GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 83 Metascore
    • 85 Critic Score
    Gears 5 is a superb shooter, and the only real survivor of the genre it popularized. The campaign is worth playing all on its own, but the developers have gone to great lengths by taking a chainsaw to the multiplayer and offering new and exciting ways to play.
    • 80 Metascore
    • 75 Critic Score
    The uneven storytelling is a shame, because if Amnesia: Rebirth had a narrative as unsettling as its play loop, it might be an all-time great. Frictional’s ability to generate tension and moment-to-moment fear is unparalleled, and SOMA showed that an equally powerful story is within their abilities. Unfortunately, Rebirth doesn’t reach those heights, though it remains a tremendously effective vehicle for scares.
    • 67 Metascore
    • 60 Critic Score
    Blair Witch is a successful videogame translation of what made the original film so haunting. It doesn’t move far outside the dev team’s comfort zone, but the warmth of the relationship between a man and his dog almost made it worth fighting through the motion sickness it gave me. Almost.
    • 74 Metascore
    • 75 Critic Score
    Re:Turn is a great little gem that easily slots into any horror fan’s collection. The art and atmosphere alone are enough to warrant a look, and the story plays with some interesting themes of love, jealousy, and privilege. As someone who doesn’t normally go for horror games, this one’s hard to pass up.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, the climax of the story was driven by the choices I had made along the way, and each stacked upon the other — by the end, I felt happy with where Maia landed, though I could see how other choices could have made a differences. The ending, like the game itself, felt short, but I found its worth replaying and it left me with strong emotions.
    • 81 Metascore
    • 85 Critic Score
    By the time the credits rolled, my hand was aching at the base of the pinky finger that operates the Shift key, but I was still sad that there were no more obstacles to overcome. I was in physical pain and still itching to keep going. If that’s not the sign of a damn good action romp, I don’t know what is.
    • 76 Metascore
    • 45 Critic Score
    I don’t envy any roguelike unfortunate enough to release immediately after Hades — that game made every run feel distinct and provided a persistent narrative justification for the repetition inherent to the genre. I obviously can’t expect smaller developers to match that effort, but what Hades does well underlines the fact that so many roguelikes let stellar ideas go to waste, lost amid endless monotony. Noita is a spectacular technical showcase in desperate need of a more fully-formed game.
    • 60 Metascore
    • 50 Critic Score
    Uppers is a tough game to recommend. As much as I love the settling and style, the gameplay, writing and progression path leave much to be desired. It also becomes repetitive within just a few stages, and even showboating for the girls adds nothing to the package. It’s a shame, really. Uppers gets the style half of the experience right, but it really should have spent more time on the fundamentals.
    • 79 Metascore
    • 90 Critic Score
    While it’s easy to nitpick, it’s even easier to rave about how great the rest of the The Ancient Gods is. I’m not sure this is the best place to jump into Doom Eternal given its initial difficulty, but picking up the whole package is absolutely recommended. The Ancient Gods consistently delivers some of the best combat ever seen, and delivers it in spades.
    • tbd Metascore
    • 100 Critic Score
    Every aspect of Iris and the Giant is honed to perfection and polished to a blinding sheen. It looks great, it plays great, it has all of the amenities I could ask for in a modern roguelike, and on top of it all, it’s got a touching emotional theme that made the journey more than worthwhile by the end. Iris and the Giant is a masterclass in all aspects, and they just don’t come better than this.
    • 79 Metascore
    • 70 Critic Score
    Overall, the keywords for I Am Dead would probably be ‘charming’ and ‘quirky’. It isn’t a horror adventure nor a sad one, even though there are little doses of melancholy here and there. Instead, it’s a light puzzler that features some interesting game mechanics, and others that feel more appropriate to a casual mobile title — an easy recommend to casual players who are short on time and don’t mind a bit of repetition.
    • 70 Metascore
    • 65 Critic Score
    I appreciate Kingdoms of Amalur: Re-Reckoning for giving gamers who missed it the first time a chance to see what could have been, but ultimately, it’s a project that should’ve been left to its previous fate.
    • 74 Metascore
    • 85 Critic Score
    Tactical movement as conversation and combat is intriguing, and inkle has masterfully incorporated this innovation into a truly wonderful blend of narrative and tactics.
