Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 78 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 93 Metascore
    • 100 Critic Score
    The definitive soccer game for the PlayStation 2. Sorry, FIFA, we're going to have to put you aside, there's a new soccer game in town and we're in love. [Apr 2003, p.67]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Even though the game is not as pretty as "MVP" or "2K3," MLB 2004 shows great promise for next year. [Apr 2003, p.71]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]
    • Play Magazine
    • 71 Metascore
    • 90 Critic Score
    Enclave on PC is illegally beautiful; in fact, I'd venture to say it ranks among PC's best-looking ever if you have the power to run it optimally. What a shame and horrible oversight that it doesn't allow you to use a control pad of any kind. [June 2003, p.58]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    When it comes to the raw energy and unadulterated action, ZOE2 has few peers. [May 2003, p.72]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    It may be predictable, but it's fun. [May 2003, p.60]
    • Play Magazine
    • 82 Metascore
    • 100 Critic Score
    Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    For 2003, Sega has upped the ante once again and has developed a near-perfect baseball game. [Apr 2003, p.70]
    • Play Magazine
    • 46 Metascore
    • 50 Critic Score
    It looks surprisingly nice and is designed well enough, but do you really want to visit My Street? [Apr 2003, p.63]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The graphics are just bliss: crazy parallax, glistening crystals, heat waves, blinking neon sparks, crazy animation - everything you love about 32-bit 2D (well almost; it's no Astal) is on display. [Apr 2003, p.66]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 48 Metascore
    • 50 Critic Score
    Manages to get old before it even gets going, due to a clunky interface, poor design, and one of the hokiest English dubs in recent memory. [May 2003, p.61]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    As beautiful a game "Rayman" was, this sequel actually looks and plays even better. [Mar 2003, p.62]
    • Play Magazine
    • 77 Metascore
    • 100 Critic Score
    Rayman 3's most awesome attribute, as incredible as the movies, dialogue, and gameplay are, is a level of visual splendor that defies everything I've come to know about lighting effects in a video game. [Mar 2003, p.47]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    This version's a hair better than the Xbox one, too. [May 2003, p.60]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    The game's core mechanisms, a mixture of platforming, grappling, sliding along walls, creeping in the shadows, and hand-to-hand combat, are tuned to near-perfection. [Apr 2003, p.54]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]
    • Play Magazine
    • 57 Metascore
    • 70 Critic Score
    As these games go, the AI and balance between ranged and melee attacks comes off very well, and its dark steely environs brim with fine detail. [May 2003, p.62]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Xenosaga unapologetically challenges our conceptions of love, death, science, and religion, and aims to confound with its multifaceted plot... Just about as good as it gets for RPGs. [Mar 2003, p.59]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    From the superb modeling of the interior and exterior of the vehicles, the realism of its courses, and the precision of its control, McRae looks and feels just like the real thing. [Jan 2003, p.75]
    • Play Magazine
    • 49 Metascore
    • 70 Critic Score
    I liked ES on the PS2, but I <I>really</I> like it on the GameCube. [May 2003, p.61]
    • Play Magazine
    • 68 Metascore
    • 90 Critic Score
    With mind-blowing visuals, music, dialogue, and animation to die for, KFC is the most filling Chinese you may ever encounter. [Mar 2003, p.60]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    I think LucasArts should have The Collective make all of their A-list movie games. Howard the Duck beckons. [Apr 2003, p.59]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    I wanted something different too, but what I got instead is marvelous. [Apr 2003, p.52]
    • Play Magazine
    • 87 Metascore
    • 70 Critic Score
    A game like Dark Cloud 2 would, I argue, be much more effective if the emphasis was placed on a more flowing, cohesive world structure, but for what it sets out to accomplish, it deserves minor criticism. [Mar 2003, p.48]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    It may not provide the juice that, say, a "Ridge Racer" can, but otherwise, in the realm of the racing/lifestyle sims we're seeing, Apex moves to the head of the class. [Apr 2003, p.56]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    A beautifully produced, rule heavy, text heavy, story heavy, lore heavy, chess-like card battle royale that could have Yu-Gi-Oh fans pulling more all-nighters than the graveyard shift at Del Taco. [May 2003, p.61]
    • Play Magazine
    • 89 Metascore
    • 80 Critic Score
    Without question, the must-have racing game for any fan of the sport. [Apr 2003, p.69]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    Big fun... The only real problem I have with the game is the inability to build your fighter's attributes through climbing the ranks. [Apr 2003, p.63]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
    • Play Magazine
    • 80 Metascore
    • 60 Critic Score
    The game flows smoothly enough to be played properly online, but really, the appeal is nothing like the games designed specifically for Xbox Live. [Apr 2003, p.63]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    The game itself is a very competent dungeon-exploration affair that neither looks great nor is that polished, but it's very addictive. [Apr 2003, p.62]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    Not only a blast to play, it is the best looking real-time strategy game to date. [May 2003, p.60]
    • Play Magazine
    • 59 Metascore
    • 80 Critic Score
    The idiotic AI cripples the gameplay to the point of ridiculous. [May 2003, p.63]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    A really impressive, highly addictive game due in no smal part to its formidable 3D. [May 2003, p.62]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    A big, sweeping epic with a deep party and magic system, a fully fleshed out universe, gorgeous locales and excellent character models. [May 2003, p.63]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    As well as this fighter plays (it's like a drug) and as deep as it is, it's the animation that keeps me coming back for more. [Mar 2003, p.64]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    The mark of any truly legendary RPG lies in its characters and story, and in both of these areas Skies' shines as brightly as its most blue-blue skies. [Mar 2003, p.42]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]
    • Play Magazine
