Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 68 Metascore
    • 65 Critic Score
    There's no way to imagine these fights as anything but someone's absurd rap fantasy that was somehow shoehorned onto a fighting game. [Mar 2007, p.53]
    • Play Magazine
    • 84 Metascore
    • 95 Critic Score
    This is why you risked your life and went into debt: For a game console. [JPN Import; Feb 2007, p.80]
    • Play Magazine
    • 60 Metascore
    • 90 Critic Score
    This is one(more)DS game not to be missed. [Apr 2007, p.59]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    This is an expansion that reinvigorates the Titan Quest experience and re-affirms the first game's quality. [Apr 2007, p.64]
    • Play Magazine
    • 55 Metascore
    • 85 Critic Score
    Somewhat reminiscent of Sega's tragically overlooked "Spartan: Total Warrior", 300 is similarly diverse but much faster paced and brutal. [Apr 2007, p.56]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Progressive damage, super real lighting and weather effects, and full surround audio make it the vision of next-gen; great gameplay makes it incredibly addicting fun, and six-axis control makes it unique. [Apr 2007, p.47]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Goofiness serves as the game's great lubricant, helping to keep the ride relatively sputter-free. [Mar 2007, p.65]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    You can only take so much away from FLOW before the effect wears off, but until then, it's a treat that hopefully will inspire more for the future. [Apr 2007, p.47]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    For good or for bad, it is the small price we must pay for getting what is otherwise such a great collection of games in convenient travel size. [Jan. 2007, p.80]
    • Play Magazine
    • 85 Metascore
    • 95 Critic Score
    I think Virtua Fighter 5 was the game that the AM2 development team was dreaming of when they created Virtua Fighter. [Mar 2007, p.48]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    It's time to either do the right thing or say goodbye. [Apr 2007, p.43]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    There's something indescribably wonderful about making an epic leap from the top of a huge building, soaring breathlessly across the sky with the hero's arms flailing wildly before crashing down on a rooftop that seems hundreds of feet away. [Mar 2007, p.51]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    Izuna, like all Rogue style dungeon crawlers, takes patience, dedication, and the type of gamer who is a glutton for punishment. [Jan. 2007, p.83]
    • Play Magazine
    • 65 Metascore
    • 55 Critic Score
    It simply wallows in its competence, but doesn't do much - okay, anything - to try and exceed it. [Mar 2007, p.71]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    What Ready at Dawn did for the "Jak & Daxter" series, extracting Jak and fashioning a killer game around his uber rodent, High Impact Games has somehow done for Ratchet and Clank (sans extraction), reinvigorating the series after three turns on the PS2. [Mar 2007, p.67]
    • Play Magazine
    • 54 Metascore
    • 75 Critic Score
    The action is tight, the feel gritty and the soundtrack definitely metal. [Mar 2007, p.]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Charming, full of personality, and with a gentle sense of humor. [Mar 2007, p.70]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    The highlight of Lunar Knights is how the game unfolds. [Mar 2007, p.64]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    Ar Tonelico pretty much has it all. The story and especially pacing is fantastic; the music is truly special, the battles are incredibly engaging via the Revyatelis, and the art is simply gorgeous. [Feb 2007, p.36]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    The unmistakable refinement of Rogue galaxy makes it a worthy addition to any RPG library. [Feb 2007, p.34]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    Fun, uniquely designed and has an absorbing mystery to solve. [Mar 2007, p.70]
    • Play Magazine
    • 76 Metascore
    • 75 Critic Score
    Despite its noxious flaws, the game offers great amounts of logic-based puzzle solving, intrigue, and investigation. [Dec. 2006, p.88]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    A little restraint may have resulted in a stronger game, but Lost Planet: Extreme Condition has its grand moments when you escape a wild shootout in supreme satisfaction of your dirty work. [Feb 2007, p.40]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    As movie games go it's rare that we get anything original, so Arthur and the Invisibles is a welcome commodity even if the movie is getting unjustly hammered by critics. [Feb 2007, p.38]
    • Play Magazine
    • 57 Metascore
    • 45 Critic Score
    The Lethal Alliance of uninspired third-person shooting and dull platforming elements pretty much dooms the newest Star Wars game. [Feb 2007, p.44]
    • Play Magazine
    • 75 Metascore
    • 55 Critic Score
