Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]- Play Magazine
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- Critic Score
I really am looking forward to playing friends who have moved across country, recapturing the good old days. [Jan 2005, p.69]- Play Magazine
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[Street] mode would've been a lot more enjoyable if it weren't for the idiotic AI. Quite frankly, it's downright painful. [March 2005, p.80]- Play Magazine
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Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]- Play Magazine
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- Critic Score
Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]- Play Magazine
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- Critic Score
Carving into an enemy with Jake's Plasma Blade carries a weight and reaction so polished, the result is poetry in motion rather than simple swordplay. [Feb 2005, p.66]- Play Magazine
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- Critic Score
Episode II feels less grand than the original, almost like an epilogue to the first game. [Feb 2005, p.61]- Play Magazine
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- Critic Score
Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]- Play Magazine
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- Critic Score
My only criticisms are that the NES-themed games aren't as creative as before, and the game is a bit easy. [Apr 2005, p.70]- Play Magazine
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Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]- Play Magazine
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I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]- Play Magazine
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A game that reaches into your primal thirst for violence with no restraint... A bold, fantastic experiment. [Feb 2005, p.60]- Play Magazine
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- Critic Score
Filled with enough espionage, illegal arms trade, intrigue and terrorist activity to make James Bond run for cover. [Feb 2005, p.63]- Play Magazine
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- Critic Score
For V3, the player models have photorealistic heads and faces - you can actually see facial details and markings. The development team even incorporated cloth animations. [Feb 2005, p.75]- Play Magazine
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- Critic Score
With one simple change, everything old in KOF is new again, and that change is an actual tag system that allows players to swap characters at almost any time. [Jan 2004, p.66]- Play Magazine
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- Critic Score
The AI is aggressive, but loads of upgrades are available to give you much-needed edge and add an element of strategy. [Apr 2005, p.70]- Play Magazine
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- Critic Score
For V3, the player models have photorealistic heads and faces - you can actually see facial details and markings. The development team even incorporated cloth animations. [Feb 2005, p.75]- Play Magazine
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- Critic Score
For V3, the player models have photorealistic heads and faces - you can actually see facial details and markings. The development team even incorporated cloth animations. [Feb 2005, p.75]- Play Magazine
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- Critic Score
Give Return to Arms credit for maintaining a good level of strategy and balance to the action. [March 2005, p.54]- Play Magazine
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- Critic Score
Player animations and transitions are seamless; it will astound you how versatile the movements are in the game. [Apr 2005, p.77]- Play Magazine
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- Critic Score
Player animations and transitions are seamless; it will astound you how versatile the movements are in the game. [Apr 2005, p.77]- Play Magazine
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- Critic Score
Though far from bad, A Sound of Thunder just seems to be going through the motions to deliver an isometric adventure game filled with fetch quests amidst bland levels and typical looking puzzles. [Apr 2004, p.71]- Play Magazine
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- Critic Score
I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]- Play Magazine
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- Critic Score
I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]- Play Magazine
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- Critic Score
This is the game that the industry should hold up as an example of what gaming can aspire to. [Feb 2005, p.56]- Play Magazine
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- Critic Score
I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]- Play Magazine
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- Critic Score
A cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement. [Jan 2005, p.68]- Play Magazine
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- Critic Score
What Full Metal Alchemist lacks in visual punch, visa vie simplistic geometry and slightly stiff animation, it more than makes up for in level design, story, and especially technique. [Jan 2005, p.69]- Play Magazine
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- Critic Score
A cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement. [Jan 2005, p.68]- Play Magazine
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- Critic Score
The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]- Play Magazine
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- Critic Score
The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]- Play Magazine
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- Critic Score
The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]- Play Magazine
