GameCritics' Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4103 game reviews
    • tbd Metascore
    • 25 Critic Score
    Sweet Pea just doesn’t have it. The art style is winningly crude and there are some thrills to be found in vaulting a pea through the air while escaping a hideous boss monsters. Sadly, those fleeting pleasures simply can’t make up for all of the awkward, frustrating gameplay that is most of the experience. Sweet Pea‘s problems run deep into its design, and it’s too bad that the developers weren’t able to get a better handle on things before launch.
    • tbd Metascore
    • 45 Critic Score
    It feels that the experience is always a small step away from becoming something more stimulating. It has the right ideas, but as a turn-based game, Conqueror 940 AD fails to add the addictive element. After too short a time it becomes predictable and rote, and the player is left with the feeling that the entire game was a wait loop of choices without any truly challenging or dramatic moments.
    • 80 Metascore
    • 80 Critic Score
    I enjoy roguelikes in general and I did enjoy the card-combining mechanics overall, but it feels a bit like the window for Dandy Ace‘s success has now closed.
    • 64 Metascore
    • 70 Critic Score
    It’s rare that I’ll forgive lackluster story or mediocre combat, but the unbelievably positive energy in its other aspects creates such a winning atmosphere that I find it hard to hold its failures against it. Yes, Biomutant‘s story could be a lot better, but it’s also an adventure where an otter in a wetsuit builds the player a jetski so they can cruise to an archipelago and battle mutants around the rusty remains of ancient shipwrecks. I wish the fighting was more thoughtfully designed, but then again, a lemur taught me how to use a submarine so I could fight a giant turtle in an underwater city. What Biomutant lacks in polish, it makes up for in audacity, and I appreciate that.
    • 77 Metascore
    • 85 Critic Score
    Overall, Kaze and the Wild Masks is an exceptional 2D platformer that iterates on the systems and concepts of its forefathers to create something special. It’s a great title, and one that even the most creative minds at Nintendo should take note of.
    • tbd Metascore
    • 80 Critic Score
    Steampunk Tower 2 offers a spin on Tower Defense that I’ve never seen before, and not only was it different, it was great! Both the ideas and the implementation are on point, and this unassuming, random purchase ended up being an unexpectedly clever and delightful surprise.
    • tbd Metascore
    • 75 Critic Score
    Devil Slayer Raksasi wasn’t the game for me, but I still appreciate the quality behind it. If I had to nitpick, it’s that the gameplay (as a whole) is mostly standard for the roguelike genre. Even with the top quality, well-polished content it offers, I don’t see this changing the minds of people who aren’t already fans of these experiences. That said, it’s extremely solid and well-done in all aspects, and those who enjoy a good dungeon run should check it out.
    • tbd Metascore
    • 80 Critic Score
    Don’t Give Up: A Cynical Tale is perfect for anyone in a creative field or for those who feel the weight of the world on their shoulders. With its sardonic sense of humor and very real writing, it reminds us that we all need a pick-me-up every now and then.
    • 78 Metascore
    • 45 Critic Score
    This underwhelming finale to the rebooted Doom saga would be limp enough when judged on its own merits, but the fact that the developers went back and screwed around with what made The Ancient Gods, Part One work so well is criminal. This expansion is more Doom Eternal, which should be a good thing, but turns out to be the weakest and most disappointing that Doom Eternal has ever been.
    • 58 Metascore
    • 55 Critic Score
    In the end, as much as I tried to get into BHFT!, I soon found that my will to keep playing had evaporated. The text was too small, the controls were too clunky, and the mistakes too punitive. A patch or two could fix these issues and turn Buildings Have Feelings Too! into a quirky winner, but nothing has materialized so far. In light of this, I can only recommend it to puzzle lovers people who would be willing to overlook its issues. I might feel sympathetic to these poor, sad buildings in search of happiness, but not sympathetic enough to suffer through this.
    • 68 Metascore
    • 65 Critic Score
    Chronicle of Innsmouth: Mountains of Madness does a decent job of honoring its inspirations. The characters are trapped in a bizarre world full of inexplicable horrors and have no choice but to keep slogging through the nightmare, because the only other option is to lock themselves away in an asylum and wait for the apocalypse. Whatever problems I may have had with the puzzles — and I certainly didn’t enjoy going to the internet for help twice — the game gets the feel of Lovecraft right, and that’s worth overlooking a few awkward design choices.
