GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • tbd Metascore
    • 75 Critic Score
    As long as players are happy to hang out with a likable cast of characters and watch some cute flirting, Rio Reincarnation is a success. It’s a pleasant diversion even for someone completely unfamiliar with the source material, and as smoothly playable a visual novel as I’ve ever encountered.
    • 60 Metascore
    • 35 Critic Score
    Overall, Zombie Driver: Immortal Edition misses a lot of opportunities and manages only to deliver repetition, failing even a basic level of entertainment. I won’t be driving back to this city anytime soon.
    • 72 Metascore
    • 75 Critic Score
    Overall, Greedfall‘s setting, narrative and themes offer a refreshing change from the standard RPG soap operas and it has more than enough meat on its bones to satisfy an RPG fan’s itch, and I believe it shines when viewed like an immensely satisfying sidequest — it was interesting enough to keep me glued, but ultimately it lacks the breadth and depth of something bigger.
    • 74 Metascore
    • 85 Critic Score
    Bugs aside, Neo Cab stands tall as a thoughtful and genuinely affecting piece of sci-fi fiction, and one of the better attempts at dialogue I’ve seen in my long career playing games. Hopping into Lina’s cab and touring Los Ojos is a ride I would be happy to take again.
    • 70 Metascore
    • 75 Critic Score
    While everything in Tiny Metal feels mechanically great, I found myself having a hard time coming back after each play session. My biggest issue is that the story just isn’t a factor, and the colorful-looking characters feel flat and uninspired. Tiny Metal: Full Metal Rumble is an exercise in tactics and I can appreciate the mechanics, but those things just weren’t enough to get me hooked on this conflict.
    • 79 Metascore
    • 70 Critic Score
    While The Ninja Saviors: Return of the Warriors is a cool, modernized reminder of a bygone era, its main downside is that arcade-style titles were usually designed to extract the maximum number of quarters from their audience in as short a time as possible, so longevity and variety weren’t high on the list of design requirements back then. As a result, it isn’t likely to hold someone’s attention for long if they aren’t interested in attempting to top the leaderboards. The campaign will take most gamers a couple of hours to complete at most, and the unlockable hard mode and new characters aren’t enough to give it legs. With that in mind, this spruced-up blast from the past is enjoyable while it lasts — it’s just a shame that there’s not a little more mechanical meat on these robotic ninja bones.
    • tbd Metascore
    • 30 Critic Score
    What bothers me the most about the gameplay in Bear With Me is the overall lack of direction — it just didn’t feel like there was any reason to play. The script evolves into a predictable cartoonish melodrama and the case basically solves itself without challenging the player to come up with their own theories along the way. There’s no morally grey culprit or alternative outcomes. There’s only one way to play through Bear and unfortunately, it’s not one that kept my attention.
    • tbd Metascore
    • 85 Critic Score
    While its gameplay might be ancient by videogame standards, Driven Out proves that a perfectly executed concept is timeless. No matter how insurmountable a foe appeared, I knew that if I put in the work, I’d always manage to overcome it. Driven Out is hell on the fingers and it stretched my reflexes to their absolute limit, but the joy of victory was absolutely worth the agony of 500 defeats.
    • 70 Metascore
    • 65 Critic Score
    When a group gathers around to play ABTM2VR, it’s a great party experience. Coordinating who’s going to take on each task as things constantly pile up is a hectic experience, but it’s extremely satisfying when it all clicks. Asan asymmetrical VR puzzle game, Angry Birds The Movie 2 is a definite success only held back only by the fact that unless four people are actually in the room to play, the party won’t be as lively as it should be.
    • 58 Metascore
    • 30 Critic Score
    A Knight’s Quest opens with a masterful sequence as its hero leaps across crumbling pillars, wallruns over pits, and slashes the occasional beast. It’s tight, focused, and incredibly entertaining, and if the rest of the experience had felt anything at all like that, I would have loved it. Instead, the minute players get out of the first dungeon, the developers’ assumptions of intuition and inability to design a playable open world absolutely ruins everything. With a map and markers, A Knight’s Quest would be a little rough, but charming. In its current state? It’s a borderline-unplayable mess.
    • 67 Metascore
    • 60 Critic Score
    After three hours I was nearly halfway through the content, and I found myself unable to continue. Rest In Pieces has a wonderful look and great controls, but if the developers had worked on evening out the challenge, they’d have had a winner. Sadly, in its current state the game is only suitable for those who can accept a truly epic amount of frustration in exchange for some beautiful art design.
