Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Evoking a sense of otherworldliness is, I am assuming, the reason Folklore exists, and it succeeds at this in an almost heartbreakingly beautiful way no other game ever has. [Oct 2007, p.70]- Play Magazine
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Touch Detective 2 1/2 really feels like the game that the original should have been, providing for an experience that I'm sure more people will enjoy this time around. [Nov 2007, p.78]- Play Magazine
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You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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Great action and focus, excellent graphics, fun vehicles, satisfying classes...this one's a winner. [Nov 2007, p.114]- Play Magazine
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Even after adding the additional 70 downloadable games to the plethora already present in HOT PXL, it's still painfully obvious that you're playing the same limited selection of ideas over and over. [Oct 2007, p.97]- Play Magazine
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Seemingly everything in the world of FlatOut is destructible, and you wouldn't believe how many crates and barrels there are lying around old country roads. [Oct 2007, p.88]- Play Magazine
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What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]- Play Magazine
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Phantom Hourglass is absolutely worth playing and is certainly one of the better games in the DS library, but its quest is one of the less memorable entries in the Zelda cannon. [Oct 2007, p.96]- Play Magazine
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It goes without saying, but in case you're wondering: if you're not into Jackass the TV show, you're not going to care too much for the game either. [Oct 2007, p.97]- Play Magazine
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- Play Magazine
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Strategy fans who are hungry for a change of pace will appreciate Soul Nomad's many innovations, but be forewarned--they come wrapped in a pretty lousy game. [Oct 2007, p.82]- Play Magazine
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If you can appreciate old-school first person shooters, where enemies weren't expected to have the best survival instincts, then the single player mode is still worth the time it takes to play through it. [May 2007, p.66]- Play Magazine
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True to form Sonic Team gets the action just right on the DS. [Oct 2007, p.98]- Play Magazine
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Eternal Sonata is the JRPG that the 360 needs, and the story saves it from being cliche, but gamers shouldn't be expecting a reinvention of the genre. [Sept 2007, p.72]- Play Magazine
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Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
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What MotorStorm has become to racing and Odin Sphere to action role-playing, Heavenly Sword is now to 3D action: Perfection. [Sept 2007, p.17]- Play Magazine
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At $39.99, Fatal Inertia might be worth a look but at $59.99 you better eat drink and sleep futuristic racing. [Oct 2007, p.89]- Play Magazine
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The problem is, no matter how much you tweak Guilty Gear XX, you've still got a pretty stale game at this point. [Oct 2007, p.87]- Play Magazine
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It's games like these and "Persona 3"--and not hyper-bugeted blockbusters like "Final Fantasy"--that give me hope for the future of the genre. [Sept 2007, p.75]- Play Magazine
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- Play Magazine
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Now, with sharpened graphics, more features, and an original story, Uzumaki Chronicles is fine for fans of the series. But the battles are a little stiff, and the relationships between locations, characters, and events would be confounding to Naruto newbies. [Sept 2007, p.74]- Play Magazine
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Lair has come together beautifully... With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system. [Aug 2007, p.64]- Play Magazine
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If the market allows giant-budget RPGs in the "Final Fantasy VII" mold to continue to be made(and there is some doubt as to that), they're going to look and feel a lot like this game...and for that reason alone, Blue Dragon is an absolute must-play. [JPN Import; Feb 2007, p.74]- Play Magazine
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- Critic Score
Bring a friend or three, and find out why Monster Hunter Freedom 2 is the most important Japanese PSP game yet. [July 2007, p.69]- Play Magazine
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- Critic Score
Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
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If you like Warriors games, here's another great one. If you're a well-versed Gundam fan, the closest thing yet to a dream game has arrived. [Aug 2007, p.59]- Play Magazine
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Instead, the developers have wrapped up the Metroid Prime trilogy by taking everything that past installments did well and doing it ever-so-slightly better. [Oct 2007, p.83]- Play Magazine
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It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]- Play Magazine
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It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]- Play Magazine