    • tbd Metascore
    • 60 Critic Score
    It’s kind of a shame, honestly. Duel on Board is mechanically fantastic, it sports some absolutely stunning pixel art and has killer music, but there just isn’t very much here. What’s present is excellent, but unless players have a dedicated partner to play with, they’ll probably be done with the game in a couple of hours. Rebel Rabbit has made something special and I enjoyed every second, I just wish I had more reason to keep playing.
    • 62 Metascore
    • 70 Critic Score
    Poison Control is visually stylish and I enjoyed the writing. Unfortunately, the combat aspects –which make up most of the experience! — need more polish and variety. This trip through a variety of mental hell isn’t hellish, but it could have been better.
    • tbd Metascore
    • 85 Critic Score
    With so much emphasis on the despair-drenched visuals, one might assume that Death Crown is a case of style over substance, but that’s just not true – the gameplay is frantic and gripping, and the developers’ ability to cut away anything except what needs to be here is admirable. The fact that it looks absolutely f**king metal is just icing on the cake.
    • 79 Metascore
    • 80 Critic Score
    Despite my problems with the above-water sequences, I still found Subnautica: Below Zero to be a delight. It expands on the first game’s worldbuilding, offers surprises and thrills in equal measure, and most importantly, it takes a huge amount of frustration (if not all of it) out of survival. The end of the story promises a third chapter which could open up the world in even more intriguing ways, and if the developers can keep improving their formula, I’m very excited to see what’s next.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, Stitchy in Tooki Trouble might look enticing but my feeling is that it might be a great starter for kids, but will end up being to basic and simple for anyone with even minimal experience in the platformer genre.
    • 52 Metascore
    • 45 Critic Score
    Shelter 3 is hard to recommend, both to fans of the series and newcomers. At best, it plays like an half-finished, repetitive experiment that can be easily completed in an hour. Anyone interested in what the series brings to the table should instead try either of the previous titles for a more accomplished, realized adventure.
    • tbd Metascore
    • 80 Critic Score
    Overall, Luckslinger is a stylish and enjoyable adventure. Sure, it’s a little weird seeing a pixelated hip-hop spaghetti Western, but it successfully fuses different influences into a wild cowboy ride like none other.
    • 67 Metascore
    • 80 Critic Score
    It’s an impressive release, especially considering it was crafted by a team of only around 30 people. There are a few bugs here and there and and the controls aren’t as tight as I would’ve hoped, but this title shows off its huge heart with a well-told story and level design that revitalizes the classic Oddworld formula. While it has taken an obscene amount of time to reach what is ostensibly a remake for part two of a five-part story, I hope Soulstorm does well enough in the market to keep this lovable and truly odd franchise going.
    • 74 Metascore
    • 75 Critic Score
    Overall though, this game was the best $20 I ever spent during the pandemic, and it provided not only hours of enjoyment, but a little exercise when I needed it most. It’s flirty, active, diverse, and the perfect activity for a rainy day. For dancers age 10 or age 60, finding rhythm is delightful with Just Dance 2020.
    • 70 Metascore
    • 70 Critic Score
    Honestly, this port is an absolute shame. The graphics and text are just too small, and I have a hard time imagining anyone taking an honest look at this and feeling like it was acceptable. But putting that significant issue aside? Legend of Keepers: Career Of A Dungeon Manager is a well-done roguelike that could easily rank among the genre’s best on Switch once it’s received a proper adaptation to the platform.
    • 48 Metascore
    • 40 Critic Score
    After about six hours with Demon Skin, I think I’m done. Overall it’s just too simplistic, and it felt like I was repeating content far too soon. Sure, there are are new enemies and new areas, but ultimately it feels like a samey sort of ride that has players constantly jumping over spikes, battling similar monsters and leveling up basic stats. There’s just not enough new content, story or ideas here that make me want to continue the push to the end.
    • 84 Metascore
    • 85 Critic Score
    Resident Evil Village proves that the developers at Capcom knows exactly what series fans want, and they’re happy to offer it, along with a lot more than anyone was expecting. Resident Evil 7 was a revolution for the series by framing the action in personal, intimate terms that intensified the scares and violence via the first-person perspective. Resident Evil Village proves that the same approach works just as well when removed from the small-scale, southern gothic setting and the action ramps up. Village really is the best of both worlds, and an amazing accomplishment for the series.
    • 83 Metascore
    • 60 Critic Score
    Judgment is a wonderful title that’s absolutely worth playing. New players coming in at $40 will have a fantastic time, and Ryu Ga Gotoku’s work comes with the highest possible recommendation, but the choice to burn owners of the original PS4 release was the wrong one.