    • 61 Metascore
    • 60 Critic Score
    A title like The Sinking City is hard to judge. Thematically and narratively, Frogwares has hit it out of the park. Technically, it’s mostly a miss. These two aspects are in direct conflict with each other, which results in an adventure game I’m trying to forget, and an experience I never will.
    • 86 Metascore
    • 95 Critic Score
    I can’t stress how much I adored the entirety of Valfaris, and finding a title so brimming with such confidence in itself is rare. This game knows it’s awesome, and as the bosses got harder and harder, I was never once frustrated because I knew I had the tools I needed to conquer its mountain, leading to one of the most satisfying gameplay experiences I’ve had in years. Valfaris is a supremely designed action-platformer made by incredibly talented people, and it headbanged straight into my heart. Play it immediately.
    • 74 Metascore
    • 80 Critic Score
    I’ve played my fair share of indie games, but few felt as polished as Gibbous: A Cthulhu Adventure. A great deal of care has gone into its production, and despite getting pretty dark and serious towards the end, the memorable characters kept me glued and did a fantastic job of propelling the story forward — in every aspect, it’s a fine introduction to the point-and-click genre also title worthy of any veteran.
    • 47 Metascore
    • 45 Critic Score
    This apparently is the first entry in a planned trilogy, and while the high production values suggest that the developers are staffed by talented visual stylists, I can’t see any value in coming back for more unless something can be done to completely overhaul the terrible combat of this combat-focused game.
    • 54 Metascore
    • 60 Critic Score
    I experienced everything it had to offer within an hour, and even that brief time could have been cut down if not for some of the more punishing jumping sections. Whipseey is cute, colorful and easy to get into, but it isn’t much more than that.
    • 72 Metascore
    • 75 Critic Score
    Both Grandia and Grandia II are absolutely dynamite JRPGs that deserve to be remembered for their great stories and outstanding combat. They’re quite traditional so they won’t change the minds of those who don’t care for the genre, but any fans looking to play some exceptional examples from the heyday of JRPGs should absolutely pick this compilation up. While the ports aren’t perfect and Grandia III isn’t here, it’s still the best combination of affordability and quality these two titles have ever received.
    • 62 Metascore
    • 30 Critic Score
    Mable and the Wood isn’t a big game, but a person could spend a few hours on it and walk away feeling like they’d spent fifty. Drab, ugly, and at turns borderline unplayable, Mable demonstrates how quickly a good idea can become a bad one when it’s so thoroughly misapplied.
    • 72 Metascore
    • 75 Critic Score
    In the end, Code Vein may not be all that we might have hoped for, but I enjoyed my playthrough and didn’t want to stop before credits rolled. In fact, I was so invested that I actually restarted my game twenty five hours in after realizing that I could influence the storyline through my actions, and had no regrets in doing so. Despite the fact that it doesn’t reach the top of the Soulslike genre, it’s a worthwhile entry that lays very fertile ground for a sequel that goes further.
    • 67 Metascore
    • 50 Critic Score
    Despite my complaints, Redeemer has me excited to see future work from this studio. The systems here are a great platform to expand upon in a sequel, and at its core, the experience does offer great gameplay — it’s just not enough to carry the entire experience.
    • 82 Metascore
    • 70 Critic Score
    Despite its flaws, Children of Morta’s incredible story and generally enjoyable combat kept me coming back for more, and while the mid-section did drag, I still felt compelled to see the story through to the end.
    • 71 Metascore
    • 70 Critic Score
    While the merits and the story are shallow and uninteresting, the gameplay’s failure to integrate with them reduces them to superfluous trappings that can mostly be ignored. This leaves the focus squarely on the puzzles, and it’s here that The Sojourn almost hits the mark. Although they don’t fully reach their potential, the levels are at times deep and fascinating — and neither of those words could apply to the script.
    • tbd Metascore
    • 65 Critic Score
    At the end of the day, Ashes of Oahu is rough around the edges and could use a bit of work, but it remains a beautiful world to explore and the hawaiian folklore elements offer something new in the well-stocked post-apocalyptic genre. Those things alone may not be enough to keep some players in, but those who may want a bit of sun and sand with their questing and skill trees might want to check it out.
