Malditos Nerds' Scores

  • Games
For 511 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Armored Core VI: Fires of Rubicon
Lowest review score: 30 Arc of Alchemist
Score distribution:
  1. Negative: 15 out of 511
515 game reviews
    • 76 Metascore
    • 50 Critic Score
    Klonoa Phantasy Reverie Series has levels that are pretty linear, bosses that don't even take five minutes to be defeated and a generic formula, without innovation in the genre and deprived of heart.
    • 76 Metascore
    • 70 Critic Score
    The Wonderful 101 Remastered is a game that definitely has style, personality, and attitude. However, during the process of leaving the WiiU behind, it has lost some of its charm. This is a remastering work that feels right, but it's also awkward sometimes due to how it solves some Wii U's features such as dual-screen mechanics.
    • 75 Metascore
    • 80 Critic Score
    Rematch is a multiplayer-focused soccer game that stands out for its physics, animations, and dynamic matches.
    • 75 Metascore
    • 70 Critic Score
    With the best of the classics in the genre and without losing sight of the present, MainFrames delivers a challenging platformer that fulfills its mission.
    • 75 Metascore
    • 70 Critic Score
    Outlaws is an experience that, based on stealth and the most western adventure of Star Wars, offers a version of this franchise that we have not yet tasted in video games. It's not perfect and has several issues that are already common in this type of Ubisoft game, but it has heart and knows what to offer fans of the saga.
    • 75 Metascore
    • 80 Critic Score
    Yes, Your Grace gives us great freedom to make our own decisions. But also, it forces us to face the consequences. It is an amazing game because of the story and charming characters.
    • 75 Metascore
    • 85 Critic Score
    Evan's Remains is one of the little surprises of the year. A beautiful game in every way, with great puzzle design which, at the end of the day, leaves us with a memorable experience due to the story and its characters. I can only recommend it.
    • 75 Metascore
    • 60 Critic Score
    A return that offers just enough, and necessary only for those who enjoyed this game back in Game Boy Advance. Not so recommended for new users.
    • 75 Metascore
    • 70 Critic Score
    A remaster that's great on visuals and and functionality but leaves us wanting extras and multiplayer modes. The games themselves are still great, although perhaps a little repetitive for today's standards.
    • 75 Metascore
    • 70 Critic Score
    Plants vs. Zombies: Replanted ends up being a decent remaster that we could ask for a little more new content from.
    • 75 Metascore
    • 85 Critic Score
    MADiSON, developed by the Argentine studio Bloodius Games, breaks the mold and gets us into one of the best horror experiences so far this year.
    • 75 Metascore
    • 70 Critic Score
    This new version of Below is "more of the same", but, at the same time, it offers something different. With a clear separation between Survival Mode and Exploration Mode, the game now has something appealing both for gamers looking for an extreme challenge, and for those who want a slightly more bearable experience.
    • 75 Metascore
    • 65 Critic Score
    You can tell that Bloober Team loves horror and The Medium has a lot of lovable details. The atmosphere and original mechanics are the strong point. But the story loses strength and even becomes confusing. This added to the excessive linearity and the chases obtuse design don't allow me to recommend it more than to true fans of the genre.
    • 75 Metascore
    • 80 Critic Score
    Mortal Kombat 11 Aftermath succeeds in everything. The story is highly entertaining, the new characters are very interesting and even the free content adds much more to a game that already had many good elements. But nothing that can be said takes away the fact that Aftermath is expensive for those who already have the game. It is especially frustrating considering that there are more DLC characters in development, and that surely next year we will have a new collection that for $60 that includes everything again.
    • 75 Metascore
    • 85 Critic Score
    Ghostwire Tokyo is such a well-rounded game that it's clearly one of the best titles so far this year. The combat, the progression, the way in which Japanese folklore is introduced and the design of the scenarios are the strongest points of an experience that is easy to recommend.
