GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 78 Metascore
    • 85 Critic Score
    Even with some minor quibbles about the puzzles, I can’t pretend Observer is anything but a brilliant accomplishment. It’s original, creative, stunning, creepy, and occasionally disturbing. It marvels at fantastic technology and wallows in brutal gore in equal measure, creating a hardcore sci-horror that must be played. This isn’t for the faint of heart or those prone to photosensitive seizures (there’s a lot of flashing lights!) but for anyone looking for a different kind of horror or innovative visuals, it’s a must-play.
    • 79 Metascore
    • 85 Critic Score
    Tacoma is a great experience that’s not only wonderfully designed and produced, it’s one that that richly illustrates a side of videogames that’s worthy of further exploration. I would happily recommend it to nearly anyone – the themes and emotions here will resonate.
    • tbd Metascore
    • 75 Critic Score
    Cloudbase Prime is light, funny, accessible, and does a great job of offering puzzles in the sweet spot of obliqueness where players might be stumped for a little while, but then feel very clever for having solved them. It’s a pity that the over-represented and underwhelming combat is such a focus, as it keeps this title from reaching the heights it might have otherwise managed.
    • 73 Metascore
    • 45 Critic Score
    While I still respect the concept and gameplay at the core, this superfluous follow-up stretches the definition of what a sequel is, and the majority of what it changes isn’t great. More than anything else, Nidhogg 2 is like someone drawing a mustache on the Mona Lisa with a sharpie – it was perfect the first time, and ‘touching it up’ has only marred that beauty. I’ll be sticking with the original.
    • 64 Metascore
    • 70 Critic Score
    SwapQuest does a great job of transforming a casual classic into the foundation of an RPG-lite, and for the vast majority of my time with it, I found it surprising and clever. It’s just too bad the developers ramped up the endgame challenge for clear reason. I was seriously considering giving the game a second playthrough to see how the other characters leveled up and transformed over the course of the adventure, but the prospect of suffering through the endgame again made put the game down after the credits rolled. Whatever the reason behind the difficulty, the devs wound up shooting themselves in the foot when they should have been sticking the landing.
    • 64 Metascore
    • 50 Critic Score
    Accel World and Sword Art Online fulfills its function as an action-RPG, but suffers from repetitive combat, confusing controls, and lackluster story. After my time with it, I have no intention of ever going back to it, and I question whether fans of either series would glean much enjoyment out of this mishmash.
    • 83 Metascore
    • 70 Critic Score
    With the Switch quickly finding success, it was inevitable that all of the titles that never got the audiences they deserved on Wii U would get a second wind on the new platform. Maybe that’s why Splatoon 2 feels like such a rehash, and hey, I still enjoyed it – I’m not unhappy with my purchase. That said, if a Splatoon 3 gets made, I hope Nintendo has some new tricks up its sleeve. Failing that, just let us play Salmon Run whenever we want, for Christ’s sake.
    • 73 Metascore
    • 65 Critic Score
    In the end, Mega Man Legacy Collection 2 contains only a small handful of games, none of which are obscure. Three of those entries are genuinely excellent, but beyond a strong challenge mode and the Extra Armor option, the features in this package are lacking. Maybe one day there will be a truly complete collection, with all the bells and whistles and even Mega Man Soccer. That day is not today.
    • 76 Metascore
    • 80 Critic Score
    So LawBreakers is easy to recommend to those with nostalgia for the arena shooters of the late ‘90s. Its less-than-alluring presentation hasn’t exactly earned the game a massive following, so when I say as someone raised on Unreal Tournament that this is the real deal, I hope someone heeds my advice. LawBreakers deserves a chance.
    • 87 Metascore
    • 90 Critic Score
    Some players (like me) who aren’t fans of online competition may question whether Injustice 2 is worth a full price purchase, but there’s a lot more content in this package than in the average fighting game, for DC fans and fighting game fans alike. Highly recommended!
    • 82 Metascore
    • 95 Critic Score
    In the end, football fans can’t go wrong with Madden NFL 18. Yes, there are a few hiccups, such as the lack of interactivity in Longshot and a steeper difficulty curve for newcomers, but none are related to the core gameplay mechanics which improve year over year. The visuals are stunning, the animations are more lifelike, and the level of control in the passing and running game is unparalleled. Though EA Sports is only competing against itself in terms of the NFL, they continue to evolve.
    • 76 Metascore
    • 90 Critic Score
    While the combat leaves a bit to be desired, Masquerada is by far the best story-driven game I’ve played, and I have no doubt that I will play it again. There’s something incredibly valuable about playing something that challenges the way I see the world, and that’s an experience worth repeating, even if I have to plow through a few fights to do it.
    • 74 Metascore
    • 80 Critic Score
    I may still not know how to describe Gigantic to newcomers, but I know it didn’t really matter when playing. Though my preferences had me questioning how much I’d enjoy playing a MOBA-styled title like this before I started, I’ve never been so happy to be wrong.
    • 85 Metascore
    • 95 Critic Score
    It’s not hyperbole when I say that by recognizing all of its ifs and thoroughly ironing them out, Shadow Tactics: Blades of the Shogun is one of the best tactics title I’ve ever played, and it’s certainly one of the finest games I’ve played this year. As a masterpiece in nearly every respect, I salute Mimimi Productions and eagerly look forward to their next work.