    • tbd Metascore
    • 65 Critic Score
    When Muse Dash works well, I felt the same sort of accomplishment as I might when nailing a fighting game combo. However, I don’t fall into the target demographic and the grind-heavy progression turned things more tedious than necessary. There’s a solid base of something great here, but it would be an easier recommendation if it offered some content for those outside its niche.
    • 81 Metascore
    • 80 Critic Score
    Given its unintimidating nature, the only question that should hang over any prospective buyer’s head is whether the idea of watching a sneaky goose make everyone’s day worse is amusing. If the answer is yes – and it damn well ought to be – Untitled Goose Game stands as evidence that even the silliest idea can birth a surprise hit when applied with conviction. I doubt anyone will make a better misanthropic goose game anytime soon.
    • 82 Metascore
    • 80 Critic Score
    In total, this is quite a collection that spans the rise and fall of a truly landmark series. The bonus material is a nice addition and the ability to revisit any and all parts of the saga in one place is welcome. I’m tempted to recommend this collection on the strength of the first series alone, but something as complete as this is a no-brainer for anyone who’s a fan of the franchise, of zombie apocalypse stories, or of episodic storytelling in general.
    • 79 Metascore
    • 80 Critic Score
    With so much to like about Knights and Bikes, finding things to complain about wasn’t easy. One thing that came to mind is that the fifth chapter takes considerably more time to complete than the others, and at times seems to drag. However, the rest of the adventure has excellent pacing. I also had a small issue with the ending. There’s a twist that’s hinted at shortly before it unfurls, but this foreshadowing would have had greater impact if was built up earlier instead of appearing so close to the finale. Otherwise, I have no issues with this incredibly well-written story. Knights and Bikes is an adorable little treasure worth finding.
    • 85 Metascore
    • 85 Critic Score
    In the end, Wilmot’s Warehouse is a brilliant little puzzler that derives unique pleasure from performing an utterly mundane chore. Anyone looking to kill some time or perhaps give themselves hope that they, too, will one day tackle the growing piles of stuff in their space should check it out.
    • 77 Metascore
    • 75 Critic Score
    In a fictional world obsessed with punishment, perhaps it’s fitting that victory in Blasphemous doesn’t come without its share of pains and tribulations. I can’t say that I adored every second of Blasphemous, nor can I guarantee that its conclusion will satisfy everyone, but I can certainly credit The Game Kitchen for building a universe unlike any I’ve seen in games. I’m nauseated by it, yet I can’t look away, and I certainly won’t stop thinking about it anytime soon.
    • 58 Metascore
    • 40 Critic Score
    Maybe the connection between gameplay and theme existed more clearly in the developers’ heads than they managed to convey in the finished product. As it stands, Solo feels like a passable, if slight, puzzle-platformer trying to snag a little extra gravitas by gluing on a bunch of unrelated stuff about relationships. Despite the surface charm provided by the art style, the whole exercise felt disingenuous and gross, and I’m glad I never need to touch it again.
    • 75 Metascore
    • 80 Critic Score
    The Surge 2 is a thrilling ride from beginning to end. The foes are a joy to battle, the maps are built to invite and reward exploration, and the story offers just enough intrigue to keep the player hooked until the final battle. It’s wonderful to see developers taking a hard look at the successes and failures of their previous effort and ensuring that the sequel surpasses it in every way.
    • 84 Metascore
    • 75 Critic Score
    I’m grateful that singleplayer exists since it’s hard enough to get two friends together, let alone getting two to commit to a long campaign. However, For the King is a game best enjoyed with others. I finished it solo, but the lack of other players made the experience less enriching. With this in mind, For the King is a jolly questing experience, both as a local and online boardgame experience.
    • 76 Metascore
    • 90 Critic Score
    I don’t have any criticisms of Mutazione worth mentioning. Die Gute Fabrik has done a masterful job in crafting Kai’s tale, and it held my attention from start to finish. It was so good, in fact, that I have reached the end of this review without celebrating the absolutely marvelous art style which is what brought the game to my attention in the first place. This tale of a girl reconnecting with her grandfather while learning about the connections he made is not to be missed.
    • 76 Metascore
    • 60 Critic Score
    Rad
    There are kernels of good ideas throughout RAD, and none of my problems with it feel like they can’t be fixed or tweaked to make the experience less frustrating. Unfortunately, its current iteration falls squarely into the Double Fine catalog of work that’s great to look at, but only fleetingly entertaining to play.