    Imagine trying to perform neurosurgery with mittens and this should hint at what it's like to put video bread into one of Elebits' toasters. [Jan. 2007, p.70]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    Playing the game is satisfying, but never stunning. Still, if you like Fullmetal, this is the one portable game you can't go without. [Dec. 2006, p.92]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    As a slightly improved sequel to this year's car-carnage racer on Xbox 360, the Playstation 3-exclusive Full Auto 2: Battlelines looks better, plays better, feels better....just enough to please current fans of the series, yet further bore the haters. [Jan. 2007, p.64]
    • Play Magazine
    • 61 Metascore
    • 75 Critic Score
    Rianna's a refreshing refrain from the traditional light-saber-wielding goon. [Mar 2007, p.66]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    Twenty years and still pretty much the way it was the first time you laid the smack down on flying medusa heads and shambling mummies. [Jan. 2007, p.77]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    All's fair in love and war, and Ops is smart enough, thankfully, to make at least some of its battles count. [Jan. 2007, p.78]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    If it only played as good as it looks, we'd have a sports-game classic on our hands. [Jan. 2007, p.67]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    There's a select group of gamers out there that will declare Yggdra Union a must-have the minute they lay eyes on it, due to a level of character design that can only be found in the best Japanese RPGs and anime. They won't be disappointed... [Nov. 2006, p.95]
    • Play Magazine
    • 88 Metascore
    • 85 Critic Score
    Tom Clancy’s Rainbow Six: Vegas is one of the few games I’ve played in which the squad-based gameplay works the way you’d imagine—more engrossing enhancement to the experience than a mechanical dead weight I’ve come to expect.
    • Play Magazine
    • 63 Metascore
    • 85 Critic Score
    What makes Red Steel shine is a mixture of slick graphic novel-style cut-scenes, deft use of the hardware(reflection maps abound)and its wonderfully orchestrated gun and sword play. [Jan. 2007, p.48]
    • Play Magazine
    • 95 Metascore
    • 95 Critic Score
    I don’t think Legend of Zelda: Twilight Princess will manage to duplicate the legendary status of its predecessor, but it has already managed to accomplish a similarly impressive feat: hundreds of thousands of people bought a $250 Wii just to play it three weeks early, and no one seems to regret it.
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    The most underrated of all the launch titles, Excite Truck takes some getting used to(all of the tilt style racers do)but once you're in the zone, this is an adrenaline-charged racer with a lot to offer. [Jan. 2007, p.76]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    Still, as a pack-in, it's hard to take pot-shots at a game that so perfectly acclimates users to the new control. [Jan. 2007, p.76]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    Powers, outfits, gear...everything super about each combatant can be modded, and hot-swapping powers puts the gamut of their abilities at your fingertips. [Dec. 2006, p.82]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    The game is also fashioned entirely from clay and contains strange synthesizer music--wait I'm getting a news flash..."techno" they say, and it is reportedly "simplistic and fun," whatever that means. [Feb 2007, p.44]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    Heck, the collection is worth buying for "Phantasy Star II and IV" alone--they may feel a little rusty, but they're probably the best RPG's on the PSP. [Jan. 2007, p.84]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    There's a cavern in here reserved for viewing your stockpile, along with enough mini-games to keep you busy until the 720 comes out. [Dec. 2006, p.76]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Moreover, Sega's done a fine job translating the control scheme for a game that demands precise movements to a controller that is, at best, imprecise. [Dec. 2006, p.58]
    • Play Magazine
    • 46 Metascore
    • 85 Critic Score
    You simply can't ask for more out of an action game. Mission accomplished. Sonic is born anew. [Dec 2006; Score revised in Jan issue due to long load times.]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    The craft behind Call of Duty 3 is impressive. Treyarch deftly handles the stellar design duties passed on from previous developer Infinity Ward. [Jan. 2007, p.74]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    The best thing to happen to the Tony Hawk franchise since free roaming, Downhill Jam is allso, if not more so, an introduction to the challenge of re-acclimating oneself to tilt gameplay. [Jan. 2007, p.75]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Resistance: Fall of Man possesses a quality very few games I’ve played this year do: that driving factor to play to the end, without breaks, without needing to walk away from that unsettling sense of monotony to reinvigorate the desire to jump back in for the next session.
