TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • 67 Metascore
    • Critic Score
    The Council’s second episode doesn’t manage to hit the highs of the first, which could be down to it being smaller in scale in comparison. Hide & Seek’s murder mystery does bring you in and advances the overall plot in a big way, but at the same time it feels like more could have been made of it. There’s some story threads dangled for you to grab, but those threads could have been expanded upon more within the context of this episode.
    • 68 Metascore
    • 70 Critic Score
    Looping back to the beginning of this review, we already have a solid stable of go-to VR shooters. Killing Floor: Incursion definitely makes it onto this list though, trails towards the bottom half. It’s a great adaptation of the series but lacks longevity, mainly thanks to its reliance on using the same swarms of braindead cannon fodder instead of adding more diversity to its firefights.
    • 76 Metascore
    • 90 Critic Score
    Consistently challenging but impossible to put down is certainly a cliche, but it’s a perfect description of this game.
    • 66 Metascore
    • 30 Critic Score
    With an awesome inspiration and some very cool ideas, it’s an immense shame that City of Brass game ends up being as dull as it is. With lacklustre combat, enemy design, rooms and movement, City of Brass feels like a chore to play. With the smorgasbord of Rogue-lites to play these days, some of which are among the best games you can play, City of Brass is an easy pass.
    • tbd Metascore
    • 60 Critic Score
    Azure Saga: Pathfinder is a competent but generic game that will likely only appeal to fans of the genre, to fall back on a reviewer’s cliché. The cutesy graphics and interesting ecological sci-fi narrative are effective and the combat mechanics skilfully bring together inspirations from across the history of the genre, but it does little to innovate the JRPG. I spent most of my playthrough ticking off an imaginary bingo card of genre clichés in my head and was ready to shout ‘House’ way before the final boss.
    • 61 Metascore
    • 50 Critic Score
    There’s so much wrong with Raging Justice that it’s easy to forget that it’s not completely unbearable. It’s an average romp through arcade-like levels and while the key gimmick doesn’t hit a home run, it at least is fitting with the theme. That said, this does sadly come off as a cheap imitator that misses the mark more often than not, and as I eluded to earlier, that hurts for me to say.
    • 78 Metascore
    • 70 Critic Score
    Capturing the essence of classic animated films, Forgotton Anne is a gorgeous game to look at and tells a whimsical tale of forgotten things come to life. As lovely as the style is, it also affects the substance of the game, with the low frame rate animations leading to awkward feeling platforming and some puzzles that are rough around the edges. If you can look past the flaws, there’s still a rather lovely and charming tale here to explore.
    • 82 Metascore
    • 90 Critic Score
    Laser League is phenomenal. It’s easy to pick up, thoroughly appealing in its style, and dangerously captivating.
    • 63 Metascore
    • 50 Critic Score
    A variable frame rate is an out and out killer for any racing game, and despite Trailblazers’ clear potential it’s impossible to see past that. The overall concept, of merging F-Zero and Splatoon, is a fantastic idea, but perhaps it needed a bit longer in development in order for it to be fully realised.
    • 71 Metascore
    • 80 Critic Score
    Membrane is an immensely enjoyable puzzle game filled an increasingly interesting use of it’s simple base mechanics.
    • 55 Metascore
    • 50 Critic Score
    Limited tools aside, the construction process is the best thing the game has going for it, while the multiplayer just seems to play second fiddle; there’s too much focus on the creation and not enough on making the game fun. I’m sure they’ll add things to it, but the progression is just a tad on the frustrating side.
    • 73 Metascore
    • 70 Critic Score
    Project Nimbus: Code Mirai is a frantic mech shooter that ticks all the right boxes, but is ultimately let down by a lack of variety. The combat never fails to set your pulse racing, and I’d love to see more from the team and the series, since, for a short while at least, this is the best mech combat we’ve seen in years.
    • 88 Metascore
    • 90 Critic Score
    A genuine joy of a game and one which is simultaneously approachable and impossibly deep, Deadfire is a fantastic sequel and one which you will be thinking even when you are away from its world.
    • 80 Metascore
    • Critic Score
    A port that’s far more breathtaking in its presentation, even if it’s the same game from nearly five years ago. It’s a shame not to see anything new here for the gameplay, but the 4K visuals and orchestral soundtrack do a lot to drive home the point that VanillaWare make good looking and sounding games. It’s a decent sign that their next original project will be stunning in its design.
