GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • tbd Metascore
    • 70 Critic Score
    While The Deer God is a title that I think everyone should play, the PS Vita version stumbles at a couple of points — not enough so that handheld owners will feel shortchanged, but they should know it isn’t the optimal way to experience this work.
    • 74 Metascore
    • 70 Critic Score
    When all’s said and done, Samurai Warriors: Spirit of Sanada is a fine game, but not a very memorable one despite all the tweaks. I had a blast plowing my way through waves of disposable bodies and feeling like an unstoppable juggernaut, but once the carnage came to an end, the high was fleeting. I doubt I’ll ever revisit this game, nor even remember it a month from now.
    • 80 Metascore
    • 85 Critic Score
    In a year that’s been flooded with massive triple-A games, each one larger than the last, it was a real treat to play through something as compact, focused and soulful as Rime. It was a welcome respite from excess, and proves that sometimes the best things come in small packages.
    • 76 Metascore
    • 50 Critic Score
    In the end, I somewhat enjoyed Disney Afternoon Collection in spite of its shortcomings. Retro gaming isn’t just a fad, but rather a growing movement for gamers who miss the simple challenge of using just a pair of thumbs. For that population – and fans of the equally nostalgic cartoon series – this collection is a bargain. But, for a true throwback thrill, there are plenty of ways to get it without resorting to unresponsive controls and questionable game design. Like most collections, this is a well-intentioned labor of love for fans of the IPs and 8-bit completists, yet I’m guessing most newcomers won’t see much value in this journey down memory lane.
    • 77 Metascore
    • 60 Critic Score
    Dawn of War III isn’t a bad game — it’s just not a good one either. By trying to chase what’s popular, Relic lost a lot of what made this series so great in the first place. With the promise of more factions to come, there could be more to this game a few months from now, but as it stands right now, it’s too basic to dance at the ball.
    • tbd Metascore
    • 75 Critic Score
    Romance Of The Three Kingdoms XIII is a deep, highly rewarding strategy title that insists on persistence, patience, and a high commitment. I’m unable to speak on behalf of ROTK die-hards, but as someone who came in completely bereft of knowledge of the franchise, this thirteenth entry does a solid job to bring in new players, which, considering how damn intricate it can be, is commendable.
    • 67 Metascore
    • 40 Critic Score
    There are lots of little things in this title that are genuinely good – the subplots add a depth to the world, the art style is buoyant — but there’s far too much that feels like it hasn’t been fully thought out. Shiness is a curious experiment that never quite hits the mark, which is a shame given the effort that has clearly gone into it.
    • 65 Metascore
    • 45 Critic Score
    While I absolutely love the concept of Birthdays: The Beginning, the execution leaves much to be desired. It’s too passive and too finicky, and doesn’t do enough with the core concept of life appearing and evolving over time. There’s not much here for seasoned players or curious kids, and as someone who’s been playing games for a while, I can say that this formula was done far, far better on the SNES back in 1993 with EVO: Search For Eden. Look it up!
    • 73 Metascore
    • 80 Critic Score
    While it might seem like a sci-fi soulslike, The Surge proved itself to be more than just another wannabe thanks to the outstanding twists on combat, satisfying choices in playstyle, and allowing for fearless engagement in its systems thanks to the ability to respec at any time. While I often felt wrecked and ruined by my journey through the hostile, unforgiving mega-corp, by the end I came around and instantly started a new playthrough. Deck 13 has taken the criticisms leveled at them after Lords of the Fallen, and not only responded to them, but actually used that feedback to improve in major ways. Great job.
    • 78 Metascore
    • 70 Critic Score
    Despite these flaws, Super Rude Bear Resurrection is not a bad game. The backgrounds are bright and each level is accompanied by a catchy, upbeat electronic grime soundtrack. SRBR takes the formula that began with Super Meat Boy and iterates on it in an interesting way. But, if Super Meat Boy is the Wii, Super Rude Bear Resurrection is the Wii U since it introduces a new way to play, but doesn’t fully develop the thought. Here’s to Super Rude Bear Resurrection 2 being the Nintendo Switch of masocore platformers.
    • 71 Metascore
    • 85 Critic Score
    Kona certainly doesn’t rewrite the book on them, but it fills that nosy friend niche nicely. Looking through every cupboard in strangers’ houses scratched a strange itch I didn’t know I had… But wait, does that make me the creepy friend now?
    • tbd Metascore
    • 80 Critic Score
    The Campaign, Dark Zone and Incursions are enjoyable while they last, but players looking for meaty, long lasting, end-game content would do well to make sure that at least one of the Gold Edition’s included DLCs seems like a good fit for the long haul – to reiterate, Underground is for those who like gear for the sake of gear in co-op, Survival doubles down on the main game’s oppressive, stark environment, and The Last Stand is for those that want to flaunt their set-ups and create gear envy in others. For those who take the plunge, The Division’s updated and inclusive Gold Edition is better and more fully featured than the previous iteration, and it’s heartening to see Ubisoft sticking by this game and continuing to tweak it. Even better news? It’s already been announced that Season 2 will be free. What this entails we’ll have to see, but with this season ending so positively, I’m optimistic.
