TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • 76 Metascore
    • 70 Critic Score
    Chaos;Child delivers a disturbing and engaging story that not only stands on it’s own, but helps to expand the worlds of other parts of the Science Adventure Series. It’s just a shame that it takes so long to experience that story, and that the choices you make to find every piece of info and characterization are weirdly designed. Chaos;Child isn’t as good as Steins;Gate at the end of the day, but a more memorable cast of characters and a more distinctive art style would help future entries stand alongside Steins;Gate instead than behind it.
    • 79 Metascore
    • 80 Critic Score
    Hob
    Runic fans waiting on Torchlight III may be feeling sore, but the developer’s decision to take a gamble on something new has certainly paid off. Hob demonstrates just how well this team can create a world and stitch it together with intuitive level design. Although some parts are clearly stronger than others, as a whole Hob is easily one of the best indie games of 2017.
    • 56 Metascore
    • 50 Critic Score
    Raiders has some interesting ideas, but slips in its execution. While the gunplay is solid and the graphics and voice acting are both good, the repetition of the missions combined with the need to replay them for what little character customisation there is quickly takes the shine from it all. What remains is a middling game that misses its potential.
    • 67 Metascore
    • 70 Critic Score
    The Lego Ninjago Movie Game does a great job of bringing the full film experience to your console and wrapping it up with the next step in Lego gameplay . It’s fantastic to see a return to the style of the Lego Movie Videogame, as opposed to the Lego Batman Movie’s half-accurate Lego Dimensions pack, but it’s bittersweet when all of that good work is somewhat undone by last-gen technical flaws which have somehow found their way back in.
    • 75 Metascore
    • 70 Critic Score
    There is so much to love about Battle Chasers’s take on the JRPG. Its strategic elements, well-crafted characters (although the attempts at self-referential humour with Red Monika’s physique are not always successful), brilliantly judged battle system, and satisfying crafting all combine with a good, albeit not groundbreaking, fantasy narrative. Sadly it’s plagued by frequent crashes which impact the score at launch, but this game is otherwise easy to recommend for fans of the genre.
    • 80 Metascore
    • 80 Critic Score
    Middle-earth: Shadow of War is massive, yet at the same time a prime example of a sequel that’s bigger, but not necessarily any better than the original. Once again the Nemesis system shines, allowing players to forge their own unique stories, even if the game tries to do too much with it at times. Getting caught in its tangle of new systems and features can be frustrating, but there’s still a great open world game here.
    • 81 Metascore
    • 80 Critic Score
    A great remake that ticks all the right boxes. Not only does the original game hold up incredibly well, but there are plenty of design and mechanical changes that make the game feel fresh. Bowser’s Minions is a great addition that complements the original game nicely. This is a great starting point for the Mario & Luigi series and is wholeheartedly recommended.
    • 79 Metascore
    • 70 Critic Score
    The Metronomicon successfully blends the mechanics of rhythm action games with the battle system of JRPGs. As such, it is well worth experiencing, although I am not sure how big a crossover market there is between those two genres. Unlike Persona 4 Dancing All Night, for example, the main element borrowed from RPGs is in the battling. If the concept intrigues you then there is much to enjoy, but only the most freakishly dextrous should try playing at the harder skill settings.
    • 86 Metascore
    • 90 Critic Score
    Forza Motorsport 7 continues the series’ march towards motoring perfection, and graphically there is simply nothing close to touching it. What’s even more remarkable is that it looks so good before we see the boost the Xbox One X will bring to both the visuals and the performance. There are some downsides to that fidelity, and on a standard Xbox One the load times suck a chunk of the fun from the experience, while the game’s internal economy also looks likely to cause problems further down the line. Having said that, this is still a masterpiece of racing software, and undoubtedly it’s set to become what its rivals in the genre will be judged against.
    • 88 Metascore
    • 80 Critic Score
    Cuphead was well worth waiting for. It provided exactly what Studio MDHR said it would be – a boss rush with plenty of well-designed bosses and gorgeous presentation that mimics the Fleisher brothers’ art style. Depending on how used to 2D platformers with difficult bosses you are, there’s a decent amount on offer, though with limited side attractions beyond the bosses, it could all be done before you know it. It’s a swell ol’ time though.
    • 70 Metascore
    • 70 Critic Score
    WRC 7 isn’t perhaps the most exciting racing game out there, but while it lacks some of the drama of Codemasters’ offerings, this is still a well put together and technically sound rally game. It’s also another positive step forwards for the series, which shows that there is absolutely the potential there to turn in something special.
    • 78 Metascore
    • 70 Critic Score
    Tooth And Tail charts the midpoint between traditional RTS games and their massively popular mobile counterparts. It’s quick and streamlined yet complex and deeply tactical when played competitively. Some fans of the genre will no doubt revel in customising their decks to devour their opponents, but others will find Pocketwatch’s approach either too simplistic or not simplistic enough.
