GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • tbd Metascore
    • 75 Critic Score
    In the end, Kofi Quest is a homage to the pathetic and it feels good to play a title that doesn’t take itself seriously and have some laughs while doing so. Kofi Quest has the potential to resonate with the most enthusiastic players of the RPG genre and the studio has shown potential for a great game series here as they already have the characters, the visuals and the concept. I look forward to more in the future.
    • 67 Metascore
    • 70 Critic Score
    Despite how ugly I might find it, there’s no doubt that the gameplay in Session is its strongest suit. The difficulty might not be for everyone, but I urge anyone interested to stick with it and try to embrace what it offers — a sim-like, realistic skating experience. I commend the devs for trying something new and interesting within the genre, and while not as immediately approachable as most games, it’s something that any skating fan should try.
    • 73 Metascore
    • 70 Critic Score
    With its online implementation and improved strategic combat, there are certainly appealing qualities to Temtem, but its entrenched ties to old-school Pokemon prevent it from blossoming into something greater. It isn’t redefining what we already know, so for those simply looking for another Pokemon-like experience who just wanna catch ‘em all, this one might be a good fit.
    • 78 Metascore
    • 80 Critic Score
    Overall, Hell Pie is innovative in the platforming space, both in narrative and the verticality and mobility of its mechanical design. It might be flying under most radars, but to me this was one of the best gaming experiences I’ve had all year.
    • tbd Metascore
    • 50 Critic Score
    While there’s not much gameplay (and what’s here is below standard), League of Enthusiastic Losers brings a unique artstyle rarely seen in gaming and a solid narrative focused on subjects often overlooked within the gaming industry. I am confident that time will be kind to this one, but it’s a bit too understated to make much of an impact at the moment.
    • 70 Metascore
    • 90 Critic Score
    Sonic Frontiers is the best 3D Sonic of the last decade, and it’s easily one of the best platformers I’ve played in recent years. The changes to the classic formula, coupled with some of the best music video games has to offer makes it a real gem, but what made it truly noteworthy is the ambition on display. I believe Sonic Team and Sega have finally made the game they wanted to make ever since the failure of Sonic the Hedgehog (2006) and we now have a worthy successor to Sonic Adventure.
    • 81 Metascore
    • 75 Critic Score
    I love the Shovel Knight world, and I enjoyed my fling with Dig. The roguelike itch got scratched, I liked the new knights, and the sound and aesthetics are all there. There’s just not enough of it with a potential runtime just shy of two hours. If I hadn’t played the original, it would be a great gateway into Yacht Club’s creation, but having played through most of it already, I was hoping for something that would tide me over a little longer.
    • tbd Metascore
    • 85 Critic Score
    Axis Football 2023‘s improvements far outweigh its shortcomings, though. It plays much more true-to-life, and the new visuals increase the immersion like never before. With the lower price point this year, it’s really a no-brainer. Football fans would do well to give Axis the shot it deserves with this year’s version.
    • 67 Metascore
    • 60 Critic Score
    Shootas, Blood &Teef looks fantastic, but unfortunately that beauty comes at a steep price on the Switch. It takes up to two minutes to load into the game proper, with long load times between stages as well. When there are too many foes on the screen, the framerate begins to stutter like a snotling that’s been riddled with dakka. To see if it was a hardware limitation, I played the same stage in the Steam demo version and I encountered none of these issues. The Switch just doesn’t have the oomph to power this beast, and it’s a shame.
    • 68 Metascore
    • 65 Critic Score
    Sadly, when everything’s take into account, Serial Cleaners doesn’t live up to its predecessor. The cleaning/stealth gameplay is solid and there are some great level concepts, but the story doesn’t offer much motivation and there’s plenty of potential here that goes untapped.
    • 69 Metascore
    • 80 Critic Score
    If you’re looking for a good JRPG comfort food, it’s definitely that and I think a lot of people play games and don’t finish them right so like if you want to just jump in and like level up and have a bunch of cool story. You could do that and play like 20 hours of it. You know. there you go. As people have said many times most people do not finish most games. So right if all you want is a good 10 hours it sounds like it delivers that good 10 hours you can bounce into something else.
    • 79 Metascore
    • 55 Critic Score
    Ghost Song is filled with genuine human beings who fight fiercely for each other’s happiness, and it’s a tonal balance I almost always find lovely. It’s just a shame that it doesn’t seem to realize that decent action alone would have been a sufficient accompaniment to it. Regardless of the superfluous RPG trappings, Ghost Song offers beautiful sights to be found within its mysterious halls.