    • 50 Metascore
    • 40 Critic Score
    The tactics and tactility of a good tennis game remain amongst the purest of gaming experiences, but AO International Tennis is not a good tennis game. Overly complicated and bereft of any emotional resonance, the positive elements, including the detailed character creator, will likely be as swiftly forgotten as the game itself will.
    • 68 Metascore
    • 70 Critic Score
    As a building project, Labo displays a sense of ingenuity that few things do, and as an introduction to design and engineering it’s clear, fun, and solid. It’s a shame then that the game itself is a little too simplistic, though allowing kids to stomp around a city smashing things may not wear out too quickly in practice.
    • 60 Metascore
    • 60 Critic Score
    A really mixed bag. The overall story of the Girl facing her psychological demons and overcoming the traumatic experiences that stranded her in this fantasy dreamworld is interesting and well handled, and I really liked the idea of using the violin as a kind of magical totem to transform and manipulate the world. The switches between perspectives and moments of introspection point to a sensitive appreciation of the deeper emotional resonances of Distortion’s narrative, but it just isn’t that fun to play. Dated and unresponsive controls, needlessly obscure exploration, and frustratingly unpredictable enemy encounters mean that it almost works better as a Let’s Play watch than it does as a game.
    • 67 Metascore
    • 60 Critic Score
    If you’re after a 2.5D side-scrolling stunt game, the Urban Trial Playground is going to scratch that itch for you on Switch. Sure, it’s riffing off the Trials series, but it’s a fun and lengthy alternative that’s a good fit for Nintendo’s platform.
    • tbd Metascore
    • 40 Critic Score
    The game they ended up with is nothing like their original plans and you can tell this single player shooter has been created by hacking bits from their MOBA. Despite it’s many small flaws, it’s not a bad game, it’s not even dull, it’s just very rudimentary. A noble failure, I really wish I could score the game higher but sadly I can’t.
    • tbd Metascore
    • 60 Critic Score
    Penny-Punching Princess is a fascinating take on the usual capitalist impulses within loot based games and combines this with a fun and humorous cartoon aesthetic, but it just never really feels fun to play.
    • 75 Metascore
    • 80 Critic Score
    While Total War has often focussed on the big picture, Thrones of Britannia shows there’s plenty of scope for a series of Total War Saga offshoots to explore the smaller conflicts and civil wars through history. It’s also a great place for Creative Assembly to experiment with gameplay, and the changes to recruitment, tech trees and story elements give us a glimpse of what the series might hold in future.
    • 71 Metascore
    • 70 Critic Score
    It even blends two genres that theoretically shouldn’t fit together, yet somehow in this context and with the clever implementation of its gadgets, a far more enjoyable experience. It’s by no means perfect, but with great ideas it deserves at least a look for yourself.
    • 74 Metascore
    • 70 Critic Score
    The Sword of Ditto is a good looking, adorable and funny game that is held back a little bit by its time limit. I would love to explore the island and its quirky sense of humour at my own pace, but the constant ticking clock makes it feel like you’re being rushed through the environment. It’s fun and worth playing if you don’t mind time being a factor.
    • 54 Metascore
    • 50 Critic Score
    It’s clear that Crisis on the Planet of the Apes has a lot of ambition and it does get a lot right in this regard, but at the end of the day, all we have here is a VR tech demo. Climbing around here was the most immersive VR moment I’ve had to date, but the controls could sometimes took me right back out of it. As a showcase for what VR could do in the future, it’s another great example of things to come.
    • tbd Metascore
    • 80 Critic Score
    Dead Secret lasts for just a few sittings, but it’s a game you’ll walk away from satisfied. As bigger studios keep fumbling around for a VR blockbuster blueprint, indies like Robot Invader continue to fill in the gaps with smaller, more experimental games.
    • tbd Metascore
    • Critic Score
    Whilst not as divisive as the film they are based on, The Last Jedi tables are certainly polar opposites. You’ll find an incredible cinematic pinball experience with the Last Jedi table, but the Ankh-To Island table just gives you good reason to keep on playing The Last Jedi table instead! Overall, with one good table and one poor one, this new pack feels too insubstantial to be a must have.
    • 78 Metascore
    • 70 Critic Score
    Though it’s rough around the edges, has difficulty spikes and very much feels like the foundations on which Harebrained can build upon, the core turn-based tactical gameplay of BattleTech is great. Micromanaged the tactical combat is gripping and tense, whether you’re crossing your fingers that the damage won’t pierce your armour, or laughing as your mech punches a hole through the middle of an enemy. This could easily grow into something special, and I hope it does.
