GameCritics' Scores
- Games
For 4,118 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,978 out of 4118
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Mixed: 1,542 out of 4118
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Negative: 598 out of 4118
4124
game
reviews
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- Critic Score
Overall, The Darkside Detective is a wonderful experience that I would wholeheartedly recommend to anyone with a Switch, whether they’re a point-and-click fan or not. It comes in easily digestible chunks, the laughs are great, the devs avoid engaging in stump the player, and it has charm for days. Winner!- GameCritics
- Posted May 15, 2018
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Bullet Witch is a strange, quirky game that feels profoundly unfinished even as it’s charming players with its madness. It’s a complete mess, but with all the DLC included, it’s absolutely worth fifteen dollars.- GameCritics
- Posted May 15, 2018
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The map aside, this is yet another great title in the Atelier series. The stakes are high, the characters are likeable, and the gameplay is as good as it’s ever been. Every year I approach the newest Atelier game with a little trepidation – will this be the year they screw it up? Will the streak finally end? But for at least one more year, the answer is no. Gust has again delivered another fantastic JRPG that does the series proud.- GameCritics
- Posted May 14, 2018
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Solo is quiet and playful, with bright colors and a soft art style designed to charm the player into a sense of security so that they’re more willing to divulge their true feelings. It doesn’t offer the deepest or most revelatory personality analysis, but as a tool to make players stop and consider the value they place on romantic relationships in their lives, Solo is a stunning success.- GameCritics
- Posted May 10, 2018
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Death Road to Canada has eaten up all of my free time — my lunch breaks and evenings have been dedicated to playing just a little more and going on just one more run. While I can understand that the pixel-art style may not be eye-catching and not everyone is a fan of the roguelike genre, it’s such a strong experience that I’d recommend people even vaguely interested get past their first impressions and jump in — that car to Canada isn’t going to drive itself.- GameCritics
- Posted May 9, 2018
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While the action can be lackluster and story events can come out of left field, there’s just something about 3030 Deathwar Redux – A Space Odyssey that triggers that just one more mission feeling while exuding an effortless charm which often makes up for its flaws.- GameCritics
- Posted May 9, 2018
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The Way of Life tries to present a large number of situations where choices matter, but most of them fail to deliver any meaning at all.- GameCritics
- Posted May 8, 2018
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After equipping a few blessings, the playing field becomes a bit more level, but having the option to turn City of Brass into a slightly less frustrating experience isn’t enough to redeem it. A lot of roguelikes could stand to learn something about difficulty from the concept of the blessings and burdens system, but as for me, all I managed to dig out of the game’s mountains of gold and sand was that artificial fairness and difficulty can’t hold a candle to genuine polish and balance.- GameCritics
- Posted May 7, 2018
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Code Mirai may have a lot of rough edges, but it has a heart big enough to power even the most outrageously-oversized mecha battlesuit.- GameCritics
- Posted May 7, 2018
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In its current state, Survive! Mr. Cube doesn’t have enough juice to be a solid recommendation to roguelike fans. More than anything, it feels like a beta that still needs six more months. I don’t want to sound too harsh, though – this small team of devs is 100% on the right track, and with more resources, more polish and a little more depth, I could easily see this one becoming a favorite. I hope they keep at it.- GameCritics
- Posted May 4, 2018
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It seems some additional work has gone into the translations and the game is better for it. Between those improvements and two intriguing plots worth following, this is certainly the definitive version of Beholder.- GameCritics
- Posted May 3, 2018
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Seven Deadly Sins: Knights of Britannia is a perfectly functional game, but those unfamiliar with the IP should probably watch or read the series instead — the lack of depth and content makes it hard to recommend to anyone except perhaps for the most hardcore of fans.- GameCritics
- Posted May 3, 2018
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Guilty Gear Rev 2 is a fine update to Revelator that takes an already superb base game, adds some great characters into the mix and refines the fighting engine even further. It still has certain accessibility issues that any game this complex is bound to have , but there’s still nothing quite like Guilty Gear on the market when it comes to delivering high speed battles mixed with awesome visuals and great music.- GameCritics
- Posted May 2, 2018
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It’s ironic that a story about the value of discipline and restraint would feel like it needs more time in the editing room, but that’s the new God of War – promising but aimless. I like the new Kratos, but I hope his next adventure is more focused than this, and I pray that it actually gives him something interesting to do.- GameCritics
