GameCritics' Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4103 game reviews
    • 64 Metascore
    • 50 Critic Score
    There’s an apparent tension in what Parcel Corps wants to be and what it actually is. The moments where it shines – the early, flexible stages and the later, hyper focused boss battles – are tactile, engaging and nearly worth the price of entry alone. Unfortunately, the current version hosting repetitive and frustrating design, never lives up to that potential. While it’s clear that Billy Goat Entertainment weren’t able to fully execute their vision of Parcel Corps, based on the parts that do work, I sincerely hope that someday they get to.
    • 65 Metascore
    • 45 Critic Score
    Adding insult to all of this injury, it just lacks any flair that could set it apart from the competition. The combat is fine if somewhat uninspired, the writing and presentation frequently fall flat, and when it comes to chewing through hordes of enemies, there are plenty of competing titles on the market that offer a more compelling experience — the obvious comparisons are Earth Defense Force and Helldivers 2, and even something bug-adjacent like Exoprimal stands out more. Sadly, as things stand I can’t recommend this to anyone except the most hardcore fans of the IP.
    • 73 Metascore
    • 85 Critic Score
    With a script that’s so off, it really says something that not only was I invested enough to play Caravan SandWitch to completion, but that it ended up being one of my favorite experiences of the year in spite of the poor dialogue. Exploring this extremely chill, open world while digging around amongst the ruins of corporate greed held my attention from start to finish, and even by the time I had solved all the mysteries and had done all the things, I was still quite ready to spend more time in this world. It’s not without its flaws, but Caravan SandWitch remains one of my favorite experiences of 2024, and I would strongly encourage the developers to continue their work — I look forward to being delighted with something new.
    • 72 Metascore
    • 70 Critic Score
    As readers have probably guessed by now, NHL 25 isn’t a “must-purchase” title, except for users that have taken several years away. That doesn’t make it less enjoyable — just less necessary. Updates to game modes could have been more notable and microtransactions continue to be a drawback, but there’s still plenty here to make this a worthwhile return to the rink. Ultimately, we may never experience another “NHL Faceoff moment,” but EA’s focus on more adaptive AI and improved player control raises the bar (slightly) in the right direction.
    • 80 Metascore
    • 90 Critic Score
    Sonic X Shadow Generations would’ve been an incredible package if it was simply remastering the 2011 classic, but the fact that it throws in a whole second game makes it one of the finest platforming experiences of the year, and arguably the most jam-packed release of 2024. Serving as love letters to Sonic’s past and present while perfecting two distinct forms of gameplay make it one the Blue Blur’s finest outings. It’s not just a stroll down memory lane — it’s a high-flying rollercoaster reminding us how great Sega’s mascot was, and still is.
    • 53 Metascore
    • 70 Critic Score
    As an arcade racing fan, Test Drive Unlimited: Solar Crown is an exciting jumping-off point and I can’t wait to see what it looks like down the road. Its driving physics and attention to detail are top-notch, and the unlock system gives me the incentive to work towards something. Unfortunately, I think I’m better off playing other racers at the moment while I wait for post-launch improvements that will likely come. I’m hopeful it’ll turn into something special, but right now it needs a little more work under the hood.
    • 76 Metascore
    • 80 Critic Score
    Wild Bastards sounds like it shouldn’t work. Its foundation is a patchwork of different genres frankensteined into a single title and the frenetic FPS portions are broken up by long stretches of slow-paced tactical movement and galactic navigation. Despite all this (and the damned RNG) I can’t deny that it all works. The story is filled with fascinating and funny (if not likable) characters I wanted to see succeed. The tactical portions present interesting choices, and the FPS sections are fast and furious. if there was ever a game where the whole was more than the sum of its parts, it’s this one — and it comes highly recommended!
    • 78 Metascore
    • 75 Critic Score
    On the face of it, The Dark Horizon is Remnant II’s largest DLC yet, bringing a new leveling system and boss rush mode on top of the usual new equipment and remixed areas. In story and mechanics, though, it’s about as inspiring as a trip through the alien wasteland of N’Erud. Like the previous two DLC, it’s nice to have — and well worth the paltry $10 USD price tag — but I’m still hoping Gunfire Games has something juicier on the horizon.
    • 77 Metascore
    • 90 Critic Score
    Though it’s not a revolution as much as an evolution, NBA 2K25 easily justifies its price tag. There’s still grinding, leveling, and more side quests than Skyrim. but it all seems more accessible and approachable than in years past, while also being more realistic and beautiful than ever before.
    • 69 Metascore
    • 65 Critic Score
    I want to like Keylocker more. The world is beautiful, the atmosphere of cyber-Saturn is great, and I have found parts of the story to be genuinely moving. However, those things just aren’t enough to make up for its grindy, repetitive and punishing combat, and ultimately, this is a hard one to recommend to anyone besides the most hardcore RPG players.
    • 68 Metascore
    • 70 Critic Score
    At its best, The Casting of Frank Stone works as an exploration of inevitability. Before the player ever takes control of the teens making a movie in the ’80s, they already have some inkling of how that part of the story will end. What makes the game special, though, is how much latitude it gives the player within that structure, allowing them to play out their version of the story to a truly impressive degree by using Dead By Daylight‘s dimension-hopping Entity as a justification for the wilder swings that can be taken. In this world the bad guys always win, but that doesn’t mean the conflict can’t lead to some amazing drama.
