GameCritics' Scores
- Games
For 4,118 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
-
Positive: 1,978 out of 4118
-
Mixed: 1,542 out of 4118
-
Negative: 598 out of 4118
4124
game
reviews
- By Date
- By Critic Score
-
- Critic Score
As weird as some the diplomacy and other mechanics can be, it’s an impressive title with a ton of depth to get stuck into. Now, I’d better get back to my current mission in progress — those enemy armies won’t eat themselves, after all.- GameCritics
- Posted Jan 23, 2018
- Read full review
-
- Critic Score
While I’m glad that I waited for Darkest Dungeon to hit the Switch, I still have misgivings. It’s certainly better on the go now than it was on the Vita, if for no other reason than the screen is simply larger, but it doesn’t feel like a great fit. However, in docked mode it’s still the same amazing game that it’s always been, although it looks sharper on PS4. After holding out all this time to finally get the optimal experience, there’s just no easy answer. However, one thing does remain clear — now that the devs have added even more tweaks and amenities, the core experience is still outstanding no matter what platform it’s on.- GameCritics
- Posted Jan 23, 2018
- Read full review
-
- Critic Score
While the idea of starting a whole new sport may seem a little ambitious, Sparc‘s developers have pulled it off effectively. I don’t know if it will catch on, or how widely it will spread, but it establishes everything that it needs to. It’s easy to start, it tests reflexes aggressively, and at the end of a few matches, everyone will feel like they had a good workout. Really, what more does a sport need?- GameCritics
- Posted Jan 23, 2018
- Read full review
-
- Critic Score
Even if Bungie backtracks on some of these horrendous missteps, there’s evidence that the dev team is either flailing around without a clear idea of the experience they want to present, or even worse, they’re happy to offer the least amount of mediocre content possible until the player base starts pushing back. When free-to-play titles like Warframe and Let it Die seem monumentally more generous and offer vastly more entertainment value than a triple-A sixty dollar release built with a budget large enough to feed whole continents, it’s clear that something has gone horribly wrong.- GameCritics
- Posted Jan 23, 2018
- Read full review
-
- Critic Score
Well O’Neill is clearly a smart man and a sharply observant writer, but this is a case where some restraint and a shorter running time would’ve made Little Red Lie a more tolerable, or perhaps even an enlightening experience. Instead, it’s an interminable slog through a world of misery starring terrible people, and I left it feeling worse for wear.- GameCritics
- Posted Jan 18, 2018
- Read full review
-
- Critic Score
Once I overcame my disorientation, figured out my tasks and conquered the middle of the Inverse, the last few sections were considerably more straightforward and delivered feelings of being awestruck similar to those I experienced at its beginning. InnerSpace suffers from some minor issues, but remains a game full of original ideas that’s worth getting lost in.- GameCritics
- Posted Jan 18, 2018
- Read full review
-
- Critic Score
Hidden Dragon Legend has some good visual design but not much else, and it’s a shame. I appreciated the style, but the actual game is so shoddily produced that it’s impossible to enjoy. I don’t care that enemies look good if fighting them is sluggish and repetitive. With tighter controls and fluid combat, Hidden Dragon Legend could have been a minor gem, but it’s just an attractive failure.- GameCritics
- Posted Jan 16, 2018
- Read full review
-
- Critic Score
I can’t make too much of the annoyances of the poorly-tuned jumping or terrible collision model. Even if The Secret Mine had rock-solid code, that foundation would be supporting an edifice of sand. Toby: The Secret Mine adds nothing of value to Limbo’s formula and accomplishes far less artistically than its progenitor. Even if it were better to play, there would still be no reason to play it.- GameCritics
- Posted Jan 16, 2018
- Read full review
-
- Critic Score
In my view, Football manager 2018 is an absolute triumph that revels in the cliche, ‘if it ain’t broke, don’t fix it’. The changes, and especially the new dynamics system have never had me feeling closer to my squad, the new engine is slick, and the additional motion captured animations really do freshen up the proceedings. This is another truly stellar outing from Sports Interactive, true masters of their craft and pioneers of the management genre.- GameCritics
- Posted Jan 16, 2018
- Read full review
-
- Critic Score
Shadowgate, Déjà vu and The Uninvited are obtuse, they’re rough to look at, and finding answers online is required, but their charm and atmosphere certainly carries through, even after so many years. Picking up all three of these classics for eight dollars is a no-brainer, but the quality time I had introducing these to my son was priceless.- GameCritics
- Posted Jan 16, 2018
- Read full review
-
- Critic Score
Confusing movement patterns could be overlooked during most battles, but the same can’t be said about the pace of ACORN Tactics. Taking time to plan out the attacks of six different machines can understandably be a little time consuming. However, waiting for the enemy to complete its turn should not take the same amount of time. By the end of the campaign, missions were taking around thirty minutes to complete. Unfortunately, ten to fifteen of those minutes was just me staring at the screen as the AI took its sweet, sweet time to attack. An option to allow the AI to move faster would have greatly improved the flow of the game. As is, the battles are just too slow. ACORN Tactics is an interesting case – it may be the first time I’ve ever enjoyed the later stages of the game and at the same time wished it would hurry up and be over.- GameCritics
- Posted Jan 10, 2018
- Read full review
-
- Critic Score
Road Rage isn’t half the game that it wants to be, and it’s hard to understand how it was released in its current state. There are plenty of places where I was able to drive through level geometry and out into a blank void, causing a crash. Likewise, I frequently found myself clipping off of courses into walled-off areas, and because the developers neglected to include a method for resetting my bike onto the track, I’d be forced to restart. Racing superbikes in a crowded city with narrow streets is a terrible concept to build a game around, and Road Rage marries that terrible concept with awful execution to create something that’s far less than the sum of its questionable parts.- GameCritics
