GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • tbd Metascore
    • 65 Critic Score
    I wish Tranquil Isle would give players a greater sense of closure when they were clearly finished with the space at hand, or build out some objectives for the player to complete when they were actually done. However, with tons of combinations of buildings, decorations, and island constructions, players can get nearly infinite replayability out of this title’s solid foundation, chill vibes, and potential.
    • 64 Metascore
    • 55 Critic Score
    Firebreak is a new direction in expanding Remedy’s connected universe, but the art direction and aesthetics can only do so much of the heavy lifting when the other aspects aren’t bringing as much to the table. The end result doesn’t stack up to the source material that inspired it, and to this Remedy fan, it could and should be so much better.
    • 80 Metascore
    • 85 Critic Score
    F1 25 is an exceptional driving game and one that further cements developer Codemasters’ place as one of the finest racing developers currently working. It was a pleasure to go through the excellent story mode, and I spent many hours obsessing over the expansive MyTeam mode. While it may not feel like an evolutionary change from F1 24, there’s more than enough here to keep racing fans happy for the season.
    • 80 Metascore
    • 80 Critic Score
    I think that Tainted Grail could have benefited from more time in development even though it had already been a couple of years since the demo dropped. Though it often stumbles over the technical weight of its own creative ambition, Tainted Grail has the makings of a phenomenal RPG — but readers just might want to hold off until that weight has been lifted.
    • 71 Metascore
    • 70 Critic Score
    Nice Day for Fishing is a great mixture of humor, adventure, and chill vibes. If the player is a fan of Viva La Dirt League, there’s also many easter eggs and references to enjoy. However, even if they’re not, Nice Day for Fishing is still a lighthearted RPG adventure — just don’t expect anything too deep.
    • 87 Metascore
    • 85 Critic Score
    Monster Train 2 is more Monster Train – but it’s more in the most considered, intelligent possible way. Highly recommended.
    • 67 Metascore
    • 65 Critic Score
    Rooftops & Alleys, in part, is victim to its own ambition. With its extraordinary mechanical strength, the majority of the content simply doesn’t measure up and found myself tiring of the experience prematurely due to a lack of variety and aesthetic interest. While this was leavened by the online modes, I still came away wishing for a more robust foundation to support its staggering mechanical heights.
    • 73 Metascore
    • 60 Critic Score
    Lushfoil Photography Sim has a lot of rough edges that need work, and it’s rather unfortunate, as many of the areas offer stunning views and photo titles in general are rare. There’s definitely a vision here, and I can’t deny that this photo safari has charm. However, for a title that only aims to do one thing right, that thing needs to be perfect — and it’s far from it.
    • 74 Metascore
    • 75 Critic Score
    Dragon is Dead is a solid hack-and-slash roguelite elevated by the attractive pixel-art presentation and a plethora of options for customization. Players willing to invest in its dearth of systems will be rewarded with a hero all their own.
    • tbd Metascore
    • 70 Critic Score
    My overall feeling is that the developers of Willow Guard largely accomplished what they set out to do — it just ended up a bit lacking in the execution.
    • 78 Metascore
    • 60 Critic Score
    I personally enjoy the combination of mechanics it’s putting together, but the reliance on RNG and the resulting soft gating to success has left a sour taste in my mouth. Diehard roguelike fans may enjoy the challenge of dungeon memorization and slow progression, but I wouldn’t recommend it to casual roguelike fans, or those new to the genre.
    • 65 Metascore
    • 75 Critic Score
    Overall, Hypercharge: Unboxed is a delightfully enjoyable old-school shooter that harkens back to games of the past and action figure-obsessed childhoods. Being able to fine-tune many aspects of the experience with various options on top of the solid action and exploration makes this one of the most enjoyable shooters I’ve played. If the devs can use the groundwork laid here to deliver an expanded experience in a potential follow-up, I have no doubt it’ll be even better. For now, though, anyone with an appreciation for action and action figures will want to keep an eye on this.
    • 69 Metascore
    • 60 Critic Score
    Ultimately, Biomorph is a serviceable addition to the metroidvania subgenre that I think most fans of the content will enjoy thanks to the appealing look of its graphics and the novelty of the main character’s ability to transform. It might not break much new ground, but a solid experience doesn’t necessarily have to.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Moonlit Farewell is a game that excels at what it sets out to do, though it doesn’t try to achieve anything too surprising or outside the norm. Even so, it kept me glued to my console from start to finish, and no fan of this genre will find much fault with it.
