GameCritics' Scores
- Games
For 4,118 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,978 out of 4118
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Mixed: 1,542 out of 4118
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Negative: 598 out of 4118
4124
game
reviews
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- Critic Score
In its current state, it’s about 15 minutes’ worth of gameplay stretched out into a bland, lifeless four hours, and it faux-finishes with a blank stare when the content runs out. I hate to see something so promising get rushed out the door when it is so clearly not ready for prime time, but it is what it is. And it’s a shame.- GameCritics
- Posted Sep 25, 2017
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While X-Morph: Defense may not reinvent its wheel, nearly every decision it makes is a smart and correct one, and this out-of-nowhere project with a dull-sounding title really hums. It’s fast and furious, yet this wonderfully-crafted tower defense/shmup hybrid does everything it can to be a welcoming, player-positive experience that doesn’t sacrifice the quality of its strategy or the intensity of moment-to-moment play. X-Morph: Defense might need to spend a little more on PR, but don’t let the lack of buzz disguise the fact that it is absolutely worth the of the price of admission.- GameCritics
- Posted Sep 22, 2017
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I would have rated Don’t Knock Twice a little higher if the weird dwarf bug hadn’t forced me to switch to a television, but even setting that flaw aside, there’s not much special here. As a haunted house simulator it delivers a few high-quality scares, but never really challenges the player with its mysteries or makes them feel involved in the story. It’s creepy enough for anyone looking to be unnerved as Halloween season creeps closer, but that’s all it has to offer.- GameCritics
- Posted Sep 21, 2017
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Darkest Dungeon: Crimson Edition is a great version of a great game for those who haven’t already experienced it, and fortunately, specific elements of the DLC can be turned on or off to allow new players to ease their way into the new material of the added DLC after becoming familiar with the base game. For those who enjoy a challenge, Darkest Dungeon delivers.- GameCritics
- Posted Sep 21, 2017
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On one level, it’s incredibly satisfying just to see popular characters from various franchises hanging out with one another. Especially when the franchises are as incredibly different as these – what could William from Nioh possibly have to say to Ayane from Ninja Gaiden? A lot more than one would think, apparently. Beyond the fan-friendly concept, the developers have put together one of the strongest and most playable musou titles, ever, and is a beautiful thing that will satisfy both genre fans and newcomers alike.- GameCritics
- Posted Sep 19, 2017
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As the game progressed, the boss battles I enjoyed turned into chores, and while it’s possible to replay levels to earn resources and improve the ship, this type of grinding isn’t something I want in a shmup. Ultimately Defenders of Ekron just didn’t do enough to keep me interested despite great artistic direction and strong beats early on. My desire to defend Ekron ended well before the republic could be saved.- GameCritics
- Posted Sep 18, 2017
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Fallen Legion‘s combat is fast without being overwhelming, and the timed choices added an emotional depth to the decisions I made. While I wanted control over the story in places where I didn’t have any and I wasn’t quite sold on some of the twists, that’s only because I was so fond of the character — it’s more a weakness of overambition than an actual failure. I enjoyed my time in Fenumia, and would enjoy some more.- GameCritics
- Posted Sep 18, 2017
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The concept is great, I love the aesthetics, and the goal of streamlining the RTS genre and making it more approachable is one that I can get behind. And in truth, Pocketwatch has been largely successful! However, I’d recommend it only on the strength of the multiplayer. The campaign’s lack of in-game information, AI with too much advantage, and spiking difficulty curve make it tough to embrace. Perhaps RTS vets will disagree with me, but as a mostly-console player coming to this project, it’s got to go a little further to meet me halfway.- GameCritics
- Posted Sep 18, 2017
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In the end, Windjammers is a mechanically interesting experience that still feels fresh 23 years after its release, but this PS4 edition doesn’t include much to enhance the original. As it stands, Windjammers is enjoyable for an afternoon with friends, but it doesn’t offer much to hook players for the long term.- GameCritics
- Posted Sep 18, 2017
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Despite Last Day of June‘s slightly boring mid-game errands, its breathtaking art style and narrative payoff left a lasting impression on me. If it were streamlined a tiny bit more and had some fat trimmed, it would be a truly remarkable work. Although I do recommend it, there’s some room for improvement here.- GameCritics
- Posted Sep 15, 2017
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Overcooked! is an essential purchase for anyone looking for an unforgiving but fair, exasperating but enlivening party game for friends that hopefully won’t end the night as enemies. It is a thing as close to perfect as I have played in a long time.- GameCritics
- Posted Sep 14, 2017
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With just an hour of main game content and no online leaderboards to encourage replaying levels, Sneaky Bears is more of a minor diversion than anything else. It’s cute and funny, and just a little upsetting when stuffed bears start threatening each other with brutal murder. That throwing mechanic, though – I spent five minutes in the level select screen just enjoying the simple act of knocking things over with my tossed guns. The goal of VR is to make fantastic spaces feel more natural, and by solving this problem, the developers at WarDucks have taken the medium one step closer.- GameCritics
- Posted Sep 13, 2017
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Overall, Graceful Explosion Machine is an amusing rainbow of geometric bombast, suffering slightly from repetitive gameplay. However, it hits the spot for those who want to turn off their brains, enjoy some colorful chaos and rack up a huge combo, and there’s certainly nothing wrong with that.- GameCritics
