TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • 81 Metascore
    • 90 Critic Score
    Anyone who is a turn based strategy game fan should be checking out Antihero, which deserves to find an audience so that its multiplayer base can flourish. This is a game that is easy to learn with a campaign that teaches you all the basics, but it can then throw a number of challenging scenarios at you. Antihero is a game that offers something a little different in the strategy genre, that’s easy to learn before throwing some challenging scenarios at you, and is genuinely fun to play.
    • 53 Metascore
    • 70 Critic Score
    It’s perhaps stepping on Super Bomberman R’s toes at a fraction of the price, but Flip Wars scratches that multiplayer itch and is an absolute blast to play locally. There are currently some kinks to iron out, particularly with online matchmaking to fully use all the player slots, but with updates a possibility it’s certainly one to keep an eye on to see how things develop.
    • 86 Metascore
    • 90 Critic Score
    Though I remember having a huge amount of fun with XII when it came out, it’s always been Final Fantasy X that was ‘my’ Final Fantasy game growing up. However, having replayed them both again in remastered form, it’s clearly XII which comes away the winner. A wonderful remaster with welcome enhancements, it’s remarkable just how fresh, fun and involving Final Fantasy XII feels over a decade later, with elements that still feel modern in a franchise well known for hanging onto the past.
    • 72 Metascore
    • 80 Critic Score
    Cleaning up someone else’s mess has never been this much fun, and that’s saying something when said mess includes pieces of evidence, corpses and more than a little bit of blood spatter. Serial Cleaner is easy to recommend as a quirky and fun stealth ’em up with a somewhat macabre sense of humour.
    • 69 Metascore
    • 70 Critic Score
    For around £6.29 or your regional equivalent, Kirby’s Blowout Blast is a surprisingly packed game for the price. Sure it won’t take long to blitz through the five worlds that first time, but the real appeal is in trying to get as high a score as possible and achieve those ranks. If you’re just looking for a short game that’s fun with a slightly novel concept for the platform, then Kirby’s Blowout Blast is certainly a better proposition than the free-to-play Team Kirby Clash Deluxe.
    • 72 Metascore
    • 70 Critic Score
    Through the stylishly muted visuals and the trappings of a Communist state on the brink of collapse, Black The Fall challenges you to escape its series of perilous puzzles in a bid for freedom from oppression. Though it will live in the shadows of its critically acclaimed peers and has a few rough edges, Black The Fall is a great addition to the puzzle platformer genre.
    • 84 Metascore
    • 80 Critic Score
    Monolith succeeds in being an accessible yet challenging entry to the rogue-lite genre. Whilst fulfilling all the generic expectations, it remains the right side of punishing and always manages to be fun to play. It is more tightly focused than the likes of Binding of Isaac and Enter the Gungeon which makes it the perfect entry-level choice, and as much as I enjoy those games, I now have a score to settle with that Daemon. This time, it’ll be different. I hope.
    • 74 Metascore
    • 80 Critic Score
    Mages of Mystralia is a cracking game. It successfully captures the feel of 16 bit adventures and combines them with a fantastic spellcrafting system and the sidequests and character development of modern action RPGs. It isn’t the longest game and some may find the price a little steep given how cheap so many PC games are, but it definitely deserves to do well and I would highly recommend picking it up, even if you wait until a sale discount.
    • 56 Metascore
    • 60 Critic Score
    There are some great ideas in Perception, but the execution is somewhat lacking. Wandering around a haunted house with no vision should be a tense, methodical, creepy experience, but this game has a sprint button. You are given a lot of help to navigate and solve puzzles because if you did not have your sight and were trapped in a mansion with moving walls and keys to find you would be utterly helpless. This means the whole premise to the game quickly becomes pointless, which is a real shame.
    • 70 Metascore
    • 70 Critic Score
    Other games in the PlayLink series look to do far more interesting things with your mobile phone, but as far as a proof of concept goes, That’s You! certainly makes the case for the system, even if it’s not as convenient as it could be. If you have PlayStation Plus, it’s worth downloading both the game and the app to see for yourself how it all works, and while I personally felt this one doesn’t have the legs to hold interest beyond a couple of games, the technology behind it shows promise.
    • 64 Metascore
    • 60 Critic Score
    It’s not a taxing game by any means, but the asynchronous flow and bold unusual will rub against common multiplayer mindset.
    • 74 Metascore
    • 60 Critic Score
    Fans of the genre will definitely find their fix here. God Wars may not push the envelope though adheres to what can make tactical RPGs so deep and rewarding. With a little more care given to the story, friendly AI, and graphics, this could easily have been a much-needed triumph for Kadokawa Games.
    • 59 Metascore
    • 60 Critic Score
    Mixing the old with the new, it’s clear that Codemasters have tried to bring Micro Machines up to date in World Series. While there’s plenty of charm to the classic racing and elimination mode, I feel they could have gone even further with the ideas in Battle mode and the variety of vehicles and weapons that it contains, bringing these back to the classic modes.
