GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 76 Metascore
    • 80 Critic Score
    Overall, I predict that Pode’s problems will come more from external forces than from within the game itself. With 20-30 new competitors flooding into the eShop every week, this charming little puzzler will inevitably have a hard time getting noticed. For those who give the bud some attention, however, a beautiful flower will grow.
    • 63 Metascore
    • 35 Critic Score
    I wanted to like Airheart. The concept of a roguelike with air combat, exploring worlds, and creating my own plane is a good one. Unfortunately, buggy game mechanics, lackluster crafting and the awful grind for money shoots this little ship out of the sky.
    • 69 Metascore
    • 65 Critic Score
    It’s a huge problem when the narrative of a narrative adventure fails to come together in a satisfying way, yet I struggle to write State of Mind off completely when its style is so striking, its world so rich, its ideas so fascinating. The game reportedly had a long development cycle, so it’s possible that Ganteföhr simply ran out of the time or resources necessary to properly finish telling this story, but even if the questions here are infinitely more interesting than the answers, I’m glad that someone is asking them.
    • 69 Metascore
    • 70 Critic Score
    Despite the eco-premise and the catchy visuals, Earth Atlantis is a straightforward, side-scrolling shooter which will appeal to fans of the genre, but what’s here might not be enough to convince newcomers to come aboard. The lack of a strong narrative hurts it as well. Still, this sharp-looking piece of faux nostalgia offers a lot of gameplay, and some daunting challenge to go along with it. Dive in!
    • 75 Metascore
    • 80 Critic Score
    While Remothered’s plot leaves much to be desired, it remains a stunning accomplishment thanks to gameplay that turns every moment inside the dark house into a nail-biting, edge-of-the-seat experience in a completely authentic location that dares players to try and get out alive.
    • 87 Metascore
    • 80 Critic Score
    Sonic Mania is easily the best Sonic I’ve played and also manages to be a return to the classic Genesis style. While recreating some aspects of the 90’s experience meant dealing with annoying things like running out of lives and restarting entire zones, it didn’t ruin the overall experience — this trip down memory lane was a welcome one.
    • 87 Metascore
    • 90 Critic Score
    Despite the minor flaws described above, Unavowed is truly something special, and it deserves every accolade it’s about to receive. I honestly can’t remember being as drawn into an adventure game as I was during this one, and the time just flew by. Simply put, Wadjet Eye’s newest title should be in every gamer’s library as soon as possible.
    • 81 Metascore
    • 80 Critic Score
    Slime-San: Superslime Edition is a gret puzzle-platformer that doesn’t try to be anything more than it is, and the content is perfectly executed by being easy to start and difficult to master, and it offers enough content to keep players coming back for hours.
    • tbd Metascore
    • 40 Critic Score
    Stay Safe‘s rankings are all about speed, which is unfortunate considering the questionable collision and shoddy controls. As such, I found that getting the top time for each level was seemingly impossible, and without doing that, the true ending remained locked away – Stay Safe‘s final insult, apparently. There’s an interesting concept and some cool art design on offer, but, but the level of dedication required to see it through isn’t worth the effort.
    • 82 Metascore
    • 65 Critic Score
    Arkane excelled at engineering a thoughtful, complex addition to Prey’s existing formula, but as someone who’s never been smitten with roguelikes or roguelites, Mooncrash just didn’t grab me the way the original did.
    • 84 Metascore
    • 80 Critic Score
    The core experience is still a truly fantastic, deep adventure that should be played by pretty much everyone who can tolerate a stiff, unyielding challenge – but the minimal effort put into this remaster also smacks of a fairly lazy cash grab. New players should dive in without a second thought, but for those who’ve traveled through the Kiln and back before… well, just be aware that there’s almost nothing truly new on offer here.
    • 87 Metascore
    • 80 Critic Score
    It’s clearly a game that’s designed to be played for a hell of a lot of hours over an extended period of time, and has a lot of substance going for it. I’ll probably come back to it after a while, but even if the sense of burnout I wound up with persists, my initial experience with Dead Cells was still a hell of a good time.
    • 80 Metascore
    • 75 Critic Score
    Brief quibbles and a general lack of emotional heft due to a largely absent plot only slightly mar an otherwise beautiful and consistently surprising mind-bender of a platformer. The developers also were kind enough to include a level editing tool, but it’s hard to imagine Youropa players creating content as clever as what frecle ApS spent the last decade-plus fine-tuning.