    • 84 Metascore
    • 80 Critic Score
    Despite the uneven quality of its contents, there’s no denying the sheer value present in Kingdom Hearts 1.5 + 2.5 ReMix. It’s the Greatest Hits Collection of Kingdom Hearts, and anyone curious about the series or looking to refresh their memory ahead of the new stuff should pick it up.
    • 73 Metascore
    • 55 Critic Score
    I recently revisited the original Banjo-Kazooie as part of the Rare Replay compilation and still found it to be the best of its genre, and I’m not one of those people who believes that a mascot platformer has no place in the modern gaming scene. I was ready to celebrate the return of this genre, but Yooka-Laylee is simply a chore to play. The folks at Playtonic have demonstrated that they can recreate the spirit of old-school 3D platformers. Now, critically, they need to recreate the quality.
    • 74 Metascore
    • 70 Critic Score
    While Trio of Towns has more structure — and more “stuff” in general — than I’m used to, it’s still the same farming simulator I know and love.
    • 92 Metascore
    • 80 Critic Score
    There’s also no getting around the Mario Kart series’ continued inability to provide solid single-player offerings, thanks to a dearth of solo modes and the notoriously-cheap AI. The addition of online play has alleviated this to an extent, but since the Switch is designed to be taken to places where an internet connection won’t be available, Deluxe’s appeal is still limited on the go. Nevertheless, this is the definitive version of what was already the best Mario Kart to date, and it seems to finally be getting the audience it’s always deserved. Even after dumping over a hundred hours into the original version, I’m still finding Mario Kart 8 as fantastic as ever.
    • 72 Metascore
    • 80 Critic Score
    Even with the issue of repetition hanging over its head, Late Shift remains a remarkable accomplishment and I recomend it without reservation. It’s a solidly entertaining FMV game that surpasses many modern adventure titles, and it kept me hanging on to the plot through every scene, constantly wanting to know if Matt was going to make it out of London alive.
    • 77 Metascore
    • 80 Critic Score
    If GNOG were five dollars cheaper I’d put it up as a can’t-miss PSVR experience and a solidly diverting PS4 puzzle title. As it is, however, I’d warn that it really is just an hour long, and ask how much money players are willing to spend on such a brief experience. It looks and sounds great, and it really is the kind of light puzzle experience that all ages can enjoy, but it’s definitely over too soon.
    • 68 Metascore
    • 60 Critic Score
    After completing the campaign, Outlast 2 boiled down to being too repetitive and maddening — it’s a horrific, beautiful disappointment. I can’t help but wish the game was half its length and set entirely in environments filled with the creepy corridors, ghostly apparitions, murderous priests, gory suicides and the demons that it does so well. Those moments are when Outlast 2 is at its very best. Instead, the fear was drained by constant deaths, sequences that are more frustrating than they should be, and an abysmal checkpoint system that only highlights how bad the rest is. Outlast 2 looks amazing and sounds amazing, but the gameplay that would make this dark gem shine just isn’t here.
    • 83 Metascore
    • 80 Critic Score
    The Danganronpa series is concerned with the ongoing battle between the power of hope and the power of despair, and while these games are overlong and peppered with some less-than-stellar moments, the excellent plots give the player a sense of hope for the future of dynamic narrative in videogames. This is some of the best, most suspenseful, storytelling that I’ve ever seen attempted in the medium. While there’s no new content and the graphics remain unchanged from the Vita versions, 1.2 Reload is a great jumping-on point for fans of visual novels who’ve never experienced the series before.
    • 76 Metascore
    • 75 Critic Score
    Flinthook is right on the cusp of being an absolute superstar. The art is top-notch, the music rocks, and in a general sense, it squarely nails the energy and vibe needed to rise above the chaff. On the other hand, the controls need some modifications and I can’t help but feel like it might have been better off as a traditional action game instead of a roguelite. While this interstellar adventure lost me before we reached the destination, I hope to see this cute space pirate again, and I’ll always cherish the time I spent whipping that grappling hook around.
    • 83 Metascore
    • 90 Critic Score
    With its cheerful gore and wholehearted embrace of adorable violence, Slayaway Camp toes a line that has tripped up many developers before them. (Anyone remember the tonal disaster that was Naughty Bear?) This is both an ingeniously-built puzzle game and a horror extravaganza rolled into one, and it’s a combination that must be seen to be believed. Horror fans will enjoy great comedy writing about a subject they love, puzzle fans will have their brains expertly teased, and fans of both will find the game of their dreams.
    • 76 Metascore
    • 65 Critic Score
    Taking it for what it is today, Full Throttle doesn’t quite stack up to other remastered LucasArts offerings like The Secret of Monkey Island or Grim Fandango. That said, it remains a worthwhile re-release for fans, and I’m happy it’s back to be experienced by a whole new generation. However, that new generation may want to temper their expectations slightly.