    • 83 Metascore
    • 45 Critic Score
    I wish All Possible Futures luck in their future ventures, but here, in today’s hyper-crowded indie scene, there are dozens and dozens of games that deserve to be plucked up ahead of this Squire.
    • 81 Metascore
    • 85 Critic Score
    The standard of quality for the modern era of stealth strategy games is very, very high. Sumerian Six is not at the front of the class, but it’s still a great entry, and a highlight of 2024. I spent more than 30 hours dispatching fascists with the Enigma Squad, still have two levels to go, will absolutely finish them and someday return for another run. Stealth strategy, when done right, is just that good, and Sumerian Six is absolutely done right. Bravo, Artificer. Sequel please.
    • tbd Metascore
    • 50 Critic Score
    All of these things (and I haven’t even mentioned the performance issues!) all add up to the fact that Mars 2120 just doesn’t have anything to make it stand out, let alone stand above the rest of the competition in this already-saturated genre.
    • 92 Metascore
    • 85 Critic Score
    Metaphor feels like an evolution of both the Persona and SMT series in the best ways. It builds on what’s come before in both, and synergizes everything together in a cohesive package. It also boasts some of the best gameplay found in any turn-based JRPG, with style to spare. While its world is beautiful and the cast lovable, it sadly never feels like it gets past the surface of anything, and pulls its punches in the final act. Despite this it remains a fantastic experience, and offers a worthy new frontier for Atlus to explore.
    • 83 Metascore
    • 80 Critic Score
    Despite some small issues, the Ace Attorney Investigations Collection will be a wonderful experience for any Ace Attorney fan. It shines a much-needed light on the prosecutorial side of the courtroom, and leads players through the questions that have to be answered before a case can be brought to trial. Miles Edgeworth is also strong, holding his own as both a protagonist and Phoenix Wright’s rival, and I’d love to see him get a starring role more often!
    • 86 Metascore
    • 80 Critic Score
    I thought that Grapple Dog was one of the best 2D platformers I’d played in ages, and this sequel absolutely lives up to its pedigree. Whatever the developers want to do next with these characters, it’s going to be worth tagging along.
    • 74 Metascore
    • 75 Critic Score
    Despite its simplicity, Europa establishes itself as a whimsical, wondrous experience floating through the wilds of a fallen utopia. I won’t forget it anytime soon.
    • 88 Metascore
    • 75 Critic Score
    While I appreciate that Shogun Showdown distills the roguelike experience down to its essence, the overall speed of play is too slow thanks to preparing attacks and dealing with facing during fights, and this pacing is a big problem for a roguelike since they’re built on frequent runs and repeat plays. Even so, there’s a lot to like here for fans of the theme, or for roguelike players wanting something a little different.
    • 71 Metascore
    • 80 Critic Score
    While I’m definitely a soulslike fan, I don’t need every game in the genre to follow the formula that FromSoft has laid out, and I’m glad that there are studios like Trialforge who are willing to do something different. The foundations are familiar enough to appeal to anyone who enjoys these kinds of experiences, but those looking for a little different will be pleasantly surprised. I appreciate what Deathbound brought to the table, and I look forward to whatever Trialforge does next.
    • tbd Metascore
    • 80 Critic Score
    A great roguelite doesn’t just ask players to keep coming back for more, it creates a gameplay loop so satisfying that it makes it impossible to stay away. It makes players desperate to delve back into its world over and over again to experience every potential way the world can be reshaped. Feed the Deep, with its simple controls and bold graphical style, achieves this as well as any roguelite I’ve played — I’m still diving back into the depths, feeding the Deep over and over.
    • 69 Metascore
    • 80 Critic Score
    For those who’ve spent a month immersed in the pageantry of the college game, it might be hard to get excited for a less unique version of that same title. But for those who have waited a few years for an improved, upgraded football experience, the new Madden will be a revelation.
    • tbd Metascore
    • 60 Critic Score
    There’s a compulsive, checklist quality to the action in Thief Simulator 2. Once I developed a successful sequence, I found pleasure in its repetition – I dotted every “I” as I deftly picked locks on my way in, and then crossed every “T” as I shut and relocked those same doors on the way out. However, these moments were just base mechanics and never developed beyond that – planning is as simple as planting a camera, and a successful robbery is just a matter choosing the right the time of day. I have to imagine that being a real thief is more complicated than this, and I wished Thief Simulator 2 asked more from me.
    • 74 Metascore
    • 70 Critic Score
    Despite its numerous charms, Caravan SandWitch just didn’t sit right with me. There is perhaps something to be said for a chill attitude in the midst of apocalypse, but this experience gets there by avoiding all of its tragedies, save one. The looming death of this world and seeming indifference from everyone inhabiting it left me too uneasy to fully accept the atmosphere Caravan SandWitch seemed to be after. While Cigalo was beautiful to see and relaxing to visit, even as the planet crept ever closer to collapse, I kept wishing that someone would rage against the dying of its light.
