Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 74 Metascore
    • 60 Critic Score
    If this game wasn't so incredible looking, I wouldn't give it the time of day. [Mar 2002, p.50]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    While the GameCube version doesn't quite live up to the integrity of the Xbox game, it's impressive nevertheless. [May 2002, p.58]
    • Play Magazine
    • 70 Metascore
    • 60 Critic Score
    The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
    • Play Magazine
    • 78 Metascore
    • 100 Critic Score
    The finest 3D medieval action-adventure game to grace any console. [Feb 2002, p.48]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    Owners of both systems would be advised to pick up the Xbox version just for the subtle enhancements to the gameplay. [Mar 2002, p.49]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    A game of precision. It's all about early braking and apex kissing, which is great, but not for those looking for obvious thrills. [Feb 2002, p.54]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Repetition aside – and there's lots of it – this is like those Neo Geo games of old where it's so beautiful you just deal with it to see the next level. [Apr 2002, p.62]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    A solid, 20-level romp that should be treated as a quasi-sequel to "Doom." [April 2002, p.67]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    It's at once intuitive and deep, a bit exaggerated yet deceptively extensive in execution. [Mar 2002, p.47]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Rez
    A minor masterpiece. [Feb 2002, p.57]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    A perfectly executed real-time strategy title, complete with an easy-to-master control set (a must for the limited button capabilities of the GBA) and a plot to match. [Feb 2002, p.68]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    A nice alternative to "Gradius." [Feb 2002, p.66]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    Things also tend to get a bit redundant, with the later levels feeling like larger or more populated versions of earlier missions. [Mar 2002, p.50]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    A level of detail never before seen...This is the gold standard for adventure horror. [Apr 2002, p.62]
    • Play Magazine
    • 58 Metascore
    • 40 Critic Score
    Chief among its problems is an unconvincing graphical presentation. [Feb 2002, p.61]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Most of the voice acting is competent, but Tidus has such a whiny, wildly misplaced voice that nearly all his scenes become a drag. [Feb 2002, p.50]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Its transition from SNES to the comfort of the handheld is flawed in execution. [March 2002, p.62]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Using [the controls] correctly along with the right gas and breaking, the game has a groove all its own, along with killer visuals to match. [Feb 2002, p.58]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    There are so many classic Nintendo cues in Super Smash Bros. Melee, I almost cried. [Feb 2002, p.57]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    A superb game. [Feb 2002, p.59]
    • Play Magazine
    • 89 Metascore
    • 100 Critic Score
    Brilliant...Indeed, it's the kind of game that you find yourself playing in your head as you fall asleep at night, counting Pikmin, as it were. [Feb 2002, p.56]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    Graphics and sound it has, but fun is in short supply. [April 2002, p.66]
    • Play Magazine
    • 60 Metascore
    • 60 Critic Score
    This one has nailed the visuals from the show down to the last retro lamp post, and sports some nifty between-level snapshot cinemas. [Feb 2002, p.67]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    A racing experience that’d blow Kojak’s hair back. [Feb 2002, p.58]
    • Play Magazine
    • 62 Metascore
    • 40 Critic Score
    There just isn’t anything about this game that excites the way a jet-ski racer should. [Feb 2002, p.62]
    • Play Magazine
    • 51 Metascore
    • 60 Critic Score
    This must be where Martha Stewart’s evil siblings reside. [Feb 2002, p.62]
    • Play Magazine
    • 52 Metascore
    • 40 Critic Score
    It’s also home to some of the most pathetic voice acting I’ve ever heard. [Feb 2002, p.59]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    This is the best F1 game you can get. [Feb 2002, p.60]
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    The graphics, though slick, lack the sort of interest I expected and are actually quite bland. [Feb 2002, p.62]
    • Play Magazine
    • 35 Metascore
    • 20 Critic Score
    The main problem (of the many) is the terrain, which is rolled out before you like carpeting – a flat texture rolled over smooth humps and hills. [Feb 2002, p.61]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Unless you stay within the given path, you're guaranteed to lose every race. [Feb 2002, p.66]
    • Play Magazine
    • 49 Metascore
    • 60 Critic Score
    If you can look past the smelly parts, Shrek is worth farting around with. [Feb 2002, p.59]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    Even if just for eye-candy purposes, Cel Damage is plenty amusing. [Feb 2002, p.60]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    This game smokes from start to much-too-abrupt ending. [Feb 2002, p.60]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    As for Naya, well, I’m not wild about those bangs, but she does have nice moguls. [Feb 2002, p.59]
    • Play Magazine
    • 59 Metascore
    • 40 Critic Score
    The framerate clicks in at a slow 30-fps, the controls are shifty, and the graphics are ordinary. [Feb 2002, p.61]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    Half-Life has matured with style. [Feb 2002, p.61]
    • Play Magazine
    • 91 Metascore
    • 80 Critic Score
    A hand-drawn RPG incorporating exquisite detail and a blazing new look to battle sequences, it's the best thing to happen to portable role playing perhaps ever. [Feb 2002, p.65]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    A medium challenge with an all-too-easy ending. [Feb 2002, p.62]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Tricky derives as much replay power from its personality as it does its graphics and gameplay. [Feb 2002, p.62]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Its overall story...is simply impossible to resist and the dungeon design is marvelous. [Feb 2002, p.60]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    The game's engine, which seemed a marvel when the PS2 launched, still comes off as exceptional. [Feb 2002, p.61]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    Perhaps a sequel with a cleaner look and feel? [Feb 2002, p.61]
    • Play Magazine
    • 97 Metascore
    • 100 Critic Score
    Freedom is the name of this game, featuring a downtown playscape so massively intricate that players can literally do whatever they want, whenever they want. [Feb 2002, p.58]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    I’d have enjoyed movie tie-ins as well, like Michael Ironside barking out the mission briefings. [Feb 2002, p.62]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    The game has visuals and personality to burn. [Feb 2002, p.66]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    How they came up with a theme park run by a maniacal gear head hosting a tournament emceed by a pair of chickens I do not know [Nov p.87]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    A great PS game, along the lines of "Driver," only more, shall we say, international. [June 2002, p.63]
    • Play Magazine
    • 63 Metascore
    • 75 Critic Score
    Exactly the game I wanted, delivered right when I needed it most...a great time with a great character in a great genre - plug and play, instant fun. [Apr 2004, p.56]
    • Play Magazine

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