    • 71 Metascore
    • 80 Critic Score
    Ultimately, Labyrinth of the Demon King is a canny mixture of aggressive posturing and subtly accessible mechanics. I was surprised at how tense my experience was, despite the relative ease with which I traversed its halls. Labyrinth of the Demon King manages to capture the abrasive essence of titles like Shadow Tower and Silent Hill but in a compact, easily digestible package. The developer’s ability to achieve this balance is commendable and, as the samurai sits drinking matcha tea in the labyrinth’s one refuge, I am filled with a familiar warmth.
    • tbd Metascore
    • 85 Critic Score
    Not since the Yakuza developers decided to make a Fist of the North Star game have I seen a better melding of developer and subject matter. Runner Duck’s penchant for making hectic management sims about intense action-adventure settings have reached a new high with Badlands Crew. This is the best Mad Max game we’ve had in ages, and given the increasing quality of their work, I can’t wait to see what the developers have in store for us next.
    • 74 Metascore
    • 80 Critic Score
    While the core decision-making content of Yes, Your Grace: Snowfall remains close to the original’s, the mechanics are a bit deeper and the narrative is strong and moves its world compellingly forward. This title is the definition of “worthy successor”, and certainly one of my favorite indies of the year so far.
    • tbd Metascore
    • 75 Critic Score
    Ultimately, what I admire most about Sacre Bleu is its focus. The developers came up with a novel core mechanic in the blunderbuss and explored its full potential. While not every element is executed to perfection, there is nothing wasted, and Sacre Bleu never overstays its welcome. With a little tighter fit and finish, Sacre Bleu would be unimpeachable, instead it will have to settle for just being pretty darned good.
    • tbd Metascore
    • 50 Critic Score
    Despite how thinly-sketched I found many of these elements, I have to admit that I was surprised when Void Sails ended as abruptly as it did, with an ending that largely focuses on the protagonist’s relationship with the characters met along the way. However, it wasn’t a well-rounded wrapup, things simply… end. It felt like listening to someone tell an interesting story for a few hours, only for them to suddenly stop mid-sentence and walk away. Given the clear talent and passion on display here, I firmly believe that Ticking Clock Games are capable of building Void Sails into something a bit meatier, or perhaps crafting a different, more fully fleshed title in the future. They’re a studio to watch.
    • 83 Metascore
    • 60 Critic Score
    World of Goo 2 as whole, I guess, could be classified as a broken success. I struggled with it, both because of my own ineptitude, but more crucially because of its quite serious design flaws. It doesn’t deserve to be hated, or ignored, but I don’t want to play it anymore. I’m goo-d, thanks.
    • 66 Metascore
    • 45 Critic Score
    The building effects are well developed and its fundamental mechanics prove to be entertaining. The graphics are also a positive talking point, creating a realistic feel that can transport the player a few thousand years back. However, Pax Augusta — at the time of review — remains incredibly unpolished and riddled with bugs, some of them which simply can’t be ignored. It’s clear that the developer put time and passion into this project, and if the bugs can be ironed out, it will be a solid title for history and city-builder fans to enjoy.
    • 66 Metascore
    • 45 Critic Score
    The foot chases are a delight, the town of Averno is an interesting location to explore, and there’s a couple of side-cases which actually ask the player to participate in finding evidence and solving a crime. These diversions are wonderful and offer a glimpse of the kind of experience that The Precinct seems to want to be — unfortunately, that potential is let down by too many poor mechanics and a plot that doesn’t do it job.
    • tbd Metascore
    • 60 Critic Score
    Overall, Accolade Sports Collection is an exciting, if understuffed, curiosity. As a fan of both retro games and sports, I’m always excited to play something from yesteryear, but I’ve been spoiled by other compilations, and this feels barebones. Regardless, those who have fond memories of playing these games on the original hardware might rejoice in the chance to play them on newer consoles — just don’t expect much in the way of extra content.
    • 79 Metascore
    • 80 Critic Score
    City of the Wolves is quite a mechanically deep game, and to my eyes, has an incredibly well considered fighting experience powering it. Such depth will require practice, which means that casual players might have a hard time jumping on for fifteen minutes a day. Basic, simple combos aren’t going to cut it against some of the insanely-lengthy murder chains that even intermediate players can whip out. The difference in damage is just too extreme, and the optional Smart Combo mode for beginners is more of a learning tool than a serious way to play. On the flip side, it’s absolutely worth putting the time in.
    • 75 Metascore
    • 50 Critic Score
    While Bloom and Rage was an enjoyable romp through someone’s nostalgia, the frustrating pace of both the drama and the central mystery did not endear me to it. As is, I don’t feel as if I can recommend it the game until I see how things resolve in Part 2.