    • 75 Metascore
    • 80 Critic Score
    South of Midnight shines in terms of its narrative and visual style, but it has a very repetitive structure and little depth in its gameplay elements.
    • 75 Metascore
    • 70 Critic Score
    Trinity Fusion fulfills its primary function, which is to entertain and challenge. Its strong point is its agile and entertaining combat system, which invites us to dodge at the last moment and combine the temporary improvements that we have acquired. It is designed with the idea that there is always a way to dodge damage and that, potentially, we could go through the entire game without being touched. That guarantees interesting bosses with logical attack patterns, which we can learn to dodge and windows to counterattack.
    • 75 Metascore
    • 70 Critic Score
    This definitive edition of Age of Empires III will doubly be able to get rid of the "black sheep" label. However, the changes in the interface, as well as being able to choose the HUD of the game that best suits our way of playing, alternating between the classic and the new one, changing the position of the resources and all the indicators, make this game the best version of Age III but, unfortunately, it will have to compete against the prejudices of the vast majority of fans who ignored it for so long.
    • 75 Metascore
    • 85 Critic Score
    This is the greatest achievement of Tell Me Why: making us feel that the story it tells is also our story because our choices really matter and because it makes us experience different feelings in many ways.
    • 75 Metascore
    • 70 Critic Score
    Marvel Rivals is not a bad video game, but I think it has much more to offer to the Marvel fan than to the gamer. It takes advantage of all the knowledge of that universe to make a competitive multiplayer experience and in that field it manages to bring the two worlds very close in short, entertaining and dynamic matches.
    • 75 Metascore
    • 80 Critic Score
    A Total War Saga: Troy, the third game in the series, is the best in all aspects, not only in terms of graphics and technical execution, but also in gameplay and the challenges we encounter during the campaign.
    • 75 Metascore
    • 80 Critic Score
    A release that will delight both Atlus fans and those looking for a long JRPG with a complex narrative and dynamic combat. A piece that shines once again with its own light.
    • 75 Metascore
    • 80 Critic Score
    While I think Eiyuden Chronicle has some room for improvement and that more development time would have been even better for it, I appreciate the many original ideas that the experience offers for a genre that is overpopulated, especially in its 2D/2.5D version. However, the foundations for something much bigger are already in place. We'll see if there will be enough gas to keep supporting this project or if it will remain encapsulated as a one hit wonder. My vote for Eiyuden Chronicle: Hundred Heroes, then, for all that it represents, with its mix of legacy and timeliness.
    • 75 Metascore
    • 75 Critic Score
    Iron Harvest is a good game. KING Art Games did a good job responding to the demand of the players who clearly enjoy these types of games, but with all the ideas they proposed, they could have done something really new. It has a lot of single player content and a good AI both in the campaign and in quick games.
    • 75 Metascore
    • 90 Critic Score
    Carrion is a relatively short, positively memorable experience. Our odyssey as the monster attempting to flee from the mysterious installations shines with a formidable audiovisual design and fully original gameplay. It's cool to be the bad guy of the tale, sometimes.
    • 74 Metascore
    • 70 Critic Score
    Ghosts' n Goblins Resurrection is a great throwback with fresh ideas, accessibility for all types of players, and original art-book visuals. Its greatest failure are its controls since they can only be described as "frustrating".
    • 74 Metascore
    • 75 Critic Score
    Chrono Cross: The Radical Dreamers Edition shines because the magic of the originals is as relevant as it was more than 20 years ago. The games themselves are second to none, but the remaster sticks to the basics and offers a simple updated version of the classics.
    • 74 Metascore
    • 80 Critic Score
    Conscript is a survival horror that celebrates the classics, paying respect to their mechanics and with a truly terrifying context. The combat system is a bit rough, but the rest of the game compensates and in a matter of hours it becomes an exciting experience.
    • 74 Metascore
    • 80 Critic Score
    Gestalt: Steam & Cinder is a good metroidvania with a healthy dose of interesting characters and dialogue. When it comes to combat and exploration it's fun, and while bosses can be a bit easy, it's never boring. Short and ideal to get started in the genre.
