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81

Generally favorable reviews - based on 28 Critic Reviews What's this?

User Score
7.3

Mixed or average reviews- based on 110 Ratings

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  • Summary: Moonlighter is an action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
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Moonlighter - PSX 2017: Gameplay Trailer
Score distribution:
  1. Positive: 25 out of 28
  2. Negative: 0 out of 28
  1. May 28, 2018
    92
    Moonlighter is a wonderful game that uses a delightful separation of tools to make you want to keep playing. It innovates the dungeon crawler genre in the most ingenious way possible.
  2. May 28, 2018
    90
    Moonlighter is a refreshing take on the rogue-like that not only adds to the genre with the use of its shopkeeping mechanic but makes use of its rich environments and items to tell a truly interesting story. Despite some performance issues my experience with Moonlighter was extremely positive, and I can’t wait to return to Rynoka and revisit the story of Will and Moonlighter once again.
  3. Sep 4, 2018
    85
    Though it comes with some bugs, ample load times when entering or leaving a dungeon, and an English localization that shows some evidence of the developer's Spanish roots, Moonlighter presents well. While some may shy away from the repetitive formula, I am certain fans of the roguelike genre will find a lot to play with in Moonlighter. That being said, the scant story is not so demanding that players need commit fully to it in one continuous playthrough. Thus, Digital Sun has developed Moonlighter into something that feels as timeless as its role models and will welcome back players delve after delve.
  4. May 28, 2018
    80
    Despite the fact that Moonlighter doesn’t do anything incredibly new, it still feels like a wholly unique experience. The combination of dungeons and shopkeeping creates a great gameplay loop that encourages exploration, and the game’s aesthetic really helps drive everything home. There’s definitely a bit of micromanaging to do with its myriad systems, but it all connects into a surprisingly satisfying experience.
  5. games(TM)
    Jul 14, 2018
    80
    Moonlighter builds good will, even in the face of some of its design choices. The grind from lowly dungeoneer and shopkeeper to an adventurer in your own right is enjoyable and, thanks to the gorgeous pixel art, you won't want to take your eyes off it. [July 2018, p.82]
  6. May 28, 2018
    79
    Moonlighter has something to offer for casual players, completionists, and even speedrunners. Dungeons can be beat in ten minutes which is great if you don't have much time on your hands. There's also a huge variety of achievements to collect, ranging from defeating the bosses to beating the game in under ten hours to creating every weapon plus a surprising amount of hidden achievements, too. It makes me wonder: how many secrets are in Moonlighter that I don't yet know about? There's a lot to uncover.
  7. May 31, 2018
    70
    The story is barely present, and persistent elements that tie the rogue-lite experience together – like crafting and store expansion – have too little impact to convey a satisfying sense of progress. When viewed on a smaller scale, the accessible combat and simple formula make it easy to pick up and enjoy Moonlighter casually. However, my excitement and enthusiasm were at their highest during the brief window when I didn’t know exactly what to expect next.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 13 out of 22
  2. Negative: 1 out of 22
  1. May 30, 2018
    10
    Moonlighter is a great fun to play with z mixture of trading and night-exploration fiction. just cant stop playing it! great fun
  2. Feb 21, 2020
    10
    What a great concept for a game! Go through Zelda-style dungeons, kill monsters, get loot, set up a shop and sell the loot you don't keep forWhat a great concept for a game! Go through Zelda-style dungeons, kill monsters, get loot, set up a shop and sell the loot you don't keep for yourself to customers, and then use that money to upgrade your gear, town, and shop. You figure out how to set prices based on customer reactions. It's a simple but satisfying gameplay loop that is addictive as hell. The only real weakness is that the game isn't longer/there isn't more stuff to upgrade in the town or on your gear.

    The music in this game deserves special mention. Moonlighter has my favorite OST since Mass Effect in 2007. I recently purchased the soundtrack for $6.99 on bandcamp which comes in a variety of file types including 320kbps mp3s and FLACs. David Fenn is now a name I will follow.
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  3. May 29, 2018
    10
    One of the best Indie game from over the years! so much fun, so much great game :D highly recommended to buy this game and plal, play and onceOne of the best Indie game from over the years! so much fun, so much great game :D highly recommended to buy this game and plal, play and once again play ! Expand
  4. Jul 28, 2018
    8
    Moonlighter isn't perfect but it has such an ingenious idea that it's hard to hate it for its missteps

    The game lacks a story for the most
    Moonlighter isn't perfect but it has such an ingenious idea that it's hard to hate it for its missteps

    The game lacks a story for the most part. You play a boy who runs a shop, the titular moonlighter, and there are dungeons near your village that merchants and heroes venture through. There are 4 dungeons and a locked 5th dungeon that our young protagonist wishes to explore Besides some notes within the dungeons that you explore, there isn't much of a story beyond that. The ending does open the game up for an even more interesting sequel if it's ever made but sadly that is all there is to the story.