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The first-person shooter is, simply, one of the best games ever made. [Oct 2007, p.86]- Play Magazine
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The first-person shooter is, simply, one of the best games ever made. [Oct 2007, p.86]- Play Magazine
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This looks more like a triple-A PS2 game than a PSP game, and it weighs in at 40-plus hours. [Aug 2007, p.70]- Play Magazine
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There's so much to do, and so much depth in this game. [Aug 2007, p.69]- Play Magazine
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Games like Persona 3 are the reason we play games. So, I can't say this enough. Play it. [Aug 2007, p.62]- Play Magazine
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Strategy RPGs on the DS are in no short supply but neither are the people that play them, and this one has pretty much everything a fan could hope for provided you prefer live lengthy dialogue over quick breaks between venues. [Nov 2007, p.76]- Play Magazine
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Heroes will go down as the game that got me into real-time strategy. [Aug 2007, p.72]- Play Magazine
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Saying this game is visually stunning is an understatement. [Aug 2007, p.72]- Play Magazine
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There's enough strategy to dig into for the added satisfaction, but underneath it all is a foundation of pure fun. [Oct 2007, p.90]- Play Magazine
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It's novel to see a mini version of a game that I first played when the PS2 launched. [Aug 2007, p.69]- Play Magazine
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Radiant Mythology will likely disappoint anyone expecting the intense storylines, vast worlds and well-designed dungeons of a "real" Tales title. [July 2007, p.68]- Play Magazine
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Bottom line, as with all the Hot Shots games (I have had enough golf though, thanks for the change Sony) Hots Shots Tennis is big on fun, end of story. [July 2007, p.63]- Play Magazine
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This is by far the prettiest free-roaming shooter ever created. [Aug 2007, p.60]- Play Magazine
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Team Ninja oversold the sizzle, but this is still one hell of a steak. [July 2007, p.59]- Play Magazine
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It's just too bad the presentation and vision aren't there to solidify the experience fo rmore than it is. [Aug 2007, p.67]- Play Magazine
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The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]- Play Magazine
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The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]- Play Magazine
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My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]- Play Magazine
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Grim Grimoire doesn't have quite the depth or complexity of a western RTS like "Command & Conquer 3, but it does have an elegance that such games lack. [June 2007, p.72]- Play Magazine
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I love it when I feel like a game has shown me something new. [Aug 2007, p.66]- Play Magazine
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I love it when I feel like a game has shown me something new. [Aug 2007, p.66]- Play Magazine
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I can't see shelling out $59.99 for such a poorly designed game unless again, you just love all things Harry Potter. [July 2007, p.66]- Play Magazine
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One thing I can say for DiRT is that aside from being the most beautiful, it's among the most all-inclusive Rally games to date. [July 2007, p.65]- Play Magazine
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The presentation is extraordinary, but the layers of what draws us most firmly to gameplay are so skillfully applied. [July 2007, p.62]- Play Magazine
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Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]- Play Magazine
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But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]- Play Magazine
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Ninja games being as rare as they've become, its nice to have "Tenchu" back, especially given the number of refinements FROM have added, along with the online play. [June 2007, p.74]- Play Magazine
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At any rate, call of Juarez is a solid, serious and pleasantly woven first-person action yarn with a lot of value on the disc. [July 2007, p.64]- Play Magazine
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Crush delivers in every sense of the word: originality, playability, and visuals--it's easily among the prettiest puzzle games I've ever seen--and will keep your PSP off the charger for many a sleepless night. [June 2007, p.82]- Play Magazine
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Grand Phantasm is capable of scratching that RPG itch with its enjoyable Afterworlds, innovative battle system, and exceptional soundtrack, but its thin quest won't linger in your memories for long. [May 2007, p.64]- Play Magazine
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As much hype as the gesture system has generated, using the Wiimote to play a fighting game designed for a standard interface just doesn't work. [June 2007, p.80]- Play Magazine