    • 89 Metascore
    • 90 Critic Score
    The release of Stormblood only cements what some players have known for a very long time; Final Fantasy XIV is a phenomenal MMORPG. The structural changes to combat and PvP, as well as the two new classes, introduce plenty for both veterans and newcomers to sink their teeth into, while the emotionally charged central campaign is easily amongst the best the franchise has offered in years.
    • 80 Metascore
    • 90 Critic Score
    As far as remakes go, you can’t get any better than this. Crash Bandicoot N. Sane Trilogy is exactly how fans envisioned it - an unadulterated celebration of a PlayStation pioneer. With such a weight on their shoulders, Vicarious Visions have pulled it off with such diligence, infused with a streak of their own creativity. Then there’s Naughty Dog original efforts, of course. Even those only acquainted with Uncharted and The Last of Us can appreciate how the studio first made its name, and the journey from Crash Bandicoot to Warped is one of continued innovation. Some two decades later, it’s great to see that some things never change.
    • tbd Metascore
    • 80 Critic Score
    Chess Ultra is one of the best chess games available at the moment, but is let down by the blurriness in the VR portion of the game that puts some strain on the eyes. Aside from this shortcoming, Chess Ultra is basically the complete package for chess fans, and for those who would like to get into chess due to featuring the in depth tutorials and guides that educate about one of the world’s oldest games.
    • 63 Metascore
    • 80 Critic Score
    If you’re serious about PlayStation VR and love first person shooters, Arizona Sunshine is a no-brainer. Mowing down mobs of the undead is immensely satisfying with a great spread of weapons and plenty of opportunities to have some fun. The campaign is well-paced, supplying small but welcome diversions to break up the action with little morsels of story here and there.
    • 60 Metascore
    • 60 Critic Score
    Ancient Amuletor is actually fairly close to being a hidden gem for PlayStation VR owners, with fun gameplay across four characters and motion controls that work rather well, but there’s simply not enough levels at launch and only vague promises of more in the future. As they add more worlds and characters, TiGames can hopefully make this shine.
    • 76 Metascore
    • 80 Critic Score
    The Golf Club 2 improves on the original in every way, and most importantly it plays a fantastic game of golf. It’s a shame then that there are still some technical hiccups, as they do take some of the sheen away from it, but I don’t doubt that HB Studios will continue to improve on what has clearly been a labour of love, and one which shows that sports game development isn’t solely in the realms of the biggest publishers.
    • 64 Metascore
    • 70 Critic Score
    It takes a little while to reach its best, but Danger Zone takes the classic Crash Mode from the Burnout series, distils it and then finds ways to push it to new, even more ridiculous heights. Crash Mode is back, and despite a few flaws, it ends up being as morbidly compelling as ever.
    • 76 Metascore
    • 70 Critic Score
    Ever Oasis is a decent game for a younger audience to get into, but it doesn’t do a lot that’s completely new. It blends the adventuring with town management nicely and is a well made game, but at the same time there’s nothing that really thrilled me while playing it. It’s a shame really, as there’s nothing necessarily wrong with Ever Oasis, there’s just nothing particularly special either.
    • 66 Metascore
    • 60 Critic Score
    The Incredible Adventures of Van Helsing: Extended Edition is a good action RPG that is a welcome addition to the PS4, but is held back by some uninspiring loot, uneven difficulty and the decision to release the trilogy one game at a time. This version does include all of the enhancements from the Final Cut, but it’s difficult to recommend buying this alone when the full trilogy is so often discounted on PC. Given the likely future releases, I fully expect this to appear on PS+ fairly soon. So unless you have completely rinsed Diablo 3, and are bored of Alienation but desperate for more loot, I’d stake clear of this until the full trilogy is released.
    • 71 Metascore
    • 70 Critic Score
    While it has its flaws, there’s a uniqueness to Get Even we rarely see in video games today. Right away, The Farm 51 demonstrates its desire to be different, crossing between genres and actually taking a gamble. While it doesn’t always pay off, we’re still left with something both intriguing, experimental and, at times, thought provoking.
    • 68 Metascore
    • 60 Critic Score
    MotoGP 17 could be seen as a last hurrah for Milestone’s ageing game engine, but even with new modes and technical improvements, it feels more like they’re treading water while waiting to revitalise the series next year with Unreal Engine 4. Get it if you absolutely must have 1080p60 MotoGP, but otherwise, there’s something better on the horizon.