    • 63 Metascore
    • 40 Critic Score
    Overall, This Is The Police is a somewhat enjoyable strategy/time management title, although the story felt like wasted time since I never grew connected to the characters or the plot, and it had no real bearing on play. With more weight given to the plot and better integration into the game overall, this sad tale of a man slowly sinking to the bottom would have come together into something fascinating. As it stands, the strategic parts can’t save the experience overall and the end result is a title that feels only half-done. Ultimately, This is the Police ended up being a game to kill time with, not one to lose time on.
    • 77 Metascore
    • 80 Critic Score
    All in all, the game does a phenomenal job of weaving its tale of murder thanks to a fascinating plot and riveting character interaction that kept me coming back for more. Even though the risk of annoyance thanks to repetition is high, players that love a good puzzle shouldn’t miss this one. The Sexy Brutale feels like a love letter to fans of classic Whodunit novels, and in my book, Lafcadio Boone’s adventure is a must-have addition to any Adventure player’s library.
    • tbd Metascore
    • 65 Critic Score
    Snowflake’s Chance looks incredible, and the work that’s been poured into its conception of hell is some of the best sadistic platforming I’ve ever encountered — I just wish I’d had a fair chance to play it. Games designed to challenge and punish their players can get away with a lot, but they can never skimp on the controls. Sadly, Snowflake’s Chance just isn’t as tight as it needs to be. Hopefully this gets repaired at some point in the future, because other than this one key flaw, it has all the makings of a minor classic in the realm of cruelty.
    • 66 Metascore
    • 80 Critic Score
    Clocking in at around five hours, Mr. Shifty struck a good balance for me between wanting more versus wearing out its welcome. I enjoyed my time with it despite some of the later levels being slightly frustrating and the finale being a little anti-climatic, but overall, this is a solid addition to the Switch’s growing library.
    • 77 Metascore
    • 80 Critic Score
    I have to assume this is a title most anime lovers already own, so when viewed as a standalone product, there isn’t enough new here to recommend a second purchase, even for ardent devotees. However, any fighting fans or ninja enthusiasts who let it slip by last year should consider this enhanced version of Naruto Shippuden: Ultimate Ninja Storm 4 – Road to Boruto to be the definitive edition.
    • tbd Metascore
    • 40 Critic Score
    It’s cute, and it’s strange, and it’s certainly got a solid ruleset, but there’s just not enough to Acorn Assault. The main campaign is twenty-five levels of repetitive combat, and the multiplayer mode is strangely handicapped, leaving it an oddity without much to recommend it. Unless, of course, one was curious about the events which inevitably led to the rise of Squirrel Napoleon…
    • 79 Metascore
    • 80 Critic Score
    Yes, The Dragon’s Trap is one of the best-looking 2D sprite-based platformers ever, but beneath that gorgeous exterior is a fundamentally well-built adventure platformer. All the player needs to do to prove the truth of that statement is tap one button and discover just how good gamers had it twenty-eight years ago.
    • 64 Metascore
    • 70 Critic Score
    As a visual feast and a technical achievement, Fated is a success. This is a beautiful world to explore, and features some of the most interesting and unique design aesthetics available on PSVR. Much of the writing and all of the acting is admirable, and it’s only the strange choice to keep the main character so distant from the action that prevents this project from being an unqualified success. When viewed as a one-hour stroll through a unique environment, it’s a winner. When taken as a larger work, the developers bungled their chance to do something more resonant.
    • 69 Metascore
    • 80 Critic Score
    Although I hate to be so vague about The Bunker, giving away too much would be doing a great disservice to anyone reading this review. Instead, I’ll simply say that it’s one of the most enjoyable FMV games I’ve ever played, and that I’d recommend prospective players block out two hours and go through it all in a single sitting. My compliments to Splendy Games, and I’m now officially on record as being quite prepared to drop a few dollars on whatever they turn out next.
    • tbd Metascore
    • 75 Critic Score
    Gunworld 2 is a pleasure to play, and a retro experience in all the best ways. Unlike Double Dragon 4, which preserved the worst parts of that franchise, Gunworld has looked at Zelda 2 and the Mega Man series, carefully decided which parts still feel worthwhile and will work best together, and transformed them into a new experience that captures the 8-bit feel without being beholden to its limitations.
    • 74 Metascore
    • 80 Critic Score
    Above the Law corrects a lot of the missteps from the first two episodes and also benefits from the narrative scaffolding they painstakingly laid. If nothing else, this episode illustrates that the season is on a trajectory of improvement. The fact that Clementine is a supporting character still stings, but the pain in my heart when she makes an offhanded comment about Lee from season one suggests her character (and all the baggage she carries) remains emotionally resonant.
    • 77 Metascore
    • 80 Critic Score
    All in all, Lego City Undercover still ranks as one of the all-around best LEGO games I’ve spent time with, and while I’d recommend it to any fan of the series, that goes double for kids who crave some open-world GTA-style screw-around action without any of the questionable stuff that makes parents raise an eyebrow. I’m glad LCU finally made its way to a console besides the WiiU, and I’m guessing a lot of other people will be, too.