    • 70 Metascore
    • 25 Critic Score
    I can’t recall the last time a game frustrated me as much as Sundered, and it’s not because of the game’s difficulty. It’s because it’s all so pointless. Countless deaths, endless repetition, thousands of sword swipes aimed blindly at illegible clouds of monsters… all endured with nothing gained, nothing learned, nothing I can bring with me to my next challenge. Jotun is one of my favorite indie debuts of the last few years. How its developers could follow it up with something as flatly wrongheaded as Sundered is entirely beyond my comprehension.
    • 62 Metascore
    • 40 Critic Score
    While I can’t imagine how any developer could have followed up the balls-to-the-wall tour-de-force that was Saints Row 4, Agents of Mayhem feels like it isn’t even trying – it’s a tiresome, atavistic throwback that feels at least a decade out of date. It qualifies as An Open World Game on the most basic level possible, but has none of the charm, audacity, or OMG did that really happen? appeal that put Volition on the map. What happened here?
    • 82 Metascore
    • 65 Critic Score
    When Pyre shines, it shines immensely. I haven’t been this invested in the lore of a game for a long time, and was left craving more. What’s the process that connects the Downside to the Commonwealth? What history do the two mysterious minerals share? How on earth is communication between these two worlds possible? I have countless questions about Pyre‘s setting. However, considering where the game’s strengths lie, the structure they chose to couch it in feels uncharacteristically off-target. Pyre could have been a great text game, or even a fantastic TV series or Netflix show, but as a sports game? It’s a misfire.
    • 81 Metascore
    • 80 Critic Score
    Not quite a must buy, this is an easy recommendation nonetheless. Especially for those in the mood of a 2D Anime fighting game that isn’t Fighting Climax or other crossover fighting game. Obviously Arc System Works has their other iconic series, but this fighting game is up to snuff and definitely deserves a look. Even if the name reads like a weird out of the wood works isekai Light Novel.
    • 83 Metascore
    • 95 Critic Score
    Hellblade is one of the game industry’s few genuine dramas – a dark, uncomfortable experience that makes players suffer alongside its protagonist. By intentionally avoiding the standard power fantasy in their designs, Ninja Theory has shined a light on mental illness, an important subject that many people are ill-informed about, and they’ve portrayed it in an immersive manner that no other storytelling medium could. For those up to the challenge, it’s a must-play, and one of the boldest and most important artistic endeavors games have seen in quite some time.
    • 75 Metascore
    • 90 Critic Score
    SUPERHOT VR is a dazzling experience that manages to improve on what was already mind-bendingly intense. I didn’t think it was possible, but the developers have improved on SUPERHOT, cutting what little fat there was off of and leaving only the purest moments of intense violence. SUPERHOT was a completely bold and different addition to the world of FPSs, and SVR manages to do exactly the same thing to the virtual reality scene.
    • 74 Metascore
    • 40 Critic Score
    Expeditions: Viking could have been wonderful. I love its strategic combat layered atop a real world setting that hints at the fantastical without ever crossing the line. It has intriguing moral choices that aren’t afraid to shy away from making the player pick between equally terrible outcomes, and it flirts with making the player both warrior and politician. I could have overlooked the timer and the lack of information, but what I couldn’t overlook is that in its current state, the game is outright unplayable.
    • tbd Metascore
    • 55 Critic Score
    If the developers had managed to tie the idle and construction mechanics to the twin-stick gameplay, Vostok, Inc. might have been something special. Unfortunately, this violent clash of systems renders it a near-failure despite the winning sense of humour and engaging action. Although ‘half the game is bad, but luckily you don’t have to play it‘ may be the most damning-with-faint-praise statement I’ve ever made, I’m still going to make it here.
    • 84 Metascore
    • 70 Critic Score
    I’m pretty fond of ICEY. The combat could (and should) be better but I enjoyed my time with it, and appreciated its willingness to whip out the sort of unexpected, bizarre narrative twists that most games don’t even consider.
    • 75 Metascore
    • 60 Critic Score
    I’ve been passionate about the development of The Long Dark since its announcement in 2013, and when it works, it’s at the absolute top of the hardcore survival genre. The world is expansive and detailed, demanding to be explored. Mastering the systems provides concrete rewards, truly giving players the sense that they’re learning to survive, and becoming more successful because of it. It’s too bad that the game is so unstable at the moment — when it’s actually finished, The Long Dark will probably be an incredible survival experience. Right now on the PS4? It’s too buggy and hostile to recommend.
    • 81 Metascore
    • 90 Critic Score
    Whether one is considering the challenging campaign mode or the endlessly replayable multiplayer, Antihero is a top-notch electronic boardgame. It rewards players who learn the systems, but contains just enough random chance to keep things interesting. As a game of stealthy moves, hidden trickery and careful manipulation, this is one of those occasions where the setting and gameplay are perfectly matched, offering a great experience for any would-be thief.
    • 65 Metascore
    • 50 Critic Score
    While I admire any indie developer with the ambition to take the Souls formula on, Immortal Planet is a surface-level imitation of an iconic series lacking the polish, variety and painstaking detail of its inspiration. This game takes a lot more than it gives.