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- Critic Score
Looks good and handles well, but when it comes to the union of cart racing and flying, the game just doesn't gel. [March 2005, p.66]- Play Magazine
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- Critic Score
One of the prettiest games ever and wall-to-wall arcade fun. [Jan 2005, p.58]- Play Magazine
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- Critic Score
Fans of bigger-name RPGs are likely to be put off by Suikoden IV's lack of visual punch, and even role-playing die-hards may be let down by the storytelling. [Jan 2005, p.59]- Play Magazine
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- Critic Score
It's almost like they picked parts of the first that worked really well, and then broke them. [Feb 2005, p.67]- Play Magazine
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- Critic Score
As close as games have yet to get to a true masterpiece - a towering achievement in artistic design, technical mastery and emotion-driven gamemaking. [March 2005, p.58]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Play Magazine
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- Critic Score
In the stupidly scripted, overly basic single-player missions, you'll probably find interest trailing off by the swift end. [Feb 2005, p.64]- Play Magazine
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- Critic Score
What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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- Critic Score
What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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- Critic Score
What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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- Critic Score
The game has undoubtedly improved in a number of ways in its transition to PC as a Developer's Cut, making it an essential experience on the platform. [Feb 2005, p.72]- Play Magazine
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- Critic Score
While each conversation is well-written, there's no real flowing narrative backing it up. [Feb 2005, p.80]- Play Magazine
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If you've ever loved strategy-based RPGs, you're gonna like this. [Jan 2005, p.62]- Play Magazine
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Among the myriad of reasons why I loved this game more every second I played it...is the way the puzzles and especially the visual presentation evolve. [Dec 2004, p.70]- Play Magazine
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The best original Mega Man game since the days of Sega Saturn. [Jan 2005, p.56]- Play Magazine
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- Critic Score
What I don't like is the ugly non-Namco designed interface and screwy button configuration when plaing with the stylus, which makes it literally impossible to play with the manual transmission. [Jan 2005, p.85]- Play Magazine
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- Critic Score
The plot is basically a device to rehash the stories of the original Kingdom Hearts. [Jan 2005, p.86]- Play Magazine
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I absolutely loved The Sith Lords, flaws and all. HK-47 defines love as "making a shot to the knees of a target 120 kilometers away using an Aratch sniper rifle with a tri-light scope." That says it all. [Feb 2005, p.68]- Play Magazine
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- Critic Score
Almost everything that was so great about the coin-op versions is found here. [Feb 2005, p.80]- Play Magazine
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A solid 10-level package rife with impressive demonic hordes. [Jan 2005, p.77]- Play Magazine
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An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]- Play Magazine
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Pressure Driller adds a nice twist to the standard formula. [Jan 2005, p.85]- Play Magazine
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- Critic Score
An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]- Play Magazine
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- Critic Score
An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]- Play Magazine
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- Critic Score
Final Fantasy II... holds up extremely well, with an excellent story and fleshed-out characters. [Jan 2005, p.87]- Play Magazine
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One of the most endearing and involving online worlds the genre as ever known. [Jan 2005, p.72]- Play Magazine
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AH is a manic, rock-hard, 2D assault on your motor skills that may lack the polish of the best of this mighty genre, but gets a pass for being the coolest homegrown game ever. [Nov 2004, p.75]- Play Magazine
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- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
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- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
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- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
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- Critic Score
AH is a manic, rock-hard, 2D assault on your motor skills that may lack the polish of the best of this mighty genre, but gets a pass for being the coolest homegrown game ever. [Nov 2004, p.75]- Play Magazine
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- Critic Score
In a perfect world, wouldn't it have been great to get an original Mario game? Isn't that the way it used to be? [Jan 2005, p.84]- Play Magazine
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- Critic Score
Among the myriad of reasons why I loved this game more every second I played it...is the way the puzzles and especially the visual presentation evolve. [Dec 2004, p.70]- Play Magazine