    • 72 Metascore
    • 70 Critic Score
    With all the things Styx bumbles, the game really shouldn’t work, but somehow everything still managed to click for me. The stalking, the scheming, and managing the successful execution of strategies are all gratifying. Styx: Shards of Darkness is far from perfect and can’t compete with the triple-A titles already crowding 2017, but it is a great B-tier budget title, and underneath that warty skin, there’s the sort of heart that’s often lacking in its more polished peers.
    • 59 Metascore
    • 85 Critic Score
    Rain World asks players to get to know its world over dozens and dozens of lives, to figure out each area one at a time, learning to time jumps and hurl spears to earn their right to survive in a ceaselessly hostile environment. It’s a gorgeous jaunt through an alien world full of horrors, like Another World crossed with the open map of a Metroidvania title. With its incredible art design, tight controls, and extremely deep set of gameplay mechanics, this is a truly special platforming experience that anyone with a high tolerance for constant failure owes it to themselves to try out.
    • 72 Metascore
    • 35 Critic Score
    BioWare has often shown more willingness than most triple-A developers to respond to community criticisms and they’re already pushing patches to rectify Andromeda’s many issues, so I’m not pronouncing the Mass Effect series dead just yet. But speaking as someone who owns multiple pieces of N7 apparel and has read the Mass Effect books – the freaking books – I hate Andromeda. Maybe this is karmic balance for all of the recent big-name releases that have actually lived up to my expectations, but it’s been a long time since a game left me feeling as deflated as this one.
    • 65 Metascore
    • 60 Critic Score
    With middling gameplay and a questionable story, The Crow’s Eye has only its solid puzzles and a fascinating mixture of genres to recommend it. This is nowhere near the top of the first-person puzzle-platform genre, but it’s certainly one of the strangest and most intriguing I’ve played.
    • 49 Metascore
    • 20 Critic Score
    That was the end of Trulon for me, and I’d have to describe it, in total, as being the videogame equivalent of an ellipsis — it’s just an empty pause with no conclusion. Everything good about it is squandered by poor craftsmanship, and in its current state it should be avoided at all costs.
    • 76 Metascore
    • 70 Critic Score
    Momodora provides fast platforming and combat, a beautifully realized and interconnected world, and plenty of challenge, although often this challenge becomes frustration. However, it doesn’t do anything that hasn’t been done before by better games, and ultimately, it leaves no lasting impression.
    • 62 Metascore
    • 65 Critic Score
    As a PSVR launch title from a new development studio, Here They Lie impressed me. Tangentlemen have good ideas, atmosphere and sound design, but ultimately the meandering pacing and sporadic story beats of their work left me feeling more disappointed than scared. I’ll be keeping my eyes on these developers, though — if this is what they deliver for their debut game, I’m eager to see what they serve up next.
    • 87 Metascore
    • 65 Critic Score
    I still hesitantly recommend Hollow Knight to anyone as partial to Metroidvanias as I am, but the experience runs far longer than its visual appeal does, and at that point it becomes just another Dark Souls wannabe. It’s solid, but it demonstrates how far we still are from puzzling out From Software’s master recipe.
    • 66 Metascore
    • 30 Critic Score
    LEGO Worlds is a disappointing and frustrating mess. The idea of an open-world Minecraft-like title is brilliant, and maybe with a few patches and improvements it might live up to that promise. But right now? LEGO Worlds feels like it was rushed to consoles and performs at an unacceptable level. Kids might enjoy it in short bursts, but I’d recommend waiting to see if improvements are implemented in the coming months. Until then, go buy some real LEGO bricks instead.
    • 77 Metascore
    • 80 Critic Score
    In the end, Toukiden 2 comes as a nice surprise. It improves upon the decent original in many different ways that make sense, and most of these changes ensure that smashing boss after boss doesn’t feel anywhere near as repetitive as it did in the past. When I was done with the first Toukiden, I was completely burned out and desperate for a break. After finishing Toukiden 2? I’m raring for more.
    • 77 Metascore
    • 55 Critic Score
    To its credit, the sound design of Dark Train compliments its engaging presentation to create a fully realized mechanical world, and a dense soundscape that is as effective and oppressive as the dreary and haunting visuals. Along with the strong art design, Dark Train provides an evocative, beautiful, but ultimately alienating experience. It’s slow and confusing in all the wrong ways, and provides no payoff at the end of its painful, frustrating adventure.
    • 66 Metascore
    • 55 Critic Score
    It’s certainly not the best way to experience the Berserk saga for the first time (I’d recommend the original manga or 1997 anime series instead) and it’s not the best example of a Musou game, but for established fans of Berserk who fancy engaging in some rampant slaughter, it should do the trick.
    • 88 Metascore
    • 65 Critic Score
    If Nier: Automata had been more compact or structured differently, it would have been more effective, immediate and powerful. Instead, it’s a great idea stretched across too many hours of uninspiring content. Although I had affection for the androids and admired what the script ultimately revealed, this is one case where less would have definitely been more.
