• Publisher: Sega
  • Release Date: Sep 18, 2007
Sonic Rush Adventure Image
Metascore
78

Generally favorable reviews - based on 32 Critic Reviews What's this?

User Score
8.1

Generally favorable reviews- based on 109 Ratings

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  • Summary: Sonic returns to the DS with all the classic 2D dual screen action of "Sonic Rush," as well as a new high-seas adventure where he clashes with ruthless pirates. As Sonic, set off from Windmill Village to explore seven islands for action-packed adventures spread across a large map. As youSonic returns to the DS with all the classic 2D dual screen action of "Sonic Rush," as well as a new high-seas adventure where he clashes with ruthless pirates. As Sonic, set off from Windmill Village to explore seven islands for action-packed adventures spread across a large map. As you venture, you'll uncover valuable items and materials that will help Tails build new ships so that Sonic can track down the villainous pirates in a variety of ways. With a fleet of up to five ships, including a submarine, water bike, and hovercraft, you will use the touch screen technology in exciting new ways to control your ships as you race across the ocean gathering rings, busting tricks, and torching pirate ships in fierce ship-to-ship battles. At the end of each level, test your skills in epic 3D boss battles that span both screens, including the ultimate showdown with the evil pirate, Captain Whisker. A high-speed ocean adventure: Battle with wicked pirates both on land and at sea throughout 14 action stages on seven different islands. Navigate the oceans and perform aerial tricks to avoid treacherous water mines and aim your cannons during ship-to-ship battles by using the stylus and touch screen on the Nintendo DS. Compete with friends via Wireless DS Single-Card Download Play in two battle modes. Two players will face-off in intense dual screen races or collect the most items spread throughout the map in exciting mission battles. [Sega] Expand
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Score distribution:
  1. Positive: 24 out of 32
  2. Negative: 1 out of 32
  1. New and old interwoven, Sonic Rush Adventure is a shining example of what a sequel can and should be.
  2. 90
    It's great to see Dimps and Sonic Team really hit the bull's-eye. The classic Sonic games stand among the best 2D platformers ever, and it's been difficult to see the franchise lose much of its former glory.
  3. Play Magazine
    85
    True to form Sonic Team gets the action just right on the DS. [Oct 2007, p.98]
  4. While the game is not a massive departure from Sonic Adventure, and at £30 it's a tad expensive for the play-time you get, if you're new to the series on DS or love all things Sonic, we heartily recommend it. One of the best games on the system.
  5. The extra bells and whistles that Sonic Rush Adventure add to the formula might not equate to much of an overall improvement, and the game might not have as much impact as its predecessor, but this is still a mighty-fine platformer that is guaranteed to satisfy Sonic fans.
  6. Multiplayer now includes online play, but most people will probably focus on bettering their online time trial rankings.
  7. games(TM)
    40
    A Sonic game struggling for its own identity. [Nov 2007, p.108]

See all 32 Critic Reviews

Score distribution:
  1. Positive: 20 out of 31
  2. Negative: 2 out of 31
  1. nam1018
    Sep 15, 2007
    10
    Better than the first.
  2. May 2, 2012
    10
    Way better than sonic rush that explains it all.
  3. Jun 21, 2020
    10
    holy s word. SONIC can RIDE on a WATER BIKE? no way dude! best game ever created by human beings.
  4. Aug 24, 2020
    8
    It's fun, it works, the bosses are pretty hard, there is gameplay outside the stages and an overwolrd, the emerald finaly got a fun way toIt's fun, it works, the bosses are pretty hard, there is gameplay outside the stages and an overwolrd, the emerald finaly got a fun way to obtain, it have all the pros of the first Sonic Rush and none of the flaws, if I have to find a negative aspect maybe the quests are sometimes stupidly hard and sometimes easy as they can be, also the finale could have been a bit more epic but it was fine I guess. It's a simple game but it's not simple to finish it, but lets be clear, is not masterpiece. Expand
  5. DackC.
    Sep 26, 2007
    8
    The hype and spree of critical praise that briefly enshrouded Sonic Rush seemed not so much to do with its gameplay than with its breaking The hype and spree of critical praise that briefly enshrouded Sonic Rush seemed not so much to do with its gameplay than with its breaking the chain of stale mediocrity that had bogged down the series for about the past half-decade. This feat, in retrospect, was far more impressive (Let's face facts; Shadow had a gun, for Christ's sake), but the truth is the game was simply decent to the Advance series' tepid. Its flaws were still there; in its buzzkill enemy placement, lackluster bosses, and of course, the abundance of bottomless pits. But some more-inspired level design, Hideki Naganuma-penned music, and higher bracket of half-baked plot helped the game feel a whole lot fresher than the shallow GBA trilogy. Well, Sonic Rush Adventure capitalizes on that freshness. In fact, it smacks the nail so square on the head that it really feels like the kind of game that should be made on the DS, instead of a lazy Genesis-glory-day-chase. Someone at either Sega or Dimps did their homework on those 90's titles and came out merely with enough inspiration to patch up the leaky spots of Rush. The result is an honest-to-God sequel. Anything and everything you liked about Rush's gameplay is in here, only difference is whatever rubbed you the wrong way is probably gone as well. Each and every one of the bosses (barring the first) is a delicious challenge because of the strategy required, (instead of the maddening necessity to avoid cheap auto-kill hits); the badniks are in the right spots (and much more interesting-looking than all that Egg Pawn inanity); and somehow surviving the plothole nexus of Sonic 360, Blaze reprises her role as the lone playable alternative, but save for some Sol Emerald boss-replay challenges, she's purely optional this time out. Meaning you only have to play the same game once this time. Sure, it's probably beginning to sound like a showcase of improvement, but if Rush Adventure has one fault, it's a refusal to say when. To pad out the skimpy seven-zone playtime, you have to access these levels by setting sail and steering some kind of vessel to each one. You'll start with a fun (but short-range) jet-ski and expand to a set of larger-range ships that seem to exist only to make you miss the jet-ski enough to not mind it's also the meat and potatoes of the special stages. It can be tedious Expand
  6. Mar 3, 2018
    7
    Though he's been struggling on home consoles, Sonic has been doing pretty well on handhelds. Sonic Rush Adventure is a very good game. TheThough he's been struggling on home consoles, Sonic has been doing pretty well on handhelds. Sonic Rush Adventure is a very good game. The level designs are good to play through and good to look at, considering the DS's limited graphical capabilities. The races felt unnecessary, and the game could have done just as well without them. However, the controls aren't as smooth as they could have been, which can lead to some frustrating moments, especially in the water bike stages. The water platforming stages are pretty generic, too. It was a good step for Sonic, and showed that the franchise is capable of delivering a solid platforming experience. Expand
  7. Mar 7, 2022
    4
    Sonic Rush Adventure is tedious, bland, and over-dependent on filler. Don't even bother with this waste, or it's predecessor.

See all 31 User Reviews

Awards & Rankings

21
10
#10 Most Discussed DS Game of 2007
9
#9 Most Shared DS Game of 2007