Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 66 Metascore
    • 100 Critic Score
    While the rest of the world pants about the nonsensical "Morrowmind," the pinnacle of action role-playing is right under their noses. Wake up and smell the mace. [Aug 2002, p.58]
    • Play Magazine
    • 85 Metascore
    • 60 Critic Score
    Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    A cyborg action-adventure bursting with great gameplay. [July 2002, p.82]
    • Play Magazine
    • 91 Metascore
    • 80 Critic Score
    The play by play when applicable (while still a bit parrot-like) is seamless, the player models are so real you can smell the BO, and the replays so comprehensive you'll be picking the grass out of your teeth. [Aug 2002, p.69]
    • Play Magazine
    • 32 Metascore
    • 40 Critic Score
    If you LOVE Bruce Lee, okay, if not - pass.[Aug 2002, p.71]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Sometimes a mindless shooter does have an appeal, but MiB II needs more juice in its tank. [Aug 2002, p.71]
    • Play Magazine
    • 63 Metascore
    • 60 Critic Score
    Barbarian wasn't all that I expected it to be, in terms of intelligent in-game evolution, but it delvers a lot of freshness never the less. [May 2002, p.50]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    This is a seriously cool yet frustrating game - and I now hate directors. [July 2002, p.82]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Looks stunning on Xbox, and plays better than ever, thanks to some minor tweaks. [July 2002, p.82]
    • Play Magazine
    • 76 Metascore
    • 60 Critic Score
    There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    An odd camera which focuses on the enemies seems a rotten idea, then you get used to it, and discover a fairly deep and great looking shooter. [July 2002, p.82]
    • Play Magazine
    • 92 Metascore
    • 100 Critic Score
    All of this delightful action and horror comes wrapped in a bone-chilling soundtrack with enough chanting and "what the hell was that?" sound effects to sen dyou running for the light switch. [Aug 2002, p.62]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    Visually, while not the most complex in terms of architecture, the levels in 626 are massive, cavernous and explode with color. [July 2002, p.79]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    Not a whole lot went right here, other than the cinemas, which are gorgeous. [July 2002, p.82]
    • Play Magazine
    • 37 Metascore
    • 40 Critic Score
    There's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70]
    • Play Magazine
    • 76 Metascore
    • 60 Critic Score
    There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    With so much to do and unlock, great characters, killer music, and truly sick graphics, it's hard to find fault in freekstyle. [July 2002, p.78]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    A much deeper and more immersive racer. WipEout fusion less an exercise in memorization and precision than 3...A triumph, as expected. [June 2002, p.52]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    This is pure Capcom magic. [Aug 2002, p.76]
    • Play Magazine
    • 64 Metascore
    • 60 Critic Score
    Delivers with easy to grasp flight controls, compelling mission ops, and most importantly, the proper balance between available weapons and tactics for the not so friendly skies and road ahead. [Aug 2002, p.70]
    • Play Magazine
    • 64 Metascore
    • 60 Critic Score
    All the basics are in place, competently attended to, and the visual presence is extremely strong – little details, like an amazing waterfall and dense environment effects, continually impress. [June 2002, p.55]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    If you're looking for a pure racing experience, you can't go wrong with Downforce. [May 2002, p.55]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Why is Nicktoons Racing the best Mode 7 racer on the GBA? Can anybody tell me that...anybody? [Aug 2002, p.76]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    You won't see me at the Tractor Pulls or reachin' for the Skoal, but I like it. [Aug 2002, p.70]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    This team must have crawled directly into the brain trust of Formula One racing to have produced a game this seeping with perfection. [Aug 2002, p.68]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    A slightly less appealing version compared to the PS2. [Aug 2002, p.70]
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]
    • Play Magazine
    • 64 Metascore
    • 80 Critic Score
    Incredible creation mode, first-rate visual presentation, and nicely balanced. [July 2002, p.82]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    This game is made for seasoned gamers, and those kids with exceptional skills. [Aug 2002, p.76]
    • Play Magazine
    • 81 Metascore
    • 60 Critic Score
    Soaked in Club Med tunes, predictable, by the numbers gameplay, and slow methodical pacing; in other words, it ain't the bomb. [Aug 2002, p.71]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Once it draws you into its web of intrigue, there's no escape. [Aug 2002, p.70]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Doesn't anyone, anywhere, give a rat's ass about this franchise anymore? [Aug 2002, p.76]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    Features all of the prowess allowed by improved technology: better physics, graphics, sound and control, while keeping it real with simple, fun, back-and-forth tennis action - only harder....much harder. [Apr 2002, p.67]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    Acclaim has taken the once-spellbinding formula and given it the full GBA treatment, creating a game that plays, looks, and sounds better. [Aug 2002, p.76]
    • Play Magazine
    • 38 Metascore
    • 20 Critic Score