    • 84 Metascore
    • 80 Critic Score
    FIFA 18 is a solid entry into the FIFA series, but while there have been some changes over last year’s iteration, they aren’t so big that they make an essential purchase. Personally I found attacking smoother and defending a little harder to get hold of, while The Journey fun, if a bit dragged out. However where it matters FIFA 18 is a very good representation of the beautiful game, and Ultimate Team will have a firm grip on players over the next year again. Does FIFA remain the king of the pitch though? I’d say its pretty even nowadays.
    • 66 Metascore
    • 70 Critic Score
    Blue Reflection is a good start for something even greater. It manages to perfectly capture the atmosphere of classic magical girl anime series, and does so with some of the prettiest visuals I’ve seen in a Japanese PS4 game. Unfortunately, it fails at making a truly engaging JRPG to go with it. The lack of a focus on combat is interesting, but it ends up making combat feel more like an afterthought than it ought to be. I hope Gust is willing to put out a sequel, because with some of these issues tackled, this could end up being my new favorite JRPG series.
    • 82 Metascore
    • 60 Critic Score
    Project Cars 2 is a game that doesn’t manage to capitalise on a lot of the enthusiasm that was generated for the original. Too buggy and not as accessible for newcomers as it should be, a lot of the genuine improvements are lost behind a veil of annoyance and frustration. Hopefully Slightly Mad Studios stick with it, because the wider range of racing disciplines, the refined career, and the improvements to LiveTrack and weather are all fantastic and deserve a better, more polished product to bring them to as many people as possible.
    • 93 Metascore
    • 90 Critic Score
    Divinity: Original Sin 2 is the strongest CRPG in decades, with a fascinating plot that enthrals, despite taking a while to get going and being hard as nails at times. It’s the little adventures that flesh out the world and so much of it can be missed at first glance because you didn’t have the right skill or failed a persuasion check. Massive in scope and jam packed with features that includes a GM mode that shows a surprising amount of customisation with great ease, Divinity: Original Sin 2 is a bumper package.
    • 87 Metascore
    • 80 Critic Score
    For fans of the original game, Total War: Warhammer II is a great follow-up. Creative Assembly has created something both new and familiar, keeping that central core intact while transporting players to a part of this universe ignored in previous video game adaptations. That change of setting and the narrative drive of the Great Vortex will be enough for most, alongside a suite of smaller, more subtle changes. There’s also the exciting prospect of new armies, campaigns, and other features that are no doubt just around the corner.
    • 70 Metascore
    • 70 Critic Score
    Peach Beach Splash is not a groundbreaking, esports experience, but its mindless fun, with quirky characters and addictive customization. Fans will probably be more willing to overlook the flaws in the game, but newcomers should still find something worth hiding from their family in Peach Beach Splash.
    • 77 Metascore
    • 70 Critic Score
    The Lost Bear isn’t necessarily what you’d call a killer app for PlayStation VR. It doesn’t have that same immediate impact games like Batman VR, Farpoint, or Arizona Sunshine demonstrate so well. Over time, however, that brand of first person virtual reality has become more and more familiar and I find myself looking for games that attempt to use the technology in new ways, which is what you get from The Lost Bear.
    • 80 Metascore
    • 30 Critic Score
    With NBA 2K18 we’ve reached an inevitable crossroad, though the signs should have been seen a while back. The on court action is still the best available, but there is now room for another franchise to come and steal an audience that will be sick of the costs of simply being able to compete in the 2K series. The grind isn’t fun and paying gives advantages over those who won’t or can’t afford to. You absolutely cannot ignore how NBA 2K18 is a full price game that also integrates the business model of a free to play/pay to win title and the way that the enjoyment you get from it suffers because of it.
    • 81 Metascore
    • 90 Critic Score
    I’ve been excited for and anticipating Danganronpa V3 for a long time, and after playing it, I can say it was absolutely worth it. Danganronpa V3 is an impressive culmination of nearly 8 years of twists, turns, heart-breaks, and murders, and is an amazing entry in a consistently well-written and addictive franchise.
    • 77 Metascore
    • 80 Critic Score
    If interesting and intelligent indie games are your thing, then get yourself a piece of Figment.
    • 72 Metascore
    • 70 Critic Score
    It’s always nice to see Marvel and Capcom working together on a fighting game and Marvel vs. Capcom Infinite is still a great fighting game with neat ideas. Infinity Stones are a breath of fresh air, and going back to a less chaotic 2v2 format makes it more playable at a lower level, but ultimately some of the silliness and wonder has been sucked out of its DNA. For the hardcore audience, it’ll still play wonderfully and I had fun, but casual players will find little to sing and dance about.