    • 71 Metascore
    • 65 Critic Score
    Moonscars has so much potential, but its ruthless battle format and flat character dialogue left much to be desired. There’s no denying that it’s beautiful and the customization of weapons and attacks makes the character-building process exciting, but I was still left wanting more bang for my buck, and less doom for my gloom.
    • 71 Metascore
    • 50 Critic Score
    Fans of ’90s-style retro-shooters might find Fashion Police Squad‘s offbeat and quirky approach to the genre to their liking, but there’s already a lot of stiff competition in the genre — it’s interesting, but flawed approach simply doesn’t measure up to the others already strutting on the catwalk.
    • 83 Metascore
    • 95 Critic Score
    Hardspace: Shipbreaker is a masterpiece. It offers perfectly-tuned gameplay that dovetails flawlessly with the story that it’s telling, and it’s the rare example that manages to make its points entirely through mechanics — even if someone stripped out all of the dialogue, players would still understand what the game has to say about the crushing cycle of worker exploitation under capitalism. The fact that the developers went out of their way to build a believable world and great characters to help players empathize with the people trapped in this corrupt system shows how much they cared about making the best possible version of their work.
    • 80 Metascore
    • 90 Critic Score
    In the end, NBA 2K23 isn’t a perfect game. But it is the strongest, deepest, smoothest, and most enjoyable showing for the series in some time. With a little less focus on microtransactions, and a little more focus on ramping up other modes, perfection is definitely within reach in the coming years.
    • 62 Metascore
    • 55 Critic Score
    There are a ton of great ideas in Dream Cycle. Dreamlike, ever-shifting worlds, the Lovecraft influence, and exploring it all as a sorceress is a solid foundation to build an adventure on — it simply needs more time in the oven to improve the inconsistent mechanics, streamline the experience, and fix the bugs. It’s a great start, but it’s just not there yet.
    • 89 Metascore
    • 60 Critic Score
    This is a studio that has created characters with moving arcs and developed stories that grapple with revenge, forgiveness, and even the nature of being. Here, it feels like all that ambition has died and been replaced with Gundam for Complete Illiterates. It’s a tragic regression, all the more so because here and there compelling stories and characters poke through. Alas, they end up buried beneath a mountain of anime tropes and JRPG platitudes. Monolith is better than Xenoblade Chronicles 3, and so are we.
    • tbd Metascore
    • 90 Critic Score
    This title certainly takes things slow, but it runs so deep and expands in so many directions at once that it’s hard to label it anything other than a true achievement. I whole-heartedly recommend it to anyone who might consider themselves an RPG fan.
    • 84 Metascore
    • 95 Critic Score
    While it might be listed as a cute and creepy summer adventure in a PR blast, that doesn’t begin to scratch the surface of what it truly offers. Rather, it’s wonderful coming-of-age story about a young boy still grieving, creating powerful friendships, and finding his “true” happy ending.
    • 71 Metascore
    • 85 Critic Score
    Pac-Man World: Re-Pac might be a bit basic at times, but it nails the mechanics and delivers on the production. It feels like exactly the kind of thing I would have enjoyed as a kid — which basically means I also enjoy it now as a platforming-crazed adult. I’m glad Namco is looking to its classic catalog in this way, and I’m hoping it means we get more from them in this style. Pac-Man fever? I have it.
    • 82 Metascore
    • 80 Critic Score
    While it lasted, Cult of the Lamb was a darkly enlightening experience that wholly delivers on the premise of its cutesy horror genre-mash-up. For the many who have been eagerly anticipating its release, that faith has been rewarded.
    • 56 Metascore
    • 65 Critic Score
    The fundamentals of Touken Ranbu Warriors are fine. Great controls, a good variety of playable characters, and the bite-sized missions are a nice change of pace. Also, after Samurai Warrriors 5 it’s refreshing to see a game that doesn’t treat Nobunaga Oda like a misunderstood saint. The story doesn’t impress, though, and despite how intriguingly bonkers the premise is, the experience never manages to rise above being a perfectly serviceable musou.
    • tbd Metascore
    • 75 Critic Score
    Unfortunately, there’s a void where the story and character should go, and this absence is a significant mark against the work overall. However, everything else is so strong that I can’t be too mad. If the developers were to create a sequel following in these same footsteps but with more story and character, it would be an absolute knockout. Let’s hope they get there.
    • 70 Metascore
    • 70 Critic Score
    Despite the lackluster mechanics and dull dungeon design, Soul Hackers 2 still has plenty of sheen in its presentation and characters. Ringo is an intriguing protagonist surrounded by a roster of dynamic characters who will keep the player invested as they struggle to save this colorful, neon world. If nothing else, it will serve as a welcome primer to Atlus newcomers, or a welcome draught for those looking to slake their thirst after going through more accomplished ATLUS titles.