    • 88 Metascore
    • 85 Critic Score
    It Takes Two is not only a wonderful co-op experience, it’s a genuine masterpiece of platforming and interactive storytelling. Every moment my partner and I were playing this game was filled with pure joy, and it became the perfect way to cap off our days for the last few weeks. It Takes Two is arguably one of the greatest games I’ve played in years.
    • 74 Metascore
    • 65 Critic Score
    Narita Boy’s retro style is its main selling point. It’s almost like a documentary on the early days of videogames when their creation were labors of love and dedication from passionate geeks in a garage, not industrial products focus-tested by mega corporations. Although it falls short of being a masterpiece, it’s got more than enough appeal to come recommended to those who have a soft spot for the period.
    • 66 Metascore
    • 80 Critic Score
    Paradise Lost’s biggest strength is its ability to communicate two very different sensations — freedom and dread — deep into the player’s mind at the same time. It’s one thing to discover the knowledge hidden behind a puzzle, but it’s something else entirely to witness what else might be revealed by the same knowledge.
    • 71 Metascore
    • 75 Critic Score
    Viola: The Heroine’s Melody is a simple story about Viola exploring a fantastical world, meeting new friends, defeating foes, and growing up, but when our real-life pandemic casts a lingering air of dread and gloom over everything, spending time with a game like this is a relaxing, calming escape. There’s value in that.
    • 73 Metascore
    • 60 Critic Score
    While Vaporum: Lockdown initially seems like an intriguing proposal, especially on the Switch where dungeon crawlers are fairly few and far between, it ultimately it ends up being just a perfectly fine experience overall, if perhaps a bit too derivative to be memorable. Only recommended for diehard dungeon crawl or steampunk fans.
    • 91 Metascore
    • 85 Critic Score
    Quotation unavailable.
    • GameCritics
    • 74 Metascore
    • 70 Critic Score
    Saying the right thing at the right time can be of incredible value, and even more so when one debates themselves. In this context, the girl’s words are clearly ripples originating from a point somewhere deep within her, and even after they’ve been written down and observed, they continue to linger and resonate. In those moments, Lost Words: Beyond the Page becomes an exemplary result of the clash between videogame rules and sincere expressionist literature. This dynamic even paves the way for the main character to accept living with a previously-unfathomable empty space in her heart – a condition that is manageable and is part of everyone’s nature. No doubt, a message very timely for younger audiences who probably won’t anticipate receiving meaningful life-lessons from this medium.
    • 65 Metascore
    • 60 Critic Score
    Much of Golden Force is very, very good. Any diehard fan of 16-bit games will find a lot to like, but in an age where games like this are common, Golden Force is too technically flawed and too hard to recommended to all but the most dedicated players.
    • 74 Metascore
    • 70 Critic Score
    Battle for Neighborville is a solid entry in the Plants vs. Zombies franchise, but it does feel like a step back from Garden Warfare 2 as it’s short on PvP modes and he adventure side is slim. The wide variety of characters to unlock is pretty fantastic the numerous skins are relatively cool even if they don’t alter gameplay, but I’m not sure that it’s enough to keep players online for long.
    • 67 Metascore
    • 60 Critic Score
    Effie is a short, enjoyable 3D platformer that needs more polish on the combat. That said, it’s a kid-friendly alternative to pick up and enjoy for those who’ve already been through the others in the genre.
    • 76 Metascore
    • 70 Critic Score
    Overall, Pac-Man 99 offers a solid, simple multiplayer jaunt for short-term bursts of competitive action. It’s a shame that some of the things that are locked behind DLC, but since the game itself is free (with Nintendo Online) it’s hard to complain.
    • 56 Metascore
    • 55 Critic Score
    I certainly didn’t have a bad time with Tasomachi — the environments are gorgeous, and exploring the towns is entertaining for short stints, but there are many other platformers that are simply more successful in their mechanics, storytelling, and polish. This might be a viable choice for younger players or those desiring low-stakes play, but for everyone else, there are better options.
    • 64 Metascore
    • 65 Critic Score
    Murder on Eridanos is an interesting way to put a bow on The Outer Worlds. Instead of a balls-to-the-wall action finale, it offers up a slower-paced mystery that showcases what Obsidian is best at – writing and acting. Although it makes some missteps and the pacing could be better, I enjoyed uncovering the mystery. Regardless of all else, Obsidian is nearly in a league of their own when it comes to writing. And experiencing more of their work is always enjoyable.