    • 83 Metascore
    • 85 Critic Score
    Limbo is a perfect fit for the Switch since it’s easy to pick up and put down, the shadowy aesthetics empowered feelings of loneliness and desperation, and even though I didn’t appreciate the spikes in difficulty, I won’t forget the immersive journey that Limbo took me on.
    • tbd Metascore
    • 30 Critic Score
    Wheelspin is slightly improved in multiplayer, but that requires having at least one enthusiastic person with a good sense of humor in the same room. Even so, this title is short on features, short on consistent gameplay and short on charm. Wheelspin Frenzy should be avoided.
    • 71 Metascore
    • 30 Critic Score
    The weak plot, thin characters and lackadaisical approach to combat added up to a final product that was inconsequential best and a disrespectful waste of my time at worst. I can’t recommend it to JRPG fans, people who want more VR experiences, or really, to anyone at all.
    • 72 Metascore
    • 85 Critic Score
    Chasm is a fantastic addition to the metroidvania pantheon and the best one since Shadow Complex. It’s frustrating to see it come so close to greatness, only to stumble by following too closely in Symphony‘s footsteps. It would have also done better by abandoning the procedural approach and going for a well-tailored, hand-crafted experience. I loved playing through it once, but there just wasn’t enough to pull me back in once it was done.
    • tbd Metascore
    • 65 Critic Score
    With puzzles that hit more often than they miss and an art style that had me eagerly anticipating how they’d render each new setting and creature, Pool Panic is a brilliantly strange experience that’s worth playing just to be able to say that one waded into its madness and came back whole. If only it offered a slightly clearer structure and a little bit of guidance, it would be more than just a fascinating experiment in seeing how far the concept of playing pool can be mangled while still retaining its basic appeal.
    • 80 Metascore
    • 75 Critic Score
    If the Mega Man X Legacy Collection were just one package, it would come recommended for any fan of action platformers. However, being split into two separate purchases makes a full recommendation slightly complicated. Part one contains four amazing games which should be enjoyed by even casual MMX fans. Part two contains four games that can only be recommended to the most hardcore fans of the series. Prospective customers should figure out where they are on the Mega Man spectrum and act accordingly.
    • 81 Metascore
    • 80 Critic Score
    The Color of Madness is another welcome addition to Red Hook’s tough-as-nails Lovecraftian horror RPG, and in contrast to the way the previous DLC,The Crimson Court, was implemented, this new content is mostly self-contained and doesn’t bleed out into the main campaign — a plus for newcomers who aren’t ready for it. While the add-ons in other titles can often feel superfluous or like a grab for cash, The Color of Madness delivers a strongly-realized idea that improves the core content while also adding to it.
    • 81 Metascore
    • 80 Critic Score
    All in all, Street Fighter 30th Anniversary Collection is a must for fans of the series and those wishing to explore its roots. Even with some redundancy across titles and control hiccups, the overall package is stellar. It’s no small feat to pull off a true retro port of this size, and Digital Eclipse has done laudable job of it.
    • 63 Metascore
    • 70 Critic Score
    Lost in Harmony is a short experience, but the fabulous soundtrack and the story of Kaito and Aya are enough to make it a worthwhile one.
    • 64 Metascore
    • 50 Critic Score
    Rainbow Skies is hampered by its weak narrative, overly tight economy, and sub-optimally tuned combat. What really kills it, however, is the vast amount of time it sucks up by forcing both the story and the combat to move at a snail’s pace. Rainbow Skies demands a ton of time from the player, but offers nothing of equal value to reward that investment.
    • 76 Metascore
    • 60 Critic Score
    I may have gotten the bad ending, been sick of the puzzle format and hated the platforming, but the forgotlings were cute, the world was a pleasure to look at and the few cutscenes were noteworthy. Ultimately, Forgotton Anne is held back by tired, repetitive game systems, and will itself soon be forgotten.
    • 74 Metascore
    • 70 Critic Score
    Bomber Crew is a fantastic first achievement, and flitting between micro and macro management is both stressful and rewarding in equal measure. That said, the game can’t decide if it wants to be a quirky management sim or a hardcore roguelike, so splitting the difference has weakened the whole.
    • 68 Metascore
    • 40 Critic Score
    After a while, the small things kept adding up and made this potentially great game less and less enjoyable. There will be players who can overlook the issues and complete Inked, but I’m not one of them.