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    Genji is best played, and possibly enjoyed with patience, in chunks. [Jan. 2007, p.72]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    Raving Rabbids is at its best as a single-player game performed solo or in front of onlookers unaware of Montpellier's twisted sense of humor or what the heck a "Wii" is. [Jan. 2007, p.66]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    One gameplay aspect has changed, however: timing for button presses is noticeably easier now, especially when it comes to defending. [Dec. 2006, p.90]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    To the point: pain has rarely been so pleasureable. Rumble on, spandex warriors. [Dec. 2006, p.74]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    For those that are new to the world of video game surgery, Trauma Center: Second Opinion is a standout title in the Wii's launch line-up. [Jan. 2007, p.50]
    • Play Magazine
    • 62 Metascore
    • 75 Critic Score
    Naruto Uzumaki Chronicles is a game that tried very hard to do something different for the franchise, but falls a bit short in a few key areas. [Dec. 2006, p.84]
    • Play Magazine
    • 33 Metascore
    • 40 Critic Score
    There are a few minor twists in the Anniversary Mode, such as the ability to use the Spin Dash that was introduced later in the series, but none of it matters when the fundamentals are so thoroughly screwed. [Dec. 2006, p.92]
    • Play Magazine
    • 88 Metascore
    • 85 Critic Score
    There's no better entry point to the "Total War" series than Medieval 2. [Jan. 2007, p.94]
    • Play Magazine
    • 58 Metascore
    • 85 Critic Score
    To say that Dark Kingdom is the whole package in its class would be an understatement. [Jan. 2007, p.62]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    Yoshi's crayon-sketched world is a lot like the original game on the Super Nintendo, its bright and creative spirit alive and flourishing in this most successful sequel. [Dec. 2006, p.89]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    There are far worse choices than the stimulating Ridge Racer 7. [Jan. 2007, p.59]
    • Play Magazine
    • 33 Metascore
    • 50 Critic Score
    In the final analysis, Mobile Suit Gundam: Crossfire is just not worth your time...and this coming from a Gundam maniac. [Jan. 2007, p.73]
    • Play Magazine
    • 57 Metascore
    • 70 Critic Score
    I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]
    • Play Magazine
    • 53 Metascore
    • 65 Critic Score
    Dead or Alive Xtreme 2 is the Mannhattan Project for video game jiggle physics. Sadly, this is not enough for Tecmo's dress up deluxe simulator for Xbox 360. [Jan. 2007, p.69]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    This EQ 2 all-in-one pack also includes a 30 day subscription, so if you've always wanted to see what the game is made of, Echoes of Faydwer is the perfect opportunity. [Jan. 2007, p.94]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]
    • Play Magazine
    • 84 Metascore
    • 95 Critic Score
    Never have I seen a concept so perfectly implemented that a relatively tiny patch of land has me utterly captivated. [Jan. 2007, p.60]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    It may be chock full of farm animals in space but Ace in Action deserves a spot alongside the DS's top shooters. [Jan. 2007, p.84]
    • Play Magazine
    • 94 Metascore
    • 100 Critic Score
    Gears of War is truly a breakthrough: The absolute finest game of its kind. The bar has definitely been raised. What Halo did for first-person shooters, Gears does for third person - it's that good.
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    The craft behind Call of Duty 3 is impressive. Treyarch deftly handles the stellar design duties passed on from previous developer Infinity Ward. [Jan. 2007, p.74]
    • Play Magazine
    • 92 Metascore
    • 90 Critic Score
    Thankfully, the learning curve in Hero 2 is gentle, and even beginners can shred through a chart-topper with just a little practice. Building on a steady set foundation, fret-gnashing gamers can pull of solid, satisfying songs in little-to-no time.