    • 71 Metascore
    • 60 Critic Score
    Sadly, a rather major flaw in Drifting Lands’ level design really brings down a game that is mostly well crafted. Looting has all the well-thought out tropes that similar games have in spades. It’s just a shame that each level is essentially a miniature horde mode rather than featuring proper level design, and that the number of levels could have been cut drastically to make for a more coherent experience. These hang-ups sadly prevent me from recommending Drifting Lands for diehard fans of the genre, but it’s otherwise an alright effort.
    • 88 Metascore
    • 90 Critic Score
    Nex Machina is the pinnacle of all things Housemarque, with concepts and ideas that have been refined over many games in their purest form. That’s both its strength and its weakness, as there is nothing you haven’t seen before in one of their previous games. If you are a fan of the Finnish developer’s game, this is still an essential purchase, but if you’re a newcomer, this is the best place to join the party.
    • 62 Metascore
    • 60 Critic Score
    Whilst Spellspire is not a bad attempt at a word game, adding in the interesting layer of dungeon crawling gameplay on top, but it seems somewhat ill-suited to consoles. The central typing mechanic of the PC version is lost and the clumsiness of navigating an onscreen keyboard causes frustration.
    • 58 Metascore
    • 50 Critic Score
    Despite the promising names behind the title, Dark Rose Valkyrie stumbles over its own ambitions. Perhaps unsurprisingly, the parts of the game that were the responsibility of the Tales series veterans, the art and the writing, were the most successful, but where other collaborations have been able to balance each party’s strengths an diminish their weaknesses, that’s not the case here.
    • 77 Metascore
    • 80 Critic Score
    Bringing motion controls back with a bang, ARMS can feel surprisingly retro, yet it also fits in perfectly with Nintendo’s modern twist on gaming and the Switch. ARMS exhibits Nintendo’s flair for game design to its fullest, confidently taking a well-known genre and injecting it with colour and character to craft something that’s inimitably their own.
    • 67 Metascore
    • 70 Critic Score
    The Town of Light isn’t a game you play for fun. There’s nothing enjoyable about the true face of mental illness nor the fear and isolation it engenders. Instead of aiming to reward players with a sense of enjoyment, LKA.it strives to help them empathise with the character of Renée and the unspeakable horrors she’s forced to endure. There’s a sobering, meaningful story to be witnessed and while its delivery is imperfect, The Town of Light still makes for one of the most thought-provoking games of this year.
    • 85 Metascore
    • 80 Critic Score
    Dirt Rally was just a glimpse of what was yet to come, with Dirt 4 bringing this long running series back with not just rallying, but more full-on wheel to wheel action alongside it. In going for a more focused style of game and a more demure attitude, it’s lost some of Dirt 3’s hyperactivity and fun, but with a limitless supply of new stages to send you car hurtling along, Dirt 4 is a rallying game for the ages.
    • 85 Metascore
    • 90 Critic Score
    Wipeout Omega Collection pulls together some of the series’ most recent highlights and uses the power of the PlayStation 4 Pro to keep the franchise on the technological bleeding edge – and it does so in spectacular fashion. This feels like far more than a tentative step towards a fully-fledged new entry, proving that as long as there’s PlayStation, there should be Wipeout.
    • 50 Metascore
    • 40 Critic Score
    I wanted to like Lock’s Quest. For a fan of strategy, RPG, and puzzles Lock’s Quest could have been one of those titles that brought the three together properly. Nine years ago on the DS, it probably did it fairly well, but this port has a number of issues that could do with addressing. The camera and lack of explanation for your abilities are the most glaring ones, and once you settle into a tactical groove early on, things soon become dull. Lock’s Quest is a game that had potential, but it feels squandered.
    • 82 Metascore
    • 90 Critic Score
    Tekken 7 is a phenomenal fighting game experience and one I’d highly recommend. It’s by no means perfect, as the game is not without a few technical issues online, some long loading times, and minor continuity errors, yet as far as most people will be concerned, it delivers a stunning, up-to-date fighting game experience from one of the masters of arcade fighting games. A solid return to form.
    • 78 Metascore
    • 90 Critic Score
    The Infectious Madness of Doctor Dekker is an extremely polished text adventure that you absolutely must experience. Its characters can invoke a deep curiosity that only tunnelling down that rabbit hole will ever satisfy, and the multiple endings and randomly selected elements help flesh a game in a genre that’s usually a “one and done” affair.
    • tbd Metascore
    • 50 Critic Score
    A colourful and silly VR shooting gallery, Dick Wilde is simply let down by being too difficult. Stick with it and, over time, you might start to see some progress. But those players wanting to kick back, throw on their headset, and have a shoot up in virtual reality may want to reconsider.
    • 70 Metascore
    • 80 Critic Score
    As far as debut projects go, Tokyo 42 is a great game with a fascinating sense of style and a confident swagger, let down by a handful of little things. Controlling how to shoot takes some getting used to and that sharp increase in difficulty was unwelcome to say the least, yet I had a fantastic time sneaking around and assassinating targets however I wished. A great effort.
