GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • tbd Metascore
    • 65 Critic Score
    Aside from the occasional lack of communication and visual blurriness, I enjoyed my time in the arena. It’s refreshing to see an action title where the choices players make have a significant effect, and each playthrough brings new interactions and scenarios for players to test their skills. It might not be The Price is Right, but Bow to Blood: Last Captain Standing is a virtual competition worth entering.
    • 75 Metascore
    • 80 Critic Score
    X-Morph gives the player ample time and information to strategize, and zipping around in the spaceship offers a level of real-time agency uncommon in tower defense games. It feels odd to say, but I’m glad the aliens conquered Earth.
    • 75 Metascore
    • 75 Critic Score
    Though it doesn’t break the mold (and in some ways steps back a bit in terms of narrative scope) Fate/Extella Link is the ideal sequel, holding tight to what worked best about Fate/Extella: The Umbral Star and building on that foundation with a set of well-thought-out additions and changes. Fans of the previous entry and the Fate franchise should give it a look.
    • 82 Metascore
    • 90 Critic Score
    Far: Lone Sails is a wonderfully lonely trek that will take the player from one end of a dry ocean to the other, and it’s the rare sort of experience that says a lot without ever saying a thing.
    • 56 Metascore
    • 40 Critic Score
    While I’m sure Warplanes works fine on phones and tablets, it needed a lot more work to get console-ready. There’s too much repetition, too little progress, and no narrative to give players a reason to keep plugging away. In fact, so little work was put in that the mission generation would occasionally toss out complete nonsense like asking the British to blow up an oil refinery in rural England. The developers couldn’t get something as basic as this right, and that same lack of effort is indicative of the entire experience.
    • 64 Metascore
    • 85 Critic Score
    I’d much rather have a meaty and engaging adventure that’s happy to embrace its videogame origins over a lavishly budgeted and beautiful ‘experience’ littered with dull introspective and endless navel gazing. Darksiders III gleefully provides the former while completely shunning the latter, and I’m all for it.
    • 82 Metascore
    • 90 Critic Score
    Apart from being uninterested in the grind to unlock everything, I’ve got no complaints about Mortal Kombat 11, and I could go on and on about the highlights like the jaw-dropping graphics or an incredibly comprehensive tutorial mode that’s robust enough to take a complete newcomer through the ranks and turn them into a competitor who can hold their own — every aspect is polished and tuned, there’s a mountain of Kontent to dig into, and the whole thing is just cool as hell thanks to strong designs and on-point aesthetics. This game is a far, far cry from what it was back in 1992, and if there was such a thing as a quadruple-A game, Mortal Kombat 11 would be it.
    • 76 Metascore
    • 70 Critic Score
    At the end of the game something is revealed about Aliya, and she must make a choice. Unfortunately, neither option held any impact for me. The core mystery of Heaven’s Vault and the puzzles that must be solved to illuminate it are compelling. Yet, like its world and its core character, Heaven’s Vault gets caught up in physical things and forgets the human, rendering its final revelations as cold as the dead moons where Aliya digs up her artifacts. Then again, perhaps it’s fitting for an archaeologist that the story she uncovers is more compelling than her own.
    • 75 Metascore
    • 65 Critic Score
    I had good times with it, and I’m convinced that with better controllers and a tweaked upgrade system, my son and I would eventually be able to find greater success. Crytpicle is close to being a must-play, and even as it stands, it’s worth a look.
    • 66 Metascore
    • 65 Critic Score
    Truberbrook is a beautiful sight to behold, and its story is a great example of light comedy sci-fi. It’s only the overly-oblique puzzles that killed the adventure genre in the first place that keep it from being a truly exceptional title. There’s a valuable lesson here to adventure game developers here — it’s possible to have the best production values and plotting imaginable, but if consideration isn’t given to how players interact with the work, the result will wind up frustrating instead of magnificent.
    • 45 Metascore
    • 20 Critic Score
    Coming from seasoned developers who’ve turned out great games like Just Cause and Mad Max, the quality of this brand-new IP is incredibly disappointing. I hope that it continues to be patched and improved, because the current state of affairs can’t possibly showcase the vision Avalanche must have originally intended.
    • 80 Metascore
    • 30 Critic Score
    Legend of Heroes: Trails of Cold Steel lacks vibrancy, the animations lack imagination, and the characters are a bunch of bores. Not having played any other games in the series, I can’t say whether this series is suffering from sequelitis exhaustion, but this installment just lacks so much. It’s an excruciating play that I cannot recommend.