    • tbd Metascore
    • 30 Critic Score
    So, is M.E.A.T. a terrible game, or is it exactly the game the developers want it be? Is its frustrating gameplay a way of telling the player that they don’t belong on the frontier, and that everything wants to kill them because the white man’s presence in the West is anathema? If that was the developers’ intention, I applaud the bold decision to deliver a repellent experience in order to make a historical point. However, even if this is all by design, it doesn’t make the game any more playable, nor can I find any reason to recommend this agonizing gameplay.
    • 70 Metascore
    • 80 Critic Score
    Overall, Root Film is an engaging visual novel, but as a film buff, it was doubly great experience. For anyone that falls into the Venn diagram between these two types of media, this comes recommended!
    • 65 Metascore
    • 60 Critic Score
    The flexibility in deckbuilding is a fresh angle for the genre, and Cardaclysm does scratch the itch for the collectible card games. That said, while the developers have been good about putting out patches and updates that smooth out some of the rough spots, I’m going to give it a bit of time to marinate before I return.
    • 75 Metascore
    • 75 Critic Score
    For those that let themselves be enveloped by the desolate peaks of Mundaun, it will be an unforgettable experience. On the other hand, anyone expecting more active gameplay might end up feeling a bit disappointed. Personally? Mundaun is my jam. I’ve been to mountain villages similar to the one here and I’ve actually felt similar sensations and vague feelings of disquiet — the devs have absolutely tapped into that terrible loneliness and parlayed it into a solid and enjoyable horror adventure, ideal for anyone on the hunt for something different.
    • 77 Metascore
    • 55 Critic Score
    Genesis Noir stands out as an unique experience in the current landscape. There’s no argument there. However, for all of its gorgeous art, daring concepts and oblique storytelling, the gameplay and interaction required to succeed in this medium ends up failing to connect and doesn’t engage with the player in ways that feel significant.
    • 67 Metascore
    • 80 Critic Score
    While Say No! More might not be everyone’s cup of tea as it’s an experiential title that centers entirely on its story and characters, I had a great time in the two hours it took to finish it, and can’t wait to play with another character and a different language in which to say “NO” in. It’s a heartfelt game that will gift a smile to many players’ faces, while also delivering a strong message essential to our daily lives. Say yes to Say No! more.
    • 77 Metascore
    • 90 Critic Score
    Despite my occasionally-bloodshot orbs, Before Your Eyes is an experience I won’t soon forget. Its combination of masterful storytelling, engaging character progression and stunning conclusion put it in contention for best narrative game I’ve ever played, and it also reminded me to savor life at its best and worst moments. No small feat for an indie title hanging everything on an all-new form of interaction.
    • tbd Metascore
    • 85 Critic Score
    Kosmokrats is an incredibly strong debut from a brand-new studio, and I had a wonderful time with the comrades and their journey through space. The gameplay was engaging, the jokes were good, and I was absolutely invested in the fate of the Peeler and their crewmates. This well-crafted work doesn’t fit neatly into any one genre, but becomes a noteworthy, standout release because of it. Whatever Pixel Delusion does next, I’m in.
    • 68 Metascore
    • 80 Critic Score
    While it’s very short, Godstrike concentrates a ton of great moments into its limited running time. The bosses are gorgeously designed, the powers are interesting to mix and match, and there’s even a daily challenge for people to test their skills with randomized powers and perks. It’s visually impressive, it plays well, and just about anyone can jump in and get the hang of things. While I could see some of the truly hardcore scoffing at just how much work Godstrike‘s developers have put in to sand down the bullet hell genre’s rougher edges, the result speaks for itself.
    • 82 Metascore
    • 65 Critic Score
    Those lusting after a well-written visual novel with drab visuals and little ability to alter its outcome might enjoy The Life and Suffering of Sir Brante. As for me, although my opinion was initially favorable, my mood soured after wasting hours of playtime due to a minor choice that had no connection to the overarching plot. It’s still recommended to visual novel fans, but cautiously so.
    • 69 Metascore
    • 70 Critic Score
    Mighty Fight Federation wears its ’80s influences on its sleeves and enters a ganere that’s already crowded with competitors, but that’s fine — it delivers on the core fighting, and its simple, straightforward approach prioritizes pure enjoyment rather than technical skill, and in my view, it’s better for it.