    • 86 Metascore
    • 80 Critic Score
    Apart from the suboptimal multiplayer matching, Sunbreak is damn good Monster Hunter and I hope they keep some of the features introduced here as the series moves forward, especially the human NPC companions. For anyone who owns and enjoyed Rise, picking up Sunbreak should be a no-brainer. It’s an intelligent expansion that retains the best of Monster Hunter Rise and adds more than enough to warrant its existence atop an already-meaty title.
    • 70 Metascore
    • 65 Critic Score
    Madden NFL 23 certainly isn’t lacking content and is arguably more realistic than ever. Yet, after nearly a decade of treading the same still waters, it’s never been more evident that a new approach is needed. As much as I appreciate the gameplay improvements and still enjoy the annual Madden experience, it’s becoming increasingly difficult to recommend investing money into it year after year.
    • 46 Metascore
    • 35 Critic Score
    XEL
    Xel tries to tell a compelling story about time travel, loss, anger, and consequences, but the game just isn’t in great shape. I want to see what Tiny Roar can achieve after they patch the daylights out of Xel, or perhaps what they do in their next project. As it stands, though, Xel needs to think about what it’s done and learn from tis mistakes before it’s not grounded anymore.
    • 78 Metascore
    • 85 Critic Score
    Having not played wither Klonoa before this review, I was expecting a bubbly platformer that was a product of its time, but instead, I was floored by how beautiful Klonoa Phantasy Reverie Series was, and by how strongly it connected with me on an emotional level. I hope see more of this in the genre.
    • 76 Metascore
    • 60 Critic Score
    Despite 18 years passing between the original and this port, it feels like not much has changed at all — it remains a heavily flawed but interesting work. Unfortunately, I was hoping that it would right the wrongs of the original version, especially in terms of the additional content, but fails to do so. That’s a bit disappointing, but even with the game being re-released in the state it is, it remains more enjoyable and refreshing than most of Star Wars‘ more recent offerings.
    • 69 Metascore
    • 80 Critic Score
    Thymesia is a short adventure – Soulsborne pros might complete it in under eight hours, but with its deep combat and constant sense of progression, it never outstays its welcome and remains consistently engaging. It’s a bite-sized entry into the genre that doesn’t try to redefine its parameters, but instead hones in on a few core aspects and maximizes their potential.
    • 79 Metascore
    • 90 Critic Score
    I love Rollerdrome. That “hell yeah” factor hit me early, especially once I saw how it utilized the foundation built by one of my favorite franchises, yet still managed to create its own experience. Its satisfying gunplay and sense of momentum make it one of the finest sports games available, while its art style makes it stand out from the crowd. Roll7’s winning streak of incredible skating games continues.
    • 83 Metascore
    • 80 Critic Score
    My main complaint with Stray is its length, it felt like the game could have done with an extra four or six hours if it were in the shape of more challenging chase sequences or harder puzzles. The lack of customization for the cat is another issue that has to be addressed. Early on, the cat acquires a jacket and it came as a surprise when credits rolled and there was never any opportunity to customize it, nor even the ability to add one (or more) of the badges that can be earned. There’s not even allowance for a change in the base color. Those issues aside, Stray is ultimately a double-A game that can be confused for triple-A if one takes into consideration the amount of polish, precision and quality crammed into it. Fur-midable indeed.
    • 89 Metascore
    • 100 Critic Score
    The art and music are dripping with style, the mechanics are easy to learn and offer enough wiggle room to be challenging without demanding perfection, and the story is full of heart — if a bit corny at times. If this game looks even remotely interesting, don’t sleep on it.
    • 84 Metascore
    • 75 Critic Score
    In summation, nirvanA Initiative‘s a good time. It does get a little long in the tooth during certain sequences and the pacing’s not as tight as it should be, but it’s a well-written and amusing murder mystery that should scratch the itch of any Visual Novel fan in the market for solving some of the craziest homicides in videogames.
    • 73 Metascore
    • 85 Critic Score
    Mothmen 1966 gets in, tells the story it wants to tell, offers a few surprises, and then gets out long before it wears out its welcome. I had a great time with it, and I would hold it up as an example of a well-done Visual Novel that understands its content and the electronic medium, and leverages both to wonderful effect.
    • 85 Metascore
    • 80 Critic Score
    Overall, I like OlliOlli World. When the player learns its techniques and finds a groove, it’s a great flow-state play whose vibrant presentation elevates the experience.
