge. [Nov p.95]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    All technical aspects aside,, your gameplay experience in DDS2 is what truly makes it worthy of the upper echelon of RPG-dom. [Nov p.74]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    Yes, Quake 4 delivers some incredible action to tie everything together, but the campaign gameplay is guilty of being slightly formulaic at times. [Nov 2005, p.104]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    When it comes to balls-to-the-wall kitchen sink FPSs, Sam is the man. [Dec 2005, p.66]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Sega's VT World Tour takes not only intuitive control but reactive animation to the next level... [Nov p.98]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    It looks gorgeous, and there's just something about that classic Doom feeling that keeps you glued. [Dec 2005, p.66]
    • Play Magazine
    • 75 Metascore
    • 85 Critic Score
    You can develop into a deity so festering evil that your on-screen god hand becomes scaled and tattooed... [Nov p.103]
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    This is the kind of game worth buying a DS for. [Oct 2005]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    I never thought a game could get so intense using a stylus. [Oct 2005]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    A delightful movie game that's sure to satisfy. [Nov p.92]
    • Play Magazine
    • 45 Metascore
    • 70 Critic Score
    There are lots of nuances here and a truly spectacular CG opener, but the deja vu is loomin' large. [Oct 2005]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    A delightful movie game that's sure to satisfy. [Nov p.92]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    I'm not one for flight sims, but Heroes of the Pacific has given me a reason to enjoy the genre. [Sept 2005, p.57]
    • Play Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is vibrant, mildly entertaining, and offers an array of puzzles to solve while you navigate Frogger through each level. [Nov p.102]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    It's pretty short and linear, and as far as I can tell, you can't die. [Oct 2005]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Unlocking songs gets a bit tedious after a while. [Oct 2005, p.67]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    Combing an area twice (once for experience, again for items) becomes tedious and aggravating. [Nov p.100]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    If this is the last of its kind on Xbox, Far Cry: Instincts is a great way to go out. [Nov p.86]
    • Play Magazine
    • 68 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    Bet on Soldier's action really heats up later in the campaign, the level design and intensity improve dramatically. [Nov p.103]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    When it comes off slightly undercooked, it's not for lack of strong ingredients. [Nov p.89]
    • Play Magazine
    • 83 Metascore
    • 95 Critic Score
    An immense action ride that embodies all that is good and fun about video games. [Oct 2005, p.60]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The latest offering on PSP is a much improved, almost-mirror image of the console versions in most places that count. [Nov p.100]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Lots of bark, lots of bite and more high-flying marvel gaming goodness... [Nov p.95]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    The entire game is bathed in ancient Chinese mystique, from its look to its captivating neo-Asian soundtrack - onf of the best for a platformer I've come across. [Sept 2005, p.]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    There's still a massive learning curve, but it's about as accessible as a program of this type can be. [Aug 2005, p.51]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    There's a little more optional flavor and a great deal more core content. [Oct 2005]
    • Play Magazine
    • 53 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    This is Katamari at its finest. [Oct 2005]
    • Play Magazine
    • 74 Metascore
    • 85 Critic Score
    The close quarters combat feels exactly as you'd hope for in a high-quality samurai action game. [Sept 2005, p.85]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    I only wish they'd have fixed the mission-ops map and installed a slow-motion option to better deploy troops when the pressure is on. [Oct 2005]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    It is arguably without peer, the ultimate game for the audience open to its madness. [Oct 2005, p.56]
    • Play Magazine
    • 54 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    Great sound and remarkably smooth animation. [Dec 2005, p.71]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Provides a fun, challenging time that makes the most out of its constraints. [Oct 2005]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 76 Metascore
    • 90 Critic Score
    The character design and animation are absolutely brilliant. [Nov p.92]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 77 Metascore
    • 85 Critic Score
    The fighting - and there's tons of it - never grows laborious or monotonous... [Nov p.76]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    The fighting - and there's tons of it - never grows laborious or monotonous... [Nov p.76]
    • Play Magazine
    • 55 Metascore
    • 70 Critic Score
    Arcade-perfect fun. [Oct 2005]
    • Play Magazine
    • 66 Metascore
    • 85 Critic Score
    MediEvil is ultra-polished, filled with wonder and brilliant level design and set to a soundrack I'd put up against any cosole game on the market. [Sept 2005, p.61]
    • Play Magazine
    • 90 Metascore
    • 95 Critic Score
    Every wreck is a visual affair to be savored and a delightful treat for a job nastily done. [Oct 2005, p.66]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    Despite some attempts at variety, the missions grow repetitive quickly thanks to a limited move set. [Oct 2005, p.67]
    • Play Magazine
    • 86 Metascore
    • 80 Critic Score
    The developers did a nice job of capturing Burnout's breathless sense of velocity as well as its wicked series of car crashes and explosions on the PSP. [Nov p.98]
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    Every wreck is a visual affair to be savored and a delightful treat for a job nastily done. [Oct 2005, p.66]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    At least this port is enhanced over the PS2 version. [Oct 2005, p.69]
    • Play Magazine
    • 61 Metascore
    • 80 Critic Score
    You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Great sound and remarkably smooth animation. [Dec 2005, p.71]
    • Play Magazine
    • 62 Metascore
    • 80 Critic Score
    You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]
    • Play Magazine
    • 64 Metascore
    • 80 Critic Score
    You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    I haven't enjoyed a fighting game this much in years. [Oct 2005, p.70]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]
    • Play Magazine
    • 77 Metascore
    • 85 Critic Score
    A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    If you manage to stay the course and get past Radiata Stories' early rough spots, you'll find an engaging adventure beneath the goofy exterior. [Sept 2005, p.54]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Oct 2005]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    Console version fans should perhaps approach with caution, but I had quite an enjoyable time - except for a few cheap bosses with inescapable attacks that cause automatic death. [Sept 2005, p.64]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    It wasn't exactly what I wanted. [Oct 2005, p.59]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Solid fun. [Oct 2005, p.68]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    Its simple yet strategic move set makes it amicable for amateurs or aces. [Oct 2005, p.68]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 52 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 51 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]
    • Play Magazine
    • 48 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    At the default resolution, the game captures nicely the crispness of the original CRTs, and especially with Galaga, I was transported instantly back in time. It was awesom! [Oct 2005, p.74]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Unlike "Yoshi's Touch and Go" and "Kirby: Canvas Curse," I found myself growing tired of moving Pac-Man along in this fashion. Maybe I'm just lazy. [Sept 2005, p.62]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]
    • Play Magazine

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