    • 69 Metascore
    • 65 Critic Score
    Some players may love the queer, nostalgic coming-of-age tale that Lost Records is trying to tell. However, even as someone in the target demographic, I found that the structure, choices and consequences fell flat. I loved the characters and their interactions with each other, but the rest was shallow at best and confusing at worst. Lost Records is still an enjoyable experience, but those interested in the material should go into it with tempered expectations.
    • 81 Metascore
    • 90 Critic Score
    American Arcadia manages to tell an incredibly compelling story that makes its world feel a bit too close to our own, accompanied by smart gameplay and an incredibly well-written story, along with a stellar cast of characters. Trevor’s wild and suspenseful escape from Arcadia is guaranteed to give him (and the show) a much-needed ratings boost.
    • 64 Metascore
    • 50 Critic Score
    The M in Macross – Shooting Insight is not supposed to stand for “missed opportunity,” but sadly, that’s where this title has landed. Fans of the original IP deserve a better representation of the characters, music, and action of the series, and newcomers should be welcomed into the fold by the best the genre and the creative team have to offer. Despite some eye-catching visuals and a fantastic soundtrack, this is not a game I can recommend at its current price without some major overhauls.
    • 67 Metascore
    • 70 Critic Score
    While the lack of any meaningful narrative might hold Warriors Abyss from reaching the insane heights of Warriors All-Stars, the sheer volume of characters on offer gives it a huge amount of replayability. It doesn’t matter which character the player is fond of because they’re all here and ready to fight the armies of the dead. This is as charming a celebration of the Dynasty and Samurai Warriors franchises as I’ve seen, and fans should absolutely make it their business to get into it as soon as possible.
    • 67 Metascore
    • 70 Critic Score
    Despite the rough edges and parts that need a bit of polish, I’m enjoying my time with Grit and Valor. The mechanics are solid and easy to pick up, and unlocking and trying new mechs and pilots is great. However, the repetition of the content and the slow progression means this war might wear down all but the most dedicated soldiers.
    • 80 Metascore
    • 85 Critic Score
    This fresh version of a beloved adventure from the 2000’s is as good as it ever was, and those (like me) who have yet to make the journey will find it well worth the time, even all these years later.
    • 83 Metascore
    • 60 Critic Score
    Drop Duchy attempts to ease the hard feelings of a busted run with its progression-unlocking Challenges, but the proliferation of new features feels like it dilutes rather than strengthens subsequent runs. As a consequence, Drop Duchy falls too far into the frustrating regime of RNG-dominated games. There’s an interesting concept here, but Drop Duchy lacks the kind of snappy gameplay or compelling aesthetic that would sustain it through the unfairness of waiting in vain for that dang line piece that just won’t drop.
    • 80 Metascore
    • 75 Critic Score
    Sadly, it’s also incredibly dishonest and manipulative in ways that I wouldn’t feel comfortable spoiling here in this review. That doesn’t matter, though, because the goal isn’t to offer the player an airtight story or any justification for a second playthrough. No, the goal is to wrap the player so completely up in this dog’s journey to the place of its youth that by the end of the tale they’ll be feeling exactly what the characters are. As far as I’m concerned, that aim was a complete success.
    • 73 Metascore
    • 70 Critic Score
    Ultimately, Tyrant’s Realm executes a gameplay loop that’s rewarding enough to render its minor inconveniences just that — minor inconveniences. It’s another successful, joyful genre-mashup that anyone looking for a retro-inspired soulslike will have a good time with.
    • tbd Metascore
    • 80 Critic Score
    Reality Break is simply a blast to play and fight/loot/repeat loop is incredibly satisfying, wheter it’s the first run or the fifth. For fans of roguelikes, shoot’em ups or original ideas, this is one break definitely worth taking.
    • 65 Metascore
    • 50 Critic Score
    While it’s got some nice aspects, especially the visuals, Steel Seed feels like it never reaches its full potential because it can’t decide between being a stealth or combat experience, and ends up being great at neither.
    • tbd Metascore
    • 55 Critic Score
    Although rough around the edges, Dead Trash is exactly what it sounds like — a dumpster fire of suspenseful moments, shooting, and post-apocalyptic death everywhere. For those who are feeling nostalgic and need something short and edgy, Dead Trash might be the ticket as long as expectations are tempered.
    • 78 Metascore
    • 80 Critic Score
    All in all, Croc: Remastered is a lovingly crafted, updated version of a high-quality 3D platformer that should please players even without the nostalgia factor. While there are no gameplay changes or new levels, the phrase “if it ain’t broken, don’t fix it” holds true here.