- Posted Sep 11, 2017
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Although it offers a simple premise and equally simple mechanics, Infinite Minigolf actually ends up being one of the PSVR’s more promising titles. The tournament content is engaging despite having to play through each difficulty, but the real future of Infinite Minigolf depends on an engaged community of creators. The tools are here, but the devs will have to come up with a method of purging the servers of one-slab, featureless courses if they want people to continue to build on the infinite amount of content suggested in the title.- GameCritics
- Posted Sep 11, 2017
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It’s heartening to see Behold’s latest effort result in an improvement on their unique strengths. Galaxy of Pen & Paper feels like a worthy indicator of their rise, even if its less savory quirks keep it – and by extension, Behold – from shaking the weight of their other weaknesses.- GameCritics
- Posted Sep 11, 2017
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If nothing else, Night Trap: 25th Anniversary Edition understands that it’s more of an oddity than a classic. A set of bonus materials offer insight into how the game happened and what the public reaction was to it at the time. It’s probably more interesting than playing, which is just as fundamentally ill-planned now as it was back in 1992. Without any changes made to improve the experience, Night Trap is more of a nostalgic conversation piece than an experience capable of entertaining and engaging players.- GameCritics
- Posted Sep 11, 2017
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With solid JRPG gameplay and surprisingly accessible mechanics, I was shocked by how much I got out of my time with Digimon World: Next Order. I will say, however, that the game will probably be most appreciated by those with a strong affection for whimsical nonsense — two of the game’s main characters are a dignified kung-fu cat and a tiny caveman whose hair completely obscures his features, and the most bizarre transformation involved a spike-shelled walrus evolving into an axe-wielding Frankenstein. This is a solid game, but more than that, it’s a strange one, and that strangeness has to be played to be believed.- GameCritics
- Posted Sep 11, 2017
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Distrust is pretty top-notch stuff. It’s the sign of intelligent and well-considered mechanics that something as inherently repetitive as Distrust never once felt tedious to me. Russian publisher Alawar previously gave us last year’s Beholder, a similarly high-concept little gem from their home country. This makes them two-for-two on Steam releases, and I can’t wait to see what other fascinating indies they bring us from their side of the world.- GameCritics
- Posted Sep 11, 2017
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Dream Daddy‘s dads are likable and charming, and the storylines that play out are engaging. But for me, DD succeeded not because of its deft handling of romantic love, but on the strength of its portrayal of a healthy relationship between parent and child. And, Internetty as it is, DD represents the best of the Internet — its existence is a gentle, implicit reproach of Trump and those like him who would seek to ‘other’ the vulnerable of our society and stoke the flames of the culture wars. In contrast, DD imagines a world where being queer isn’t even a topic of conversation — its queer characters just are.- GameCritics
- Posted Sep 5, 2017
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I did eventually find my bearings, and the entire game took me less than five hours to complete, after which I was told in no uncertain terms to go back and continue training with other players – this is obviously meant to be the true hook of the game. Unfortunately, the co-op functionality isn’t working properly at this time. While Sloclap will probably get the servers stable eventually, the fact remains that Absolver’s core combat feels so awkward and unsatisfying that I can’t imagine it ever taking off. I certainly can’t recommend it now, and I doubt that’ll ever change.- GameCritics
- Posted Sep 5, 2017
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Pixel Heroes has playful writing and art, but there isn’t enough here to warrant sticking around for more than a few hours of retro-themed dalliance.- GameCritics
- Posted Sep 5, 2017
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I can’t begin to describe how happy it makes me to report that not only is Sonic Mania the triumphant return-to-form that fans have been waiting for over the past twenty years, but Christian Whitehead and his team have made the definitive Sonic game. Of course, this may be a tad hyperbolic coming from a longtime Sonic fan like me, but when I have children, this is the Sonic game i’m going to give them. This is a required purchase for anyone who loves this series, and that dope from the playground, wherever he is, can go launch himself into the sun.- GameCritics
- Posted Sep 5, 2017
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The larger issue, though, is that heavy, uncomfortable shooting mechanics like these have no place in a series like Uncharted. It was fine in a gritty, downtrodden survival tale like The Last of Us, but this is a series in which inhumanly characters are constantly falling from perilous heights and surviving without a hair out of place afterward. This is a power fantasy. Let it be a power fantasy.- GameCritics
- Posted Sep 3, 2017
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Even with some minor quibbles about the puzzles, I can’t pretend Observer is anything but a brilliant accomplishment. It’s original, creative, stunning, creepy, and occasionally disturbing. It marvels at fantastic technology and wallows in brutal gore in equal measure, creating a hardcore sci-horror that must be played. This isn’t for the faint of heart or those prone to photosensitive seizures (there’s a lot of flashing lights!) but for anyone looking for a different kind of horror or innovative visuals, it’s a must-play.- GameCritics
- Posted Sep 1, 2017
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Tacoma is a great experience that’s not only wonderfully designed and produced, it’s one that that richly illustrates a side of videogames that’s worthy of further exploration. I would happily recommend it to nearly anyone – the themes and emotions here will resonate.- GameCritics