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Generally speaking, if you like exploration, platforming, physics-based action and a good puzzle, this is as fresh an action-adventure as you're going to find, and the character designs are nothing short of perfection. [June 2007, p.79]- Play Magazine
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DJ: Science Fair of Doom is good messy 3D. [Apr 2007, p.54]- Play Magazine
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In the case of Odin Sphere, however, I am confident that this is a perfect game, and that anyone who comes to it will derive the same. [May 2007, p.16]- Play Magazine
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There are a lot of games out there that will be much better received and demonstrate sounder core design, yet those games in the end didn't entertain me like this one. [June 2007, p.78]- Play Magazine
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Unfortunately, in an age when third-person games have champions like "Resident Evil 4" and "Gears of War", a half-baked contender like Infernal doesn't stand out. [May 2007, p.84]- Play Magazine
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Enjoy the missions, the options, the achievements and the story, but you'll always return for the flight, and the size of the world. For once, bigger means better. [June 2007, p.71]- Play Magazine
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At 20 bucks, Alpha Prime may be a decent stocking-stuffer for FPS junkies. [Dec 2007, p.97]- Play Magazine
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Admittedly, I may be partially swayed by the HD graphics, a pair of new mini-games, and lightning-fast load times, but even though the game remains the same I found the localized familiarity of my 360 buttons slightly more appealing than the Wiimote and Nunchuk. [May 2007, p.65]- Play Magazine
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But when so much is this good, a few hazards along the way don't ruin the hugely entertaining ride. [May 2007, p.61]- Play Magazine
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Aedis Eclipse has the shine and sparkle of a great game, and the battle system of a bad one. [June 2007, p.85]- Play Magazine
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Visually there's nothing like it--it is a purely artistic endeavor and as shooters go there's nothing here not to love. [Dec. 2006, p.81]- Play Magazine
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This sequel simply didn't need to happen. [June 2007, p.80]- Play Magazine
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A fabulous dungeon crawler, and easily the best PSP RPG to hit our shores. [Mar 2007, p.71]- Play Magazine
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The ironic thing is that the game's flow and lack of superfluidity, which makes it so fun, may inevitably be its Achilles' heel. [Aug 2006, p.60]- Play Magazine
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It feels and looks polished, considerate, and expensive. [Apr 2007, p.40]- Play Magazine
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Everybody who frequents the game knows the feeling when the prompts melt away and you find yourself actually playing the music; that's why Guitar Hero is the best music and/or mainstream game to hit these United States. [Mar 2007, p.56]- Play Magazine
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The game is just fun to play, and the story is satisfying pulp. [May 2007, p.62]- Play Magazine
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With its weird mishmash of genres, art styles and difficulty levels, Chocobo and the Magical Picturebook is sort of a mess. But it's the good kind of mess, born of a passionate development team that was determined to pack a ton of ideas into a DS cartridge. [JPN Import; Feb 2007, p.79]- Play Magazine
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Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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- Critic Score
Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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- Critic Score
Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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- Critic Score
Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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Shining Force offers small rewards every few minutes, and statisfies through a sort of goal-oriented mediation. [Mar 2007, p.54]- Play Magazine
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This is a game for tinkerers, where what you purchase and equip is every bit as important as how well you play. [Mar 2007, p.62]- Play Magazine
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There are better titles on the shelf(and on this page)for fans of the form to be spending their money on. [Apr 2007, p.64]- Play Magazine
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The game aims for a classic War of the Worlds/Them/Godzilla vibe that no game has attempted to capture in years, and it does an excellent job of it. [JPN Import; Feb 2007, p.81]- Play Magazine
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TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]- Play Magazine
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TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]- Play Magazine
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TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]- Play Magazine
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There is not a game out there that takes you this close to an expression of rage. [Apr 2007, p.44]- Play Magazine
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There's no way to imagine these fights as anything but someone's absurd rap fantasy that was somehow shoehorned onto a fighting game. [Mar 2007, p.53]- Play Magazine