    • 74 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 & Dark Ties builds a gateway for new players with fun and memorable gameplay, though it leaves behind some of the original's identity along the way.
    • 74 Metascore
    • 70 Critic Score
    Finding a reason to pay for Trackmania subscription will be difficult, even for fans. In technical terms, the game lives up to its name and it is good to have it downloaded to spend a few minutes on the track of the day or try to improve our records, challenging users from all over the world. As for the rest of the package, it offers a service that nobody asked for and that, in the long term, will end up taking the game off the tracks.
    • 74 Metascore
    • 80 Critic Score
    Vanguard not only brings a whole lot more launch content and improvements than previous Call of Duty titles, by dint of a superior multiplayer experience, a solid and spectacular campaign and a more accessible but just as fun zombie mode.
    • 74 Metascore
    • 80 Critic Score
    Julian Gollop knows what he’s doing, and his experience lends tremendous breadth to this crowdfunded indie game. It keeps your mind busy as you try to achieve your goals in the most efficient way possible. I’ll go one step further: it’s what XCOM 2 should have been.
    • 74 Metascore
    • 80 Critic Score
    Crisol: Theater of Idols stands out for its design and aesthetics based on Spanish folklore. While it doesn't excel in combat, it has a lot to offer in terms of atmosphere, exploration, narrative, and puzzle solving.
    • 74 Metascore
    • 70 Critic Score
    Super Robot Wars stands out for its large repertoire of characters. Its entire narrative and gameplay is an excuse for iconic mechas and pilots to shine with interactions that fans can enjoy.
    • 74 Metascore
    • 70 Critic Score
    Zombie Army 4: Dead War is easy to recommend on PC and Xbox One for its low price, but not so much on Playstation 4. The improvements over the original trilogy are noticeable, both in quality and in variety, and if you have company in this zombie hell, you'll find a satisfying experience that has a lot to offer.
    • 74 Metascore
    • 85 Critic Score
    Back 4 Blood is a gory party that begins as soon as you start the first level and never decreases in intensity. It still has some of the Left 4 Dead's essence, but it's a completely different game and the changes suit it wonderfully.
    • 74 Metascore
    • 70 Critic Score
    Even when the visuals remind us of so many other games, Journey To The Savage Planet has very unique ideas and its exploration mechanics are particularly remarkable. The experience is short-lived, with some major bugs, but still good, especially if you play it in co-op.
    • 74 Metascore
    • 80 Critic Score
    House of Ashes is a great interactive adventure and offers a fantastic story, with a great dose of terror and claustrophobia, and also action and some of the best conflicts between characters in the entire anthology.
    • 74 Metascore
    • 70 Critic Score
    It's an experience that delivers just enough, plays on automatic and doesn't quite do a fine job of making itself a memorable video game. It's not a bad start by any means for a new sub-franchise, but it would be ideal if Nintendo decided to bet heavily on the character regardless of how well this game sells and that we already have a sequel in development. Time will tell how committed the Big N is to this cause.
    • 74 Metascore
    • 90 Critic Score
    The Ascent is a simple RPG with great gunplay. Amazing graphics and highly enjoyable action-packed gameplay in a game where every combat is eventful.
    • 74 Metascore
    • 70 Critic Score
    Sonic Colors Ultimate is the best way to enjoy the 2010 classic and remains one of the best modern Sonic games.
    • 74 Metascore
    • 75 Critic Score
    The spiritual successor to Suikoden feels like a prologue that is full of good ideas that don't quite make the cut.
    • 73 Metascore
    • 85 Critic Score
    Outriders isn't a paradigm shift for third person shooters, but it offers an absolutely irresistible loop of action, looting and micromanagement and, although its presentation isn't at the level of other modern titles, it will always leave us wanting to continue playing.
    • 73 Metascore
    • 80 Critic Score
    Mafia: The Old Country marks a return to its roots for a series that used to be lost, with an incredible setting, several new gameplay features, and a story that is sure to leave a lasting impression.