    • 67 Metascore
    • 90 Critic Score
    Once again, the developers have demonstrated a remarkable ability to change what RE7 is and how it plays on a fundamental level. This is every bit as impressive as the rest of the game’s content, but it feels completely fresh and unique, just going to show what a stellar product Capcom has released. If only it was available in VR.
    • 61 Metascore
    • 30 Critic Score
    The high difficulty curve and unbalanced enemy vs player interaction in addition to all of its issues make it hard to recommend 99Vidas to even the most enthusiastic beat-’em-up fan. This title tries to stay afloat on nostalgia for old favorites in the genre, but not only does it miss the target, it makes errors that this genre learned to avoid long ago.
    • 69 Metascore
    • 75 Critic Score
    Archangel is a highly ambitious game despite the on-rails shooter genre to which it belongs. The mechanics of balancing weapons fire with energy shielding make for an engaging fighting system and its narrative tries to surpass expectation with creative choices, but it ultimately lacks the environmental detail and moments of awe that would have made its adventure a memorable one.
    • 65 Metascore
    • 90 Critic Score
    Although Wayward Sky wasn’t much longer, it felt like a complete experience with a beginning, middle, and end. As charming as Dino Frontier is, it feels like a proof of concept – the developers clearly show that this genre mashup not only works in VR, but is massively improved by it. I can only hope their next project is a little meatier.
    • 71 Metascore
    • 90 Critic Score
    As someone who enjoys both action and strategy titles, Ronin strikes a perfect balance between the two styles. The implementation, cleverness, design and restraint are basically perfect, and I enjoyed nearly every minute from start to finish – I wouldn’t hesitate for even a heartbeat before recommending it to anyone who likes a little thinking mixed in with their swordplay.
    • 55 Metascore
    • 65 Critic Score
    While Sniper Ghost Warrior 3 may be the ultimate modern sniping experience, it also offers a clear sign that sniping games may soon go the way of flight simulators, in that it’s only possible to make engaging ones set before technology makes the human factor obsolete. One unlockable in the arsenal are ‘DARPA bullets’, which are prototype in-flight auto-correcting projectiles — and yes, they’re real. Simply point a laser at a target and the bullet strikes it dead-on, every time. The player isn’t forced to use these bullets, of course, but as technology barrels forward, the concept of a man in a ghillie suit crawling through brush with a rifle strapped to his back is going to feel anachronistic, and will likely survive only as nostalgic looks back at the history of violence.
    • 78 Metascore
    • 40 Critic Score
    I think Demi looks like a cool character and I like the idea of using a rocketpack to dash through platforms in a kinetic flow state, but Super Cloudbuilt is too frustrating and haphazard as an experience. I’m sure the people who made it (and a handful of YouTubers) are really, really good at it, but thanks to a lack of polish and elements that never fit together well, I couldn’t understand what it was trying to be. I’m not sure Coilworks knows either.
    • 56 Metascore
    • 65 Critic Score
    Theseus provides a stunning, atmospheric world to ogle in virtual reality that ends too soon, all the while mired by clunky controls and instant deaths along the way. Although based on Greek myth, Theseus proves to be far from mythic.
    • 68 Metascore
    • 80 Critic Score
    Solstice Chronicles: MIA is a breath of fresh air in the twin-stick shooter genre. The threat system makes it feel like nothing else out there, transforming it from just another run-and-gun into something far more strategic and complex. It’s not a complete success, but it manages to add a satisfying amount of strategy without skimping on the action, which is a feat that I’m shocked no one has managed before. The ending promises a sequel, and I can only hope that the developers work the bugs out of their concept by then so that they can establish this as a whole new subgenre of the twin-stick shooter.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately, there’s not much to Crossout besides basic car combat and one humdinger of a car-making mode. A single-player campaign with some easy-to-get rewards would have been quite welcome, as would some personality enhancing its generic post-apocalyptic style, but it is what it is, and I got out early. Crossout has the beginnings of being an amazing game, but it’s just one more example of free-to-play design souring something that should have been sweet.
    • 75 Metascore
    • 80 Critic Score
    The Elder Scrolls Online: Morrowind excels in its poetic moments — its dialogue is beautifully written, its quests are labyrinthine. But, it falters in its moments of war, and often leaves the player swinging their swords at impervious foes, wondering if they’re making any difference at all.
    • 78 Metascore
    • 85 Critic Score
    Even though Lo Wang and his encyclopedia of offensive terms can get a little tiresome by the end of the journey, Flying Wild Hog squeezed a lot of play variety onto this disc. Deftly combining looting and RPG elements with speedy, accessible sword and shooting mechanics, they’ve created an unforgettable experience for fans of console first-person gaming.
    • 71 Metascore
    • 85 Critic Score
    To be clear, Conarium isn’t quite a walking simulator, but it does put the player into a strange location and let them fully experience it. While it’s only about three hours, it succeeds so thoroughly at what it sets out to do that I don’t want to fault the developers for pricing it a little high for the amount of content it offers. This is one of the most faithful expressions of the Lovecraft aesthetic and worldview offered in a game, and anyone who values that should make it their business to track it down.