    • 75 Metascore
    • 90 Critic Score
    Despite some slight disappointment from thinking about what else this remaster might have offered, the giant grin on my face while playing was impossible to remove. Being able to play on consoles at 60FPS makes it a monumental upgrade over the older versions, and the core experience has aged surprisingly well. Despite the fact that this is a fairly modest remaster package, Need For Speed: Hot Pursuit remains one of the finest arcade racers in recent memory, and anyone with even a slight interest in the genre should jump behind the wheel.
    • 62 Metascore
    • 60 Critic Score
    Red Wings is a perfect example of classic mid-tier development — it doesn’t do a lot, but what it delivers is mostly solid. Fans of arcade-style romps will likely get a great deal of enjoyment here, but sim enthusiasts will be better off steering clear.
    • 80 Metascore
    • 65 Critic Score
    Foregone is a solid entry in the metroidvania genre, and the limited options in combat are slick enough. It does what it needs to do — the problem is that there are many better examples of this structure that would have to be recommended first.
    • tbd Metascore
    • 40 Critic Score
    The story is too short to say more about it, except that its climax hinges on an absurd coincidence and it ends in an act of obvious stupidity. Scarlet’s real purpose, however, is not to tell a story of its own but to introduce the story of another, larger game. In this sense, I suppose Lust from Beyond: Scarlet succeeds. The erotic-grotesque aesthetic it tries to employ (especially combined with the first-person perspective) repulsed me, while the horror components and mechanics seem workaday at best. All this tells me the main event is probably not for me, but if you’ve read this far, then perhaps it’s for you.
    • 79 Metascore
    • 80 Critic Score
    While Squadrons has likely already come and gone for those who can’t experience it as its best, I can’t overstate just how vital it is for Star Wars fans fortunate enough to play in VR. This is arguably the first productive thing EA has done with the Star Wars franchise — I don’t know what took them so long, but I hope it’s a sign of things to come.
    • 85 Metascore
    • 85 Critic Score
    Difficulty aside, Crash Bandicoot 4: It’s About Time is arguably the manic marsupial’s best adventure yet, and an imaginative, enjoyable and welcome return for one of gaming’s most beloved mascots. It’s by no means a revolution, but it does feel like the game Naughty Dog intended to make over 20 years ago, this time fully realized by the devs at Toys for Bob. Crash fans and platforming fans alike would be N. Sane to miss it.
    • 82 Metascore
    • 75 Critic Score
    Despite my problems with the combat and supreme frustration at failing to find the true ending, I remain impressed by Batbarian. The characters are winning, the puzzles are brilliantly constructed, and it looks fantastic. While I can wish that the developers had done a little more to make the secrets a little more accessible, I can’t criticize their craftsmanship.
    • tbd Metascore
    • 90 Critic Score
    It strikes a strong balance between difficulty and accessibility, and effortlessly introduces almost every one of its rules without relying on text or obvious tutorials. The quirky humor of the exhibits is charming, but the joy of A Monster’s Expedition lies in the exploration of its mechanics.
    • tbd Metascore
    • 80 Critic Score
    While getting up to speed with Rebel Galaxy Outlaw takes more trial and error than it should, the experience ultimately becomes an addicting mix of combat and micromanagement that I never thought would hook me the way it did. In a time where I am seemingly taking on any odd job I can in real life, I never expected bounty hunters/delivery person/space pirates to be some of them. I might never get the chance to live out my dreams of flying into space anytime soon but I’m happy to know Rebel Galaxy Outlaw has my back for the time being.
    • 73 Metascore
    • 75 Critic Score
    Small issues can’t detract from a solid puzzle game. Worm Jazz offers plenty of challenging head scratchers while providing a relaxing gaming experience at the same time.
    • tbd Metascore
    • 75 Critic Score
    I truly wish I could just say ‘ending aside, this is an incredible game’, because it’s true. This is the best-paced interactive movie I’ve ever played, and the mysteries of Little Hope are both intriguing and satisfying to solve. However, that ending. I simply can’t overstate how atrocious it is, and I wish I could just erase the last five minutes of it. I can still recommend it as an excellent interactive movie, just be ready for love to become hate right before the credits roll.
    • 73 Metascore
    • 55 Critic Score
    Bartlow’s Dread Machine has a great set of bones. The concept and the core mechanics of being on rails are a great starting point, and the story (which I have not spoiled here) was surprisingly effective. However, the key phrase here is “starting point”. Despite its appeal, there’s a lot of polish that needs to happen before I would be able to recommend this one to shooter fans.