    • 73 Metascore
    • 80 Critic Score
    While it isn't a game for everyone, those who have enjoyed pen and paper RPGs will find the same fun and mayhem in Popup Dungeon. This is what makes this game so special.
    • 73 Metascore
    • 70 Critic Score
    S.T.A.L.K.E.R. 2: Heart of Chornobyl is a good video game that I think fans of the saga will enjoy. That said, he still has many things to polish that do not take away from the fact that the things he does well, he does very well. Its universe, its setting and its non-linear narrative are the highlights of a delivery that has a lot to improve from its performance.
    • 73 Metascore
    • 85 Critic Score
    Resident Evil Village: Winters' Expansion is one of the most interesting and fresh contents, even with its shortcomings, that Capcom's series has received. As End of Zoe did in Resident Evil 7, there are new additions at the gameplay level here and the new storyline in Shadow of Rose won't leave fans unmoved.
    • 73 Metascore
    • 75 Critic Score
    Cloudpunk is a beautiful cyberpunk adventure when it comes to exploring the city and knowing every little story among its neighborhoods and sky roads. It is a shame that some of its gameplay mechanics are not funny or coherent. Ultimately, the game is worth it for the lore, the characters and the story that will motivate us to play until the end.
    • 73 Metascore
    • 85 Critic Score
    Martha is Dead captivates and always leaves you wanting more. It is also, without a doubt, one of the hardest and most deeply themed games I have ever played, bordering on the unbearable at various points. A story like few others, a universe not so explored and unexpected and original twists.
    • 73 Metascore
    • 70 Critic Score
    These two new remakes will likely be remembered as the weakest, especially considering that they are stuck in the middle of Sword & Shield, and Pokémon Legends: Arceus which is only due out in a few months.
    • 73 Metascore
    • 70 Critic Score
    Despite its shortcomings, Towa and the Guardians of the Sacred Tree manages to stand out among roguelike games thanks to its visuals, combat, and progression.
    • 73 Metascore
    • 60 Critic Score
    Darwin’s Paradox! delivers an equal mix of puzzles, platforming, and frustration, with imprecise controls and counterintuitive situations. Its eye-catching design, sense of humor, and a few brilliant moments save it from the abyss.
    • 73 Metascore
    • 70 Critic Score
    Atomfall offers a deep narrative experience in which exploration predominates. The combat system leaves much to be desired, as does enemy AI, but it is so immersive that everything else can take a back seat.
    • 73 Metascore
    • 80 Critic Score
    Dead Island 2 is the first game on steroids, with all the good and bad that implies. It's a sequel with no risks, which means that those who never fell in love with this kind of game probably won't fall in love with this one either. It doesn't change the formula. But it doesn't need to, either. In terms of zombie survival with RPG elements, multiplayer and non-stop action, there's no better game than this one.
    • 73 Metascore
    • 75 Critic Score
    Oddworld: Soulstorm is an experience that finds the right point between the nostalgic and the modern. The pacing is sometimes too slow and we can't ignore the repetition of mechanics, but even with these shortcomings it is still a highly recommended title. Fans are undoubtedly going to love it.
    • 73 Metascore
    • 70 Critic Score
    Freedom Wars is still a good game in 2025, and there is much to discover in the secrets of the Panopticon for those who did not play it at the time. For those who did, maybe it's time to explore other worlds.
    • 73 Metascore
    • 60 Critic Score
    Far Cry 6 calls for an urgent change in the series. I'm not sure how much time Far Cry can continue down this path. Patience has already run out: the current approach is tiresome and the next game in the series needs to be a radical change in the way of making an open world, first-person shooter.
    • 73 Metascore
    • 60 Critic Score
    A game that shows that Virtual Reality is a great medium for superhero stories. The game mechanics are tied to the the very essence of the character effectively and it is a game with good ideas. Unfortunately, good intentions do not make a good game and this is why Iron Man VR falls short of other productions exclusive to the Playstation VR.