    There are two sections of game play within this game, dungeon crawling and shop-keeping. The dungeon crawling is simple, run through randomly generated dungeons with 4 distinct themes, golem, forest, desert, and tech that you unlock in that order. You will encounter monsters within these dungeons who drop loot that you will sell in your shop or use to upgrade your equipment. There are 3 armor types and 5 different weapon types. The game is not too hard even on the hardest difficulty but is a bit of a grind . The only other move your character can perform is a dodge roll which he will use to avoid enemy attacks or cross gaps in the environment. Overall, the combat is a serviceable system and is quite satisfying for the first half of the game but can quickly get boring. I recommend switching weapons after a while because each weapon has different abilities and stats which can help keep the experience from getting dull

    The shop-keeping also starts out fun with just a small shop with 4 slots but the moonlighter can be upgraded to have more slots and chests just like your town can be upgraded.. The upgrades are really basic and I would love to see them expand upon the town features in the future as you can only hire 5 people to come to your town and 3 of them are basically useless after your first encounter. You open shop, set the prices for the items, and run the shop for the day. You eventually have to worry about thieves but they are quick to stop and usually aren't a big issue. You do get an assistant on the third shop upgrade who will run the shop for you but she takes a 30% cut. Just like the dungeon crawling, it is a fun idea until halfway through the game when it can feel like a chore, especially since the only expenses are your own upgrades and you don't have to worry about any daily or monthly expenses.

    The game also has several bugs that the devs are working to fix. One I ran into was the ground in my town turned black but was easily fixed. Another bug I ran into was I couldn't wear my cloth armor into the final dungeon because the game would crash. Luckily by this point you should be so rich that you can just buy the materials for an iron or steel armor set.

    The game also has a significant issue of the lack of endgame content but the devs are already working on new content to add to the game. Bosses don't respawn and you have no real reason to keep playing once you beat it

    Despite my criticisms, I still loved this game. For $20 it's surprisingly fun and I am really excited to see what they add and see if they eventually come out with a sequel. I still recommend it, especially if it's on sale.
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  5. Jun 9, 2023
    7
    Combination of rogue-like dungeon crawler and trading game, Moonlighter is a little lightweight but there's something quite hypnotic andCombination of rogue-like dungeon crawler and trading game, Moonlighter is a little lightweight but there's something quite hypnotic and soothing about its unashamed RPG lite level-grinding thanks to the pretty graphics and chilled out attitude. Expand
  6. Dec 18, 2018
    7
    Wer schon immer einmal wissen wollte, wie der Job eines Rollenspiel-Ladenbesitzers wirklich aussieht, spielt Moonlighter – denn hier seid IhrWer schon immer einmal wissen wollte, wie der Job eines Rollenspiel-Ladenbesitzers wirklich aussieht, spielt Moonlighter – denn hier seid Ihr kein Held, sondern der schnöde Shopkeeper selbst. Um Euer Lager zu füllen und die Kunden zufriedenzustellen, schnetzelt Ihr Euch in der Ur-Zelda-Obenansicht durch zufallsgenerierte Dungeons und nehmt alles mit, was später Profit macht. Den Preis bestimmt Ihr dann in der Oberwelt selbst und investiert das gemachte Gold in den Ausbau von Theke und Ausrüstung. Das ist befriedigend und sehr motivierend – vor allem aufgrund der extrem komfortablen Spielmechaniken: Ist etwa im Verlies mal das Inventar voll, verhökert Ihr noch dort entbehrliche Items zu einem niedrigen Preis, ein praktisches Amulett bringt Euch gegen kleines Geld zudem jederzeit zurück an die Oberfläche. Das muss auch so sein – denn die Kämpfe sind knackig und die Bosse gnadenlos. Etwas schade: Die zufallsgenerierten Level unterscheiden sich zwar untereinander, einzeln fehlt es jedoch deutlich an Vielfalt – und Rätsel gibt es ebenfalls keine. Außerdem zieht Moonlighters Midi-Gedudel im Vergleich zu Genrekollege Stardew Valley klar den Kürzeren. Dafür passen seine Knuddeloptik und die meist kurzen Sessions perfekt zur Nintendo-Switch-Version des Indiespiels. Expand
  7. Jun 7, 2018
    4
    This is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a prettyThis is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a pretty good aesthetic and soundtrack fun can be had.

    Unfortunately, the limited weapons and no utility in combat makes it a shallow hack and slash that gets repetitive. That, and the game is about grinding ingredients from the same monsters in order to make gold and buy a very limited selection of equipment.

    That said, this game would be a 6 or perhaps 7 just off the dungeon part. But, half the game is the shop part. Unlike some other games that do an excellent job of it- this basically just makes selling your loot tedious. It's not fun, it's time consuming, and it makes dungeons take far, far longer than they should to get through- which in turn makes them more tedious and start to wear; without this, you'd be through the dungeons much more quickly and they wouldn't have time to become boring.

    This game really can only be suggested to those who enjoy gold and mat farming in MMOs, because that's precisely what it is about.

    Again- this could have been a 6 or 7, but by turning it into a grind they've made almost everything nice about the game become boring.

    Very promising start though.
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See all 22 User Reviews