    • 75 Metascore
    • 70 Critic Score
    Playing Star Trek: Bridge Crew is every Trek fan’s dream, giving you the opportunity to sit on the bridge of a Federation starship. It’s a great co-op game for VR, but takes a few direct hits when played with AI and when you think about the balance between roles and the mission structure. Even so, with the Trek license lending this game an awful lot of atmosphere and the paucity of must-have VR games right now, this is still a near essential buy.
    • 78 Metascore
    • 80 Critic Score
    Vanquish does have its problems, but very few of them are tied to the PC port, which incidentally makes this version the best one by default. It’s B-movie nonsense at its best, with a science fiction setting, and very cool action sequences. It could definitely do with a bit more variety in enemies at times and it’s a little on the short side, but it’s still a great romp seven years later.
    • 66 Metascore
    • 50 Critic Score
    While Way of the Hado feels tacked on and ultimately a pointless gimmick, this is still a great version of Street Fighter II and currently the best way to experience the classic game on today’s hardware. The additions to the main game are minor at best for the astonishing price tag, with Evil Ryu and Violent Ken just being amped up clones of existing fighters, but it still plays like the classic arcade fighter. Just don’t expect anything revolutionary.
    • 61 Metascore
    • 60 Critic Score
    Good games make headlines and bad games will also generate column inches, the one thing you don’t want you game to be is average, but sadly that is what Demon’s Crystals is. It plays perfectly well and is free from problems and bugs, but it’s totally forgettable without a speck of originality. At just £3.99, it’s a good price for a few hours entertainment if you have some friends on the couch to play with.
    • 86 Metascore
    • 90 Critic Score
    Guilty Gear Xrd Rev 2 is an fantastic game, there’s no doubt about that.
    • 80 Metascore
    • 80 Critic Score
    Tequila Works’ efforts these past few years have delivered a game that’s full of beguiling charm and beauty, one that can stand up to many of the comparisons with some of the most fondly remembered games of the last decade. It doesn’t always meet those high standards, but Rime has been well worth the wait.
    • tbd Metascore
    • 60 Critic Score
    Whilst I loved the meditations on life and identity, the game never really felt polished enough to avoid detracting from the overall experience. It is by no means a bad game, but ends up as perhaps the very epitome of average.
    • 42 Metascore
    • 30 Critic Score
    Even, if for some reason, you happen to take a liking towards VR Karts, it’s not worth £34.99 of anyone’s money and exposes the imaginary premium that studios are putting on games simply because it says VR in the title. It’s such a sour point to end on, but even if it were priced accordingly, VR Karts rarely peaks above mediocrity.
    • 83 Metascore
    • 80 Critic Score
    While there’s a distinct appeal to Steel Division: Normandy 44, this is a game that caters to a particular niche audience of hardcore strategy fans. Its depiction of the Second World War focuses on realism, with a reliance on ambushes and weight of fire in infantry combat and a surprising fragility to the tanks, but this difficult to master game won’t be for everyone. There’s some clever ideas in the shifting front lines, the fog of war and Battlegroups, but there’s problems with the presentation and some elements that feel unbalanced.
    • 74 Metascore
    • 60 Critic Score
    The combat system remains completely untouched since Samurai Warriors 4 and for all its minor tweaks and nuances, time’s running out for this ageing brand of battlefield action. Even long-time fans will agree that, after being pulled in just about every direction, the series desperately needs to move on. No pressure, then, Dynasty Warriors 9.
    • 87 Metascore
    • 90 Critic Score
    Injustice 2 has built upon the original in every way and then added a whole host of content on top, setting a new standard for fighting games.
    • 72 Metascore
    • 70 Critic Score
    Shadow Warrior 2 stands on its own as a frenzied yet fresh blending of genres that can easily enthral groups of players for hours at a time. For lone wolves, the looting and shooting will be slightly less appealing. This, and a few smaller hitches, hold the game back from greatness, though die-hard fans of the genre will certainly get their fill.
    • 59 Metascore
    • 70 Critic Score
    Skylar & Plux does an exceptional job at giving us a beautiful 3D platformer with truly fun platforming sections, delightful puzzling elements and one-liners that had me laughing. The problem with the game is that it needs a bit more polish.
    • 63 Metascore
    • 70 Critic Score
    NBA Playgrounds gets so much of the setup right, often reawakening the spirit of the NBA Jam series, but it fumbles some of the finer details with needless complications and lacklustre AI. As a solo experience there are much better ways to spend your money, but when it comes to multiplayer NBA Playgrounds is so very nearly shooting nothing but net.
    • 79 Metascore
    • 80 Critic Score
    As with PaRappa, LocoRoco hasn’t been idly slapped together – there’s a thoughtfulness and diligence there, preserving the original look and feel of the game in a way modern audiences can now appreciate.