    • 58 Metascore
    • 70 Critic Score
    Overall, Nickelodeon Kart Racers 2: Grand Prix is generic, yet serviceable. Nick fans like me will get a big kick from all of the characters and references that were stuffed into the package, while younger kids and those new to kart racers will enjoy the accessibility of play. It may lack the features or amount of content that I would have liked, but I can safely say that I still managed to get some enjoyable mileage out of this kart racer.
    • 65 Metascore
    • 85 Critic Score
    It’s the best successor to Pikmin’s legacy that I’ve ever encountered. It’s got a great story, endlessly inventive gameplay, and a charming visual style. Yes, it’s gruesome, and yes, it can be a little upsetting at times, but Ray’s The Dead manages to be more than an assemblage of comedic ’80s references and borrowed mechanics — it rises above its inspirations and becomes a truly special experience.
    • 76 Metascore
    • 85 Critic Score
    While some may think New Super Lucky’s Tale is too easy, I appreciate its accessible approach to 3D platforming, and I found it to be a great way to kick back and unwind as everything here is scientifically designed to make me smile — there are loads of charming touches like the looks on Lucky’s face, or when enemies danced along to the music during one boss fight. While nothing here is mindblowing and it doesn’t push the genre forward, NSLT absolutely manages to maintain a sense of joy and wonder lost in most modern games.
    • 68 Metascore
    • 70 Critic Score
    Despite all of its faults, Yupitergrad skates by on how perfectly it nails the feeling of essentially being Spider-Man in VR. There’s room to improve the formula with stronger writing and more varied environments, and perhaps someday Yupitergrad will feel outdated. For now, though, it provides a very specific kind of fix, and one that I imagine nearly every owner of a VR headset is itching for.
    • tbd Metascore
    • 55 Critic Score
    Cook, Serve, Delicious! 3?! is a tough one to recommend, especially after having a superior experience with the previous installment. The difficulty settings need more work, the radical change in theme goes underused and there aren’t enough twists in the gameplay formula to keep things feeling fresh. At the end of this meal, the tiramisu has been skipped and we’ve been served a bitter coffee instead.
    • 68 Metascore
    • 40 Critic Score
    Mini Motor Racing X runs smoothly, and for the first couple of hours it was enjoyable enough. However, the novelty wears off quickly and the whole thing soon becomes a slog — the career mode could be cut in half and the experience would be better for it. As it stands, there’s too much padding and not enough substance to keep me coming back for more.
    • 40 Metascore
    • 50 Critic Score
    Overall, Tamarin is an admirable attempt to bring back a type of game not widely popular in modern times. However, despite my love of old-school experiences, this sticks too close to its roots in the worst possible ways — this adorable monkey can’t save shoddy, outdated game design.
    • 69 Metascore
    • 85 Critic Score
    While the anime story grated on me, Tsubasa‘s gameplay kept me hooked since the animations are smooth and flashy, and it’s easy to pick up and play. Those who want a sim may not get the same joy out of this arcade-style soccer interpretation, but for me, it scratched a very specific itch that I didn’t realize needed to be scratched.
    • 77 Metascore
    • 75 Critic Score
    Whimsical and cute despite the sinister subject matter, Lovingly Evil is a short but endearing experience. A full playthrough of the story will take around an hour and a half (depending on the player’s reading speed) but with five romance options and 12 endings, there are plenty of reasons to return for repeat players. As for me? I finished it twice, and I’m considering going back and finding out what’s up with Satan.
    • 75 Metascore
    • 70 Critic Score
    There’s simply no getting around the fact that Moero Crystal H is ethically questionable and hugely exploitative, but at the same time, it’s a light, frequently sweet dungeon-crawling RPG that’s fairly charming. Players looking for well-drawn art of monster girls in their underwear need look no further, but those who want a classically designed experience with a ton of heart should consider checking it out as well. Assuming, of course, that the groping isn’t a deal-breaker.
    • tbd Metascore
    • 50 Critic Score
    In the end, I found Minoria to be a muddled experience. Without the beautiful pixel art to paint over its flaws, this new work has lost much of its charm — and worse, it’s made me reassess my enjoyment of its predecessors.
    • 70 Metascore
    • 60 Critic Score
    While I appreciated the stylish, neon-soaked city and the fantastic soundtrack, No Straight Roads switches between brawler, platformer, and rhythm concepts, but fails to deliver a memorable experience overall.
    • 69 Metascore
    • 50 Critic Score
    It has great art direction, well-crafted early stages, and exciting boss battles. Sadly, all of this great work is upended by the introduction of these terrible water levels, and their inclusion makes Spinch just another retro platformer that misses the mark.