    • tbd Metascore
    • 60 Critic Score
    INK
    INK is an ambitiously simplistic platformer that creates its own identity with its level splatting gameplay. The only problem is that despite the attractive colourful visuals at various points, the game’s simplicity can get tiresome in long sessions. INK is worth picking up if you’re a puzzle-platforming fan, but those looking for a bit more depth may find other 2D platformers more enjoyable.
    • 79 Metascore
    • 90 Critic Score
    With an expanded roster that only improves on an already great lineup, fantastic gameplay, and an increased range of challenges and modes, Pokkén Tournament DX is true fighting game gold.
    • 82 Metascore
    • 90 Critic Score
    Death of the Outsider might be smaller in scope (and launch price) than the first two games, yet Arkane has crafted a game that meets the quality of design found in those games. It takes the best bits of the series and improves them, putting together a story that feels personal despite its huge ambition and featuring what may be the best Dishonored protagonist yet. If Death of the Outsider ends up being the closing chapter for the Dishonored series, then it is a truly fitting conclusion.
    • 81 Metascore
    • 80 Critic Score
    Redout is an ambitious attempt to recapture the glory of futuristic racing games, while paying homage to WipEout. The game’s controls and responsiveness have been fine-tuned to make the hardest of tracks very interesting and engaging to race across at supersonic speeds. Redout is an example of a game that’s given and old formula another coat of paint, but it could also mean the beginning of another futuristic racer franchise, in the absence of a true contemporary from Sony.
    • 83 Metascore
    • 80 Critic Score
    PES 2018 is a great football game that delivers a fun experience across its various modes. The actual in match gameplay can be sublime and its hardly ever boring thanks to the lack of stoppages. Konami has created a real contender for this year’s footballing crown, but issues like the simple nature of the commentary, and AI being a little silly at times hold it back from being proclaimed champion just yet. However, if you love your football then PES 18 is well worth picking up.
    • 65 Metascore
    • 50 Critic Score
    Baja is about as middle of the road as remasters get. While it’s great to see Nordic paying attention to its stable of dormant THQ properties, exhuming an average racing game from 2008 seems a tad misguided. Baja hasn’t aged particularly well, but it’s far from bad and there’s still some fun to be had taking to the track. You just have to question why this remaster even exists.
    • 85 Metascore
    • 80 Critic Score
    Every part of the game has been reconsidered to create a more uniformly rewarding and engaging experience, from the main story and planetary activities to the Nightfall strike and beyond. It has left some of the returning activities feel less rewarding for time spent, and the smaller scale Crucible multiplayer scratches a different, more competitive itch than in the original game, but these are things that Bungie can and will address over time. Destiny 2 is a fantastic new beginning for one of the most popular online shooters out there, and I can’t wait to see how it grows and evolves over the coming months and years.
    • 74 Metascore
    • 70 Critic Score
    Sparc is the first in what will hopefully become a burgeoning genre for virtual reality. It’s a frenetically charged competitive sport that doesn’t bog itself down with too many rules. At the same time, it’s a risky investment. I hate being a pessimist, but as soon as the number of active players begins to dry up, you’ll be left with an empty husk of a game.
    • 85 Metascore
    • 90 Critic Score
    Metroid: Samus Returns shows why 2D Metroid is still top-tier. It’s far from the perfection that Super Metroid had, but this takes my least liked 2D Metroid game and reimagines it so completely that it almost beats the remake of the original Metroid in my estimations. If someone at Nintendo can add the ability to switch control schemes, it would make a huge difference. This is the return we’ve been waiting for, though I want Nintendo to develop the “Next Mission” in 2D for the Switch themselves.
    • 78 Metascore
    • 60 Critic Score
    In some ways Everybody’s Golf has been well worth the wait. This is still the same gentle and appealing brand of arcade golf that fans have come to know and love, and it’s easy to get caught up in the sheer fun of it all. However, once you venture online you’ll discover that the game is currently deeply unbalanced, with micro-transactions and mobile-esque grinding sapping any sense of competition from proceedings, while asking players to reach for their wallets in order to gain an advantage. In a game that’s supposed to be all about the golfing fun, Sony have categorically found a way to put you firmly in the rough.
    • 78 Metascore
    • 80 Critic Score
    X-Morph: Defense successfully mashes up the shoot ’em up and tower defence genres which is no mean feat. and the co-op mode is a really great addition and helps alleviate the repetitive nature of the tasks. There is at least fifteen hours of gameplay on the easiest difficulty level and as you are ranked at the end of each battle there’s a good reason to go back and try again. If you like tower defence and big explosions it’s well worth a look, especially if you have a friend to join the battle.
    • 79 Metascore
    • 70 Critic Score
    While it’s certainly more approachable than your typical Monster Hunter game, Stories fails to capture what has made the series such a hit over the years. Sure, the setting is evocative but, as many die-hard fans will tell you, it’s the high octane rush of hunting with friends that forms the true backbone of the franchise. That said, Monster Hunter Stories goes beyond your average spin-off and feels like a genuine attempt to expand this universe instead of simply trying to milk it. From the simple yet expanding battle system to its many ties with the core games, there’s plenty here for newcomers and grizzled veterans alike.