    • tbd Metascore
    • 35 Critic Score
    If Blacksea Odyssey worked the way it should, its deadly monsters with complex attack patterns and abilities would pose a significant, enjoyable challenge. Unfortunately, the current level of challenge comes from severe camera issues, poor design and too many bugs. Stick a harpoon in it and toss the corpse out into the void of space.
    • 76 Metascore
    • 50 Critic Score
    While I enjoyed my time with Horizon Chase Turbo, I wished it was an arcade cabinet instead of something to play at home. Part of the arcade appeal was always seeing how long I could get on a quarter — having unlimited access to such a thing puts it in a new, unfavorable light that reveals the content was never meant for it.
    • 90 Metascore
    • 85 Critic Score
    Altogether, I spent more than 50 hours in the world of Hollow Knight, and even after low points like devoting an entire evening to just one boss or constantly running to a wiki for info, the experience was absolutely worth it – critically speaking, it’s impossible to not recognize what is staggering piece of work this game is.
    • 80 Metascore
    • 50 Critic Score
    Maybe the typical, indirect solutions to problems were designed deliberately to poke fun at the genre’s flaws, but they were so frequent that they were just as much of an irritant as this kind of puzzle was back then. Topped off with a wildly lackluster twist to explain Yelltown fever, and Unforeseen Incidents leaves a lot to be desired on nearly every front.
    • 80 Metascore
    • 75 Critic Score
    Strange Journey was an enjoyable ride. Seeing the different dungeons of the Schwarzwelt and how the motivations of the demons (and how they felt about humans) blended well with each area.That said, those already familiar with the Shin Megami games will likely enjoy this reissue more than series newcomers thanks to its general difficulty and the inconsistency of the negotiation mechanics — it can be a bit polarizing for those who aren’t accustomed to the mechanics.
    • 43 Metascore
    • 75 Critic Score
    New Gundam Breaker is a love letter to Gundam fandom to the point where the devs can’t imagine that anyone playing wouldn’t know the mechs inside and out. In light of this, the real testament to New Gundam Breaker’s success is the fact that its obvious passion for its subject made me want to learn.
    • 68 Metascore
    • 70 Critic Score
    Is Jurassic World Evolution worth the price of admission? That’s tough to answer. On one hand, I look forward to dinosauring (as I call it) every night, especially after I’d unlocked the challenge-free sandbox which allows me to build the park of my dreams without limits, but unlocking every piece of technology and every species of dino means slogging through an uninspired campaign. It’s frustrating, but there’s still nothing like watching a newly-hatched T. rex roar her way out into the world.
    • 69 Metascore
    • 40 Critic Score
    Rifter is stylish as hell, and even the writing manages to extract more wit than one would expect from characters composed of simple geometrical shapes, but the sharpest presentation in the world couldn’t convince me that I was enjoying myself. I’m sure it’ll find an audience among those with an astounding level of patience, but for me, Rifter was all frustration, zero reward, and probably the best game I’ve ever hated.
    • tbd Metascore
    • 80 Critic Score
    Overall, Please Knock on My Door is a unique, effective experience that raises darker themes of life such as social anxiety and depression. While difficult to discuss in reality, the thoughts and feelings of the character connected. I was motivated to help turn its sad existence into a happier one, and I couldn’t help but empathize – this indie had an effect on me.
    • 73 Metascore
    • 60 Critic Score
    As a singleplayer title, it seems to offer a wealth of content — the stories have a quirky kind of charm and each scenario has four possible outcomes, with a total of over twenty endings possible. Of course, playing with rivals adds a replay value of its own, but after a little time spent with it, I came away feeling that Monster Prom is only functional at best — despite the wealth of options, the scenarios become predictable and tired quickly. Even so, a group of friends turns it into a delightfully messy romp of the kind that my younger self would have loved, minus the cocaine.
    • 73 Metascore
    • 75 Critic Score
    For a game that’s almost ten years old, the ideas and gameplay in Red Faction: Guerilla has barely aged, and there’s still nothing like it on the market. It’s unfortunate that the engine and performance can’t do this fantastic game justice, but it remains an essential play for anyone who missed it the first time.
    • 79 Metascore
    • 90 Critic Score
    For players more interested in narrative than challenge, look no further. With powerful storytelling, strong performances from the central cast and disturbingly relevant themes, The New Colossus is a high water mark for AAA stories. As it fires on all cylinders to deliver bombast and blood with its right hand, be warned — the most devastating hits come from its subtle left hook.