    • 76 Metascore
    • 85 Critic Score
    Mafia: Definitive Edition takes an old title and adds polish in the places where it counts most — story and character — while delivering a solid experience in most other aspects. The driving isn’t great and there are a few bugs that need to be squashed, but diving into this wonderfully tragic tale is an offer that no one should refuse.
    • 62 Metascore
    • 50 Critic Score
    It feels strange to say, but Space Crew is the rare example of a sequel that feels like a step backwards. I appreciate that it’s less punishing, but with fewer elements to manage and less variety in the missions, it could pass for a prototype of the game Runner Duck made two years ago. Too much of the formula has been stripped away and this overly-simplified experience suffers for it.
    • tbd Metascore
    • 55 Critic Score
    Players who can put up with the clunky action/RPG elements will find that Deathtrap offers a great tower defense experience. The enemies are fascinatingly grotesque, the maps are well-designed and the art evokes are steampunk gothic horror aesthetic that’s a pleasure to behold. It’s almost a great tower defense game, but in this case, less would have been more.
    • 50 Metascore
    • 50 Critic Score
    Overall, Jump Force feels less like a celebration of beloved anime franchises and more like a half-assed attempt to cash in with the widest fanbase possible. With other great crossover fighters like Super Smash Bros. Ultimate and Injustice 2 out there, it’s hard not to think that these iconic characters deserved better.
    • tbd Metascore
    • 70 Critic Score
    Ring of Pain is noteworthy in that it brings a genuinely new flavor to the roguelike genre – I’ve played almost all of them, and this one stands out. That in itself is worthy of praise, and genre devotees will want to give it a try. On the other hand, it’s a brutal ride that seems in need of a rebalance. With no reliable permanence to boost a player’s odds of success over time, winning a run seems like one big dice roll that will remind players that it this clever indie is an aptly-named experience.
    • 75 Metascore
    • 60 Critic Score
    With one foot in classical RTS storytelling and the other in squad-based tactical strategy, Iron Harvest offers a take on the genre that doesn’t quite live up to Jakub Różalski’s evocative artwork. While the developers have already laid out a roadmap of updates that could potentially tighten up many issues with unit behavior and balance, the opportunity for a better future may already have passed.
    • 70 Metascore
    • 70 Critic Score
    While Banner of the Maid nails the core mechanics and captures the essence of the genre, it’s hard to ignore the lackluster story and lack of modern features that are found in much of the competition. Its tactical RPG side shines and remains a solid choice for fans of the genre who appreciate the classic formula, but a little more polish wouldn’t hurt.
    • 68 Metascore
    • 80 Critic Score
    Serious Sam 4 is, without question, the series’ high point. It provides all of the wanton violence the brand promises, adds a story worth investing in, and still has the time to try out bizarre experiments like the open-world areas, kaiju battles and an extremely retro game-within-a-game. Serious Sam has never been better than this, and the sequel hinted in the game’s ending had better arrive faster than the nine-year-gap since the last one.
    • 80 Metascore
    • 85 Critic Score
    Going Under is one of the most important games I’ve played in 2020 and one I’ll keep playing for months on end, thanks to the meaningful writing and enjoyable dungeon crawling. For those looking for an accessible starting point in roguelikes, or those who just need some delightful takedowns of late-stage capitalism, this is it.
    • 77 Metascore
    • 65 Critic Score
    In the end, When the Past was Around is just… okay? It’s a short experience that never goes for big moments, instead remaining quiet and subtle throughout. Sadly, the short length and simple play don’t lend itself to more than one playthrough and, after the credits rolled I found myself shrugging instead of brooding.
    • 67 Metascore
    • 70 Critic Score
    In short, NBA 2K21 is a solid entry for the franchise, and is arguably the smoothest on-court performer of this console generation. However, its value will largely depend on how tolerant users are of a corny, repetitive story mode and mostly the same options as in previous editions. According to most of the web, 2K Games is building the next-gen versions of NBA 2K21 from the ground up to match the improved technology. Here’s to hoping they upgrade more than the graphics, while keeping the on-court play intact.
    • 52 Metascore
    • 35 Critic Score
    It is massively disappointing that a title with literary aspirations falls so flat when it comes to delivering an engaging experience in all regards. I appreciate that the developers must be huge fans of Kafka, but they’ve seemed to miss that the art in literature is found not only in the quality of each individual page, but also in how they create the accompanying theme.
