Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 48 Metascore
    • 30 Critic Score
    Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]
    • Play Magazine
    • 60 Metascore
    • 80 Critic Score
    Terrific enemy placement, tough bosses and pretty good graphics. [Aug 2002, p.71]
    • Play Magazine
    • 76 Metascore
    • 60 Critic Score
    The only big downside to all this is a dated engine that shows wear in the animation, which may have passed the test on Dreamcast but loses appeal in today's arena. [Dec 2002, p.88]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
    • Play Magazine
    • 48 Metascore
    • 70 Critic Score
    For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]
    • Play Magazine
    • 73 Metascore
    • 50 Critic Score
    Dead to Rights is no "Max Payne." It tries to be when it's not being a mediocre melange of mini-games or a reheated crime story, but for the most part it's just generic. [Jan 2003, p.79]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]
    • Play Magazine
    • 62 Metascore
    • 60 Critic Score
    Where the game lacks is in the repetitive nature of the battles and enemy types, but the beautiful locales, spectacular animation, diverse gameplay, and 1080 degree high-def TV option, more than bring up the rear. [Dec 2002, p.77]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Inspired by AD&D, this marvelously detailed, richly atmospheric action-RPG is a ceaselessly entertaining example of how valuable highly focused, simplistic adventuring can really be. [Jan 2003, p.78]
    • Play Magazine
    • 70 Metascore
    • 50 Critic Score
    The bosses are cool and Hunter has an expectedly grimy, dark edge, but it looked and felt better on Xbox. [Jan 2003, p.81]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    A spectacular, inventive, wondrous adventure. The lead is a bit of an odd-ball, but everything else is the stuff of dreams. [Jan 2003, p.68]
    • Play Magazine
    • 92 Metascore
    • 100 Critic Score
    Take everything you loved about "Metroid" and "Super Metroid" and imagine them magnified, modified, and improved upon. [Dec 2002, p.92]
    • Play Magazine
    • 97 Metascore
    • 100 Critic Score
    Judge this magnificent game on its own merits, allow it to burrow into your sense of wonder like the best games do, and you might just proclaim that you've played one of the best games of the year. [Dec 2002, p.24]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]
    • Play Magazine
    • 36 Metascore
    • 40 Critic Score
    Why does the house of "Metal Gear," "Z.O.E.," "Contra," "Silent Hill," and "Castlevania" need to bestow upon us such mediocre kiddy fare as this? [Jan 2003, p.81]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Underwhelming from a graphics standpoint compared to today's top adventures, but still worth a peek if you're fond of a good parody or just really like the backside of a shapely female. [Jan 2003, p.76]
    • Play Magazine
    • 54 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    If not for the loading, HP is a near perfect film adaptation. [Dec 2002, p.78]
    • Play Magazine
    • 58 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    Debuting in this '03 renewal is the EA Sports "freestyle" control. Wihout question, it WILL change the way you play basketball games...forever. [Nov 2002, p.88]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]
    • Play Magazine
    • 86 Metascore
    • 100 Critic Score
    The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    While it doesn't look nearly as good as it did on Xbox, it plays a lot better on the 'Cube with added difficulty, all-new adventures (including Dragon romps) and rocket power! [Dec 2002, p.84]
    • Play Magazine
    • 38 Metascore
    • 50 Critic Score
    Overall, the Code Monkeys have done EA proud. [Dec 2002, p.84]
    • Play Magazine
    • 58 Metascore
    • 30 Critic Score
    The crude mechanics of the end result and the antiquated, bland look of the arena make it all a tedious exercise with zero payoff. [Feb 2003, p.90]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    No Resident Evil has established such gloomy mood as effectively as Resident Evil Zero, which paints every screen with a decadent artistry that is unmatched in its extraordinary detail and inspired darkness. [Dec 2002, p.70]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    I like the idea behind this game well enough, but the generic packaging leaves it stalled. [Feb 2003, p.91]
    • Play Magazine
    • 53 Metascore
    • 40 Critic Score
    For the GBA, 'Zilla should have been planned as a no-nonsense 2D beat-'em-up. This just isn't fun. [May 2003, p.63]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    A beautifully brutal fighter - a shining example of how incredible modern game models can look, and how powerful the Xbox is. Man it does nice boobs. [Jan 2003, p.80]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Caution and calculated planning provide the most satisfying rewards, taking the single-player experience into some unexpectedly satisfying territory. [Jan 2003, p.81]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    MechAssault delivers and looks absolutely brilliant doing it. [Dec 2002, p.75]
    • Play Magazine
    • 89 Metascore
    • 80 Critic Score
    NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    It's a challenging, fun game, but Shinobi is not what it could, and should, have been. [Dec 2002, p.65]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    It's not about visuals; it's about a throwback to "Doom" with a balls-out style that is outrageous fun. [Nov 2002, p.84]
    • Play Magazine
    • 75 Metascore
    • 60 Critic Score
    Some easy fixes would have made Sonic Mega Collection a celebration rather than a somwhat missed opportunity. [Nov 2002, p.90]
    • Play Magazine
    • 82 Metascore
    • 60 Critic Score
    Sadly for fans (and myself), it's pretty much the same game that was released last year. [Jan 2003, p.85]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    I love every single part of this game. [Dec 2002, p.83]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    989 Sports has a long way to go if they want to compete with the big boys. [Dec 2002, p.91]
    • Play Magazine