    • 71 Metascore
    • 40 Critic Score
    Co-op certainly helps make a dull game slightly less dull, but the nicest thing I can say about God’s Trigger is that it’s serviceable, and given how crowded the market is, being competent simply isn’t good enough.
    • 86 Metascore
    • 70 Critic Score
    I appreciate what Witch Beam Games has attempted to do with Assault Android Cactus+ – they’ve created a game that’s accessible to almost anyone while simultaneously delivering a solid, twin-stick arcade shooter.
    • 66 Metascore
    • 50 Critic Score
    Attack of the Earthlings is by no means a bad game — its personality and anti-capitalist, anti-human stance works, and the ideas underlying the mechanics are well-thought-out. Unfortunately, the execution, lack of optimization and muddy presentation undermine a title that was already going to struggle in a genre well-stocked with plenty of superlative examples.
    • 71 Metascore
    • 45 Critic Score
    I was ready to love Days Gone, and in some ways, I still do. It didn’t love me back, though. If SIE Bend had cut the length by a third, cleaned up the technical problems and had more variety in level design, it could have been one of my favorite games of all time. It’s tragic in hindsight, because I can feel the love and passion flowing through it. Unfortunately, the shared appreciation of our homeland pales in comparison to the astoundingly long list of problems on display here. It’s heartbreaking, but only homesick Oregonians like myself need apply.
    • 81 Metascore
    • 65 Critic Score
    SteamWorld Quest is cute and colorful, I’m a fan of the developer and their IP, and the deckbuilding is a genuine strength deserving of praise – something this polished, restrained and approachable is a joy. On the other hand, the overall experience doesn’t offer enough variety or depth, and I struggled to stay engaged before even reaching the halfway point. I’d love to see an enhanced sequel, but the current iteration just runs out of… Well, you know.
    • 69 Metascore
    • 70 Critic Score
    Iron Rain is a completely different animal than its predecessors, so it’s almost unfair to compare them. This one never aspires to offer epic action, so how can I criticize it for failing to deliver? Its goal is to offer a more grounded, focused take on the concept, and while I’ll admit that I missed seeing fleets of alien ships being blasted out of the sky by satellite weaponry, the new enemies can’t be ignored. Iron Rain won’t make it to the top of a best-of EDF list, but as a discrete experience, it’s pretty great.
    • 78 Metascore
    • 85 Critic Score
    Golf Peaks is small in stature, easy to grasp, and quite elegant in design — so in essence, it’s the perfect puzzle game to play on the Switch, and it’s one that I recommend without hesitation.
    • 62 Metascore
    • 50 Critic Score
    Outward‘s main issues are that it’s an average experience with a lot of competition to contend with, and that it doesn’t lean into its core concept hard enough. It would never have stood apart from the crowd with its production values, but it had a chance (and missed) at making a mark by failing to establish a truly unique identity.
    • 61 Metascore
    • 80 Critic Score
    RICO has a pace that won’t be to everyone’s liking, and the same goes for the tone of its presentation, but the frenetic approach and the replayable nature of the mission structure makes it a delight in both single and multiplayer for those who can switch their brain off and simply enjoy the mechanics.
    • 90 Metascore
    • 90 Critic Score
    This is is a challenging and finely-tuned ninja action title with an emphasis on split-second timing and attacks of opportunity, and features one of the best combat systems I’ve seen in years.
    • tbd Metascore
    • 5 Critic Score
    I can’t overstate how much every aspect of Where the Bees Make Honey feels like a student project, from the way it looks to its frequent lack of sound effects, to the banality of its dialogue and the painfully earnest diction with which Sunny’s voice actress delivers it. The fact that it doesn’t work properly, often locking up when I tried to navigate its menus with a mouse cursor, further underlines that this effort has no business being sold for actual money.
    • 67 Metascore
    • 85 Critic Score
    The perfect melding of two genres, Nelke and the Legendary Alchemists: Ateliers of the New World succeeds by taking the best elements of both and cutting all the fat. It’s an experience casual enough on both the management and RPG fronts that it’s the perfect game to introduce newcomers to the series. Most importantly, Nelke is in touch with the series’ heart — at every turn, this is a story about how anything can be accomplished if people are willing to work together, and as saccharine as that may sound, the heroine is so guilelessly positive that it works.
    • 69 Metascore
    • 50 Critic Score
    It’s unfortunate that The Mage’s Tale feels so unfinished. The developers have all the requisite ingredients — experimental combat, entertaining writing, impressive visuals, and interesting environments. They just weren’t able to do the most important part of spellcrafting and mix it all together.