- Posted Aug 30, 2017
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Cloudbase Prime is light, funny, accessible, and does a great job of offering puzzles in the sweet spot of obliqueness where players might be stumped for a little while, but then feel very clever for having solved them. It’s a pity that the over-represented and underwhelming combat is such a focus, as it keeps this title from reaching the heights it might have otherwise managed.- GameCritics
- Posted Aug 28, 2017
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While I still respect the concept and gameplay at the core, this superfluous follow-up stretches the definition of what a sequel is, and the majority of what it changes isn’t great. More than anything else, Nidhogg 2 is like someone drawing a mustache on the Mona Lisa with a sharpie – it was perfect the first time, and ‘touching it up’ has only marred that beauty. I’ll be sticking with the original.- GameCritics
- Posted Aug 28, 2017
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SwapQuest does a great job of transforming a casual classic into the foundation of an RPG-lite, and for the vast majority of my time with it, I found it surprising and clever. It’s just too bad the developers ramped up the endgame challenge for clear reason. I was seriously considering giving the game a second playthrough to see how the other characters leveled up and transformed over the course of the adventure, but the prospect of suffering through the endgame again made put the game down after the credits rolled. Whatever the reason behind the difficulty, the devs wound up shooting themselves in the foot when they should have been sticking the landing.- GameCritics
- Posted Aug 28, 2017
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Accel World and Sword Art Online fulfills its function as an action-RPG, but suffers from repetitive combat, confusing controls, and lackluster story. After my time with it, I have no intention of ever going back to it, and I question whether fans of either series would glean much enjoyment out of this mishmash.- GameCritics
- Posted Aug 28, 2017
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With the Switch quickly finding success, it was inevitable that all of the titles that never got the audiences they deserved on Wii U would get a second wind on the new platform. Maybe that’s why Splatoon 2 feels like such a rehash, and hey, I still enjoyed it – I’m not unhappy with my purchase. That said, if a Splatoon 3 gets made, I hope Nintendo has some new tricks up its sleeve. Failing that, just let us play Salmon Run whenever we want, for Christ’s sake.- GameCritics
- Posted Aug 24, 2017
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In the end, Mega Man Legacy Collection 2 contains only a small handful of games, none of which are obscure. Three of those entries are genuinely excellent, but beyond a strong challenge mode and the Extra Armor option, the features in this package are lacking. Maybe one day there will be a truly complete collection, with all the bells and whistles and even Mega Man Soccer. That day is not today.- GameCritics
- Posted Aug 23, 2017
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So LawBreakers is easy to recommend to those with nostalgia for the arena shooters of the late ‘90s. Its less-than-alluring presentation hasn’t exactly earned the game a massive following, so when I say as someone raised on Unreal Tournament that this is the real deal, I hope someone heeds my advice. LawBreakers deserves a chance.- GameCritics
- Posted Aug 22, 2017
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Some players (like me) who aren’t fans of online competition may question whether Injustice 2 is worth a full price purchase, but there’s a lot more content in this package than in the average fighting game, for DC fans and fighting game fans alike. Highly recommended!- GameCritics
- Posted Aug 21, 2017
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In the end, football fans can’t go wrong with Madden NFL 18. Yes, there are a few hiccups, such as the lack of interactivity in Longshot and a steeper difficulty curve for newcomers, but none are related to the core gameplay mechanics which improve year over year. The visuals are stunning, the animations are more lifelike, and the level of control in the passing and running game is unparalleled. Though EA Sports is only competing against itself in terms of the NFL, they continue to evolve.- GameCritics
- Posted Aug 21, 2017
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While the combat leaves a bit to be desired, Masquerada is by far the best story-driven game I’ve played, and I have no doubt that I will play it again. There’s something incredibly valuable about playing something that challenges the way I see the world, and that’s an experience worth repeating, even if I have to plow through a few fights to do it.- GameCritics
- Posted Aug 21, 2017
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I may still not know how to describe Gigantic to newcomers, but I know it didn’t really matter when playing. Though my preferences had me questioning how much I’d enjoy playing a MOBA-styled title like this before I started, I’ve never been so happy to be wrong.- GameCritics
- Posted Aug 18, 2017
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It’s not hyperbole when I say that by recognizing all of its ifs and thoroughly ironing them out, Shadow Tactics: Blades of the Shogun is one of the best tactics title I’ve ever played, and it’s certainly one of the finest games I’ve played this year. As a masterpiece in nearly every respect, I salute Mimimi Productions and eagerly look forward to their next work.- GameCritics
- Posted Aug 17, 2017
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I can’t recall the last time a game frustrated me as much as Sundered, and it’s not because of the game’s difficulty. It’s because it’s all so pointless. Countless deaths, endless repetition, thousands of sword swipes aimed blindly at illegible clouds of monsters… all endured with nothing gained, nothing learned, nothing I can bring with me to my next challenge. Jotun is one of my favorite indie debuts of the last few years. How its developers could follow it up with something as flatly wrongheaded as Sundered is entirely beyond my comprehension.- GameCritics
- Posted Aug 16, 2017