    • 48 Metascore
    • 50 Critic Score
    Overall, I Saw Black Clouds is an ambitious FMV game that fails to deliver. Those who want a genuinely dark and terrifying game might be disappointed by its flaws, but it might suit those looking for a so-bad-it’s-good “midnight movie” experience to play with friends.
    • 88 Metascore
    • 85 Critic Score
    While some Monster Hunter vets like me may be surprised or shocked at how much fat has been trimmed away, when all is said and done it’s hard to deny that those elements were fat. After a few hunts it’s clear that less is more, and this new iteration is fast, furious, and retains everything that fans love about the series while making it all less of a hassle and easier to engage with than ever before. It must have been at least a little panic-inducing for the devs to change and shift as much as they did, but I applaud their bravery – it’s paid off in spades, and Rise just might be the best Monster Hunter that’s ever been.
    • 69 Metascore
    • 80 Critic Score
    Overall, Bladed Fury is a great package. The diminutive length (I finished the main story in under four hours) is offset by a reasonably cheap price tag, making it an easy recommendation to any fans of fast-paced 2D action.
    • 78 Metascore
    • 85 Critic Score
    While Mail Mole isn’t groundbreaking (pun intended), the amount of charm on display is absolutely wonderful. The visuals are colorful, the controls are fantastic, and I was more than happy to consume this gaming equivalent of comfort food. It’s definitely familiar, but fans of mascot platformers have another winner on their hands here.
    • tbd Metascore
    • 60 Critic Score
    What the Fork is a flawed title that takes clear inspiration from another, but remains a compelling and often clever experience. It’s not Overcooked, but those willing to overlook its issues will find a good time that could have been something special with a bit more polish.
    • tbd Metascore
    • 80 Critic Score
    Antonball is a great little package of classic-looking, feeling and sounding videogame goodness. Combining two simple concepts in unique ways to create new flavors of engaging gameplay is always great to see from studios showing an appreciation for the medium and a mind for ingenuity. Given this, Antonball is a safe pick-up for anyone with an itch for something old-school, yet still fresh.
    • 71 Metascore
    • 55 Critic Score
    Technical problems can be fixed, but no amount of polish is going to instill the classic “just one more day” drive that fuels the best farming sims. Story of Seasons: Pioneers of Olive Town is a competent entry in the genre, and depending on how much one has played of this genre over the past few years, there’s a good chance it can still hook someone into dozens of hours cultivating the perfect farm. With that said, anyone looking for the next step forward for the genre will walk away disappointed from this one, and considering this was released to mark the 25th anniversary of the franchise, Pioneers of Olive Town doesn’t feel like the celebration it should have been.
    • 64 Metascore
    • 40 Critic Score
    In the end, Pascal’s Wager is just another entry in the ever-growing soulslike genre. It makes some smart choices by giving an upfront story and multiple characters, but my feeling is that starting life on mobile devices hampered what the developers could do, and the lack of exploration and cohesive map design is a definite weakness — perhaps a sequel built for console or PC could expand upon this foundation.
    • 82 Metascore
    • 90 Critic Score
    Gnosia is a smart spin on visual novels, and a clever re-imagining of elements seen in the recent uber-hit Among Us. It’s an excellently addictive game on the strength of its mechanics alone, but is elevated by a strong story and neatly defined characters.
    • tbd Metascore
    • 85 Critic Score
    Anodyne 2: Return to Dust is a deeply affecting game, one that impresses with its ability to make the ‘big questions’ it wants to address an integral part of the worldbuilding, rather than something that characters ponder about in monologues. At its core, Anodyne 2 is about how the essence of life is change, and how trying to stop that change, as scary as it might be, is a fool’s errand.
    • 78 Metascore
    • 70 Critic Score
    In an industry full of people who fancy themselves master storytellers but can rarely back it up, it’s refreshing to play a title that feels well-studied in more traditional narrative forms. I hope Adios is successful, and that we’ll see more like it.
    • 68 Metascore
    • 70 Critic Score
    I’m sure most people will have made up their minds about Gal*Gun Returns based on the game’s own tagline, or even just a few screenshots. There’s no doubt it is of niche appeal, but those of us who appreciate these sorts of absurd and bombastic stories will find an enjoyable comedic romp with a lot of replay value.
    • 69 Metascore
    • 80 Critic Score
    #DRIVE is by no means a revolution as far as endless-runner games go, but its simple premise and addictive collection aspect delivers an enjoyable experience. While many big developers and publishers might not feel now is the time to venture back into making explosive arcade racers, I’m happy this one did.