- Posted Apr 28, 2018
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I appreciated that Penny-Punching Princess brought some new spins to the action-RPG genre and using money as a tool to fight is a fairly novel idea that could be explored more. The calculator is also a thematically brilliant idea in a game about capitalism and debt. However, the combat mechanics are problematic and play falls prey to unnecessary frustration and repetition.- GameCritics
- Posted Apr 27, 2018
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Rogue Aces is a true accomplishment, a game that updates a formula from the very earliest days of home computing and makes it feel vital and engaging. While it may not be easy, it’s accessible to all levels of players, and goes to prove that there’s seemingly no classic genre of videogame that a few roguelike elements can’t improve.- GameCritics
- Posted Apr 27, 2018
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Light Tracer is cute and clever, challenging and frustrating, and ends up as a platformer that fully exploits VR’s ability to draw players into its cheerily devilish world. I’ve previously given Oasis Games a hard time for the mediocre quality of their releases, but I’ve got to give it to them – they’ve finally hit on a winner with Light Tracer. It’s as good as any platformer on the system, and once again proves that there aren’t many genres that won’t work perfectly well in VR.- GameCritics
- Posted Apr 26, 2018
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Sadly, while I enjoyed coming back to Raiders, checking out the new character and playing through the new levels once, my original assessment still stands — the multiplayer/replay premise of the game doesn’t make a lot of sense, and I can’t help but feel that the IP would be better served by recycling the assets into a different project. People who’ve put the time in, know what to expect and want more content will get it with Hades Betrayal, but it’s tough to recommend it to anyone.- GameCritics
- Posted Apr 25, 2018
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Even if Extinction had released as a ten or fifteen dollar digital download, I still wouldn’t recommend it to anyone – life’s too short and filled with genuinely great games to waste on terrible experiences like this one. Given that it released at full price, however, it almost feels like a deliberate and calculated insult towards any game that ever earned its price tag. It is an aggressively terrible game that should be avoided at all costs.- GameCritics
- Posted Apr 25, 2018
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While Time Carnage has little in the way of innovation or originality, it nails the fundamentals so well that it’s a pleasure to jump in. There are plenty of other games that let players grab a couple of guns and blast away at zombies, robots, and dinosaurs, but the ones that manage all three and do it in this kind of style are few and far between.- GameCritics
- Posted Apr 23, 2018
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Five years from now, I’m not sure how much I’ll remember about The Adventure Pals. The quirky main characters will probably come to mind, but not much else. Platorming fans won’t go wrong checking it out, but it’s solidly in the middle of the spectrum — not great, not awful — and as such, it’s smack-dab in the middle of that good category that vanishes from memory.- GameCritics
- Posted Apr 23, 2018
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By the time Masters of Anima was over, the repeated battlefields were as tired as its cliche story, and I had spawned and relocated countless units in battle. Thankfully, the minor changes from level to level, were just enough to keep the campaign from overstaying its welcome. Playing commander was engaging for a while, but I don’t see myself returning to explore Spark any time soon.- GameCritics
- Posted Apr 23, 2018
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Minor quibbles aside, Epistory is a solid typing adventure. The story mode is around five hours long, and a leaderboard offers plenty of opportunities to test typing skills against the rest of the world. While the plot never builds to the kind of interesting levels that the introduction suggests (in fact, an end-game twist is something of a headscratcher) the gameplay is so well-made that it’s hard to fault the rest.- GameCritics
- Posted Apr 23, 2018
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I’m hesitant to call Burly Men At Sea an example of ‘style over substance’ because it’s all style, but one’s opinion will ultimately boil down to how one feels about the type of game it is. While not a blockbuster that everyone will enjoy, it’s a neat little project that works well enough on the Switch and kept a smile on my face throughout.- GameCritics
- Posted Apr 19, 2018
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Ultimately, there’s no argument that this is the best game adaptation the franchise has seen, and it’s an undeniable improvement over its predecessor. However, the amount of rehashed material might be galling to players who want new content — those who’ll be happy with simply killing titans in a more polished fashion are the ideal audience here.- GameCritics
- Posted Apr 18, 2018
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It’s hard to say whether Utawarerumono: Mask of Truth is better than Mask of Deception since they’re essentially one story split into two halves, but I found the entire tale thought-provoking and its characters lovable and (mostly) funny. It’s a visual novel worth playing, and now that I’ve reached its end, I’m a little sad saying goodbye.- GameCritics