    • 48 Metascore
    • 20 Critic Score
    While I liked a couple of the ideas behind Dead Alliance, they’re not capitalised on to create something truly interesting. What we’re left with is a painfully generic, often broken online shooter that’s begging to be put in the ground, preferably under ten feet of quick-set cement.
    • 69 Metascore
    • 80 Critic Score
    Knack 2 is a bright and breezy action romp that keeps up its breathless pace throughout its runtime. Its well-trodden gameplay beats are far from revolutionary, but it is undoubtedly accomplished, and redeems much of what the first game managed to somehow get so wrong. A surprise and a somewhat guilty delight.
    • 69 Metascore
    • 70 Critic Score
    Absolver is superb yet flawed. Sloclap have some really fun and innovative ideas though, for some reason, they’ve built a gorge between players and their game. Like digging for gold, if you want to get anything of value from Absolver then you’ll need to work hard and put in the time. Needless to say, those with a casual curiosity will likely find themselves completely turned off.
    • 73 Metascore
    • 70 Critic Score
    Sneaky Bears is simply great fun while it lasts, so it’s a shame it can be completed so quickly, as I would have loved to spend more time with Buddy and Frank. It’s also a bit expensive (£15.99) given the content, but that’s the case with most PSVR games. All in all, it’s one of the best wave-based shooters on PSVR and definitely worth a look, especially if you have younger players in the family.
    • 75 Metascore
    • 70 Critic Score
    The true test for any game of this kind is whether it can keep player hungry enough to see it through to the end. Although I wasn’t completely enthralled (the repetitive puzzles and a couple of bugs broke my immersion) it still managed to lodge its hooks in me and I’d be lying if I said those final moments didn’t make me feel anything. Last Day of June is a emotive, sometimes enchanting story of love and loss that, while it doesn’t break new ground, will resonate with plenty of gamers out there.
    • 82 Metascore
    • 90 Critic Score
    Madden 18 is yet another triumph for the series, and this year’s big success story is the game’s Longshot narrative. It seems incongruous to be talking about heartfelt, well-acted storytelling in a Madden game, yet it’s a perfect fit, hanging some drama off EA’s rock-solid mechanics and fantastic visuals.
    • 85 Metascore
    • 80 Critic Score
    Ys VIII is, without a doubt, a huge step for the franchise. In stripping away a lot of the usual narrative tropes the series is usually known for, Nihon Falcom have put a fresh spin on the franchise that puts characters and small moments over grand adventures and vast mysteries. Tied together by a fast-paced combat system and great music, the negatives of Lacrimosa of Dana are far outweighed by the positives, and this is a game that any JRPG fan would be a fool to sleep on.
    • 85 Metascore
    • 80 Critic Score
    Pillars of Eternity is a stellar entry into its genre, but one that won’t win over people who are not already fans. It is huge and richly detailed, with more history than some actual periods of real life, and a rare amount of care and attention. It’s probably a better experience on a PC, but it’s still definitely worth playing on console if it’s your only option.
    • 75 Metascore
    • Critic Score
    With the game releasing today for PC and PS4, I’m very much looking forward to diving further into its fascinating combat and exploring the world that lies shrouded in mystery. There’s a great amount of depth here that will appeal to many, be they Destiny-like online action RPGs, fans of fighting games, or simply those looking for a cool new game from an unexpected quarter.
    • 70 Metascore
    • 50 Critic Score
    Warriors All Stars is a grand celebration of the history and popularity of Koei Tecmo. Unfortunately, the celebration fails to deliver a satisfying video game experience. Every time I had to re-unlock a character, or study three different menus to try and guess which missions I had to avoid so I could get the next proper story chapter, Warriors All Stars felt less like a celebration, and more like homework.
    • 80 Metascore
    • 80 Critic Score
    The minor combat encounters are engaging but brisk, while the boss battles are urgent, hellishly difficult, and very memorable. Best of all, with such a short runtime for a JRPG, I was done with the game quickly, but never felt rushed or unsatisfied. Ys Seven is like a crackhead on a dirt-bike. It’s fast, and loud, and something you’ll probably never forget.
    • 85 Metascore
    • 80 Critic Score
    As strange as Mario + Rabbids Kingdom Battle sounds on paper, there are some really good ideas in the mix. Having XCOM's battle gameplay presented in a more light lighthearted fashion and greatly enhancing character movement are both excellent touches. It’s not perfect, but there’s a lot to like from this unlikely combination.
    • 50 Metascore
    • 20 Critic Score
    If developer Screaming Villains had gone back and reworked parts of the original game – perhaps adding rewind or “no fail” features – then at least Night Trap would be playable. By today’s standards, however, it’s a broken, incoherent mess. A relic that, despite being deeply nostalgic, is almost impossible to stomach for those who aren’t already zealous fans of the original. Still, for all its flaws, it’s a unique piece of video game history and one enthusiasts should definitely look into, even if they don’t actually play Night Trap for themselves.