- Posted Jan 10, 2018
- Read full review
-
- Critic Score
For those who are in search of a good puzzler wrapped up in bloody homage, Slayaway Camp: Butcher’s Cut is a great way to go.- GameCritics
- Posted Jan 9, 2018
- Read full review
-
- Critic Score
As someone with no deep knowledge of the franchise and severe misgivings about fighting game innovations, I was pleasantly surprised at how extremely playable Gundam Versus is. Great balancing and simple controls allow anyone to jump right into the combat, and the matches are always brief enough that I never felt like I was being forced to wallow in failure while learning the ropes. It turns out that a player doesn’t need to already know and love Gundam to appreciate high-speed robot carnage.- GameCritics
- Posted Jan 9, 2018
- Read full review
-
- Critic Score
Opus is a small-scale experience, and I find that to be totally appropriate. While the story didn’t end on the strongest of notes, I enjoyed the ride and thought it was not only a positive experience, but a great fit for the Switch. However, I was only tolerating the telescope portions in order to find out where the plot was going, so basically half of this game was a wash. Since the entire thing can be completed in two hours or so, it’s not too hard to put up with actually searching for Earth, but fans of small games and indies should expect to show up to Opus for the narrative and nothing else.- GameCritics
- Posted Jan 2, 2018
- Read full review
-
- Critic Score
Nearly a dozen years after it’s initial release, Okami remains a beautifully-realized vision that will still be enticing to players for a long time to come.- GameCritics
- Posted Jan 2, 2018
- Read full review
-
- Critic Score
I’ve seen articles mentioning that Gorogoa was created by a single man over a number of years, and it’s clearly a monumental labor of love. I want to respect that and I appreciate the amount of work that must’ve gone into this title… I honestly can’t even imagine. That said, as someone coming to this project knowing nothing about it beforehand, I found the Swiss-watch mechanics and detailed illustrations to be impressive, but the experience fell short in all other aspects. I’d love to view an edited Let’s Play of all the sequences being solved in order, but I have a tough time recommending it as something to play.- GameCritics
- Posted Jan 2, 2018
- Read full review
-
- Critic Score
This is ultimately what playing League of War VR Arena is — standing across from someone at a fake battlefield table, setting down toy soldiers, and watching them haphazardly run into battle like of a bunch of wind-up toys.- GameCritics
- Posted Jan 2, 2018
- Read full review
-
- Critic Score
After having gone through as much of the content as I could without teammates, my take on Raiders of the Broken Planet is that it’s a great B-tier action title shoehorned into an episodic games-as-service model that absolutely does not fit. If it was a standard single-player or couch co-op effort, episodic or not, I’d have no problem recommending it to folks who don’t mind rough edges wrapped in style and character. However, I’ve got serious reservations that this project could have ever worked, and these concerns seem founded since no one’s playing. Broken Planet is a great property with a lot of potential, but it’s in desperate need of a structure that makes more sense.- GameCritics
- Posted Jan 2, 2018
- Read full review
-
- Critic Score
The modified sports represented here include such standards as baseball, volleyball, and golf. However, outside of the volleyball levels, few of the games closely resemble the sport they are based on. The basics are there, like swinging a club in golf or trying to hit homeruns in baseball, but players shouldn’t expect anything close to simulations.- GameCritics
- Posted Jan 2, 2018
- Read full review
-
- Critic Score
My hope is that the final expansion will right the ship and highlight what makes Little Nightmares unique. However, for the time being, the Maw’s dirtiest secret is that it’s not actually hiding anything interesting.- GameCritics
- Posted Jan 2, 2018
- Read full review
-
- Critic Score
While the criticisms are worth mentioning, anyone who’s a fan of Resident Evil and has somehow not played this pair yet is sure to enjoy both, although I still maintain that Revelations 1 is the better of the two. With an ability to sync save data between games and an emphasis on bit-sized gameplay sessions, these entries are near-perfectly suited for the Switch library.- GameCritics
- Posted Dec 21, 2017
- Read full review
-
- Critic Score
All in all, despite its sometimes too-apparent limitations in production, Battle Chef Brigade more than succeeds at everything it sets out to do, proving that any concept can become a great game. Even though some of its components end up feeling a little undercooked, the final dish is still delicious.- GameCritics
- Posted Dec 19, 2017
- Read full review
-
- Critic Score
For gamers looking for depth and meaning behind their entrail splattering, Killing Floor 2 is not a prime choice. However, for players looking to spend some time in a silly, gory zombie shooter that doesn’t let storytelling get in the way of bloodshed, Killing Floor 2 is a good a throwback that’s welcome on the Xbox One.- GameCritics
- Posted Dec 18, 2017
- Read full review
-
- Critic Score
I can’t say much more about this little gem without running the risk of spoiling something, and since there’s absolutely no fat on these bones, giving even a little away would be a crime. However, what I can say is that this small, unassuming indie is a masterclass in tight, focused design and it delivers a wonderfully layered experience. Funny, scary, clever, and eerie in equal measure, The Count Lucanor is an absolute delight… Whether Hans finds his happily ever after nor not, this modern fairy tale is one that’s worth experiencing.- GameCritics
- Posted Dec 18, 2017
- Read full review
-
- Critic Score
Having put Poi down for a while to collect my thoughts for this review, I find myself looking back fondly on it, as I would with Banjo Kazooie or Gex, but I’m not sure it will make a lasting impression. Players who own a Switch and want something besides a a chubby Italian plumber on their screen can’t go wrong with Poi, but it’s hard to see it in that massive shadow.- GameCritics
- Posted Dec 15, 2017
- Read full review
-
- Critic Score