    • 70 Metascore
    • 80 Critic Score
    Toejam & Earl: Back in the Groove was everything I wanted from a modern revisit to the series — it’s bright, it’s funky, and it has an obvious love for the past with modern twists. The single and local components are great and the experience holds up well. That said, those looking for online co-op may want to look elsewhere.
    • 74 Metascore
    • 45 Critic Score
    Simply put, the releases in this compilation are not worth the extravagant and loving package Digital Eclipse surrounded them in. In this collection, there’s just one bonafide classic (Crystalis), one game people might remember fondly (Ikari Warriors), and a bunch of basically unknown stuff that ranges from being brief, dated distractions to downright horrific work. While celebrating SNK is a fine idea, the ratio of good-to-bad here make this particular compilation extremely difficult to recommend.
    • 74 Metascore
    • 80 Critic Score
    Without the customization options, Overwhelm would be a neat project that would suit for a tiny fraction of hardcore players who don’t mind throwing themselves into the meat grinder of mastery. However, thanks to a developer willing to have his creation be played in a way outside the original vision, not only will more people be able to get the full experience from his work, but I imagine that it will earn him fans eager to see more in the future. I’m a firm believer that offering options can only help a game and never hurt it, and Overwhelm is a perfect example that proves it true.
    • 80 Metascore
    • 70 Critic Score
    The content is still great, and this offering of Phoenix Wright: Ace Attorney Trilogy remains an easy recommendation to anyone who’s never experienced them before.
    • tbd Metascore
    • 50 Critic Score
    There’s nothing inherently special about the platforming, so if it plans to lean heavily on visual nostalgia, it needs to do it well. Awesome Pea isn’t a bad game, but it’s probably best suited for players who want to re-embrace childhood after their Mom sold their Game Boy for $5 at a yard sale back in ’97. For everyone else, I’d suggest a pass on this one.
    • 86 Metascore
    • 85 Critic Score
    Steins;Gate Elite is as good as Steins;Gate ever was, and its aesthetic retooling may give it just the pizzaz it needs to reach to a new generation of visual novel nerds.
    • 70 Metascore
    • 85 Critic Score
    Mage’s Initiation: Reign of the Elements is a well put-together adventure title. The game (like its hero) has issues, but its charms more often than not make up for them.
    • 79 Metascore
    • 85 Critic Score
    Those small bumps aside, Mechstermination Force is absolutely wonderful. It presents a top-notch boss rush experience with fights that are exciting and memorable, the difficulty feels perfect, it doesn’t punish the player or feel mean-spirited, and it wraps up before it runs out of juice. Well done, Horberg Productions – this is absolutely superb stuff.
    • 71 Metascore
    • 65 Critic Score
    Death End Re;Quest demands more from players than most JRPGs do by requiring players to have both a strong stomach and a willingness to read a novel’s worth of dialogue. If they can take the violence and occasional tedium, however, they’ll be treated to a thrilling journey unraveling a fascinating conspiracy and meet some well-drawn characters along the way.
    • 71 Metascore
    • 75 Critic Score
    I liked God Eater 3 more than I expected to. It may be a fairly shallow and repetitive experience, but downing a colossal foe and carving the bastards up as a crazy J-Rock song springs to life in the background is pretty damn cool, especially when experienced with likeminded friends online. While it might not satisfy genre aficionados looking for something new, Bandai Namco has mapped out some free updates for the future, and it’s an easy recommendation for anyone who liked the previous entries – not to mention a great starting point for anyone interested in checking out what the series is like.
    • 59 Metascore
    • 40 Critic Score
    I can confidently say that I wouldn’t have completed Anthem if I didn’t need to write this review. No amount of pretty environments or impressive flight can make up for the sorry, incomplete state this game was released in, and given the flimsy foundation BioWare has laid here, I’m not confident in Anthem’s ability to survive as a loot-based co-op service. Until there’s more content, variation, and stability, players should definitely steer clear of this one.
    • 64 Metascore
    • 60 Critic Score
    While Seeker disappointed me, it finds some purchase in that it appeals to a different kind of player than myself, one who is interested in testing their skills in numerous battles.
    • 70 Metascore
    • 80 Critic Score
    It took me only fifteen hours to get into the third act of the game’s main quest, less than the some 20-25 hours to play through all the DLC. While these new quests fail because they’re so battle-heavy, the stories in Beasts and The Forgotten Sanctum are still complex and engrossing.
    • tbd Metascore
    • 80 Critic Score
    It took me only fifteen hours to get into the third act of the game’s main quest, less than the some 20-25 hours to play through all the DLC. While these new quests fail because they’re so battle-heavy, the stories in Beasts and The Forgotten Sanctum are still complex and engrossing.