    • 73 Metascore
    • 70 Critic Score
    Despite the overpowered nature of the stealth, Heretek does include enough new content to whet the appetite of Mechanicus fans and gives them good reason to come back. The new battlegrounds are a nice reprieve from the planet scenarios of the core campaign, and the new items and units give players more choices. All in all, it brings glory to the Omnisaiah once again.
    • 80 Metascore
    • 85 Critic Score
    With new console hardware expected to arrive by late 2020, there’s a good chance much of 2K Sports’ design and programming teams are hard at work making the most of new technology. However, that doesn’t excuse the visual and gameplay gaps that shouldn’t be here. That said, NBA 2K20 is still a fantastic basketball sim with enough modes and features to keep fans busy until those revolutionary next steps start to come in over the next few years.
    • 78 Metascore
    • 65 Critic Score
    As it stands, Forager is a wonderful reimagining of common concepts and systems that have grown stale… or at least it is until it falls prey to the very things it was subverting. It’s a shame, but hopefully it will get patched or rebalanced in the future. With just a few tweaks to its numbers, I’d happily return to this small-scale adventure and keep on crafting.
    • 76 Metascore
    • 70 Critic Score
    Overall, Fantasy Strike takes a leap and tries to create a deep fighter that’s also accessible. It’s successful, but I don’t see it dethroning any of the heavyweight fighters anytime soon.
    • 81 Metascore
    • 65 Critic Score
    While the central narrative likely won’t inspire seasoned indie fans, Songbird Symphony might be just the thing to convince a younger age group to try some independent releases. As for me, this songbird’s notes aren’t particularly touching, but they did succeed in putting a smile on my face.
    • 79 Metascore
    • 80 Critic Score
    I enjoyed myself in almost every one of Gravity Ghost’s levels, and had a great time weaving my way around and through its many planets. Iona’s starbound story is a tragedy, but her afterlife is a triumph.
    • 82 Metascore
    • 80 Critic Score
    The world is so carefully crafted and the combat so great, they both carry all the weight the story doesn’t, and then some. After being unimpressed with Remedy’s previous work, Control feels like a powerful final draft after those early false starts and marks a strong new creative direction for the studio.
    • 81 Metascore
    • 65 Critic Score
    Catherine: Full Body does an excellent job of updating and refining a surprisingly good puzzler that oozes style, yet still has too many issues in the narrative to overlook. It’s a shame — there’s some great dialogue on topics rarely discussed in big-budget games hidden under piles of nonsense and occasional insensitivity. Still, Catherine does have its fans, and they’ll be thrilled with the gameplay enhancements, new content, and the graphical bump.
    • 58 Metascore
    • 70 Critic Score
    With these splintering narratives I wanted to come back to Church several times to to see what the varying outcomes would be. However, I started to see behind the curtain, and apart from the central four characters, the other NPCs have little impact.
    • 76 Metascore
    • 65 Critic Score
    I love the style and overall concept of Creature in the Well, but after its initial statement, it just didn’t have much to say. With more detail, a few more ideas and a bit more depth, it would be a must-play. Although it doesn’t get where it needs to go, it’s a great start from Flight School Studio that’s got me excited to see how they up their game next time around.
    • 69 Metascore
    • 80 Critic Score
    Overall SimplePlanes is a very solid engineering title. With its learning curve and freedom in building, both new and experienced players can enjoy the process of building. With its physics engine, it’s also an engaging vehicle simulator with exploration, racing, and combat accessible within a a few clicks.
    • 84 Metascore
    • 80 Critic Score
    Though there’s a surprisingly large field of competitors on the platform, Rolling Gunner ends up as the best scrolling shooter available on the Switch. While it clearly embraces the traditions of its arcade-oriented predecessors, Koizumi’s work serves as both as a solid introduction to the genre as well as a satisfying deep-dive for veterans.
    • tbd Metascore
    • 45 Critic Score
    The first half of War Tech Fighters is a light, silly ‘blow everything up and look cool’ sort of thing, but the second half is weighed down by developers who apparently felt the need to offer a ‘real challenge’ that wasn’t necessary or welcome.
    • 75 Metascore
    • 95 Critic Score
    When played the way the developers intended, Dark Pictures: Man of Medan is a one-of-a-kind triumph, and a shared horror experience unlike anything ever produced. It’s extremely presumptuous to ask players to buy two copies to get the full effect, but I can’t deny that it’s absolutely worth the time and expense for those who do. Dark Pictures: Man of Medan is a true evolution of the interactive movie genre, and horror fans owe it to themselves to climb aboard.