- Posted Apr 18, 2018
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Hardcore baseball fans will probably buy The Show 18 just for updated rosters (what other choice is there?) and those addicted to Diamond Dynasty have plenty to dive into here. It may not be surprising or greatly changed over last year’s version, but it’s still a solid game with plenty of content — I just can’t get over the removal of Season mode, though. Solo players — heads up.- GameCritics
- Posted Apr 17, 2018
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Sword Art Online: Fatal Bullet is a perfect game for anyone looking to get a taste of what MMOs feel like without wanting to dedicate hundreds of hours of their lives to the experience, and perhaps more importantly, it has an ending.- GameCritics
- Posted Apr 13, 2018
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Starpoint Gemini Warlords is an impressive effort by Little Green Men, especially in light of its crowdfunded origins and community-driven design. That they’ve managed to expand the scope and scale of their game to encompass a whole other genre outweighs the concerns raised by poor balancing and a less-than-smooth final result. All the same, those concerns remain, so those who are willing to put up with the rough edges are the ones who’ll find themselves most satisfied.- GameCritics
- Posted Apr 12, 2018
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Supposedly Wonderful Future is all about looking at a complicated what-if scenario, seeing how every new invention has the possibility to both help and hinder humanity, and then coming to a decision that everyone can live with. Then, it’s suddenly about a man offering truly idiotic reasons for wanting to kill himself before watching him do it. It’s a terrible ending to an otherwise fascinating, thought-provoking experience.- GameCritics
- Posted Apr 11, 2018
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Neither the storyline nor the final puzzles delivered the type of reward I enjoyed with similar titles. For fans of the genre there’s plenty of challenge to be had, but those seeking something that compares a little less directly to Portal should probably hold off.- GameCritics
- Posted Apr 11, 2018
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Although Moss is relatively short at around four hours long, it was firing on all cylinders at the end, the final portion of the adventure brings the beautiful score, lush visuals, and tight, varied mechanics into a unified whole that’s pushed at a frenetic pace into a satisfying climactic end. I found myself completely exhilarated and thrilled.- GameCritics
- Posted Apr 10, 2018
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Local multiplayer lacks the narrative trappings of the campaigns, but serves as a solid extension of the core gameplay. Online multiplayer, however, is where Strikers Edge falters. After several attempts to evaluate it, I was never successfully matched against an opponent. So, for six-eyed folks in search of a frenetic couch co-op game, look no further. Strikers Edge is an underdog to root for. The rest of us might be better off renting Dodgeball instead.- GameCritics
- Posted Apr 10, 2018
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When I got over the controls I dug into the season, gradually evolving the skill of my team’s characters was well done, and improving my standing was addictive. I’d even say that winning a match of Thetaball is as gratifying as its peers like Rocket League or #IDARB. Perseverance will reward with Thetaball. It’s got a bigger hump to get over than most other games of its kind, but its base is solid — the dev just needs to zero in on the best parts of the game and start iterating.- GameCritics
- Posted Apr 9, 2018
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Being a text-based political game, Shape of America probably has fairly limited appeal at best, but it’s great to see developers taking risks on unique ideas like this and delivering them in a package of solid design and storytelling. I’m looking forward to episode two.- GameCritics
- Posted Apr 9, 2018
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One of 2018’s more notable indie releases, worthwhile as a charming homage to retro action/adventure titles and as an ambitious exercise in restrained game design – it’s the world’s most agreeable game, chopped up into a hundred bite-sized pieces. I want to complain that it’s over too quickly, but then Minit makes a constant case for brevity being the soul of wit, so I guess I should shut up.- GameCritics
- Posted Apr 6, 2018
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Anyone looking to smash through the game’s 705 shortcuts, billboards and jumps is a true glutton for punishment, but Burnout Paradise was never made to test players’ skills — it was made to be an escape, which is why the poor difficulty curve is so forgivable. It will always be a pleasure to return to the warm sun and speedy shenanigans of strangers in this familiar place, even if just for a few minutes.- GameCritics
- Posted Apr 6, 2018
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Symmetry is a beautiful and deadly puzzle of survival that successfully emphasizes the loneliness and tension in this most dire of situations. However, the collision issues that affect the player’s controls and text notifications that are too difficult to read can turn this gripping experience into something intensely frustrating in an instant. For those willing to push through these rough edges, Symmetry is a unique experience that should not be missed.- GameCritics
- Posted Apr 4, 2018
