Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 51 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 90 Metascore
    • 85 Critic Score
    A remarkably deep military strategy game. [Sept 2005, p.62]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Aug 2005]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    Between its unquestionable depth, addicting action and secure online party-based multiplayer modes, you can't go wrong with Dungeon Siege 2. [Sept 2005, p.70]
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    DJ exemplifies the maturation of handheld gaming - full-fledged console quality in a smaller, more approachable package. [Aug 2005, p.52]
    • Play Magazine
    • 68 Metascore
    • 85 Critic Score
    The best thing to happen to shooters in a long time. [Aug 2005, p.54]
    • Play Magazine
    • 75 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Aug 2005]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    An excellent classics compilation, due mostly to "Sonic CD," finally revived after so much begging. [Sept 2005, p.57]
    • Play Magazine
    • 66 Metascore
    • 55 Critic Score
    The game can be a murky, sloppy mess, and even when it's trying something interesting, comes off incomplete and badly implemented. [Sept 2005, p.57]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]
    • Play Magazine
    • 88 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 86 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 86 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 71 Metascore
    • 55 Critic Score
    As with similar games, the concept is good, but the execution needs to be more compelling. [June 2005, p.56]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Brings a fresh chapter to the stagnant SRPG genre. [Aug 2005, p.49]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    Highly replayable. It's also insanely beautiful. I'll wear this cart out; it's just a remarkable old-school shooter. [Aug 2005, p.55]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Darwinia really has to be seen and heard in motion...to fully appreciate how effective the presentation is. [Jan 2006, p.56]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    Granted, the game can be horribly frustrating and it's still constrained by the fairly simple nature of pinball, but Flipnic sets a new standard nonetheless. [July 2005, p.78]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    I think the game would have benefitted from being based on the anime rather than distilled directly from it. [July 2005, p.79]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine
    • 35 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    The open seas have never looked better for aspirin Xbox scalawags. [Aug 2005, p.51]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    Played in small chunks and enlivened by multiplayer, Coded Arms can offer a distractive appeal, but the imprecision of the PSP control scheme within the game's incongruous design will be enough to keep a demanding player away. [Aug 2005, p.58]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    I haven't played a puzzle game this addictive since "Tetris." [Aug 2005, p.57]
    • Play Magazine
    • 54 Metascore
    • 50 Critic Score
    An almost uncontrollable camera. [Aug 2005, p.58]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    As a lighthearted, beautifully drawn RPG, Atelier Iris delivers exactly as promised, a deep, non-violent, involving, at times engaging fantastical quest, which is surely more than suitable for its niche. [June 2005, p.52]
    • Play Magazine
    • 50 Metascore
    • 65 Critic Score
    Although buoyed by a nice touch-screen look system and a fine series of multiplayer options, the reality is that this theory rests on ground most shaky. [Aug 2005, p.56]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    Shot-Online is a pleasant snack between much heartier gaming feasts. [oct. 2006, p.69]
    • Play Magazine
    • 64 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 62 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    This port's still brilliant, still mind-bending and (certainly) still Psychonauts. [Aug 2005, p.51]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    There's a clear and steady stream of tactical flow across virtually every map, a rare feat in and of itself. [Aug 2005, p.66]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    As a multiplayer game, Bomberman for DS is excellent. [Aug 2005, p.57]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    The isometric level design is once again pretty dull. [Aug 2005, p.56]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    The isometric level design is once again pretty dull. [Aug 2005, p.56]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    This is quite possibly the most visually impressive game I've ever seen. [July 2005, p.72]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    We say change is good. [July 2005, p.78]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    It's made for kids and nothing spectacular, but old-school platform fans will eat it up. [Aug 2005, p.56]
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    Flawless controls and some of the most crisp, precise combat I've ever witnessed. [June 2005, p.56]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]
    • Play Magazine
    • 86 Metascore
    • 65 Critic Score
    It's innovative for sure, but for me, that's not enough. [Aug 2005, p.57]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    What does hold the game back a bit is a design that emphasizes collecting items or similar objectives within small stages instead of focusing on grand level design and epic boss battles. [Aug 2005, p.57]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
    • Play Magazine
    • 58 Metascore
    • 75 Critic Score
    The whole concoction makes for one super-stylized, decidedly different action game. [May 2005, p.43]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
    • Play Magazine
    • 93 Metascore
    • 75 Critic Score
    There's a ton of mission variety, but whatever your pleasure, you're going to be doing a lot of driving to specified points on the map and entering a lot of red circles to initiate a lot of scripted events. [Aug 2005, p.48]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    Even the most gruesome crime scenes have a haunting beauty about them...it's almost a strange intertwining of reality and the surreal. [June 2005, p.50]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    What's typical by SNK standards equates to a few hours of incredible old-school adrenaline rush. [June 2005, p.54]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    You won't find anything grounbreaking here, but you will find a highly enjoyable strategy game. [July 2005, p.82]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    I had hours of fun with Twisted anyway, but I prefer "Touched" or the original. [July 2005, p.82]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    Unfortunately, there isn't a Franchise mode in MVP, but there is a great season mode, as well as an addictive Homerun Showdown. [May 2005, p.71]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    I really like the look of the game, with its rich color palette and vivid lighting, and the presentation is top-notch. [July 2005, p.79]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    Experiencing Haunting Ground, I felt something new and bold as much as traditional and expected from the horror genre. [May 2005, p.46]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    The game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    The balance of enemies is deftly tuned to not hold you in one place for too long. [June 2005, p.86]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    The game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    The value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    A very nice alternative to "GT4." Though its physics engine provides a proper challenge, the game itself is simpler and easier to pick up and make make progress. If you haven't got time for "GT4," play this instead. [May 2005, p.40]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    A very addictive and good-playing game of golf with sweet wireless matchups and plenty of fun costumes and characters to unlock in between. [July 2005, p.82]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    The value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]
    • Play Magazine
    • 92 Metascore
    • 90 Critic Score
    It can be incredibly intense at times. [July 2005, p.78]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    My only focused gripe though is with the leaner trick system, which had been downgraded from implementation across the PS2's four shoulder buttons to a single PSP button. Small gripe. [May 2005, p.70]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    You don't need to be an experienced MMO player to have fun with this game, and you don't need a beast of a PC to run the game smoothly. [July 2005, p.80]
    • Play Magazine
    • 47 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    A fun cooperative experience in the very provocative world of Resident Evil. [Apr 2005, p.60]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    What sets Stella Deus apart from its predecessors, aside from its unique look... is the immensity and complexity of the overall quest. [May 2005, p.36]
    • Play Magazine
    • 43 Metascore
    • 45 Critic Score
    Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69]
    • Play Magazine
    • 71 Metascore
    • 65 Critic Score
    A challenging drawing/action/puzzle game that delivers a unique take on a venerable classic. [May 2005, p.72]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    If hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
    • Play Magazine
    • 51 Metascore
    • 70 Critic Score
    If hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
    • Play Magazine
    • 71 Metascore
    • 65 Critic Score
    Thin humor does bring a few laughs to the satirical underpinnings. Not bad for 20 bucks. [June 2005, p.57]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    To say that Psychonauts as finally brought the platforming epic out of the kiddy pool (if indeed you considered it wading there) would be a gross understatement. [Apr 2005, p.20]
    • Play Magazine
    • 56 Metascore
    • 50 Critic Score
    Be sure you're Live before even thinking about playing. [June 2005, p.88]
    • Play Magazine

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