    • 79 Metascore
    • 60 Critic Score
    If EA wanted to do something revolutionary with the series, it would have offered Madden NFL 20 as a roster and feature update to Madden NFL 19. Not because there isn’t an enjoyable, playable game here, but because Madden NFL 20 is just more of the same when the series should be making strides toward true greatness.
    • 80 Metascore
    • 70 Critic Score
    In the end, I love what Octopath Traveler is trying to do with its shieldbreaking and its eight-way narrative, but it’s probably better suited to the Switch than the PC. It feels like a title that needs to be played in short bursts, as is fitting for Nintendo’s portable platform. Perhaps I wouldn’t be as frustrated with its quirks if I walked away from time to time and did something else — I will go back and complete the quest, but for now, I just need a break.
    • 45 Metascore
    • 20 Critic Score
    I am thoroughly disappointed with She Sees Red. It’s an irrelevant, irritating adventure that is unlikely to please even serious fans of the FMV genre.
    • 63 Metascore
    • 75 Critic Score
    The ending is too abrupt and I would have loved to spend more time with the cast, but I’d much rather a game leave me wanting more instead of dragging on and wearing me out hours before credits roll. The World Next Door is a compact little gem that introduces a style and concepts I’d love to see more of. This feels like just the start of something bigger, and I hope the developers get the chance to keep building on their world.
    • 85 Metascore
    • 65 Critic Score
    Outer Wilds is rife with breathtaking sights and sounds, and at the very least, no one could accuse it of being unambitious. Mobius Digital may be a small team but, almost paradoxically, they achieve a remarkable sense of scope by keeping things modest. However, their work suffers from the glacial pace of progress and a hands-off approach to storytelling. My biggest issues – a lack of combat, direction, or material rewards – are obviously deliberate, bold choices on the part of the devs, and I commend Mobius for them while also chiding the cold, inscrutable product that resulted. I admire Outer Wilds, but I don’t love it.
    • 68 Metascore
    • 40 Critic Score
    Night Call has the potential, setting, characters and plot to be an epic noir detective title, but instead of capitalizing on it, the developers feel like they’re too in love with the taxi driver premise to let the best aspects shine through. Instead of using my cunning to find a killer, I spent more time worrying about money and hearing the same conversations over and over. What started as a journey of intrigue and secrets quickly became underwhelming repetition.
    • 59 Metascore
    • 35 Critic Score
    While the base game punched above its weight to deliver a satisfying and varied journey, this is weak, watery content that only holds the slightest hint of what endeared me to it in the first place.
    • 82 Metascore
    • 90 Critic Score
    Endlessly replayable with great multiplayer, fantastic combat, and a movement system that should be the envy and inspiration of every developer, Sairento is an absolute must-play for anyone who can handle the action. Hopefully the developers are already at work on the promised sequel, because the only thing Sairento left me wanting is more.
    • tbd Metascore
    • 80 Critic Score
    I played Refunct on a day when I was falling apart from an overload of the chaos and hate in America, and retreating just for a few minutes into this serene, danger-free experience removed from news feeds, shouting politicians and burgeoning hate was much-needed balm for the soul. I heartily recommend it to anyone who is in need of same.
    • 78 Metascore
    • 90 Critic Score
    Atelier Lulua is more than a case of ‘Gust has done it again’, although that’s obviously true. It’s a great game with a brilliantly-told story full of great twists. More than that, though, it’s notable because it takes the chance to question an element at the very heart of the genre — why is combat so central to the experience? Is it a necessary part of the story being told, or does it wind up limiting the kind of adventure that developers can to craft? There’s no clear answer here, but the fact that the question is being asked in such an interesting way deserves a huge amount of respect.
    • tbd Metascore
    • 55 Critic Score
    Frustrating puppet mechanics aside, Shadow Fencer Theatre is enjoyable for an afternoon thanks to its unique premise and visual novelty, but after putting my time in, I’ll forget it exists until the next time I have friends over.
    • 75 Metascore
    • 65 Critic Score
    It offers some good ideas and fabulous artwork, but without fine-tuning those ideas and mollifying the overly-difficult ending, I finally understand why it got lost in the shuffle this year.
    • 68 Metascore
    • 70 Critic Score
    Putting my issues aside, the idea of participating in a full-fledged Hamlet universe works astonishingly well in Elsinore, and in contemporary society where classic literature is losing popularity, making such content accessible to a new audience is admirable, and I can only appreciate the ambition to revive Shakespeare through my favorite medium. Elsinore might be tedious at times, but I suppose that only enhances its status as a modern and authentic take on Hamlet.