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While I can’t imagine how any developer could have followed up the balls-to-the-wall tour-de-force that was Saints Row 4, Agents of Mayhem feels like it isn’t even trying – it’s a tiresome, atavistic throwback that feels at least a decade out of date. It qualifies as An Open World Game on the most basic level possible, but has none of the charm, audacity, or OMG did that really happen? appeal that put Volition on the map. What happened here?- GameCritics
- Posted Aug 15, 2017
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When Pyre shines, it shines immensely. I haven’t been this invested in the lore of a game for a long time, and was left craving more. What’s the process that connects the Downside to the Commonwealth? What history do the two mysterious minerals share? How on earth is communication between these two worlds possible? I have countless questions about Pyre‘s setting. However, considering where the game’s strengths lie, the structure they chose to couch it in feels uncharacteristically off-target. Pyre could have been a great text game, or even a fantastic TV series or Netflix show, but as a sports game? It’s a misfire.- GameCritics
- Posted Aug 15, 2017
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Not quite a must buy, this is an easy recommendation nonetheless. Especially for those in the mood of a 2D Anime fighting game that isn’t Fighting Climax or other crossover fighting game. Obviously Arc System Works has their other iconic series, but this fighting game is up to snuff and definitely deserves a look. Even if the name reads like a weird out of the wood works isekai Light Novel.- GameCritics
- Posted Aug 14, 2017
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Hellblade is one of the game industry’s few genuine dramas – a dark, uncomfortable experience that makes players suffer alongside its protagonist. By intentionally avoiding the standard power fantasy in their designs, Ninja Theory has shined a light on mental illness, an important subject that many people are ill-informed about, and they’ve portrayed it in an immersive manner that no other storytelling medium could. For those up to the challenge, it’s a must-play, and one of the boldest and most important artistic endeavors games have seen in quite some time.- GameCritics
- Posted Aug 14, 2017
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SUPERHOT VR is a dazzling experience that manages to improve on what was already mind-bendingly intense. I didn’t think it was possible, but the developers have improved on SUPERHOT, cutting what little fat there was off of and leaving only the purest moments of intense violence. SUPERHOT was a completely bold and different addition to the world of FPSs, and SVR manages to do exactly the same thing to the virtual reality scene.- GameCritics
- Posted Aug 14, 2017
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Expeditions: Viking could have been wonderful. I love its strategic combat layered atop a real world setting that hints at the fantastical without ever crossing the line. It has intriguing moral choices that aren’t afraid to shy away from making the player pick between equally terrible outcomes, and it flirts with making the player both warrior and politician. I could have overlooked the timer and the lack of information, but what I couldn’t overlook is that in its current state, the game is outright unplayable.- GameCritics
- Posted Aug 11, 2017
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If the developers had managed to tie the idle and construction mechanics to the twin-stick gameplay, Vostok, Inc. might have been something special. Unfortunately, this violent clash of systems renders it a near-failure despite the winning sense of humour and engaging action. Although ‘half the game is bad, but luckily you don’t have to play it‘ may be the most damning-with-faint-praise statement I’ve ever made, I’m still going to make it here.- GameCritics
- Posted Aug 10, 2017
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I’m pretty fond of ICEY. The combat could (and should) be better but I enjoyed my time with it, and appreciated its willingness to whip out the sort of unexpected, bizarre narrative twists that most games don’t even consider.- GameCritics
- Posted Aug 9, 2017
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I’ve been passionate about the development of The Long Dark since its announcement in 2013, and when it works, it’s at the absolute top of the hardcore survival genre. The world is expansive and detailed, demanding to be explored. Mastering the systems provides concrete rewards, truly giving players the sense that they’re learning to survive, and becoming more successful because of it. It’s too bad that the game is so unstable at the moment — when it’s actually finished, The Long Dark will probably be an incredible survival experience. Right now on the PS4? It’s too buggy and hostile to recommend.- GameCritics
- Posted Aug 8, 2017
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Whether one is considering the challenging campaign mode or the endlessly replayable multiplayer, Antihero is a top-notch electronic boardgame. It rewards players who learn the systems, but contains just enough random chance to keep things interesting. As a game of stealthy moves, hidden trickery and careful manipulation, this is one of those occasions where the setting and gameplay are perfectly matched, offering a great experience for any would-be thief.- GameCritics
- Posted Aug 7, 2017
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While I admire any indie developer with the ambition to take the Souls formula on, Immortal Planet is a surface-level imitation of an iconic series lacking the polish, variety and painstaking detail of its inspiration. This game takes a lot more than it gives.- GameCritics
- Posted Aug 7, 2017
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Once again, the developers have demonstrated a remarkable ability to change what RE7 is and how it plays on a fundamental level. This is every bit as impressive as the rest of the game’s content, but it feels completely fresh and unique, just going to show what a stellar product Capcom has released. If only it was available in VR.- GameCritics
- Posted Aug 7, 2017
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The high difficulty curve and unbalanced enemy vs player interaction in addition to all of its issues make it hard to recommend 99Vidas to even the most enthusiastic beat-’em-up fan. This title tries to stay afloat on nostalgia for old favorites in the genre, but not only does it miss the target, it makes errors that this genre learned to avoid long ago.- GameCritics
- Posted Aug 4, 2017