VA-11 HALL-A is a game best enjoyed in short bursts, when a player wants to relax with a title that makes few demands and offers pleasant company. Though it lacks the dramatic heft to propel it into the upper tiers of videogame storytelling, it doesn’t really aspire for such lofty goals and avoids the pretension that such titles occasionally evince. Much like a comfy bar in real life, it’s a good place to visit, but no one needs to stay for long.- GameCritics
- Posted Dec 15, 2017
- Read full review
-
- Critic Score
Pankapu is bitterly, unfairly hard to the degree that it’s almost unpleasant to play. There’s an audience out there for this sort of experience, but I’m not in it.- GameCritics
- Posted Dec 13, 2017
- Read full review
-
- Critic Score
While I still enjoy Etrian Odyssey in general and would recommend the series as a top-shelf dungeon crawler, I find it difficult to recommend Beyond The Myth to anyone who hasn’t already gone through the other games first. Between the watching-paint-dry speed of character growth and the lack of innovation in its overall design, this one feels like it’s going through the motions with no inspiration behind it. I fully admit that the Etrian team has continuously set higher and higher bars for themselves over the years and they’re still in a class of their own, but this feels like they’re just coasting. With so many fantastic games already under their belts, there’s little reason to play this one.- GameCritics
- Posted Dec 13, 2017
- Read full review
-
- Critic Score
In the end, FIFA 18 isn’t a tremendous, leaps-and-bounds improvement over FIFA 17, but EA Canada did fix what matters most — the on-field gameplay. While the other modes either stay the course or take a melodramatic dip downward, ultimately FIFA 18 shows that EA Sports is aware of the competition breathing down its neck, and is willing to make the necessary changes to regain the throne.- GameCritics
- Posted Dec 11, 2017
- Read full review
-
- Critic Score
Small issues aside, Hand of Fate 2 is finely crafted and beautiful. The challenges can be difficult thanks to the element of chance, but never overly harsh. If something presents too much of a problem, a different deck can be created to solve it. There’s nothing quite like it out there, and while the campaign might run a little too long, I still enjoyed every minute.- GameCritics
- Posted Dec 11, 2017
- Read full review
-
- Critic Score
Frankly, it’s nearly unplayable with the Move controllers. Even with that one huge flaw, DOOM VFR is still an incredible experience. It perfectly captures the raw, brutal thrills of DOOM, and enhances them beyond what I’d imagined was possible. Actually blasting an Imp with a shotgun from five feet away is the kind of experience I’ve wanted a videogame to offer for more than twenty years, and DOOM VFR‘s depiction is even better than my dreams. Even with its small number of levels, visual downgrade and the lack of a chainsaw, this is the purest DOOM experience I’ve ever had, and I can’t wait to see what Bethesda has in store next.- GameCritics
- Posted Dec 8, 2017
- Read full review
-
- Critic Score
Dead Rising 4 is a blissfully stupid good time, and as Dan stated in his review, it’s an incredibly focused experience with clear ideas about what it wants to accomplish. While this iteration removes one of the big things that made Dead Rising what it was (to me, anyway) the team at Capcom Vancouver make up for it by delivering satisfying zombie slaughter couched in a dopey, humorous world that fits the series’ core ideals. For newcomers or those who waited for it to hit PS4, Frank’s Big Package represents a fantastic opportunity to jump in and experience everything Dead Rising 4 has to offer, making the extra year of waiting well worthwhile.- GameCritics
- Posted Dec 7, 2017
- Read full review
-
- Critic Score
Despite the problems, Freaky Awesome has potential. It’s unusual to make players rethink their combat strategy and even movement methods every few, hectic minutes, and the concepts are solid. Sadly, the depth of the procedural generation is sorely lacking and the mutation options aren’t as broad as they need to be. Overall, it feels like it’s only halfway to what its proper final state needs to be — hopefully the devs will pump some more mutagen into it and let it develop.- GameCritics
- Posted Dec 7, 2017
- Read full review
-
- Critic Score
Manifest 99’s mechanics showcase how effective VR can be at eliciting emotional responses in a player. Although the title is very short, it’s dense and wastes little time in building to its conclusion. When all was said and done, I found myself thinking about my time on the train and reflecting on how I actually felt, rather than about the story and characters I was shown. That might sound like a bad thing, but I can only imagine that this result in an experiment like Manifest 99 means it was a successful one.- GameCritics
- Posted Dec 7, 2017
- Read full review
-
- Critic Score
I really wanted this game to be good. The E3 trailer looked like the ridiculous Fast & Furious title people have wanted for a decade, and I specifically asked for this review opportunity. In my mind, I was totally down for what this game was promising and in the mood for a good Need For Speed, but this just isn’t it. There are certainly worse racing games out there, but few can match Payback’s blandness. It’s a listless, lifeless, soulless product that perfectly exemplifies the current state of Electronic Arts. Maybe next time.- GameCritics
- Posted Nov 30, 2017
- Read full review
-
- Critic Score
Even with this one shortcoming, Skyrim VR is a triumph. While I’m nowhere near completing the campaign, I haven’t found a single quest, threat, or objective that’s more difficult to deal with in VR than it was in the old Skyrim. It was already a wonderfully deep world to inhabit before players could freely explore it from within, and the developers have proven that a fully-featured action RPG can work just as well (or frequently better) in VR than it ever did on a flat screen.- GameCritics
- Posted Nov 30, 2017
- Read full review
-
- Critic Score
There are lessons to be learned in Attentat 1942. Whether on social media or on the streets, there’s something to be said for taking a stand in the world. It might be hard to see it now, but we can only hope that in fifty years we’ll we be proud that we were talking about #YesAllWomen and #BlackLivesMatter and #LoveIsLove because we changed the times… or perhaps the times will change us? Attentat 1942 is a welcome wake-up call showing that it’s impossible to look into the future, but we can recall our past, and when doing so, good people are going to wish they had something better to say for themselves than “I didn’t know what to do.”- GameCritics