    • 64 Metascore
    • 70 Critic Score
    In some ways, Yonder reminds of Animal Crossing with a bit of Fantasy Life thrown in, if one squints and tilts their head sideways. All three offer pleasant busywork and pastel colors, and they’re all just the sort of thing if a person’s in the mood for it. However, I strongly suspect that the optimal audience is comprised of kids looking for a game that offers a lot of easily-accomplished Stuff To Do without fear of restarts or penalties. Yonder: The Cloud catcher Chronicles isn’t a great fit for me and I suspect most seasoned players will bow out in a hurry, but I’m going to let my eight-year-old son sit down with it tomorrow, and I imagine I’ll have to pry him off of it with a crowbar.
    • 71 Metascore
    • 65 Critic Score
    With what seems like a new narrative adventure popping up every week, Blackwood Crossing is stuck in the middle — it’s not great enough to recommend, but not bad enough to write off. It’s just an average title with a few moments of beauty peering over the edges of its mediocrity.
    • 63 Metascore
    • 65 Critic Score
    With its stark whiteout visual style and effectively somber soundtrack, Impact Winter comes incredibly close to being a survival game that could be enjoyed by just about anyone. Until the developers make that one fix, though, it will remain a game with tons of potential marred by a fatal flaw.
    • 64 Metascore
    • 60 Critic Score
    Regardless of its visual design, The Franz Kafka Game fails to deliver a satisfying experience. Literary devotees of Kafka may find plenty of Easter eggs that reward their esoteric knowledge, but the average player will likely find irritating puzzles that are only slightly palatable thanks to the game’s appealing aesthetic.
    • 67 Metascore
    • 40 Critic Score
    I hate to be so harsh on a game with ties to incredibly traumatic real-world events, but The Town of Light feels like something that was produced as some sort of virtual reality tour and was later cobbled into being a videogame by adding an undercooked story. As it stands, this experience isn’t cementing nor commemorating a dark chapter in Italy’s history as elegantly, interestingly nor effectively as it seems to think it is. And the narrative, with its overabundance of awkward sexual scenes, lack of meaningful suspense and story that left me confused does nothing to validate the painstaking care that must have gone into recreating the asylum.
    • 84 Metascore
    • 60 Critic Score
    Thimbleweed Park ultimately seems to care about neither its story nor its characters. What’s the core here, then? I suspect it’s just about the easy, wistful smile, and the prick of familiar memory. Do you remember? asks Thimbleweed Park as it displays its lustrous imitation of a bygone era, and on seeing a nod it lies: Yes, it was just like this.
    • 80 Metascore
    • 85 Critic Score
    Cryptark is a wholly satisfying action-roguelike. The developers have offered an embarrassment of riches when it comes to weapons and equipment, and pilots can figure out their playstyle in settings that reward exploration and experimentation. There’s a huge amount to see and do, and tight combat mechanics support it all. Cryptark is a perfect example of how well-implemented randomness can elevate a great action game into an endlessly replayable work of art.
    • 69 Metascore
    • 70 Critic Score
    Considering The Golf Club 2 is the only new console golf sim released over the last few years, it’s a no-brainer for those longing to return to the digital links, but that shouldn’t be the only reason fans make the purchase. Though it has numerous unavoidable – and some unforgivable – flaws for a 2017 title, The Golf Club 2 gives fans a near-limitless source of new content alongside unparalleled challenge.
    • tbd Metascore
    • 65 Critic Score
    Blissful Sleep is inexpensive, and Beholder’s core mechanics are solid enough that I enjoyed having an excuse to return to the game. But despite how rich the concept is, this DLC does frustratingly little to expand on the groundwork. It’s just… more of the same.
    • 85 Metascore
    • 90 Critic Score
    While it’s still got room to grow, what’s here is great for fans of baseball. MLB The Show 17 is a clear step up from 2016 in gameplay, presentation, and overall experience. Some control and commentary quibbles remain, but not enough to detract from what is the best in the series to date, and one of the best baseball games today. As a PS4 exclusive, Xbox players should be envious.
    • 61 Metascore
    • 80 Critic Score
    Friday the 13th manages to both perfectly capture the look and feel of the iconic films while also creating a fantastic multiplayer experience. It’s one of the best marriages of property and genre I’ve ever encountered – this is absolutely the most Friday the 13th that a Friday the 13th could possibly be. With only three maps and only half of the possible Jasons, the developer has a lot of room to expand. However, it’s already a great game, and a rare asymmetrical experience that’s just as satisfying no matter which side the player randomly spawns as. It’s been 30 long years since the last Friday the 13th game, and after playing this, I feel like it was worth the wait.
    • 82 Metascore
    • 75 Critic Score
    Tekken 7 is a tough one to judge. The fighting’s competent, the roster’s huge, it looks and sounds good, and there’s a ton of stuff to learn. It’s also easy to pick up for beginners, and experts have access to a veritable playground of skills to show off mid-match. However, it doesn’t feel like a particularly huge leap for the series, the online’s spotty, the rage attacks and move spamming feel way too pervasive in matchmaking, and I expected more content given how long it’s taken to hit home.
    • tbd Metascore
    • 40 Critic Score
    Mechrunner has a unique setting for an infinite runner and the combat usually works great, but there are just too many design mistakes to overlook. For an infinite runner to be successful, it has to feel like a game of pure skill. Players have to be able to see the threats coming, and be able to react with precise controls. Mechrunner just can’t offer that kind of experience, and it fails as a result.