    • 77 Metascore
    • 90 Critic Score
    Sniper Elite 4 is the best sniping game I’ve ever played, and is absolutely the high point of the series. This is a perfect example of what can be achieved if a developer understands what their game’s potential is, and never stops working towards it. Rebellion has made huge leaps forward with every new entry in this series, and they’ve finally reached a point where the results are flat-out incredible. I can only imagine the great things they’ll accomplish in the future.
    • 71 Metascore
    • 75 Critic Score
    Those who can get past the short playtime and lack of ideas disrupting the swath of ‘lite’ games currently populating the VR scene will find Psychonauts in the Rhombus of Ruin to be a rousing affirmation of Double Fine’s greatest strengths — using character and charm to do the heavy lifting in the absence of innovation.
    • 54 Metascore
    • 80 Critic Score
    2Dark is as rough as widely-released games come, but even more impressive is the way it puts the player and their prey on equal footing. The shadows are just as dangerous for the villains as they are for the hero. This is a truly difficult game to get through on multiple levels, but it offers profound satisfaction in fighting the worst evil imaginable.
    • 85 Metascore
    • 95 Critic Score
    Yakuza 0 is a magnificent achievement that should be experienced by anyone interested in lecturing people on the importance of money, then blowing ten billion yen on a horrifically tacky golden statue of themselves. Or those curious about winning a chicken in a bowling competition, then installing it as the manager overseeing some of the most financially lucrative real estate holdings in Tokyo. Or those inclined to beat fifty knife-wielding thugs to a pulp in a back alley before heading off for takeaway and wasting the night playing Outrun. Or those wondering why that man in the convenience store is walking around in his underpants, and being unafraid to forge an unexpected friendship with him.
    • 64 Metascore
    • 60 Critic Score
    BLADE ARCUS from Shining: Battle Arena is a neat little brawler with a decent cast and enjoyable mechanics, but it’s too limited in too many ways to be anywhere near a… shining… example of the genre.
    • 71 Metascore
    • 70 Critic Score
    While Loot Rascals isn’t the deepest roguelike I’ve ever played, I still adore its elegance and accessibility, and let’s face it, that artwork is charming as all hell. And besides, for a genre that’s generally known for being ultra-hardcore, I can’t help but appreciate an entry that takes a sunny, easy-to-grasp approach. My astronaut hasn’t recovered the terraforming machine yet, but I’m still trying to get her there and having a great time in the process.
    • 97 Metascore
    • 100 Critic Score
    Breath of the Wild is a phenomenal title in and of itself, but it’s particularly special in that it embodies the vision for the series that Miyamoto and Aonuma have never been able to realize until now. It’s a game three decades in the making, and it’s no exaggeration to say that I’ve been waiting my entire life for this. Breath of the Wild is, by any measure except nostalgia, the best Zelda game ever made, and considering how many unbeatable classics this series has already produced, that is a staggering accomplishment.
    • 70 Metascore
    • 50 Critic Score
    After more than 30 hours with Wildlands I was left wondering why it was set in such a massive open world. The huge space offers a ton of missions, but what’s the point if they feel so repetitive and dull? I did enjoy the combat and stealth, and when the game is working properly it can be exciting to take out a group of drug-runners silently. But, so much of it feels like little more than vast areas of land stuffed with filler. If Wildlands was smaller and more focused, it could have been fantastic. Instead, it feels bloated, boring and messy, and that’s something a few patches won’t be able to fix.
    • 61 Metascore
    • 50 Critic Score
    Phoning Home plays well enough for its genre and has several good world-building moments, but it just wasn’t for me. I was hoping for something a little more complex given the excellent premise, but it never developed. Players who are fond of survival/crafting games might get more out of it than I did, but they should be prepared to do a lot of babysitting when ANI makes her appearance.
    • 30 Metascore
    • 20 Critic Score
    Soda Drinker Pro is just a weird project by a weird guy, who somehow got people to pay for his inside joke. A little research shows this title was created in one day by someone who – wait for it – wanted a soda. Me? I just wanted to turn it off and walk away from it forever.
    • 48 Metascore
    • 35 Critic Score
    With decent gameplay and mildly intriguing story, I would have given Space Rift a passing grade in the current PSVR lineup. However, the lack of a coherent art style and the disastrous bugs keep me from being able to do that. If and when Chapter 2 is released, I hope the developers manage to buckle down and make sure everything works properly. I don’t hold out much hope, though — I mean, how many games are there where even the end credits are broken?
    • 62 Metascore
    • 80 Critic Score
    Yes, this is a rhythm game about sexy ninjas cook-fighting until one of them ends up naked. It’s ridiculous and it’s perverse, but it’s not ashamed of itself — this is bold and playful erotica that doesn’t skimp on the gameplay just because it skimps on the clothing.