    • 71 Metascore
    • 70 Critic Score
    With Farpoint, Impulse Gear set out to achieve a goal: to create a traditional first person shooter that works in virtual reality. In that respect, the game is a major success. Although not as fully-featured as its non-VR contemporaries, it captures those essential elements and makes them work in a space that doesn’t require overt tracks of handrails. The joy of cranking headshots and feeling like a real-life space marine is a novelty, but one that will eventually wear off. When it does, Farpoint becomes less remarkable, though its immersive Aim controller gunplay definitely gives it the edge over every other shooter currently available for PlayStation VR.
    • 55 Metascore
    • 40 Critic Score
    Akiba’s Beat is a bad game, but it’s an even worse sequel. So many aspects of the previous game, Akiba’s Trip, are abandoned or watered down in this title, from the downgraded graphics, to the lack of customization, the poor characters, and more. Akiba’s Beat abandons it’s roots, instead trying so desperately to fill shoes far too big for it. Like the Chinese knockoff Transformers toys in my local deli, Akiba’s Beat attempts to emulate many big franchise without the budget, skill, or style of any of them.
    • 81 Metascore
    • 90 Critic Score
    Fire Emblem Echoes: Shadows of Valentia manages the remarkable trick of remaking one of the oldest entries in the series, and making it feel fresh. The major differences from the other 3DS games may take some getting used to, but long time fans will relish the return of some purity to the tactical action, while this is easily the best-told story the series has ever seen.
    • 73 Metascore
    • 80 Critic Score
    Bugs and a weak narrative aside, The Surge is a much more confident take on the emerging Soul-like gameplay style. It takes the known tropes of being challenging and having progression dependent on learning attack patterns while adjusting your play style to accommodate, but it also has some fresh ideas that not only make perfect sense, but could shape future games. It’s nice to see a developer give a gameplay style a second shot and Deck13 have almost nailed it here.
    • 71 Metascore
    • 60 Critic Score
    Butcher is a game that will mainly appeal to those who like hardcore shooters, where one wrong move can cost you progress. For others, that style of play could prove frustrating, especially when testing your platforming skills. Though it’s built around the idea of being a relentless killing machine, that doesn’t really feel fully realised with most enemies on a par with you when it comes to dealing damage. Butcher shows potential, but it doesn’t reach it in its short campaign.
    • 79 Metascore
    • 80 Critic Score
    Writing over our memories of the Prey that preceded it, Arkane Studios’ game is something new and yet strikingly familiar. There’s a great deal of kinship to the likes of Bioshock, Half-Life and other classic games, but it’s also broader and more expansive in what it tries to do. Regardless of its flaws and similarities, Prey manages to be an enthralling science fiction adventure.
    • 78 Metascore
    • 40 Critic Score
    It feels somewhat churlish being so negative about what is in many ways a professionally put together indie game. Many of my complaints could be patched out – although the graphics would need a severe overhaul to prevent the distractions – and it may well be that ‘masocore’ fans will click with the controls but, unfortunately, for me they were an insurmountable barrier to my enjoyment of the game. Super Meat Boy keeps the crown for now.
    • 64 Metascore
    • 60 Critic Score
    I really tried with Strafe, spending a good six hours with it and getting only as far as the fourth level before dying. I liked the overall tone, and the gunplay is solid fun, but really this is one of the more punishing Rogue-Lites out there, with a high skill ceiling that sets you right back to the beginning once you die without any meaningful progression unless you somehow find the key to a teleporter. A lot to admire, but for most it’ll seem utterly impenetrable.
    • 73 Metascore
    • 70 Critic Score
    Minor niggles aside, I very much enjoyed exploring the World to the West and would certainly recommend it to others looking for an old-school Zelda-esque adventure to follow or distract from not having the sublime open world Breath of the Wild. It successfully captures the feel of a 16bit style adventure and combines this with charming characters and some great environmental ability-based puzzling.
    • 76 Metascore
    • 70 Critic Score
    Dragon Quest Heroes II is an enjoyable hack and slash sequel with a great array of characters and enemies. It continues on the good work of the first title in conjuring the feel of the Dragon Quest series, but it’s still just a Musou title underneath it all with all the repetitive combat that entails. While the RPG elements add a nice level of customisation, it can all feel a little too prescribed to be truly enthralling.
    • 48 Metascore
    • 50 Critic Score
    Flawed and often out of touch, Syberia 3 only serves a dedicated clutch of fans that have spent the past decade looking for closure to a beloved series. To anyone else, it will come across as a bizarre and mostly impenetrable relic that feels out of place among 2017’s slate of releases.
    • 77 Metascore
    • 80 Critic Score
    There’s nothing quite like GNOG out there in design terms , with each monster puzzle box giving the impression of being a toy. The VR aspect is a really nice option that enhances the experience too. However, while GNOG looks and sounds great, it doesn’t generally offer much difficulty, instead happy to almost point out the answers to you. A charming but short and simple puzzle game, it’s nice and accessible to everyone.