    • 64 Metascore
    • 30 Critic Score
    The Silver Case is a dud, through and through. With neither story nor gameplay to grab its audience, and with production values that never manage to impress, all players are left with is an impenetrable plot which takes too long to unfold. It’s possible this would have worked better as an actual novel – as a visual novel, there’s nothing here to recommend.
    • 60 Metascore
    • 70 Critic Score
    Ultimately, the small amount of content at launch is Ancient Amuletor’s greatest weakness. With no story whatsoever, only four characters, and four levels, it feels more like an early access game than a full release, although its low price point does somewhat reflect this. The core mechanics are solid the characters all feature distinct combat styles, so it does offer an engaging, immersive tower defense experience, especially on higher difficulties and with more players added. However, with the release schedule and pricing for DLC still vague, I can only recommend Ancient Amuletor to PSVR owners starving for something to play.
    • 77 Metascore
    • 90 Critic Score
    Dreamfall: Chapters is the finale that this trilogy deserves — the story is top-notch, anyone coming to this with no knowledge of the previous entries will still be entertained, and longtime fans will get to finally walk away content – if not a little sad – that The Longest Journey has now come to an end.
    • 82 Metascore
    • 75 Critic Score
    While it’s serviceable enough in a mechanical sense, The Ringed City fails to deliver the closure that is built up to throughout both pieces of Dark Souls 3 DLC. There are numerous lore points during play that are ostensibly A Big Deal, but they all fizzle out by the end. After spending more than 400 hours with the series, it was deeply disappointing to me to see so many promising notes capped with such a meager payoff.
    • 77 Metascore
    • 75 Critic Score
    When it’s on, Arms is a blast, and it feels like no other fighter on the market today. That traditional Nintendo charm is all over this thing too, from the sharp presentation to the terrific character designs and instantly hummable theme song. This first endeavor leaves plenty of room for improvement, but I’d love to see Arms become a mainstay on the Switch.
    • 72 Metascore
    • 80 Critic Score
    Despite the second half not equaling the taut opening, Narcosis is still a great horror title. Now that first-person horror is a dime a dozen, it’s easy to be skeptical about these games, but Honor Code left a solid impression by mixing effective jump scares with abstract horror. They also know when to let off the throttle to build suspense instead of ramming enemies down players’ throats every ten seconds — and hey, if players (like me!) are incredibly creeped out by spider crabs and other gross ocean wildlife, they should get ready for a stressful ride in almost all the right ways.
    • 75 Metascore
    • 80 Critic Score
    Star Trek: Bridge Crew accomplishes what no previous game came close to — it truly makes the player feel as if they’re on the bridge of a starship, taking part in sci-fi adventures. When a skilled crew is working under an able captain, Bridge Crew offers a uniquely thrilling experience, making everyone feel that they’re contributing equally to every part of the mission. There are plenty of co-op games out there, but I’ve never encountered one as purely collaborative as this. This isn’t about characters with different skillsets making up for each others’ shortcomings, this is about transforming four people into cogs in a machine designed to do incredible things.
    • 58 Metascore
    • 50 Critic Score
    Compile Heart’s ambition in trying to leave its comfort zone should be lauded, but unfortunately, Dark Rose Valkyrie‘s release in a period full of landmark JRPGs (not least among them Persona 5 and Final Fantasy XV) highlights how tough it is to make a JRPG that can stick the landing. In leaner years it would be endearing enough for a player to push past its awkward aspects, but against such stiff competition, there’s simply no reason to settle for this botched execution.
    • 64 Metascore
    • 45 Critic Score
    The Castle Of Shikigami, while known and appreciated in the shmup community, is definitely not a top-tier bullet-hell. Its sequels are better and available on other consoles, so anyone who appreciates its bizarre aesthetic can get their fix elsewhere. It’s a noteworthy entry in the genre, but at this point it’s hardly a necessary one except for the most serious of shmup fans — in 2017, this game is obsolete.
    • 74 Metascore
    • 70 Critic Score
    I enjoyed the basic story, and the pop culture references added flavor, even if anything Power Rangers-specific went right over my head. For those in center of the Venn diagram that combines turn-based strategy games and ‘90s sentai, Chroma Squad will deliver exactly what they’re looking for.
    • 79 Metascore
    • 90 Critic Score
    After my love affair with nearly every game that inspired Prey, it seems tailor-made to satisfy me. It is indeed a Corey-Ass Game. Although it does have a few rough spots, Prey is phenomenal, and I immediately dived back in to play more as soon as the credits rolled — a rarity for me. Arkane Studios has been on a hot streak with its past three titles, and I’m looking forward to whatever they try to hypnotize me with next. Or maybe the hypnosis is so ingrained at this point they’ve simply conditioned me to enjoy everything they produce? Hypnotists, indeed.
    • 71 Metascore
    • 85 Critic Score
    As a musou brawler, Estival Versus is simply average. The gameplay is tight, but has no special innovations or notable facets, beyond copious amounts of nudity. Seriously, the game even allows players to end matches with what can only be termed ‘Nudalities’. No, it’s the story that elevates the game to an entirely higher level. It’s funny and thoughtful and heartwrenching, and the gameplay was as good as its story, this would be one of the all-time greats, but even though it can’t quite match that lofty quality, it still stands as an impressive experience from beginning to end.