    • tbd Metascore
    • 60 Critic Score
    Overall, I enjoyed visiting the world of REPOSE because I appreciate the retro look and feel, but the gameplay loop of stomping around looking for oxygen tanks, running out of stamina and respawning at the last bed before venturing out again is more tedious than it is challenging.
    • 44 Metascore
    • 50 Critic Score
    Overall, I can respect the publisher for releasing a straightforward and no-nonsense port of Glover, as fans and purists will probably enjoy having the original experience preserved on modern consoles. Personally, I would have preferred some slight concessions be made to the gameplay in order to be more accessible. Regardless, I’m sure fans of the original and of obscure retro titles will enjoy seeing this four-fingered hero back in the limelight.
    • 70 Metascore
    • 45 Critic Score
    Maybe Ground Shatter will get KITS there after a few patches and updates, but right now, anybody picking this one up is in for a rough knight.
    • 75 Metascore
    • 75 Critic Score
    MainFrames is a delightful romp set in an era of technology that took place before my time, but thanks to its charm and solid gameplay, I felt nostalgic for that world despite having never lived in it.
    • tbd Metascore
    • 85 Critic Score
    Despite those small issues, Mudborne was charming, and offered a level of challenge that kept me on my toes. The beautiful world, fantastic gameplay, and lovely soundtrack were all compelling and kept me moving forward as I kept exploring, discovering, and creating every kind of frog breed. Sometimes, a frog is all one needs to have a truly exceptional adventure.
    • 84 Metascore
    • 85 Critic Score
    Overall, I was hooked by the atmosphere and easy-to-learn management of this summer road trip. In a time where games can be a wonderful escape from current world events, Keep Driving brought me back to a younger time when a car meant freedom and opportunity, and a reminder of those good times was more than welcome. As such, Keep Driving is an easy recommendation for sure!
    • tbd Metascore
    • 75 Critic Score
    I don’t want to use too many superlatives here, but it’s easily the most addictive thing I’ve played in recent memory. It’s just too easy to say yes to one more run in Star of Providence.
    • 75 Metascore
    • 70 Critic Score
    This blend of strategy and dexterity results in an experience that is consistently interesting to see and hear, but not always as engaging to participate in. While the mechanics complement the aesthetics, I never felt as though these elements were as in sync in my hands as they were on the screen. Victory often felt arbitrary in Breakout Beyond, and though my skills did develop over the course of my journey, I never felt as though they factored into my success or failure.
    • 53 Metascore
    • 25 Critic Score
    It’s not even like Jedi Power Battles is the most beloved game from its era. Why release it in this state, and an even better question is, why release it at all? If there were at least new graphics, or if they bundled the GameBoy version as a bonus extra, I could at least rate it a little higher, but no. This is not the droid that anyone is looking for.
    • 72 Metascore
    • 70 Critic Score
    Atomfall is ultimately what I call a “chimera” game — it incorporates elements from different genres, but keeps their influence on a surface level. It has resource management and crafting mechanics of classic survival titles, multiple endings and choice-related story and gameplay outcomes akin to classic RPGs, and an emphasis on exploration usually seen in action-adventure counterparts. These are all good things at first glance, but the lack of depth in most regards makes it hard to recommend to dedicated genre fans while also making it relevant to any discussion on traditional boundaries of defining genre.
    • 91 Metascore
    • 80 Critic Score
    Overall, Split Fiction exceeded our expectations when it came to co-op action-puzzling — we just wished the story had more nuance and depth. If Hazelight Studios were to focus the same level of attention to both gameplay and writing, their narratives could serves to be more than vehicles to experience their action through, and that would be something like no other. However, even as it is, Split Fiction remains something special and one of the best cooperative experiences out there.
    • 83 Metascore
    • 65 Critic Score
    If Dawnfolk looks cool, give it a try. It is a pared down, chill experience sitting at the crossroads between idle game, puzzle game, and city builder. Going in expecting a full-fat example of any one of these is asking to be disappointed. Expecting it to fully explore the territory it stakes out for itself is also a mistake. But for those who can relax and reign in their expectations, there’s an honest joy to be had.
    • 75 Metascore
    • 75 Critic Score
    The story is phenomenal and the artwork is stylishly exquisite, but the mechanics and the hand holding make the experience drag on longer than it needs to. Perhaps that is partly the point, though — scrolling through nasty comments online is a certain kind of negative energy that the developers clearly want to make a statement about. Regardless of those downsides, Urban Myth Dissolution Center still gets my recommendation, especially for those looking for a spooky story or for players who love solving mysteries.