    • 74 Metascore
    • 30 Critic Score
    I didn’t care for Dead in Vinland. The setup’s decent, and early on I thought I’d enjoy my time spent starving, dehydrated and constantly getting attacked by murderous brigands on a desolate island. Alas, it takes an experience that could have been an acceptable eight-hour journey and stretches it out to over fifty (or more!) and becomes an absolute chore by the time players finally wrap it up.
    • 58 Metascore
    • 50 Critic Score
    This type of design is an infuriating and transparent attempt to pad out the length of the game by making simple quests take longer to complete. Worse still, the occasional need to fire off a spell or two is entirely governed by Akko’s magical potion supply, which can only be replenished by spending money earned by repetitively grinding dungeon battles. It breaks my heart that Little Witch Academia: The Chamber of Time turned out the way it did, because the aesthetic success is undeniable, as is APlus’ attempt to design something that functions on a deeper level than just delivering fanservice.
    • 91 Metascore
    • 95 Critic Score
    Inside succeeds on the strength of the powerful mood that Playdead builds using crisp, clean audio work and the visual design of its oppressive but seductively mysterious world. That power hasn’t been lessened in the port to the Nintendo Switch — and in fact, I imagine that Inside’s horrors are perhaps even more potent when played in the claustrophobic cram of a subway, or in the human clot of an airplane.
    • 78 Metascore
    • 80 Critic Score
    Battletech is a great game in its tabletop format, and while it probably shouldn’t have taken over thirty years for a perfect computer adaptation to arrive, this version is one of the best miniature strategy experiences out there, and it’s more accessible than it’s ever been.
    • 74 Metascore
    • 65 Critic Score
    While Omensight‘s combat is only iffy at best, I found the story compelling enough to play all the way through and get to the ultimate conclusion of the storyline. While I didn’t find the ending completely satisfying, the characters had great depth and I’ve rarely found a game that handled the replay the day mechanic this well.
    • 65 Metascore
    • 50 Critic Score
    Antigraviator is the kind of game that disappoints by showing the bones to be a great experience, only to fall short of its lofty goals in nearly every aspect.
    • tbd Metascore
    • 70 Critic Score
    Though uneven at times, it’s clear that Snowcastle Games have gotten it mostly right in their attempt to evoke the JRPGs from the turn of the century… It’s just a bit disappointing that this focus on bringing back old conventions hasn’t resulted in an experience that feels like it does anything new.
    • 72 Metascore
    • 65 Critic Score
    For a supposed chill-out game, Shape of the World just doesn’t hit the right balance. Its dynamics and artwork aren’t interesting enough to justify standing still, and moving forward feels too much like work. Rather than being relaxing, it’s more of a bore.
    • 74 Metascore
    • 80 Critic Score
    While I loved the tracks on offer in Urban Trial Playground I quickly exhausted everything that it had to offer. Lode Runner Legacy avoids this problem entirely by A) providing a truly wild amount of stages and B) opening the game up to the community to allow dedicated players to do the same. I want more Lode Runner Legacy, and thanks to the efforts of Tozai and the community, there’s much more waiting for me.
    • 83 Metascore
    • 85 Critic Score
    Yoku’s Island Express is a cheery, bright, frictionless experience that adds much-needed twists to an established formula and despite my hesitance for pinball, it sold me on a kind of gameplay that I never knew I wanted.
    • 56 Metascore
    • 80 Critic Score
    With a few decent plot twists and likeable characters, Gal*Gun 2 is a satisfying relationship comedy with a solid rail shooter at its core. With multiple endings and dozens of girls to meet there’s a robust amount of content, never falling for the trap of offering just a handful of missions with no reason to come back after a couple of hours. As games about supernatural romance go, it will be difficult to find one cuter or sweeter than this one.
    • 81 Metascore
    • 75 Critic Score
    Despite a few rough edges and minor issues, Moonlighter’s satisfying combat and enjoyable shopkeeping made the 15-hour playtime fly by. I wasn’t ready to leave its charming world, so I immediately began planning my next playthrough with different gear and at a higher difficulty level. I don’t use the phrase delightful romp very often, but it fits Moonlighter to a T.
