GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • tbd Metascore
    • 80 Critic Score
    Despite this light narrative, DYSMANTLE remains an accomplishment — it’s a crafting adventure that doesn’t just have a destructible world, it makes destroying that world important and satisfying. DYSMANTLE may just be a gimmick stretched out to full-game length, but it’s a hell of a gimmick, and it certainly deserves praise.
    • 92 Metascore
    • 80 Critic Score
    It’s safe to say that Playground Games have delivered something special with Forza Horizon 5 – and as far as I’m concerned, this is currently the best driving game out there.
    • 76 Metascore
    • 80 Critic Score
    Because this game oozes love for mecha anime and RPGs without falling into being merely referential or nostalgic, Wolfstride is its own beast — a zany, at times heartfelt tale built atop a solid gameplay foundation of meeting giant robots and punching them in the face.
    • tbd Metascore
    • 60 Critic Score
    Overall, Heaven Dust 2‘s biggest drawback is how similar it is to its predecessor. It’s the better of the two, to be sure, but it’s basically the same experience, and that’s a problem. I’d recommend this above the first to anyone who hasn’t played either, but I don’t know that it offers anything new or different enough to make it worth a play for someone who’s been through Heaven Dust. It’s another good tribute to the early days of survival horror, but beyond that, it’s nonessential.
    • tbd Metascore
    • 75 Critic Score
    My head says to play it safe and recommend people wait until next year. However I value playing Axis Football 2021. I enjoy the on-field action, and I genuinely care about my rag-tag team of misfits, so my heart says to go for it this year.
    • 75 Metascore
    • 85 Critic Score
    I greatly enjoyed my time with Heavenly Bodies and would recommend it to anyone who enjoys these types of physics-oriented titles – It’s a wisely-tuned spaceborne experience that does exactly what it wants to do and does it well. Mission accomplished.
    • tbd Metascore
    • 70 Critic Score
    Last year I predicted that Hidden Deep would turn up on my best-of-2022 list, and nothing about the game as it currently stands causes me to reconsider that — the only major problem Hidden Deep has is that there just isn’t enough of it yet, but hopefully that’s something that the developer can address before launch. What’s already here, though? It’s spectacular.
    • 81 Metascore
    • 95 Critic Score
    Svoboda 1945: Liberation is a truly incredible educational videogame that I, as a history teacher, can recommend for use in the classroom. In addition to its experiential and play value, it proves that educational titles can be captivating without losing their pedagogical mission, and I’m glad that this genre continues to deliver high quality projects and evolves consistently with the efforts of talented teams like this one. Plus, the serious way in which Svoboda 1945: Liberation treats the historical facts and the compassionate way in which it presents the people are a beautiful tribute to the memory of those who survived World War II. This is an especially important gesture, as the last survivors are now nearing their final days, and with them, the knowledge of what really happened. Let’s not lose this and be doomed to repeat it.
    • 69 Metascore
    • 75 Critic Score
    All in all, Rainbow Six: Extraction is a well-built and decidedly good co-op experience — it’s just not a great one. It doesn’t offer revolutionary gameplay, big wow moments, and doesn’t seem to have much of a beating heart. But if a player is looking for an enjoyable distraction — and frankly, who isn’t during these endlessly unprecedented times? — this is one title that makes it easy to grab a few friends and launch a mission without a big commitment.
    • 57 Metascore
    • 40 Critic Score
    While I’m sure there is some novelty to be found in buying a new NES title in the 21st century, as a downloadable game on the Xbox, this leaves much to be desired. On the plus side, it does answer one long-standing hypothetical — it turns out that without the ability to swap powers, Mega Man would have been a pretty bad game.
    • tbd Metascore
    • 75 Critic Score
    As an appetizer preceding the larger experience to come, The Whisperer checks all the right boxes and is perfect for anyone looking for a tasty horror morsel, and that goes double for players eager to explore a territory and setting that isn’t often seen in gaming.
    • 74 Metascore
    • 90 Critic Score
    Overall, this is an impressive first title from a young indie studio. An enjoyable cast of characters with great designs combined with an incredibly solid battle system facilitate an engaging story full of twists and turns. It may not win any awards for pure originality, but we do stand on the shoulders of giants, and in this sense Cris Tales rises higher because of it.
    • tbd Metascore
    • 75 Critic Score
    The annoyances I’ve listed make for an uneven experience in an already-short runtime, but the truth is that The Last Survey presents something more akin to critical commentary in game form than what might generally be considered a fully-realized game. In light of this, the faults are inoffensive and I find that I must recommend this title nonetheless.
    • 83 Metascore
    • 80 Critic Score
    I was more than glad to revisit Knights of the Old Republic, despite the no-frills port. It’s a great way to experience (or re-experience) what remains one one of BioWare’s best RPGs, and one of the strongest narratives in the world of Star Wars.