    • 79 Metascore
    • 75 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii is still pretty great overall, but this was one case where the devs should have pulled out all the stops to offer something truly different and unique within the series, and it didn’t quite get there.
    • 70 Metascore
    • 70 Critic Score
    Despite some baked-in gameplay issues, the lack of auto-saves, and sparseness in the collection’s content, this remains a fantastic way for modern players to enjoy Lara Croft’s classic escapades. While this trio may not be everyone’s favorite, the efforts to smooth them out are excellent overall, and modernize these titles in a meaningful way.
    • 69 Metascore
    • 40 Critic Score
    I don’t know who Orcs Must Die! is for, and I’m not sure Robot Entertainment does either. Anyone new to the series is at a massive disadvantage, and existing fans are going to be scratching their heads. This series might’ve put Robot Entertainment on the map, but what they’re doing here isn’t their future. I used to love these titles — I still love the first two — but even if this mess is the result of an unfortunate series of mistakes made with the best intentions, that still doesn’t mean it’s a good experience.
    • 63 Metascore
    • 45 Critic Score
    I do believe that there’s something interesting and unique about Once Alive, but it needs more polish to fully shine — there’s the core of a good story, but the plot falls flat at the end. The setting is intriguing, but it’s dragged down by some of the puzzles. Emotional beats exist, but they’re blunted by poor voice direction. With just a bit more work on the details, I think Once Alive could reach its full potential.
    • 80 Metascore
    • 80 Critic Score
    I’m a huge fan of licensed games and I was definitely in need of a calm experience. Hello Kitty Island Adventure fit the bill and ended up being a good time, as it kept me engaged with a satisfying gameplay loop and cute looks. As the weather outside remains frightful, taking a trip to this tropical paradise and meeting a few new friends is a great choice.
    • 81 Metascore
    • 85 Critic Score
    Assassin’s Creed Shadows feels like the culmination of years of reworking the series into a full-fledged RPG. With smart changes to the overall flow of combat and a narrative that rivals some of the best triple-AAA experiences available today, Shadows is not only the best AC in well over a decade, but arguably one of the finest action-RPGs of the decade so far.
    • tbd Metascore
    • 65 Critic Score
    Though I was left wishing for more, this hardly condemns SNØ Ultimate Freeriding. The tactile control feels unique, and I found real joy in learning the subtleties of a successful descent. The moments where I could get on its level – wind whistling as my skier weaves around rocks and trees I was barely aware of – were singular, and this harmony between aesthetics and mechanics was more than enough to justify my time.
    • tbd Metascore
    • 85 Critic Score
    All of Tails of Iron 2’s aspects ooze a keen understanding of fundamental design values, adding up to a triumphant, intensely satisfying result. It’s a top-tier experience not to be missed by any one who enjoys a challenging 2D soulslike — just watch out for those bats!
    • 71 Metascore
    • 75 Critic Score
    At its best, Priest Simulator: Vampire Show is an unapologetic, genre-mashing ride through the absurd. It didn’t hold my hand, and it definitely didn’t take itself seriously. On the other hand, the longer I played, the more the gameplay loop started to wear thin. The novelty of the premise carried me far, but the repetition and occasional mechanical hiccups chipped away at my enthusiasm. Even so, the sheer commitment to weirdness made it hard to walk away completely. For those who thrive on the bizarre, this one’s worth a trip to the confessional.
    • 76 Metascore
    • 70 Critic Score
    Casey Jones & The Junkyard Jam DLC isn’t a game-changer, but the asking price is low and the recent option to quickly join players online improves the entire package’s quality. As a result, those who might have given Splintered Fate a pass before might find themselves now intrigued by the possibility of slapping ninjas and robots around with three other players, at least for a few afternoons.
    • 82 Metascore
    • 85 Critic Score
    Technical foibles aside, Turbo Overkill more than earns its place in the pantheon, and frankly, the gimmick of a chainsaw leg alone was probably enough to win me over. That said, the thoughtfully crafted encounters coupled with the creative level layouts buoy Turbo Overkill beyond its simple appearance. Ultimately, the peculiar grace of navigating the violent streets of Paradise City just feels good, and every element of its design reinforces that rock solid core.
    • 75 Metascore
    • 80 Critic Score
    It’s the best version of a legendary fighting experience, and even if it doesn’t check all the expected boxes of a modern fighting game package, it still kicks ass.
    • 80 Metascore
    • 80 Critic Score
    Avowed is just comfort-food adventuring all ’round, and if there’s more of this universe to come in the future, I’ll signing up for the next journey in a heartbeat.