    • 49 Metascore
    • 20 Critic Score
    While I found the subject matter and the characters to be off-putting and offensive, the real killer here is the sloppy, cumbersome gameplay that, even if one thinks the poor attempts at humor come off as amusing, will render the drive to play it obsolete. The five hours I spent playing Milanoir was a miserable, groan inducing slog that I don’t wish upon anybody. It may be an homage to films of the past, but what it is for me was truly, truly awful.
    • tbd Metascore
    • 40 Critic Score
    While I can see Atomic Heist appealing to the truly hardcore roguelike fans who wallow in the cruel agony of random number generation until the unlocks finally get good, I can’t see that the effort would be worth it for anyone else. I eventually made it to the third area, and when I found another set of new enemies with new immunities and new weapons I’d be forced to unlock, I finally called it quits. There just isn’t enough good here to warrant the time and effort it takes to see it all.
    • 50 Metascore
    • 30 Critic Score
    With difficulty leveling, or at least the ability to save SOME of my progress, Subaeria could have been an enjoyable romp. As it stands, I’m glad to break the cycle of die, restart, rinse, repeat.
    • 85 Metascore
    • 100 Critic Score
    West of Loathing is fantastic on every level — the writing is consistently, genuinely funny, the intricacy and breadth of the world is truly impressive, and all of the mechanical systems are perfectly geared towards make sure the player is able to go through the world and experience as much as possible without needless frustration.
    • 66 Metascore
    • 65 Critic Score
    While there are a number of small issues holding it back, they aren’t enough to detract from the overall gameplay and fantastic boss fights. it might not live up to the lofty standards set by its 16-bit influences, but Fox n Forests remains an enjoyable platformer with some neat ideas.
    • 55 Metascore
    • 30 Critic Score
    Perhaps, someday, the WH40K universe will offer experiences as compelling as its fantasy brethren. Until that time, players looking to scratch the WH40K itch would do better by dusting off a last-generation console or firing up Steam and buying Warhammer 40,000: Space Marine. It’s a pretty charming third-person action game that, while a little long in the tooth now, satisfies the urge to mow down bad guys by the thousands in a much less frustrating format.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, Lily’s Epic Quest for Gems feels like it was built without much consideration for its new home on consoles. While there’s enough here to justify the price of entry, the limited usability and general lack of polish is disappointing.
    • 77 Metascore
    • 80 Critic Score
    Descenders is a great experience, and the only thing that makes me scratch my head is why it’s in the Game Preview (a.k.a. Early Access) section. The title is both stable and fully-featured enough for a proper release to seem perfectly reasonable, and I’d like to see it in the main store page instead of relegated to the section that suggests a promising but incomplete product.
    • 88 Metascore
    • 100 Critic Score
    In the last fifteen years, I’ve purchased this game four times, and happily agreed to acquire it again for a fifth. Find me another game that can still fill me with sheer elation after conquering it for the fifteenth time, and I’ll tell you that it’s not possible because one doesn’t exist. Ikaruga is a flagship title that’s been cherished for nearly two decades, and will continue to be relevant for many, many more. There’s no better way to spend money in the e-Shop.
    • 72 Metascore
    • 40 Critic Score
    It’s a shame that such lovely art is paired with monotonous environments, a rudimentary story, and subpar combat and crafting elements. My advice? Smoke something else.
    • 65 Metascore
    • 70 Critic Score
    As damning as it sounds, owning a VR headset elevates Downward Spiral from skippable to must-play. It genuinely feels that good to experience, even if the design in its most basic form – removed from presentation and mechanics – is somewhat uninspired. VR opens a world of possibilities to this medium, and it’s thrilling to see new territory mapped out in real-time. I long for the day when a concept like this is matched with the production values it deserves, but for now, Downward Spiral is simply unlike anything I’ve ever played, and that’s enough.
    • 67 Metascore
    • 80 Critic Score
    With a competitive Freestyle mode, Urban Trial Playground would likely have earned itself a spot in the roster of local multi games I play with my roommates. I would have loved to compete with them for high scores in UTP’s impeccably designed courses. Unfortunately, UTP’s multiplayer only offers the lesser of its two modes, which means I’ve had all the enjoyment there is to have with it. I’ll think fondly of it, but like those ’90s Capri Sun commercials, its days are past.