    • 73 Metascore
    • 40 Critic Score
    Dragon Ball Z: Kakarot isn’t the RPG we were expecting to get, but instead a frustrating, tedious and even boring game. While we can’t grow tired of Dragon Ball story, there are certainly many other ways to enjoy it.
    • 73 Metascore
    • 70 Critic Score
    These two new remakes will likely be remembered as the weakest, especially considering that they are stuck in the middle of Sword & Shield, and Pokémon Legends: Arceus which is only due out in a few months.
    • 73 Metascore
    • 60 Critic Score
    The art, the music and the characters are all beautifully composed to deliver a pleasant audiovisual experience, but it's in the gameplay aspect that this game starts to fall apart. No Straight Roads has a lot of ideas, but most of them don't go well with each other, especially in combat, and when they do go well together it can be a bit difficult to understand what's going on on screen.
    • 73 Metascore
    • 70 Critic Score
    Double Kick Heroes is an original experience with strong foundations and lot of love. Unfortunately, all that love and dedication cannot mask the problem of its main mechanics and, although this is far from ruining the game, it is a discomfort that takes a long time for the player to get used to.
    • 72 Metascore
    • 75 Critic Score
    Trek to Yomi is impressive as a tribute to Akira Kurosawa and definitely has great audiovisual production, with renowned anime voice actors and amazing soundtrack. In terms of gameplay, however, it falls short.
    • 72 Metascore
    • 90 Critic Score
    Souldiers is one of the best modern metroidvanias and can stand up to any of the genre's favourites. Not only does it have great gameplay and spectacular visuals, but it is truly huge and detailed from start to finish.
    • 72 Metascore
    • 80 Critic Score
    Salt and Sacrifice is a worthy sequel to one of the best soulslike games of the previous generation. Instead of resting on its laurels and delivering more of the same, it offers a different experience while retaining the essence of the original and at the end of the day, it succeeds.
    • 72 Metascore
    • 70 Critic Score
    Wildgate is a space extraction shooter that combines PvP combat, PvE, management, and combat between spaceships. Exploration, crew coordination, and combat chaos are some of the central elements of a game that delivers a good experience.
    • 72 Metascore
    • 80 Critic Score
    Beyond Blue is a short game. Very short, actually. Its central narrative can be overcome in just over three hours, and the additional content doesn't add much more. But it is worth playing it as an experience. it succeeds in delighting and amazing players by putting the ocean world right in the center of the stage. It makes us think about our actions and responsibilities as humans in relation to this unknown kingdom, sunk in the deep ocean.
    • 72 Metascore
    • 75 Critic Score
    FIFA 21 feels more like a pre-season game for what is to come in the next-gen version. While it has some considerable improvements in terms of career mode, some changes to the Ultimate Team interface, and a gameplay experience somewhat superior to last year, the rest remains the same.
    • 72 Metascore
    • 60 Critic Score
    Dragon Quest Monsters: The Dark Prince is recommended for all those who want an escape from the typical Pokémon formula, or an accurate spin-off of Dragon Quest. It doesn't matter if you're entertained by or drawn to this world. Of course, if this is the case, you will enjoy this adventure much more, but those who are looking for an RPG of this kind will not be disappointed.
    • 72 Metascore
    • 80 Critic Score
    12 Minutes is deliberately obtuse and requires us to use our imagination to the fullest. In the end we are going to take an extremely cloudy, but memorable story, worthy of a Black Mirror chapter, with delicious aesthetic and a handful of decisions that will keep us pondering.
    • 72 Metascore
    • 85 Critic Score
    Carto is adorable. A sympathetic story filled with an infectious enthusiasm for adventure. While it falls very short in several sections, any game that leaves us wanting more is always a good game, after all.
    • 72 Metascore
    • 80 Critic Score
    Wattam flaunts the same absurd, childlike humor that Katamari Damacy did, setting the bases of its design in the logic of the playground, but this time Takahashi offers a different game - a miniature sandbox in which the rhythm is dictated by the player, with a fine story and dozens of lovely characters.