    • 73 Metascore
    • 65 Critic Score
    While I found Salt and Sacrifice worth breaking at least one controller over, it’s not for every Souls fan as it commits bizarre mistakes in design and comes with a few baffling omissions — in some ways, the experience is the total opposite of Hidetaka Miyazaki’s teachings. I’m glad I finished it, but it’s not an easy one to recommend.
    • 57 Metascore
    • 55 Critic Score
    Unfortunately, despite the ranged combat perking the experience up, Dolmen‘s general design feels like it is too indebted to soulslikes and ultimately suffers for it. The melee is not consistent, enemy AI is weak, the exploration is not deep, and the level design is just passable. What Dolmen does well is sci-fi flavored third-person shooting with a good level of challenge that isn’t a cakewalk. I hope the developers get the chance to take a look at what worked in Dolmen and try again… as it stands, it’s too tempting to make comparisons to games like Dark Souls, and those comparisons aren’t favorable.
    • 80 Metascore
    • 85 Critic Score
    I love when a game comes out of absolutely nowhere to knock my socks off, and that’s exactly what Dungeons of Dreadrock did. Every aspect of the experience shows a notable degree of thought and care — everything’s here that needs to be, it’s all been tuned, and the entire package ticks like a Swiss watch. Without a doubt, this hundred-floor descent into the depths of the earth has been one of the most enjoyable and pleasant adventures I’ve taken all year.
    • 74 Metascore
    • 85 Critic Score
    The Quarry sits comfortably near the top of the interactive movie genre. Equal parts clever and terrifying, it earns its ten-hour runtime with a series of twists and turns that are sure to delight. There’s action, romance, comedy, and unbelievably disgusting violence. Supermassive Games have delivered a rollercoaster that serves as a fabulous follow-up to Until Dawn, so anyone who enjoys the genre will be in for one hell of a ride.
    • 78 Metascore
    • 85 Critic Score
    While I have my qualms with the way the graphical presentation is handled during gameplay, I have to commend Sonic Origins for delivering on its promise. It’s a great collection, and one that got me passionate about the series again — immediately after playing, I downloaded Sonic Mania, Sonic Colors, and Sonic Forces to keep riding this high. With any luck, Sega continues the trend with other classics.
    • tbd Metascore
    • 80 Critic Score
    All in all, I found Arcade Spirits: The New Challengers to be an engaging follow-up to the original. It delivers a fresh, diverse cast while highlighting real struggles that people face in the world, even if we don’t live in a future arcade gamer tech dystopia. Fiction Factory Games have created a well-crafted sequel here, and I look forward to whatever they come up with next!
    • 85 Metascore
    • 85 Critic Score
    As a Turtles fan, I’m happy with Shredder’s Revenge as it captures the spirit of the franchise so damn well, thanks to a load of fan service and a strong style. As someone who’s played a few great brawlers (some martial arts-themed ones and even licensed ones) this is the absolute peak of the genre for me thanks to the incredible combat and a wealth of fanservice. It’s great to see these turtles back in the spotlight, and anyone who’s a fan of TMNT or a lover of old-school arcade games owes it to themselves to order some pizza and head to the sewers because this is something special.
    • tbd Metascore
    • 45 Critic Score
    Frankly, I think HunterX would make an much better side-scroller with linear progression than the subpar Metroidvania that it is — I may come back to it after a few more patches and when my frustration dies down, but I really can’t HunterX right now, especially with so many other better titles to choose from.
    • 78 Metascore
    • 80 Critic Score
    Revita is not one to overlook, especially for fans of this genre. Things feel perfectly balanced, the combat is satisfying and the platforming is smooth, the relics do a lot to keep each run fresh, and using health as currency all come together to make Revita sing.
    • 76 Metascore
    • 60 Critic Score
    Evil Dead: The Game pleases the Evil Dead fan in me as the perfect love letter to Sam Raimi’s horror masterpiece. As an actual game, however, it’s disappointingly bare-bones, with a multiplayer mode that gets stale way too soon and a dreadful series of single-player missions– qualities that are a serious concern for online-focused games like this one.
    • 66 Metascore
    • 75 Critic Score
    Despite the various flaws and stumbles, it does something few, if any, RPGs even attempt in its ambitious stab at creating a combat-free RPG. Its embrace of the deliciously edgy lore of the Vampire setting also lends an inimitable sense of flavor and style, even if the graphics don’t always do it justice. In the end, while the final experience is two courses short of being a banquet, it’s good eating for fans who are starving for vampire videogames.
    • 56 Metascore
    • 50 Critic Score
    There are a lot of good things going on in Winter Ember. Its ambiance is strong, the freedom to move through levels in multiple ways keeps progression interesting, and the stealth mechanics are solid. However, these positives are consistently overshadowed by performance issues, clarity issues, or weak combat. I enjoyed sneaking around with Arthur, but unfortunately, Winter Ember still has a way to go before it can be considered an easy recommendation to stealth fans.