    • 79 Metascore
    • 70 Critic Score
    At the end of the day, Mega Man Legacy Collection 1 & 2 are fine collections, even if the first one shows significantly more care and love than the second. I feel Capcom missed out on the chance to add some developer commentary or a few interviews here, but ultimately the titles are what matter, and both contain excellent ports. For those planning on revisiting Mega Man or just wanting to glimpse a bit of gaming history, it’s hard to go wrong.
    • 70 Metascore
    • 90 Critic Score
    With great combat, compelling characters, and a mission structure that ensures the players sees the direct effects of their actions, Vampyr is one of the best action-RPGs I’ve ever played. While it may not offer the sheer size of a Witcher or Fallout, it tells a resonant and consequential story that’s married it to some of the best open-world quest design around. This is one that’s absolutely not to be missed.
    • 80 Metascore
    • 75 Critic Score
    I love what it’s going for, how it looks and also enjoy how it plays — for the most part. On the other hand, I burn out on it incredibly quickly during each session. Even so, I’m genuinely glad it exists and wish there were more developers out there like Vanillaware who indulge themselves in creating passion projects like this one.
    • 66 Metascore
    • 65 Critic Score
    State of Decay was the high-water mark for open-world zombie survival, and while State of Decay 2 doesn’t top it thanks to the complete lack of storytelling, it’s a suitable upgrade. The hero system and three maps add replayability to the game, and Undead Labs’ history with the franchise suggests that they’ll get around to fixing many of these problems later. That said, it took them two years and a new platform to finally iron out the first State of Decay — let’s hope this one has a quicker turnaround time.
    • 78 Metascore
    • 70 Critic Score
    Under Night In-Birth EXE: Late[st], despite having a preposterous title, is simple to pick up, but deep enough to deserve dozens of hours of study. While dated, the art design is top-notch, and a few of the stories which I was primed to scoff at proved surprisingly interesting. I may never have the reflexes to excel at something like Under Night, but I can appreciate developers doing excellent work.
    • 58 Metascore
    • 65 Critic Score
    So, how well does Hunting Simulator simulate hunting? I can’t speak to its verisimilitude, but as a game, this is a solid animal-stalking experience which has its best parts undercut by a frustrating menu system and unrealistic tracking mechanic. The shooting, simple though it may be, is satisfying, and there’s definitely a worthwhile amount of challenge to be found in carefully sneaking up on prey. This is a good hunting game, but these technical issues keep it from being a great one.
    • 75 Metascore
    • 75 Critic Score
    If an editor had taken a serious red pen and streamlined the narrative, Tokyo Xanadu EX+ would be fantastic. As it is, this is a game with stellar JRPG action and a story that will try the patience of all but the most dedicated players.
    • 72 Metascore
    • 90 Critic Score
    The issues I had controlling it weren’t nearly enough to dampen the incredible experience I had playing STAY, though. In fact, because it features multiple endings, it made me do something I’ve done (maybe) twice in my life — I immediately started playing it again after the credits rolled. I didn’t necessarily want another ending, but I desperately wanted to know more about Quinn, more context to his life, and to learn more about how he got to this point. For a videogame, the ability to engender such curiosity is pretty damned rare, and a true achievement worth celebrating.
    • 64 Metascore
    • 70 Critic Score
    Though the unfavorable price point can make buying Another Lost Phone a challenging impulse buy, there’s no denying its uniqueness as a game. By using the medium’s inherent interactivity to recast fictional narrative in the format of our most common, everyday interactions with technology, Accidental Queens have come up with a singularly immersive way to harness players’ natural curiosity in service of storytelling.
    • 48 Metascore
    • 60 Critic Score
    Out of Ammo can provide thrilling RTS action, both in single and multiplayer modes. It’s never been this easy to keep track of a base and get right into the action, and there’s enough variety in all of the freeplay levels to keep strategy and action fans busy for a while. The lack of objectives or any kind of mission structure does hurt the game, though, and the lack of a clear goal to shoot for makes the whole thing feel a little too basic. Still, Out of Ammo suggests interesting new developments for the RTS genre, and I’d be interested to see a more fully-featured effort.
    • 74 Metascore
    • 80 Critic Score
    The saddest part about Vandals is that it’s over too soon — I’d estimate the average running time to be a little over two hours. With how short the levels are, 60 doesn’t feel like enough. That said, given the fact that Vandals is also available on mobile devices, it’d make for a great time-killer during a commute or break at work.