    • 66 Metascore
    • 80 Critic Score
    Ultra Street Fighter II: The Final Challengers is perhaps the best version of one of the best fighting games to date. The new visuals and audio take the presentation to the next level, and playing with the creepy-cool alternate characters is great. Moreover, the Switch’s biggest draw is its portability, so there’s finally a way to play Street Fighter with a friend on a single unit, anytime and anywhere. It might not be enough to win back players who have no desire to revisit this classic, but this reviewer does not count himself among that group.
    • 53 Metascore
    • 75 Critic Score
    As a graphic adventure and 3D puzzle game, The Assembly is a success. As a VR interpretation of the same, it’s fantastic. The world is easy to explore, and interesting enough to make that exploration a pleasure. While it might be a little pricey for such a limited experience, it’s a solid adventure title that had me enthralled and left me wanting more. The Assembly may be an outwardly sterile place, but it’s filled with enough human intrigue to warrant the trip.
    • 68 Metascore
    • 80 Critic Score
    While reading off of my TV for forty hours took some getting used to, I’m glad I read Utawarerumono: Mask of Deception. The characters are well-written, it’s beautiful to look at, and I can’t wait to see where it’s all going.
    • 93 Metascore
    • 65 Critic Score
    Persona 5 is periodically fascinating, but it’s unable to maintain the required level of interest and energy over such an extended running time. If it were half as long and cut out most of the repetition, it’d be a much tighter, more enjoyable experience. As it stands, adventuring with the Phantom Thieves sags way too often to be a heartfelt recommendation.
    • 71 Metascore
    • 50 Critic Score
    Without a story or even a philosophy to fall back on, Ovivo is forced to stand on its gameplay, its art, and its music. At times, those all sync up and produce a flowing, memorable meditative experience. Mostly, though, the zooming and fiddliness get in the way of the art, or the dull bits of the art get in the way of the experience. For a truly minimalist and meditative experience, ditch the game and just grab the soundtrack.
    • 69 Metascore
    • 75 Critic Score
    With A New Frontier, Telltale is stumbling over the age and limitations of its dated engine and game mechanics while also running into the problem of franchise fatigue. There are only so many zombie hordes, self-interested road warriors, and family disputes they can explore before it all starts to feel rote. Javi’s story isn’t a total loss thanks to the development of the core characters, but the studio will have to think of ways to keep this world fresh and interesting if it hopes to continue producing the further adventures of Clementine and other assorted survivors.
    • 88 Metascore
    • 90 Critic Score
    Although it’s clear the experimental narrative adventure genre isn’t going anywhere anytime soon, What Remains of Edith Finch proves that videogames are still ripe with opportunities for deep, mature storytelling. Tissue companies might notice a bump in sales as long as developers like Giant Sparrow are around, too.
    • 38 Metascore
    • 45 Critic Score
    With its bleak atmosphere and intriguing story, Dying: Reborn is an acceptable effort, bringing the escape room experience to consoles in an interesting, if often disturbing fashion. The PSVR version, while a little more viscerally effective, just doesn’t feel like a complete experience to recommend. Add in some weird glitches that make examining items in VR exceedingly difficult, and the result is the opposite of Resident Evil 7 – this is a VR-enabled game that’s much more satisfying when played on a standard television.
    • 77 Metascore
    • 75 Critic Score
    For players on another console or who are a little luckier with bugs than me, I’d say that The Inner World is generally an enjoyable experience with cute animations and quirky humor — I would definitely recommend it, and based on the number of times my boyfriend turned off his own game to watch me play this one, I would say it’s also good for friends to play together.
    • 81 Metascore
    • 80 Critic Score
    I really wanted to love Little Nightmares, and in some ways, I do. It tells an intriguing, ambiguous story through a gorgeous, gothic-inspired art style. However, the moment-to-moment interaction suffers from loose controls, questionable physics, and cat-and-mouse sequences that quickly grow tedious. To its credit, the story begins and ends on strong high notes, making both a good first impression and a final lasting one. More art exhibit than enjoyable game, Little Nightmares nevertheless deserves to be in the same conversations as Limbo and Inside, if not because it tops them, then because it shares the same artistic and narrative ambitions.
    • 78 Metascore
    • 80 Critic Score
    On the other hand, the minimal number of changes made to this re-release likely helped keep the entry fee reasonable. As much as I loved Vanquish when it first launched, it was tough to justify paying full price for a five-hour title with no multiplayer, few extras, and little replay incentive. Now, PC gamers can finally get their hands on an overlooked gem from the last generation for a fair $20. It’s worth it for the nonstop excitement Vanquish still offers, and I’d have been far less eager to see cover-based shooters go if they’d all been this energetic.
    • 87 Metascore
    • 85 Critic Score
    This is a fantastic presentation of two top-notch virtual novels. My only major quibble is that player is never made aware of how important it is to play the two games in the correct order. It’s not enough to see a couple of endings in 999 – if players don’t make it to the true ending before moving on to VLR, it will be casually spoiled in the most off-handed way imaginable. Beyond that, very little goes wrong here, and I’d say that this one of the best visual novel experiences I’ve had.
