Metascore
76

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 35 out of 56
  2. Negative: 1 out of 56
  1. Aug 1, 2017
    95
    If you want a great story told well, that will last an afternoon, then get Tacoma. It knows what it wants to be, and it does that perfectly.
  2. Aug 1, 2017
    95
    If you're a big believer in great storytelling in video games, Fullbright has once again nailed it, proving it can be done, and it can be done to the highest standard.
  3. Oct 8, 2017
    90
    A bold, ambitious step forward for the - hnngh - "walking simulator." [Issue#266, p.54]
  4. games(TM)
    Aug 10, 2017
    90
    A stunning interactive storytelling experience. [Issue#190, p.76]
  5. Aug 1, 2017
    90
    A refreshing genre piece, which plays on expectations to explore the humanity of its cast.
  6. Aug 1, 2017
    90
    Tacoma may only be about 3 hours long, but it fills that time beautifully, telling a thoughtful, poignant tale told through the magic of science fiction. Come for the space, stay for the heart. And the space basketball.
  7. Aug 1, 2017
    90
    Tacoma isn't for everyone. Though short, it's meditative and methodical. It's a game for the quiet explorer and the empathetic. There's no major action or combat, no perplexing puzzles or fail states. Instead, Tacoma gives players a masterfully crafted setting and encourages them to find out what made the people who once called it home tick. Life, even among the stars, can be mundane and familiar but Tacoma's presentation is nothing short of spectacular.
  8. Aug 14, 2017
    87
    Though short, Tacoma is a great narrative adventure, especially for fans of sci-fi.
  9. Tacoma might not quite manage to live up to the unrealistically lofty expectations left behind by Fullbright’s full game, but it’s still neat proof that the American studio knows how to tell a good story, and that the medium of games is far from exhausted when it comes to new ideas about how to weave an interesting interactive tale.
  10. Aug 1, 2017
    85
    Although Tacoma has a less emotive story than Gone Home The Fullbright Company has created a very interesting game. Their approach to humans relations is one of the best in the medium.
  11. Aug 1, 2017
    85
    Tacoma is a captivating tale that messes with established tropes in a way that Fullbright might become known for. Although it spins its wheels at the start, this slow and methodical journey through the lives of a small group survivors is one with some fantastic twists and turns, and one that should stick with you long after its conclusion.
  12. Aug 1, 2017
    85
    Tacoma successfully overcomes the challenge of featuring eight characters and making them all interesting in a relatively short game. Using the out-of-sequence AR recordings to learn about the exciting events on Tacoma is a unique way to see every side of a conversation, and it’s one I hope to see catch on. I would have appreciated more time and events that'd have given me a reason to explore more of the beautiful station, but the time I did have in this fascinating hypothetical future was great.
  13. Aug 1, 2017
    84
    A smart and thoughtful science fiction mystery featuring a cast of believable, nuanced characters.
  14. Aug 1, 2017
    83
    With Tacoma’s unique take on branching narratives and a strong cast, it manages to tell an intriguing tale about mortality and relationships in the face of catastrophe. Tacoma builds on the foundations of Gone Home, but has its own unique tricks to tell an immersive story in a compelling way.
  15. Aug 3, 2017
    82
    In spite of its high price and short duration, it is a narrative experience more than recommended for all the lovers of the genre and those who enjoyed the previous title from Fullbright: Gone Home.
  16. Aug 3, 2017
    82
    Tacoma is a good adventure and a great narrative-focused game. We think it won't make the same impact as Gone Home did, but if you like this type of game, you shouldn't miss it.
  17. Aug 1, 2017
    82
    Tacoma is a great narrative-driven game that puts you in the middle of a mysterious space station. From the creators of Gone Home, this is a sci-fi experience that you should check out.
  18. Aug 25, 2017
    80
    The fate of astronauts from the damaged space ship takes one’s breath. Adventure excels with a A-quality plot and an idea with holographic memories is just excellent. It´s a pity the playing time is so short and the environment is poor.
  19. Aug 11, 2017
    80
    Quotation forthcoming.
  20. Aug 9, 2017
    80
    Tacoma offers an interesting insight into six crew members that spend a year on a space station together. Gone Home was more engaging, but the special way of telling this story about six deep characters is definitely worth your time.
  21. 80
    Tacoma gives the player space to get to know its characters, and really know them deeply, which is why its moments of melodrama become so much more compelling than anything else we’ve seen in the gaming medium. It is indeed short, I will concede that, and it is not open even by walking simulator standards, but what Fullbright has delivered is rich, affecting storytelling that’s truly worth experiencing.
  22. Aug 7, 2017
    80