    • 79 Metascore
    • 95 Critic Score
    As I mentioned in my original review, the reason True Colors stuck with me were the lessons I learned after finishing it — I learned that time heals all wounds, and that I should let go of problems now, instead of letting them fester. Wavelengths gave me another character doing the same, with fresher wounds and even heavier emotional baggage. As a prequel, knowing Steph’s fate from the beginning made her emotional growth feel even more rewarding, and reminded me that things will get better. It just takes work.
    • 73 Metascore
    • 80 Critic Score
    As much as I enjoyed my time in Century : Age of Ashes, I do have wonder how much staying power it will have. Since all classes are viable in each mode, I suspect many players may stick with one character class, get invested, and not explore the rest of what the game has to offer. As an example, I found myself only switching to other classes if the daily mission or hatching a dragon egg specifically required it. Also, due to the limited amount of content that is currently present, a busy player will see nearly everything within a couple of hours. Despite those concerns, the game looks great, each class is enjoyable to play, and each match is maybe 20 minutes at most — perfect for quick sessions.
    • 73 Metascore
    • 80 Critic Score
    Even with the issues present, I adore Despot’s Game. The humor, the atmosphere, and the casual nature of play make the it easy to get into and play around with all of the crazy army combinations that can be put together.
    • 74 Metascore
    • 75 Critic Score
    Overall, NHL 22 is a solid next-gen effort for the series, and points to bigger things to come. While longtime fans may be tired of the samey gameplay, there’s enough reason here to believe that EA has plans for the near future. Let’s hope they’re less about novelty modes and more about deeper presentation overhauls and a richer singleplayer experience.
    • tbd Metascore
    • 75 Critic Score
    Despite the controls and the graphics, Inspector Waffles is all about memorable characters, a solid narrative and well-designed, logical adventure puzzles which manage to strike a rare balance in difficulty. Sit down in front of the tv with a glass of warm milk and enjoy this purrrfectly comforting adventure.
    • 80 Metascore
    • 80 Critic Score
    Overall, Beyond Time and Space raises the bar in the way a sequel should, and the quality of the remastering is solid. Players who enjoyed Sam & Max Save the World should absolutely pick this one up — And who knows, maybe there’s another one in our future?
    • tbd Metascore
    • 60 Critic Score
    If my description of The Signal State sounds appealing and the thought of having little-to-no hand-holding through the process doesn’t scare one off, then indeed, this might be the right game to spend a few hours with. Otherwise, steer clear — it’s impossible to recommend this title with the developers failing to take any real steps towards opening this experience up to potential players.
    • 78 Metascore
    • 75 Critic Score
    Fights in Tight Spaces will not be for everyone as it demands patience and expects players to fail early and often. However, it has charm to spare, the fights are satisfyingly visceral, and it’s quick to pick up and play… although difficult to master.
    • 73 Metascore
    • 60 Critic Score
    If I’m being honest, my frustrations with the marketing’s focus on the worst caricatures of Latinx people made me brace myself for a racist triple-A experience full of gross clichés and awkward attempts to be apolitical. Instead, I was surprised to find that more thought than I expected was put into its depiction of Latinx people. Although it isn’t perfect — those cringeworthy lines! The grind of finding gear! — it’s better than what I initially expected, and that counts for something.
    • 83 Metascore
    • 70 Critic Score
    In the end, Unpacking is completely fine. It’s a three or four-hour experience of going through a life via boxes, and the believable, realistic narrative that unfolds. It’s recommended as a nice break from more taxing titles, but I still wish there was much more to… unpack.
    • tbd Metascore
    • 90 Critic Score
    UnMetal manages to both comment on a classic video game and best it in any number of ways. Kojima’s ultra-serious presentation of bizarre characters and situations is ripe for parody, and many have attempted to do just that, but UnMetal manages to accomplish the task better than any game I’ve seen with great gameplay, brilliantly twisty storytelling, and hilarious comedy. UnMetal succeeds at everything it sets out to do. For anyone familiar with the source material, it’s a masterpiece. For anyone else, it’s merely a fantastic experience that’s not to be missed.
    • 81 Metascore
    • 75 Critic Score
    The Kids We Were offers quite a long main story with a bonus episode once it’s finished. The simple voxel graphics feel like a good fit for something centered on the past, though one might wish for something a little more detailed during some of the more touching scenes. Perhaps, cutscenes in a different style might have been useful in providing a little more variety and emotional impact. That said, anyone looking for a rich narrative supported by wave of Japanese nostalgia would do well to look into The Kids We Were — just don’t expect complex gameplay mechanics or fancy visuals.