    • 76 Metascore
    • 85 Critic Score
    Kingdom Hearts HD 2.8 Final Chapter Prologue is a brilliantly odd release. Newcomers to Kingdom Hearts may be put off by the complexity of the stories they’re thrown into, but Dream Drop Distance and A Fragmentary Passage are accessible enough via sheer gameplay alone. Really, it’s just puzzling why this title gets released first when Kingdom Hearts 1.5 + 2.5 Remix (a much more substantial and sensible package) is only a couple months away. In the meantime, this package makes for a promising start before Kingdom Hearts III.
    • 66 Metascore
    • 85 Critic Score
    Knee Deep is clearly an ambitious title working against the constraints that come with being a small studio, yet it manages to deliver a darkly humorous southern crime noir that kept me glued to my seat. Sure, it has a few problems, but my journey through the troubled swamp town of Cyprus Hills was a memorable one.
    • tbd Metascore
    • 40 Critic Score
    In around an hour, I managed to complete Bucket Detective with two endings, and the developer smartly added the ability to load any section of the game I wanted so that I could go back and play for the others. I guess the fact that I want to see more of it makes it a ‘good’ title, but to be honest, I’m not sure I’d ever recommend it to anybody.
    • 89 Metascore
    • 65 Critic Score
    The sad fact for Horizon, and every other open-world game like it, is that we now live in a post-Witcher 3 world. CD Projekt Red has raised the bar for this genre in nearly every conceivable way, and it is absolutely not enough to simply be another open-world game. The sidequests have to be interesting, the writing has to be engaging, the characters have to be memorable – just putting a good premise and great graphics on top of boilerplate content isn’t enough. At least, it’s not enough for this reviewer.
    • 81 Metascore
    • 90 Critic Score
    Numenera ended when the credits rolled, but in my mind, the story is still going. That wouldn’t be possible without top-level writing and world-building – the kind that sucks me into its universe regardless of technical shortcomings. In other words, it’s the perfect follow-up to Planescape: Torment, as thought-provoking, mature and challenging as its predecessor. For those who like their sci-fi more than a little weird, I can’t recommend it enough.
    • 80 Metascore
    • 90 Critic Score
    Football Manager 2017 is no revolution, but it doesn’t claim to be. The franchise is, instead, built upon careful revisions and tweaks to its successful formula, bringing new feature sets on top of the base game loved by millions. It’s these millions who purchase it every year, and continue to support a developer who continues to push themselves with every release, improving their formula and giving fans the best possible experience — whether managing a world powerhouse or a lower level team just trying to balance the books, the decisions made are never easy, and genuine pressure exists. Football Manager continues to capture the essence of what it is like to truly love, fear, hate and live football, like no other ever has.
    • 79 Metascore
    • 85 Critic Score
    While these complaints are not enough to cripple the game, it’s a shame that SNK has done such a tremendous job with most of the things that matter, only to stumble on certain design issues. Minor missteps aside, It’s pretty brilliant, and it’s safe to say that the series has made the leap to 3D surprisingly well despite still needing some polish, and maybe a bit of a facelift as well.
    • 88 Metascore
    • 95 Critic Score
    Nioh is an excellent title that’s different enough from Souls. While its lore isn’t as deep or rich, and the level design isn’t nearly as breathtaking, the gameplay more than makes up for it. With over fifty hours of content, there’s plenty for action fans to enjoy, and I’m sure that Nioh will be in many Game of the Year conversations this December.
    • 68 Metascore
    • 85 Critic Score
    Batman: The Telltale Series started strong and ended the same way, and with many characters’ fates left undecided and new characters appearing in the final act, a second season seems inevitable — I look forward to it.
    • 76 Metascore
    • 65 Critic Score
    finally has a permanent place in my collection – it’s obviously doing something right. The melee combat is truly some of the best I’ve ever encountered, and I’ve been playing on a nightly basis, knowing what a rush it is if I find the perfect opponent. Unfortunately, I struggle to recommend it when the total package is so skimpy and the online so unreliable. I sense an earnest attempt by Ubisoft with For Honor, but at the moment all they’ve done is laid the groundwork for a stronger experience in the future.
    • 62 Metascore
    • 65 Critic Score
    Unfortunately, fans of turn-based strategy should probably look elsewhere — with difficulty that turns the campaign into a sedative, I can’t recommend Godseekers unless all other options have been exhausted.
    • tbd Metascore
    • 85 Critic Score
    Deathstate captures the wonder and horror of Lovecraft as well as a shooter possibly could, throwing aside existential dread for overwhelming strangeness. This isn’t a genre pairing that I would have anticipated, but once again Lovecraftian horror has proven that it can work anywhere, so long as it’s produced by developers who understand and care about it.
    • 49 Metascore
    • 65 Critic Score
    Despite how fabulous the extra stuff is, though, Double Dragon IV just isn’t a good game. It is, however, a compelling and fascinating oddity. For franchise fans it’s a must-purchase, since it’s as much a historical trip as it is a new entry. While I can’t recommend it based on gameplay, the fact that it’s such a straight-faced resurrection of a long-dead style alone makes it worth a look.