    Tacoma is not for everyone. Even if you like this sort of game, we should warn you that it lasts only about 5 hours. Now, as brief as it is, the experience is also pretty satisfying. You will hardly find any good reason to play it more than once but if you are willing to commit with the story, you will surely enjoy it.
  23. Aug 4, 2017
    80
    Tacoma doesn’t match the excellence of Gone Home in the story department, but nonetheless manages to provide a quick yet engaging adventure. The central mechanic of being able to listen in to several different discussions from a variety of different directions and perspectives makes for something incredibly fun to play with and helps provide insight into a (somewhat literally) colorful cast of memorable characters. It’s an impressive little spacewalk.
  24. 80
    Much like Everybody's Gone to the Rapture, Tacoma captures the player's attention from the beginning to the end, thanks to an intense story, a strong personality and a gameplay tightly connected to the sci-fi setting. It's a pretty short experience, but definitely worth your time, at least if you love a good sci-fi story.
  25. Aug 3, 2017
    80
    Fullbright brings a fascinating hypotetical future, featuring eight characters and making them all interesting in a short time.
  26. Aug 2, 2017
    80
    Tacoma is a quiet, lovely, yet slightly melancholy exploration of humanity struggling in a corporate vacuum, and one that proves Fullbright still has an eye for detail.
  27. Aug 2, 2017
    80
    The story, the characters and the dialogue of Tacoma demonstrate Fullbright's evolution. The interaction system and the complete control over the story is interesting, though the mid-sections are dull and boring.
  28. Aug 1, 2017
    80
    Tacoma’s facade floats between charming futurism and abrasive, old-fashioned avarice. This may seem like inhospitable space to explore the depths of benevolence, but the power of identity and humanity are alive and well supported inside of Tacoma’s twirling science fiction architecture.
  29. Aug 1, 2017
    80
    Tacoma is a beautifully told story filled with real characters and real emotion that you won’t be able to put down until you’ve experienced it in full.
  30. Aug 1, 2017
    80
    If you’re in the market for a fascinating narrative and an intriguing space station to lose yourself in, you could do a heck of a lot worse than Tacoma.
  31. Aug 1, 2017
    80
    While some of its threads don't always come together as neatly as they should, Fullbright's sophomore effort is a quiet and haunting examination of the ways corporations dehumanize us all.
  32. Aug 1, 2017
    80
    It’s what you’d expect from the people who made Gone Home, but that’s no bad thing.
  33. Aug 7, 2017
    79
    The exploration of this detailed and living space station is impressive. But it lacks depth in terms of storytelling as well as core mechanics.
  34. Aug 16, 2017
    75
    Tacoma is a great narrative-driven game.
  35. Aug 7, 2017
    75
    The romantic plot had a real chance to flourish and grow organically and its conclusion is one of the most satisfying I’ve ever had the pleasure of enjoying. I wish I could say the same thing about Tacoma.
  36. Aug 9, 2017
    73
    Tacoma is a playable science fiction movie with exciting ideas, but gameplay and emotions are lacking.
  37. Aug 7, 2017
    72
    The lean gameplay and mechanics don’t gel with the unfocused narrative, and it’s a singular flaw that Tacoma can’t overcome. There’s plenty to like in the game, but it struggles to find a cohesive theme that brings the experience together.
  38. Aug 2, 2017
    72
    The puzzles and the forward and rewinding function have been implemented too half-heartedly, for which the action ends too often in predictable and unconstrained paths.
  39. Edge Magazine
    Aug 17, 2017
    70
    It is wonderfully written, its world lived-in and vivid. It meets our expectations of a Fullbright game, but sadly leaves it at that. [Issue#310, p.114]
  40. Aug 13, 2017
    70
    Tacoma is a rightful heir to Gone Home. Exploration of the station, with the possibility to learn about the crew through holographic projections, makes us feel we are in a very lively place and the main story, that wants us to think about capitalism and I.A.'s future is captivating, even thought the experience is quite short.
  41. Aug 11, 2017
    70
    This space version of Gone Home isn't astonishing like the predecessor. The story is compelling but too compressed, and the graphics are sloppy. We'd expected something deeper from Fullbright's second game.
  42. Aug 9, 2017
    70
    After only two hours the mystery about Tacoma is solved, but the personal stories about the crew members definitely stick. The story might not be as brilliant as Gone Home's, the original way of storytelling is excellent.
  43. Aug 2, 2017
    70
    Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I’d become invested in these characters, but not necessarily their plight.
  44. Aug 2, 2017
    70
    Tacoma domesticates the space adventure by making its characters and setting all-important. The plot does contain a couple of twists, but the revelations are more of the “ah” then the “ah-ha!” sort.
  45. Aug 1, 2017
    70
    Tacoma is a master class in interactive character work, in the art of giving you the tools to experience a fascinating place through others’ eyes.
  46. Aug 1, 2017
    70