    • 72 Metascore
    • 50 Critic Score
    Under all the questionable choices, cut content and overall lack of value, Dead or Alive 6 is still a decent fighter. That said, many of the problems are hard to look past, and it feels like a bare-bones effort given the amount of recycled content on display. With an inferior roster, dull stage design and the hard reset on purchased content from anyone who was crazy enough to buy into the exorbitant amounts of DLC released during DOA 5‘s lifespan, it’s hard to recommend Dead or Alive 6 as it currently stands.
    • 79 Metascore
    • 60 Critic Score
    Ultimately, the real problem is that the developers have gotten away from the core of what makes Trials great — ultra-tight gameplay, challenging tracks, and an elegant, streamlined experience that delivers several plates’ worth of steak with none of the fat, and that’s just not the case with Trials Rising. I’ve got the patience to attempt a tricky jump hundreds of times (more than 600 goes on an Extreme track is my personal record) but grinding for EXP in a series that’s always been about pulling off impossible stunts and ascending to dirtbike godhood? I’ve got no time for it.
    • 54 Metascore
    • 40 Critic Score
    This is a mediocre release, and whatever excuse we make for it – that it’s practically free, that we expected no better, or that it’s following one of the worst sequels of all time – doesn’t make it look any less out of date.
    • tbd Metascore
    • 45 Critic Score
    Almost There provides exactly the kind of challenge I want from my sadistic platformers, but the controls drove me away before finishing it, and I can’t imagine ever going back unless it’s fixed – without perfect and intuitive controls, it goes from sadistic to unfair, and no one deserves that.
    • 87 Metascore
    • 100 Critic Score
    West of Loathing is one of the best RPGs on the market, hands down. The simplistic art style and humorous themes mean anyone will be able to get in and enjoy themselves, there’s plenty of laughs and sharp writing, and players only need to engage with it in the ways that they want to. I’m hard-pressed to find anything negative to say about it! And now if you’ll excuse me, I have to hit the ol’ dusty trail and get back to it…
    • 71 Metascore
    • 60 Critic Score
    As much as I liked my time on the throttle of Ride 3, there are moments when it feels like a game that’s more concerned with the history of motorcycles as products than the actual experience of riding them. There’s a staggering amount of content and stuff to collect, which will be more than enough reason for some players to seek out what Milestone has delivered here, but the pacing and difficulty often made that content feel more like an obstacle. The speed, danger and finesse of a motorcycle is nice, but maybe a bit more freedom wouldn’t hurt.
    • 84 Metascore
    • 80 Critic Score
    Not only is Ape Out primed to be one of the most stylish games of the year, but it’s a strong argument for how far style can elevate material.
    • 60 Metascore
    • 35 Critic Score
    Brawlers aren’t the most complex genre, so the fundamental mistakes of visual noise and sluggish controls mean that it’s difficult to recommend Coffee Crisis to even the most dedicated brawler game fans.
    • 88 Metascore
    • 85 Critic Score
    It’s not until Devil May cry 5 starts throwing tougher enemies into the mix and the main characters have most of their skills unlocked that the game really comes to life. Those who want the most out of it should be prepared for a second run at least. It may not be the best Devil May Cry — 2013’s DmC still holds that honor — but it’s a cracking action romp.
    • 79 Metascore
    • 85 Critic Score
    I have absolutely no idea how long the campaign is or how long it might take to get through given how methodically I’m playing, but I’ve sunk a good number of hours into the adventure and enjoyed every minute. I haven’t rolled credits yet, but even so, I have no reservations recommending Tangledeep to people who might appreciate a masterfully-done roguelike.
    • 43 Metascore
    • 45 Critic Score
    There’s no denying that Riot: Civil Unrest is earnest in its attempt to bring game mechanics to a complex, weighty topic, but ultimately it fails to execute on its ambitions, delivering neither a satisfying strategy game nor a novel exploration of its chosen topic beyond its evocative and memorable art style. And as we’ve learned from political movements throughout history, enacting lasting change is about more than presentation.
    • 62 Metascore
    • 70 Critic Score
    As a VR experience, however, Intruders is jarring and involving in equal measure. Most importantly, the developers understand how to create the experience of being a child in a high-pressure situation — everything is too big, too scary, and too fast. It’s only by resolve, wit, and bravery that the little boy can survive the night and save his family, and Intruders makes players work for it by putting them through some genuinely frightening situations. There are emotions that only VR can get players to feel, and Intruders is built to push those exact buttons.