    • 67 Metascore
    • 40 Critic Score
    White Day has plenty of problems though it’s easy to see why some may see it as a cult hit and why its creators wanted a revival. It’s a clunky, vague, and often frustrating game yet, at the same time, there’s this great setting and some clever puzzles at work. It’s just a shame that, in order to get to the good stuff, you’re almost guaranteed to face some hardship.
    • 77 Metascore
    • 90 Critic Score
    If you don’t like ‘walking sims’ then Observer isn’t going to change your mind, even if it does include some rudimentary detective work. However, if you like to be swept away by a story and pulled in to a world where every door has a new experience behind it, then close the curtains, turn off the lights, crank up the surround sound and immerse yourself in this great cyberpunk horror tale.
    • 75 Metascore
    • 90 Critic Score
    The Escapists 2 is a game that has added a lot to the formula that gave its predecessor success, while managing to maintain its core identity. If you played the original Escapists then getting the sequel is a no brainer, while if you fancy taking on a generally very challenging game where you have to rely on your own wits then The Escapists 2 may be just what you’re looking for. There will be times when you get a little frustrated when you lose an item through messing with the wrong guards or a plan going wrong, but when you finally escape you’ll feel elation as you’ll love it when your plan comes together.
    • 72 Metascore
    • 80 Critic Score
    Comet Crash 2 is a uniquely well designed game. It stirs just enough resource gathering and unit management to add depth without taking anything away from the tower defense, creating a gameplay with two parts that complement each other strongly. It’s an easy recommendation to fans of either genre.
    • 86 Metascore
    • 90 Critic Score
    F1 2017 is more than just a steady continuation of Codemasters’ racing series, it’s a major step forward that isn’t content to simply rely on this year’s new cars and regulations. From adding more R&D options to the career to having classic cars and invitational events help break up the long racing calendar, there’s a lot to keep you engaged here. Not only that, but you can see that Codemasters have plenty of ways to continue to grow the series over the next few years.
    • 65 Metascore
    • 80 Critic Score
    If Uber had stretched Dino Frontier just that little bit further, adding some kind of longevity beyond its ten-hour playtime, it would be a must-have for PlayStation VR. Still, there are few games using Sony’s tech that can boast the same balance of immersion and fun. Where I’ve often felt exhaustion or relief as I take the VR visor from my head, playing Dino Frontier always left me with a smile on my face.
    • 73 Metascore
    • 70 Critic Score
    Halcyon 6: Lightspeed Edition is a decent update to a game that always had promise, but it’s still not for everyone. Rebuilding the Federation, making allies, making enemies, and all the choices I had to make were all compelling, but honestly the combat didn’t thrill me and happened just that little bit too often. If you don’t mind this as much, then the Lightspeed Edition is a good time, just not quite an essential purchase.
    • 53 Metascore
    • 40 Critic Score
    Constructor HD was actually delayed multiple times, so System 3 presumably encountered some difficulties in development. Whether that is the explanation for the result, which just barely toes the line of average but gets pulled back down by its price and its launch day DLC, or if it was a bit of a cash grab is anyone’s guess. As it is, this is not worth purchasing.
    • 84 Metascore
    • 90 Critic Score
    Forget Nathan Drake and Chloe Fraser, if you managed to bag The Lost Legacy as part of Uncharted 4’s season pass then you’re the real thief here. There’s a staggering wealth of content to explore, the quality of which is easily on par with A Thief’s End. The stakes may not be as high, but it’s impossible not build a connection with Chloe and Nadine or revel in the set piece action and story surprises. As far as standalone expansions go, they don’t get more epic than this.
    • 75 Metascore
    • 60 Critic Score
    Criticising a party game like Infinite Minigolf feels a bit like kicking a puppy with cute, big eyes that’s super enthusiastic and just wants to be your friend, but I must. Infinite Minigolf lacks the gameplay variety and polish to take it to the top of the party tower. It’s mostly solid and dependable fun, but it only really comes to life in local multiplayer, so just don’t buy this game if you haven’t got any friends who like to visit.
    • 78 Metascore
    • 70 Critic Score
    Ken Follett’s The Pillars of the Earth sets a fantastic tone, and does an admirable job of capturing the era, setting and the characters of this iconic piece of fiction. It’s a shame that at various points the game puts you off, whether through multiple loading screens, obtuse exploration, or a few other technical distractions. That being said, I can’t wait to see how Book Two unfolds, and can only hope Daedalic find a way for the gameplay to match the presentation.