    Fullbright has crafted an impressive yet ultimately unfulfilling narrative adventure in Tacoma. Its characters and setting are some of the best in the medium in terms of dialogue and atmosphere, but the overarching plot is far too weak to hold them altogether. That being said, exploring the lonely space station is a journey I don’t regret taking.
  47. Aug 1, 2017
    70
    I liked Tacoma though, even with its fumbles. I felt more engaged watching (and rewinding, pausing, fast-forwarding) how things played out than I had in a lot of games like it. That's likely because it's the rare game where the player is in direct control of what, when, and how they see everything.
  48. Aug 1, 2017
    70
    Meticulous attention to detail makes even the most mundane things, like a forgotten book in a corner or a bottle of shampoo, captivating, and strong voice acting and writing gives surprising depth to characters who are physically absent from the story itself. But its two levels never really intersect in meaningful ways, culminating in an ending that's thought-provoking but short of being revelatory.
  49. Aug 1, 2017
    70
    The story is built out of the playback mechanic, which gives birth to the subtler suggestions of what’s really going on with this station. But the playback system means there’s a lot of talking to listen to, and a lot of wireframes to stare at. For a game about an abandoned space station, Tacoma gave me plenty of company. But the moments where I had to reckon with being alone in space were the ones that stuck with me.
  50. CD-Action
    Oct 30, 2017
    60
    Gone Home developers tackle the issue of corporate hell aboard futuristic space station. Unfortunately their sentimental style does not go along with the brutally down-to-earth (oh, the irony!) subject too well. [10/2017, p.67]
  51. Aug 8, 2017
    60
    Tacoma lays the foundation for a truly great story, but a short length and some unexplored ideas leave it feeling lacking. I loved the characters I met over the course of the story and there are some standouts. ODIN, voiced by Justice League Unlimited alum Carl Lumbly, is particularly a treat. But by the end, I was hoping for just a little more from them, as well as more from the whole concept as a whole.
  52. Aug 7, 2017
    60
    This fuzziness at the game’s heart makes you wonder what magic Fullbright could work with its eye for detail worked into a meatier tale. As it is, Tacoma drifts towards ennui more than you would hope, especially given its familiar setting. But what a setting it can be; rich craft and detailed stories worked into every corner, device and discarded piece of paper. Despite some misgivings, a trip to Tacoma is still one worth taking.
  53. 60
    A disappointing follow-up to Gone Home that tells a less interesting and less focused tale, while failing to advance the art of interactive storytelling.
  54. 60
    Tacoma's top-notch story and presentation are arranged into an inappropriate structure that will dull the experience, even for fans of exploration games.
  55. Sep 21, 2017
    51
    Walking simulators live or die by the strength of their narrative, and Tacoma gives away its main plot just minutes after you start playing it. It does have other secrets, but they aren’t worth your time.
  56. Aug 23, 2017
    40
    Sadly, Tacoma, the new game from the creators of Gone Home, is not the best example of interactive storytelling.
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This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Aug 1, 2017
    A short, sweet translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction. [Recommended]
  2. Aug 1, 2017
    Tacoma ultimately succeeds as a piece of emotional storytelling. Every moment spent with the crew is spellbinding, as their strengths and struggles play out in painful detail. The experience is sometimes frustrating, but Tacoma leaves a lasting impression.
  3. As with Fullbright’s previous game, Gone Home, Tacoma won’t be for everyone, but it’s a masterclass in environmental and gradual storytelling. It weaves an intriguing story against the backdrop of a believable near-future culture. I think its linearity combined with my extensive exploration means I won’t replay it unless I suddenly think of a question I want answered or until I’ve forgotten a sufficient amount that it feels like a new discovery. But that’s not a criticism. I got everything I wanted from that playthrough and I loved it. [RPS Recommended]
  4. Aug 1, 2017
    Its twists are carefully planted and developed within that flood of information, subverting expectations based on Fullbright’s previous game, as well as those that have spawned in its wake. Its innovations are likely to be quietly imitated and refined for years to come, but, like its predecessor, it is most remarkable for doing something simpler and much more rare: It tells a damn good story.
  5. Aug 2, 2017
    Tacoma isn’t the revelation Gone Home was, but it also doesn’t have to be. Abrupt conclusion aside, the game is a smart and emotional experience, one that pushes the nascent first-person exploration genre ever slightly forward. If Gone Home was proof that first-person narrative games had a future, Tacoma represents that very future — and how much potential it still has.
  6. Aug 1, 2017
    Tacoma isn't Gone Home, but that's an impossible ask. Tacoma is, however, a clever game with a thoughtful story to tell about life, people, and technology.
User Score
6.3