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Dragon Ball Z: Budokai Tenkaichi 2 is the type of game that will only give you back what you're willing to put into it. [Nov. 2006, p.85]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Serious depth, a lush soundtrack and pretty visuals conspire to create a fine new addition to the genre. [Dec. 2006, p.101]
    • Play Magazine
    • 65 Metascore
    • 55 Critic Score
    This game is more fun with a bunch of friends, but so is going to the DMV or getting a root canal. [May 2006, p.78]
    • Play Magazine
    • 92 Metascore
    • 100 Critic Score
    The scale of FFXII is so grand, so overwhelming, so vast, that comparisons to other video games--a proper review, in other words--borders on the impossible. [Jun 2006, p.69]
    • Play Magazine
    • 82 Metascore
    • 75 Critic Score
    NNights 2 is a huge, engrossing adventure with scads of player-influenced character development and plot twists. [Dec. 2006, p.94]
    • Play Magazine
    • 77 Metascore
    • 65 Critic Score
    Any game can be an emotional experience if it has a little soul. And to put it bluntly, Killzone: Liberation is just soulless. [Oct. 2006, p.66]
    • Play Magazine
    • 74 Metascore
    • 65 Critic Score
    Unfortunately it doesn't take long to realize that Power Stone's core gameplay hasn't aged so well. [Nov. 2006, p.104]
    • Play Magazine
    • 77 Metascore
    • 85 Critic Score
    Both the ATV's and Bikes feature the best current-gen behind the bars camera to date, providing the closest thing to real racing on the PS2. [Dec. 2006, p.70]
    • Play Magazine
    • 68 Metascore
    • 95 Critic Score
    Backbone could have just tightened things up and given us more of the same for the sequel but instead have completely reworked the formula and created one of the PSP's finest games in the process. [Nov. 2006, p.96]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    But the engaging paranormal angle to the story and the violent imagery rising from it breathe a creepy chill into F.E.A.R.'s soul that never lets the game lost its powerful grip. [Dec. 2006, p.64]
    • Play Magazine
    • 56 Metascore
    • 75 Critic Score
    Whether you've seen the movie or not or love or loathe the sweet smell of Lucha; you must do the honorable thing and feed your NDS this spicy burrito. [Nov. 2006, p.102]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    While a bit unbalanced in its current incarnation, the MP Crusade mode is a nice bonus that should improve over time. [Dec. 2006, p.100]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    But the surprise is that they'll enjoy every minute of it; with a wide variety of mission objectives, enemies, purchasable weapons and unlockable characters, Snoopy vs. The Red Baron never stops trying to please. [Dec. 2006, p.66]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    It's time to dive back in if you're already a citizen, and if you're not, gain access to the gaming world's most compelling simulated cyber space. [Nov. 2006, p.76]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    Powers, outfits, gear...everything super about each combatant can be modded, and hot-swapping powers puts the gamut of their abilities at your fingertips. [Dec. 2006, p.82]
    • Play Magazine
    • 54 Metascore
    • 65 Critic Score
    Eureka Seven is a tasty side dish, but it doesn't satisfy as a meal. [Oct. 2006, p.59]
    • Play Magazine
    • 66 Metascore
    • 90 Critic Score
    Easy to pick up, hard to put down. [Nov 2006, p.82]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 65 Metascore
    • 80 Critic Score
    The dicey AI and super cool pit-stop mini-games actually make driving in a circle fun, and on the 360 the venues look absolutely stunning. [Dec. 2006, p.72]
    • Play Magazine
    • 73 Metascore
    • 95 Critic Score
    It feels postmodern and classic all in the same heartbeat. [Oct. 2006, p.62]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    If you enjoy this brand of FPS gameplay at all, you'll probably want to play BF 2142 for the Titan maps and vehicles. They rule. [Nov. 2006, p.92]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    You'll field baseballs, put an infinite number of pen caps on an infinite number of pens, and generally marvel a how tedium becomes fun here. [Nov. 2006, p.104]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Toss in improved graphics and audio, a much lengthier quest, and some additional aspects that I won't spoil for you, and you have another enjoyable RPG to lose many an hour with. [Nov. 2006, p.100]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]
    • Play Magazine

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