    • 79 Metascore
    • 80 Critic Score
    Wonder Boy: The Dragon’s Trap is a perfect example of a remake that’s been done for reasons beyond simple material gain. Lizardcube have clearly put everything they have into making it unerringly respectful of the original – for good and bad – but this has all the look of a gorgeous modern indie platformer, while retaining the old-school gameplay that made it so memorable the first time around.
    • 64 Metascore
    • 60 Critic Score
    Symphony of the Machine is a pleasant enough puzzle game, with its laser beam manipulation requiring a little out of the box thinking at times. However, it’s a concept that we’ve seen before in VR, and niggles with moving around and interacting with this 3D space left me feeling a tad frustrated and disappointed.
    • 67 Metascore
    • 60 Critic Score
    Sadly, Scanner Sombre never really attains the heights of Dear Esther and Gone Home, two games that Introversion site as inspirations. If you have an interest in that genre, it’s still very much worth exploring the cavernous depths of Scanner Sombre, but more than its fellows, this is a striking idea that searches for a game and a story to make the most of it.
    • 86 Metascore
    • 90 Critic Score
    The constant churn of daily activities may prove thankless and repetitive for those impatient and unwilling to immerse themselves, but if you surrender yourself to Stardew Valley and dig deeper beneath the surface you’ll find one of the best, most impactful games you play this year, homage or not.
    • 88 Metascore
    • 100 Critic Score
    What Remains of Edith Finch is a short experience, but one of the best that has been released in recent memory. Giant Sparrow rose to prominence with The Unfinished Swan and here the studio has cemented itself as one of the best at constructing narratives intertwined with engaging environments. Both a celebration of life and a commentary on the tragedy of death, What Remains of Edith Finch should be experienced by as many people as possible.
    • 76 Metascore
    • 90 Critic Score
    Regardless of my handful of complaints, the fact is that Momodora grabbed me and never let go. From start to finish, I was in love with the world, the combat, the easter eggs, and nearly everything in between.
    • 78 Metascore
    • 80 Critic Score
    Little Nightmares is something of a minor classic. Gorgeously gross and surprisingly inventive, it creates a genuine feeling of terror and tension. It’s a bit odd to say a game that involves skipping over corpses is enjoyable, but it is, just don’t blame Tarsier if you have nightmares.
    • 81 Metascore
    • 80 Critic Score
    Despite some technical issues brought about by Cities: Skylines’ transition to Xbox One, it remains an enthralling city builder, and one which has virtually no competition on console. The most keenly felt loss is the ability to fast-forward through time, but for those who succumb to its more relaxed pace, Cities: Skylines is liable to remain the best home console city builder for some time.
    • 55 Metascore
    • 60 Critic Score
    The relatively unique Georgian setting and the brewing civil war are all but set aside for a by the numbers story of revenge and betrayal, while Jon isn’t a very likeable protagonist. The various bugs and crashes also need to be addressed in future patches, as they can ruin the experience. Sniper Ghost Warrior 3 has the sniping down to a tee, which should be expected with the number of years CI has been working on the series, but the surrounding package could be better.
    • 81 Metascore
    • 70 Critic Score
    The best way to experience Puyo Puyo Tetris is to gather some friends and play a local multiplayer session. There’s a plethora of modes available and it’s a blast to have people play each and every one of them. Despite single player and Online ranked matches being utterly relentless, Puyo Puyo Tetris is still a fun party game with a wholehearted recommendation nonetheless.
    • 84 Metascore
    • 80 Critic Score
    I really enjoyed Statik. It’s not particularly big, but it is very clever, and has clearly had a lot of thought and love poured in to it. VR is an integral part of the game rather than being a showy gimmick, making this a fine addition to the PlayStation VR library.
    • 76 Metascore
    • 70 Critic Score
    It’s an odd complaint, but Flinthook really does feel like a high-calibre platformer trapped within the confines of a popular genre. It’s a blast to play and I don’t even mind just how punishing it can get at times, but the interest wains as soon as death occurred. It took me straight out of the zone when playing and when the game doesn’t have much to it beyond the gameplay, it’s a bit of a downer. The foundations are there, but really the curtains don’t match the décor.
    • 77 Metascore
    • 80 Critic Score
    Where most game series can rest on their laurels, Dawn of War III is essentially the third reinvention of Relic’s Warhammer 40,000 RTS. As the game captures a sense of grand scale, it loses some of the strategic nuance in changes to the cover system, and it’s a disappointment that tried and tested multiplayer modes aren’t included as well. That said, the campaign makes for an enjoyable and challenging romp through yet another crisis in the 40K universe, and while some gameplay elements have been simplified, the three deeply contrasting races offer plenty for players to sink their teeth into online.