    • 71 Metascore
    • 60 Critic Score
    Mojang's new proposal brings tons of innovation, not only for Minecraft but also for the genre, but it doesn't go deep in practically any aspect.
    • 71 Metascore
    • 90 Critic Score
    Little Hope is the game that ends up establishing The Dark Pictures Anthology as the greatest benchmark for interactive horror stories. Man of Medan took a promising first step, but this time the balance between script, acting and interactivity is perfect.
    • 71 Metascore
    • 70 Critic Score
    Cookie Cutter is an interesting metroidvania, but with some contrasts. On the one hand we have Cherry, with her vulgar and violent personality, a remarkable artistic section and a varied group of charismatic NPCs. But on the other hand, Subcult Joint's work can't escape the typical tropes of the genre. It is a game that, at the end of the day, is built on the guidelines of a genre that borders on over-exploitation. Even so, it is still a very fun video game that stands out for several reasons. In other words, it is not a perfect or revolutionary title, but it is one that is worth giving a chance.
    • 71 Metascore
    • 70 Critic Score
    Episode Aigis offers more than what Persona 3 Reload gave us. The social balance isn't present in this expansion, but the closure and narrative crumbs are appreciated in its 30 hours of gameplay.
    • 71 Metascore
    • 50 Critic Score
    Shadow Warrior 3 is a huge disappointment and a wasted opportunity to elevate the series and take it out of the niche it's been in for a long time; in fact, it's a considerable step back from Shadow Warrior 2. Lo Wang is constantly irritating and prevents us from enjoying those moderately well-executed moments.
    • 71 Metascore
    • 70 Critic Score
    Sand Land is the latest video game adaptation of one of Akira Toriyama's works, presenting us with a world devoid of water, tyrants, bandits, and numerous secrets. With a simple open world and outdated combat, Sand Land falls short of offering a complete experience to the player.
    • Malditos Nerds
    • 71 Metascore
    • 60 Critic Score
    This game’s high potential is squandered by poor localization and presentation. I could let it go with that usual “fans are gonna love it” cliché, but fans don’t deserve such a badly explained game. It’s like getting a beautiful model kit as a present, with only a hammer to assemble it.
    • 71 Metascore
    • 70 Critic Score
    Fatal Frame: Maiden of Black Water is clearly a game from another generation. There is a lot here that the series still does well, particularly when it comes to setting and story. However, years don't come alone, and the quality of this remastered, along with the game's control problems of controls, really make the experience less interesting.
    • 71 Metascore
    • 75 Critic Score
    From the point of view of the narrative, Through the Darkest of Times is a fascinating and very important game so that we never forget the atrocities that stain the history of the 20th century. However, if you are looking for a good strategy game, better look elsewhere.
    • 71 Metascore
    • 60 Critic Score
    Little Nightmares III aims to expand the series’ experience with a co-op mode but, while not a bad game, it fails to capture the same charm and unsettling atmosphere that defined its previous installments.
    • 70 Metascore
    • 50 Critic Score
    The latest title from the popular hedgehog tries to mark a new trend for the franchise, but none of its highlights end up coming together.
    • 70 Metascore
    • 80 Critic Score
    Maneater is more than entertaining with a good quality product, good control, great map design and a story of sea revenge full of surprises. It may not be a game of the year, but it's still a great game, funny with a very dark sense of humor.
    • 70 Metascore
    • 50 Critic Score
    What began as a compelling exploration of the Vampire: The Masquerade universe quickly became an endurance test. This is a peculiar, idiosyncratic game, both in its narrative structure and the many capricious design choices. I’m sad to say I can’t recommend it.
    • 70 Metascore
    • 50 Critic Score
    Minecraft Dungeons is a missed opportunity in every sense. After playing the first map, the formula is constantly repeated, only differing in terms of colors and the paths to take. The main story goes completely unnoticed, to the point that you forget about the main goal. The best way to enjoy it is in co-op mode, because, once the story mode is over, it has nothing else that can surprise us.