    Feels as if the people making it hated Star Wars, because honestly, it would be hard to make something much worse. [Aug 2002, p.76]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    The ambitious use of sound, a component inexcusably overlooked too often, has always elevated this series, and here it continues to chill...We don't play MoH as much as have it happen to us. [June 2002, p.57]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Awesome story mode, beautiful graphics, and Pong-what's not to like? [July 2002, p.82]
    • Play Magazine
    • 85 Metascore
    • 60 Critic Score
    Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
    • Play Magazine
    • 62 Metascore
    • 60 Critic Score
    Not quite as impactful on PS2 as it was on Dreamcast. [July 2002, p.82]
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    After playing "X8," legends looks pathetic. This is just not good. [July 2002, p.82]
    • Play Magazine
    • 55 Metascore
    • 40 Critic Score
    Solid control, excellent animation, and a fittingly cute soundtrack. [Aug 2002, p.76]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    My appreciation for some of the best undead character design and animation I have ever seen, and an overall air of doom I can really sink my teeth into, far outweigh a few hiccups. [July 2002, p.76]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    The graphics couldn't be better. Everything is modeled to match the look of the show, then bathed in the same color palette and given life through hardware. [June 2002, p.60]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    It's still far from reality, in that the ball is changing hands (or is that feet) literally every second...But it is fun. [June 2002, p.63]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    A formidable, beautiful-looking GP game. [July 2002, p.82]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    And it's gorgeous too; no, it's f-----g beautiful. With everything cranked on (1024x768, 32-bit textures, and trillinear filtering), it's downright sinful. [Aug 2002, p.66]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Here's the sleeper hit of the season. [May 2002, p.53]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    Aero looks better than ever on the small screen, and this gameplay never gets old. [June 2002, p.69]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    If you've never played a Quest game (and let's face it, not many in this country have), this is an awesome chance to find out why they're so great. [April 2002, p.68]
    • Play Magazine
    • 63 Metascore
    • 60 Critic Score
    Ooh baby, baby, does this game get old in a hurry, with only five songs. [July 2002, p.82]
    • Play Magazine
    • 91 Metascore
    • 100 Critic Score
    As much as I praise RE for the way it feels in my hands, I find amazing power in the mood and beauty of its images. There is a detail and complexity in the corners and backgrounds that we could never hope to expect before. [June 2002, p.58]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Hardcore RPG fans should add another star to the score and reserve a copy immediately. [Feb 2002, p.52]
    • Play Magazine
    • 67 Metascore
    • 60 Critic Score
    It may be a bit flat and aged, but the game's visual aesthetic casts a nice atmosphere and sense of location. [Mar 2002, p.45]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    This sequel packs an astoundingly larger quest than the first, fresher graphics and even more rewarding gameplay. [May 2002, p.67]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    They've caressed the music to great effect, made the bosses a bit more challenging, [and] adhered to a massive replayability standard that would drive any developer to drink. [Apr 2002, p.49]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Unique, but I think you'll find it utterly engaging as well. [June 2002, p.67]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    The characters and animation are the stuff of 16-bit legend. [May 2002, p.71]
    • Play Magazine
    • 81 Metascore
    • 60 Critic Score
    Creaks with age. But there's still enough juice in these solid veins – the game looks, plays, and sounds just good enough. [June 2002, p.63]
    • Play Magazine
    • 69 Metascore
    • 100 Critic Score
    Anyone who reveled in the joy of the NES "Excitebike" and the original "Motocross Maniacs" will undoubtedly love this update. [April 2002, p.71]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Ah the sweet tinge of nostalgia. It was thick with this one. [April 2002, p.66]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The overall look of the game is quite astounding. [May 2002, p.49]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Control is natural and fast, and a simple command interface makes Smash Court pure fun to pay. [Mar 2002, p.52]
    • Play Magazine
    • 52 Metascore
    • 60 Critic Score
    Barely squeaks out three stars. It's a little short, but the models and overall production make up for it. [Apr 2002, p.58]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    While lacking energetic personality and clever presentation, Pac-Man World 2 does just enough to entertain on its traditional platforming mechanics alone. [Apr 2002, p.56]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    While things tend to get repetitious, the execution is strangely engulfing. [May 2002, p.70]
    • Play Magazine
    • 73 Metascore
    • 100 Critic Score
    This is one of those rare games that is so great, on so many levels, that you get butterflies in your stomach just thinking about it. [Mar 2002, p.18]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    Home Run King's secret lies in its easy to assimilate control mechanism and killer visuals. [April 2002, p.59]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    This may just be the best high energy sports game on the planet...Soccer Slam breaths new life into the system and gives us a taste of what real GameCube games can look like. [Apr 2002, p.50]