    • 55 Metascore
    • 30 Critic Score
    On initial appearance Dusty Raging Fist looked like everything I wanted from a game, but that just goes to show you should never judge an anthropomorphic 2D side scrolling beat ’em up platformer by its gorgeous anime graphics. Unresponsive combat, atrocious platforming and game breaking bugs, crashes and frame rate issues ensures that Dusty and his cohort will soon be gathering dust on player’s shelves.
    • 79 Metascore
    • 70 Critic Score
    On the one hand it is a game that deserves a great deal of attention for its experimentation with traditional genres and mechanics, but it never quite breaks free of feeling like a prototype. In many ways, this is the curse of the truly original title – breaking new ground brings a complex mix of expectations and frustrations.
    • tbd Metascore
    • 80 Critic Score
    Deployment is a huge amount of fun and ultimately it’s just nice to sit down with a great gameplay experience and enjoy it.
    • 72 Metascore
    • 70 Critic Score
    There are several issues marring The Adventure Pals that prevent it receiving my whole-hearted recommendation. Yet, despite these problems, I very much enjoyed my time in its zany embrace. Its quirky characters, breezy story and colourful game world proved to be enchanting, while its solid platforming and combat mechanics, in conjunction with local co-op play, kept me on my couch till the end of the story.
    • 72 Metascore
    • 80 Critic Score
    This is the arcade game the 12-year-old version of you was always meant to play. Fast, frantic, outrageously challenging and with the sort of free-form play that requires and rewards player creativity. Infinite State Games have created something very special here. I’ll see you in the skies, just try and beat my high score.
    • 94 Metascore
    • 80 Critic Score
    A lot of what goes into God of War feels as though it was cherry-picked from the modern gaming zeitgeist. The semi-open world structure, loot system, and a much deeper narrative focus work well, but are all trends being pushed by most other big games. As a result, God of War can feel slightly homogenised in a way that some fans may find unappealing. Thankfully, a strong sense of setting and brutally satisfying combat help maintain that God of War identity. If it wasn't made abundantly clear already, this is the first in what will most likely be a new trilogy for the God of War franchise, and this first instalment serves as a pretty great foundation.
    • 72 Metascore
    • 80 Critic Score
    Humour is a tough aspect for games to get right, but Super Daryl Deluxe nails its dry, surrealist American-indie tone. Despite the inherent repetition of the RPGvania match-up, the writing, graphical style, and imagination that Dan & Gary Games have packed in here mark it out as a wonderfully weird indie gem.
    • 70 Metascore
    • 70 Critic Score
    I was blown away by the gorgeous character designs and illustrated portraits and the tactical combat also impressed me with unique systems that made it a bit more than just a cookie cutter tactical RPG. Unfortunately, for as much as I loved those aspects, hamfisted humor and clunky menu navigation on console dampened what could have otherwise been a magical experience. It’s hard to get past those issues, but if you’re able to, there some truly special stuff here in Regalia.
    • 71 Metascore
    • 80 Critic Score
    Despite the game’s pacing feeling a little off at times, Masters of Anima takes a solid formula and adds its own twist in order to deliver something that is entirely its own, wonderful, entity.
    • 47 Metascore
    • 50 Critic Score
    Extinction is a game that has large ambitions, but fails to be as exciting as it could have been. The Revanii look imposing, but are less threatening than the smaller enemies that accompany them, and with a mixture of lacklustre storytelling, repetitive action and some technical issues, Extinction end up a remarkably average title.
    • 76 Metascore
    • 80 Critic Score
    You will see all that Blasters of the Universe has to offer within an hour, but unlike many PSVR shooters there’s tonnes of replayability and it works really well as a party game if you have friends round. You’re going to need more space to play than most PSVR games, and also more stamina, as dodging, ducking, and flinging your arms in all directions really gives you a work out. Like the best arcade games it has a simple but addictive gameplay mechanic and is one of the best PSVR shooters to date.
    • 33 Metascore
    • 20 Critic Score
    The whole game feels like a build that has sat unreleased for 15 years and has finally been pushed out in 2018. If it were a low priced game aimed at the younger fans of the book series I might have been more lenient, but to release such a cynically shoddy game and then have the sheer cheek to slap a £30 price on it is inexcusable, and I wouldn’t even recommend picking this up at a sale price. It doesn’t even work on a ‘so bad it’s good’ level. Beast Quest is the gaming equivalent of Old Yeller, but without the emotional attachment.
    • 81 Metascore
    • 90 Critic Score
    Every minute of Chuchel’s short playtime is filled with delight and almost every interaction is guaranteed to make you smile. It is a distillation of interactive fun that is the best example of Amanita’s design philosophy so far. Chuchel is the total opposite of the games that dominate contemporary gaming and as such, deserves to be hugely successful. Just check out the trailer above and try to resist the charms of the little dustball of fun.