    • 79 Metascore
    • 80 Critic Score
    Dynasty Warriors Origins isn’t just a high point for the series, it has the potential be a whole new beginning for its relevance and popularity. While I’m a huge fan of the series, my favorites have never been the mainline entries set in Ancient China. I’ve always preferred the Sengoku Japan-set Samurai Warriors series, or their many licensed entries, like One Piece Pirate Warriors and Zelda Warriors. However, Omega Force has successfully reshaped their flagship title, and perfected the formula – I just hope they’re able to spread this accomplishment around, and elevate their other franchises that deserve the same attention.
    • 76 Metascore
    • 45 Critic Score
    Honestly, I’m glad The Legacy of Kain: Soul Reaver 1&2 Remastered exists. I know longtime fans will rejoice at playing on newer hardware and the story is still to be relished. I am truly hopeful that this reappearance will entice a new generation of fans and perhaps inspire the creation of a true finale for the series overall. As for me, I’ll be content with my memories of playing these games new, as I find them too frustrating on multiple levels to genuinely embrace them today.
    • 76 Metascore
    • 75 Critic Score
    Ballionaire earns its modest asking price many times over. It’s not earth shattering or genre-defining — it’s just amiable brain nourishment, on demand, any time, and as effortlessly enjoyable as a piece of chocolate or an ice cream cone. Thoroughly recommended!
    • 80 Metascore
    • 70 Critic Score
    Uncover the Smoking Gun pits the player as a free-roaming individual against those harnessing the power of AI for a distorted idea of humanity’s future. In our role as the detective, we are reminded of the necessarily human skills of connecting dots and interpreting our world, and of protecting what is sacred to humankind. The same should go for the games industry, which demands courage to refrain from the temptations of AI and should double down on the more appreciable fruits of actual human creative labor.
    • tbd Metascore
    • 95 Critic Score
    Mini Mini Golf Golf is the most experimental gaming experience I’ve played in the past decade – and its message made every level worth savoring. It’s also an open conversation to the player from its developers, and it’s a conversation worth listening to.
    • 70 Metascore
    • 50 Critic Score
    Such a wide range of inconsistencies results in an experience that never feels right — Snow Bros Wonderland is ultimately a game that’s on par with trying to squeeze a marshmallow through a keyhole. Even if one succeeds in doing so, it’s definitely not worth the trouble in the end.
    • 86 Metascore
    • 90 Critic Score
    Serpentcoil Island is easily, easily one of the best things I played 2024. In a just world, it would be on a lot of others’ lists as well.
    • 74 Metascore
    • 90 Critic Score
    I’m an Aliens super-fan. I think that’s clear at this point, so it’s worth saying that I’m going to be predisposed to love a game that goes to the lengths this one does to recreate the aesthetics of that film. The flipside of that fandom is that I’ll recoil from anything that gets the franchise wrong. So with that in mind, hear me when I say that this is the best Alien game ever made. In fact, it only has one flaw — despite ending on a fantastic climax, Incursion is only part one of the whole story. I knew this going into it, but I was still shattered to see To Be Continued come up at a particularly shocking moment. That continuation can’t come quickly enough, but until it does I’ll keep playing Alien Rogue Incursion over and over again.
    • 67 Metascore
    • 60 Critic Score
    Ultimately, The Thing: Remastered is mostly successful in recapturing the essence of the film, but it just didn’t give me good reasons to care about the characters, nor did it offer gameplay that was engaging enough for me to want to spend more time in such a dreary world without Kurt Russell there to fire things up. Even after being remastered, The Thing may have been better off left in the ice.
    • 73 Metascore
    • 70 Critic Score
    Overall, HeistGeist is an engaging romp through cyberpunk Central Europe. I wish it did a bit more with its card mechanics and strategies, but it’s interesting enough to see through to the end. It doesn’t quite live up to the potential of its concepts, but it remains a recommendation nonetheless.
    • 76 Metascore
    • 80 Critic Score
    Overall, the core mechanics were engaging and the world was enchanting enough to keep me coming back night after night. Even when it suffers from subpar writing or when the boss fights are a little too breezy, the dynamic, well-balanced combat, effective worldbuilding and ability to immerse the player in their role as the leader of a diverse group of adventurers who make choices that matter will appeal to a wide variety of gamers. There is much to do, much to say and much to discover around every corner in the world of Thedas.
    • 85 Metascore
    • 90 Critic Score
    Overall, Tetris Forever is both for fans of Tetris and also those who deeply care about videogame history. Not only is it collecting an amazing set of entries in a franchise that is both prolific and excellent, but it’s also a much-needed encapsulation that preserves its important legacy.