    • 53 Metascore
    • 50 Critic Score
    Sure, it's fast and the courses have all the dips and loops that one would expect, but there's no satisfaction in the piloting of the craft. [Jan 2003, p.79]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]
    • Play Magazine
    • 68 Metascore
    • 100 Critic Score
    Lucia's tale alone, a cruel sonnet of self realization wrapped in a story steeped in religious overtones, is reason enough to buy this game. [Mar 2003, p.40]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    I never thought watching could be so engulfing. These models are truly extraordinary. The breasts are wonderful (along with teh shoulders, thighs, faces...) of course, but do you have any idea how difficult it is to model armpits? They are perfection. [Mar 2003, p.52]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    In a game that is billed as a "true filmic crossover," neither the story nor the play provide any pull, and their inability to work in tandem reveals the cracks even deeper. [Mar 2003, p.44]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    Weighs in on the hard side mainly because of its balance and control issues, rather than its AI. [Mar 2003, p.65]
    • Play Magazine
    • 37 Metascore
    • 40 Critic Score
    The play is slow, rubbery, and uneventful. [May 2003, p.62]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    Art is at the core of Panzer Dragoon Orta, and it permeates every facet of the game, from the gross to the subtle. [Jan 2003, p.24]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    If you loved "DW3," you'll love this enhancement. [Jan 2003, p.76]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    This Bandicoot's got plenty of gas left in his belly. Sometimes it smells, other times, it's fresh as a daisy. [Jan 2003, p.87]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    A competent, faithful update to the granddaddy of classics. [Jan 2003, p.80]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Anyone looking to go old-school, I mean like really old-school (like Amiga old-school) should put down the bong and break out a little Jazz Jackrabbit. [Jan 2003, p.86]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Pure action and adventure stuffed with gorgeous models and adrenaline-charged action. Koei continue their domination of the population game. [Jan 2003, p.67]
    • Play Magazine
    • 44 Metascore
    • 50 Critic Score
    A tinge of "Eent Horizon" looms in the air, but is under-realized due to the puzzling nature of the control. [Mar 2003, p.64]
    • Play Magazine
    • 46 Metascore
    • 60 Critic Score
    A tough-as-nails, manic, top-down shooter (something I always have room for) with a deep magic system and a healthy (yet somewhat misplaced) techno soundtrack in tow. [Mar 2003, p.65]
    • Play Magazine
    • 89 Metascore
    • 80 Critic Score
    NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]
    • Play Magazine
    • 71 Metascore
    • 50 Critic Score
    Kain is stiff when mutilating the townspeople, and the clunky character designs collapse the mood even more. [Jan 2003, p.76]
    • Play Magazine
    • 67 Metascore
    • 40 Critic Score
    Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
    • Play Magazine
    • 95 Metascore
    • 100 Critic Score
    A Link to the Past is one of the best SNES games ever made, and it's found a new home on GBA, losing absolutely nothing in the translation. [Dec 2002, p.93]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]
    • Play Magazine
    • 63 Metascore
    • 50 Critic Score
    Repetitive dungeon schemes and three-year-old technology. [Dec 2002, p.86]
    • Play Magazine
    • 82 Metascore
    • 100 Critic Score
    The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    Caution and calculated planning provide the most satisfying rewards, taking the single-player experience into some unexpectedly satisfying territory. [Jan 2003, p.81]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]
    • Play Magazine
    • 60 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 57 Metascore
    • 50 Critic Score
    The game's most glaring flaw? Idiotic AI. [Jan 2003, p.84]
    • Play Magazine
    • 38 Metascore
    • 50 Critic Score
    The game looks three years old but plays and sounds good enough to hang with, barely. [Feb 2003, p.90]
    • Play Magazine
    • 54 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    Imagine the visual pageantry of "Devil May Cry" populated with the characters of "Dead or Alive," applied to a Greco-Roman era action-adventure. [Dec 2002, p.58]
    • Play Magazine
    • 50 Metascore
    • 30 Critic Score
    As boring and mundane a steering exercise as you will ever find. [Feb 2003, p.91]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    The visuals are spot-on, a dead ringer for the series. [Jan 2003, p.62]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]
    • Play Magazine
    • tbd Metascore
    • 40 Critic Score
    Levels so sparse they should run at 30, the models are bad, and there's loading where there should be none. [Feb 2003, p.90]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Gameplay is exactly like "Live" (with EA's exclusive Freestyle Control), so players can expect fast, adrenaline-pumping gameplay. [Jan 2003, p.84]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    An absolutely stunning effort, a combination of hubris and execution that left me giddy with delight. [Dec 2002, p.66]
    • Play Magazine
    • 57 Metascore
    • 50 Critic Score
    There just isn't anything exciting about controlling these nondescript racers. [Jan 2003, p.78]
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    The Mummy has big-game production values, fluid animation, plenty of nice effects, and a somewhat intriguing character swapping feature. [Oct 2002, p.86]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]
    • Play Magazine
    • 81 Metascore
    • 70 Critic Score
    Especially cool is the ability to use a light sabre for some classic combat, but this is a shooter first and foremost, and in this regard, it's pretty good. [Dec 2002, p.88]
    • Play Magazine
    • 47 Metascore
    • 70 Critic Score
    For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Big on fun, big on energy, and big on speed. For this style of racing, Shox has no equal. [Nov 2002, p.83]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
    • Play Magazine
    • 54 Metascore
    • 70 Critic Score
    Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Every task is spelled out. Superman's world is flat and lifeless, and the arthritic man of steel does indeed move as if he were indeed made of the substance. [Jan 2003, p.80]
    • Play Magazine
    • 89 Metascore
    • 80 Critic Score
    NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    Uneventful level desigin and poor AI. [Feb 2003, p.91]
    • Play Magazine
    • 53 Metascore
    • 70 Critic Score
    Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]
    • Play Magazine

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