    • 80 Metascore
    • 75 Critic Score
    The world’s beautiful, the cast is great, and Kat’s unique powers make it feel unlike anything else on the market. If the mission structure was anywhere near as inventive and enjoyable as the rest of the package, it would be an essential (and mindblowing) experience. As it stands, it’s just a damn good time interspersed with a scattering of tedium throughout.
    • 69 Metascore
    • 70 Critic Score
    With its clever story and well-written characters, Exist Archive deserves a lot of credit. The 2D platforming felt like a breath of fresh air, and the combat’s nuances are deep enough to be worth investing some time in, despite some excessive grinding. Best of all, it clearly flags the points at which its various endings branch off from one another, giving curious players a chance to save their game and make a clear decision about what course they want to pursue.There’s a story worth experiencing here, even if there isn’t quite enough game to support it.
    • 68 Metascore
    • 75 Critic Score
    iO
    Io‘s camera zooms out as the ball enlarges, and zooms in as it shrinks. Players look at an overview of the level, plan out their move, and start rolling. Then, at a key moment, they shrink the ball down and the camera pulls in tight. Suddenly the whole world is zipping past and all situational awareness disappears, with players forced to hold their breath and hope that they’ve timed their transformation correctly. Io is a faster, more nimble puzzle game than I’m used to, and when it works, there’s nothing else quite like it. Luckily, it works more often than not.
    • 62 Metascore
    • 40 Critic Score
    Gas Guzzlers Extreme strikes me as a project that likely held much promise when it was conceptualized, but was probably hindered by a lack of resources. With a simple, accessible premise, uncomplicated control scheme, and action-oriented approach, the title could have served as a nice change-of-pace from hyper-technical racing sims and overdone street racers. I doubt I’m the only gamer who imagined it might be a modern-day Twisted Metal, but Gas Guzzlers never quite captures that spirit.
    • 62 Metascore
    • 25 Critic Score
    It’s a crying shame. There’s clearly a game in there that I want to play, filled with cool ideas and interesting quirks, but right now I’d have to dig out the Wii version to experience it without experiencing soul-crushing frustration. If Little King’s Story is ever patched to the point where most of the port-related frustrations are gone, I’d love to give it another shot. As it stands, it’s impossible to recommend due to catastrophic technical issues.
    • 52 Metascore
    • 65 Critic Score
    Obscure puzzles and technical hiccups aside, Uncanny Valley is a fascinating and disturbing horror mystery that encourages replay. But, I’d only give it two or three plays, max. Any more, and the lingering unsolved mysteries might become as frustrating as the gameplay bugs.
    • 66 Metascore
    • 70 Critic Score
    All of its issues are worth enduring for the haunting and beautiful world that Diluvion portrays. The limited draw distance, slow movement speed and near-total lack of signposting will grate on players looking for immediate thrills, but I find it praiseworthy that Arachnid would place so many deliberate handicaps on the player in service of atmosphere and immersion — it’s a spell that worked on me the vast majority of its running time. Many games render alien worlds, but Dilvuion actually transported me to one.
    • 80 Metascore
    • 85 Critic Score
    Minor issues and pacing aside, it’s incredibly easy to recommend The Legend of heroes: Trails of Cold Steel 2 to fans of the original. The storyline stakes are higher than ever, the additions to the battle system are intelligent and deftly handled, Laura’s back with her massive freaking sword, and the team of Class VII are as likeable a bunch as ever. For newcomers, my advice absolutely has to be repeated: start with the first game. It may a huge time investment given that both entries take approximately 70 hours each, but it’s worth it for anyone looking to experience one of the most well-crafted JRPGs in recent history.
    • 50 Metascore
    • 35 Critic Score
    [A] poorly-designed, buggy mess.
    • 51 Metascore
    • 55 Critic Score
    Here in the PSVR’s launch window, I could almost find myself giving Pixel Gear a recommendation, but unless players are desperate for software, it doesn’t offer anything that Rush of Blood or Brookhaven don’t already do better. That said, it’s appropriate for younger teens, which is a thing the PSVR’s other shooting galleries can’t claim.
    • 77 Metascore
    • 75 Critic Score
    Ultimate Marvel vs Capcom 3. I’ve no doubt that it’s going to be too crazy for some players to handle, but there’s a decent amount on offer for anyone who can adapt to its hyperkinetic pace without their eyeballs frazzling to a crisp.
    • tbd Metascore
    • 85 Critic Score
    Ellipsis is an immensely high-quality puzzler that’s recommended to absolutely anyone… so long as they have a steady hand.
    • 78 Metascore
    • 80 Critic Score
    With its relatively short length, storybook-like progression and focus on a charming coming-of-age tale that offers surprising maturity, Candleman might be found sitting alongside Journey and The Unfinished Swan, although it’s lesser in scope. For Spotlightor’s first console outing, it’s remarkably sophisticated and tightly produced — I’m excited to see what they come up with next.