    • tbd Metascore
    • 85 Critic Score
    While its bleak nature might be a turn-off for some, I enjoyed my time with the short but bittersweet journey that is Best Month Ever! Any game that has me thinking of my mortality long after the credits roll is clearly something special.
    • 85 Metascore
    • 100 Critic Score
    Citizen Sleeper isn’t harsh or punitive despite the pressures and perils the player might face. No, it ultimately feels like a slow, incremental triumph over adversity in a way that I wish was as easy to accomplish in the real world. This genius array of interlocking circles and Swiss watch gears is flawlessly synchronized with every piece spinning as it should, and it ultimately delivers not only a top-tier Sci-Fi tale, but a larger commentary on community, friendship, and the experience of life itself.
    • 75 Metascore
    • 70 Critic Score
    It’s an intense experience easily played in a single (or very few) sittings that delivers with an engaging story via fascinating narrative progression. I do feel the overall quality of the game was compromised by the lackluster ending, but the thrill of the promise has enough momentum to carry a player to the end.
    • 40 Metascore
    • 40 Critic Score
    When The Cleaner sticks to gunfighting and slow-mo sequences, it’s a winner, but the platforming and overly-long levels destroy everything it gets right. I want to adore this game and I was more than willing to meet it on its own terms, but it’s just asking for far too much — it’s frustrating to see how badly its flaws undercut the rest.
    • tbd Metascore
    • 85 Critic Score
    As someone who plays all the roguelike deckbuilders that come to console, Rogue Lords is the best one to cross my path in quite some time. The art, characters and theming are all great, the mechanics are intricate and interesting, and although there are a few rough patches, the campaign can be completed without devoting hundreds and hundreds of failed runs to it. For anyone who enjoys the genre, this one’s fangs are satisfyingly sharp.
    • 72 Metascore
    • 80 Critic Score
    Brigandine: The Legend of Runersia delivers an entertaining world and a story full of diverse and vibrant characters, all built atop competent world-conquering strategy. The complexity may make it a bit less approachable to genre newcomers, but strategy buffs and longtime Brigandine fans need look no further.
    • 74 Metascore
    • 80 Critic Score
    To be honest, I bought this game on a whim thinking its homage to classic survival-horror and deliberate Playstation 2-era graphics would coalesce into a somewhat janky indie experience with a lot of heart but little technical prowess. I’m happy to be proven wrong as Nightmare of Decay scratched that itch from horror games of my youth in a way that is just modern enough to feel good but not so updated that it loses its nostalgic flavor. It lacks the length of classic horror games as it only clocks in at about 3 hours, but it still feels complete. People looking for a quick and clever trip down survival-horror memory lane likely won’t be disappointed.
    • 65 Metascore
    • 50 Critic Score
    Overall, The Force Unleashed is a fairly ordinary game that is bolstered by its IP. If not for the Star Wars connection, it would have been forgotten long ago. Going wild with force powers does have its charm, but that’s not enough to elevate it into must-play status, by any means.
    • 74 Metascore
    • 80 Critic Score
    For those not put off by the gory subject matter — and ye gods, brace for the “steak table” animation — it’s a petite, dark delight.
    • 82 Metascore
    • 85 Critic Score
    Lego Star Wars: The Skywalker Saga is a joyous blast from the past that not only offers a healthy serving of plastic-coated nostalgia, but also provides a light-hearted, refined, and content-packed adventure. I had a great time revisiting this galaxy far, far, far away, and I know many fans — like me! — will too.
    • 61 Metascore
    • 45 Critic Score
    Retro players starved for a Shinobi-like title who also relish mastery through repetition will surely see this as the perfect opportunity — just be sure to get anything other than the Switch version. For everyone else, Ganryu 2‘s try-and-die learning curve is repulsive, and the trial-and-error design harshly punishes the player for every little mistake. It’s one of those rare titles that I do not wish to go back to.
    • 76 Metascore
    • 85 Critic Score
    Weird West is a truly special experience. While each one of its stories is compelling in its own right, when put together they transform into something fantastic. This is a game that shows its monsters and asks the player to be disgusted, and then turns them into a monster and asks if they feel the same way. As such, every one of the journeys contained within is worth taking, but it’s only once players have trod all of those roads that they’ll appreciate just how amazing Weird West‘s accomplishments are. It’s deep, it’s fascinating, and it’s full of the kind of storytelling that resonates for a long time after credits roll — truly an incredible experience from beginning to end.