    • 85 Metascore
    • 80 Critic Score
    Symphonia is an audiovisual masterpiece. It’s short, sweet, and just challenging enough to keep even the most seasoned players on their toes. I look forward to returning to Symphonia’s magical soundscape when I need to feel inspired, and I am excited to see what Sunny Peak has in store for the future.
    • 83 Metascore
    • 90 Critic Score
    For players looking for something a little outside the usual fare, Sorry We’re Closed is the offbeat survival horror genre-blend they didn’t know they’d been waiting for — and as one of that number myself, I can say that it was an experience unlike any other.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, I found that Karate Survivor scratched the right itch for me, even if it took a while to get there. I wish some of the mechanics were unlocked sooner so the first runs didn’t feel so bland, but it definitely remains a recommendation for those who don’t mind putting in a couple of hours to get to the good stuff.
    • 81 Metascore
    • 90 Critic Score
    I was immediately hooked by Great God Grove because the mechanics of taking someone’s dialogue and using it on other characters is something I’ve never seen before, and so it fueled my curiosity. I went out of my way to see as many interactions as I could, and I’m glad I did. Everything in Great God Grove comes together to make a great (albeit short) experience that is well worth getting into.
    • 76 Metascore
    • 80 Critic Score
    The biggest obstacle facing would-be Phasmophobia players is finding enough people willing to join in the shared roleplay that it requires. But, anyone able to put together a quartet of ghost investigators who are free for couple of hours on a particularly dark night will find themselves in one of the most effective co-op horror games ever made.
    • 85 Metascore
    • 60 Critic Score
    Maybe it’s a slow burn and I need more time with it, but Uncle Chop’s Rocket Shop is so unrelenting in its first act, it left me hanging my head in defeat. It’s a title with a lot of potential, but ultimately, the punishing, repetitive foundation it sits on isn’t enough for me to support continued playthroughs.
    • tbd Metascore
    • 75 Critic Score
    So what we have with Flowstone is a big, shaggy, messy game — it’s something that stumbles from time to time, but is also crafted with obvious joy that succeeds in its suite of core mechanics, and that’s where it matters most. It’s one of the more uneven titles I’ve played this year and this is not an unqualified recommendation, but it’s memorable, charming, and worth supporting.
    • 76 Metascore
    • 40 Critic Score
    If every element of Metro Awakening were on par with the reloading, it’d be one of the best VR games of the year. Instead, I struggle to imagine who this experience is for. I’m a longtime fan, and after spending time with it, all I have is a list of complaints about how the previous Metro style has been sanded down to nothing. I can only imagine new players being lost on its lore while finding gameplay that comes off like a blander version of every other shooter on the market. It’s not even a technical or graphical showcase. Instead, it feels like a product. The Metro series is an incredible, harrowing journey with moving ruminations on the human condition. Metro Awakening is… not.
    • 66 Metascore
    • 60 Critic Score
    Ultimately, I see a lot of unrealized potential here. Blending cozy gameplay with dark subject matter, Mirthwood offers an experience that is pleasantly familiar, yet distinct enough to stand out from other games of its ilk. That said, it’s not an experience that appeals to me in its current state. Once some changes are made to the combat mechanics and NPC dialogue, perhaps I’ll want to return to the Free Lands and finally see my crops bear fruit.
    • 77 Metascore
    • 85 Critic Score
    By discarding all of their attempts at being the ‘serious, mature’ version of EDF while maintaining their passion for storytelling, Yuke’s has created something truly special in World Brothers 2. It’s a game that embraces the absurdly over-the-top nature of the franchise while offering a story that increases the player’s emotional investment — something that the main series, with its apocalyptic stakes and angry space gods, has never managed to accomplish. Does that necessarily make it the best in the series? I don’t know if I’d go that far – but I can say that it’s the most player-friendly by far, and a perfect jumping-on point for anyone curious about gaming’s most epic action.
    • 86 Metascore
    • 70 Critic Score
    Ultimately, it feels as though Indy is having something of an identity crisis. On the one hand, the freedom and agency offered in the latter two-thirds of the world design and free-flowing combat embraces the character in a way that previous digital incarnations haven’t. On the other, stilted puzzle design and a stubborn resistance to its own structure, particularly in the early stages, holds Indiana Jones and the Great Circle back from true greatness.