    • 69 Metascore
    • 85 Critic Score
    Tweet Share Share By Thom Stone on October 9, 2024 in Reviews (Italian) Chef’s Kiss HIGH Visual variety and fresh gameplay breathe new life into an oversaturated genre. LOW Lack of multiplayer. Some original ideas are underutilized. WTF You call that a final boss? Over the past decade, countless titles inspired by FromSoftware’s Souls have come and gone, but few have managed to stand out from the crowd or even meet the bar that’s been set, especially now that it’s been raised once again by the wildly successful Elden Ring DLC, Shadow of the Erdtree. Enter Enotria — a new and soon-to-be classic third-person soulslike from Italian studio Jyamma Games that dares to be different by drawing inspiration not only from FromSoftware, but also the rich cultural traditions and aesthetic appeal of Italy. Enotria is a world populated by people trapped in a never-ending play, doomed to perform their roles according to a script they didn’t write. This fate is interrupted by the player in the role of the Maskless One — he enters the scene as a mere puppet, but will ultimately go on to liberate the unwilling actors. This theatrical concept works well as a device to explain the reason why NPCs are stuck in a loop of performing scenes on the shoreline or dancing in the street to a melody that can be heard in various forms throughout the city of Quinta. According to Jyamma Games, the city of Quinta and its surrounding area were inspired by Tuscany, and this can be observed in small details like traditional Italian dishes found on tables, and imposing structures like the Church of Maja where the player must face their first boss. The virtual tour of Italy continues with later areas that are reminiscent of Venice (Litumnia) and Sicily (Falesia Magna). The combat is fast-paced and requires not just skill, but patience. The third-person perspective allows the player to see a broad view of their enemies and surrounding environment which allows them to telegraph enemy move patterns, tactfully dodging or parrying their attacks before going in for a strike, but they must also know when to step back and conserve stamina. Landing an attack charges (at varying speeds) up to four “mask lines” which are special attacks that deal different kinds of damage known as Ardore, which can be especially effective against certain enemies. A crucial piece of the gameplay for players to understand and take advantage of is that they get up to three loadouts which allow them to equip separate sets of weapons, quick items, mask lines and masks. Unlocking certain branches on Enotria‘s skill tree allows the player to select abilities to suit their style, like staggering weaker enemies whenever they successfully dodge an attack. Although the player can only alter the equipment, skills and abilities for each loadout at a checkpoint, they can switch between their loadouts on the fly, which is helpful when facing different types of enemies in a given area. There are many masks that can be acquired throughout the adventure. Some will be received upon defeating a boss, but the majority can only be crafted after collecting a certain amount of mask shards. It was satisfying to piece them all together and make my first mask — the Gardener. I automatically received it after farming gardeners (an enemy type that appears in the first area) and one of its effects is that it makes a certain healing item more effective. Later in the adventure, players can gather enough boss mask shards to make their corresponding masks which allows the player to use some of their abilities as mask lines. Apart from the masks, one of the most important mechanics is the elemental system which functions much like rock-paper-scissors. Certain mask lines or weapons infused with an element will be especially effective against an enemy aligned with another. For example, Vis, a status effect that inflicts dizzying damage, is super effective against enemies aligned with the poison effect, Malanno. Midway through the campaign I fought a god named Veltha, God of Strife who was aligned with Gratia (holy damage) but weak to Malanno, so I maxed out my favorite Malanno weapon and took pleasure as I watched her stagger and suffer from poison damage every time one of my attacks landed. Leveraging this vulnerability didn’t mean the fight was quick work, but it was significantly easier to wear her down than by using the other weapons in my arsenal. The level of difficulty presented by bosses like Veltha (both a powerful ranged fighter and relentless swordswoman) was on par with other Soulsbornes, which is to say, very high. Thus, players who are new to the genre will need to learn the basics quickly if they are to progress. When it starts to feel impossible, they can always farm currency from enemies and use it to upgrade their equipment or level up before taking another stab at whatever boss they’re stuck on. Speaking of bosses, most of Enotria‘s were guilty of one cardinal sin or another, and for some, their vices manifest physically, such as the gluttonous cannibal Zanni who had feasted on fellow actors and turned into a balloon of a man with multiple mouths and an insatiable appetite. It was a delightfully horrifying and imaginative monster design. However, one of my favorite battles was the duo boss fight starring Balanzone and Pantalone. Rather than strong and silent types as many soulslike bosses are, they were a comically dysfunctional pair, often damaging each other when trying to attack me while bickering throughout the fight, voicing their self-interest and avarice. Shockingly, the final boss proved to be the most underwhelming boss fight of the whole campaign. His attacks were fairly predictable and not much changed during his multiple phases, except that a few ranged attacks were added. At no point did I have to significantly change my approach — it was mostly just a matter of pulling it off. While the majority of Enotria is excellent, this mediocre final encounter was just one of a few things that left me feeling underwhelmed when all was said and done. Even though I didn’t need any help on the final boss, there were a few that made me wish I did. Summoning friends and strangers alike is one of the things I enjoy most about soulslikes, as it adds to the feeling of “jolly cooperation” — a big part of what makes these titles so special to me. Unfortunately, there’s no online or multiplayer of any kind to be found here. There were also a few underutilized mechanics that are unique to Enotria, like the Ardore Burst — a stomp that staggers enemies and materializes platforms and ladders when the player stomps on a gold seal, allowing them to reach previously unreachable areas. Whenever I saw one, I’d be filled with the spirit of adventure and feel excited to see where it would take me. Sadly, they’re all too rare. It’s also worth mentioning that during my time with Enotria, I encountered some sudden difficulty spikes and observed some enemies with odd AI pathing getting stuck in certain places. The devs have since released a patch to address these issues and they plan to release more fixes in the near future. Ultimately, my time with Enotria: The Last Song was fantastic. The unconventional Italian theming swept me off my feet, and the gameplay was pleasantly familiar, yet offered enough differences and new ideas to let it stand on its own. If any Souls fans are looking for something to lighten up the dark autumn days that lie ahead, they should consider this summery theatrical adventure their remedy.