    • tbd Metascore
    • 80 Critic Score
    Conarium is a short experience — I finished it in around three hours — but I’ll happily take quality over quantity. Despite finding fault in a few certain places, I thoroughly enjoyed my time with Conarium and was happy to finally find a title that faithfully scratches that Lovecraft itch.
    • 70 Metascore
    • 80 Critic Score
    For anyone who has ever fallen in love or suffered heartbreak, Maquette will resonate. Yes, some puzzles were weaker than others, but those issues felt secondary to the masterful tapestry being painted before my eyes. Maquette is a poignant and rewarding experience that reminded me of some of my happiest moments, it forced me to stare straight at sorrow, and simultaneously reassured me that it’s okay to feel that pain.
    • 42 Metascore
    • 45 Critic Score
    I love a good nostalgia trip and I don’t mind a bit of pandering here and there, but Taxi Chaos takes it too far by essentially doing nothing more than replicating the game it was inspired by. Paying homage to one of the greats wouldn’t be an issue if it added its own ideas and flair, but there just isn’t much here that wasn’t already done — and done better — by Sega.
    • tbd Metascore
    • 70 Critic Score
    The story is funny and the gameplay is engrossing — Battlecruisers is a great experience overall, I just wish there was more of it.
    • 82 Metascore
    • 80 Critic Score
    While Four Quarters’ title operates under the trappings of casual gaming, I’d say that Loop Hero works for quick sessions, and also as a more dedicated experience that might keep one up for long hours into the night. It cherrypicks the right elements from each of the genres it takes inspiration from, and gives back a completely fresh experience with oldschool appeal.
    • 57 Metascore
    • 40 Critic Score
    I love the idea of a turn-based gothic adventure like Black Legend, but concept alone can’t carry it, and there’s little excitement to be had with these dull characters and this tedious, overcomplicated combat. I appreciate the attempt, but I’m going to abandon this city to its fate.
    • tbd Metascore
    • 80 Critic Score
    Project Starship X is an enjoyable, stylish, and tough-as-nails shooter that tested my skills. While I have yet to get through all of its levels and master its gameplay, it’s a solid addition to the shmup genre that any fan should check into.
    • 75 Metascore
    • 60 Critic Score
    Frustratingly, Ginga Force is more ambitious than it is good, dragging down its occasional moments of signature Qute brilliance with a glacially-paced story mode in service of a forgettable plot. With much more generous tuning of the progression rewards, this could potentially be an effective gateway title to welcome newer players to the genre. As it is, it’s weirdly perched between the old and new, with too much grind and too much noise to really land for anyone.
    • 74 Metascore
    • 70 Critic Score
    In the end, Resurrection works well as a reboot of the original IP, but nostalgia can only carry it so far. If the overall difficulty felt a little more fair and a lot less mean-spirited, I would recommended it to anyone looking for a challenging platformer. However, the contract Resurrection wants the player to sign on to is a Faustian one, demanding patience, and perhaps a small bit of one’s sanity.
    • 71 Metascore
    • 75 Critic Score
    Cathedral is tailor-made for players lusting after a serious 8-bit old school-experience with a minimum of modern bells and whistles. It’ll surely test one’s reflexes and nerves, but with just a few tweaks to the design and some marginal improvements, this could have been a real classic.
    • 75 Metascore
    • 70 Critic Score
    Overall Field of Glory II: Medieval offers just about everything one could ask for in a tabletop wargame simulation. The odd quirks and complexity are part of the charm for fans of the genre, although there’s little here to draw in fans who haven’t already become converts.
    • 80 Metascore
    • 70 Critic Score
    Capcom Arcade Stadium is a wonderful tribute to a mostly-bygone era that was important and influential in the history of videogames. Hopefully, Capcom will releases more titles and expand the collection, but even if they don’t, this trio is a worthy purchase for any player looking for some authentic arcade action.
    • tbd Metascore
    • 90 Critic Score
    The Flower Collectors is a short but sweet experience that succeeds based on the merits of its writing and storytelling. It’s a game that successfully tackles political corruption and champions the left, yet still manages to be an engaging addition to the Adventure genre — something I wish more of its peers would do. While we probably won’t see a major studio adopt these politics anytime soon, I’ll always know that there’s at least one out there that does it well.
    • 71 Metascore
    • 85 Critic Score
    Blue Fire is a wonderful blend of action, platforming and contemporary influences, and at the end of it all, it manages to be something truly special. I have yet to uncover every secret Penumbra has in store, but I know I’ll have a good time doing so.