    • 70 Metascore
    • 70 Critic Score
    Darkestville Castle’s campaign takes only a few hours to finish, but it’s worth experiencing for the laughs. The Flash-esque animation actually looks wonderful in motion, and the characters sport unique styles that inject personality into the campaign. Sure, it might be a pain to try and use that cursor, but the writing is delightful enough to make it worth the headache. For those wanting to learn a little about how things might look from a villain’s perspective, Darkestville Castle might be just the thing.
    • tbd Metascore
    • 65 Critic Score
    Street Power Football is a good start at recreating an arcadey style of sports that hasn’t been common for a while, but this package needs further polish and a little more depth.
    • 72 Metascore
    • 70 Critic Score
    The difficulty of Double Kick Heroes can be offputting and the story, while amusing, was no great shakes. That said, there was just something about it that made me want to rock on. Whether it’s worth a purchase is a matter of taste, but anyone with Game Pass should give it a try.
    • 78 Metascore
    • 75 Critic Score
    I still recommend Inmost for having a clear and heartfelt thesis, for trusting players to go along for the ride, and for providing plenty of eye- and ear-candy to keep them enthralled along the way. As disorienting and alien as Hidden Layer’s world feels, I imagine most players will be surprised by how strongly they relate to its characters by the time the credits roll.
    • tbd Metascore
    • 80 Critic Score
    Despite so many good roguelikes already out or due soon, Undermine is still one that’s worth spending time with — this is a stellar debut from its developers.
    • 60 Metascore
    • 80 Critic Score
    Despite how anxious I am for the devs to continue the mainline Senran Kagura story, I can’t deny that they’ve put out an exceptional title here. The racing is thrilling, the characters are wonderful, and the story has charm to spare.
    • 67 Metascore
    • 75 Critic Score
    Putting the issue of tedious battles aside, Immortal Realms is still an enticing product, especially on consoles where there’s not much else like it. For console fans waiting for something substantial, yet less labyrinthian than some of Kalypso’s other offerings, spending time draining blood from the countryside is a great way to go.
    • 64 Metascore
    • 70 Critic Score
    Hellpoint has plenty to recommend it like interesting enemies, great combat, and frequently stunning settings. On the other hand, it doesn’t do enough different to stand out in the soulslike genre. It has clever moments and the option to play the campaign in co-op (local or online) is nice, but the devs might have done better by breaking further away from the Souls formula. There’s no reason the quests couldn’t be clear or that a map couldn’t exist — it seems they’ve made such choices because that’s what soulslikes do and not because it makes their work better for it.
    • 62 Metascore
    • 50 Critic Score
    I was initially excited for Hyper Scape thanks to its sleek style and movement. Unfortunately, the game doesn’t do much to stand out from other offerings on the market. Hopefully Ubisoft will find some way to inject more personality and consistency into this online shooter.
    • 84 Metascore
    • 90 Critic Score
    Hypnospace Outlaw is a fascinating experience that I wholeheartedly recommend. It is well-written and authentic, and while the early going may feel like completing chores, it soon tests the player’s detective skills. With cases that are satisfying to solve and a story that also applies to the internet as we know it today, it’s a must-play.
    • 77 Metascore
    • 90 Critic Score
    For players accustomed to modern affordances and styles of play, Moon may be a challenge to get into. Its graphics, a mix of Claymation-esque renders and spritework, have not been updated, and neither have the more tedious aspects of its gameplay. Even so, there’s something moving about inhabiting this world, loving the weird denizens, and bringing them what happiness we can. And isn’t that the way it should be? If goodness and love win, shouldn’t they win with goodness and love?
    • 78 Metascore
    • 80 Critic Score
    In spite of sporadic issues with the controls and the monetization model, UFC 4 is a great fighter, even if one bases it solely on the expansive career mode. As I currently celebrate my first championship title and defending it, I wholeheartedly recommend this one, not only to fans of the sport, but to anyone looking for their next fighting game fix.
    • 85 Metascore
    • 80 Critic Score
    While I enjoyed my time with Wasteland 3 and recommend it to those looking for some quality post-apocalyptic adventure, my hope is that inXile will knuckle down and iron out the bugs sooner rather than later — there’s a lot of great adventuring to be found within already, but it’ll be even better once the game is working properly.
    • 76 Metascore
    • 70 Critic Score
    While there were many aspects of Mortal Shell that I didn’t care for, the bits that worked for me really worked. The final product is far from perfect and I’m not sure that I’d even recommend it to anyone except the hardest of soulslike hardcores, but beneath the underdeveloped ideas and questionable design choices is a pool of talent bound for bigger and better things — Cold Symmetry’s work shined brightest when it veered away from standard Souls, and I’m interested to see them take it further.