    • tbd Metascore
    • 80 Critic Score
    Shikon-X Astro Defense Force is delightful. People may find it brief, but the brevity is more than made up for by ample charm and a clear love of the source material it parodies.
    • 66 Metascore
    • 70 Critic Score
    While difficult to describe it as a success, Shadows of Doubt is a title I won’t soon forget, and if the itch in the back of my brain is any indication, it won’t be long before I’m back on the streets, chasing down leads and catching killers.
    • 81 Metascore
    • 85 Critic Score
    Deadlink doesn’t reinvent the wheel. Despite its shortcomings, it presents a well-tuned, fast-paced experience that remains engaging from start to finish, and on more than one occasion I found myself so locked in that my knuckles were hurting from gripping my controller. Deadlink asks its players to walk a thin line between success and failure, and in so doing captures a sense of intensity that vastly overshadows its lack of variety and disappointing story. Anytime I find myself in need of a quick shot of adrenaline, I have a feeling that Deadlink will be my fix for a good while now.
    • 81 Metascore
    • 85 Critic Score
    Each Tengo Project release is a handcrafted monument to a type of experience and particular strain of gaming culture that is mostly forgotten by the mainstream. This is not “Retro Gaming” as marketed to us for the last 20 years, but a type of design that fully embodies the specific, timeless, vibrant virtues of the ’80s and ’90s in new and exciting forms. Reborn is for sickos, by sickos. For those that have love in their heart for arcade culture, and for muscular, uncompromising, full-blooded action built on a system of beautifully-tuned mechanics, Shadow of the Ninja: Reborn will be one of the best things they can buy this year.
    • 64 Metascore
    • 40 Critic Score
    Should people play Star Wars: Bounty Hunter? Definitely. It’s an acquired taste, but I still enjoy its high points. But should anyone play it via this remastered edition? Goodness, no. Considering how long fans have waited for this title to get a next-gen boost, there’s no excuse to release it in this state.
    • 79 Metascore
    • 85 Critic Score
    Capes has loads of personality and offers a genuinely fresh experience thanks to new ideas in structure and an emphasis on characters and story. I absolutely loved the reworked and superior post-patch experience from start to finish, and have no problems recommending it to tactics fans craving something besides the usual medieval or military fare. My hat is off to the team for putting in what must have been a huge amount of work and ultimately saving the day — the effort was well worth it.
    • 65 Metascore
    • 50 Critic Score
    Akimbot presents a lot of ideas that don’t significantly learn from or build on the milestones established by the 3D platformers that have come before it — and there are a lot of them to learn from. In the end, it’s a middling, uninspired entry into a genre crowded with bangers, and finds itself in need of both more polished mechanics and a livelier world. My hope is that Evil Raptor will improve on this first effort and expand on Exe’s story in a more realized way.
    • 81 Metascore
    • 85 Critic Score
    There’s more to praise in Dungeons of Hinterberg, like the clarity of the UI, the ease of using supporting systems, and the numerous quality-of-life measures that the team has obviously, intentionally deployed. Everything about the entire experience feels thoughtful and considered, and the devs were smart not to overreach. They’ve managed to successfully deliver on the promise of Hinterberg, capturing a holistic, singular experience that resonated with me in a way that few do. For the first title out of a brand new studio, this is incredible stuff and I can’t wait to see what they do next.
    • tbd Metascore
    • 80 Critic Score
    Knock on the Coffin Lid offers a tried-and-true deckbuilding combat system mixed with a lovingly-crafted world and a treasure chest of possibilities. As such, I would wholeheartedly recommend it to anyone interested in the genre and systems — just be aware that it’s a long haul and fatigue might set in before hitting the major milestones.
    • 74 Metascore
    • 90 Critic Score
    As a complete work, Hollowbody elevates video game horror by making players afraid of its world in a way that’s far more effective than many others, and its creepy atmosphere and oppressive gloom made me feel tense at all times. It’s a scary-as-hell love letter to fans of the genre, and I can only hope that horror devs out there take some inspiration from Nathan Hamley’s frightening work.
    • 82 Metascore
    • 85 Critic Score
    Space Marine II is so much more than its decade-old predecessor with baked-in co-op, PVP and a wealth of customization. Yet for all the promise of eternal war, its core strength is still in its main campaign — it’s an arcadey blast-and-slash extravaganza that fully realizes all the grisly pageantry of its grimdark setting. It is the best opportunity yet to act out the sagas of Space Marine combat for those who, like me with the Battle for Macragge, long ago put their poorly-painted miniatures into storage.
    • 85 Metascore
    • 80 Critic Score
    In the end, One BTN Bosses could easily serve as a gateway to get players into the bullet hell genre without overwhelming them. It still requires the same skills needed for other bullet hells like timing, precise movement, and balancing attack movement with dodging enemy fire. However, it makes everything happen with a single button press, so players can focus on practicing those skills in a more limited, controlled way. It might not convert those who already know they don’t like bullet hell titles, but fans of the genre and even people on the fence might find a lot of excitement in how masterful it is at minimalism.
    • 83 Metascore
    • 75 Critic Score
    You could make an argument for any one part of Crypt Custodian being the thing that holds it together — the writing, the tactful platforming, or even the somber-yet-delightful world design. But while no single part stands out, these disconnected parts make the whole world worth exploring, experiencing – and yes, cleaning – to its very end.