    • 62 Metascore
    • 50 Critic Score
    Agents of Mayhem is a step back for Volition after the success of the Saints Row series. While the characters are good and fun, they don’t feel larger than life when compared to The Boss and their crew. There aren’t as many memorable moments either, and the city of Seoul is wasted. The game is less Agents of Mayhem and more Agents of Mehhem.
    • 72 Metascore
    • 80 Critic Score
    Matterfall is a great shooter and will give you many hours of entertainment if you like chasing high scores and challenging gameplay. However, it does feel like a slight let down after Nex Machina and is the least essential of all the Housemarque games on PlayStation 4. That said, the least essential Housemarque game is still better than most games you will find on the console, so it’s still recommended.
    • 86 Metascore
    • 100 Critic Score
    Sonic Mania surpasses the Mega Drive/Genesis originals. It not only incorporates what made Sonic great, but has the inventiveness to shatter what was possible in a 2D platformer. As a nostalgia trip, it sets the bar for what comes next for the modding community. For those unexposed to what made 2D Sonic great, this is still a solid game in its own right and may create new fans in the process. If being this good took ages, it’s about damn time.
    • 76 Metascore
    • 80 Critic Score
    Despite my problems with LawBreakers, at the end of the day, the most important thing I can say about this game is that it is fun. Very, very fun. When I open the game, join a match and start playing, I have an amazing time. The raw energy behind the movement, the weight behind the weapons, the satisfaction of landing hits and bouncing off walls. It all comes together to create a unique, memorable FPS experience.
    • 75 Metascore
    • 80 Critic Score
    Iron Crypticle is a fantastic rogue-lite update of some of the seminal arcade experiences of my youth, and provides a rewarding challenge even at its easiest setting. Coupled with the compulsive delights of competitive high score tables and randomised dungeons, I can see myself returning to it for a long time to come. It isn’t the revolution of the genre that something like Nex Machina is, but it refines its influences into a hugely enjoyable game, and as such comes highly recommended.
    • 75 Metascore
    • 60 Critic Score
    I really, really, wanted to love The Long Dark, but a myriad of poor design choices and bugs teamed with a complete lack of instruction made it one of the most frustrating games I have ever played.
    • 81 Metascore
    • 90 Critic Score
    Tough, expansive, and boasting a surprisingly mature narrative, Sine Mora EX is a remaster done right. Offering native 4K visuals – if you’ve got the right kit – tons of content and rock-solid gameplay, side-scrolling shooters simply don’t get much better than this.
    • 76 Metascore
    • 90 Critic Score
    Batman: The Enemy Within opens with a fantastic episode, turning the world of Batman on its head once more with new foes and new allies that you’ll have to work with. It drags Bruce and Batman further down into the murky grey area that he inhabits, keeping players constantly guessing as to whether or not they’re doing the right thing and bringing relationships new and old into the foreground.
    • 71 Metascore
    • 70 Critic Score
    I did like going back through the four games on offer with Mega Man Legacy Collection 2 overall. The features included are exactly the same as the first Legacy Collection and the way saving works now makes for a fairer challenge that doesn’t make things too easy. It’s just a shame the enhanced version of Mega Man 8 wasn’t used and Mega Man & Bass was not included, as it gives the impression Capcom’s heart wasn’t quite in it. It’s a decent collection, but plays things far too safe.
    • 81 Metascore
    • 80 Critic Score
    Hellblade: Senua’s Sacrifice is a profound sensual experience that’s unmissable. The way it highlights psychosis and incorporates it isn’t just a part of the aesthetic, but it also makes for fascinating gameplay. This is a phenomenal achievement for the discussion of mental health that we’ll be talking about for years to come.
    • 76 Metascore
    • 60 Critic Score
    While there’s nothing particularly poor about Songs and Shadows’ story or battle system, the way they come together leaves an unwelcome void in between. When playing, it’s hard not to compare it to bigger, better games like Baldur’s Gate or more recent RPGs like Pillars of Eternity and Divinity. Masquerada just doesn’t have the same level of rewarding complexity or seamlessness, bogged down by constant stopping and starting.
    • 72 Metascore
    • 90 Critic Score
    As special as it was ten years ago, Patapon Remastered is a glorious example of when art, music and gameplay coalesce into something far more intoxicating than its sum parts would have you expect.
    • 75 Metascore
    • 50 Critic Score
    There is absolutely nothing wrong with Graceful Explosion Machine, and if you enjoy chasing high scores then it will provide you with a decent challenge. For the the rest of us, it’s a dinky little shooter that you can complete in a couple of hours and will forget about in half that time.
    • 54 Metascore
    • 30 Critic Score
    The truth is, even if the servers were packed, it wouldn’t do much to save this shooter. Developer Bigbox VR has some interesting ideas though these are bogged down by mediocrity at every corner. You may be able to squeeze a few minutes of fun from Smashbox Arena, but beyond that it’s an incredibly hard sell.