- Posted Nov 27, 2017
- Read full review
-
- Critic Score
Aside from the technical issues, The Invisible Hours is a masterpiece. It takes the best elements of live theater and videogames, and melds them into a mystery experience like no other. Halfway through my time with it, I found myself wishing every mystery could be told in such a dense and thorough manner. This isn’t just a successful narrative experience, it serves as a proof of concept that any number of stories could be told using this same format. The Invisible Hours is a must-play for mystery fans, a must-play for VR players wanting an entirely new experience, and a must-play for anyone interested in getting in on the ground floor of a bold new concept in visual storytelling.- GameCritics
- Posted Nov 27, 2017
- Read full review
-
- Critic Score
School Girl/Zombie Hunter does almost everything right. I could pretend to be annoyed that the story never gets around to explaining who the villain was or what he was doing, but the writing does such a good job of making the heroines’ emotional journeys resonate that the fact that their story doesn’t make sense is a minor quibble at best. It’s a game about teenagers with assault rifles shooting technicolor zombies – how much sense does it need to make? The missions are well designed, the dialogue is witty, and the combat mechanics are solid. The low-budget look and grindhouse premise make me feel like I should be apologizing for loving this game, but I’m not — this is one of the most delightful things I’ve played all year.- GameCritics
- Posted Nov 27, 2017
- Read full review
-
- Critic Score
The worst thing about Star Wars Battlefront II is that it could have been great. Without the terrible leveling system designed to milk money from players, the multiplayer would be a blast. If the story was expanded and focused on Versio, it could have been worth discussing. Instead, the final product is so cynical and wrongheaded that it’s added fuel to a larger discussion about lootboxes and gambling that’s starting to grab the attention of lawmakers outside the industry.- GameCritics
- Posted Nov 27, 2017
- Read full review
-
- Critic Score
I don’t like to be hyperbolic, but Larian’s semi-rebooted Divinity series really does make every other RPG in existence look like child’s play. And while Original Sin II has in no way been dumbed down, it’s a slower enough drip that I’d easily recommend this to first-timers over its predecessor. Its scope and depth may be intimidating, but however many months it may take the average gamer to complete Original Sin II, it’s worth every second.- GameCritics
- Posted Nov 27, 2017
- Read full review
-
- Critic Score
Bubsy: The Woolies Strike Back is a mess. Bad controls, uninspired enemy and level design, and a total lack of motivation to keep playing. I want to find something nice to say about it, but even the three boss fights are tedious, confusing slogs. The game ends with a promise that Bubsy will return in another installment, but it feels more like a threat.- GameCritics
- Posted Nov 21, 2017
- Read full review
-
- Critic Score
Factotum 90’s brevity and evenly-paced momentum ensure that Noel and Barbara do not wear out their welcome, though part of me wishes they would have stayed longer. Just as I was beginning to warm up, Factotum 90 ends and there’s little reason to crabwalk through the ship again the campaign ends. I suppose desiring more of a game can (and should) be read as a compliment, but for a title that takes place in a futuristic ship adrift in the vastness of space, opportunities seem missed. Factotum 90 joyously breezes by, but leaves little to chew on.- GameCritics
- Posted Nov 20, 2017
- Read full review
-
- Critic Score
Overall, Yakuza Kiwami isn’t a bad game despite several issues that drag it down. No, its real problem is that Yakuza Zero is a significantly superior product in every way that matters. Fans of the original release will likely dig the modernization, but for any newcomers thinking of jumping in, I’d recommend starting with the infinitely better prequel.- GameCritics
- Posted Nov 17, 2017
- Read full review
-
- Critic Score
With its simple gameplay and great style, Boss 101 would have been a perfectly serviceable ‘light’ bullet hell shooter. The fact that it has endlessly diverse bosses and a huge wealth of bonus content is just gravy. I’m always happy to see developers attempting to revitalize genres and bring them to new audiences, and this is a perfect example of devs going above and beyond to deliver far more game than they needed to, aimed at a larger audience than I would have thought possible.- GameCritics
- Posted Nov 16, 2017
- Read full review
-
- Critic Score
The real problem will be the expectations that millions of Gran Turismo fans bring. The vast majority who are going to buy this game aren’t the kind who’ll be reading this cautionary review, nor any other gaming publication for that matter. I imagine there’ll be a great deal of people strolling through a Wal-Mart, they’ll see a new Gran Turismo on the shelf, take it home, and then be completely dumbfounded by this barebones, obtuse, restrictive package. Those people are going to be profoundly disappointed by Sport, and I’m guessing so will most of the others who buy it thanks to the level of commitment necessary to get the most out of it. The people who go all-in will adore it, but the rest will be left in the dust.- GameCritics
- Posted Nov 16, 2017
- Read full review
-
- Critic Score
While Megaton Rainfall doesn’t have the most impressive graphics, it still manages to impress with the sheer audaciousness of its scope, and at its best, it feels more like a true superhero experience than any game I’ve ever played. Two of its nine missions may be frustrating slogs, but that isn’t such a bad ratio when the other seven are stellar simulations.- GameCritics
- Posted Nov 15, 2017
- Read full review
-
- Critic Score
Skipper certainly made me think outside the box. I usually feel confident in my puzzle-solving skills, but I was gnashing my teeth in frustration, not that the difficulty took anything away from my enjoyment. The learning curve is steep but rewarding, and while the devs don’t hand out medals for the effort, the relief of finally solving a situation is enough. It’s certainly a game that begs for one more minute, and I found myself going back often, especially as friends got involved over my shoulder. We’d collectively groan at each other’s mistakes, or share high fives when we’d snagged the answer. Playing together gave the game an extra layer of joy, but it kept my focus when playing solo as well. Skipper is a pleasant — if short lived — minimalistic puzzler.- GameCritics