    • tbd Metascore
    • 40 Critic Score
    Far: Changing Tides is the perfect example of a sequel that largely repeats what the first one did, except now it’s longer and more complicated. Maybe some players will admire the additional challenge and length, but I spent most of this adventure frustrated with the tedium. I will admit that the ending does tie a nice bow on things at the end, I just wish it got there sooner, and with less fuss.
    • tbd Metascore
    • 80 Critic Score
    The price may be a deterrent, but for fans of the movies (and of course, pinball!) Indiana Jones: The Pinball Adventure comes highly recommended.
    • 76 Metascore
    • 80 Critic Score
    After the last few installments, WWE 2K22 succeeds in bringing the zest back into this long-running franchise. Each match is intense and exciting, and I couldn’t stop myself from exploring different play styles and re-enacting some of my favorite encounters. Even if the whole WWE circus only exists to present a cheap power fantasy, games like this one triumph in highlighting the best side of the affair.
    • 82 Metascore
    • 90 Critic Score
    Year in, year out, the Atelier series never fails to top itself. Atelier Sophie isn’t just a check-in with beloved character — it manages to meaningfully increase our understanding of that character by giving her the chance to interact with her closest companions in an entirely new context. For fans of the franchise, this is one of the most satisfying experiences that Gust could have offered, and for anyone looking for a chill, accessible JRPG, it doesn’t get any better than this.
    • 73 Metascore
    • 80 Critic Score
    With streamlined and engaging mechanics and gameplay, it does the games it was inspired by proud and is a worthy addition to any tactics game library.
    • 75 Metascore
    • 55 Critic Score
    Ghostwire: Tokyo is relaxing and pretty, and spending time exploring its rain-soaked metropolis is almost worth the price of admission by itself. It is also, however, a disappointing game that fails to fulfill its own potential with a repetitive combat system, too much checklist-ticking busywork, and an undercooked main storyline that fails to live up to its promise and contains no notable secondary characters. Ghostwire: Tokyo isn’t a bad game — it just feels like it could have been so much more.
    • tbd Metascore
    • 15 Critic Score
    Malnazidos is awful in every way a game can be. I’ve played countless free titles with better controls and combat. The Unreal Engine offers tutorials on how to make games that play better than this in just a couple of hours. Literally the only good thing I can say about it is that when zombies are shot in the head a few times, their skulls explode in a decently disgusting manner. When that’s the only positive a game offers, it’s safe to bypass it entirely.
    • 66 Metascore
    • 55 Critic Score
    Submerged: Hidden Depths is the definition of wasted potential. The setting is a rare treat that deserve to be experienced, but the world is too empty of significant content and the gameplay is too straightforward without any challenging aspects. This ocean might be quite beautiful, but it’s far too shallow.
    • tbd Metascore
    • 85 Critic Score
    What Lies in the Multiverse is a wonderful game that brought something new to the table. The instant multidimensional travel is a brilliant idea that breaks the monotony that 2D platformers can often have, and Vicente Aguiló and his team are to be congratulated –judging by their game design skills here, I can’t anticipate anything but a bright future for them.
    • 65 Metascore
    • 75 Critic Score
    Sacrificing tone on the altar of entertainment has made Not Tonight 2 somewhat less of a “bold, politically charged dark comedy” that publisher No More Robots bills it as, but despite that it remains a beautifully-realized, genuinely enjoyable adventure.
    • 57 Metascore
    • 60 Critic Score
    Overall I think it’s fine for a puzzler. However, I resonated with In My Shadow on an emotional level and walked away feeling like I got something out of it despite my frustrations with the gameplay.
    • 76 Metascore
    • 80 Critic Score
    Playing through Grid Legends’ story mode was a treat — at times I felt like I was a part of a real team with drama and stakes. I would have liked to see it expanded, but the driving is really what players are here for, and in that regard, Grid Legends is a real winner.
    • tbd Metascore
    • 65 Critic Score
    Blade Assault is kind of like its protagonists at the beginning of the game in that they’re both unwelcoming and it’s a bit of a chore to find the good stuff buried within. Those willing to put in the time and practice may find a rewarding experience, but there are plenty of other games out there that provide far more memorable action than this.
    • 96 Metascore
    • 100 Critic Score
    Whether Elden Ring is perfect is beside the point. What matters is that it’s the ultimate expression of a blueprint first laid out in Dark Souls. It’s made my favorite game of all time feel like a practice run.
    • tbd Metascore
    • 25 Critic Score
    While I can’t excuse the frustration I felt playing through The Plane Effect, I genuinely sympathize with the developers, as I can sense what their vision was. I would argue it’s even possible to interpret their work as intentionally draining, as it metaphorically strengthens the theme. Unfortunately, it crosses a line and all I was left with was the urge to finishing the game as quickly as possible so that I could leave it behind.