    • 68 Metascore
    • 80 Critic Score
    While I was probably the furthest thing from the intended audience before starting this review, I had an absolute blast with Kill la Kill: IF, and I could almost be considered a convert at this point. It probably doesn’t have much chance as a serious, tournament-worthy fighter and the supporting content is thin, but if this title can win me over, it’s well worth any fighting game fan’s time.
    • 63 Metascore
    • 70 Critic Score
    Despite the warts and jankiness in Metal Wolf Chaos HD, allowances have to be made for its age, but as a lifelong FROM fan, I’m thrilled to finally play this painfully conspicuous gap in their Western releases. Mech-heads will find it a rough novelty and Souls fans will get a shock to their systems, but for a certain segment of players, Metal Wolf Chaos HD is a great snapshot of where FROM Software was fifteen years ago.
    • 59 Metascore
    • 40 Critic Score
    Vambrace: Cold Soul is a confused title that apparently wants to deliver a rich story and hard choices, but due to strange systems, exploitable mechanics and weightless characters, none of it feels consequential in any way.
    • 75 Metascore
    • 90 Critic Score
    For me, We. The Revolution redefined what a history game could be. The story was rich with depth and empathy for the people who lived during the Reign of Terror, and the developer’s passion could easily be felt — so much so, in fact, that I was moved to play France’s national anthem numerous times in honor of this terrible period brought to life in such a wonderful way.
    • 74 Metascore
    • 70 Critic Score
    Astrologaster’s uniqueness makes it a joy to play, and I would recommend it to those who appreciate period pieces, narrative-heavy games and those interested in strange pieces of historically-inspired work.
    • 69 Metascore
    • 55 Critic Score
    While Youngblood is a far more interesting idea than the ‘prequel with zombies‘ approach taken by The Old Blood, it still doesn’t have the “WOW” factor that makes the main entries so memorable, and the severe downgrade in protagonists doesn’t help. So while Wolfenstein: Youngblood is disappointing, it’s also just kinda there. At least it wasn’t so bad that it impacted my desire to play the next main entry in this series…
    • 50 Metascore
    • 70 Critic Score
    The production values are impeccable and it runs perfectly on the PS4 Pro/PSVR — if there was more meat to it, I’d call Wolfenstein: Cyberpilot one of the most enjoyable VR cockpit games around, but with such a paucity of content, it doesn’t justify even a budget pricetag.
    • 74 Metascore
    • 70 Critic Score
    As a piece of work that encapsulates a specific time, place and mindset, 198X is totally on-target and resonated with me strongly. As a piece of work judged on its own merits, it feels more like a tone poem or a proof-of-concept than a fully-developed experience. The story’s an unfinished sketch, the gameplay is too brief, and I’m not sure the content would make any kind of impression on someone who didn’t grow up in the ‘80s. It’s a hell of a start, but this team has much further to go.
    • 72 Metascore
    • 35 Critic Score
    As it stands, They Are Billions on PS4 is a title whose strong RTS fundamentals and brilliant premise are undercut by the complete failure to respect someone’s time or offer any reason to keep coming back once the novelty of the first few hours has worn off.
    • 68 Metascore
    • 50 Critic Score
    Project Nimbus left me feeling mixed. I wanted more from the campaign, both in mechanics and story. On the other hand, the mechs are responsive and the Warfront mode kept me coming back. I can’t wholeheartedly recommend it, but hardcore mech fans may find something here to like.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, I enjoyed this Samurai Shodown revival. Its back-to-basics approach works, and the lack of long combos helps differentiate it in a genre filled with them. It plays well, looks decent, has a great selection of characters, and performs well online — and better, there’s a reasonable amount of people playing at launch. The slower pace and heavier reliance on pokes may turn some players away, but for everyone else, Samurai Shodown offers a fresh, satisfying twist on weapons-based combat unlike nearly anything else out there.
    • 79 Metascore
    • 75 Critic Score
    Despite the glitches, the addition of true, two-player co-op makes it a fantastic adventure to share. I found Brothers to be a hidden gem when it was first released, and that still holds true today.
    • 62 Metascore
    • 45 Critic Score
    It’s tough to see Etherborn as anything but a misguided project and a missed opportunity. It’s frustrating to play without the ability to look around, the story has zero weight or impact, and apart from some wonderful visuals, it’s got little to offer.