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Archangel is a highly ambitious game despite the on-rails shooter genre to which it belongs. The mechanics of balancing weapons fire with energy shielding make for an engaging fighting system and its narrative tries to surpass expectation with creative choices, but it ultimately lacks the environmental detail and moments of awe that would have made its adventure a memorable one.- GameCritics
- Posted Aug 4, 2017
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Although Wayward Sky wasn’t much longer, it felt like a complete experience with a beginning, middle, and end. As charming as Dino Frontier is, it feels like a proof of concept – the developers clearly show that this genre mashup not only works in VR, but is massively improved by it. I can only hope their next project is a little meatier.- GameCritics
- Posted Aug 1, 2017
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As someone who enjoys both action and strategy titles, Ronin strikes a perfect balance between the two styles. The implementation, cleverness, design and restraint are basically perfect, and I enjoyed nearly every minute from start to finish – I wouldn’t hesitate for even a heartbeat before recommending it to anyone who likes a little thinking mixed in with their swordplay.- GameCritics
- Posted Aug 1, 2017
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While Sniper Ghost Warrior 3 may be the ultimate modern sniping experience, it also offers a clear sign that sniping games may soon go the way of flight simulators, in that it’s only possible to make engaging ones set before technology makes the human factor obsolete. One unlockable in the arsenal are ‘DARPA bullets’, which are prototype in-flight auto-correcting projectiles — and yes, they’re real. Simply point a laser at a target and the bullet strikes it dead-on, every time. The player isn’t forced to use these bullets, of course, but as technology barrels forward, the concept of a man in a ghillie suit crawling through brush with a rifle strapped to his back is going to feel anachronistic, and will likely survive only as nostalgic looks back at the history of violence.- GameCritics
- Posted Jul 31, 2017
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I think Demi looks like a cool character and I like the idea of using a rocketpack to dash through platforms in a kinetic flow state, but Super Cloudbuilt is too frustrating and haphazard as an experience. I’m sure the people who made it (and a handful of YouTubers) are really, really good at it, but thanks to a lack of polish and elements that never fit together well, I couldn’t understand what it was trying to be. I’m not sure Coilworks knows either.- GameCritics
- Posted Jul 31, 2017
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Theseus provides a stunning, atmospheric world to ogle in virtual reality that ends too soon, all the while mired by clunky controls and instant deaths along the way. Although based on Greek myth, Theseus proves to be far from mythic.- GameCritics
- Posted Jul 27, 2017
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Solstice Chronicles: MIA is a breath of fresh air in the twin-stick shooter genre. The threat system makes it feel like nothing else out there, transforming it from just another run-and-gun into something far more strategic and complex. It’s not a complete success, but it manages to add a satisfying amount of strategy without skimping on the action, which is a feat that I’m shocked no one has managed before. The ending promises a sequel, and I can only hope that the developers work the bugs out of their concept by then so that they can establish this as a whole new subgenre of the twin-stick shooter.- GameCritics
- Posted Jul 27, 2017
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Unfortunately, there’s not much to Crossout besides basic car combat and one humdinger of a car-making mode. A single-player campaign with some easy-to-get rewards would have been quite welcome, as would some personality enhancing its generic post-apocalyptic style, but it is what it is, and I got out early. Crossout has the beginnings of being an amazing game, but it’s just one more example of free-to-play design souring something that should have been sweet.- GameCritics
- Posted Jul 25, 2017
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The Elder Scrolls Online: Morrowind excels in its poetic moments — its dialogue is beautifully written, its quests are labyrinthine. But, it falters in its moments of war, and often leaves the player swinging their swords at impervious foes, wondering if they’re making any difference at all.- GameCritics
- Posted Jul 24, 2017
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Even though Lo Wang and his encyclopedia of offensive terms can get a little tiresome by the end of the journey, Flying Wild Hog squeezed a lot of play variety onto this disc. Deftly combining looting and RPG elements with speedy, accessible sword and shooting mechanics, they’ve created an unforgettable experience for fans of console first-person gaming.- GameCritics
- Posted Jul 24, 2017
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To be clear, Conarium isn’t quite a walking simulator, but it does put the player into a strange location and let them fully experience it. While it’s only about three hours, it succeeds so thoroughly at what it sets out to do that I don’t want to fault the developers for pricing it a little high for the amount of content it offers. This is one of the most faithful expressions of the Lovecraft aesthetic and worldview offered in a game, and anyone who values that should make it their business to track it down.- GameCritics
- Posted Jul 21, 2017
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In some ways, Yonder reminds of Animal Crossing with a bit of Fantasy Life thrown in, if one squints and tilts their head sideways. All three offer pleasant busywork and pastel colors, and they’re all just the sort of thing if a person’s in the mood for it. However, I strongly suspect that the optimal audience is comprised of kids looking for a game that offers a lot of easily-accomplished Stuff To Do without fear of restarts or penalties. Yonder: The Cloud catcher Chronicles isn’t a great fit for me and I suspect most seasoned players will bow out in a hurry, but I’m going to let my eight-year-old son sit down with it tomorrow, and I imagine I’ll have to pry him off of it with a crowbar.- GameCritics
- Posted Jul 19, 2017
