Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
If this game wasn't so incredible looking, I wouldn't give it the time of day. [Mar 2002, p.50]- Play Magazine
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- Critic Score
While the GameCube version doesn't quite live up to the integrity of the Xbox game, it's impressive nevertheless. [May 2002, p.58]- Play Magazine
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The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]- Play Magazine
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- Critic Score
The finest 3D medieval action-adventure game to grace any console. [Feb 2002, p.48]- Play Magazine
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- Critic Score
Owners of both systems would be advised to pick up the Xbox version just for the subtle enhancements to the gameplay. [Mar 2002, p.49]- Play Magazine
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- Critic Score
A game of precision. It's all about early braking and apex kissing, which is great, but not for those looking for obvious thrills. [Feb 2002, p.54]- Play Magazine
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- Critic Score
Repetition aside – and there's lots of it – this is like those Neo Geo games of old where it's so beautiful you just deal with it to see the next level. [Apr 2002, p.62]- Play Magazine
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- Critic Score
A solid, 20-level romp that should be treated as a quasi-sequel to "Doom." [April 2002, p.67]- Play Magazine
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- Critic Score
It's at once intuitive and deep, a bit exaggerated yet deceptively extensive in execution. [Mar 2002, p.47]- Play Magazine
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- Play Magazine
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- Critic Score
A perfectly executed real-time strategy title, complete with an easy-to-master control set (a must for the limited button capabilities of the GBA) and a plot to match. [Feb 2002, p.68]- Play Magazine
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- Play Magazine
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- Critic Score
Things also tend to get a bit redundant, with the later levels feeling like larger or more populated versions of earlier missions. [Mar 2002, p.50]- Play Magazine
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- Critic Score
A level of detail never before seen...This is the gold standard for adventure horror. [Apr 2002, p.62]- Play Magazine
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- Critic Score
Chief among its problems is an unconvincing graphical presentation. [Feb 2002, p.61]- Play Magazine
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- Critic Score
Most of the voice acting is competent, but Tidus has such a whiny, wildly misplaced voice that nearly all his scenes become a drag. [Feb 2002, p.50]- Play Magazine
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- Critic Score
Its transition from SNES to the comfort of the handheld is flawed in execution. [March 2002, p.62]- Play Magazine
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- Critic Score
Using [the controls] correctly along with the right gas and breaking, the game has a groove all its own, along with killer visuals to match. [Feb 2002, p.58]- Play Magazine
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- Critic Score
There are so many classic Nintendo cues in Super Smash Bros. Melee, I almost cried. [Feb 2002, p.57]- Play Magazine
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- Critic Score
Brilliant...Indeed, it's the kind of game that you find yourself playing in your head as you fall asleep at night, counting Pikmin, as it were. [Feb 2002, p.56]- Play Magazine
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- Critic Score
Graphics and sound it has, but fun is in short supply. [April 2002, p.66]- Play Magazine
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- Critic Score
This one has nailed the visuals from the show down to the last retro lamp post, and sports some nifty between-level snapshot cinemas. [Feb 2002, p.67]- Play Magazine
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- Critic Score
A racing experience that’d blow Kojak’s hair back. [Feb 2002, p.58]- Play Magazine
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- Critic Score
There just isn’t anything about this game that excites the way a jet-ski racer should. [Feb 2002, p.62]- Play Magazine
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- Critic Score
This must be where Martha Stewart’s evil siblings reside. [Feb 2002, p.62]- Play Magazine
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- Critic Score
It’s also home to some of the most pathetic voice acting I’ve ever heard. [Feb 2002, p.59]- Play Magazine
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- Play Magazine
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- Critic Score
The graphics, though slick, lack the sort of interest I expected and are actually quite bland. [Feb 2002, p.62]- Play Magazine
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- Critic Score
The main problem (of the many) is the terrain, which is rolled out before you like carpeting – a flat texture rolled over smooth humps and hills. [Feb 2002, p.61]- Play Magazine
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- Critic Score
Unless you stay within the given path, you're guaranteed to lose every race. [Feb 2002, p.66]- Play Magazine
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- Critic Score
If you can look past the smelly parts, Shrek is worth farting around with. [Feb 2002, p.59]- Play Magazine
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- Critic Score
Even if just for eye-candy purposes, Cel Damage is plenty amusing. [Feb 2002, p.60]- Play Magazine
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- Critic Score
This game smokes from start to much-too-abrupt ending. [Feb 2002, p.60]- Play Magazine
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- Critic Score
As for Naya, well, I’m not wild about those bangs, but she does have nice moguls. [Feb 2002, p.59]- Play Magazine
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- Critic Score
The framerate clicks in at a slow 30-fps, the controls are shifty, and the graphics are ordinary. [Feb 2002, p.61]- Play Magazine
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- Play Magazine
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- Critic Score
A hand-drawn RPG incorporating exquisite detail and a blazing new look to battle sequences, it's the best thing to happen to portable role playing perhaps ever. [Feb 2002, p.65]- Play Magazine
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- Critic Score
Tricky derives as much replay power from its personality as it does its graphics and gameplay. [Feb 2002, p.62]- Play Magazine
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- Critic Score
Its overall story...is simply impossible to resist and the dungeon design is marvelous. [Feb 2002, p.60]- Play Magazine
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The game's engine, which seemed a marvel when the PS2 launched, still comes off as exceptional. [Feb 2002, p.61]- Play Magazine
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- Play Magazine
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Freedom is the name of this game, featuring a downtown playscape so massively intricate that players can literally do whatever they want, whenever they want. [Feb 2002, p.58]- Play Magazine
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- Critic Score
I’d have enjoyed movie tie-ins as well, like Michael Ironside barking out the mission briefings. [Feb 2002, p.62]- Play Magazine
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- Play Magazine
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- Critic Score
How they came up with a theme park run by a maniacal gear head hosting a tournament emceed by a pair of chickens I do not know [Nov p.87]- Play Magazine
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- Critic Score
A great PS game, along the lines of "Driver," only more, shall we say, international. [June 2002, p.63]- Play Magazine
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- Critic Score
Exactly the game I wanted, delivered right when I needed it most...a great time with a great character in a great genre - plug and play, instant fun. [Apr 2004, p.56]- Play Magazine