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Sine Mora EX looks amazing, plays like a dream, and has a story that will leave players feeling bad about themselves and the world. That third thing may not sound like a selling point, but it’s so strange that I couldn’t help but be impressed by the audacity the developers had to include it. Horizontal Shmups don’t come smoother or better-looking than this, so it’s an easy recommendation for anyone with an interest in the genre.- GameCritics
- Posted Apr 4, 2018
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While Far Cry 5 doesn’t reinvent the wheel and is not a massive change of direction for the series, it does fix many of the problems I had with earlier entries, and it jettisons a lot of unnecessary baggage that had accumulated over the years. The end result is a lot of mindless enjoyment with memorable characters that go to waste thanks to the disconnected plot. It’s not going to be my game of the year, but as a fan of this formula, I still found it worth the time I put into it.- GameCritics
- Posted Apr 3, 2018
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It successfully channels the spirit of its inspiration, it will please the niche audience that remembers it, and it’s impossible not to appreciate all the TLC that must have gone into its creation. Good strategy will win games and the playbook is not shallow, but it’s impossible not to love a game where victory can also be won by killing the opposing team’s best players.- GameCritics
- Posted Apr 3, 2018
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While I enjoy the idea of dedicated co-op and I’m excited to see someone exploring the space, it doesn’t feel like A Way Out trusted itself or its players to do so – the gameplay is simple to the point of being bland, the script is too predictable, and its efforts to evoke emotion feel cheap. It might be fine to play with a friend over a weekend, but it will be forgotten soon after, and it’s a shame.- GameCritics
- Posted Apr 2, 2018
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Past Cure isn’t terrible. It has a great visual style, and the combat manages to offer some thrilling setpieces. It’s the lack of a coherent story that really sinks it, though. The way the script gives only glimpses of the big picture before undercutting all the work it’s done right at the end is simply unacceptable. Perhaps a sequel could redeem this effort and let the developers figure out the story they want to tell, but that doesn’t let them off the hook for keeping the player so thoroughly in the dark this time around.- GameCritics
- Posted Apr 2, 2018
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It’s possible that Play With Me gets fantastic further in, and the developers certainly show a thorough understanding of the SAW franchise – this is a much better implementation than the official adaptation. Still, the experience is just too user-unfriendly to be worth spending time on. There’s some hope, however – they already noticed and fixed the match issue. Perhaps future patches will address some of the other myriad problems. Until then, however, I won’t be playing with them.- GameCritics
- Posted Mar 30, 2018
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I have no doubt that the developers of Rad Rodgers meant their work to be a loving tribute to 16-bit platformers, and as long as the game restricts itself to fast action, it’s a perfectly fine experience. The puzzles and item hunting just don’t work, though, and those designs shouldn’t have made it through testing. Rad Rogers never rises to the level of the games it’s aping, which renders it inessential, because what’s the point of an homage that’s not even as good as its inspiration?- GameCritics
- Posted Mar 30, 2018
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Paratopic‘s unique approach to storytelling and its unsettling content come together in a lo-fi, short experience that left me wanting more of this world and this story. But seriously, don’t watch the tapes.- GameCritics
- Posted Mar 28, 2018
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Pop-Up Pilgrims has a lot to like — cute and varied character design, appropriately festive music, colorful, animated visuals that overflow with sakura blossoms. However, I simply couldn’t look past the struggles I had with the gameplay. Due to the clunky, headset-guided controls and taxing physical requirements, Pop-Up Pilgrims would probably be a better experience without VR.- GameCritics
- Posted Mar 28, 2018
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I wish Ghost of a Tale was more polished and I’m annoyed that it ends as abruptly as it does, but I’m still eager to spend more time in this world. Whether Gallat continues his work or moves on to something else, he’s one to watch… and if this is what he can pull off more or less by himself, I’d love to see what he could do with a bigger team and a serious budget behind him.- GameCritics
- Posted Mar 27, 2018
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APEX Construct manages what few others have – it creates a fully-fledged action adventure experience in VR. The levels are expansive and detailed, the story is intriguing enough to keep people trailblazing through each new area, and the combat – while occasionally frustrating – is just the kind of thing players looking to test their virtual bow skills will gobble up. It’s as good an adventure as I’ve seen in the made-for-VR world.- GameCritics
- Posted Mar 27, 2018
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Binary Stars is not only a shmup, it’s also takes cues from roguelikes like randomly generated levels and permadeath. I may never finish it, but even so, Steredenn: Binary Stars is worth playing, and I will happily play it over and over again.- GameCritics
- Posted Mar 26, 2018