    • 66 Metascore
    • 80 Critic Score
    In total, Warp Frontier was an unexpected surprise. This well-written, well-designed point-and-click adventure please genre fans and — perhaps — might even entice a few newcomers to try this storied genre.
    • 70 Metascore
    • 75 Critic Score
    While I found some frustration on my ranch, there’s no doubt that these Monster Rancher games offer a unique experience that I’ve never seen replicated anywhere else, and this DX release is clearly the definitive way to experience these forgotten classics.
    • 84 Metascore
    • 85 Critic Score
    Like Pokémon, SMTV doesn’t do much to change its formula. Newcomers might want a greater emphasis on story or less grind to the gameplay, but those who are keen for this sort of content will find what might well be the best in the Shin Megami Tensei series thanks to its stylish graphics and engaging tactical gameplay.
    • 79 Metascore
    • 85 Critic Score
    Super Robot Wars 30 is a love letter from mecha fans to mecha fans. It’s flashy, loud, and colorful. It oozes charm, and it’s a delight to play once one gets past the information overload — and in the end, I loved it wholeheartedly.
    • 90 Metascore
    • 75 Critic Score
    Overall, Echo of Starsong is another strong showing for the OPUS series — pleasant graphics, along with minor gameplay elements that successfully break up the visual novel sections, and an interesting story. This one will definitely please fans of the series and can be easily recommended to fans of the visual novel genre as well.
    • 67 Metascore
    • 80 Critic Score
    Despite the rough patches, Bright Memory: Infinite is a great achievement for a single indie developer. The fast-paced action and weapon diversity are great, and the eye-catching Unreal Engine 4 graphics make it easy on the eyes. enjoyable. Bright Memory: Infinite is a flawed gem, but a gem all the same.
    • 78 Metascore
    • 75 Critic Score
    I’m used to crafting-themed games being huge, sprawling, self-guided odysseys, so compared to them, Wytchwood is a bite-sized revelation. It’s bleak, it’s funny, and it has character for days. By focusing on the story and puzzles, it creates an item-focused adventure that rarely wastes the player’s time, and then gets out on one heck of a high note. This one is a truly charming adventure that’s as gruesome as it is sweet.
    • 83 Metascore
    • 70 Critic Score
    With the exception of the thoroughly unnecessary Danganronpa S, the games of the Danganronpa Decadence package are still a great and unforgettable experience. Though they run better on other platforms, they’re just fine on the Switch, and players who can’t or won’t try them elsewhere won’t feel like they’re getting a worse deal. A more concerning wrinkle is that players who want as complete a Danganronpa experience as possible are better served on those other platforms, thanks to the absence of Ultra Despair Girls. As such, using the word “decadence” in the collective title comes across as a bit presumptuous on Spike Chunsoft’s part — a more accurate title might be “Danganronpa Sufficience“.
    • 75 Metascore
    • 75 Critic Score
    Demon Turf doesn’t rewrite the rules of 3D mascot-style platformers. Its design is standard fare for the genre and I had some issues with the camera, but the visual style remains one of the strongest I’ve seen in any game all year. In an era where so many titles are visually indistinguishable from one another, it’s nice to see an indie try something new and wow me on visuals alone.
    • 80 Metascore
    • 65 Critic Score
    It pains me to say it, but I came away from Okinawa Rush with the sense that it’s a huge missed opportunity. The frustration of dealing with the timer quickly builds up and overshadows everything that the developers get right.
    • 67 Metascore
    • 65 Critic Score
    I have a great fondness for roguelikes, but this one puts me in a weird place. Mechanically, Into The Pit is a welcome throwback to classic FPS games with the added twist of randomized elements to keep things interesting. However, the pool of random elements is too shallow and there are not enough interesting combinations to keep all but the most dedicated players interested.
    • 87 Metascore
    • 90 Critic Score
    The Mass Effect Trilogy is incredible. The overarching story and its characters are excellent, and each one was better than the last. I wasn’t sure if these games would hold up in the current environment, but they absolutely do. They’re still worth playing, I recommend them, and to anyone about to jump in — play at a slower pace. Do not rush through. Explore everything they have to offer and relish in their richness.
    • 73 Metascore
    • 85 Critic Score
    The Last Stand: Aftermath is as good a zombie roguelike as I’ve ever played. Scrounging for ammo and crafting materials never stops being a desperate struggle, and the balance between virus-fueled perks and ever-dwindling health ensures that every combat encounter is a tense struggle. Exceptionally great design, balance, and gameplay turn this into one of the best action rogues I’ve ever played, and it’s a clear high-point in the survival horror genre.