    • 70 Metascore
    • 70 Critic Score
    Meowing aside, what I enjoyed most about Giraffe and Annika was the story, and this came as a big surprise. There’s an underlying mystery about why Annika has woken on Spica Island with no memories, and how Giraffe knows her. I found the resolution to be surprisingly affecting, and it manages to be so without betraying the positive tone found in the rest of the game. At last, I’ve reviewed a good title that bucks my trend of negative reviews. I’m glad that I spent time with something I normally wouldn’t look twice at, and it was an enjoyable experience despite being aimed at kids. It’s got a few issues, but the easy-going style, bright visuals and surprisingly resonant story means that I’m going to call this one a win.
    • 75 Metascore
    • 70 Critic Score
    The sublime power of Manifold Garden’s visuals is never matched by its puzzles. Rather, the puzzles skitter across the surface of every new idea, dipping into each one just enough to suggest fascinating interactions and then move on at a brisk pace. Manifold Garden never dives into its concepts, or, perhaps, it only dives far enough to end up back where it started.
    • tbd Metascore
    • 80 Critic Score
    Speed Dating for Ghosts is a gem. It’s a perfect mix of discussions on mortality and love with wit and humor. While some of the stories would have benefited from more length and some room to breathe, it still comes highly recommended for anyone who’s looking for something charming from the other side.
    • 80 Metascore
    • 85 Critic Score
    Superliminal truly feels like a whimsical dream – it might base itself in mundane reality at first, but it doesn’t take long before that goes out the window and fantastic elements start to flourish, and I already wish I could experience it again for the first time.
    • 67 Metascore
    • 60 Critic Score
    As a triple-A holiday blockbuster from a renowned studio and a major publisher released after years of build-up, it doesn’t feel like a product that has justified this much anticipation. Furthermore, as yet another live-service title expecting players to sink who knows how many hours into its ecosystem, it completely fails to convince me that anybody will be playing in a year without a great deal of work needed to elevate it out of mediocrity.
    • 59 Metascore
    • 60 Critic Score
    At the moment, Skater XL feels more like a skateboarding and lifestyle simulator rather than a fully fleshed-out game. There’s plenty to try and the difficulty level will keep enthusiasts glued to their screens in hopes of nailing those elusive combos, but as a gaming experience, it comes up short.
    • 85 Metascore
    • 85 Critic Score
    Though its battles are bland, 13 Sentinels: Aegis Rim still stands as possibly the best game Vanillaware’s made, and a must-play for anyone missing the dense, meaty science fiction of mecha fiction’s glory days.
    • tbd Metascore
    • 70 Critic Score
    A more serious issue is the way Faeria handles losing connection to its servers. It was fine on an excellent connection, but on a weaker service I lost connection almost once per game. In some cases it recovered and I was able to return to play, but there were multiple times when my controls stopped working and I was only able to forfeit the match. This is a technical stumbling block that needs to be addressed. Those issues aside, Faeria is a complete package likely to please both casuals and more serious deckbuilders alike. However, Faeria as an online service isn’t stable without an excellent connection, so buyers approaching it from that angle should beware.
    • 93 Metascore
    • 90 Critic Score
    I’ve enjoyed many roguelikes over the years, and yet that label always makes me wary. Repetition may be a core component of the genre, but too many developers seem to believe that this excuses them from having to consistently find new ways to engage players before the credits roll. Hades, in contrast, feels like the apex of what run-based, procedurally-generated games are capable of. It’s a staggering effort and the best title to date from an already decorated studio.
    • 61 Metascore
    • 40 Critic Score
    The manager’s commentary during and after every stage is poorly performed, to say nothing of the terrible and repetitive victory ceremony featuring around three static commentaries, making it a must-skip. All of the aforementioned issues are especially notable considering TDF 2020 is dedicated to providing a realistic 3D race. The other modes, which include a professional career mode and other races, are hardly worth the time and effort. Tour de France 2020 is therefore greatly outclassed by Pro Cycling Manager 2020 in terms of content, and hardly makes up any ground with a better presentation.
    • 81 Metascore
    • 70 Critic Score
    CrossCode is an ambitious title, has a strong style that fans of this type of RPG will appreciate, and the combat is great. Unfortunately, the lack of a compelling narrative and loads of filler made it an experience that didn’t convince me to play to the end.