    • tbd Metascore
    • 75 Critic Score
    Short Trip is a cute, artistic experience that invites players to relax in its beautiful world for a brief time. While it isn’t a bombastic spectacle, it reminds players that not everything in life needs to be. Sometimes, sitting back and taking in the view is all that’s needed. It’s also a casual reminder that videogames are a form of art, and it’s wonderful to see how the medium keeps changing and evolving.
    • 86 Metascore
    • 90 Critic Score
    Xenotilt is a fantastic sequel that improves on its predecessor, and a game that begs to be played over and over again.
    • 81 Metascore
    • 70 Critic Score
    Death of the Reprobate offers both artistic complexity and simple humor. It’s a journey full of laughs, jeers, and disgust — and at the end of the day, isn’t that all someone could want from a trip to an art museum?
    • 83 Metascore
    • 80 Critic Score
    Fear the Spotlight is a brilliant take on survival and psychological horror, instilling a real sense of vulnerability and dread in me — the developers took good lessons from classic titles and made something unique and fascinating. Players who love classic and retro-style survival horror absolutely must check this one out.
    • tbd Metascore
    • 70 Critic Score
    Bloodless is a great game for players who enjoy high intensity, well-timed, precision-based combat, but it is definitely not for everyone. As much as I like a good challenge in games — including soulslikes — I have little patience for tedium. The world was engaging and the graphics stunning, but the dearth of ways to try different ideas in combat dampened my resolve to see Tomoe’s redemption arc through to the end.
    • 81 Metascore
    • 85 Critic Score
    While Void Sols is not as ‘deep’ as Dark Souls, it successfully does something that the influential original did as well — it finds an identity of its own. Anybody in love with soulslikes should check it out, and anybody who’s fallen out of love with them should check it out double quick. Great stuff.
    • 85 Metascore
    • 100 Critic Score
    As someone who predominantly plays games antithetical to this experience, the fact it blew me away should speak volumes on how confidently it presents itself. It’s by far one of the best things I’ve played this year, and it just works in a way that is almost magical when considering how many bigger titles have fumbled the fundamentals Technotopia handles with ease. Whether one loves or hates card-based games, this is one worth playing, hands down.
    • 85 Metascore
    • 75 Critic Score
    As it stands, Frostpunk 2 is a good second step that fans of the franchise and the genre will enjoy, but there’s plenty of room for improvement here.
    • 71 Metascore
    • 60 Critic Score
    The nicest thing I can say about this product is that Shadows of the Damned still kicks ass, and it’s an inherently good thing that people can play it on modern hardware thirteen years after its original release. This is a functional port that is certainly an improvement over the original iteration, but it’s also one of the more bare bones ports in recent memory, and calling it a “remaster” is a significant stretch in logic. Part of me is disappointed that more hasn’t been done to make this title shine, but the other part of me says Shadows of the Damned: Hella Remastered is still a win merely because it exists.
    • 73 Metascore
    • 85 Critic Score
    Life is Strange: Double Exposure does a generally fantastic job of following up on Max’s story despite the plotholes and an ending that left me wanting. However, it still pulls off a (mostly) satisfying narrative while exploring trauma and interpersonal relationships via sci-fi elements. It’s a great continuation for existing fans, but I’ll say again that newcomers should definitely start with the original Life is Strange — still an excellent play!
    • 47 Metascore
    • 50 Critic Score
    Looney Tunes: Wacky World of Sports won’t replace my daily Madden NFL or NBA2K sessions, but they were a nice distraction and offered enjoyable arcade vibes throwing it back to an era that focused on simpler gameplay and colorful aesthetics. While I appreciate the final product, it’s ultimately hampered by a lack of variety, so if the developers follow this up, I’d love to see an expanded version.
    • 64 Metascore
    • 50 Critic Score
    There’s an apparent tension in what Parcel Corps wants to be and what it actually is. The moments where it shines – the early, flexible stages and the later, hyper focused boss battles – are tactile, engaging and nearly worth the price of entry alone. Unfortunately, the current version hosting repetitive and frustrating design, never lives up to that potential. While it’s clear that Billy Goat Entertainment weren’t able to fully execute their vision of Parcel Corps, based on the parts that do work, I sincerely hope that someday they get to.
    • 65 Metascore
    • 45 Critic Score
    Adding insult to all of this injury, it just lacks any flair that could set it apart from the competition. The combat is fine if somewhat uninspired, the writing and presentation frequently fall flat, and when it comes to chewing through hordes of enemies, there are plenty of competing titles on the market that offer a more compelling experience — the obvious comparisons are Earth Defense Force and Helldivers 2, and even something bug-adjacent like Exoprimal stands out more. Sadly, as things stand I can’t recommend this to anyone except the most hardcore fans of the IP.

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