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Fundamentally, the palette of action choices felt too limited, and the stately procession of single challengers makes each melee seem slow and boring. The premise feels compromised by the use of defense solely as a way to build up to violent attacks, rather than a way of dealing with bosses on its own. There’s an interesting idea or two in here, but they’re not developed into a complete, coherent experience.- GameCritics
- Posted Mar 23, 2018
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Crossing Souls has great style and art direction, and while the plot can be quite cheesy, it’s in a good way. It’s just a shame that poor controls dampen what should be a more enjoyable retro-inspired experience than it is.- GameCritics
- Posted Mar 22, 2018
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I cannot overstate how pointless and infuriating Castle of Heart feels to play.- GameCritics
- Posted Mar 22, 2018
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Ni No Kuni II is absolutely delightful. While the original was bogged down by some cumbersome mechanics, Level 5 has done an outstanding job of cutting the fat while adding new elements and keeping things fresh — It has almost none of the filler that plagues the JRPG genre. I can’t stress how happy it makes me to see a game as good as this appeal to both someone like me, and to children as well. But most importantly, it’s not a kids’ game — it’s just a fantastic JRPG.- GameCritics
- Posted Mar 21, 2018
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Radiant Historia: Perfect Chronology offers a staggering amount of content for the price — there are nearly 300 different events to see, and the campaign can finish with dozens of possible endings. Patient RPG fans looking for intriguing story hooks and puzzle-like battle mechanics would do well to try it. Those looking to simply enjoy the narrative without being punished can also dip into Friendly mode and enjoy the experience as well.- GameCritics
- Posted Mar 20, 2018
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Although it’s a bit short with only four levels, two difficulties, a weekly challenge, and an online score attack leaderboard, it’s right in line with what I’ve come to expect from an arcade-style title, and in its favor, it’s a rather refreshing take on the ‘shooting gallery’ genre that is quickly becoming stale among VR offerings.- GameCritics
- Posted Mar 20, 2018
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The Council: Episode 1, The Mad Ones is a treasure thanks to a great story that’s well-told, some of the highest Interactive Movie production values I’ve seen, and a skill and experience system that serves to make it even deeper and more replayable than it already was. And the cliffhanger ending? It’s so compelling that I can’t wait for the next chapter to arrive.- GameCritics
- Posted Mar 19, 2018
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Those hankering for something reminiscent of Advance Wars or Valkyria Chronicles will find much to enjoy, and players looking to challenge their grey matter should absolutely give it a try.- GameCritics
- Posted Mar 19, 2018
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Mulaka is a treat for the eyes that’s just fine as it is, but I can’t help but feel there were many opportunities where it could have, and should have, done more.- GameCritics
- Posted Mar 16, 2018
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The overall story does come up short when stacked against the incredible Yakuza 0, but it’s still a joy to take Kiryu out for a stroll in the most meticulously-crafted and comically-dangerous rendition of Japan ever offered.- GameCritics
- Posted Mar 16, 2018
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When it was first announced by Konami and revealed to have not only a survival focus but (gasp!) zombies, a lot of folks, myself included, rolled their eyes at the idea. But after playing and completing Metal Gear Survive, it won me over. It’s an enjoyable, bizarre and flawed creation, and I’m glad it exists.- GameCritics
- Posted Mar 13, 2018
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The single player modes aren’t particularly engaging, and the broken online makes engaging in the multiplayer take way longer than it needs to. Those lucky enough to have a thriving local fighting scene are the real winners here until the servers are sorted out. FighterZ isn’t entirely my thing, but it’s easy to see that it’s as well-made, polished, and fanservicey as humanly possible.- GameCritics
- Posted Mar 13, 2018
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Bridge Constructor Portal is a great way to introduce a newcomer like me to this surprisingly popular genre. It uses the borrowed IP well, and while not every joke hits, the fact that the dev was able to shoehorn that Portal flavor into a completely new genre is commendable. This is probably isn’t the product that Valve fans were wishing for, but let’s stop berating them and enjoy what we’ve received — turning up one’s nose at a surprise gift like this would be silly.- GameCritics
- Posted Mar 12, 2018
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Arizona Sunshine is a game that allows players to chill out and blast zombies to pieces in the comfort of their own homes, living out their dreams of slipping into a world where they can use an epic arsenal of weapons to completely eradicate a shambling threat. That may not be the highest bar to clear, but Vertigo Games accomplishes it with style.- GameCritics
- Posted Mar 12, 2018
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Dynasty Warriors 9 is a complete mess. The open-world elements like crafting, hunting and finding landmarks don’t fit with the story, and the technological sacrifices made to include them ensure that the mass battle sequences are nearly non-functional.- GameCritics