    • 86 Metascore
    • 85 Critic Score
    Dragon Quest Builders 2 takes what was great about the first game and expands on it meaningfully, focusing on community development and large-scale building. While the combat is less-than-stellar, the overall result is a more unique experience that offers much to work with on the Isle of Awakening.
    • 78 Metascore
    • 55 Critic Score
    My Friend Pedro seems like it should be wall-to-wall adrenaline-fueled gunplay and spectacle — and it is at times — but it’s too frequently dulled by stretches of tedium, switch-flipping, misplaced platforming and visually bland environments. With that banana on board, it could (and should) have been so much more.
    • 74 Metascore
    • 75 Critic Score
    While the Contra Anniversary Collection doesn’t have the same breadth of content featured in its gothic counterpart, fans of the franchise or anyone interested in some old-school videogamin’ with a capital V will find a lot to like here for $20. The people at M2 know what they’re doing when it comes to retro emulation, and they have delivered another worthwhile compilation. With these two collections and the recent announcements of both the TurboGrafx 16 Mini and Contra: Rogue Corps, perhaps there is hope for Konami yet…
    • 67 Metascore
    • 75 Critic Score
    I didn’t expect much out of World War Z as a licensed title, but Saber Interactive has done a great job adapting the IP’s globe-spanning scope and massive hordes of zombies while bolstering it with inspiration from a past classic. I’m not sure that I’d recommend it for players who insist on playing alone, but for those who have at least one friend or those who don’t mind recruiting some randos, it’s a great way to kill a million zombies over a weekend.
    • tbd Metascore
    • 85 Critic Score
    Even without seeing the secret ending, I was fully satisfied with my experience playing Professor Lupo and his Horrible Pets. It’s as clever and well-constructed a puzzle game as I’ve seen, and the fact that it manages to tell an interesting story through those puzzles elevates it to a whole new level. This is a great accomplishment, and deserves the attention of anyone who wants their brain teased.
    • 80 Metascore
    • 70 Critic Score
    Blazing Beaks is a good first venture into console games for Applava. This team clearly loves the twin-stick roguelike genre, and despite needing some fine-tuning, I enjoyed my time with it. With just a few tweaks, this would be a solid recommendation to fans of the genre.
    • 69 Metascore
    • 45 Critic Score
    I hate to be critical of something clearly inspired by someone’s personal journey and their hard-won life lessons, but simply sharing such things does not equate to a compelling experience. With a lack of focus, unconvincing voicework and gameplay that runs out of steam halfway through an already-brief running time, Sea of Solitude is like sitting through a few hours of a stranger’s therapy session — it certainly means a lot to someone, but I walked away unaffected.
    • 70 Metascore
    • 45 Critic Score
    Coming from someone who adored the first Layers of Fear, I was ready to love this sequel. Instead, I was disappointed by the dearth of creativity, an overreliance on ineffective audiologs and documents, and multiple insta-kill chases that frustrated me until the end. I used to considered Bloober Team to be the best up-and-coming horror developer around, but either the horror genre is evolving beyond them, or the last three too-busy years have burnt them out.
    • 78 Metascore
    • 70 Critic Score
    All in all, Dauntless is a good free-to-play experience that has the potential to become great. Its playful art style, streamlined combat, and rich progression system can provide hours of entertainment, and the fact that it features cross-platform multiplayer is a major triumph all by itself.
    • 79 Metascore
    • 60 Critic Score
    Overall Crystal Crisis is a well-made game, but it’s not the most welcoming to newcomers and has significant issues with online play. Fans of Super Puzzle Fighter will probably enjoy it, but I’m not sure many other people will.
    • 84 Metascore
    • 80 Critic Score
    While the Legends edition content remains a bitter disappointment and not worth investing in, the bad taste it leaves in one’s mouth isn’t enough to sour one of the best yearly sports franchises on the planet. F1 2019 is a fantastic representation of its sport, and while this year is more evolution than revolution, there’s enough here to keep fans coming back.
    • 86 Metascore
    • 85 Critic Score
    Even with a somewhat steep learning curve and a frustrating final sequence, I enjoyed Fell Seal: Arbiter’s Mark. Solid design and wonderful storytelling more than made up for the annoyance and grind.
