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Metascore
76

Generally favorable reviews - based on 56 Critic Reviews What's this?

User Score
6.3

Mixed or average reviews- based on 159 Ratings

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  • Summary: Tacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station’s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

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Tacoma - Announcement Trailer
Score distribution:
  1. Positive: 35 out of 56
  2. Negative: 1 out of 56
  1. Aug 1, 2017
    95
    If you want a great story told well, that will last an afternoon, then get Tacoma. It knows what it wants to be, and it does that perfectly.
  2. Aug 14, 2017
    87
    Though short, Tacoma is a great narrative adventure, especially for fans of sci-fi.
  3. Aug 3, 2017
    82
    In spite of its high price and short duration, it is a narrative experience more than recommended for all the lovers of the genre and those who enjoyed the previous title from Fullbright: Gone Home.
  4. Aug 1, 2017
    80
    Tacoma is a beautifully told story filled with real characters and real emotion that you won’t be able to put down until you’ve experienced it in full.
  5. Aug 9, 2017
    73
    Tacoma is a playable science fiction movie with exciting ideas, but gameplay and emotions are lacking.
  6. Aug 2, 2017
    70
    Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I’d become invested in these characters, but not necessarily their plight.
  7. Aug 23, 2017
    40
    Sadly, Tacoma, the new game from the creators of Gone Home, is not the best example of interactive storytelling.

See all 62 Critic Reviews

Score distribution:
  1. Positive: 18 out of 45
  2. Negative: 11 out of 45
  1. Sep 29, 2017
    10
    Amazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed orientedAmazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed oriented person's fantasy realized. I love being able to piece together the story as it doesn't always add up immediately. I've really enjoyed being able to figure out the lives of the crew members. Expand
  2. Nov 6, 2017
    9
    This game has a really great story that is told in a very unique way. It's like a play, that you can watch, rewind, and view from differentThis game has a really great story that is told in a very unique way. It's like a play, that you can watch, rewind, and view from different angles. I was totally captivated from start to end. Yes it is a bit short for most games, but if you let that keep you away, (beyond those who can't afford to play many games) you are missing out on a truly unique experience that shows one of the ways games can tell a story that you can't get in other media. Expand
  3. Sep 29, 2019
    8
    You do nothing except thinking and exploring still you get no bored. Brillantly thought storyline. Masterful design.
  4. Feb 4, 2021
    7
    Tacoma - 7.5 / 10 - {recommend}
    The game is [good, but limited].
    The story is great, and the ambiance of the ship in space too, but the
    Tacoma - 7.5 / 10 - {recommend}
    The game is [good, but limited].

    The story is great, and the ambiance of the ship in space too, but the game is very limited, making you read several texts, and have to keep an eye on the scenes just to see when the characters will open the screen for you to read more texts to discover the events that caused the accident and where everyone is, and at the end of everything is not really worth it, because it's a normal ending, without a tremendous shock on the viewer, in this game you he watches more than anything, except he's short. What saves is the beautiful environment created on the space station, and makes you want to explore everything.
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  5. Feb 5, 2018
    6
    Only reason Tacoma got it hooks into me was the space station setting, otherwise i wouldnt had bothered with it after already knowingOnly reason Tacoma got it hooks into me was the space station setting, otherwise i wouldnt had bothered with it after already knowing Fullbright's touch in Gone Home.

    And creating a believable, well crafted and detailed space station frankly is only really good thing the game does because story, characters didnt really do anything for me. Most fun i had was just exploring the bits and crannies of the station's modules, looking out into vaquum of space and seeing how the station spins around to create the artificial gravity. Gone Home style story telling is present where you learn about the world, people, events, character backstories via reading letters, texts from augmented reality screens, book excerpts and other crap, i kinda liked that in Gone Home, but here it felt been there, done that, felt more, like like padding, but i guess its just the genre's trope at this point in time.

    I was pretty impressed how good looking the game actually is, its not really cutting edge, but assets, textures and environments are packed with detail you usualy dont see that often in Unity engine based game and it runs very smooth. What wasnt so good were awfully long loading times, 3 minutes to start/continue the game from main menu, 2 minutes atleast to exit a level and another 2 to enter the next one, its annoying as hell, these might actually be the longest loading times i have ever seen if my long term memory is not failing me.

    Lastly i have to talk about this because it kinda pissed me off. Tacoma is pushing hamfisted politics, often right in your face and down the throat. There's strong pandering for LGBT, i mean 3/6 characters in the game are homosexuals and you get exposed to their their ways thru the story delivering tools like letters, photos and even the character avatars from the game's cool but ultimatly gimmicky play/rewind AR sequences you like it or not. Same about pandering for feminism and multi culturism. There's cerntainly ways to convey such things in gaming, but Fullbright either wants to agresisvely deploy their beliefs via the games they make or simply doesnt know the right way how to do it. Gone Home did it actually much better.
    Expand
  6. Sep 20, 2018
    6
    I think it's an alright narrative experience. So you go around watching recorded events in AR on a spacetation: think pokemon Go but theI think it's an alright narrative experience. So you go around watching recorded events in AR on a spacetation: think pokemon Go but the people are little more than outlines in a solid color. Your main character doesn't talk save for a few lines at the very beginning and very end. It becomes clear why, for story purposes, the developers had to do this. If they had changed that part of story then the main character could have commented on things and I think the game would have been much better for it. However as the game is there were about 2 moments that choked me up a bit. The end didn't really shock me and I think it falls flat. BUT HEY, it's an interesting hour experience. Expand
  7. Aug 26, 2023
    0
    Tacoma a self-parody of ham-fisted wokeness. Social politics are poor basis for a video game.

See all 45 User Reviews