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The edge-of-your seat action is incredibly intense and perfectly paced. Combined with ties to real-life events, the immersion level is off the charts. [Jan 2005, p.64]- Play Magazine
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On-the-fly switching between ranged and melee combat gives the solid action more depth than you'd expect, and the characters and stages look excellent, complete with nice environmental effects. [Nov 2004, p.75]- Play Magazine
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Although EA's game lacks the spark and depth that Sega's "College Hoops 2K5" provides, it's still a great game that deserves props for some pretty cool and innovative gameplay additions. [Jan 2005, p.81]- Play Magazine
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- Critic Score
Gameplay was virtually lag-free and response time was so smooth, it rivaled any other sports game played online. [Jan 2005, p.80]- Play Magazine
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Graphically, I haven't seen this many jaggy looking players since the Genesis/SNES days. Player animations are also sub-par. [Jan 2005, p.85]- Play Magazine
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- Play Magazine
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- Critic Score
Who can argue with this level of artistry? [Jan 2005, p.67]- Play Magazine
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- Critic Score
Although EA's game lacks the spark and depth that Sega's "College Hoops 2K5" provides, it's still a great game that deserves props for some pretty cool and innovative gameplay additions. [Jan 2005, p.81]- Play Magazine
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- Critic Score
Gameplay was virtually lag-free and response time was so smooth, it rivaled any other sports game played online. [Jan 2005, p.80]- Play Magazine
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Stripped of its hype-induced hysteria and lore, and isolated as a pure action showcase, Half-Life 2 is one of the most satisfying efforts in recent years. [Dec 2004, p.82]- Play Magazine
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- Critic Score
Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]- Play Magazine
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- Critic Score
It pulls you along with unwavering RPG depth through the mire of unfortunate execution blunders and it succeeds, despite itself. [Jan 2005, p.78]- Play Magazine
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- Critic Score
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]- Play Magazine
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- Critic Score
For 2D fighting bliss, look no further than Capcom Fighting Evolution. [Dec 2004, p.64]- Play Magazine
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- Critic Score
Far and away the best game in the series, but unfortunately, the creators have still neglected to address the lackluster fighting at the core. [Jan 2005, p.68]- Play Magazine
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- Critic Score
My only complaint is how your progress goes backwards when you fail at a given task; replaying is one thing, but the negative penalization is just kinda mean. [Jan 2005, p.84]- Play Magazine
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- Play Magazine
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- Critic Score
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]- Play Magazine
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- Critic Score
The fighting manages to feel nimble while still providing a sense of awesome scale, which had to be an extremely hard balance to strike. [Nov 2004, p.60]- Play Magazine
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- Critic Score
This is just masterful game making, pure and simple. [Dec 2004, p.66]- Play Magazine
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- Critic Score
Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]- Play Magazine
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- Critic Score
Baten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]- Play Magazine
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- Critic Score
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]- Play Magazine
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- Play Magazine
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- Critic Score
With its choice multiplayer extras in tow, this has to be considered one of the best SP games of all time. [Jan 2005, p.86]- Play Magazine
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- Critic Score
No game this year casts its web with such distinct mood and sci-fi wonder. [Jan 2005, p.54]- Play Magazine
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Beyond the titillating visuals, Rumble Roses also packs a punch in the gameplay department. [Jan 2005, p.82]- Play Magazine
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SK's not for everyone, but fans should be beside themselves. [Jan 2005, p.70]- Play Magazine
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A near 20-hour-long rollercoaster ride that stacks missions of perfectly manufactured platforming, tactical shooting and everything in between. [Dec 2004, p.72]- Play Magazine
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Personally, steering with my head, jumping and flailing my arms to do tricks didn't do it for me, but if you think you'd get a kick out of learning to race in a whole new way, definitely check it out. [Dec 2004, p.81]- Play Magazine
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I'm still bummed that the single player arcade mode from the original hasn't returned, but what's here is good fun - particularly when sobriety is lacking. [Nov 2004, p.76]- Play Magazine
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Even the greatest hockey player ever couldn't help 989 find its much-needed groove. [Jan 2005, p.85]- Play Magazine