    • 92 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 56 Metascore
    • 30 Critic Score
    Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    These oddball "survival of the fittest" games don't happen often, but, when they do, it's like we get to feel the drugs they were on when they made them. [Nov 2002, p.92]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    With a total of seven playable characters, ten scooters and eight levels, there's enough shredding for the long haul. [Nov 2002, p.92]
    • Play Magazine
    • 79 Metascore
    • 70 Critic Score
    If R.A.D. did have role-playing and story elements to support the action, as good as its PS predecessor, you'd be looking at the next big thing...Either way, it's just dandy. [Nov 2002, p.66]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    A cyber-punk mech battler's dream come true. [Dec 2002, p.82]
    • Play Magazine
    • 56 Metascore
    • 60 Critic Score
    I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    As expected, it plays and looks great on the GBA, only giving up a bit of res due to the LCD screen. [Oct 2002, p.86]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]
    • Play Magazine
    • 66 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]
    • Play Magazine
    • 49 Metascore
    • 80 Critic Score
    This is a quality adventure/platformer/shooter through and through. [Dec 2002, p.83]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    Alive with animation and color, TP is easily the best isometric game on the GBA. [Nov 2002, p.103]
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    Visually, it can't even begin to compete with the superlative graphics of "2K3" or EA's "Live 2003." [Dec 2002, p.90]
    • Play Magazine
    • 36 Metascore
    • 60 Critic Score
    A remix of sorts that's shockingly nearly as gorgeous but tragically just as bad, if not worse in exactly the same places - character physics and collision. [Feb 2003, p.90]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 95 Metascore
    • 80 Critic Score
    I can't say it's perfect, though, as these models are somewhat archaic (especially for the chicas) by hey, they need something to shoot for. Maybe next time they'll give us a crack at it before "Entertainment Weekly." [Jan 2003, p.79]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    There's some definite meat on these bones, with old-school eye candy and the music and gameplay to back it up. [Jan 2003, p.87]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    I've logged 70 hours on the game so far, and I'm nowhere near quitting. Sure, I've finished the game many times already, but the game's structure of almost endless goals keeps me coming back for more every single day. [Jan 2003, p.82]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    With great control, good graphics, and a very intense level of action, sweat will be dripping from your brow in no time. [Dec 2002, p.84]
    • Play Magazine
    • 53 Metascore
    • 40 Critic Score
    The game falls apart in its execution. Quite frankly, it's not very fun to play. [Dec 2002, p.90]
    • Play Magazine
    • 86 Metascore
    • 100 Critic Score
    I've just played the most majestic, delicately crafted role-playing game since "Chrono Cross." [Dec 2002, p.77]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    The best looking light gun game I have ever seen. This thing is astounding. [Nov 2002, p.94]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    The tuning issues associated with the PS2 version have been ironed out and the overall presentation - frame-rate, control, balance, etc. - have all been aptly tweaked for the GameCube version. [Nov 2002, p.96]
    • Play Magazine
    • 94 Metascore
    • 100 Critic Score
    Where else can you skate to Iron Maiden, AC/DC, De La Soul, Public Enemy and the Sex Pistols? "Evolution Skateboarding"? Yeah, right! [Dec 2002, p.76]
    • Play Magazine
    • 71 Metascore
    • 90 Critic Score
    A great videogame filled with some of the most impressive visuals you'll ever see, dripping with style and oozing with funk-essence. [Nov 2002, p.82]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    Where else can you skate to Iron Maiden, AC/DC, De La Soul, Public Enemy and the Sex Pistols? "Evolution Skateboarding"? Yeah, right! [Dec 2002, p.76]
    • Play Magazine
    • 91 Metascore
    • 100 Critic Score
    Where else can you skate to Iron Maiden, AC/DC, De La Soul, Public Enemy and the Sex Pistols? "Evolution Skateboarding"? Yeah, right! [Dec 2002, p.76]
    • Play Magazine
    • 56 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    Aside from the usual -- parts loosening and eventually falling off, real-time deformation, etc. -- the cars in V3 accumulate dirt, mud and snow, in real-time including build up on the windshield that fades in progressively as you complete each leg. [Jan 2003, p.74]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    The most faithful translation of a classic yet, but there's no denying that the difficulty will turn some off. [Dec 2002, p.56]
    • Play Magazine
    • 54 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Subtle touches like added rain and higher resolution go a long way, especially when a game is this beautiful to begin with. [Dec 2002, p.82]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    I've never experienced so much in the way of trimmings from the source material. [Dec 2002, p.61]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Though the mini-games are all new, things haven't changed much from the previous entries. [Dec 2002, p.82]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 61 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Look past the shaky dialogue and you'll find a strong RPG that will especially satisfy fans of the series. [Nov 2002, p.60]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Improving upon the original in almost every way - story needs some work - Red Faction 2 is awesome. [Dec 2002, p.54]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    It doesn't hold a candle to the Xbox version in terms of visual appeal. [Dec 2002, p.82]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 56 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]
    • Play Magazine

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