- Posted Nov 15, 2017
- Read full review
-
- Critic Score
As much as I loved all the activities that Wilds provided on the side, Thunder’s Drum continued to call my name. Centering the world around the mountain provides compelling motivation to keep pushing through the main quest. I was equal parts interested in advancing the central storyline and in exploring all the side content that Wilds had to offer. That’s a rare, and joyful, feat for an open world game to achieve. Wilds pulls it off.- GameCritics
- Posted Nov 14, 2017
- Read full review
-
- Critic Score
Rogue Trooper is strange in that it stars a character too large and interesting for the game he’s the center of. The devs were clearly pushing the limits of the hardware back then, and this property and its ideas deserve a bigger and better canvas than a simple Redux can deliver.- GameCritics
- Posted Nov 13, 2017
- Read full review
-
- Critic Score
In the end, NASCAR Heat 2 offers up plenty of racing for fans to enjoy. The driving is tight, and it feels genuinely good to win. However, when it comes right down to it, I suspect my problem with the game may actually be a problem with NASCAR itself — all of the excitement and exhilaration is buried beneath race after boring race, lap after boring lap.- GameCritics
- Posted Nov 13, 2017
- Read full review
-
- Critic Score
Doom is an inferior experience on Switch in virtually every way, with the major exception that it can now be taken anywhere. And should major publishers continue making concessions on triple-A titles to release them on this platform, that’s the tradeoff that’ll be hanging over consumers’ heads. Whichever direction people swing, I’m glad that Bethesda is giving us the choice, and that the wonderful Doom survived the transition to handheld mostly intact.- GameCritics
- Posted Nov 13, 2017
- Read full review
-
- Critic Score
Ultimately, by neglecting to tell the stories about these games, Namco Museum on Switch leaves its selections in the unenviable position of selling their legacies to contemporary players on gameplay alone. Namco Museum would have prospective players believe that these selections are valuable, timeless experiences, but the reality is that no game is timeless — every one exists in its own moment, a photograph with its horizons safely tucked away in the background. For players that have the memories, maybe a faithful recreation is enough. But the rest? They’ll be left wondering what all the fuss was about.- GameCritics
- Posted Nov 13, 2017
- Read full review
-
- Critic Score
It took me an hour to make my way through The Depths, but I’d imagine more clever players could manage it in a little more than half that. While this isn’t an especially robust or full-featured expansion, it fits perfectly within the world of the main game. Anyone charmed or chilled by Little Nightmares will find more to love here, as well as some images sure to keep them up at night.- GameCritics
- Posted Nov 10, 2017
- Read full review
-
- Critic Score
Middle-Earth: Shadow of War is a massive game that feels a lot like its predecessor, but now it’s filled with even more things to collect and more missions to finish. But when does a game contain too much? As I reached the end of the campaign, the good times I had turned into a series of chores. Luckily, players can avoid most of the busywork by not worrying about the online conquests or the endgame, but for those that do? Be prepared to grind for it.- GameCritics
- Posted Nov 10, 2017
- Read full review
-
- Critic Score
Aside from those issues and a cooperative mode that seems to exist purely to give a spectator something to do, I had a great time with Odyssey. It doesn’t feel like the massive leap forward that some of Mario’s earlier 3D outings have been, but its polish and spirit make it another must-play in the ever-increasingly impressive Switch library. Leave it to Nintendo to deliver us some blissful escapism in a year when a lot of us really need it.- GameCritics
- Posted Nov 9, 2017
- Read full review
-
- Critic Score
Glo treats its one unique feature – navigating a darkened world as a square capable of producing light – with equal parts playfulness and disinterest. At times, I controlled Glo through a battalion of boxes that exploded in a dazzling display of fireworks. Using the light created, I planned my next move as I descended downward into unknown depths. Other times – far too often – a mistimed jump sent me back to the beginning of a stage that I had grown too familiar with to enjoy any longer. While some players may enjoy the steep difficulty, little else makes Glo stand out.- GameCritics
- Posted Nov 8, 2017
- Read full review
-
- Critic Score
I can only recommend Deadcore to speed-runners or the most dedicated of players, but those that get through the initial challenge will find a deep title that successfully translates many hardcore 2D elements into the third dimension. Everyone not in those two categories? Avoid.- GameCritics
- Posted Nov 7, 2017
- Read full review
-
- Critic Score
While the story about the fate of humanity and the mystery surrounding the unseen alien race was ultimately a disappointment, I still find myself thinking about the most memorable moments from The Solus Project, such as encountering my first raging storm or wading waist-deep through that subterranean pool. At its best (and in VR) it evokes the strange and wonderful sensation of exploring a truly unknown environment. At its worst, it’s a slog that undercuts its unique qualities with finicky survival elements and an inconsistent, sometimes-buggy experience.- GameCritics
- Posted Nov 6, 2017
- Read full review
-
- Critic Score
Earth Atlantis remains a beautiful, enjoyable shoot-’em-up under the sea, and I highly recommend taking the dive.- GameCritics
- Posted Nov 6, 2017
- Read full review
-
- Critic Score
Peach Beach Splash isn’t as much of a departure from the series as Bon Apetit was, but it’s still somewhat inconsequential compared to a mainline entry like Estival Versus. Blasting bikini ninja with water is cute, the gameplay is mostly solid, and it does a serviceable job of increasing the threat of Shin to set up the next game, but Senran Kagura risks sacrificing the momentum of the series overall with too many ancillary games.- GameCritics
- Posted Nov 2, 2017
- Read full review
-
- Critic Score