    • 75 Metascore
    • 80 Critic Score
    While this review of Bulletstorm: Full Clip Edition has been largely positive, I have to say that the biggest problem I have with it is the price — $60 for a remastered game is a bit steep, especially when it’s fairly bare-bones in terms of content. Also, considering that the original release didn’t sell well, it seems like a bad idea to charge that much. The steep price of entry will likely keep curious players away when the correct thing to do is entice them in with the best possible version for a great deal. It’s certainly a fantastic shooter, but I’d recommend waiting to catch it on sale.
    • tbd Metascore
    • 70 Critic Score
    While The Deer God is a title that I think everyone should play, the PS Vita version stumbles at a couple of points — not enough so that handheld owners will feel shortchanged, but they should know it isn’t the optimal way to experience this work.
    • 74 Metascore
    • 70 Critic Score
    When all’s said and done, Samurai Warriors: Spirit of Sanada is a fine game, but not a very memorable one despite all the tweaks. I had a blast plowing my way through waves of disposable bodies and feeling like an unstoppable juggernaut, but once the carnage came to an end, the high was fleeting. I doubt I’ll ever revisit this game, nor even remember it a month from now.
    • 80 Metascore
    • 85 Critic Score
    In a year that’s been flooded with massive triple-A games, each one larger than the last, it was a real treat to play through something as compact, focused and soulful as Rime. It was a welcome respite from excess, and proves that sometimes the best things come in small packages.
    • 76 Metascore
    • 50 Critic Score
    In the end, I somewhat enjoyed Disney Afternoon Collection in spite of its shortcomings. Retro gaming isn’t just a fad, but rather a growing movement for gamers who miss the simple challenge of using just a pair of thumbs. For that population – and fans of the equally nostalgic cartoon series – this collection is a bargain. But, for a true throwback thrill, there are plenty of ways to get it without resorting to unresponsive controls and questionable game design. Like most collections, this is a well-intentioned labor of love for fans of the IPs and 8-bit completists, yet I’m guessing most newcomers won’t see much value in this journey down memory lane.
    • 77 Metascore
    • 60 Critic Score
    Dawn of War III isn’t a bad game — it’s just not a good one either. By trying to chase what’s popular, Relic lost a lot of what made this series so great in the first place. With the promise of more factions to come, there could be more to this game a few months from now, but as it stands right now, it’s too basic to dance at the ball.
    • tbd Metascore
    • 75 Critic Score
    Romance Of The Three Kingdoms XIII is a deep, highly rewarding strategy title that insists on persistence, patience, and a high commitment. I’m unable to speak on behalf of ROTK die-hards, but as someone who came in completely bereft of knowledge of the franchise, this thirteenth entry does a solid job to bring in new players, which, considering how damn intricate it can be, is commendable.
    • 67 Metascore
    • 40 Critic Score
    There are lots of little things in this title that are genuinely good – the subplots add a depth to the world, the art style is buoyant — but there’s far too much that feels like it hasn’t been fully thought out. Shiness is a curious experiment that never quite hits the mark, which is a shame given the effort that has clearly gone into it.
    • 65 Metascore
    • 45 Critic Score
    While I absolutely love the concept of Birthdays: The Beginning, the execution leaves much to be desired. It’s too passive and too finicky, and doesn’t do enough with the core concept of life appearing and evolving over time. There’s not much here for seasoned players or curious kids, and as someone who’s been playing games for a while, I can say that this formula was done far, far better on the SNES back in 1993 with EVO: Search For Eden. Look it up!
    • 73 Metascore
    • 80 Critic Score
    While it might seem like a sci-fi soulslike, The Surge proved itself to be more than just another wannabe thanks to the outstanding twists on combat, satisfying choices in playstyle, and allowing for fearless engagement in its systems thanks to the ability to respec at any time. While I often felt wrecked and ruined by my journey through the hostile, unforgiving mega-corp, by the end I came around and instantly started a new playthrough. Deck 13 has taken the criticisms leveled at them after Lords of the Fallen, and not only responded to them, but actually used that feedback to improve in major ways. Great job.
    • 78 Metascore
    • 70 Critic Score
    Despite these flaws, Super Rude Bear Resurrection is not a bad game. The backgrounds are bright and each level is accompanied by a catchy, upbeat electronic grime soundtrack. SRBR takes the formula that began with Super Meat Boy and iterates on it in an interesting way. But, if Super Meat Boy is the Wii, Super Rude Bear Resurrection is the Wii U since it introduces a new way to play, but doesn’t fully develop the thought. Here’s to Super Rude Bear Resurrection 2 being the Nintendo Switch of masocore platformers.
    • 71 Metascore
    • 85 Critic Score
    Kona certainly doesn’t rewrite the book on them, but it fills that nosy friend niche nicely. Looking through every cupboard in strangers’ houses scratched a strange itch I didn’t know I had… But wait, does that make me the creepy friend now?