    • Play Magazine
    • 94 Metascore
    • 80 Critic Score
    Visuals are but one aspect of this game's worth. It's the play that really matters, and VF, as always, plays marvelously. [Mar 2002, p.44]
    • Play Magazine
    • 71 Metascore
    • 40 Critic Score
    I find Spy Hunter somewhat an exercise in memorization as you traverse each trecherous path discovering which weapon to use where. [May 2002, p.58]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    An exercise in strangeness and quirky appeal. If only the game were a bit longer and the graphics better. [Apr 2002, p.63]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    It's a little difficult at first, as using the analog buttons properly takes some doing, but it soon feels natural. [Apr 2002, p.63]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    The coolest thing about Hot Shots, though, has to be the crazy caddies. Each time you drive, they jet after the ball like Benny Hill on a caffeine bender, kicking up dust and generally freaking out. [Mar 2002, p.52]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The missions are clear-cut and better structured than "Rogue Leader"'s, and thanks to plenty of topographic embience - drop dead gorgeous to behold. [May 2002, p.46]
    • Play Magazine
    • 60 Metascore
    • 40 Critic Score
    If Gauntlet were a used car, It'd be a '72 Pinto with 400,000 miles on it. [May 2002, p.58]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]
    • Play Magazine
    • 69 Metascore
    • 100 Critic Score
    The character designs and architecture at work here are pure vintage Core...Special doesn't begin to tell the tale. [Apr 2002, p.46]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    Its look isn't uplifted by sophistication, but the overall effect of the visual presence is engrossing. [Apr 2002, p.52]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    A surreal, calming game – frustrating at times – but wholly rewarding. [Apr 2002, p.60]
    • Play Magazine
    • 75 Metascore
    • 60 Critic Score
    While Westwood got the big things right, they could have done better on the little things that us gardcore gamers pick up on. [May 2002, p.57]
    • Play Magazine
    • 90 Metascore
    • 80 Critic Score
    Impossible to put down. [Mar 2002, p.46]
    • Play Magazine
    • 57 Metascore
    • 60 Critic Score
    If Yukes would have had the sense to tone down the enemy encounters...Eve of Extinction could have been better than merely good. [Apr 2002, p.60]
    • Play Magazine
    • 71 Metascore
    • 100 Critic Score
    A more than welcome breath of fresh air on the GBA. [April 2002, p.71]
    • Play Magazine
    • 36 Metascore
    • 20 Critic Score
    The world's worst racing game continues to spread like a virus, making the GameCube (a port for every port!) its final destination. [May 2002, p.58]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    My only beef is that the majority of the side-scrolling is of the straight-ahead variety...Otherwise, this is a great, little game. [Feb 2002, p.61]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    Smilebit's marriage of art, music, and gameplay is so profound, I may never stop playing it. [Mar 2002, p.24]
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    I can honestly attest that Circus Maximus does for racing what "Mortal Kombat" did for fighting – before it got pimped out like a cheap hooker. [Apr 2002, p.54]
    • Play Magazine
    • 52 Metascore
    • 60 Critic Score
    Somewhat reminiscent of the Genesis classic Alladin, Peter doesn't possess the same precise movement, but the animation and overall level design, which switches between flying with Tink and traditional platforming made better b;y Peter's ability to float, are on par with Disney's best 2D offerings. [Apr 2002, p.66]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    The game system is very addictive, and the hilariously bizarre scenarios are wonderfully conceived and drawn, with each stage playing out like some futuristic rock opera from the fruity side of the Japanese aesthetic. [Mar 2002, p.43]
    • Play Magazine
    • 47 Metascore
    • 20 Critic Score
    A soundtrack so preposterous I forgot the Mazda zoom-zoom jingle for almost a full minute. [Apr 2002, p.62]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    The game is in serious need of some diversity – namely, some platforming and/or puzzle elements. [Apr 2002, p.59]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    I can't tell how totally creeped out I am by a select screen covered with near naked men so real looking you can see their pit hair, who all look like they're a Skoal can away from a Springer episode. [Apr 2002, p.63]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    It's all here, with looks that kill and gameplay to support it. [April 2002, p.63]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    More fun than a post-game Laker riot. [Apr 2002, p.57]
    • Play Magazine
    • 68 Metascore
    • 40 Critic Score
    I hate to be the bearer of bad news for WWF fans, but Raw falls well short of expectations. [Apr 2002, p.62]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    A true masterpiece...it holds you in its grasp from start to finish, and then you'll probably want to play it all over again. [Mar 2002, p.59]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Were it not for some minor draw-in and the fact that it's a bit easy, I would call it the perfect Star Wars racer. [Mar 2002, p.42]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    The play is delightfully simple. [April 2002, p.66]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    I can't help wondering how it would have turned out had it been developed originally for GC. [Mar 2002, p.51]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Handheld gaming simply cannot get any better. [Feb 2002, p.65]
    • Play Magazine

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