- Posted Mar 8, 2018
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In the end, Typoman might appear to offer a clever blend of Limbo’s brooding world and Scribblenauts’ creative spark, but summing it up as such would gloss over the fact that its limitations never let it ascend to the heights that a combination of those titles might suggest.- GameCritics
- Posted Mar 7, 2018
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The underwhelming mouse-based elements are frustrating because they’re so unnecessary when compared to the interesting stuff going on with the characters and concepts. When it acts more like a visual novel, The Red Strings Club work crackles with lively ideas and compelling characters. Had it focused on that and pared away the irrelevancies, The Red Strings Club would be the amazing experience that it almost was.- GameCritics
- Posted Mar 7, 2018
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Secret of Mana isn’t an improvement in any way, and as such it fails the number one requirement of a remake – there’s no reason to recommend it over the original. Square Enix’s attempts to modernize this classic only make it feel older and less relevant, and the resulting mess is something I can’t see appealing to anyone. Returning fans will wish they were playing the original, and newcomers will likely wonder why Secret of Mana was ever such a big deal to begin with.- GameCritics
- Posted Mar 6, 2018
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As a straight cis man, I acknowledge that I’m not the authoritative voice on any of this. However, while I’m mixed on how well A Normal Lost Phone conveys its intended message, the game’s design is too interesting to dismiss, and it’s so short and cheap that anyone who’s curious can (and should) come to their own conclusions.- GameCritics
- Posted Mar 5, 2018
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White Day isn’t at the top of its genre, but it’s a solid entry. The real surprise, though, is the effective post-release work that the developers did to fix their game and transform it into something worthwhile after starting it off as a frustrating failure. There are plenty of issues with taking games away from physical media, but examples like this support the concept — the developers didn’t release an unfinished work, they’d just made bad design choices. Luckily, the current nature of gaming gave them a chance to turn a mediocre work into a good one, and they were smart enough to take it.- GameCritics
- Posted Mar 5, 2018
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The sad part is that with some real work put into it, Payday 2 could have been awesome on the Switch. If some of the old problems had been solved, motion controls included and the graphics updated, that would have been a great start. Instead, I’m left with poor visuals, glitching enemies, terrible AI and no way to coordinate with anyone who wants to play. As it stands, it’s extraordinarily difficult to recommend this version of Payday 2 when better versions of this broken game exist at half price on other platforms.- GameCritics
- Posted Mar 2, 2018
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Bithell’s first experimental foray into doing a game short is a successful one. My time spent riding the rails with this robot detective was pleasant enough, and I have much respect for any game that respects my time. I’m up for another, sir.- GameCritics
- Posted Mar 2, 2018
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For players intrigued by SOMA but hesitant to jump in due to the sneaking and hiding, there’s never been a better time to try it. While much of the challenge from the original mode is gone, the story, sound design and slow-burn exploration are more far more meaningful than its handful of monsters. SOMA hosts one of the best stories I’ve experienced in a videogame, and now the lowered barrier for entry will allow more people to experience it — if that’s not the mark of a successful addition, then I don’t know what is.- GameCritics
- Posted Feb 28, 2018
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With platforming tough enough to challenge even the most seasoned player, accessibility options making it approachable, and a narrative that delivers on multiple levels, Celeste is a winner from any angle. Don’t be afraid to make this climb – the view from the top is worth it.- GameCritics
- Posted Feb 27, 2018
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Descenders is a yet another successful experiment in expanding roguelike concepts into new and different genres, along with tight controls, realistic physics, and easy-to-execute stunts. Randomized courses and great downhill play would have been more than enough to make it worth recommending, but the player choice of overworld maps and the risk-based scoring system raise it to another level. This is not to be missed for fans of the stunt biking experience.- GameCritics
- Posted Feb 27, 2018
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That’s a minor flaw, however, in a game that is a sparkling and unique addition to the Metroidvania stable. While Dandara’s world has ostensibly little to do with Dandara the historical warrior apart from inspiration, I hope that players finish the game and feel as interested to explore her story as I was to explore Long Hat House’s gorgeous and intricate world.- GameCritics
- Posted Feb 26, 2018
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Aside from that disappointment and a bit too much late-game grinding in order to unlock the final string of bosses, World simplifies the series without watering it down and expands its scope without spreading itself too thin. If early sales are any indication, this is the entry that will finally make Monster Hunter a serious presence amongst Western audiences, and that’s a long-overdue victory.- GameCritics