Mixed or average reviews- based on 159 Ratings

User score distribution:
  1. Positive: 70 out of 159
  2. Negative: 33 out of 159
  1. Aug 2, 2017
    2
    I am a fan of 'walking simulators'. Soma, Life is Strange, and Rime are the best examples of the genre. I do not care if it is only a coupleI am a fan of 'walking simulators'. Soma, Life is Strange, and Rime are the best examples of the genre. I do not care if it is only a couple of hours long, or anything else as long as long as it has a good story and the environment is engaging.

    I also normally do not care who makes the video games, but I have an issue when their politics affects the games that are made. Which is an issue I have with this game, and it isn't surprising if you know the personality of the creator of The Fullbright Company, Steve Gaynor. Both Tacoma and Gone Home are terrible, not by design, but by the intent behind them: to push a political agenda. It wasn't as bad in Gone Home (the problem with that game was that it was marketed and sold as a horror game, obviously it's not), but judging by Tacoma, the company's future games will only be worse.

    Do not support video game companies like this one and Beamdog, who care more about agendas than making good video games. (Beamdog's baldur's gate siege of dragonspear is absolutely terrible, even worse than Tacoma in pushing an agenda. Not to mention the content they added to an already amazing game (Baldur's Gate 2) is trash-tier fan fiction)
    Full Review »
  2. Aug 13, 2017
    4
    Too short, and a ho-hum story.

    I like walking simultors, and this game has been quite carefully crafted (even though Fullbright can't still
    Too short, and a ho-hum story.

    I like walking simultors, and this game has been quite carefully crafted (even though Fullbright can't still develop a decent 3D engine; it stutters very often, albeit less than Gone Home), but the story is just not very appealing, primarily due to the narrative structure of developing a past event.

    At 20$, this game is excessively expensive. If you played SOMA, and expect a similar (great) experience, stay clear of Tacoma; if you didn't play it, then buy that one instead.
    Full Review »
  3. Feb 5, 2018
    6
    Tacoma is a walking simulator set on a space station. You play as Amy Ferrier, an independent contractor for the Venturis Corporation, one ofTacoma is a walking simulator set on a space station. You play as Amy Ferrier, an independent contractor for the Venturis Corporation, one of many corporations operating in the year 2088. Your job is to retrieve the AI off of the evacuated space station Tacoma. While the company reminds you that everything you see on board is confidential, it takes a *long* time for those data transfers to complete, so you might as well look around…

    Made by the creators of Gone Home, this is not really a game. Rather, it is a linear story, told via the exploration of the space station, watching segments of the story unfold via the station’s 3D recording apparatus. You can move around and watch the scenes from several different perspectives, listening to various characters as they try to resolve the crisis on the space station, while their oxygen supply runs low, all the while getting guidance from ODIN, the space station’s AI.

    The biggest flaw with Gone Home was its ending – the ending of that game was pretty jarring with the overall themes of the rest of the piece. Tacoma, conversely, works a lot better – you get to see all of the pieces of the plot falling together, and it becomes increasingly obvious as you keep making your way through the plot what is REALLY going on.

    However, I still have to say they didn’t quite stick the landing. As a drama, this story does a lot better job of unfolding. However, it has one fairly critical flaw – while the characters throughout the story have a sense of agency, it feels like one of the crucial payoffs doesn’t have a lot of buildup to it. While the area where it comes up gives us some background on it, this is very late in the game, after the point at which it was plot critical, which is kind of annoying – while everything else was foreshadowed very well, that part wasn’t, and as a result, it diminishes the sense of agency there.

    Still, I have to say that on the whole, the story DID work. The voice acting was on-point, the environments weren’t so big as to be tedious to explore while being large enough to give you some stuff to look at and feel like you were unravelling the plot, and I was overall content with the experience – at the very least, I was never really bored while playing, though the lack of a sprint button felt like a somewhat odd choice.

    This is not a walking simulator that knocks it out of the park. But unlike many such experiences, it did at least feel decent to experience. While some people might decry it as being short – which it is, the game took me only in the realm of three and a half hours to 100% – it really didn’t want to be any longer than it was. The story was over by the end of it, and it would not have benefitted from being longer, and would have likely been boring to sit through.

    Overall, this is something that you’re likely to be interested in if you like cyberpunk-type stories, about a future society dominated by uncaring megacorporations and AIs, albeit a much more subdued version thereof – rather than being overtly dystopian, the world feels much more rounded around the edges, and it is clear that the megacorps are far from omnipotent, rather being very much subject to the laws of society, albeit laws that they try to circumvent to their own advantage.

    If you’re looking for an actual GAME, though, I’d say to avoid this; this is not a game in a very meaningful sense, despite a couple of very simple “puzzles” to unlock a few doors. This is a walking simulator heavily focused on story, and if you aren’t interested in wandering around inside a story that is unfolding around you without much interaction from you, this is not the product for you.

    Note also that this IS very short; keep in mind that this is an experience under four hours long. I was fine with that - I got it as part of a bundle - but I can understand that some people might be put off by the $20 price tag, given it is more akin to going to watch a movie in a theater than it is to a game that you are likely to play over and over again.
    Full Review »