    • 84 Metascore
    • 80 Critic Score
    Welcome to Elk is a fascinating experiment in game creation that succeeds on multiple levels, and players interested in storytelling, small-town life, or the intricacies of working with meta-elements would do well to check it out.
    • 81 Metascore
    • 75 Critic Score
    The empowerment and novelty of toppling gods made me look past the fact that Neon Abyss might be a bit too easy for vets familiar with this style of play. On the other hand, this makes it a great starting point for those craving a more forgiving difficulty curve, or newcomers wanting to begin their exploration of the Roguelike genre.
    • 67 Metascore
    • 85 Critic Score
    Sure, at its core, Battle Through Time is a retelling of the TV series with some deviations, but it absolutely nails what makes Samurai Jack a modern animated masterpiece, and it was a delightful surprise to play through.
    • 59 Metascore
    • 80 Critic Score
    On my list of “most pleasant and unexpected surprises” this year, Struggling is near the top. The sad, blobby heads are endearing, it offers a significant test of skills, and it has a sense of humor that I found absolutely delightful. I sometimes wanted to pull my hair out and I had to walk away from my Switch and cool off a few times, but I always came back to it and I’m glad that I did.
    • 69 Metascore
    • 75 Critic Score
    Given the sheer depth of the title, this Madden NFL 21 review could theoretically go on for another 1,000 words but there’s a good chance most readers already know whether or not they plan to invest in another season of tried and true NFL gameplay. Make no mistake, Madden NFL 21 is the best rendition of football this generation, and is A solid experience for anyone who takes the plunge — it just comes down to whether or not the new features warrant another purchase for regular fans.
    • 59 Metascore
    • 40 Critic Score
    Sometimes it’s best to let things rest, and that is definitely the case with Final Fantasy Crystal Chronicles Remastered. It was a game that is mostly remembered for its ties to one of Nintendo’s many hardware gimmicks, and without that, we are left with a rather mundane game that hasn’t done enough to correctly update itself. As a game to be purchased and played in 2020, it’s just not worth returning to — it needed a remake (or, better yet, a sequel), not a remaster.
    • 64 Metascore
    • 55 Critic Score
    When conditions are favorable, there’s so much to like about Windbound. The combat was a blast when the character had enough energy, and I had a fantastic time taking a grass canoe and transforming it into a six-hulled behemoth that sped me across the waves. It’s just unfortunate that every moment of joy has to be sifted out from a pile of annoyances and frustrations — the developers had a beautiful exploration experience within their grasp, and they diluted it with some of the harshest survival mechanics I’ve seen in ages. These are all simple balance issues that I’m sure could be patched out, but for now, Windbound just isn’t the game it deserves to be.
    • 76 Metascore
    • 40 Critic Score
    While I greatly enjoyed Control and The Foundation was solid, it feels like Remedy didn’t have any gas left in the tank for AWE. It’s visually boring, it’s irritating to play, and the connections to Alan Wake are laughably thin — the entirety of it could have been summed up in 90-second cinematic trailer. If this content had been available when I was going through Control the first time, I probably wouldn’t have objected. But now, a year later? It’s far too little, far too late.
    • 71 Metascore
    • 50 Critic Score
    Though there’s nothing in the puzzles of Willy Morgan and the Curse of Bone Town that offends, there’s also nothing that surprises or delights. The story and visuals equally lacked anything to seize my attention. Willy Morgan and the Curse of Bone Town is a passable few hours of adventure gaming, but its design would have been below-average in the ’90s and is well behind the curve of what’s available today.
    • 88 Metascore
    • 85 Critic Score
    A Short Hike is a simple, small, straightforward experience that delivers a truckload of charm via the simple pleasure of exploring a mountainside without punishment or negative consequence. It does what it does well, and the experience ends exactly the way it should, exactly when it should. Well done!
    • 66 Metascore
    • 70 Critic Score
    A thin plot is only a minor issue in the larger context of what the game gets right. With an innovative main mechanic and great balance of complexity within each stage, Peaky Blinders: Mastermind is a nice, tight experience capable of making any puzzle player raise a triumphant fist after an intense sequence.
    • 74 Metascore
    • 85 Critic Score
    I can’t stress enough what a bleak experience Death end Re;Quest 2 is. There are bright moments and the gameplay is tight, but players will always have the sinking feeling that wrenching emotional agony is just around the corner.