    • 76 Metascore
    • 90 Critic Score
    By the time I rolled credits, there was no doubt that Chorus was the best space combat game I’ve played in years. The thrill of dynamic space combat coupled with a compelling narrative and overall superb design make this one an absolute a must-play.
    • 66 Metascore
    • 85 Critic Score
    On one level, I feel a little cheated by Neptunia x Senran Kagura: Ninja Wars — generally we can expect a new Senran Kagura and a new Neptunia every year, so it’s a bit of a disappointment that in 2021 audiences are getting a single game from both franchises. Fortunately it’s an exceptional piece of work. It won’t give players everything they’d expect from either franchise, it has satisfying systems and some of the funniest writing either series has seen in years. This is a good action-adventure, but for fans of either series, it’s absolutely essential.
    • 65 Metascore
    • 45 Critic Score
    Nickelodeon All-Star Brawl is the most disappointing kind of game as it’s one that offers so much promise and then fails to deliver on it, even when it comes to the most obvious, low-hanging fruit.
    • 81 Metascore
    • 80 Critic Score
    Rainbow Billy and The Curse of the Leviathan was a great surprise. It’s an experience that refreshes the soul and left me feeling uplifted through an entertaining mix of genres, fantastic graphics and an addictive premise. They don’t make them like they used to, but Rainbow Billy sure does feel like the good old days.
    • 62 Metascore
    • 70 Critic Score
    Playing The Good Life can be a baffling experience. There’s a parade of weird characters, a constant stream of odd happenings, and a complete refusal on the game’s part to ever explain the whys of its biggest mysteries. I can’t pretend I wasn’t disappointed that things never came to a satisfying conclusion, and its eleventh-hour attempts to suddenly announce what it’s all about seem a little desperate. Even though it doesn’t stick the landing, The Good Life offers players a chance to visit a charming town full of interesting people and take part in one of the chillest, most relaxing open world adventure games ever. It’s not a masterpiece but it’s certainly worth the trip, even for those not obsessed with SWERY’s work.
    • 77 Metascore
    • 85 Critic Score
    Even if the narrative comes off like an awful TV show, Riders Republic remains a phenomenal, open-world extreme sports title that sets itself apart thanks to accessible controls and a large number of sports to choose from. It’s done serious damage to my productivity over the last few weeks, and for the first time in a long time, I’ve found a massive triple-A game that genuinely prioritizes player enjoyment over anything else.
    • 78 Metascore
    • 80 Critic Score
    Let’s Build a Zoo is an entertaining little title that will be an enjoyable sim for any fan of the management genre. All the details and options afforded to the player show clear thought and care, and thanks to this quality, it’s quite easy to lose track of time while creating an ideal zoo full of cute crocodile-giraffe hybrids.
    • 80 Metascore
    • 85 Critic Score
    It’s been a rocky road for Marvel properties in videogames, but Guardians of the Galaxy stands out as one of the very best. The combination of likable characters and fantastic scenery make for a game that’s an absolute blast to play for the entire duration. It’s got great style and a big heart, and really, that’s kinda what Guardians of the Galaxy as a franchise is all about. Eidos Montreal should be congratulated on an excellent adventure, and Square-Enix should be commended for letting them make it while locking the upselling bean counters in a broom closet.
    • 76 Metascore
    • 70 Critic Score
    It appears that NBA 2K has finally started to take the “next step” into greater gaming possibilities. Though MyPlayer needs a good amount of tuning and streamlining before reaching the heights of past story modes, it hints at bigger things down the line. But, based solely on the thrilling, beautiful, on-court presentation and gameplay, 2K22 is still a tremendous achievement.
    • 71 Metascore
    • 60 Critic Score
    While I generally enjoyed my time with Xuan Yuan Sword 7, it’s hard to recommend. Those who can deal with the mediocre and sometimes unfair combat may be able to enjoy the world and story, and there is something to be said for games that can wrap things up in around 15 hours or so, but that’s still a significant amount of time to deal with issues that really need more polish.
    • 80 Metascore
    • 85 Critic Score
    Regardless of these minor criticisms, there is little to dislike about Alba: A Wildlife Adventure. Whether it’s the pleasing aesthetic, organic open-world, adorable animals, or the soothing soundtrack, Alba is a title that lifts spirits. It chooses a distinctively optimistic approach to humanity’s environmental crises, and succeeds in making the player appreciate the uniqueness of the ordinary.
    • 75 Metascore
    • 50 Critic Score
    Steel Assault does what it does well, although at the end of the day I can’t help but feel that it lacks a unique hook. After rolling credits, there’s little to say about it other than that it’s another one of the many, many retro action games currently available. Players looking for a tough, retro-inspired romp will find it, but there’s not much else to it.