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With what seems like a new narrative adventure popping up every week, Blackwood Crossing is stuck in the middle — it’s not great enough to recommend, but not bad enough to write off. It’s just an average title with a few moments of beauty peering over the edges of its mediocrity.- GameCritics
- Posted Jul 17, 2017
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With its stark whiteout visual style and effectively somber soundtrack, Impact Winter comes incredibly close to being a survival game that could be enjoyed by just about anyone. Until the developers make that one fix, though, it will remain a game with tons of potential marred by a fatal flaw.- GameCritics
- Posted Jul 17, 2017
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Regardless of its visual design, The Franz Kafka Game fails to deliver a satisfying experience. Literary devotees of Kafka may find plenty of Easter eggs that reward their esoteric knowledge, but the average player will likely find irritating puzzles that are only slightly palatable thanks to the game’s appealing aesthetic.- GameCritics
- Posted Jul 13, 2017
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I hate to be so harsh on a game with ties to incredibly traumatic real-world events, but The Town of Light feels like something that was produced as some sort of virtual reality tour and was later cobbled into being a videogame by adding an undercooked story. As it stands, this experience isn’t cementing nor commemorating a dark chapter in Italy’s history as elegantly, interestingly nor effectively as it seems to think it is. And the narrative, with its overabundance of awkward sexual scenes, lack of meaningful suspense and story that left me confused does nothing to validate the painstaking care that must have gone into recreating the asylum.- GameCritics
- Posted Jul 13, 2017
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Thimbleweed Park ultimately seems to care about neither its story nor its characters. What’s the core here, then? I suspect it’s just about the easy, wistful smile, and the prick of familiar memory. Do you remember? asks Thimbleweed Park as it displays its lustrous imitation of a bygone era, and on seeing a nod it lies: Yes, it was just like this.- GameCritics
- Posted Jul 11, 2017
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Cryptark is a wholly satisfying action-roguelike. The developers have offered an embarrassment of riches when it comes to weapons and equipment, and pilots can figure out their playstyle in settings that reward exploration and experimentation. There’s a huge amount to see and do, and tight combat mechanics support it all. Cryptark is a perfect example of how well-implemented randomness can elevate a great action game into an endlessly replayable work of art.- GameCritics
- Posted Jul 10, 2017
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Considering The Golf Club 2 is the only new console golf sim released over the last few years, it’s a no-brainer for those longing to return to the digital links, but that shouldn’t be the only reason fans make the purchase. Though it has numerous unavoidable – and some unforgivable – flaws for a 2017 title, The Golf Club 2 gives fans a near-limitless source of new content alongside unparalleled challenge.- GameCritics
- Posted Jul 10, 2017
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Blissful Sleep is inexpensive, and Beholder’s core mechanics are solid enough that I enjoyed having an excuse to return to the game. But despite how rich the concept is, this DLC does frustratingly little to expand on the groundwork. It’s just… more of the same.- GameCritics
- Posted Jul 7, 2017
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While it’s still got room to grow, what’s here is great for fans of baseball. MLB The Show 17 is a clear step up from 2016 in gameplay, presentation, and overall experience. Some control and commentary quibbles remain, but not enough to detract from what is the best in the series to date, and one of the best baseball games today. As a PS4 exclusive, Xbox players should be envious.- GameCritics
- Posted Jul 6, 2017
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Friday the 13th manages to both perfectly capture the look and feel of the iconic films while also creating a fantastic multiplayer experience. It’s one of the best marriages of property and genre I’ve ever encountered – this is absolutely the most Friday the 13th that a Friday the 13th could possibly be. With only three maps and only half of the possible Jasons, the developer has a lot of room to expand. However, it’s already a great game, and a rare asymmetrical experience that’s just as satisfying no matter which side the player randomly spawns as. It’s been 30 long years since the last Friday the 13th game, and after playing this, I feel like it was worth the wait.- GameCritics
- Posted Jul 5, 2017
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Tekken 7 is a tough one to judge. The fighting’s competent, the roster’s huge, it looks and sounds good, and there’s a ton of stuff to learn. It’s also easy to pick up for beginners, and experts have access to a veritable playground of skills to show off mid-match. However, it doesn’t feel like a particularly huge leap for the series, the online’s spotty, the rage attacks and move spamming feel way too pervasive in matchmaking, and I expected more content given how long it’s taken to hit home.- GameCritics
- Posted Jul 5, 2017
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Mechrunner has a unique setting for an infinite runner and the combat usually works great, but there are just too many design mistakes to overlook. For an infinite runner to be successful, it has to feel like a game of pure skill. Players have to be able to see the threats coming, and be able to react with precise controls. Mechrunner just can’t offer that kind of experience, and it fails as a result.- GameCritics
- Posted Jul 5, 2017
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The Silver Case is a dud, through and through. With neither story nor gameplay to grab its audience, and with production values that never manage to impress, all players are left with is an impenetrable plot which takes too long to unfold. It’s possible this would have worked better as an actual novel – as a visual novel, there’s nothing here to recommend.- GameCritics
- Posted Jun 29, 2017