    • 71 Metascore
    • 50 Critic Score
    Astroneer‘s a neat little game full of little quirks and things to discover, but near the end of my time with it I was definitely starting to burn out on the loop of creating equipment on one planet before blasting off into space, landing in new, harsher environment, and starting from scratch once more. Grab an Astropeer and a couple of Astrobeers and this title could easily provide a few evenings’ worth of entertainment. Beyond that, the numerous bugs and repetition of the core experience make it a less appealing prospect.
    • 71 Metascore
    • 70 Critic Score
    The replayable Outposts and Expeditions are a blast (even moreso in co-op) and the mild RPG mechanics of base building is a great start, even if it needs to be expanded upon. However, in a larger sense, the adventure is brought down by a comparatively small size and cookie-cutter bad guys. New Dawn isn’t a terrible experience, but it would have been better served by being delivered as DLC material, not passed off as a full game.
    • 80 Metascore
    • 80 Critic Score
    Metro: Exodus is a journey worth taking, and the destination’s worthwhile as well. In this day and age, it’s fantastic to see some developers have the guts to strive for a solid single-player experience that isn’t afraid to try and tell a story of bitter survival in post apocalyptic Russia while also allowing players to absorb the exceptionally detailed world around them and occasionally blow the heads off ravenous mutoids. That’s worth celebrating, I think.
    • 81 Metascore
    • 75 Critic Score
    The vast array of options in Etrian Odyssey Nexus could easily scare away players who are unfamiliar with or who dislike RPGs, but Etrian Odyssey Nexus is welcoming to all skill levels and would be a great starting point for players new to dungeon-crawling RPGs. It’s also an enjoyable and fitting send-off as the series’ last installment on the 3DS.
    • 63 Metascore
    • 70 Critic Score
    YIIK: A Postmodern RPG is a bizarre title that connected with me on several levels despite a number of issues, and it kept me coming back until credits rolled. While it did take a significant amount of time to get to the ending, the characters and the themes of coping with loss and Alex’s growth made the investment of time worth the effort. That said, I don’t know if I would recommend this game to anyone but myself, yet it’s so strange and offbeat that I think there’s something worthwhile here to check out for everyone who’s not me.
    • 54 Metascore
    • 65 Critic Score
    Even if it doesn’t have the scope that one would expect from a Jagged Alliance title, Rage! nails the combat and captures the essence of the series. Stripped of the larger strategy elements, the game can be completed in under twenty hours, but it doesn’t feel hollow or rushed. Jagged Alliance: Rage proves that its classic mechanics work well in a modern strategy millieu, and it makes a strong argument that bringing the series back in full would be a great idea.
    • 79 Metascore
    • 75 Critic Score
    Angry Birds VR launches with the promise of more content to come, so my complaint about it feeling like a brief, tantalizing experiment may be short-lived. It gives me hope for the future of VR to see such a massive brand dip its feet into this format, and it’s a joy to finally appreciate Angry Birds as a damn game once again. This is a great pairing, and I’m eager to see more of it.
    • 83 Metascore
    • 95 Critic Score
    Overcooked! 2 is the perfect sequel that manages to improve on its predecessor in every way, and it’s easily one of the best games of 2018.
    • 83 Metascore
    • 80 Critic Score
    After so many years Kingdom Hearts III needed to be a strong send-off for the series, and for the most part, it is. The gameplay is still top tier and encourages diving back in once the credits have rolled to track down missed items and a secret boss. The individual worlds are gorgeous, and deserve to be combed through for every last scrap of treasure. It’s just a shame that plot stumbles over itself so many times because it really does drag the game down, but if I turn off the analytical part of my brain just enough, there truly is something special here.
    • 81 Metascore
    • 75 Critic Score
    With over 300 maps available as of the time this review was written, there is a wealth of content to tackle. People looking for a singleplayer experience in Wargroove should prepare themselves for how difficult the campaign gets, but those open to multiplayer should jump in immediately.
    • 63 Metascore
    • 50 Critic Score
    I want to love Battle Princess Madeyln. NPCs exude personality, the dialogue is always clever, and I admire Madelyn’s pluck, self-confidence, and determination. She is forthright, strong, and always willing to lend a hand — she’s a tremendous hero, and I’d love to see more stories about her in the future. But in her current incarnation? I’m just not patient enough to ignore the flaws despite all the good she’s trying to do.
    • 88 Metascore
    • 80 Critic Score
    Apex Legends is fast, fluid, and quite possibly the best battle royale game yet.