    • 81 Metascore
    • 85 Critic Score
    Flynn: Son of Crimson isn’t a game that is going to revolutionize action platformers, but it’s a very solid entry into the genre that offers great combat mechanics, solid platforming, and beautiful pixel art to go along with it. This game is absolutely worth a look for fans of this style.
    • tbd Metascore
    • 80 Critic Score
    Kathy Rain is still among the best narrative-driven titles in the point-and-click genre, and time hasn’t diminished it. The Director’s Cut is surely the best way to play. Any fans of the genre who missed it the first time no longer have any excuse not to give it a try.
    • 48 Metascore
    • 40 Critic Score
    Between the laggy inputs, unfair boss fights and a reliance on grinding as a means of survival, I can’t recommend this one, even to the most fervent fans of the genre.
    • 82 Metascore
    • 75 Critic Score
    Although I was far from mastering the techniques and rules of Gloomhaven after my time with it for review, I do commend Flaming Fowl for a job well done. They have delivered a well-curated digital version of an extremely complex and intimidating tabletop experience — fans of the original or those curious to dip a toe in without breaking the bank should check it out.
    • 65 Metascore
    • 65 Critic Score
    Tweet Share Share By Damiano Gerli on November 11, 2021 in Reviews Bad News For Hedgehogs! HIGH It’s somewhat nice to see Zool back in his original form… LOW …which reminds me it wasn’t that great to start with. WTF The bleeding banana will haunt my dreams for years to come. Back in 1992, the release of the original Sonic The Hedegehog drastically changed the gaming landscape. Suddenly, every software house wanted to work on a fast-paced 2D platformer and create its own mascot — an issue that especially preoccupied developers for home computers like the Commodore Amiga. Following this trend, Gremlin Graphics released the original version of Zool in 1992. The titular ninja from the Nth Dimension crash-lands on an unfamiliar planet and will have to get through various obstacles to escape. While it may be a title that some gamers of a certain age may feel a bit of nostalgia for, the original Zool (along with a conversion for every console imaginable at the time) reveals just how important the level design was in making the Sonic games so memorable and appreciated. Unfortunately, Zool just doesn’t stack up. As it’s now 2021, Zool has received a facelift. This version is the original platformer with a difficulty rebalance, a CRT graphics filter for added fidelity to the original and a zoomed-out view to allow the player see more of the screen. Overall, these changes make Zool a more approachable experience than it used to be, but they do not improve it on a fundamental level. Each level in Zool lasts no more than a couple of minutes, and it’s time usually spent jumping from platform to platform or finding one’s way through the lower sections that require defeating enemies by shooting or jumping/gliding into them. This is a simple flavor of 2D platforming that feels inherently ’90s, and no filter can change that. Also, the end-of-stage bosses are pretty forgettable, some of which I defeated on my first try. Redimensioned comes in two flavors which mainly act as difficulty — the original experience and the Ultimate Ninja mode. I would recommend most ’90s players to try the latter, as I finished the original with 15 lives to spare and never had a problem in most levels. After completing seven stages and thirty-something levels, the Zool Redimensioned experience is basically over and done with. The changes made to ths version were well thought-out, but they do little to hide the fact that the original material was just an okay-at-best ’90s platformer and the intervening years haven’t done it any favors in terms of game design or graphics. Those who have nostalgia for it should check it out — all others should give it a pass.
    • 77 Metascore
    • 90 Critic Score
    Nostalgia and fond memories aside, Super Monkey Ball Banana Mania delivers an experience that’s always been amazing, and now it comes complete with a fresh coat of paint and a bunch of extras. To any one who hasn’t yet tried these titles, I say… Go bananas.
    • 68 Metascore
    • 55 Critic Score
    While I wanted to like Recompile thanks to the strength of its concept and visuals, it never managed to strike the right chords with me. Regardless of how sharp it looks, the experience is marred by weak metroidvania design and frustrating platforming that override the aesthetics. Players interested in this one would do well to watch Tron or track down the excellent first-person shooter Tron 2.0 instead.
    • 75 Metascore
    • 65 Critic Score
    Twenty years later, Blade of Darkness offers a fine-enough retro-style action experience. The combat system and gory decapitations will be of interest to fans of the genre, but one’s enjoyment will ultimately depend on nostalgia, or perhaps one’s tolerance for repetitive, clunky combat from 2001.
    • 75 Metascore
    • 70 Critic Score
    Grotto can be best recommended to those who can look past simple, repetitive gameplay in service of a thick and emotional story. All others should look elsewhere.
    • 77 Metascore
    • 85 Critic Score
    All in all, Turtle Rock Studios’ latest effort is a solid, well-polished co-op shooter with only few blemishes, and some minor tweaking could transform it from a good game to a great one. With more content incoming and the card system offering new and fresh twists, Back 4 Blood is one I expect to be playing for a long time to come.