    • 92 Metascore
    • 100 Critic Score
    Mario Kart 8 was already a simply sublime kart racer on Wii U, but Nintendo have managed to make it just that little bit better. From the new and improved Battle Mode to tweaks that add more depth for veterans and more accessibility for novices, a great deal of thought and effort went into Mario Kart 8 Deluxe, beyond simply porting it to Switch. Mario Kart 8 Deluxe continues to be the best in the business, and now you can play it on the train.
    • 67 Metascore
    • 40 Critic Score
    Enigami’s attempt to craft a full Action-RPG experience as an indie developer deserves praise, and, visually at least, it comes close to aping its peers. However, a meaningless story, awful dialogue, irritating combat and an utter lack of pace sees it come up short in every other area that matters.
    • 59 Metascore
    • 60 Critic Score
    Late Shift is a decent FMV title with a cast that puts in a lot of effort to make their characters believable. It’s let down by some glaring plot holes that don’t stand up to scrutiny. There are seven endings, meaning that some of the choices made do matter, while others feel a bit like filler and don’t seem to change anything. The ambition and the actual cinematography is there, but the writing really needs some improvement to push Late Shift toward greatness.
    • 76 Metascore
    • 90 Critic Score
    Full Throttle Remastered is essentially the perfect rework of a classic. Barring a couple of minor issues, LucasArts’ old title has been brought up to modern standards by Double Fine, boasting a brand new look that gives a lot of vibrant detail while maintaining the things that earned Full Throttle its reputation in the first place. It’s clear that Double Fine put a lot of effort into this project, not least because of how important the game is to Tim Schafer, but it’s a great game regardless. Whether you’re a seasoned veteran or an adventure game newcomer, if you’re looking for a game that provides a fun experience with a well executed story then you should get Full Throttle Remastered.
    • 76 Metascore
    • 80 Critic Score
    The Disney Afternoon Collection is a well compiled anthology of Capcom’s classic Disney games. There’s been a lot of care put into the collection and the extra modes have been implemented very well, but there are a couple of issues that could do with ironing out, such as the slowdown in certain sections. It’ll be a blast of nostalgia for those who played the games when they were first released almost 30 years ago, as well as fun for a newer audience.
    • 72 Metascore
    • 80 Critic Score
    Telltale have crafted their own story from the Guardians comic-book lore, while keeping the flavour of the hugely successful movie. There are plenty of nods to both, and fans on the lookout for Knowhere, the Kree and other notable characters from the series will likely be more than happy. This is still a Telltale game though, and there simply aren’t any new mechanics to be found here that’ll convince detractors otherwise.
    • 68 Metascore
    • 70 Critic Score
    As we saw with RIGS and how Sony abruptly axed its life support, the same could very well happen to StarBlood Arena and that’s a bloody shame. I want this game to do well, I really do, but as a multiplayer VR title with a non-existent server population and an exorbitant price tag, it’s fighting an impossible fight.
    • 64 Metascore
    • 70 Critic Score
    At only a few hours long, Fated keeps things short and sweet. Although there’s little reason to go back and play again, I didn’t feel as though the £7.99 pricetag was too steep. In that respect, it’s more of a showpiece, a flashy virtual rollercoaster, and one that’s definitely worth riding.
    • 66 Metascore
    • 80 Critic Score
    Chaos Code: New Sign of Catastrophe thankfully does not live up to its subtitle at all. This re-release of a re-release builds up on everything that came before it, fleshing out the experience into something worthy of your attention, whether you’re a hardcore fighter or a casual button-masher. Some wonky writing and poor visuals dampen the experience somewhat, but if you can look past that and fancy some classic KOF style fighting game action, this is the game for you.
    • 77 Metascore
    • 90 Critic Score
    Amidst the glut of blockbusters at the start of 2017, The Sexy Brutale stands out as one of the most enjoyable and well-realised titles out there. Successfully evoking the feel of a classic adventure and combining it with a distinctive art style and beautiful music, it deserves to reach a wide audience. Its 8 hour playtime is consistently entertaining and full of intrigue and the final narrative payoff is satisfying. All in all, The Sexy Brutale is a perfect indie game to fill the gaps between the many sprawling epics that are demanding our gaming attention this year.
    • 80 Metascore
    • 80 Critic Score
    Aaero is a new beginning for rhythm action games, as it draws on the genre’s past strengths and makes them its own. It has a different outlook – completionists may balk at the improbability of a ‘perfect’ run – but equally that could make it all the more alluring to those looking for a true score attack experience that doesn’t give up its wares so easily. Aaero’s setting may be apocalyptic, but its outlook is full of hope for a genre that still deserves its place in the here and now.