    • 64 Metascore
    • 50 Critic Score
    Override: Mech City Brawl is a series of contradictions – it’s a brawler with more depth than it requires, it’s a game showcasing hulking mechs that lack weight, and its one unique twist has been pushed to the wayside for the sake of more conventional design. It’s enjoyable in bursts and easily the best of its genre, but given that Godzilla-style games have been almost universally horrendous, it ends up being small praise.
    • 78 Metascore
    • 80 Critic Score
    In spite of the game’s issue with providing a good challenge curve, I enjoyed my time with Mechanicus. It’s a great way to experience this side of the 40K world, and it remains a solid tactics outing that delivers the power fantasy of ridding the world of evil, along with multiple endings to discover. While players who are more invested in the Warhammer universe may get more out of Mechanicus than I did, it’s still worth a recommendation.
    • 64 Metascore
    • 65 Critic Score
    Here at the end, as The Council reveals all of its cards, it becomes clear that the developers clearly and fundamentally understood the importance of player impact on interactive movies. While the skeleton of the game is rigid – certain characters will always make it to the final chapter, and others are clearly less vital to the proceedings – the interactions with them are satisfying and consequential. Whatever ending players end up earning, The Council always makes it easy for players to feel like part of the story, and more importantly, it had a good story to tell them.
    • 93 Metascore
    • 90 Critic Score
    While the game doesn’t run optimally (some framerate chugging and stutters are quite prevalent, especially in areas with a lot of special effects) the upgraded, enhanced formula that XCOM 2: War of the Chosen offers is absolutely superb. I was fully engaged in this rebellion against humanity’s extraterrestrial overlords, and I’d have no hesitation recommending it to anyone in search of a top-tier tactics experience. And for those, like me, who bounced off of the original XCOM 2? It’s absolutely worth coming back.
    • 46 Metascore
    • 60 Critic Score
    In the end, Desert Child is best played as an interactive tribute album to Cowboy Bebop, where its multitudinous soundscapes can carry the weight of expectations and leave an element of surprise to its various mechanical bits — the soundtrack really is that good. Even without that charitable framing, however, I can squint and see a more cohesive and expressive game hiding in this hard luck heap. Though Desert Child’s eclecticism may not hold up when it’s weighed against the conventional expectations of what makes for a Great Videogame, it’s certainly interesting. For players willing to brush off its rougher edges, that may make it even more worthwhile.
    • 78 Metascore
    • 45 Critic Score
    Ashen now holds the dubious honor of being the first game I couldn’t bring myself to finish before posting a review. Well done, Ashen — you broke me. It’s just a shame you didn’t do it in a more interesting or cleverly-designed manner.
    • 67 Metascore
    • 60 Critic Score
    Everything in Genesis Alpha One ultimately boils down to being over-ambitious. I appreciate the attempt and see something great beneath the surface somewhere, but in its current state it’s just too rough to recommend. With more assets, more things to do, and shortening the grind of finding resources and blueprints, it might be worth building a spaceship and breeding a clone army. For now, it looks like humanity’s mission to repopulate is a failure.
    • 74 Metascore
    • 70 Critic Score
    Thematically, Broken Toys is a hit-and-miss. The ideology of peace involving no violence against humans nor walkers is a high point for me since it’s a new approach to viewing the apocalypse. Personally, I’ve always thought ‘the more zombies that get killed, the less there are to roam’, but his new tack did leave me thinking about it. On the other hand, much of the content here feels like ground the series has covered several times before, and the lack of standout characters dulls the entire experience.
    • 69 Metascore
    • 70 Critic Score
    I probably won’t spend hundreds of hours the way some do with Football Manager 2019 Touch, but I’m glad I gave it a try. It might not convert sport sim non-fans, but those who enjoy this kind of content will surely feel right at home.
    • 66 Metascore
    • 40 Critic Score
    The retro appeal is lost, the mechanics aren’t updated for modern times, and it offers nothing of historical or archival value. Frankly, I have no idea who Toki’s intended audience is – someone obviously loved it enough to dig it up and give it a fresh coat of paint, I’m just not sure why.
    • 56 Metascore
    • 40 Critic Score
    Yes, the Switch has a solid touchscreen, but it handles controls so much better with a joystick and buttons. Not even providing the option to use the joycons in handheld is an unfortunate omission. Just a few stages shy of the end of Solar Flux, I gave up directly due to the lack of controller support in handheld mode. As somebody who primarily plays the Switch undocked, it’s too big a problem to look past.
    • 89 Metascore
    • 85 Critic Score
    Capcom has taken their one of their greatest triumphs and successfully modernized it for today’s audiences — it’s quite an accomplishment, and even if it can’t deliver the kind of grueling visceral horror that Resident Evil 7 did on PSVR, it’s still a hell of a ride.