Wolfenstein II: The New Colossus is a remarkable title, the best Wolfenstein game yet, and one of the finest singleplayer FPS titles ever created. With so much recent chatter about the death of the triple-A single player game, here comes BJ Blazkowicz with two middle fingers pointed directly at that idea. And with such a lengthy campaign, the lack of multiplayer isn’t even missed. The thrilling action, tight controls, incredible variety of tactics, and a surprisingly emotional, thought provoking, hysterical story make this one not to miss — the fact that it brings timely commentary on undesirable aspects of American society is even more icing on this Nazi-stomping cake.- GameCritics
- Posted Nov 2, 2017
- Read full review
-
- Critic Score
Despite papering over some of the cracks that threatened its original incarnation, Warzone doesn’t quite fix the problems of EVE Valkyrie, and its value as a space game will, in some ways, depend on a player’s available hardware. Players who own VR headsets will find the definitive edition of one of the medium’s most accomplished titles, while players without VR will find a competent, fast-paced space shooter that (at least on PlayStation) doesn’t have much in the way of strong competition.- GameCritics
- Posted Nov 1, 2017
- Read full review
-
- Critic Score
I never got a sense that I knew what A Hat in Time was about either as a story or as a game. Its various worlds don’t cohere, its plot doesn’t exist, and its systems never really play off each other in an interesting way. No single aspect of the experience is terrible, but the good bits never build to anything. Consequently, A Hat in Time is a cute, breezy little thing that rolls off the mind as soon as it’s completed.- GameCritics
- Posted Oct 31, 2017
- Read full review
-
- Critic Score
Assassin’s Creed: Origins breathes new life into this ten-year old series, culling the parts which didn’t work while branching out and growing beyond what it once was. It successfully maintains the heart of the franchise and smartly dumps unnecessary baggage while opening it up to more kinds of players. Technical issues keep it from being a masterpiece at the moment, but there’s no doubt that patches are incoming. Overall, if this is the future of Assassin’s Creed, it’s a bright one.- GameCritics
- Posted Oct 30, 2017
- Read full review
-
- Critic Score
Even with frustrating oversights, The Mummy Demastered is a fantastic example of its genre. There’s great creature and boss design, perfectly designed platforming sequences, and a wide enough variety in environments that it can offer unique visuals all the way to the end. As a tight, confident action title, The Mummy Demastered succeeds not just as a love letter to movie-inspired cash-ins from the ’90s, but also as a legitimately great action game in its own right. And, if that wasn’t enough to recommend it, it’s also a rare tie-in that ended up far better than the movie it was adapted from.- GameCritics
- Posted Oct 27, 2017
- Read full review
-
- Critic Score
While I can’t discuss story details, Danganronpa V3 shines by highlighting the memorable cast while twisting the story around in surprising ways. The structure doesn’t change much from the prior two entries and it doesn’t need the minigame padding, but that doesn’t stop this from being a fantastic experience. Fans of the series owe it to themselves to play V3, as it was clearly created with them in mind and holds up perfectly alongside Trigger Happy Havoc and Goodbye Despair.- GameCritics
- Posted Oct 25, 2017
- Read full review
-
- Critic Score
Elex is the best game Piranha Bytes has ever made. They’ve taken all the lessons learned on plotting, worldbuilding and character development from their work on Risen and Gothic and applied it something far more ambitious. The result is a truly great action-RPG, full of interesting characters, memorable quests, and amazing environments. While Elex‘s story comes to a satisfying conclusion and all the questions Jax starts with are definitively answered, it ends with the suggestion that there’s a much bigger story on the way, and I can’t wait for it to arrive.- GameCritics
- Posted Oct 25, 2017
- Read full review
-
- Critic Score
After circling the world’s skies and visiting the final shrine, I had a wonderful time with Aer: Memories of Old. The visuals are perfect, it’s deliciously compact, and there really is something quite wonderful about being able to take to the skies and fly without a care. After seeing it so long ago and holding onto hope that Forgotten Key would deliver, I can honestly say that it was worth the wait.- GameCritics
- Posted Oct 23, 2017
- Read full review
-
- Critic Score
The Evil Within 2 offers a few solid scares, some glimpses into a more promising game, and a lot of unexciting bloat. In such a crowded release season, it’s gonna take more than that to earn a recommendation from me. But hey, at least they got rid of the letterboxing. That’s a step in the right direction.- GameCritics
- Posted Oct 23, 2017
- Read full review
-
- Critic Score
While South Park: The Fractured But Whole builds upon the mechanical groundwork laid by The Stick of Truth, it doesn’t have the same impact its predecessor had. Nothing is as shocking as Stick‘s sights, too much of the same ground is covered again, and while the combat is improved, it’s nothing to write home about. South Park: The Fractured But Whole is still entertaining and I enjoyed my time with it, but I couldn’t help but feel like I was watching a rerun.- GameCritics
- Posted Oct 23, 2017
- Read full review
-
- Critic Score
Despite featuring a gorgeous and carefully-designed world, Obduction fails to execute on its central identity as a puzzle game. And, when three quarters of the experience consists of walking from one point to another and sitting through loading screens, it’s difficult to imagine that Cyan Worlds respects the time of Obduction’s players. Returning the favor, I ended up having very little respect for their game.- GameCritics
- Posted Oct 20, 2017
- Read full review
-
- Critic Score
Even with no major changes and some minor issues, Picross S is a satisfactory, affordable puzzle game. Not much else needs to be said.- GameCritics
- Posted Oct 19, 2017
- Read full review
-
- Critic Score
Controls are just too important to overlook in a game, and Astral Traveler’s result in frustrating play. Add in questionable level designs that slow down the ship too often, and the result is that any potential enjoyment is sucked away. My younger self would have been disappointed, but would have kept playing. My adult self knows better, and has moved on to more enjoyable endeavors.- GameCritics
- Posted Oct 19, 2017
- Read full review
-