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Ultimately, the small amount of content at launch is Ancient Amuletor’s greatest weakness. With no story whatsoever, only four characters, and four levels, it feels more like an early access game than a full release, although its low price point does somewhat reflect this. The core mechanics are solid the characters all feature distinct combat styles, so it does offer an engaging, immersive tower defense experience, especially on higher difficulties and with more players added. However, with the release schedule and pricing for DLC still vague, I can only recommend Ancient Amuletor to PSVR owners starving for something to play.- GameCritics
- Posted Jun 28, 2017
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Dreamfall: Chapters is the finale that this trilogy deserves — the story is top-notch, anyone coming to this with no knowledge of the previous entries will still be entertained, and longtime fans will get to finally walk away content – if not a little sad – that The Longest Journey has now come to an end.- GameCritics
- Posted Jun 27, 2017
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While it’s serviceable enough in a mechanical sense, The Ringed City fails to deliver the closure that is built up to throughout both pieces of Dark Souls 3 DLC. There are numerous lore points during play that are ostensibly A Big Deal, but they all fizzle out by the end. After spending more than 400 hours with the series, it was deeply disappointing to me to see so many promising notes capped with such a meager payoff.- GameCritics
- Posted Jun 27, 2017
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When it’s on, Arms is a blast, and it feels like no other fighter on the market today. That traditional Nintendo charm is all over this thing too, from the sharp presentation to the terrific character designs and instantly hummable theme song. This first endeavor leaves plenty of room for improvement, but I’d love to see Arms become a mainstay on the Switch.- GameCritics
- Posted Jun 26, 2017
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Despite the second half not equaling the taut opening, Narcosis is still a great horror title. Now that first-person horror is a dime a dozen, it’s easy to be skeptical about these games, but Honor Code left a solid impression by mixing effective jump scares with abstract horror. They also know when to let off the throttle to build suspense instead of ramming enemies down players’ throats every ten seconds — and hey, if players (like me!) are incredibly creeped out by spider crabs and other gross ocean wildlife, they should get ready for a stressful ride in almost all the right ways.- GameCritics
- Posted Jun 26, 2017
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Star Trek: Bridge Crew accomplishes what no previous game came close to — it truly makes the player feel as if they’re on the bridge of a starship, taking part in sci-fi adventures. When a skilled crew is working under an able captain, Bridge Crew offers a uniquely thrilling experience, making everyone feel that they’re contributing equally to every part of the mission. There are plenty of co-op games out there, but I’ve never encountered one as purely collaborative as this. This isn’t about characters with different skillsets making up for each others’ shortcomings, this is about transforming four people into cogs in a machine designed to do incredible things.- GameCritics
- Posted Jun 22, 2017
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Compile Heart’s ambition in trying to leave its comfort zone should be lauded, but unfortunately, Dark Rose Valkyrie‘s release in a period full of landmark JRPGs (not least among them Persona 5 and Final Fantasy XV) highlights how tough it is to make a JRPG that can stick the landing. In leaner years it would be endearing enough for a player to push past its awkward aspects, but against such stiff competition, there’s simply no reason to settle for this botched execution.- GameCritics
- Posted Jun 22, 2017
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The Castle Of Shikigami, while known and appreciated in the shmup community, is definitely not a top-tier bullet-hell. Its sequels are better and available on other consoles, so anyone who appreciates its bizarre aesthetic can get their fix elsewhere. It’s a noteworthy entry in the genre, but at this point it’s hardly a necessary one except for the most serious of shmup fans — in 2017, this game is obsolete.- GameCritics
- Posted Jun 21, 2017
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I enjoyed the basic story, and the pop culture references added flavor, even if anything Power Rangers-specific went right over my head. For those in center of the Venn diagram that combines turn-based strategy games and ‘90s sentai, Chroma Squad will deliver exactly what they’re looking for.- GameCritics
- Posted Jun 20, 2017
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After my love affair with nearly every game that inspired Prey, it seems tailor-made to satisfy me. It is indeed a Corey-Ass Game. Although it does have a few rough spots, Prey is phenomenal, and I immediately dived back in to play more as soon as the credits rolled — a rarity for me. Arkane Studios has been on a hot streak with its past three titles, and I’m looking forward to whatever they try to hypnotize me with next. Or maybe the hypnosis is so ingrained at this point they’ve simply conditioned me to enjoy everything they produce? Hypnotists, indeed.- GameCritics
- Posted Jun 19, 2017
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As a musou brawler, Estival Versus is simply average. The gameplay is tight, but has no special innovations or notable facets, beyond copious amounts of nudity. Seriously, the game even allows players to end matches with what can only be termed ‘Nudalities’. No, it’s the story that elevates the game to an entirely higher level. It’s funny and thoughtful and heartwrenching, and the gameplay was as good as its story, this would be one of the all-time greats, but even though it can’t quite match that lofty quality, it still stands as an impressive experience from beginning to end.- GameCritics
- Posted Jun 19, 2017
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Ultra Street Fighter II: The Final Challengers is perhaps the best version of one of the best fighting games to date. The new visuals and audio take the presentation to the next level, and playing with the creepy-cool alternate characters is great. Moreover, the Switch’s biggest draw is its portability, so there’s finally a way to play Street Fighter with a friend on a single unit, anytime and anywhere. It might not be enough to win back players who have no desire to revisit this classic, but this reviewer does not count himself among that group.- GameCritics
- Posted Jun 16, 2017