    • 67 Metascore
    • 50 Critic Score
    Onimusha: Warlords still boasts solid story and innovative creature design, but more than anything else, this title is lesson on game design in the days when consoles could have beautiful art or 3D worlds, but not both.
    • 67 Metascore
    • 50 Critic Score
    It’s great to see more of Travis Touchdown, but it’s also a shame that he’s not in top form. Travis Strikes Again: No More Heroes isn’t necessarily a bad game… but it’s not a very good one either. Players who don’t have an appreciation for Suda’s trademark style or any emotional attachment to the series will undoubtedly wonder what the fuss is all about.
    • 65 Metascore
    • 80 Critic Score
    Burst Re:Newal plays better than any SK game before it and has the most satisfying story yet. If it weren’t for the lackluster fields of battle, I’d have no trouble calling this the best game of the franchise. Regardless, it’s a perfect starting place for those new to the battles of these soulful, buxom shinobi, a fantastic plot resource for fans who didn’t play the DS game, and one of the most player-friendly brawlers around.
    • 84 Metascore
    • 65 Critic Score
    When I’m up against players at a similar skill level and we’re all using the default characters, Soulcalibur VI can be a beautiful dance between players who are one with their weapons. This is a rare occasion, though. More often, I’m stuck trying to fend off oversized custom characters spamming Reversal Edge. With so many people killing what could be a good time online, I think I’ll stick to Tekken to get my fighting game fix.
    • 66 Metascore
    • 65 Critic Score
    Save Me Mr Tako is a cheery delight with surprisingly thought-provoking dialogue, but I could only perform the same gameplay for so long. Ultimately, the experience wasn’t engaging enough to push me through to the conclusion, but I wish Mr. Tako the best in his efforts to end the tragic conflict between octopi and humans.
    • 49 Metascore
    • 40 Critic Score
    It’s punishing to go through what Vane offers without even the slightest understanding of what Friend & Foe’s grand vision was supposed to be. I went into it with no prior knowledge about the game, and I got as much out of Vane’s final cutscene as I would reading a paragraph of Mandarin. Maybe there’s a secret ending that I missed or a subtext that re-contextualizes the bizarre events that unfold over the course of this brief experience, but until I hear about it, the only thing clear to me about Vane is that I didn’t like it.
    • 80 Metascore
    • 65 Critic Score
    I have rarely seen a game go from being absolutely sublime to absolutely awful, but Subnautica manages to pull it off. The first 25-30 hours are a superb sci-fi survival experience that I would happily recommend to anyone, and I’ll cherish that time under the waves for years to come. But the endgame? It really does ruin a good thing. If the first chunk of the adventure were scored on its own, it would rate much higher. But as a complete experience? The issues are too large to ignore.
    • tbd Metascore
    • 75 Critic Score
    Sanctus Mortem isn’t perfect, but the flaws can be overlooked in favor of characters I cared about, engaging action, and a story that kept me hooked the entire time I was exploring Kisareth’s universe.
    • 72 Metascore
    • 50 Critic Score
    Nairi: Tower of Shirin is a beautiful-looking title, but finishes feeling rather rough and unfinished. There are plenty of puzzles to enjoy, but the script takes some strange turns and I can’t help but feel like there should have been more to the story.
    • 65 Metascore
    • 50 Critic Score
    This series simply hit its peak eight years ago, and has been struggling to stay relevant since. Just Cause still has the potential to stand alongside power fantasy franchises like Earth Defense Force and Dynasty Warriors, but this latest entry just feels old, sloppy, and phoned in. The formula can still work and I was kinda-sorta entertained by Just Cause 4, but nothing about it was impressive in the least.
    • 73 Metascore
    • 65 Critic Score
    Putting aside the fact that I find it incredibly weird that Dancing in Moonlight and Dancing in Starlight are being sold as two separate, full-priced games (they’re too similar in concept and execution for it to make sense) it’s neat fanservice for those who wish to spend more time with the Tartarus SEES and Phantom Thieves crew. Ultimately, though, I wish that the devs had tried just a little harder to carve out a new and exciting rhythm game, rather than something that fits squarely into established genre norms and coasts by on the charm of its characters.
    • 72 Metascore
    • 65 Critic Score
    Putting aside the fact that I find it incredibly weird that Dancing in Moonlight and Dancing in Starlight are being sold as two separate, full-priced games (they’re too similar in concept and execution for it to make sense) it’s neat fanservice for those who wish to spend more time with the Tartarus SEES and Phantom Thieves crew. Ultimately, though, I wish that the devs had tried just a little harder to carve out a new and exciting rhythm game, rather than something that fits squarely into established genre norms and coasts by on the charm of its characters.