    • 70 Metascore
    • 90 Critic Score
    Overall, Regalia is a beautiful adventure where each action the player takes accomplishes something, and it feels like every part of the experience has something to offer. The cast of characters and surprising story (no spoilers here!) show the developers’ dedication to both tactical RPGs and their narrative.
    • 74 Metascore
    • 65 Critic Score
    I enjoyed Yonder more than I otherwise might have because I played it at just the right moment — it served as a palate cleanser after one of the year’s bloodier games. That said, I still found Yonder to be a peaceful delight despite its shortcomings.
    • 67 Metascore
    • 85 Critic Score
    For a second time, the developers of The Council have proven that there’s life and spirit in Interactive Movie genre, making the most elaborately interactive entry the genre has seen. Of course, since this is only the second entry in a five-part series, players can expect it to end at a point designed to leave them desperate for more, and it does. The third installment can’t get here fast enough!
    • 84 Metascore
    • 75 Critic Score
    While the bonus modes didn’t hold my attention for long, Shantae: Half-Genie Hero Ultimate Edition still comes highly recommended based on the strength of the two primary campaigns alone.
    • 81 Metascore
    • 85 Critic Score
    Overall, The Darkside Detective is a wonderful experience that I would wholeheartedly recommend to anyone with a Switch, whether they’re a point-and-click fan or not. It comes in easily digestible chunks, the laughs are great, the devs avoid engaging in stump the player, and it has charm for days. Winner!
    • 51 Metascore
    • 60 Critic Score
    Bullet Witch is a strange, quirky game that feels profoundly unfinished even as it’s charming players with its madness. It’s a complete mess, but with all the DLC included, it’s absolutely worth fifteen dollars.
    • 74 Metascore
    • 90 Critic Score
    The map aside, this is yet another great title in the Atelier series. The stakes are high, the characters are likeable, and the gameplay is as good as it’s ever been. Every year I approach the newest Atelier game with a little trepidation – will this be the year they screw it up? Will the streak finally end? But for at least one more year, the answer is no. Gust has again delivered another fantastic JRPG that does the series proud.
    • 77 Metascore
    • 75 Critic Score
    Solo is quiet and playful, with bright colors and a soft art style designed to charm the player into a sense of security so that they’re more willing to divulge their true feelings. It doesn’t offer the deepest or most revelatory personality analysis, but as a tool to make players stop and consider the value they place on romantic relationships in their lives, Solo is a stunning success.
    • 77 Metascore
    • 85 Critic Score
    Death Road to Canada has eaten up all of my free time — my lunch breaks and evenings have been dedicated to playing just a little more and going on just one more run. While I can understand that the pixel-art style may not be eye-catching and not everyone is a fan of the roguelike genre, it’s such a strong experience that I’d recommend people even vaguely interested get past their first impressions and jump in — that car to Canada isn’t going to drive itself.
    • tbd Metascore
    • 75 Critic Score
    While the action can be lackluster and story events can come out of left field, there’s just something about 3030 Deathwar Redux – A Space Odyssey that triggers that just one more mission feeling while exuding an effortless charm which often makes up for its flaws.
    • 57 Metascore
    • 40 Critic Score
    The Way of Life tries to present a large number of situations where choices matter, but most of them fail to deliver any meaning at all.
    • 66 Metascore
    • 60 Critic Score
    After equipping a few blessings, the playing field becomes a bit more level, but having the option to turn City of Brass into a slightly less frustrating experience isn’t enough to redeem it. A lot of roguelikes could stand to learn something about difficulty from the concept of the blessings and burdens system, but as for me, all I managed to dig out of the game’s mountains of gold and sand was that artificial fairness and difficulty can’t hold a candle to genuine polish and balance.
    • 73 Metascore
    • 70 Critic Score
    Code Mirai may have a lot of rough edges, but it has a heart big enough to power even the most outrageously-oversized mecha battlesuit.
    • tbd Metascore
    • 50 Critic Score
    In its current state, Survive! Mr. Cube doesn’t have enough juice to be a solid recommendation to roguelike fans. More than anything, it feels like a beta that still needs six more months. I don’t want to sound too harsh, though – this small team of devs is 100% on the right track, and with more resources, more polish and a little more depth, I could easily see this one becoming a favorite. I hope they keep at it.
    • 74 Metascore
    • 70 Critic Score
    It seems some additional work has gone into the translations and the game is better for it. Between those improvements and two intriguing plots worth following, this is certainly the definitive version of Beholder.