    • 80 Metascore
    • 90 Critic Score
    Octahedron is a great platforming experience with a unique identity, style, and gameplay. Its dozens upon dozens of levels are a tiny bit on the short side, but mastering those challenges is what kept me coming back for more. It’s one of the more distinct offerings as part of the Square Enix Collective and is something of a hidden gem.
    • 71 Metascore
    • 60 Critic Score
    Detective Pikachu is a deceptively small game with simple cases and not a heck of a lot else. As someone whose detective itch is usually scratched by the Phoenix Wright games, this felt like solving the really easy introduction cases in each, rather than challenging logic and reason. It certainly has the presentation chops, but the people who’ll get the most out of Detective Pikachu are diehard Pokémon fans and younger gamers.
    • 46 Metascore
    • 50 Critic Score
    Instead of being a full-fat adaptation of Survival Evolved, ARK Park is more of a taster, chopping that game into smaller chunks, then isolating them. This isn’t the same sprawling open world shooter – it’s something much smaller and less substantive, though still looks to capture that core ARK essence. It may succeed on some level though, needless to say, those players who pony up £30 and go in blind could come away deeply dissatisfied.
    • 69 Metascore
    • 70 Critic Score
    Sea of Thieves defies modern gaming conventions in brilliant and refreshing fashion, creating a fairly unique sandbox where you and your crew need to find your own fun. It might be in real need of more variety to the quests and activities, but Sea of Thieves’ curious charms are like a siren’s song that keep drawing me back for more piratical adventures on the high seas.
    • 60 Metascore
    • 50 Critic Score
    Exorder certainly has some potential, but it ultimately has a few issues with the UI and balancing of the campaign missions. Playing around in Skirmish mode was fun for a few minutes and the campaign certainly started on the right note, but the over-emphasis on escort missions spoiled the broth somewhat. With room for expansion, there’s perhaps something to Exorder later down the line, but it’s a difficult proposition at this juncture.
    • 64 Metascore
    • 70 Critic Score
    Scribblenauts Showdown is a fun game you can pick and and play at any time, but you may feel the novelty wear off without friends to play with. Despite this, Scribblenauts Showdown offers some great mini-games and game modes. It feels different to party games we’ve seen in recent times, but it’s also pleasantly familiar.
    • 34 Metascore
    • 30 Critic Score
    It’s rare that I can’t find positives to talk about in detail, and it’s a real shame that Fantasy Hero ~Unsigned Legacy~ game wasn’t improved in any way, but simply ported with no tangible improvements over the PS Vita original. Fantasy Hero has the occasional solid mechanic in place, but neither the story nor its gameplay boast any interest or originality. This game may have been considered pretty average upon its original release in 2014, but by modern standards it’s incredibly poor.
    • 82 Metascore
    • 80 Critic Score
    Vermintide 2’s co-op battling is nice step forward over the original. It’s gruelling at times, and that can sap the fun out when you’re failing missions and not making progress, with the weighty combat, the additional sub-classes and a long and deep progression of difficulty and loot, there’s plenty here for those that want to be in for the long haul.
    • 73 Metascore
    • 70 Critic Score
    Disc Jam is a good attempt at combining multiple sports inspirations into a video game, and for the most part Disc Jam achieves this by delivering a solid competitive experience with simple mechanics. The only things that I feel let this game down are its lack of real differentiation between playable character and lack of court designs. The game is good, but it feels a bit simple and safe.
    • 81 Metascore
    • 90 Critic Score
    Far Cry 5 is another improvement to a series that hit its stride quite a long time ago. It gets a recommendation not because of any of its individual features, but because they all combine together into a game that becomes paradoxically funny and horrifying, occasionally at the same time. It depicts a part of America lovingly with its tongue very firmly glued to its cheek, but when I close my eyes, I still see Joseph Seed staring back at me.
    • tbd Metascore
    • 70 Critic Score
    Jettomero: Hero of the Universe is a unique videogame experience and one that you will likely either love or hate. It is not a title that will challenge you with compelling play, but it will provide you with the chance to play. It’s attempts to be a ‘zen experience’ are only half-successful, thanks to some frustrating controls, yet there is an arresting charm to the game that cannot be denied. If you’re looking for a videogame to experience alongside your meditative or mindfulness training, then Jettomero is eminently suitable.