    • 59 Metascore
    • 30 Critic Score
    I’m fine with the fact that Dragonborne is a throwback RPG, and in that sense it’s a lovely tribute to a classic console. What I am not fine with is the lack of meaningful combat and character-building. This title would have been barely satisfactory in 1997, and players looking for similar retro-themed experiences today have a wealth of better options.
    • 78 Metascore
    • 90 Critic Score
    The Atelier series is the most consistently-excellent brand in the JRPG genre, and Atelier Ryza 2 is another big win for the developers, as each new iteration finds a way to keep the gameplay fresh and interesting. All the developers had to do this time was not drop the ball after the excellent Ryza 1, but by digging in and developing their wonderful cast, they’ve gone above and beyond in setting up a fascinating journey to come.
    • 85 Metascore
    • 70 Critic Score
    An efficient (i.e. — boring) playthrough of Hitman 3 could probably be finished in a few hours for players who know what they’re doing, so the fact that I’ve spent more than 30 hours in six maps trying to master each one says everything about how much I love this series. However, despite how much I love Hitman as a whole, I can’t deny that the middling innovations and repeat rewards are starting to make 47’s adventures feel slightly stale.
    • tbd Metascore
    • 80 Critic Score
    Even though it’s on the short side, Shoot 1UP DX is still a thrill. The ‘multiple ships at once’ concept still feels fresh a decade later, and this landmark indie deserves a spot in every shmup fan’s library.
    • 83 Metascore
    • 80 Critic Score
    While not for first-time Persona players, Persona 5 Strikers absolutely delivers an unexpected sequel to P5 by offering an engrossing story and more time with these charming characters. Also, at roughly thirty to forty hours, it’s certainly a faster ride than its nearly two hundred hour predecessor — not a bad thing, since it left me hungry for another adventure with this crew.
    • 81 Metascore
    • 75 Critic Score
    Near the beginning of Red’s adventure, Everhood asks the player if they wish to know the “absolute truth,” which could aid them in their journey, but also hinder their understanding of reality. The player is asked again at the game’s conclusion. I said no both times, but I think Everhood’s message is there are no absolute truths. It’s up to the player to decide what is right, wrong, and what their purpose is, and in doing so, Everhood provides a one-of-a-kind experience.
    • tbd Metascore
    • 70 Critic Score
    Besides my lack of ability to notice slight size differences in similarly-shaped objects, there’s not much I disliked about Tiny Lands. My only complaint is that there’s no ability to pan left and right on each puzzle. The zoom feature is tethered to the center of each tile, so enlarging the scene doesn’t help much if an alteration is along the edges. Outside of that, fans of this genre will find Tiny Lands to be a relaxing, well-designed take on the well-known-in-print spot-the-difference formula.
    • 80 Metascore
    • 80 Critic Score
    The horrors of the last year have given me a new appreciation for the type of entertainment that allows me to fall into a predictable routine, and roguelikes are the perfect venue. In the past, too many developers have assumed that the simple inclusion of procedurally-generated levels is enough to keep run-based games interesting, but the increased regularity of quality titles like Skul leaves me confident that studios are learning, and that the roguelike renaissance isn’t going away anytime soon.
    • 43 Metascore
    • 30 Critic Score
    Element Space is a fusion of two good ideas, utterly debilitated by poor pacing, an awful interface, game-breaking bugs, a brutal difficulty level, and mystifying metagame. Avoid it at all costs.
    • 70 Metascore
    • 65 Critic Score
    If there was a version of this game that let players skip the Time Trials or required only minimal engagement with them, I would have no problem recommending this mechanical bug’s shenanigans to anyone looking for the kind of physics-based environmental exploration that we just don’t see a lot of these days. I honestly enjoyed my time with Glyph and found it to be a welcome surprise… I just wish that I didn’t have to include so many caveats when recommending it.
    • 78 Metascore
    • 85 Critic Score
    SNK vs Capcom‘s certainly not going to leave jaws on the floor with its technical prowess and it’s not as precise as many ‘serious’ fighters on more powerful hardware, but it’s a cute and immensely enjoyable blast from the past that’s certain to bring a smile to the face of fans at a price that’s tough to beat.
    • tbd Metascore
    • 70 Critic Score
    While the strength of these intertwined stories might not be enough to recommend Memoria to everyone, it’s still a well-made and engaging point-and-click adventure that will be an easy sell to fans of the genre.