    • 70 Metascore
    • 75 Critic Score
    Drawing from a pool of the classics – things like Rubik’s cubes, complementary rotation, circuit building – Iris.Fall has a puzzle for for everyone. Unfortunately, this has the corollary of ensuring that players with a weakness for a particular kind of puzzle will end up absolutely stuck at least once in the game. I personally found myself banging my head on a task involving building a bridge for the better part of a half hour, and it’s entirely possible that were I not reviewing the game, I might have quit there and then. I’m glad I didn’t, though, since the story deserves to be seen through to the end.
    • 41 Metascore
    • 25 Critic Score
    It may have the right attitude and style for a VR shooter, but nearly everything is implemented abysmally. From its awkward controls and awful presentation to the fact that the whole experience lasts less than an hour, there’s no reason to invest time or money. There’s almost certainly a much better game lying within, but for now Grave should probably stay buried
    • 76 Metascore
    • 50 Critic Score
    Although it’s got some serious shortcomings, I would strongly encourage the developers to keep going in the direction that they’re going and to deepen and enhance what they’ve already built — this piece of work is absolutely headed in the right direction, it just hasn’t reached its destination yet.
    • 80 Metascore
    • 90 Critic Score
    I avoided Far for much of the year, thinking it was another bog-standard indie exercise in gloom and ambiguousness. I was delighted to instead discover something beautiful, unpretentious and even hopeful. Don’t make the mistake that I almost did.
    • 70 Metascore
    • 75 Critic Score
    Darksiders III is shameless. It copies Souls level design right down to some of that series’ most famous tropes, such as hiding enemies around corners in long hallways with an archer. Fury’s Havoc form is strikingly similar to Devil May Cry’s devil trigger. However, in limiting the number of influences this time around, Gunfire Games has been able to focus on making those influences work together rather than fitting in as many popular game influences as possible. Instead of the tasteless sludge of the past, Darksiders III is closer to being a pleasant smoothie.
    • 45 Metascore
    • 30 Critic Score
    Overall, Dead Age felt like an old-school educational computer game — something like Liberty’s Kids or Carmen Sandiego where the extent of gameplay is reading and being shown things happening, with little engagement from the player. There was no excitement or thrill to it — the presentation is dry, the gameplay is simple and repetitive, and the story goes nowhere. Send this one back to the boneyard.
    • 70 Metascore
    • 65 Critic Score
    In another year with less competition, I would have given Chasm a higher score because it’s a mechanically strong, if often frustrating addition to the metroidvania genre. The thing is, it’s 2018 and there are better examples out there right now that make it hard for me to ignore the chasm-sized flaws in its design.
    • 80 Metascore
    • 40 Critic Score
    While it’s nearly impossible to hate a Pokémon game, Let’s Go Eevee doesn’t rank with the greats. Rather than forging a new path in the current generation, this quasi-remake relies too heavily on the weak gameplay of the mobile hit and lacks both the strategy and motivation to succeed. Eevee is cute and innocent, but this particular entry has not reached its fully-evolved form.
    • 73 Metascore
    • 60 Critic Score
    In many ways, Battlefield V feels like a big step backwards for the franchise. The campaign is boring and frustrating, multiplayer is unbalanced, and bugs keep popping up in every mode to ruin the experience. The fortification system is a good shakeup, but the good it brings is tempered by the cumbersome and murky Grand Operations. With some patches, balance changes and bug squashing, BFV could be a fantastic game, but at the moment, this soldier needs to go back to basic training.
    • 76 Metascore
    • 90 Critic Score
    Rival Megagun is a tight, accessible, and well-executed game that offers plenty of incentive to return, improve and master its play. This is a gem of a title, and one not be missed by fans of bullet-hell games, or shmups in general.
    • 70 Metascore
    • 40 Critic Score
    I’m genuinely sad that the little indie I found so enamoring many years ago turned out to be something that I can’t stand playing, but that’s the truth of it, and here we are. Masochists looking for something to test their mettle might think a trip Below worthwhile, but I suspect that most will find a harsh, unforgiving experience that’s outdone by other, less brutal titles.
    • 71 Metascore
    • 65 Critic Score
    Overall, I’ll fondly remember my time with Bendy and the Ink Machine. It’s a dark world with fantastic aesthetics and a compelling, if tritely-told narrative. While the horror tropes of revenge, abandoned places, and jump scares may be a bit cliché and the tension loses some punch at key moments, the exploration of a long-dark studio and the menace of creatures of black ink will stay with me.

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