    • 78 Metascore
    • 80 Critic Score
    After Brothers: A Tale of Two Sons, I came into A Way Out with expectations of a fraught and trying prison escape drama. That’s just the beginning though, and it soon transforms into a fun revenge flick. It doesn’t have the emotional impact of Brothers, and there’s some rough edges from the breadth of ideas that Hazelight include, but most importantly we just had a lot of fun.
    • 53 Metascore
    • 40 Critic Score
    Castle of Heart is a generic, infuriating, and ultimately underwhelming experience. It doesn’t even come close to emulating what made the old Castlevania games classics, as it just crams enemies and traps into levels and hope it works, rather than having coherent level design. If anything, all that Castle of Heart has done is reminded me of how good the old Castlevania games were and that this doesn’t fill that void that has been left behind.
    • 76 Metascore
    • 80 Critic Score
    Thanks to its derivative nature, Q.U.B.E. 2 never quite escapes the shadow cast by Portal. There’s too many similarities within its core mechanics, structure, and themes for it to stand alone entirely. And yet, once the player accepts that, they will find a compelling puzzler.
    • 72 Metascore
    • 50 Critic Score
    Unfortunately, I didn’t really enjoy my time with All Walls Must Fall. The fantastic setting, thumping soundtrack and original take on seduction mini-games are not matched by its gameplay mechanics. Everything felt too chaotic and the environments too lacking in variety to maintain my interest.
    • tbd Metascore
    • 50 Critic Score
    It has some neat ideas and is certainly a break from the norm, but Throw Anything is surprisingly old-school. Its difficulty and the constantly screaming NPCs that won’t shut up are chief among the game’s issues, but frantic chucking out junk will entertain for a short if challenging time.
    • 81 Metascore
    • 90 Critic Score
    Ni No Kuni II: Revenant Kingdom may be vastly different, but it’s ruddy marvellous! Its many systems sure are intimidating at first, but things click into place very quickly, and there’s a lot to do in this gorgeous and well-crafted game. They say that it’s difficult to recapture the magic, but this is one more Level-5 game that has become essential. They may have moved on from Studio Ghibli’s tutelage, but the lessons learned have resulted in a phenomenally good JRPG.
    • 83 Metascore
    • 80 Critic Score
    Yakuza 6 is a beast of a game, and it sends Kiryu off in style. The graphical upgrades are mouth-watering, and the seamless interior exploration makes an already immersive world even more engrossing.
    • 75 Metascore
    • 80 Critic Score
    Attack on Titan 2 is one of the strongest anime video games I’ve ever played, not because of a perfect story mode or graphics, but because it creates a unique gameplay experience that could only ever be done with an Attack on Titan game.
    • 73 Metascore
    • 80 Critic Score
    If we ever try to colonise our red neighbour, it’s going to be one of the greatest challenges that mankind will ever undertake. Though Surviving Mars makes a game out of it, Haemimont have brilliantly kept that hard edge, as it constantly pushes and tests your ability to plan with survival in mind, especially with the unpredictability of the Mysteries of Mars. There’s plenty of ways to improve it and put more colony control in the hands of the player, but the first landing is already off to a great start.
    • 73 Metascore
    • 70 Critic Score
    Kirby Star Allies feels like a greatest hits collection rather than its own unique experience. It takes inspiration from the majority of classic Kirby games and while it doesn’t have quite the level of scope that Kirby Super Star had back in the day, there’s a great amount of fun to be had. It’s certainly more fun with friends and is well made, having plenty of nostalgia for the pink puffball’s fans, but it’s certainly the easiest Kirby game in years.
    • 66 Metascore
    • 60 Critic Score
    The crucial factor to take into account here is the sense of humour. Do you like silly, immature humour that has no respect for the fourth wall? If you don’t, the gameplay probably isn’t strong enough to maintain your interest, particularly in a crowded genre. If you do however, the gameplay is strong enough to maintain your interest for the length of the game, slightly short though it may be.
    • 75 Metascore
    • Critic Score
    The Mad Ones’ episode lays the foundation of a potentially intriguing mystery narrative, part An Inspector Calls, part Murder on the Orient Express. The Social Influence system, if implemented well through the rest of the episodes, really could be a game changer for narrative adventures, evolving a genre that has needed fresh ideas for a while.
    • 82 Metascore
    • 80 Critic Score
    It may a look a little basic compared to recent titles, but when it comes to gameplay Burnout Paradise still thrashes the competition. The racing is sublime, the stunts are spectacular, and there’s always something to do round the next corner. It has one of the best soundtracks of any game – and yes that includes Avril – it’s just a shame that some of the mechanics are dated and clunky.