    • 73 Metascore
    • 80 Critic Score
    Killsquad is an enjoyable run, specially when played with friends, but it’s facing stiff competition against big-budget triple-A multiplayer experiences like Warframe or Destiny 2. The in-depth ability loops and RPG elements in Killsquad are done well, but the greatest enemy this title faces is… a lack of players.
    • 82 Metascore
    • 80 Critic Score
    Not For Broadcast is a different sort of simulator experience, and it’s also an experience that has a point — not only is it meant to entertain, but also to enlighten. Working as a propagandist will definitely change how the player looks at modern media and social networks, and that’s a powerful gift indeed.
    • tbd Metascore
    • 85 Critic Score
    While Warhamer 40,000: Battlesector may not bring radical innovation to the turn-based tactics genre, it’s a treat to spend time with a game that has a mastery of the fundamentals and executes on them while also correctly applying an IP which has historically struggled to deliver positive experiences. Battlesector is definitely one of the good ones, and I absolutely enjoyed my time with it — considering that the 40K license has tons and tons and tons of content left to tap, if the developers add new campaigns as DLC, I’ll be more than happy to keep playing this all year long.
    • 71 Metascore
    • 40 Critic Score
    While the new formula of Shadow Warrior 3 offers a few minor positives, they’re far overshadowed by the numerous absences — fewer weapons, simplified combat, a more linear world, a too-brief campaign, and more. It’s a strange and unexpected step backwards for a series that I had previously enjoyed so much. The dialogue might still be filled with Lo Wang’s jokes, but compared to its predecessors, the joke is definitely on Shadow Warrior 3 this time.
    • 60 Metascore
    • 55 Critic Score
    Despite all the rough edges and problems, I am impressed with Edge of Eternity‘s ambition. The developers have some grand dreams on display here, but the fact is that a lack of polish and too many ideas stuffed into one package leave Edge of Eternity an overcomplicated, unfinished product.
    • 66 Metascore
    • 75 Critic Score
    ELEX 2 outdoes its predecessor in every way. The story is more interesting, the character writing is even deeper, and the threats are far more colorful and deadly. While the ending promises a third chapter to come, I only hope the devs fix the combat next time — perhaps they should just ditch melee entirely? Ranged weaponry is the only thing really working here, so perhaps double down on that and focus entirely on guns, arrows, and spells — it works well enough in games like Mass Effect, so why not try it in an open-world context? ELEX 2 is just one failed element away from being a truly great game — unfortunately, that element is ‘Action’ and it’s an Action-RPG.
    • 80 Metascore
    • 70 Critic Score
    Diablo II: Resurrected is far from perfect. The changes in character design are likely to rile up returning players, and the archaic gameplay probably won’t agree with younger generations weaned on more streamlined, sophisticated experiences. While I appreciate that this legendary title is now available in an improved format, it’s not a caveat-free recommend.
    • 73 Metascore
    • 55 Critic Score
    After The Town of Light, LKA’s team of male writers decided to try their hands at writing another woman with mental health problems, touching upon issues like pregnancy, menstrual cycles and abortion. The overall message seems to be about caring for one’s mental health — something I’m sure we can all get behind — but the mechanics are too peripheral and the script is too confusing, gory and horrific for a tale that is ostensibly about a woman’s interior journey. By the time credits rolled, I was not convinced that the version of Giulia’s story present here was one worth telling or experiencing.
    • 70 Metascore
    • 65 Critic Score
    In the end, recommending Beyond a Steel Sky is a a sticky thing — if one is content with a strongly-written sci-fi adventure and doesn’t mind repetitive puzzles, there is good content to be found here. On the other hand, I suspect the huge gap between installments runs a very real risk of leaving both new and returning fans unsatisfied.
    • 69 Metascore
    • 60 Critic Score
    It’s a shame that Aeterna Noctis stumbles in both difficulty and design because it feels like it comes so close to greatness. Unfortunately, the demanding challenge and an obnoxious amount of backtracking overshadow what it gets right.
    • 63 Metascore
    • 70 Critic Score
    While the repetition and lack of content cooled my enthusiasm a bit, I am excited to see where DICE can take Battlefield 2042 from here — if current industry trends hold, I’m confident this will be a strong addition to my already-full shooter rotation after a few months of additions and updates.
    • 84 Metascore
    • 75 Critic Score
    It’s not an absolute slam dunk for the return of the Tales series, but it’s a solidly-crafted JRPG with a great battle system and fabulous environments to adventure through. It’s a shame the dialogue and story don’t match the stellar work done elsewhere, but on the whole it’s still a trip well worth taking.