    • 73 Metascore
    • 75 Critic Score
    Maiden of Black Water is a twisted and engaging experience. Though it has shortcomings, they never diminish the powerful storytelling and atmosphere. I might be too squeamish to comfortably endure the title’s cathartic terror, those brave enough to venture forth will surely be rewarded with a suitably haunting adventure.
    • 70 Metascore
    • 70 Critic Score
    In the end, Legacy is an odd little title which might end up disappointing both fan of RTS and those looking for something more casual, since it sits right in the middle of these two flavors. That said, I do recommend it to those not afraid to try something a little outside of their comfort zone.
    • 66 Metascore
    • 60 Critic Score
    While the length of levels and their lack of checkpoints is discouraging, a pleasant surprise that kept me playing Lightbringer was the ability to access any of the levels in the game. Later stages are unlocked by simply playing the previous level — they don’t need to be cleared, and there’s no need to find all the fragments of light. Simply try a stage and the next one unlocks. What an excellent concept! While this feature alone earns Lightbringer a few brownie points, it still has some issues. That said, players looking for a casual 3D platformer experience can find it here.
    • 72 Metascore
    • 75 Critic Score
    Overall, I can look past the grind of obtaining new cars thanks to everything else Hot Wheels Unleashed does. I loved its commitment to the memory of racing around my bedroom floor, and for those looking for an accessible arcade-style racer full of personality and flair, look no further.
    • 85 Metascore
    • 75 Critic Score
    Overall, Inscryption probably feels more like a traditional videogame than his previous works, but it’s a more difficult experience, with much relying on one’s luck and the RNG. While I believe deckbuilder fans could be interested, this is likely of more interest to connoisseurs of weird or strange narratives. I’ll leave it at that since saying more would likely spoil the trick, and like any good magician, I’m guessing that Mullins is loath to have his secrets revealed so easily.
    • 62 Metascore
    • 60 Critic Score
    In the end, is the ho-hum gameplay worth trudging through just to enjoy the plot? For me it was not, and I’d have a hard time recommending this to anyone other than great fans of these creators’ other works.
    • 81 Metascore
    • 95 Critic Score
    Life is Strange: True Colors is a technically brilliant and emotionally-driven masterpiece, providing a compelling narrative wrapped around some of the best choice-based gameplay I’ve experienced in years. It also made me reflect on what my life can be if I just take a minute to let go, which isn’t something I can say about many other pieces of art or media.
    • 71 Metascore
    • 65 Critic Score
    Spookware takes a proven, winning idea and skillfully employs it to build an engaging adventure. Despite the rough start and sudden ending, its winning attitude and cheeky comedy still make it a worthwhile experience. I wish I could recommend it without reservations, but until the rest of the levels are released, consider this a review on only half a game.
    • 73 Metascore
    • 90 Critic Score
    Supermassive Games is responsible for the most compelling interactive movies around, and House of Ashes proves that the Dark Pictures Anthology is on solid footing after a divisive second entry. While it shares the same basic structure of the previous two games — a mismatched group explores an abandoned location, discovering the secrets of what happened there — it’s so wildly different in tone and theme that it feels nothing like the others. This was a big swing in a few different ways, and I’m glad to say that they knocked it out of the park.
    • tbd Metascore
    • 70 Critic Score
    For gamers who haven’t purchased a new Madden title in a few years (and refuse to spend time hunting for a new console) this is a solid, thorough sports sim that still brings a wealth of gameplay to the table.
    • tbd Metascore
    • 40 Critic Score
    ExZeus The Complete Collection‘s greatest sin is just how threadbare it is. There’s nothing to unlock other than a few achievements, and no modifiers to mix things up once players have finished both games. With this kind of retro arcade collection one would generally expect to see things like a written history of the franchise, concept art galleries, and a set of challenges or achievements designed to get the player to go back to the game over and over, trying out different strategies and tactics, encouraging players to see everything the game has to offer. ExZeus, on the other hand, just tosses the games out there for anyone for anyone who enjoys the genre to check out. While there are some thrills on offer for fans of Space Harrier or Panzer Dragoon-style games, there’s literally nothing else here for anyone who isn’t passionate about that specific subgenre.
    • 79 Metascore
    • 95 Critic Score
    This title is full of new ideas, design that is coherent with its larger ideas and it offers an attempt to draw attention to real-life subjects such as social diversity, just like a true work of art. Taken in total, The Eternal Cylinder is an unforgettable experience.
    • 70 Metascore
    • 60 Critic Score
    Greak: Memories of Azur is an action-platformer weighed down by a complicated multi-character concept that doesn’t feel fully developed, and it’s tough to recommend such an experience when there are so many superior offerings in the same genre. Fixing its issues and ensuring that its main claim to fame works more effectively would do wonders for it, and I’m hoping we’ll see an improved version in future.