- Posted Feb 22, 2018
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Even with all of the bells, whistles, and new gameplay mechanics, Space Invaders Extreme manages to nail the challenge and thrill associated with its ancestor. Blazing speed, an empowered player, and enemies with varied abilities can’t obscure the fact that it’s the classic foundation underneath that makes this game work so well, and SIE proves that it’s still viable today.- GameCritics
- Posted Feb 21, 2018
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When Dissidia Final Fantasy NT is firing on all cylinders, it’s a unique experience that sings the glory of its intricate, slightly-too-complicated combat system. It’s just a shame that the spare nature of its arcade origins and the indifferent effort put into teaching its systems will stymie players who aren’t enthralled enough with the Final Fantasy brand to stick it out.- GameCritics
- Posted Feb 21, 2018
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It may not offer all of the answers I crave, but it manages to improve on the main game’s already well-crafted mechanics, and also builds an intriguing story that ties in beautifully with the existing plot.- GameCritics
- Posted Feb 20, 2018
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While I’m glad we finally got the Arcade mode SFV players always wanted, I’m left wondering who’s going to purchase this repackaged title. Those already in possession of the game get the updates for free, and I’m guessing that anyone who wanted to be competitive already bought it long ago. Those not interested in going online now have something to chew on with Arcade, but it pales in comparison to what other, more offline-friendly titles are doing. Street Fighter V: Arcade Edition is definitely a better package than Street Fighter V was at launch, but it still feels like it has a way to go.- GameCritics
- Posted Feb 20, 2018
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As a moody sci-fi walking sim, The Station is a minor success. The environments look great and the puzzles offer just enough interaction to keep the player engaged while moving through the world. Sadly, the story just can’t manage to hold up its end. Between the odd timeline issues, the poor job the devs do of keeping their twist under wraps, and an ending that raises far more questions than it answers, the plot squanders some very interesting ideas.- GameCritics
- Posted Feb 20, 2018
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I would have never guessed that The Fall, Part 2: Unbound would land this flatly after adoring the original, but the plot doesn’t click, the premise is too idiosyncratic, and the puzzles are too unintuitive – I’m still a fan of ARID, but this entire thing needs to be boiled down and streamlined into a more elegant, sensible package. And, it has to be said… after getting a wonderfully complete story in The Fall and seeing the reaching stumble that Unbound is, I’m not convinced that there was ever enough here for a trilogy.- GameCritics
- Posted Feb 20, 2018
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With attractive pixel-art design, an entertaining narrative, and largely compelling gameplay, Aegis Defenders is mostly a winner. Unfortunately, the guesswork and lack of flexibility in tower implementation keeps it from being an unqualified success, though. The developers have made a valiant effort at combining genres here, but as good as their platforming is, they didn’t think the tower defense through as well as they needed to, leaving Aegis Defenders a game that gets within striking distance of greatness without ever managing to hit it.- GameCritics
- Posted Feb 20, 2018
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NitW could also do more with its platforming. Five minutes in, the game tutorializes its jumping, and that tutorial is more challenging than any section that follows throughout the rest of its ten hour runtime. Ultimately, though, those issues do little to detract from the excellent characters and story at the heart of Infinite Fall’s debut. Night in the Woods’ story is the main attraction, and its superb execution was enough to keep me hooked.- GameCritics
- Posted Feb 16, 2018
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I like Teriel as a character, and I dig the mordant, yet surprisingly colorful world that IMGN.PRO and Fool’s Theory have put him in. This team is clearly talented on certain levels, but there’s a lot of refining and revising to be done before I’d be even remotely interested in seeing more of Teriel’s story.- GameCritics
- Posted Feb 16, 2018
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Chromagun has obviously been influenced by other titles, but it’s got a lot of charm and the puzzle designs are always interesting. The difficulty curve is gentle as well, in large part because the developers have scattered the tough ones evenly throughout. The lack of constant barriers keeps the game playably fresh, and my attention stayed sharp. It’s all very competent, which should be taken as a positive, because in light of the competition it’s all that can be hoped for.- GameCritics
- Posted Feb 15, 2018
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With its solid gameplay, touching story and attractive art design, Nights of Azure 2: Bride of the New Moon is a fantastic Action-RPG. Clear objectives ensures that players never have trouble moving the story forward, while likable characters pull them into the story. Just as importantly, the game respects the player’s time — coming in at around 25 hours, it tells a complete, affecting story without dragging on. It’s rare that I’ll go back and explore New Game+ modes, but the high quality of the narrative and the fact that I got the sad ending has convinced me that it’s worth a second look.- GameCritics