    • 77 Metascore
    • 80 Critic Score
    Life Is Strange: Before the Storm isn’t a story that needed telling, and it was a risk for Deck 9 to try and add to a beloved series, but they’ve pulled it off. It answers the question of who Rachel Amber was and what she really meant to Chloe, showing something that feels more grounded like a TV teen dramas and speaks to the struggle to find your place in the world.
    • 82 Metascore
    • 80 Critic Score
    Ultimately, for all its storylines and RPG elements, Defender’s Quest is very much about the tower defence at its core, with all the other systems in the game either informing the core experience or accommodating it. That tower defence gameplay is exceptionally strong, full of options and customisation, and the other missed opportunities do little to take away from that.
    • 63 Metascore
    • 70 Critic Score
    Slice, Dice & Rice is an extremely competent fighting game. The core mechanics are sound, its visually interesting and it rewards strategic play. It’s just a shame that there’s no one out there to fight against online. With more support, this could be a genuine alternative to the big names of the fighting game scene. Without it, you’re only getting half a game for your money.
    • 45 Metascore
    • 30 Critic Score
    Bravo Team adds nothing to the VR shooter scene and it’s somewhat baffling to see Sony pushing the game so hard considering how it has turned out. If you were considering paying top dollar for that tempting Aim Controller bundle then don’t.
    • 74 Metascore
    • 80 Critic Score
    The aesthetics, soundtrack, and writing here are wonderful and more than reward the patience required to fully unravel the game’s mysteries. Playing it resulted in an immersion that went beyond my niggles with the gameplay. It is clear from my comments here that the game won’t have the universal appeal to match the political and social importance of its themes and message. It is a game that should be played by many, but that will probably frustrate as many as it ensnares. It more than lived up to my expectations and if you are interested in exploring the ways in which games can go beyond other media in their use of narrative then it is unmissable.
    • 78 Metascore
    • 80 Critic Score
    The Bridge Constructor series gets a lot out of being combined with Portal, resulting in a quirky and engaging new twist on this physics-based puzzler. It could have gone further, whether upping the challenge you can aim for or actually giving you the portals to play with, but what’s here is pleasingly inventive and has more than few tricky brain teasers.
    • 83 Metascore
    • 70 Critic Score
    Perhaps Iconoclasts just tries to do a bit too much of everything, which is stunning considering it has come from a single person’s creative drive, which is so compellingly impressive. A decent edit of the script, fewer bosses and puzzle repetitions, and the rest could have been refined even more.
    • tbd Metascore
    • 70 Critic Score
    At first glance, I really wasn’t looking forward to playing this. Drunkn Bar Fight looks like a lazily put together cash grab, the kind of cynical asset flip clogging the bowels of Steam’s online storefront, and yet, despite some glaring rough edges, I’m eager to see what The Munky could do with more time, money, and effort.
    • 64 Metascore
    • 70 Critic Score
    For fans of the anime, Sword Art Online: Fatal Bullet is a great use of the license that brings some welcome changes to the series. There are still the recurring issues of pacing and a number of technical flaws that diminish the rest of the game’s achievements, but this hopefully sets a new benchmark for the franchise going forward.
    • 85 Metascore
    • 80 Critic Score
    Moss is an absolute joy to play, proving that a great VR experience doesn’t always require that you flail your arms around while fending off bouts of motion sickness. It’s a wonderfully realised puzzle platformer with clever twists, beautiful backdrops, and an adorable hero, making PlayStation VR even more tempting for prospective buyers.
    • 67 Metascore
    • 60 Critic Score
    New arcade racers have been few and far between over the last half decade, and Gravel is just one attempt to reignite the genre. There’s some good racing to be found here, with plenty of licensed cars to take through some lovely scenery, but it doesn’t get your heart pounding with excitement. Gravel might be a fairly decent racer, but its biggest sin is that, despite the fireworks and exotic locations, it’s just a bit boring.
    • 64 Metascore
    • 60 Critic Score
    While I appreciated the insight into the folklore of the Taramuhara people, Mulaka as a game is about as average as an action adventure title gets. It’s got some great ideas lurking within, but the overall structure is incredibly dated and only really saved thanks to the subject matter. As a game, it’s not really doing much that hasn’t been done better before, but as a cultural insight, it has a lot to offer those interested.
    • 73 Metascore
    • 80 Critic Score
    A fun and challenging combination of old school first person shooter design and rogue-lite mechanics. It does require a great deal of patience and it’s easy to get frustrated when it feels as if the game is punishing you with the available drops, but when you get a good set of weapons and scrolls, you can breeze through the early levels with ease before the pyramids ramp up the difficulty. If you are prepared to make it through the cycle of looting and upgrade and have the patience to put up with the potential for horrible drops, then Immortal Redneck comes highly recommended.