    • 76 Metascore
    • 65 Critic Score
    I don’t know whether it’s a testament to the design or just my stubbornness, but while I didn’t enjoy Panzer Paladin much the first time through, I do want to go back and master it in the future… just not right away.
    • 66 Metascore
    • 65 Critic Score
    This Switch version was my first time playing Crysis. I think as a piece of gaming history, and it’s interesting to see what the standards for visuals and design were back in 2007. That said, it feels dated and the campaign struggled to keep my attention due to the weak storytelling, problematic controls and drawn-out firefights. Still, for those who are interested in visiting (or revisiting) this landmark title, this Switch port might be their best bet.
    • 61 Metascore
    • 35 Critic Score
    I understand that much of WWI was fought in the mud and it probably didn’t look like a Hollywood blockbuster, but I can best describe my time with Tannenberg by saying that it never felt like I was in the middle of a war — instead, I was more often wandering through an empty battlefield trying desperately to not quit in the middle of a round. But at least I learned some history!
    • 49 Metascore
    • 85 Critic Score
    Overall, Fast & Furious: Crossroads is a fabulous celebration of the sloppy, sometimes-inexplicable dumbness, sometimes-inspired madness of the films it shares a name with, and I loved every minute of it.
    • 52 Metascore
    • 40 Critic Score
    Never Breakup is a good idea wrapped in a bright, colorful package that is ultimately let down almost completely by the controls and the device it’s on.
    • 73 Metascore
    • 80 Critic Score
    Having beat Neko Navy: Daydream Edition, I’m still coming back for more, Yes, I’m still not exactly sure what is going on – who’s attacking and why are these cats called in for defense? But honestly, there’s no need for a coherent story when everything else is done so well.
    • tbd Metascore
    • 55 Critic Score
    As a way to quickly level up a new character’s combat abilities while working towards weapons to help them with the main campaign, Hellraid is successful enough. Unfortunately, there’s no real depth to it, and after a few times through I felt like I’d seen everything it had to offer. There are worse ways to spend a few hours, but this content is probably best enjoyed by die-hards looking for an excuse to boot up Dying Light one more time before the sequel drops.
    • 81 Metascore
    • 85 Critic Score
    In the end, my gripes are small and Necrobarista is a fascinating experience that I was both sad (and glad!) to see through to its end. It might seem strange to be happy when something great is done with, but many philosophies, from Zen Buddhism to the aboriginal beliefs held in Necrobarista‘s native Australia, acknowledge that transience and eventual passing is a key part of life itself. Everything moves on, most especially our physical selves. The insistence of staying past one’s time, be it as a spirit living on borrowed time or a game trying to become a part of an overstuffed daily routine, can feel toxic. It’s refreshing to play something that doesn’t want me to stay with it forever, and that’s the kind of passing I raise a nice cuppa to.
    • 78 Metascore
    • 75 Critic Score
    I was drawn to Othercide not only because I’m a fan of turn-based tactical combat and compelling aesthetics, but because of its mysterious premise. That said, the repetitive gameplay and lack of variety made me eventually lose interest. The themes of death, struggle, and rebirth are interesting, but they weren’t enough to override the repetition and and unconventional design choices.
    • 74 Metascore
    • 90 Critic Score
    The writing is strong, the choices all feel important, engagement in both the short and long term is strong, and the overall design is brilliant – it’s a masterclass in elegance since it does exactly what it needs to do and lasts exactly as long as it needs to last, and there isn’t an ounce of fat on its bones. I can’t wait to see what Brave At Night comes up with next.
    • 55 Metascore
    • 55 Critic Score
    What we can learn from Into A Dream is that ideas alone are not enough to carry a game to greatness. I can truly feel the passion put into the narrative and I do acknowledge that the story, in isolation, hits its mark. Sadly, everything about how the game is built fails to meet the same standard and severely undercuts the power of the script.
    • 76 Metascore
    • 75 Critic Score
    Röki’s castle segment isn’t catastrophic, but it delivered far less in narrative impact and far more in adventure-game twitchiness than the forest, which was almost perfect. In the woods, Röki is a delight, blending whimsy and sorrow into a splendid modern adventure. In the castle, it is simply ordinary, and as a result of these two unbalanced halves, Röki never quite delivers on its early promise.
    • 63 Metascore
    • 70 Critic Score
    It’s an excellent racing experience held together with numerous player-friendly gameplay options and superb controls, but anyone who played NASCAR Heat 4 will likely get a feeling of déjà vu.

Top Trailers