    • 80 Metascore
    • 75 Critic Score
    As far as my advice goes, it’s simple — for those who dig Rick & Morty, this is a must-buy, even if one doesn’t own a VR headset. Those who think the show is over-hyped, unfunny nonsense should stay as far away from it as possible. The gameplay or VR implementation isn’t anything earth-shattering, but as a delivery mechanism for Justin Roiland’s humor, Trover Saves The Universe is a fantastic success.
    • 59 Metascore
    • 30 Critic Score
    I’m sure there are those who will enjoy the atmosphere, cute art style, and the fail-and-repeat mechanics that Hungry Baby: Party Treats has to offer. Perhaps sharing this dish with friends does give the game more life, but I’ve had my fill of frustration.
    • 83 Metascore
    • 80 Critic Score
    Bloodstained “simply” being pretty damn good is more than enough, like being reacquainted with an old friend. I’d love to see the rest of Konami’s classic franchises get similar treatment.
    • 68 Metascore
    • 50 Critic Score
    American Fugitive will probably strike a note with people wanting to play a solid old-old-school GTA impersonator with modern adornments, but those looking for a meaningful story and evolution in the gameplay won’t find much.
    • 80 Metascore
    • 85 Critic Score
    Judgment may not be a truly new IP from the Ryu Ga Gotoku studio, but it offers the predictable excellence synonymous with most of their efforts. Anyone who’s played and loved Yakuza will find Judgment right up their alley, and anyone yet to sample the series now has a wonderful jumping-on point to see what the fuss is all about.
    • 80 Metascore
    • 80 Critic Score
    I took a run at Darkwood when it was in Early Access on PC, and found myself so beaten down by the experience that I was forced to step away. Now, in its completed form, the balancing has been fine-tuned to the point where a determined player with the patience to slowly explore a hostile world will be able to make it to the end. It’s still one of the most challenging and bleakest survival experiences I’ve ever had, but I’m happy to see that the developers have found a sweet spot between alienating difficulty and player empowerment. It’s a challenge, but a fair one — and one that I won’t be forgetting anytime soon.
    • 64 Metascore
    • 50 Critic Score
    The Sinking City is a perfectly acceptable detective game that gets bogged down by mediocre open-world adventure. While I respect Frogwares’ ambition to explore new areas, with results this shoddy, they should have stuck to what worked. Without tacking on hours of worthless travel and open-world nonsense, Sinking City would have been a high-quality cosmic horror mystery. In its current form, I can’t recommend anyone but the most devoted Lovecraft fans make the journey to Oakmont.
    • 74 Metascore
    • 80 Critic Score
    Even with those miscommunications tripping me up, I found Out There Omega: The Alliance to be challenging but fair, and is something I’d recommend to Switch owners looking for a roguelike with tons of replay value to take on the go. I expect to die many, many, many more times before I’m done with it, but I’ll enjoy every mellow moment of exploring this endless frontier.
    • 84 Metascore
    • 100 Critic Score
    Reventure is a masterpiece of design. With its sharp satirical humour, its tight controls, and its endless inventiveness, Reventure actively invites players to engage with it again and again and again. This isn’t just a love letter to adventure games, it’s a great adventure in its own right, transcending the expectations of the genre to offer a fantastic, multi-faceted experience that satisfies in every regard.
    • 69 Metascore
    • 75 Critic Score
    Fission Superstar X has a classic 90s visual style to it, the gameplay is rewarding once a few tricks are figured out, and anyone looking for a solid, well-paced shooter with a little learning necessary for success should check it out. I guess Celine is a superstar after all.
    • 69 Metascore
    • 50 Critic Score
    Overall, I enjoyed my time with World Mission even as a casual Dragonball fan, though the gameplay did leave me wanting. Super Dragonball Heroes: World Mission is worth the price of admission, just come to it for the fanservice and not for the deckbuilding.
    • 75 Metascore
    • 80 Critic Score
    Void Bastards is sharp-looking, dryly ironic, and addictive. Anyone even remotely interested in systemic FPS games should play it.
    • 78 Metascore
    • 85 Critic Score
    Even though the spectacular combat in Dragon’s Dogma makes it seem like a successor to other Capcom fantasy beat-em-ups, the depth of its world design and surprising story twists make it one of the more fascinating games of its era. With a fantastic port for the Switch audience, it’s as if Capcom made a deal with a dragon and somehow came out the winner.
    • 83 Metascore
    • 85 Critic Score
    Katana ZERO is relatively short action experience, but the fast, brutal, and provocative play left me wanting more — and that’s about the highest praise I can give it.

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