    • 79 Metascore
    • 85 Critic Score
    Despite these foibles, Pinball FX2 VR is one the PSVR’s best titles to date. It’s a wonderful lesson in how virtual reality can positively enhance a gameplay experience, and is sure to bring a smile to the face of any pinball fan. Despite the current problems, I’m waiting with bated breath for the next tables to appear.
    • 68 Metascore
    • 60 Critic Score
    Its stealth is too repetitive, its gunfights too familiar, and its driving too boring to support anything else that’s going on. Despite how clever it manages to be in portraying the conquest and control of a criminal enterprise, the nuts-and-bolts missions feel like busywork, and it never fully explores the most interesting aspects of its setting. It’s better than Mafia II, but that’s damning it with faint praise.
    • tbd Metascore
    • 30 Critic Score
    At its core, Zombie City Defense 2 is just fundamentally wrongheaded. If the developers had wanted to make either an RTS or Tower Defense game with the concept, I might have found something of value. By trying to do both, they’re left with nothing.
    • 86 Metascore
    • 95 Critic Score
    Resident Evil 7: Biohazard is a tour-de-force. It is scary, disturbing, thrilling, heartbreaking, and intensely satisfying. Played on a television, it’s an exceptionally high-quality first-person horror game. Played in VR, it’s a whole new world of survival horror. This is the best game I’ve played in ages, the strongest argument for purchasing a PSVR, and an exciting new direction for one of gaming’s premier franchises. Rating: Standard version, 9 out of 10. PSVR version, 10 out of 10.
    • 67 Metascore
    • 80 Critic Score
    The Little Acre is a small game, but an extremely well-made and well-loved one. I enjoyed getting to know Aidan and Lily, and look forward to getting to know Pewter Games better as well.
    • 76 Metascore
    • 65 Critic Score
    Shantae: Half-Genie Hero is pleasant but shallow. The initial “wow” factor of the wonderful aesthetics wears off once the backtracking starts, and the game never recovers. It looks wonderful, but no amount of prettiness can cover up gameplay that can’t come close to the quality of the visuals.
    • 67 Metascore
    • 65 Critic Score
    Fate/Extella is a solidly-built Warriors-style brawler with a unique sense of speed and a sweet, engaging story. It would’ve been more impressive if it took about half as long to finish, though. Its distinctiveness is spread far too thin, battered into oblivion by endless repetition. Fans of Fate seeking a worthy coda to the story of Fate/Extra will find it here, but it’d be best to engage with the game in short bursts, rather than have it wear out its welcome over long sessions.
    • 60 Metascore
    • 30 Critic Score
    There are times when it looks like there’s a much better game trying to claw its way free from the technical and design issues that plague it, but they’re only fleeting glances at what could have been before it gets overwhelmed by the muck dragging it down. Fans of the books it’s based on might get some worth out of The Dwarves, but when compared to pretty much any other half-decent RPG on the market, it comes up short in almost every possible way.
    • 56 Metascore
    • 75 Critic Score
    While it’s far from the most attractive FPS I’ve played this year, Verdun gets its setting and tone incredibly right. There’s a moment in every match where I found myself peering out from behind cover, looking down my rifle, desperate to catch sign of any movement in a field of debris — a moment where the game completely justifies its setting and mechanics. Verdun is rough at times and only half of its modes are any good, but those special moments it offers are rare enough to deserve attention.
    • 80 Metascore
    • 65 Critic Score
    A New Frontier doesn’t fail completely as a narrative experience — Javier and his makeshift family aren’t unlikeable as far as characters go — but the story that’s being told in these first two episodes just doesn’t command the player’s investment like it used to. The gameplay aspects are superfluous, the story beats are overly familiar, and and not even seeing Clementine again can save the moaning, ambling corpse this series has unfortunately become.
    • 81 Metascore
    • 65 Critic Score
    A New Frontier doesn’t fail completely as a narrative experience — Javier and his makeshift family aren’t unlikeable as far as characters go — but the story that’s being told in these first two episodes just doesn’t command the player’s investment like it used to. The gameplay aspects are superfluous, the story beats are overly familiar, and and not even seeing Clementine again can save the moaning, ambling corpse this series has unfortunately become.
    • 81 Metascore
    • 80 Critic Score
    Situs Inversus also ties the season together excellently by not only being a satisfying mission on its own, but by featuring several callbacks for longtime series fans. Some of the assassination options mirror those from older games, and thorough players might notice some special cameos. IO taking the time to provide these little nods to fans was great.
    • 79 Metascore
    • 70 Critic Score
    As a trio, the Bethesda Pinball pack is a solid collection. DOOM alone is worth the price of admission, and Fallout 4 is a great-looking table with a few unnecessary mechanics. Skyrim isn’t bad, just a little overcomplicated and a bit too slow for my taste, although I daresay fans of the source material will get a kick out of it. Overall, Zen Studios continues to give pinball fans a great way to continue to experience the game they in a new, yet pleasantly retro ways. Real-life pinball machines might be hard to find, but the game remains alive and well… in digital form at least.

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