- Critic Score
While the last boss is unnecessarily cheap (come on, we all saw that coming) and the graphics are nothing to write home about, I was happy to find that there were plenty of nuances to the fighting, and there was clearly much thought given to its design. Senko no Ronde 2 is an oddball title that’s not for everyone and the story mode is a complete waste, but for those who find themselves in the Venn diagram intersection of fighting games, anime, giant robots, and shmups, there’s nothing else on the market like it.- GameCritics
- Posted Oct 18, 2017
- Read full review
-
- Critic Score
I’m sure a patch will fix the crashes soon, but otherwise, Battle Chasers: Nightwar is one of the few RPGs I’ve played recently that respects the player’s time and rewards them with story beats, smart dungeon designs and great characters. It may not be perfect, but when it comes to RPGs, it’s a step in the right direction.- GameCritics
- Posted Oct 17, 2017
- Read full review
-
- Critic Score
I can’t praise Valkyria Revolution‘s story enough. It’s a clear-eyed meditation on the horrors of war – even, perhaps especially, justified war. If the developers had found a way to make the dreary, repetitive combat as worthwhile as the story that frames it, this would have been an incredible game.- GameCritics
- Posted Oct 17, 2017
- Read full review
-
- Critic Score
Although Echo fizzles out instead of building to a crescendo, I still loved it. I mean, we’re talking instant entry into the Top 5 games I’ve played this year. It’s just a shame that Ultra Ultra didn’t keep layering in mechanics and that the story lost focus. However, despite these issues, Echo remains an incredibly strong debut from a developer I’ll be keeping my eye on in the future.- GameCritics
- Posted Oct 16, 2017
- Read full review
-
- Critic Score
Mages of Mystralia is a pretty, polished experience bolstered by an excellent spin on combat. The world is bright and cheerful, the exploration of the land is rewarding, and the spell system is great. Chalk up another success story for the Canadian Media Fund and one for Borealys Games.- GameCritics
- Posted Oct 16, 2017
- Read full review
-
- Critic Score
It truly bothers me that I had to spend half this review talking about loot crates and in-game economics. I would’ve much rather spent this space talking about the fantastic driving experience, the way the game can be tailored to any desired skill level with the bevy of options, the incredible car customization (when applicable), the beautiful graphics, the astounding attention to detail in the car models, and the sheer, unrelenting car-porn that Forza 7 provides. On the other hand, anyone who’s paid attention to this series already knows this — not much has changed, and the stuff that has changed like the VIP support, currency manipulation and the homologated career mode will leave longtime fans perplexed why this route was taken. Forza 7 is a fantastic driving title that can’t stop tripping over itself, and its majestic driving experience is overshadowed by a lack of new ideas and suspicious economic decisions.- GameCritics
- Posted Oct 13, 2017
- Read full review
-
- Critic Score
While I actually felt sympathy for the monster even though I didn’t doubt the girl’s condemnation of it, Lydia still manages to land a heavy emotional blow with admirable economy thanks to its expressive art and skillful storytelling. It’s a strong, sharp jab of a game, and well worth it for anyone willing to take the punch in the gut.- GameCritics
- Posted Oct 12, 2017
- Read full review
-
- Critic Score
With a better upgrade/weapons system and slightly nerfed bosses, Let Them Come would be a fine experience — the kind of quick diversion players could drop into for a few minutes of alien slaughter here and there. Unfortunately, at some point in development the decision was made to prioritize challenge and droning repetition over playability, and the result is a title that can only be enjoyed by players who like spending time with games that hate them.- GameCritics
- Posted Oct 12, 2017
- Read full review
-
- Critic Score
Dragon’s Dogma isn’t just a fantastic time, full of superb adventuring and uncharacteristically accomplished combat. It’s also one that’s stood up incredibly well over the years, feeling every bit as fresh and unique as when it debuted in the previous generation. It really says something that after hundreds of hours and dozens of completions later, I was more than willing to drop everything and get stuck back in to this remaster. It may have aged a little visually, but its combat and reward-heavy exploration have proven themselves evergreen, standing out from the competition even now.- GameCritics
- Posted Oct 11, 2017
- Read full review
-
- Critic Score
By Perception’s conclusion, I’d witnessed several generations of families who’d lived in this mysterious estate, how they meshed together and found Cassie’s link to them. Some were more interesting than others, but Perception ends up dragging on for too long with too little intrigue to carry it through. Had it been half as long and experimented more with the applications of Cassie’s blindness, Perception could’ve been a fascinating experience. What I actually got was the chance to stumble around in the dark for six hours, which is about as enjoyable as it sounds.- GameCritics
- Posted Oct 11, 2017
- Read full review
-
- Critic Score
Playing Cuphead on the easier difficulty reveals that the game’s challenge level is the only trick up its sleeve. Take that away, and all we’re left with is an uninspired and monotonous run-and-gun that just happens to be the most visually-striking release of 2017. Yes, Cuphead’s presentation is magnificent — it’s just a shame that StudioMDHR couldn’t come up with an interesting game to pair with it.- GameCritics
- Posted Oct 10, 2017
- Read full review
-
- Critic Score
As an exploration title the environments are dull, and navigating them is a chore. As a puzzle game, it’s a cakewalk. As a narrative, the framework of a solid concept is spoiled by poor presentation and pacing. As a horror game, it’s not scary. What Andreasyan was able to create here all by himself couldn’t have been simple or easy, but tell that to the person who has thousands of Steam games to choose from and a finite amount of time and money to spend on them.- GameCritics
- Posted Oct 9, 2017
- Read full review
-
- Critic Score