- Posted Feb 14, 2018
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Tesla vs Lovecraft is a delight thanks to its fast, tight action and its smart use of setting to push it over the top. As far as twin-stick shooters go, they don’t get much better than this.- GameCritics
- Posted Feb 14, 2018
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While I could make small critiques on the loading times, that the animation’s a little on the heavy side, or that many of the combo links have a strange stop/start quality to them, it’s just too easy to keep waxing lyrical about how great Injustice 2 is. On nearly every level it shines – the combat’s fast-paced, satisfying to play and looks incredible. There’s tons to do, the roster’s chock-full of fan favorites and niche crowd pleasers alike, and it’s a solid offering for solo players as well as those who are itching to take the game online. From nearly every angle, this one’s a winner.- GameCritics
- Posted Feb 8, 2018
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Any newcomers intrigued by the Ace Attorney concept should definitely play the original Phoenix Wright trilogy first since Apollo Justice is uneven in tone and quality, but it’s still a worthwhile entry and this remaster is both competent and fairly priced.- GameCritics
- Posted Feb 7, 2018
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Even with its sci-fi and puzzle elements set aside, Cold Iron is simply the best western dueling game available in VR. The fact that it has a great story and rewarding puzzles is just icing on this six-shootin’ cake.- GameCritics
- Posted Feb 7, 2018
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It’s still kind of incredible to think that a single developer working alone made something like Iconoclasts, but after playing, it’s easy to see why it took as long as it did. Rough patches might remain, but Iconoclasts is a singular effort that, had it lived in the time of its inspirations, might have stood tall alongside them to inspire future generations of creators. In present day, it’s a sharply contemporary work that incorporates those lessons to result in a brilliant, unique experience.- GameCritics
- Posted Feb 6, 2018
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The Surge is mechanically compelling. Battles are challenging and brutal. Traversing the environment is tense, and, ultimately, rewarding when a shortcut or a new area is unlocked. The fact that the core of the experience is frequently exhilarating, so often makes the faulty links in the chain all the more confusing and frustrating. A Walk in the Park is a rollercoaster ride of an experience. It’s just unfortunate that big chunks of the track are missing.- GameCritics
- Posted Feb 5, 2018
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Although this is ultimately just more Dishonored, fans now have five more missions to play and some new powers to test out. Those who didn’t like the original games or who feel burned out on the franchise won’t find anything here to change their minds, but if this is, indeed, Arkane’s sendoff for the series, they went out on a good note.- GameCritics
- Posted Jan 30, 2018
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Shadow of the Colossus ranks among the best works this medium has ever produced, so giving it new life in this way is both giving players everywhere a gift and erecting a monument to its greatness.- GameCritics
- Posted Jan 30, 2018
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Despite how many technical and design issues it has now, and regardless of however irrelevant it may be in a few years, PUBG is revelatory, and will always hold a special place in my heart.- GameCritics
- Posted Jan 29, 2018
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End of Zoe is incredibly well-paced and zips through four mid-sized locations in around an hour, including a return to an old haunt that’s been completely transformed by the Umbrella-led cleanup. End of Zoe is an incredible expansion to RE7 not just because it completely rebuilds the core gameplay and still works perfectly, but because it reinforces just how transformative VR is to the horror experience.- GameCritics
- Posted Jan 26, 2018
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The new areas are a little more open than one might expect from the claustrophobic RE7, but they’re packed with enemies to blast with Chris’ new semi-auto shotgun, and the faster, more combat-heavy gameplay works just as well in first person as the main game’s slow and tense exploration does. There’s a about an hour of content in Not A Hero, including a boss fight and a truly jarring close-quarters battle that proved traumatic in VR. This is a stellar piece of bonus content, which has only one thing keeping it from being the definitive piece of Resident Evil 7 DLC – it’s not End of Zoe.- GameCritics
- Posted Jan 26, 2018
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Another year, another fantastic game in the Atelier series. Wonderful characters, an expansive story, a great big open world to explore… never once has it felt like this series has rested on its laurels. I see similar themes and callbacks to earlier games, of course, but fundamentally each Atelier series looks at what came before and builds something new and beautiful atop it – and Firis is no exception. I feel like I say it every year, but I honestly have no idea how they’re going to top this. And yet, I’m fairly confident that they’ll manage it somehow.- GameCritics
- Posted Jan 25, 2018
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