    • tbd Metascore
    • 60 Critic Score
    I wanted to enjoy Seablip – I’m absolutely here for pirate adventures, but the developers keep putting obstacles between me and the action I want to be engaging in, and I just can’t figure out why. I hope the final version of Seablip focuses more on its strengths, because I can already see the skeleton of a game I’d be happy to come back to.
    • 77 Metascore
    • 65 Critic Score
    Unlike the first Völgarr (which, frankly, put me at risk of transforming into Völgarr himself, shouting “GRAH!” and wanting to throw my Switch on the floor to stomp on it) I found myself blissfully unaware of time as I played through Völgarr the Viking II over the course of several flights. Those who enjoyed the first Völgarr or other hardcore action-platformers similar to it will find Völgarr the Viking II to be a nice shot in the arm. However, without more fundamental improvements, the end result is an experience that feels more like DLC than a proper sequel.
    • 79 Metascore
    • 80 Critic Score
    While it might be going a bit far to say that this is the biggest action game ever made, some math might make the point more clearly. There are around 150 missions on offer, each coming with a remixed super-hard version. Each of the four soldier classes play so differently that they’re effectively a completely different experience. Consequently, it’s not a huge exaggeration to say that Earth Defense Force 6 has 1200 missions to enjoy – and that’s all before the DLC comes out. This might be the most gameplay ever, and such a huge amount of it is so flat-out great that it can be called one of the best games I’ve ever played.
    • tbd Metascore
    • 80 Critic Score
    While there are some rough edges for sure, for the majority of the time I found myself smiling like an idiot and admiring the developers for their nods to fans who remember Bloodborne’s story enough to appreciate it. I loved how respectful Nightmare Kart was of the source material but at the same time, it didn’t take itself too seriously, acting as both a parody and a love letter. Even after rolling credits, I still feel the same incredulousness that I felt when I first saw Nightmare Kart video on Instagram, only now my question is “How did we possibly deserve such a treat?”
    • 75 Metascore
    • 85 Critic Score
    Outlaws is sure to satisfy anyone with a hunger for Star Wars thanks to its open worlds and abundance of things to do. Ubisoft and Massive Entertainment have crafted one of the greatest intergalactic theme parks I’ve been to in some time, while also capturing the essence of the universe it’s adapting. Star Wars Outlaws is easily one of the finest adaptations of the series yet.
    • 82 Metascore
    • 75 Critic Score
    The no-frills approach to racing may not appeal to everyone, but for those who are willing to put in the time to watch and learn, Phantom Spark presents an aesthetically pleasing and nuanced experience that would benefit from just a bit more under the hood.
    • 63 Metascore
    • 60 Critic Score
    I found myself going through all of the levels back to back while enjoying the mindless carnage it had to offer. If the devs were to pivot, scrapping the overcomplicated plot and instead focusing on polishing all aspects of the gameplay, the entire experience would be better for it. In its current state, with just a short selection of levels that take a couple of hours to complete while not being fully optimized? EvilVEvil‘s fangs aren’t as sharp as they should be.
    • 73 Metascore
    • 70 Critic Score
    Of course no game is meant to last forever, but replay and variety are hallmarks of the roguelike genre and in this way, Splintered Fate comes up a bit short. It’s a good time while it lasts — especially for Turtles fans — but more content, more variety and perhaps a little more narrative would have boosted the experience to the next level.
    • tbd Metascore
    • 85 Critic Score
    Even at its most frustrating, the brilliance on display here is addictive. It would be goofy to say TimeMelters is the best action/strategy/time clone hybrid involving witches I’ve played all year, so let me broaden it a bit and say that it’s one of the best games I’ve played this year, bar none.
    • tbd Metascore
    • 75 Critic Score
    Overall, Super Woden GP II’s marriage of old-school arcade racing and a modern focus on car collecting is a fairly successful one, as I certainly enjoyed buying cool-looking cars and building them up for the big leagues. While the lack of options and accessibility features can use some fine-tuning, I’m certain those with a love of racing games (and a lot of patience) will get some good mileage out of this one.
    • 74 Metascore
    • 70 Critic Score
    Tomba! Special Edition is a charming reminder of the experimental days of the PS1 era, and the cute characters and wonderful soundtrack still appeal. However, the flaws in this port and some of the game’s original issues might make it a bit tough for newcomers to fully embrace this beloved cult classic.
    • 80 Metascore
    • 90 Critic Score
    To fans like me, College Football 25 is about as pure a gaming experience as there is. It wasn’t an online leaderboard or card-collecting mode that made fans beg EA Sports to bring back college football. It was the memories of trash talking on the couch, and recreating a rivalry. It was figuring out those spam plays and finally shutting them down. It was a throwback to gaming’s roots when higher scores were all people needed to enjoy themselves. I could belabor this review with more examples, but in the end, there’s only one key takeaway — College Football 25 delivers on the memories I just listed, alongside countless others. And I can’t wait to see where the series goes from here.
    • 77 Metascore
    • 60 Critic Score
    SCHiM is built around contrast — light and dark, youth and age, harsh reality and naïve whimsy. Unfortunately, this dichotomous nature leaks into its mechanics, leading to an overall sense of inconsistency. The moments of touching beauty and joyful movement it sometimes creates stand in stark opposition to the frustration and confusion when play breaks down. This juxtaposition doesn’t make SCHiM a failure, but it casts a shadow over the experience that’s hard to see past.