    • 73 Metascore
    • 70 Critic Score
    Overall, the Crysis Remastered Trilogy is a weird product. While it’s great there’s a (mostly) high-quality version of the original Crysis available to console players, it’s also the only real highlight. Crysis 2 remains a dreary scaling-back of its predecessor, and while I like Crysis 3 more than the second, it’s not particularly noteworthy. The most compelling argument to be made here is to players who’ve been curious about Crysis after hearing about it for years — now, here’s a great way to play it. Getting the other two is just a bonus.
    • 78 Metascore
    • 85 Critic Score
    I cannot overstate what a pleasant surprise it was, and I’m sure it will be for all tactically-inclined gamers like me. Every defeat only rejuvenated my interest to see how the next levels would be constructed — definitely the most remarkable ‘trick’ up Crown Trick’s sleeves. This one is a true pearl.
    • 68 Metascore
    • 80 Critic Score
    If one is able to put these narrative issues aside, Astria Ascending is a solid and beautiful J-inspired RPG with some noticeable (but ultimately minor) flaws. JRPG fans looking for a new world to sink dozens of hours into need look no further.
    • tbd Metascore
    • 85 Critic Score
    MyDearest has made the best case yet for proving that visual novels can work in VR, and it’s strong enough to compete with more traditional non-VR entries in the genre as well. This is one giant robot you’ll want to get into.
    • tbd Metascore
    • 55 Critic Score
    While Paint The Town Red might be a more robust experience on PC, the Switch version feels almost like a tech demo in comparison, delivering a decent but too-shallow fighting experience that wore out its welcome after just a couple of hours.
    • 63 Metascore
    • 60 Critic Score
    I met King’s Bounty 2 more than halfway by fighting every monster, completing every quest and searching out every bit of treasure, but at the end of the day, I was left broken, bankrupt, and frustratingly unable to roll credits on a title that was almost great.
    • 74 Metascore
    • 80 Critic Score
    Disappointing cutscenes aside, Sonic Colors Ultimate offers a solid package that finally gives modern console owners a chance to play one of the best entries in the Sonic catalog, and any hedgehog fans out there who haven’t tried it yet should track it down.
    • 68 Metascore
    • 60 Critic Score
    Orangepixel’s title might best be appreciated by casual fans of the genre looking for a solid (but mostly vanilla) crafting and resource-gathering experience that doesn’t include combat. Personally, I didn’t find much value in scouring for materials the same way a hundred other crafting games do, and the odd controls, murky UI and rough graphics don’t do it any favors, either. There are better choices in the genre.
    • 75 Metascore
    • 80 Critic Score
    It’s bizarre, to say the least, and I can only assume it works better on PC (I played on Switch). I also experienced a few framerate dips, though they never detracted from the overall experience. However, those issues don’t get in the way of telling a simple, effective story of survival in a harsh country. Its politics might be a bit too idealistic and simplified for my taste, but I have yet to see another interactive experience tackle these themes more directly than this. It may be based on hitchhiking, but this is definitely a trip worth taking.
    • tbd Metascore
    • 75 Critic Score
    Teacup was definitely a nice surprise — it’s a peaceful and relaxing experience enriched by fantastic audio and visuals. I suspect it will please both younger audiences and slightly older ones, as just about anyone these days could probably use a few hours of respite from the ugliness of the modern world.
    • 71 Metascore
    • 80 Critic Score
    Lake is a comforting game that lives and dies based on how well a player will connect with its very specific setting and vibe. It worked for me, and I hope it works for many others.
    • 68 Metascore
    • 60 Critic Score
    Hoa
    It’s a shame Hoa doesn’t try to do more with its fantastic art design, as its non-challenging puzzle/platforming mechanics have already been employed more successfully by contemporaries. It might be beautiful, but Skrollcat Studio’s title offers a quietly milquetoast experience that reaches its anticlimactic conclusion before it has time to blossom.
    • 81 Metascore
    • 70 Critic Score
    The combat in Tails of Iron excels. The brutal, methodical mechanics never stop being satisfying, but I wish that I felt like I was doing it for more vital reasons. I can appreciate the artistic choice behind keeping things dialogue-free, I just wish the rest of the game felt as vital and interesting as the melee does.
    • 72 Metascore
    • 60 Critic Score
    Is it more difficult to play than it should be? Absolutely. Did the developers make it more annoying than the 20-year-old games which inspired it? Indeed. However, it still manages to be a charming experience for fans of this content because the care the developers put in is so patently obvious via fantastic locations, a solid story, and a final boss fight that doesn’t try the player’s patience. The developers clearly wanted to bring back retro survival horror in a way that people could enjoy, and while they don’t entirely succeed, it’s good more often than it isn’t — and that’s more than I can say about the glut of Resident Evil and Silent Hill clones out there.