    • 81 Metascore
    • 70 Critic Score
    As a story, Children of Zodiarcs is a little lacking, but if you don’t mind some grinding the mix of combat, card and dice system is a delight. Although some characters are less useful than others, the fights are enough to pull you through if a tactical RPG is what you are looking for.
    • tbd Metascore
    • 50 Critic Score
    It seems overly simplistic to conclude by saying that Dark Arcana: The Carnival is a hidden object game that will appeal to fans of the genre. There is nothing here to really draw in new players and I remain perplexed at its conversion to consoles. Given the regular releases of Artifex Mundi titles, there must be an audience for them and this title will presumably be well received by these players. Unfortunately, there is absolutely no hidden depth here and its predictable nature left me underwhelmed.
    • 77 Metascore
    • Critic Score
    Overcooked and the Nintendo Switch are really a perfect match of frantic co-op cooking and a games console that’s all about taking games on the go and sharing them with people. Right now it’s difficult to wholeheartedly recommend this version though, given the widely reported frame rate issues. Here’s hoping they can cook up a fix sooner rather than later.
    • 85 Metascore
    • 80 Critic Score
    While a fun and interesting take on the genre, Shadow Tactics will prove a little too demanding for some. Although self-contained, levels are surprisingly big, each crammed with an array of moving clockwork pieces. With some stretching past the half-hour mark, it can be an overwhelming and sometimes exhausting game to play. Still, you’d be hard pressed to find a stealth game as satisfying or rewarding.
    • 76 Metascore
    • 70 Critic Score
    Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I’d become invested in these characters, but not necessarily their plight.
    • 72 Metascore
    • 60 Critic Score
    Namco Museum is only really worth purchasing if you either have an unhealthy obsession with at least three of Namco’s arcade classics, or want an immensely fun party game and don’t care too much about the price or extras. It’s great to see that they won’t be forgotten, but aside from Sky Kid there were no games that I hadn’t already played that I liked. Namco Museum is certainly well put together and presented, but the selection of games just aren’t completely enticing.
    • 78 Metascore
    • 80 Critic Score
    Super Cloudbuilt is a stunningly well realised game. It’s fun and frantic, yet the player is always in control. How much you enjoy this game will really depend on how much of a glutton for punishment you are. Cloudbuilt is frustratingly hard, but those with the patience and skill to persevere will find a rich and rewarding title with a great deal of replayability, returning to each level to find the optimal routes and looking like a boss whilst doing so.
    • 64 Metascore
    • 30 Critic Score
    Challenge fiends may still have a good time with DeadCore, although in its current state I would be reluctant to recommend the console port over the PC version – if you have one. Originally a project by a fledgling group of five young French developers, DeadCore shows some promise as a platforming first title: the basic mechanics are generally good and fun to use. It’s a shame the game is entirely let down by poor controls and sometimes cheap challenge design, both of which are at odds with the game’s speedrunning ethos.
    • 63 Metascore
    • 70 Critic Score
    Unboxed: Newbie’s Adventure will be a pleasant surprise for many 3D platforming fans. Although fairly unassuming, it offers a simplistic, lighthearted approach to the genre with hours of fun to be had.
    • 67 Metascore
    • 70 Critic Score
    I wasn’t expecting to like Miitopia as much as I did, but it certainly had me hooked until the end. It’s deceptively long despite its rather basic premise and while the first two thirds are somewhat restrictive, the final third is when the game really comes into its own and shows off its true potential with compelling mechanics that are surprisingly deep. Miitopia is an odd duck for sure, but one that is very hard to put down once the hooks are in.
    • 69 Metascore
    • 80 Critic Score
    Archangel is a game that shows a lot of promise from Skydance Interactive. There’s flaws with checkpoints and lip syncing, but the game’s presentation on the whole is great and none of that matters when you’re piloting the mech. You feel incredibly powerful as you easily brush aside smaller tanks and drones, while battling with larger enemies feel like a proper fight.
    • 56 Metascore
    • 50 Critic Score
    Short and succinct, there’s nothing about Theseus I strongly disliked. That said, beyond the occasional picturesque moment, there isn’t a lot here worth shouting about either. It succeeds in bringing a brutal slice of mythology to life, but lacks the depth or impact of similar action adventure games, putting too much emphasis on style and presentation.
    • 69 Metascore
    • 50 Critic Score
    Much like Chibi Robo! Zip Lash was a bit of a flop in converting a primarily 3D franchise into 2D, Hey! Pikmin makes errors of its own. While the antics of the Pikmin seen in the levels are adorable and the game is visually pleasing, I just couldn’t get over the way the Pikmin behaved when I was playing. It’s otherwise a rather bland and forgettable adventure that Pikmin fans can quite easily skip.
    • 72 Metascore
    • 70 Critic Score
    Once you get the hang of Tiny Trax, it’s a fantastic little racer that demands you learn the tracks, perfect every corner, and know exactly when to boost in order to win. Some people might stall while getting over the initial hump of learning the handling, others when contemplating the amount of content in the game, but get past that and you’ll find a slot-racer for the VR generation.