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As a graphic adventure and 3D puzzle game, The Assembly is a success. As a VR interpretation of the same, it’s fantastic. The world is easy to explore, and interesting enough to make that exploration a pleasure. While it might be a little pricey for such a limited experience, it’s a solid adventure title that had me enthralled and left me wanting more. The Assembly may be an outwardly sterile place, but it’s filled with enough human intrigue to warrant the trip.- GameCritics
- Posted Jun 16, 2017
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While reading off of my TV for forty hours took some getting used to, I’m glad I read Utawarerumono: Mask of Deception. The characters are well-written, it’s beautiful to look at, and I can’t wait to see where it’s all going.- GameCritics
- Posted Jun 16, 2017
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Persona 5 is periodically fascinating, but it’s unable to maintain the required level of interest and energy over such an extended running time. If it were half as long and cut out most of the repetition, it’d be a much tighter, more enjoyable experience. As it stands, adventuring with the Phantom Thieves sags way too often to be a heartfelt recommendation.- GameCritics
- Posted Jun 12, 2017
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Without a story or even a philosophy to fall back on, Ovivo is forced to stand on its gameplay, its art, and its music. At times, those all sync up and produce a flowing, memorable meditative experience. Mostly, though, the zooming and fiddliness get in the way of the art, or the dull bits of the art get in the way of the experience. For a truly minimalist and meditative experience, ditch the game and just grab the soundtrack.- GameCritics
- Posted Jun 12, 2017
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With A New Frontier, Telltale is stumbling over the age and limitations of its dated engine and game mechanics while also running into the problem of franchise fatigue. There are only so many zombie hordes, self-interested road warriors, and family disputes they can explore before it all starts to feel rote. Javi’s story isn’t a total loss thanks to the development of the core characters, but the studio will have to think of ways to keep this world fresh and interesting if it hopes to continue producing the further adventures of Clementine and other assorted survivors.- GameCritics
- Posted Jun 12, 2017
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Although it’s clear the experimental narrative adventure genre isn’t going anywhere anytime soon, What Remains of Edith Finch proves that videogames are still ripe with opportunities for deep, mature storytelling. Tissue companies might notice a bump in sales as long as developers like Giant Sparrow are around, too.- GameCritics
- Posted Jun 12, 2017
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With its bleak atmosphere and intriguing story, Dying: Reborn is an acceptable effort, bringing the escape room experience to consoles in an interesting, if often disturbing fashion. The PSVR version, while a little more viscerally effective, just doesn’t feel like a complete experience to recommend. Add in some weird glitches that make examining items in VR exceedingly difficult, and the result is the opposite of Resident Evil 7 – this is a VR-enabled game that’s much more satisfying when played on a standard television.- GameCritics
- Posted Jun 8, 2017
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For players on another console or who are a little luckier with bugs than me, I’d say that The Inner World is generally an enjoyable experience with cute animations and quirky humor — I would definitely recommend it, and based on the number of times my boyfriend turned off his own game to watch me play this one, I would say it’s also good for friends to play together.- GameCritics
- Posted Jun 6, 2017
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I really wanted to love Little Nightmares, and in some ways, I do. It tells an intriguing, ambiguous story through a gorgeous, gothic-inspired art style. However, the moment-to-moment interaction suffers from loose controls, questionable physics, and cat-and-mouse sequences that quickly grow tedious. To its credit, the story begins and ends on strong high notes, making both a good first impression and a final lasting one. More art exhibit than enjoyable game, Little Nightmares nevertheless deserves to be in the same conversations as Limbo and Inside, if not because it tops them, then because it shares the same artistic and narrative ambitions.- GameCritics
- Posted Jun 6, 2017
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On the other hand, the minimal number of changes made to this re-release likely helped keep the entry fee reasonable. As much as I loved Vanquish when it first launched, it was tough to justify paying full price for a five-hour title with no multiplayer, few extras, and little replay incentive. Now, PC gamers can finally get their hands on an overlooked gem from the last generation for a fair $20. It’s worth it for the nonstop excitement Vanquish still offers, and I’d have been far less eager to see cover-based shooters go if they’d all been this energetic.- GameCritics
- Posted Jun 5, 2017
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This is a fantastic presentation of two top-notch virtual novels. My only major quibble is that player is never made aware of how important it is to play the two games in the correct order. It’s not enough to see a couple of endings in 999 – if players don’t make it to the true ending before moving on to VLR, it will be casually spoiled in the most off-handed way imaginable. Beyond that, very little goes wrong here, and I’d say that this one of the best visual novel experiences I’ve had.- GameCritics
- Posted Jun 5, 2017
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While this review of Bulletstorm: Full Clip Edition has been largely positive, I have to say that the biggest problem I have with it is the price — $60 for a remastered game is a bit steep, especially when it’s fairly bare-bones in terms of content. Also, considering that the original release didn’t sell well, it seems like a bad idea to charge that much. The steep price of entry will likely keep curious players away when the correct thing to do is entice them in with the best possible version for a great deal. It’s certainly a fantastic shooter, but I’d recommend waiting to catch it on sale.- GameCritics
- Posted Jun 5, 2017
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