    • 91 Metascore
    • 80 Critic Score
    Despite completion anxiety and combat that was just a little bit lacking, I still had a great time with Trails through Daybreak — it offers an interesting world coupled with plenty of likeable characters, ultimately delivering an enjoyable journey filled with plenty of good times.
    • 81 Metascore
    • 75 Critic Score
    Monster Hunter Stories 2: Wings of Ruin isn’t a shining exemplar of the monster taming genre, but it does successfully mesh the iconic aesthetics of its mainline counterpart with no-fat collect and battle systems that are as easy to approach as they are satisfying to master.
    • 86 Metascore
    • 75 Critic Score
    Ultimately, my advice to anyone interested would be to try Riven ’24, but to give it only quiet evenings, with nothing on in the background and a notepad at hand. Savor the world, take in all of its wind-kissed, sea-girt coasts, jewel-like lagoons, and its bright stone facades cut with geometric planes of sun and shade. Prepare to go slowly, prepare to think, and prepare to synthesize. Also, prepare to get stuck. Even with its modernizations, Riven ’24 is an uncompromising experience, though it has incredible things to show those willing to make the journey.
    • 69 Metascore
    • 70 Critic Score
    While the narrative falls utterly flat, Ereban: Shadow Legacy remains a good point of entry into the stealth genre, encouraging players to take things patiently and strategically while also giving them a unique adventure that lets them — quite literally — blend into the shadows. It’s worth a try for this, if nothing else!
    • 61 Metascore
    • 45 Critic Score
    There’s a good experience buried beneath all the issues in Astor: Blade of the Monolith, I think. There’s no reason why some reworking of the combat, reordering certain elements to speed up the pacing, and putting some duct tape over the narrator’s mouth wouldn’t do wonders, but in its current state these flaws are simply too glaring.
    • 79 Metascore
    • 75 Critic Score
    Anger Foot is at its best in motion. Falling into a hallway hypnosis of garish ’90s aesthetics and murderous footwork, I don’t have to think — I just react. It’s when I’m forced to slow down and hear a joke or fight a boss that requires pauses in the pace that I begin to notice the seams. While these moments aren’t dealbreakers, they’re unfortunate stumbles in an otherwise sure-footed experience.
    • 90 Metascore
    • 90 Critic Score
    Nevertheless, as it is, Tsukihime -A piece of blue glass moon- remains a superlative visual novel, and a must-read for any fan of Type-Moon’s work, as well as a great potential entry point for those looking to get into visual novels as a medium.
    • 74 Metascore
    • 70 Critic Score
    Regardless of the drawbacks, fans should welcome Top Spin back into their lives thanks to the largely enjoyable 2K25. With some visual and audio enhancement, and maybe a slightly more accessible learning curve, this series could find a new generation of fans. Let’s just hope it doesn’t take another 13 years to do it.
    • 74 Metascore
    • 85 Critic Score
    As Bō progresses their actions and attacks become a bit more effective, and when that initial roughness is left behind, the worlds that players encounter afterwards are so beautiful that any early game hiccups are forgotten. Bō: Path of the Teal Lotus is exceptional. With its visually stunning worlds and exciting battles, Bō has all the elements of an indie action classic.
    • 74 Metascore
    • 60 Critic Score
    Considering its premise, it would be betraying the concept to make a ‘good’ game. It’s certainly interesting, but does that lead to an enjoyable experience? Well, it’s worth playing for those who enjoyed Hypnospace Outlaw and are interested in another snapshot from that period, and it’s brief enough so that it doesn’t outstay its welcome. However, people who aren’t Hypnospace fans or those who aren’t interested in the meta-concept would probably do well to look elsewhere if they’re craving a standard FPS fix.
    • 78 Metascore
    • 80 Critic Score
    Headquarters: World War II is an excellent game for WWII enthusiasts and strategy aficionados alike. It provides a great amount of tools for players to use on the battlefield, in addition to plenty of options to tailor the experience to their needs. Some UI and interface issues diminish the experience a bit, it will still provide many hours of enjoyable warfare for fans of the material.
    • 82 Metascore
    • 85 Critic Score
    It’s therapeutic, it’s deep, it’s engaging, and it’s indisputably unique. Everyone should try it.
    • 77 Metascore
    • 65 Critic Score
    While some of the reaches Fabledom takes end up a little empty, there’s no denying that it remains a friendly, streamlined, indie take on city-building that not only offers quite a bit of charm, but would also be a great place for a genre newcomer to get their feet wet.
    • 74 Metascore
    • 70 Critic Score
    Despite the barebones package, the real meat of Rocket Knight Adventures: Re-Sparked! are the games and they’re solid. It’s great to see what I’ve been missing out on all these years, and Sparkster is a cool dude with some awesome adventures — it’s just a shame his collection is a bit lacking.
    • 65 Metascore
    • 40 Critic Score
    If the game does not play like road cycling, look like road cycling, or sound like road cycling, the question can be posed whether it simulates road cycling at all. In the last four years, road cycling has changed immensely. Pro Cycling Manager has not.
    • 73 Metascore
    • 70 Critic Score
    Like many CRPGs in the past, it’s likely that I will never beat Dread Delusion and I’ll be totally alright with that. Still, I’ve largely enjoyed my time in its world and I look forward to exploring more of it because to me, open world games are (and always have been) more about the journey than the destination — and I suspect the developer behind Dread Delusion would wholeheartedly agree.