    • tbd Metascore
    • 80 Critic Score
    The Campaign, Dark Zone and Incursions are enjoyable while they last, but players looking for meaty, long lasting, end-game content would do well to make sure that at least one of the Gold Edition’s included DLCs seems like a good fit for the long haul – to reiterate, Underground is for those who like gear for the sake of gear in co-op, Survival doubles down on the main game’s oppressive, stark environment, and The Last Stand is for those that want to flaunt their set-ups and create gear envy in others. For those who take the plunge, The Division’s updated and inclusive Gold Edition is better and more fully featured than the previous iteration, and it’s heartening to see Ubisoft sticking by this game and continuing to tweak it. Even better news? It’s already been announced that Season 2 will be free. What this entails we’ll have to see, but with this season ending so positively, I’m optimistic.
    • 84 Metascore
    • 80 Critic Score
    Despite the uneven quality of its contents, there’s no denying the sheer value present in Kingdom Hearts 1.5 + 2.5 ReMix. It’s the Greatest Hits Collection of Kingdom Hearts, and anyone curious about the series or looking to refresh their memory ahead of the new stuff should pick it up.
    • 73 Metascore
    • 55 Critic Score
    I recently revisited the original Banjo-Kazooie as part of the Rare Replay compilation and still found it to be the best of its genre, and I’m not one of those people who believes that a mascot platformer has no place in the modern gaming scene. I was ready to celebrate the return of this genre, but Yooka-Laylee is simply a chore to play. The folks at Playtonic have demonstrated that they can recreate the spirit of old-school 3D platformers. Now, critically, they need to recreate the quality.
    • 74 Metascore
    • 70 Critic Score
    While Trio of Towns has more structure — and more “stuff” in general — than I’m used to, it’s still the same farming simulator I know and love.
    • 92 Metascore
    • 80 Critic Score
    There’s also no getting around the Mario Kart series’ continued inability to provide solid single-player offerings, thanks to a dearth of solo modes and the notoriously-cheap AI. The addition of online play has alleviated this to an extent, but since the Switch is designed to be taken to places where an internet connection won’t be available, Deluxe’s appeal is still limited on the go. Nevertheless, this is the definitive version of what was already the best Mario Kart to date, and it seems to finally be getting the audience it’s always deserved. Even after dumping over a hundred hours into the original version, I’m still finding Mario Kart 8 as fantastic as ever.
    • 72 Metascore
    • 80 Critic Score
    Even with the issue of repetition hanging over its head, Late Shift remains a remarkable accomplishment and I recomend it without reservation. It’s a solidly entertaining FMV game that surpasses many modern adventure titles, and it kept me hanging on to the plot through every scene, constantly wanting to know if Matt was going to make it out of London alive.
    • 77 Metascore
    • 80 Critic Score
    If GNOG were five dollars cheaper I’d put it up as a can’t-miss PSVR experience and a solidly diverting PS4 puzzle title. As it is, however, I’d warn that it really is just an hour long, and ask how much money players are willing to spend on such a brief experience. It looks and sounds great, and it really is the kind of light puzzle experience that all ages can enjoy, but it’s definitely over too soon.
    • 68 Metascore
    • 60 Critic Score
    After completing the campaign, Outlast 2 boiled down to being too repetitive and maddening — it’s a horrific, beautiful disappointment. I can’t help but wish the game was half its length and set entirely in environments filled with the creepy corridors, ghostly apparitions, murderous priests, gory suicides and the demons that it does so well. Those moments are when Outlast 2 is at its very best. Instead, the fear was drained by constant deaths, sequences that are more frustrating than they should be, and an abysmal checkpoint system that only highlights how bad the rest is. Outlast 2 looks amazing and sounds amazing, but the gameplay that would make this dark gem shine just isn’t here.
    • 83 Metascore
    • 80 Critic Score
    The Danganronpa series is concerned with the ongoing battle between the power of hope and the power of despair, and while these games are overlong and peppered with some less-than-stellar moments, the excellent plots give the player a sense of hope for the future of dynamic narrative in videogames. This is some of the best, most suspenseful, storytelling that I’ve ever seen attempted in the medium. While there’s no new content and the graphics remain unchanged from the Vita versions, 1.2 Reload is a great jumping-on point for fans of visual novels who’ve never experienced the series before.
    • 76 Metascore
    • 75 Critic Score
    Flinthook is right on the cusp of being an absolute superstar. The art is top-notch, the music rocks, and in a general sense, it squarely nails the energy and vibe needed to rise above the chaff. On the other hand, the controls need some modifications and I can’t help but feel like it might have been better off as a traditional action game instead of a roguelite. While this interstellar adventure lost me before we reached the destination, I hope to see this cute space pirate again, and I’ll always cherish the time I spent whipping that grappling hook around.
    • 83 Metascore
    • 90 Critic Score
    With its cheerful gore and wholehearted embrace of adorable violence, Slayaway Camp toes a line that has tripped up many developers before them. (Anyone remember the tonal disaster that was Naughty Bear?) This is both an ingeniously-built puzzle game and a horror extravaganza rolled into one, and it’s a combination that must be seen to be believed. Horror fans will enjoy great comedy writing about a subject they love, puzzle fans will have their brains expertly teased, and fans of both will find the game of their dreams.
    • 76 Metascore
    • 65 Critic Score
    Taking it for what it is today, Full Throttle doesn’t quite stack up to other remastered LucasArts offerings like The Secret of Monkey Island or Grim Fandango. That said, it remains a worthwhile re-release for fans, and I’m happy it’s back to be experienced by a whole new generation. However, that new generation may want to temper their expectations slightly.

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