    • 73 Metascore
    • 70 Critic Score
    The first impressions of Aven Colony are great, as you build your first colony, finding your way on this alien world. It doesn’t take too long before you start to see the limitations, whether by design or by mistake, leaving this as a city builder that’s easy to pick up and play, but one that could do with a little more depth.
    • 72 Metascore
    • 60 Critic Score
    Cars 3: Driven to Win is a fun and eclectic racer, and one that boasts plenty of content that’ll keep fans of the films happy for many hours, especially younger gamers who may well overlook some of the flaws. It’s a shame then that the game’s poor performance, lack of polish and often unfair difficulty level make it that much harder to recommend to anyone else.
    • 83 Metascore
    • 80 Critic Score
    A crafty base concept and careful execution make Superhot one of the most intriguing games to come from the recent class of indie-developed shooters. Its bizarre setting and puzzle-like approach are refreshingly original and hopefully something the team will now expand upon following Superhot’s early success.
    • 85 Metascore
    • 90 Critic Score
    Supergiant Games continue to burn brightly as an independent studio, with Pyre being their latest imaginative and fantastical adventure. It casts aside many of the trappings of an action RPG from Bastion and Transistor in favour of something more akin to a real time tactical game, wrapping its fast paced and often fraught battles up in a world and cast of characters that gradually draw you into its cyclical tale.
    • 54 Metascore
    • 50 Critic Score
    Valkyria Revolution’s biggest crime is that it is utterly dull. The tonal changes to the narrative, and to the combat system, are completely pointless, and not only do a disservice to the Valkyria name, they render it meaningless. Such are the differences between the two titles I don’t understand why they bothered to sully the series’ fantastic reputation with this release.
    • 75 Metascore
    • 70 Critic Score
    Superhot VR should be the ultimate power fantasy. Being able to juggle four pistols, firing each one off while dodging a hail of bullets is just one of the many stunning set pieces I’ve relished in. However, when one cog in the machine gets caught, that absolute immersion slips away. If optimised better and with slightly reworked levels, this would be a PlayStation VR essential. As it stands, Superhot VR is still good though too inconsistent.
    • 64 Metascore
    • 60 Critic Score
    Yonder: The Cloud Catcher Chronicles is a beautiful canvas that needs more detail to make it a masterpiece. Gemea is an enchanting location and the majority of systems in the game function well, but the magic hook is missing. The story isn’t engrossing and the quests just blend into each other for the most part, as do the characters that give them. Gemea is magical, the content not so much.
    • 62 Metascore
    • 40 Critic Score
    While Fantastic Contraption encourages you to be creative, it immediately boxes you in at the same time with a limited number of solutions and even fewer tools. Its novelty wears off far too soon, resulting in something as shaky as its player-made creations. [Tested with PSVR]
    • 83 Metascore
    • 80 Critic Score
    A fairly straightforward sequel to one of the Wii U's best games, Splatoon 2's unique take on the online multiplayer shooter is as fresh as ever on Switch. Nintendo still have one foot in the past with online functionality, stubbornly sticking to their (paint) guns when they should be learning from others, but these flaws are easily covered up once you get into a game. At its heart, Splatoon 2 is a second helping of one of the most inventive shooters of the last decade.
    • 64 Metascore
    • 40 Critic Score
    Fallen Legion has a wealth of great ideas, but ultimately crumbles under its ambitions. A fun combat system helps form a strong core, but one that ultimately doesn’t hold together for very long. The saving grace here is the beautiful artwork and smooth animations, which are complimented by some great music. Unfortunately, it’s hard to recommend the game on those traits alone; Fallen Legion is interesting, and promising, but rarely enjoyable.
    • 71 Metascore
    • 60 Critic Score
    While I eventually enjoyed Aporia: Beyond the Valley, the moments where bugs and glitches appeared took me right out of the experience. It’s a shame too, as the story is well told despite uttering no words at all, the premise is genuinely interesting, and the puzzles – when they work as intended – are a joy to solve. It’s certainly one to wait on for now while they tidy up all the bugs and glitches.
    • tbd Metascore
    • 50 Critic Score
    It doesn’t even matter that the gameplay here is so good and delightfully complex. Pox Nora on PlayStation 4 is a failure in execution rather than concept; an excellent card and strategy game that few will likely stick with because of the frankly unacceptable technical issues. Even frame rate issues could be overlooked, but parts of the UI failing part way through matches rendering them unplayable and the usual F2P always online syndrome casts a dark shadow over the rest of the game. Maybe just play it on PC instead.
    • 68 Metascore
    • 70 Critic Score
    It’s a shame that some of the new gameplay elements don’t quite fit together, but on the whole, Season Two is off to a solid start that will likely hook those who enjoyed the original.

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