    • 71 Metascore
    • 70 Critic Score
    Blackwood Crossing does a great job with telling a story, but it’s lacking in lustre as a game. The surreal setting, the believable characters, and the plot are all highlights of Blackwood Crossing, and if that is what you’re looking for to wile away a couple of hours, then I recommend it. If you’re focus is purely more on the gameplay side of things, it may be worth waiting for updates to roll out to address issues like movement and fiddly interaction. PaperSeven’s first release shows a studio that has promise in storytelling, but it just needs to fine tune the gaming side a little bit more.
    • 61 Metascore
    • 80 Critic Score
    PaRappa can be as punishing as it is unconventional but, with an open mind, it may also be one of the best games you’ve experience on PlayStation 4.
    • 39 Metascore
    • 30 Critic Score
    Slapping down poor video games never brings me much pleasure, especially those that genuinely show promise. While it has a unique setting and some solid ideas, boring level design and a general lack of imagination when piecing together all of these components leaves me with very little to praise.
    • 70 Metascore
    • 60 Critic Score
    Structurally, Blaster Master Zero is a significant step forward for the franchise, but provided you are actively avoiding getting hit, the game is just too easy. Mildly more interesting when driving around in a tank than gunning down mutants on foot, it’s probably a great entry point to the series for more inexperienced gamers. It’s just a shame that this reintroduction doesn’t provide much of a challenge.
    • 75 Metascore
    • 70 Critic Score
    Bulletstorm: Full Clip Edition brings back a mixture if beautiful visuals and fast-paced first-person gameplay that we’re rarely treated to. The Duke Nukem add on also works surprisingly well too, with Duke’s dialogue working well alongside Bulletstorm’s blend of phallic jokes and crass humour, even if he does look out of place in the game’s cutscenes. It’s a decent remaster that could have been improved further with an updated control scheme, but whether with Grayson or Duke, this is still some of the best FPS gameplay in recent times.
    • 84 Metascore
    • 80 Critic Score
    Thimbleweed Park is a game that will resonate strongly with those who enjoy adventure games, and especially fans of some of the older games in the genre. It is a labour of love and that’s something that shines through the game. There are points though where some puzzles can feel a bit too obtuse in relation to their end goals, leading to a bit of frustration, though that can be countered with the casual mode. Thimbleweed is a strong entry to the adventure genre from the minds of those who helped cement it, though it can be tough at times.
    • 75 Metascore
    • 80 Critic Score
    As a spiritual successor to Firefly Diary, A Rose in the Twilight excels in nearly every way. The simple art style of the game makes the gruesome events of the game even more striking, and you feel for this mysterious, troubled girl and her equally mysterious golem companion, as they traverse death traps and monster mazes in search of answers. It’s a carefully constructed narrative that never once feels hindered or neutered by the lack of direct dialogue. Despite a few encounters that were too vague for my tastes, the puzzles and challenges you face in the game are satisfying and difficult in just the right way. It all comes together in a wonderful package with a few stray flaws, but they hardly end up detracting from an otherwise beautiful experience.
    • 68 Metascore
    • 70 Critic Score
    Of all the potential hurdles to snag on in creating a 3D platformers in the style of the late nineties classics, Playtonic deftly avoids the most egregious ones by far. At its very core, Yooka-Laylee succeeds in reviving a format long forgotten and does so with such vigor and passion. However, players shouldn’t expect it to reinvent the genre.
    • 17 Metascore
    • 20 Critic Score
    A few weeks after the console’s release, you have to scroll a little way to reach the bottom of the Nintendo eShop’s Recent Releases list to find Vroom! in the Night’s Sky. Don’t bother. It’s complete bobbins.
    • 56 Metascore
    • 40 Critic Score
    Old Time Hockey is a slog that tries to masquerade as a pick up and play arcade hockey title. Throughout the main campaign you feel like you’re dictated to play in a particular way instead. The devs have done everything right with the presentation and the commentary yet slipped up in creating a fun game. Arcade hockey games from a decade ago, even two decades ago, laid the perfect foundations to build upon but it feels like the devs of Old Time Hockey wanted to dig those foundations upon and build a series of poorly signposted office blocks where the ice rink used to be.
    • 74 Metascore
    • 80 Critic Score
    Managing to be both nostalgic and refreshingly new, Snake Pass is a glorious adventure that brings the 3D puzzle platformer right up to date. Barring some frustrations and a tough difficulty level, there are few indie games that provide such a thoroughly entertaining, beautifully designed experience as Sumo Digital have created here.
    • 93 Metascore
    • 100 Critic Score
    Persona 5 stole my heart. It was impossible to see that the best game of the already venerated series was yet to come, and yet somehow everything works wonderfully. I’d rather the dialogue didn’t pad things out as much as it did, but I was captivated from beginning to end, it brought back mechanics long thought out-dated, and introduced smart changes for the better. An essential RPG for 2017 that you should not miss out on.

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