    • tbd Metascore
    • 30 Critic Score
    I wish that the developers had put more effort and creativity into this setup. It seems designed to be streamed since it’s much funnier to watch than it is to play, and most of the playtime consists of waiting for the hero to get up or to simply turn in the desired direction. It took me about 80 minutes to finish Drunken Fist, but it stopped being enjoyable after the first ten.
    • tbd Metascore
    • 45 Critic Score
    A game like Half Past Fate: Romantic Distancing is courageous for presenting a story that confronts our real-world pandemic rather than providing escapism from it. The setup of the narrative and the overall tone befits its ambition, but it’s ultimately unsuccessful in offering significant takeaways or in-depth character studies due to its surprisingly brief length. If it were twice as long it would have likely had twice the depth, and probably twice the score.
    • 55 Metascore
    • 45 Critic Score
    Sense: A Cyberpunk Ghost Story offers an interesting Chinese-themed ghost experience and there were moments when I could feel my heart race while trying to escape the deadly spirits chasing me. However, those chills are dulled by excessive backtracking and slow progress — and in the end, those were scarier.
    • 70 Metascore
    • 65 Critic Score
    If one’s reaction to the mere mention of Turrican is to jump with excitement, then this package is manna from heaven — buy it now, even though it’s a no-frills, incomplete collection. For newcomers who might be craving some retro action, it’s a solid package that will test one’s skills. Maybe nab it on sale, though.
    • tbd Metascore
    • 75 Critic Score
    Speaking of grind, in a sense ‘grind’ is the basis of gameplay for not only Aground but also the genre as a whole – grind resources to hit the next objective, rinse and repeat. However, in Aground players may be more acutely aware of this as the progression is largely linear, although players can explore at their own pace and the world is semi-randomized. This is not a detriment per se – in fact, it seems clear that the game is built with this as the goal in mind, and thus those who enjoy the grind will find themselves at home.
    • 84 Metascore
    • 90 Critic Score
    Issues aside, Yakuza: Like a Dragon is a masterpiece that might also be of historical note, since I’m hard-pressed to come up with another series that changed genres without losing what made it special in the first place. Players come to Yakuza games expecting fantastic storytelling, a bustling open world, and intense combat. Ryu Ga Gotoku Studios have proven they can swap out one leg of that stool without sacrificing its strength, and that’s an accomplishment few can claim.
    • 64 Metascore
    • 70 Critic Score
    Minigolf aside, Kinetic Edge offers a highly enjoyable package. The online races are a blast, and while the other modes don’t quite have the same lasting appeal, they’re still solid party game options. From any perspective, Kinetic Edge is a great multiplayer effort that is both stylish and rewarding to master.
    • 65 Metascore
    • 75 Critic Score
    While it may lack Nintendo’s trademark polish in some areas, Redout: Space Assault is still a good title that delivers several hours of flying and fighting, and the Star Fox nostalgia older players will certainly experience is a bonus.
    • 49 Metascore
    • 50 Critic Score
    The campaign can be finished in about seven hours without any real difficulty or climax, and it holds no replay value beyond achievement hunting. The Unexpected Quest does scratch a certain itch for the good ol’ days of the RTS genre and the lack of difficulty makes it a solid buy for those who aren’t genre vets, but with just a little more on offer, this could have been a must-play.
    • 75 Metascore
    • 85 Critic Score
    Project Wingman may well be the most frustrating game I’ve ever unabashedly loved by making me feel like the hotshot pilot I’ve never been, and the only price I have to pay is a little bit of my sanity every time I die and remember that there aren’t any checkpoints.
    • 70 Metascore
    • 40 Critic Score
    Gods Will Fall has some striking visuals and the randomly-generated characters with their varied stories and abilities are great, but the frustrating, sloggy combat, repetitive nature of play, and the lack of any sort of exploration or value in the hub area is disappointing. The developers have already released a road map for more content in the future, but let’s hope they polish the combat first.
    • 67 Metascore
    • 65 Critic Score
    Sword of the Necromancer is a brief adventure filled with engaging combat and an unexpected amount of heart. Like many roguelikes, repeated runs can grow a bit tedious and a little more visual variety would have been appreciated, but Necromancer is a viable option for someone looking for a bite-size dungeon crawl… And maybe a good cry, too.
    • tbd Metascore
    • 75 Critic Score
    While it may be on the short side, Halloween Forever oozes charm that’s backed up by solid gameplay – this one’s a real treat for old-school platforming fans.

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