    • 55 Metascore
    • 35 Critic Score
    Seven Deadly Sins: Knights of Britannia is a perfectly functional game, but those unfamiliar with the IP should probably watch or read the series instead — the lack of depth and content makes it hard to recommend to anyone except perhaps for the most hardcore of fans.
    • 86 Metascore
    • 85 Critic Score
    Guilty Gear Rev 2 is a fine update to Revelator that takes an already superb base game, adds some great characters into the mix and refines the fighting engine even further. It still has certain accessibility issues that any game this complex is bound to have , but there’s still nothing quite like Guilty Gear on the market when it comes to delivering high speed battles mixed with awesome visuals and great music.
    • 94 Metascore
    • 75 Critic Score
    It’s ironic that a story about the value of discipline and restraint would feel like it needs more time in the editing room, but that’s the new God of War – promising but aimless. I like the new Kratos, but I hope his next adventure is more focused than this, and I pray that it actually gives him something interesting to do.
    • 63 Metascore
    • 40 Critic Score
    I appreciated that Penny-Punching Princess brought some new spins to the action-RPG genre and using money as a tool to fight is a fairly novel idea that could be explored more. The calculator is also a thematically brilliant idea in a game about capitalism and debt. However, the combat mechanics are problematic and play falls prey to unnecessary frustration and repetition.
    • 72 Metascore
    • 75 Critic Score
    Rogue Aces is a true accomplishment, a game that updates a formula from the very earliest days of home computing and makes it feel vital and engaging. While it may not be easy, it’s accessible to all levels of players, and goes to prove that there’s seemingly no classic genre of videogame that a few roguelike elements can’t improve.
    • 68 Metascore
    • 75 Critic Score
    Light Tracer is cute and clever, challenging and frustrating, and ends up as a platformer that fully exploits VR’s ability to draw players into its cheerily devilish world. I’ve previously given Oasis Games a hard time for the mediocre quality of their releases, but I’ve got to give it to them – they’ve finally hit on a winner with Light Tracer. It’s as good as any platformer on the system, and once again proves that there aren’t many genres that won’t work perfectly well in VR.
    • tbd Metascore
    • 45 Critic Score
    Sadly, while I enjoyed coming back to Raiders, checking out the new character and playing through the new levels once, my original assessment still stands — the multiplayer/replay premise of the game doesn’t make a lot of sense, and I can’t help but feel that the IP would be better served by recycling the assets into a different project. People who’ve put the time in, know what to expect and want more content will get it with Hades Betrayal, but it’s tough to recommend it to anyone.
    • 47 Metascore
    • 15 Critic Score
    Even if Extinction had released as a ten or fifteen dollar digital download, I still wouldn’t recommend it to anyone – life’s too short and filled with genuinely great games to waste on terrible experiences like this one. Given that it released at full price, however, it almost feels like a deliberate and calculated insult towards any game that ever earned its price tag. It is an aggressively terrible game that should be avoided at all costs.
    • tbd Metascore
    • 65 Critic Score
    While Time Carnage has little in the way of innovation or originality, it nails the fundamentals so well that it’s a pleasure to jump in. There are plenty of other games that let players grab a couple of guns and blast away at zombies, robots, and dinosaurs, but the ones that manage all three and do it in this kind of style are few and far between.
    • 77 Metascore
    • 60 Critic Score
    Five years from now, I’m not sure how much I’ll remember about The Adventure Pals. The quirky main characters will probably come to mind, but not much else. Platorming fans won’t go wrong checking it out, but it’s solidly in the middle of the spectrum — not great, not awful — and as such, it’s smack-dab in the middle of that good category that vanishes from memory.
    • 74 Metascore
    • 70 Critic Score
    By the time Masters of Anima was over, the repeated battlefields were as tired as its cliche story, and I had spawned and relocated countless units in battle. Thankfully, the minor changes from level to level, were just enough to keep the campaign from overstaying its welcome. Playing commander was engaging for a while, but I don’t see myself returning to explore Spark any time soon.
    • 74 Metascore
    • 75 Critic Score
    Minor quibbles aside, Epistory is a solid typing adventure. The story mode is around five hours long, and a leaderboard offers plenty of opportunities to test typing skills against the rest of the world. While the plot never builds to the kind of interesting levels that the introduction suggests (in fact, an end-game twist is something of a headscratcher) the gameplay is so well-made that it’s hard to fault the rest.

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