    • 82 Metascore
    • 80 Critic Score
    I don’t think Beyond Good & Evil is truly an all-time classic, but this is an exemplary remaster of a great game worthy of the classy treatment its received in this new 20th Anniversary Edition. New and old players alike will find it well worth their time.
    • 74 Metascore
    • 80 Critic Score
    Players wanting rich mechanics or complex play might not find much to enjoy here, but Still Wakes the Deep is a definite recommend to those who enjoy dramatic narratives and horror flavor.
    • 76 Metascore
    • 85 Critic Score
    Despite these minor graphical issues, Monster Hunter Stories remains an incredibly charming game. It’s easy to understand but fairly deep, and the combat system offers plenty of freedom in tackling the series’ classic roster of creatures in engaging and novel ways. For newcomers to Monster Hunter interested in learning about the lore or looking for a point of entry that’s not as intense as the mainline series combat, this is the ticket.
    • 73 Metascore
    • 70 Critic Score
    While both the core campaign and this DLC would use a little tweaking, there’s no doubt that they remain exciting, engaging plays that come recommended. As Incommodus the Servo Skull says, PURGE THE HERETICS!
    • 81 Metascore
    • 90 Critic Score
    There were points where it made me feel over the moon with glee at a perfectly-chained series of strikes, and times when the plot left me deeply disconcerted in just the right way. It’s not gonna be a game for everyone, but for some, it’ll be an unforgettable ride.
    • 82 Metascore
    • 95 Critic Score
    Tiny Terry is concise yet vast, comically snarky yet endearingly heartfelt… it has to be seen to be believed, and it’s everything I didn’t know I wanted, in the best way possible. So, for anyone needing a mental vacation and a few hours spent not worrying about the world? This is the ticket.
    • 87 Metascore
    • 85 Critic Score
    With its gameplay and graphical improvements, and a new story mode alongside the original, this is not only the definitive version of Shin Megami Tensei V, it might be one of the best in the SMT series overall. While it may not appeal to everyone, those who love a challenge will not be disappointed.
    • 86 Metascore
    • 65 Critic Score
    Asgard’s Wrath 2 would be an enjoyable thrill-ride if it could only get out of its own way, yet every highlight was drowned out by missteps. Players new to VR gaming are likely to be quite impressed, but as someone who’s been into VR for a while, it’s tough to see past the problems and enjoy the parts that pop.
    • 76 Metascore
    • 80 Critic Score
    The boss fights are a sore spot that killed my momentum and pushed me towards rage quitting, but I still had a blast pushing the oppressive corporate world back with vibrant colors and great music, and plastering the world with gorgeous graffiti pieces was always a good time. With a campaign that takes around five to six hours to complete, it’s an enjoyably stylish way to spend a weekend.
    • 65 Metascore
    • 50 Critic Score
    It’s a pity – thanks to fast action, tremendous atmosphere, and some genuinely clever weapons, Phantom Fury could be special, but it winds up as frustrating as it is enjoyable. At this point it’s a tough one to recommend, but I’m hoping that it can be salvaged with some patching and rebalancing in the coming months.
    • 51 Metascore
    • 30 Critic Score
    When compared to all the love the Turtles have been receiving lately, Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants feels like a big step backward. The gameplay is dull and offers little variation, the prevalence of screen-clears highlight the poor combat design, and there’s no real replayability or any rewards to encourage players to come back. Wrath? It’s more like a whimper.
    • 90 Metascore
    • 85 Critic Score
    After pushing through the highs and the lows and finally rolling credits, I was pleased to find that the adventure didn’t end — so I just continued playing and rekindled the magical feeling that I had at the beginning. In Animal Well, there are apparently always more secrets to discover.
    • tbd Metascore
    • 30 Critic Score
    Candle Knight might look like an average platformer, but the lack of story feels hollow and the lack of options in gameplay sap any mechanical satisfaction I might have had. With more polish and balance it would be worth a look, but in its current state it’s impossible to recommend.
    • 92 Metascore
    • 85 Critic Score
    While it took some time to find its footing, it emerged not just as a great expansion, but as a great entry in the studio’s catalogue, period. It’s a shame that the barrier for entry is so high, because I’m already looking forward to revisiting it.
    • 75 Metascore
    • 85 Critic Score
    While it doesn’t revolutionize the groundwork set by its predecessor, Horizon Chase Turbo 2 remains a great racer that gets plenty right. With a solid career mode, a varied,, colorful garage and some of the best retro aesthetics ever, Horizon Chase Turbo 2 is an easy winner for arcade racing fans.
    • 75 Metascore
    • 75 Critic Score
    All in all, Paper Trail is a beautiful, thoughtful experience. This interesting approach to puzzle construction sets it apart from other sin the genre, and its audio-visual landscape only adds to its charm. While completing some of the levels was a struggle and having so many mechanics at once was difficult at times, Paper Trail remains a pleasure to venture through and solve.
    • tbd Metascore
    • 65 Critic Score
    Other than that one truly sour note, Sydney Hunter and the Curse of the Mayan absolutely nails the experience it wants to the player to have, and there’s an underlying philosophy here that’s not seen in modern game design any more. Specifically, in the old days it frequently felt like designers were trying to ‘beat’ the player by creating experiences which could technically be bested, yet frequently crushed anyone arrogant enough to load the game up.