    • 70 Metascore
    • 70 Critic Score
    Cris Tales stumbles more than we would like it to. It's a shame because, with some adjustments, the game might have been a true classic.
    • 70 Metascore
    • 65 Critic Score
    The remastered version of Saints Row: The Third feels like a wasted opportunity. If in addition to dealing with the technical aspect, Sperasoft would hve polished the playable experience a bit, updated the AI and solved the most obvious problems, perhaps it would have been worth revisiting it 9 years later.
    • 70 Metascore
    • 80 Critic Score
    The Indigo Disc makes Pokémon Scarlet and Purple a much more complete experience by addressing design flaws and introducing new mechanics. However, it still has timing issues and is poorly optimized.
    • 70 Metascore
    • 80 Critic Score
    Obey Me is a very decent action brawler and its protagonists earn all our sympathy, even though the story is not that compelling and the combat system shows some limitations.
    • 70 Metascore
    • 70 Critic Score
    Reveil is a psychological horror adventure that relies on a mystery that gets solved relatively soon, but manages to keep your interest until the end. Its technical accomplishments create a terrifying atmosphere that, unfortunately, gets broken again and again by some details that were handled without care.
    • 70 Metascore
    • 75 Critic Score
    Kingdoms of Amalur: Re-Reckoning isn't the best Action RPG today, but at the time it was so good that it felt like a window into the future of the genre. After replaying it, it's clear that it has aged like a good wine, because it manages to connect two aspects as important as an accessible but deep combat and a huge world full of characters and stories to discover.
    • 70 Metascore
    • 80 Critic Score
    Watch Dogs: Legion is undoubtedly the best of the series, the one that is closest to bringing the experience promised by that trailer of the first game. Hacks are useful and the lack of a fixed character ends up making DedSec the true protagonist and, since we recruit, control and manage the operators, in the end we end up feeling part of the resistance.
    • 70 Metascore
    • 70 Critic Score
    Destroy All Humans! is a remake that won't make much of an impact. While it feels like a modern title thanks to its gameplay and graphics, there are other elements that give its age away, as a title originally published in 2005.
    • 70 Metascore
    • 75 Critic Score
    Project CARS 3 carries some of the DNA that has defined the series from its origins, but it is also true that, with the change, part of the identity was lost. This is clear because it's fun, it works and fulfills every proposal, but at the same time, it does not change anything nor does it offer something that distinguishes it from the rest of its competitors.
    • 70 Metascore
    • 60 Critic Score
    Highwater is an adventure with a heavy focus on its narrative, and a turn-based combat system that presents its battles as puzzles. It is a modest but correct game in its technical aspects and the music is frankly spectacular, but each of its goals runs out of steam halfway.
    • 70 Metascore
    • 50 Critic Score
    Past Mario's sports games in many cases managed to get me interested in the real disciplines, but Mario Golf: Super Rush lacks inspiration and ability to inspire. Standard mode is an experience that can be satisfying, but everything else is forgettable.
    • 70 Metascore
    • 75 Critic Score
    Surgeon Simulator 2 takes the concept of the original game and adds a system of first-person exploration and puzzle-solving that may not be everybody’s cup of tea. The surgeries have been simplified to encourage a rather fun multiplayer mode, which nonetheless downplays the single player side of the experience.
    • 69 Metascore
    • 70 Critic Score
    Immortals of Aveum is a fun magical FPS that takes place in a colorful and spectacular world made in Unreal Engine 5. It has a frenetic and agile combat system, a modest replayability component and a fresh proposal. However, its predictable story, flat characters and the irregular aesthetic presentation end up being a difficult burden to drag. When it shows its best side it is pure fun, but when the action slows down and the dialogues, the exploration of generic areas and the constant updating in the forge begin, it can become repetitive and even tedious.

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