    • 62 Metascore
    • 35 Critic Score
    Firegirl is a title that offers a good premise and some appealing design ideas, but it simply fails to deliver a satisfying experience. With the right updates this game could improve drastically, but as it stands, it’s impossible to recommend.
    • 67 Metascore
    • 75 Critic Score
    Industria‘s best aspects are its solid combat and beautiful architecture. While this might not be enough for other titles, these things do carry its 4-5 hour runtime, and by not overstaying its welcome it remains engaging enough until the end.
    • tbd Metascore
    • 80 Critic Score
    There is no question that Apsulov is a flawed work that can sometimes be incredibly frustrating to play, but by fully committing to marrying science fiction and Norse mythology, it ends up in a good place. I can be forgiving of gameplay faults if the overall experience is as enjoyable as it is in Apsulov and it is safe to say that I thoroughly enjoyed the ride.
    • 87 Metascore
    • 80 Critic Score
    Apart from being repeatedly blasted to atoms by the pros, I enjoyed my time with Quake. It doesn’t have the same nostalgic pull for me that Doom does, which may contribute to a sense that it’s Doom’s less charismatic relative. That said, it’s a remaster done correctly, feeling like the original with technical improvements that help to showcase its timeless, quick and smooth gameplay.
    • tbd Metascore
    • 65 Critic Score
    Unfortunately, in addition to this new control scheme, the console version also comes with a slew of technical issues like random loading times (sometimes up to 30 seconds just to switch screens!) subtitles disappearing, and stuttering after loading has been completed. For these reasons, Encodya might be best recommended to hardcore adventure players who are on the hunt for something to quench their thirst on consoles. And even in this case, maybe wait for a few patches…
    • tbd Metascore
    • Critic Score
    This is all fine, really. I’m not against the kind of simple gameplay Clunky Hero offers, but I definitely feel like there’s room for improvement as it’s still in Early Access. That said, I doubt that it will evolve into something much different than its current form — it’s just an overall solid platformer that checks off the required boxes, and nothing more. [Early Access Provisional Score = 70]
    • 81 Metascore
    • 80 Critic Score
    It’s clear that Berzerk Studios put a ton of effort into Infernax, with even the most obscure moments and references often being fleshed out in unexpectedly engaging ways. Aside from a few platforming quibbles and one ‘puzzle’ that felt like a complete waste of my time, Infernax offers up a solid and engaging experience from start to finish. It has a great sense of humor, strong gameplay and it honors the humble ’80s sidescroller adventure genre far more enthusiastically than I ever expected.
    • 79 Metascore
    • 75 Critic Score
    In a world where competitors like Mortal Kombat 11 and Guilty Gear Strive are making great strides in presentation and content, it’s hard to feel like KoF XV is keeping pace. It’s still an excellent fighter and KoF is one of the most reliable franchises out there. However, for an installment that promised to ‘shatter all expectations’ in the publicity leading up to launch, the final product seems content to barely meet them — a real shame since the fighting is still some of the best out there.
    • 81 Metascore
    • 55 Critic Score
    There is certainly an audience for Sifu — it’s stylish as hell, and the kind of people who are happy to spend the dozens of hours it takes to master a fighting game character might find the same sort of precision-based pleasures here that the developers’ previous game, Absolver, offered. However, Sifu’s developers set out to make the player feel like they were actually doing the fighting, but instead gave them tools suitable for a one-on-one fighting game and expected them to work against six enemies at once. They don’t.
    • tbd Metascore
    • 85 Critic Score
    Loading with surmountable challenges, cute characters, and fantastic level design, Grapple Dog is the rare all-ages platformer that really could appeal to anyone interested in the genre. It’s simple enough for a child to use it as an entry point for platformers, yet offers challenges daunting enough to frustrate the most jaded Super Meat Boy player. Grapple Dog is a absolute treasure.
    • 74 Metascore
    • Critic Score
    At times, Forgive Me Father feels like a great idea that lost its way during development. There’s no denying that it offers a robust package of first-person shooting gameplay, but I can’t shake the feeling that there’s so much more it could offer. With more emphasis on the narrative and the addition of more interesting mechanics beside shooting and strafing, this could be a much more robust experience. For now, it’s recommended only to hardcore FPS throwback fanatics. [Early Access Provisional Score = 65]
    • 83 Metascore
    • 70 Critic Score
    While the gameplay is simple and the core loop of identifying plants and making customers happy might be too repetitive overall, Bad Viking’s slow-burn title might end up feeding a green thumb that some players didn’t even know they had.

Top Trailers