    • 58 Metascore
    • 50 Critic Score
    Seed of Life features weak production values, questionable design decisions and repetitive play. Online research tells me it’s the work of only two people, but the hard truth is that despite their efforts there are dozens of similar, better titles available. Still, the devs seem to be constantly patching it up and trying to fix things, so I commend them for at least trying. I wish I could give it my seal of approval, but from any perspective this is an extremely hard one to recommend.
    • 81 Metascore
    • 80 Critic Score
    Kena fills the void left by a now-scarce genre that used to be far more common than it is today. It’s a simple story of love and loss with gorgeous visuals and a play loop ripped straight from the PS2 era. I would have liked a few more concessions to help players navigate the world and its challenges, but I still enjoyed my time here — it doesn’t reinvent the action-adventure platformer wheel, but it managed to put a nostalgic smile on my face.
    • 81 Metascore
    • 80 Critic Score
    Ni No Kuni II: Revenant Kingdom is an adventure with a whole lot to do, and a whole lot of ways to do it. I cherished exploring this bustling world, and experimenting with the stellar combat system provided hours of entertainment. I just wish the developers focused a bit more on the strong fundamentals, rather than creating countless systems for the player to digest. Nevertheless, Revenant Kingdom is an exceptional title deserving attention from fans of almost any genre.
    • 70 Metascore
    • 75 Critic Score
    Cruis’n Blast is great at what it does. However, there’s not much here beyond straightforward, arcade racing. While this was generally great for me, how much mileage someone will get out of it depends on how much they enjoy this relatively simple genre.
    • 88 Metascore
    • 70 Critic Score
    In the end, Deathloop is a pretty decent ride with a fantastic sense of style and a lot of freedom for players to experience Colt’s story as they see fit. However, the overall experience is shaken by a surprising amount of bugs, braindead enemy artificial intelligence, lackluster PVP and by-design repetition as Colt works to piece together the mystery of Blackreef. I largely enjoyed my time, though I was very ready for Colt’s day to end as I neared the campaign’s finale, and it’s unlikely I’ll be looping back into the game for more any time soon.
    • 64 Metascore
    • 75 Critic Score
    Despite the mild annoyances and missed opportunities for further narrative development, Lost At Sea mostly hits its themes on-target and serves its message and philosophical questions confidently. With strong core elements in place, Lost At Sea is a recommended title to anyone who might want to explore this side of life in an interactive way.
    • 80 Metascore
    • 80 Critic Score
    Overall, World War Z: Aftermath is a great team-based shooter, and if players have been waiting for the game to be significantly updated before checking it out, the time is now. Likewise, anyone who played at launch will find that this revamp is well worth a second tour of duty against the undead.
    • 79 Metascore
    • 95 Critic Score
    Honestly, I love Black Book. This marvelous piece of work consistently avoids the expected beats, and I have no doubt that many aspects of the story and how it’s told will be quite surprising – hell, simply being exposed to the attitudes and views of the characters is eye-opening all on its own. Morteshka has brought us a title that offers a glimpse into a time and place that we rarely see, and has couched it the incredible journey of a humble Russian girl.
    • 80 Metascore
    • 80 Critic Score
    Scarlet Nexus is one of the most surprising releases of the year for me thanks to a bombastic combat style and storytelling. I enjoyed my time in the OSF and look forward to flinging more big rigs into unsuspecting enemies soon.
    • 82 Metascore
    • 90 Critic Score
    Lost Judgment is a fantastic success. It expertly builds on the foundation laid by the first game while also continuing to differentiate itself from the Yakuza franchise in smart ways. It’s still very much a Ryu Ga Gotoku Studio Joint, but their brawling mechanics have never been sharper, their graphics have never been better, and this is one of the strongest stories they’ve ever produced. It’s a no-brainer purchase for fans, and new players will find it surprisingly accommodating.
    • 72 Metascore
    • 75 Critic Score
    While there are some small issues like a slightly clunky and complicated interface, Before We Leave ended up being a great little sim that was pleasantly peaceful and delivered a kind of gameplay that I think will be perfect for sim fans looking for something on the lighter side. We may not get as may of these as we used to, but I’m happy we got this one.
    • 75 Metascore
    • 80 Critic Score
    Ambition is an appropriately-named title in terms of its genre – it is not without its flaws, but the overall experience is heightened by compelling core mechanics and a grandiose scope, and I recommend players take this captivating tour through 18th-century Paris to make their own history.

Top Trailers