    • 86 Metascore
    • 85 Critic Score
    If I were to sum up 1000xRESIST in one word, it would be brave. I walked away extremely impressed with how its core subject matter, and I’ve been constantly thinking about the story since I rolled credits. It won’t change the mind of anyone who doesn’t care for narrative-focused gaming experiences, but I really do think this is going to be a special game for a lot of people. It speaks in a mature way that is extremely rare in a medium not known for its tact, and the team at Sunset Visitor should be proud of their work.
    • tbd Metascore
    • 50 Critic Score
    Yes, the style of The Glass Staircase is predicated on nostalgia, like so much of our current cultural output, but there’s clearly a craving for this sort of old-school design and aesthetic, and it’s a craving that The Glass Staircase will undoubtedly satisfy for an hour or two.
    • tbd Metascore
    • 75 Critic Score
    Overall, Freedom Planet 2 is an excellent (though imperfect) love letter to Japanese ’90s style platformers, and anyone who enjoys either old-school design or platforming in general will find it worthwhile thanks to solid mechanics, plenty of content and strong replayability via the different characters available. Maybe skip the story, but don’t miss it.
    • 79 Metascore
    • 85 Critic Score
    While F1 24 caters to those who are already fans of Formula 1, the quality of Codemasters’ work managed to convert me. Sim racing fans looking for a deep timesink will no doubt enjoy the bevy of options present in both single- and multiplayer, and the quality matches the quantity. I’m excited to sink more time in my fictional F1 team, and I’m glad that I chose to spend time with this winner in the world of virtual motorsport. All that research I did paid off!
    • 83 Metascore
    • 75 Critic Score
    Sokobond Express’s biggest strength is also its most significant obstacle. By putting all their eggs into one basket, the developers have crafted a mechanically excellent puzzler with a strong logical backbone and a remarkable ability to communicate its complex notions. However, by neglecting the thematic side of the equation, Sokobond Express hews too closely to its source material, ultimately feeling academic to a fault. The result is an exercise in solving puzzles for their own sake, and while the puzzles are of a uniformly high quality, the overall experience lacks the hooks to make a truly lasting impression.
    • 89 Metascore
    • 80 Critic Score
    Persona 3 Reload is a retouched version of a modern classic, letting newcomers visit an experience that has always been unforgettable. For both longtime fans and newcomers alike, Persona 3 Reload is essential.
    • 70 Metascore
    • 65 Critic Score
    In the end, Loretta is a conundrum – its greatest strengths and its most pronounced weaknesses both lie in storytelling. For every moment that worked, I found a moment that didn’t. However, despite its technical issues and occasional lack of coherence, Loretta ends up as a successful experiment in form – even if I’m still unsure of the developer’s ultimate intended message.
    • 85 Metascore
    • 85 Critic Score
    Buckshot Roulette has tension and drama, enough strategy to make gameplay not fully dependent on luck, and the fact that the dealer doesn’t always make the right move just puts it over the top. While there’s currently not much content as it’s still under development, the joy in its simple, ruthless premise makes it an easy recommendation regardless.
    • 59 Metascore
    • 30 Critic Score
    South Park: Snow Day! features some interesting mechanics that change up the drudgery of its mediocre combat, but it ultimately feels too shallow and underdeveloped. The short length doesn’t allow much room for the content to grow or develop, either. In the end, I think this is one snow day I’d rather stay inside for.
    • tbd Metascore
    • 90 Critic Score
    OOTP 25 remains atop the sports simulation pack by giving users unprecedented control over their management experiences. While action-oriented users might need a little adjustment time for this type of sports gaming, this series continues to redefine what “immersion” means in digital experiences.
    • 88 Metascore
    • 50 Critic Score
    There are glimmers of clever moments caught in a sea of busywork here, but take away the shoddy controls and the obsession with layered math problems, and what are we left with? Someone’s absurdist thriller mystery that is so esoteric that it’s hard to care. Honestly, I can’t recommend Lorelei and the Laser Eyes to anyone other than the most patient and experimentally inclined players in the world. For everyone else, heed my words of warning — sit this one out.
    • 78 Metascore
    • 75 Critic Score
    Remnant II: The Forgotten Kingdom worked for me because it’s more than a rehash. Between the standalone story for the jungle realm of Yaesha and a good chunk of new booms and buffs for the more mechanically-inclined, this expansion is certainly full of good reasons to return to these realms.
    • tbd Metascore
    • 80 Critic Score
    These minor quibbles aside, and in an industry that is seemingly allergic to any form of historical preservation, titles such as Alisa should be celebrated as an interesting alternative to the real deal. The choice to stick so closely to the aesthetics and mechanics of yesteryear makes Alisa feel like a game out of time, but it provides a perfect means to engage with the past in a genuine, more digestible way. At the risk of sounding wistful, for me Alisa is a window back to a period in my life that feels safe and warm, where the scariest thing is what lies waiting behind a digital doorway.
    • tbd Metascore
    • 70 Critic Score
    The pitch-perfect sound and visuals, along with the twist on Rhythm Heaven‘s under-imitated style make for a unique and memorable, if brief, experience. Consider it a compliment when I say that my time with Melatonin passed by like a pleasant dream.
    • 77 Metascore
    • 80 Critic Score
    Thanks to a colorful art style and enjoyable gameplay, Little Kitty, Big City is a delightful spiritual throwback to games of yesteryear, and I hope more titles follow its example.

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