    • 60 Metascore
    • 80 Critic Score
    It’s a sad truth that still puts a pit in my stomach, but Kojima and Konami are done. Konami still owns the Metal Gear name though, and they still want to make video games for it. Please let them. A new Hollywood reboot of your favorite franchise does not retroactively ruin the quality of the old movies, and Metal Gear Survive does not suddenly make the Metal Gear Solid series any less brilliant. Metal Gear Survive, instead, stands alongside those as perhaps the strongest spinoff in the franchise to date. Metal Gear Solid as we know it may be finished, but after having so much fun with Survive, I’m excited to see what Metal Gear looks like in the future.
    • 63 Metascore
    • 50 Critic Score
    Unwanted and unasked for, Secret of Mana does the bare minimum you’d expect from a remake, and when you consider the original’s beloved status, the fact that it’s been given such a lacklustre treatment is stupefying. There are some elements of modernity that are welcome – the dual language voice options for one – but taken as a whole, they’ve reassembled the base components of the game, but somehow lost the original’s charm in the process.
    • 60 Metascore
    • 70 Critic Score
    Payday 2 is definitely getting long in the tooth, but the game’s appearance on Nintendo Switch is a good, solid port of the game. All of the same quirks and quibbles remain the same, there’s the lingering question from how the game has been supported in the past, and there’s the simple fact that we’ve seen all of this in higher fidelity elsewhere, but if you’ve got a burning desire for some co-op heisting fun on Switch, then this will scratch your itch to live outside the law.
    • 78 Metascore
    • 70 Critic Score
    The adventure section is deliberately lo-fi and banal, the RPG is episodic to fit within the remit of the narrative, and the battle system feels a little under-utilised. But, despite all of these apparent limitations, the game as a whole is really interesting and deserves to be experienced. Whether you’ve faced depression, are living a stagnated life, or are just interested in the interaction between real life and the stories we use to try and explain things, Legendary Gary is a fascinating take on the immersive nature of games. It is the very definition of an indie game, and well worth playing.
    • 82 Metascore
    • 80 Critic Score
    Sprint Vector is a wonderful surprise and by far the best VR title I’ve played in 2018 so far. The feeling of movement is just so ridiculously fun and empowering yet precise and responsive at the same time. When it all comes together – the drifts, the jumps, and the well-timed manoeuvres – there’s honestly nothing else like it.
    • 73 Metascore
    • 60 Critic Score
    Dandara is a beautiful game with a fresh movement mechanic, but it doesn’t come together as well as I had hoped. Leaping across platforms is satisfying when it works, but aggravating when it doesn’t, and even when the leaping does what you want it to do, you’ll find annoying backtracking or bizarre navigation puzzles to overcome. There are some great moments in Dandara, but the headaches you have to deal with to get to them aren’t always worth it.
    • 62 Metascore
    • 70 Critic Score
    If you’re a fan of exploration titles then you should enjoy this. While The Station doesn’t reach the heights of some other titles in the genre, it is a good attempt and tells a slightly different story. Hopefully the audio and visual bugs can be ironed out, but The Station is an intriguing little mystery that has you guessing what happened to the crew on board right until the very end.
    • 69 Metascore
    • 80 Critic Score
    There’s clearly been plenty of love and attention given to the remastering of Age of Empires Definitive Edition, even if some of the less enjoyable elements of the original have also made it through the process unscathed. Twenty years later it still remains a hugely enjoyable RTS, and particularly thanks to its iconic soundtrack remains a joy to play, with hours disappearing as the eras pass you by.
    • 63 Metascore
    • 60 Critic Score
    Pop-Up Pilgrims is far from a must-have for PlayStation VR though helps demonstrate the tech’s implementation in terms of clever gameplay mechanics and not just immersive dioramas.
    • 70 Metascore
    • 80 Critic Score
    Fe
    Fe is a thoroughly lovely adventure, full of wonder as you explore and lose yourself in this darkly wonderful forest. Its distinctive art style and the unusual creature designs conjure up something that’s both familiar and alien at the same time, which is only enhanced by the etherial lighting and the animals’ voices. A few nitpicking design issues and some shaky performance on Switch aside, it’s easy to recommend this charming game of discovery and singing.