Putting the lack of new content aside, Axiom Verge is just as good now as it was in 2015, and it also pulls off the rare feat of being incredibly imaginative while also paying obvious homage to its inspiration. Thomas Happ clearly loves Metroid a whole lot, but his outstanding art design and musical talents keep the game he spent five years of his life on from feeling like a knockoff. Anyone with a Switch who hasn’t played Axiom Verge yet will find a polished adventure that would be a great addition to their library — just don’t leave it in the backlog pile.- GameCritics
- Posted Oct 9, 2017
- Read full review
-
- Critic Score
This feeling of style over substance largely describes Ruiner in total — the aesthetics are on point, but style alone can’t carry a game. It’s a shame that it fizzles out so soon after starting, but I’m left with the sense that this studio will be turning out great things in the future… they’re just not quite there yet. If their next project manages to bring gameplay as rich as their visuals, it’ll be a real crackerjack.- GameCritics
- Posted Oct 9, 2017
- Read full review
-
- Critic Score
JYDGE isn’t very long, but it’s incredibly wide, and its winking embrace of ’80s-style ultraviolence should charm both devotees of the franchises that inspired it and anyone who can appreciate a clever shooter.- GameCritics
- Posted Oct 6, 2017
- Read full review
-
- Critic Score
SteamWorld Dig 2 is adorable, polished, smart, and basically nails everything that counts. It’s a joy to spend time with work like this, and all I can say to Image & Form is…. Well done!- GameCritics
- Posted Oct 5, 2017
- Read full review
-
- Critic Score
Does Hob serve itself by obfuscating its path and story as much as it does? I don’t think the experience is better for these choices. Forcing the player to bang their head repeatedly against the walls of the world undercuts, rather than strengthens, the game’s considerable charm. The inability to clearly communicate also interferes with the intended emotion of the finale, giving a supposedly solemn choice a silly prelude that doesn’t lay out the stakes in any intelligible way.- GameCritics
- Posted Oct 4, 2017
- Read full review
-
- Critic Score
Blue Reflection is incredibly upfront about what it’s trying to accomplish here — it’s explicitly about the real dangers to life and limb that can be caused by depression and negative emotional states, and it’s also about the importance of reaching out to those who are suffering and trying to make their lives better. I can’t say that I’ve seen many games with the same goal, but I enjoyed making the world a better place. The experience is sweet, funny, intense, and one of the most fundamentally good-hearted titles I’ve seen in ages.- GameCritics
- Posted Oct 4, 2017
- Read full review
-
- Critic Score
Though NHL 18 is a solid, enjoyable title that will likely appeal to old and new hockey game fans alike, there’s little innovation on display — the developers only deliver minor improvements and necessary tweaks. In order to make the series relevant again, EA needs to find a way to revolutionize the gameplay. It pains me to say, but it’s not 1994 anymore and expectations have changed. As much as I enjoyed my time with NHL 18, I would rather see the series get benched for a few years and come back with something truly new rather than another installment of more-of-the-same.- GameCritics
- Posted Oct 3, 2017
- Read full review
-
- Critic Score
The most impressive thing about Freedom Planet is just how good it feels. It feels great to find the correct sequence of actions to send Lilac rocketing through a level at warp speed. It feels great hearing each song on the excellent soundtrack for the first time. It feels great to nail the perfect spin dash on an enemy and absolutely shred it. That type of exhilaration is rare and worthy of praise. There’s no shortage of retro-style games that will charm one’s socks off with beautiful sprites and catchy tunes, but to combine all of that with such a deep mechanical understanding of those old Genesis platformers is a remarkable feat. GalaxyTrail, please take a bow.- GameCritics
- Posted Sep 29, 2017
- Read full review
-
- Critic Score
While it requires a fair time investment to get sunk in and the AI could definitely stand to have its fangs pulled out, Culdcept Revolt offers a wonderfully rich tabletop experience that would be impossible to replicate on a tabletop. It’s unlike almost anything else available today.- GameCritics
- Posted Sep 29, 2017
- Read full review
-
- Critic Score
Auto Age is a fascinating misfire, making one weird mistake after another. This talented group of developers generate a wonderful setting and engineer great control mechanics for exploring a world, and then cram it all into the most ill-fitting genre possible for the foundation they’ve laid. I don’t know what convinced them to aim so low with their concept, but Auto Age: Standoff is an experience that’s only a shadow of what the intro and tutorial suggest it should be.- GameCritics
- Posted Sep 28, 2017
- Read full review
-
- Critic Score
I do love this series and I certainly didn’t have a bad time playing it, but this entry is lacking in the pizzazz that the earlier entries had. The Golf Island overworld adds nothing to the experience, and the amount of grinding to unlock new things is downright ridiculous. That said, the core golfing is still highly enjoyable, it’s nicely priced nicely at $40, and frankly, there’s no competition on the market. As such, Everybody’s Golf is everybody’s golf by default — newcomers will find it solid, but longtime fans like me might wish for days gone by.- GameCritics
- Posted Sep 28, 2017
- Read full review
-
- Critic Score
As surprising as it is given how unappealing the package initially looks, Marvel vs Capcom Infinite is a decent brawler when all’s said and done. It may look borderline repulsive in spots, have a subpar soundtrack and be sporting a less interesting roster than previous iterations (and no, there’s still no sign of Sheva Alomar or Regina from Dino Crisis) but the fights are enjoyably high-octane affairs with solid mechanics, and as cliché as it might sound, that’s really what it’s all about at the end of the day.- GameCritics
- Posted Sep 26, 2017
- Read full review
-
- Critic Score
While the fourth chapter disappoints with superfluous wrapup and temporal confusion, the three other chapters of The Lion’s Song offer engaging tales of creative struggle and triumph. In their best moments, they convey the sense of being in a city enjoying the full bloom of artistic and intellectual development, where new sciences and new approaches to art might connect and transform each other, and that’s a kind of excitement games rarely capture.- GameCritics
- Posted Sep 25, 2017
- Read full review