    • 75 Metascore
    • 60 Critic Score
    With more depth to the combat, Crossing Souls could be a great game. As it stands, though, the lack of difficulty means that the only reason to drive forward is the story, so a recommendation relies heavily on your view of the 80s and reference-heavy stories set during that decade.
    • 90 Metascore
    • Critic Score
    It’s clear that these are direct ports of the Wii U games, bringing across the touch controls that were added to the mix for those who wanted to tap at the screen of the Wii U GamePad instead of press buttons. Though not the best way to play the game, it’s actually nice to see some games making use of the Switch’s touchscreen instead of pretending that it doesn’t exist, even if it’s just because all of the hard work had already been done.
    • 65 Metascore
    • 50 Critic Score
    Sadly, this isn’t the breakthrough fans were expecting. Omega Force took a pretty big risk with Dynasty Warriors 9, and while its open world integration can be seen as a small triumph, this newest entry is marred by its heavily outdated approach to combat design.
    • 76 Metascore
    • 40 Critic Score
    If Kingdom Come: Deliverance has a ton of bug fixing to improve the performance drastically, it could be a hidden gem. It’s clear that the game, despite its grand ambitions, was simply not ready for public consumption. Shimmers of brilliance are there and had it seen more time in the oven, or set its expectations at a more reasonable level, it could have been brilliant and scored significantly higher as a result. Alas, Kingdom Come: Deliverance is another cautionary tale rather than a trend setter.
    • 55 Metascore
    • 30 Critic Score
    Long-time fans of Seven Deadly Sins might find some joy in seeing their favourite characters make the jump to a big, 3D action game, but that alone is hardly worth suffering through the rest of what this poor package has to offer.
    • 78 Metascore
    • 90 Critic Score
    Aegis Defenders is a title that totally delivers on its initial concept. It’s a game that built on the obvious passion of the developers, resulting in something that’s vibrant, fresh, enthralling and addictive. And when you’ve reached the end, you’ll be heading back to the start for more.
    • 67 Metascore
    • 60 Critic Score
    For any Final Fantasy fan, Dissidia NT has plenty to offer, with an array of the series’ best loved characters, and plenty of chaotic combat to pit them in. Unfortunately the lack of definition to those encounters, messy UI, convoluted single player progression, and a barebones selection of modes saps a good chunk of the fun away.
    • 78 Metascore
    • 90 Critic Score
    Exe:Late[st] takes the delicious Under Night cake and adds an entire extra layer of your favorite flavor, plus the garnishes and decorative frosting to make it stand out again, 3 years later.
    • 75 Metascore
    • 80 Critic Score
    EA UFC 3 is a good representation of the sport franchise, offering a well put together fighting game that represents the different styles and weight classes found in MMA. The action in the octagon mimics reality very well, with a decent career mode helping people to learn the ropes. On the online front, there’s a divide between Ultimate Team and standard online divisions with the latter winning out in both accessibility and fairness. If you’re a UFC fan in general, then this is a good game to pick up.
    • 68 Metascore
    • 70 Critic Score
    Strikers Edge has a strong and satisfying core, but there just isn’t enough surrounding that core experience to keep me engaged for very long. A lack of game mode variety would be excusable if there were some incentive for me to keep playing the one core mode this game has, but that incentive is nowhere to be found. Coupled with the lack of character descriptions or a proper way to practice their abilities, Strikers Edge is a lot like highschool dodgeball; you can only enjoy the same rubber ball hitting you in the teeth for so long before you decide to play something else.
    • 79 Metascore
    • 90 Critic Score
    For fans of fast-paced, over the top twin stick action, complete with bullet time and a score system that awards perfection, Bleed 2 is excellent. The only real issue is its length, which is remedied to an extent by additional characters, weapons, and modes. If arcade, Contra/Metal Slug action is your thing and you’ve been missing it, you could do much worse than Bleed 2.
    • 78 Metascore
    • 60 Critic Score
    I wasn’t expecting to have a good time playing Sairento VR because of all the movement, but once I’d gotten used to it I really enjoyed the over the top action. Even though it was just because of the ease of slaughtering enemies mindlessly, doing so in VR really helped with its appeal. It’s by no means perfect, with some structural and technical issues getting in the way of the fun, but from a small studio making a relatively ambitious VR title, they could have done a whole lot worse.
    • 72 Metascore
    • 70 Critic Score
    While you may not want to pick this up strictly for a single player experience, Shiftlings Enhanced Edition is probably one of the best co-op experiences there is on the Nintendo Switch, especially considering the recent surge in top-quality indie titles on the platform. If you like puzzles, platforming and have friends that enjoy video ganes, then this is for you.

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